Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.15 @ 02:40:01 Player: Cogmind Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1921) 1921 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (147) 147 TOTAL SCORE: 4988 Bonus ------- Follower Combat Kills 147 Cogmind --------- Core Integrity 103/700 Matter 207/300 Energy 150/150 System Corruption 18% Temperature Cool (9) Movement Core (450) Ox8 Location -7/Storage Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Heat Sink Medium Storage Unit Huge Storage Unit Machine Analyzer Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer ECM Suite Advanced ECM Suite Shield Generator Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Improved Spread Laser Plasma Cannon > --- INVENTORY -------- Heavy Ion Engine Micro Nuclear Core Micro Nuclear Core Aluminum Leg Medium Storage Unit Machine Analyzer Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer ECM Suite Advanced ECM Suite Shield Generator System Restoration Module [Rating: 52] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 2 | . . 2 . . . Utility 2 | . . . 1 1 . Weapon 1 | . . . . 1 . Parts Attached 54 | 6 3 11 7 8 19 Power 8 | 1 1 1 3 . 2 Engine 3 | 1 1 . 1 . . Core 5 | . . 1 2 . 2 Reactor . | . . . . . . Propulsion 24 | 2 2 7 2 5 6 Treads . | . . . . . . Leg 24 | 2 2 7 2 5 6 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 . 2 2 3 3 Device 4 | . . . . 2 2 Storage 3 | 1 . 1 . 1 . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 3 | . . 1 1 . 1 Artifact . | . . . . . . Weapon 11 | 2 . 1 . . 8 Energy Gun 4 | . . . . . 4 Energy Cannon 1 | . . . . . 1 Ballistic Gun 4 | 2 . . . . 2 Ballistic Cannon 2 | . . 1 . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . . . . 6 Parts Lost 22 | . . . . . 22 Power 3 | . . . . . 3 Propulsion 10 | . . . . . 10 Utility 4 | . . . . . 4 Weapon 5 | . . . . . 5 Highest Loss Streak 10 | . . . . . 10 To Critical Strikes 3 | . . . . . 3 Average Backups 8 | 1 2 6 9 10 13 Power 1 | . 1 . . 2 2 Propulsion . | . . 1 1 . . Utility 5 | . . 4 7 7 9 Weapon . | . . . . . . Tool/Special . | . . . . . . Unused Backups 18 | . 1 2 5 . 10 Power 2 | . . . 1 . 1 Propulsion 1 | . . . 1 . . Utility 14 | . . 2 3 . 9 Weapon 1 | . 1 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 85 97 96 90 78 Engine 5 | . 14 9 4 . . Core 8 | . . 1 11 15 11 Leg 32 | . 28 43 36 30 25 Device 2 | . . . . 5 5 Storage 9 | . 14 11 9 7 7 Processor 4 | . . . 7 7 6 Protection 6 | . . 9 9 7 5 Ballistic Gun 11 | . 28 12 9 7 3 Ballistic Cannon 6 | . . 9 9 7 5 Peak Build Rating 52 | 6 7 13 26 40 52 Average Rating 22 | 4 6 10 22 33 39 On Entrance 15 | . 6 6 13 26 40 Naked Turns . | . . . . . . Heaviest Build 51 | 11 13 23 31 41 51 Greatest Support 78 | 20 20 40 42 78 78 Greatest Overweight (x) 8 | . . . . . 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 15 15 Average Capacity 11 | 6 8 8 10 14 15 Most Carried 15 | 3 6 10 10 13 15 Average Carried 8 | 1 2 6 9 10 13 Final Capacity 15 | 8 8 10 10 15 15 Final Carried 12 | 2 5 9 10 12 10 Class Distribution -------------------- 61% | Mutant 29% | Scavenger-Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 1505 | 243 187 214 147 161 553 Remotely . | . . . . . . Salvage Created 1664 | . 285 430 166 286 497 Parts 83 | . 14 27 12 13 17 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 45 | . 8 10 5 10 12 Guns 15 | . 8 2 . 4 1 Cannons 30 | . . 8 5 6 11 Classes Destroyed 8 | . 3 2 . 1 2 Worker 1 | . 1 . . . . Watcher 2 | . . 2 . . . Swarmer 7 | . 3 . . 4 . Grunt 24 | . 5 7 2 4 6 Brawler 1 | . . . . . 1 Sentry 10 | . . 3 3 . 4 Hunter 1 | . . . . . 1 Programmer 2 | . . . . 2 . Best Kill Streak 4 | . 4 4 2 4 3 Combat Bots Only 4 | . 3 3 2 4 3 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 707 | . 50 30 38 57 532 Missed 252 | . 13 15 12 17 195 Hits 455 | . 37 15 26 40 337 Melee 16 | . . . . . 16 Projectile 439 | . 37 15 26 40 321 Critical Strikes 10 | . 1 . . 2 7 Damage Taken 4162 | . 276 211 307 472 2896 Core 729 | . 87 . 45 67 530 Absorbed by Shields . | . . . . . . Ignored by Resistances 1271 | . 92 62 87 141 889 Core Remaining (%) 89 | 100 65 100 91 . . Volleys Fired 191 | . 35 27 23 30 76 Largest 3 | . 2 2 2 2 3 Hottest 145 | . 40 53 53 53 145 Shots Fired 338 | . 70 54 46 60 108 Gun 169 | . 70 27 23 30 19 Cannon 169 | . . 27 23 30 89 Launcher . | . . . . . . Special . | . . . . . . Kinetic 304 | . 70 54 46 60 74 Thermal 34 | . . . . . 34 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 42 | . 24 15 15 16 42 Robot Miss Streak 2 | . 2 1 2 2 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 274 | . 57 39 38 49 91 Core Hits 107 | . 21 20 12 22 32 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 2 | . 1 . 1 . . Critical Strikes 11 | . 2 . 1 3 5 Destroy 3 | . 2 . 1 . . Blast 8 | . . . . 3 5 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4895 | . 570 689 567 750 2319 Guns 1364 | . 570 156 141 217 280 Cannons 3416 | . . 436 426 533 2021 Explosions 93 | . . 93 . . . Melee . | . . . . . . Ramming 22 | . . 4 . . 18 Kinetic 4146 | . 570 592 567 750 1667 Thermal 634 | . . . . . 634 Explosive 93 | . . 93 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 18 | . . . 1 4 18 Average Corruption 4 | . . . 1 2 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 25 | . . . . 3 22 Message Errors 8 | . . . . 2 6 Matter Fused 2 | . . . . . 2 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 3 | . . . . . 3 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 3 | . . . . 1 2 Data Loss (major) 2 | . . . . . 2 Misfires 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 50 | . . 3 3 19 25 Projectiles 48 | . . 1 3 19 25 Explosions 2 | . . 2 . . . Melee . | . . . . . . Knockbacks 23 | . . 1 5 10 7 Impact . | . . . . . . Kinetic 22 | . . 1 4 10 7 Secondary 1 | . . . 1 . . Self-Inflicted Damage 25 | . . 25 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed 5 | . . 1 . . 4 Kicked 5 | . . 1 . . 4 Crushed . | . . . . . . Highest Temperature 333 | . 9 36 116 3 333 Average Temperature 67 | . 6 12 52 3 105 Received Heat Transfer 1659 | . 129 84 198 99 1149 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1237 | . . . . . 1237 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 147 | . 65 88 55 80 147 Initial 14 | . . 3 13 . 14 Average 22 | . 16 31 15 24 26 Influence Increases 1375 | . 204 294 170 248 459 Destroy 0b10 Robot/C 980 | . 160 200 100 200 320 Destroy 0b10 Robot/NC 15 | . 5 10 . . . Destroy Leader 224 | . 20 64 40 30 70 Allied During Kill 7 | . . . . . 7 Successful Hack 4 | . 4 . . . . Disable Machine 45 | . . 18 . . 27 Destroy Structure 10 | . . 2 . 3 5 Lose Combat Pursuer 90 | . 15 . 30 15 30 Influence Decreases 1348 | . 194 266 208 210 470 Entered New Map 56 | . . 7 25 . 24 Time Decay 1060 | . 194 259 183 210 214 Lost Part 192 | . . . . . 192 Lost Ally 40 | . . . . . 40 Squads Dispatched 9 | . . 3 1 1 4 Investigation 1 | . . . . . 1 Extermination 2 | . . . . 1 1 Reinforcement 4 | . . 3 1 . . Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 4 | . 1 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 15 14 10 12 29 Peak Tracking Total 8 | . 5 2 4 4 8 Tactical Retreats 5 | . 1 . 2 1 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 9 | . 1 2 1 4 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 5 | . . 2 . . 3 Max in Single Turn 1 | . . 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 6 | . 1 . . 3 2 Terminals 6 | . 1 . . 3 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 2 . . 4 4 Successful 3 | . 1 . . 1 1 Failed 7 | . 1 . . 3 3 Catastrophic 2 | . . . . 1 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 2 . . 4 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 1 . . 1 1 Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . . . . 1 . Open Door 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 . . 3 2 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 62 | . . . . . 62 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 33 | . . . . . 33 Total Damage 550 | . . . . . 550 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Active Infowar (turns) 23 | . . . . . 23 Jamming 23 | . . . . . 23 Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 3332 | 61 636 638 537 758 702 Spaces Moved 2089 | 47 392 410 381 515 344 Core 14 | 13 . . . . 1 Treads . | . . . . . . Legs 2075 | 34 392 410 381 515 343 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 112 112 120 Average Speed 119 | 100 120 120 112 117 132 Slowest Speed 450 | 120 120 120 120 127 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 5 69 39 38 15 41 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 6 | . . 1 . . 5 Melee . | . . . . . . Projectile 6 | . . 1 . . 5 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 2635 | 60 495 509 453 615 503 Wait 192 | . 55 37 22 45 33 Move 2084 | 46 391 409 380 514 344 Hop . | . . . . . . Pick Up 65 | 8 7 14 9 8 19 Fast Attach 3 | . . . 3 . . Attach 31 | 6 . 3 2 1 19 Detach 1 | . . . . . 1 Swap 22 | . 3 8 3 7 1 Drop 36 | . 4 10 11 5 6 Fire 191 | . 35 27 23 30 76 Melee . | . . . . . . Ram . | . . . . . . Kick 5 | . . 1 . . 4 Crush . | . . . . . . Escape Stasis 5 | . . . . 5 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -8/Materials -7/Factory (discovered 2 exits: *Sto x2) -7/Storage History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 8) 310 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 16) 548 | -10/Materials | Discovered new exit (range 16) 698 | -10/Materials | Entered another Materials area 698 | -9/Materials | Evolved 2 slots: Propulsion x2 798 | -9/Materials | Discovered new exit (range 5) 1017 | -9/Materials | Discovered new exit (range 3) 1018 | -9/Materials | Build established: Scavenger-Mutant 1285 | -9/Materials | Discovered new exit (range 8) 1336 | -9/Materials | Entered another Materials area 1336 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1543 | -8/Materials | Discovered new exit (range 7) 1873 | -8/Materials | Entered Factory 1873 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1974 | -7/Factory | Discovered new exit (range 15) 1990 | -7/Factory | Build established: Mutant 2498 | -7/Factory | Discovered new exit (range 7) 2631 | -7/Factory | Entered Storage 3162 | -7/Storage | Met a pair of Derelict thieves 3205 | -7/Storage | Lost 9 parts (1p4n2u2w) 3252 | -7/Storage | Core integrity fell below 50% 3274 | -7/Storage | System corruption reached 10% 3332 | -7/Storage | Core integrity fell below 20% 3333 | -7/Storage | Self-destructed Last Messages --------------- 03298_ Acquired Carbon-fiber Leg. 03299_ Particle Gun destroyed. 03299_ Identified Hvy. Particle Gun. 03299_ Faulty integration triggers energy drain (-83). 03300_ Identified Hvy. Ion Engine. 03300_ Faulty integration triggers meltdown. 03300_ Faulty Hvy. Particle Gun damaged (-49). 03300_ Mic. Nuclear Core damaged (-21). 03300_ Lrg. Storage Unit damaged (-68). 03306_ Acquired Prc. Assault Rifle. 03307_ Dropped Faulty Hvy. Particle Gun. 03309_ System corrupted: Matter fused (-7). 03315_ Aluminum Leg destroyed. 03318_ System Restoration Module destroyed. 03319_ K-01 Serf collects debris. 03323_ Prc. Assault Rifle severed. 03325_ K-01 Serf collects debris. 03328_ Carbon-fiber Leg destroyed. 03331_ K-01 Serf collects debris. 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"? | | ???????????????????????????????????????????" ? | | ??????????????????????????????????????????? ? | | ??????????????????????????????????????????? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonAngularDetonator Manual? 0 Play Time 00:34:53 Cumulative 67.7 hours Start 2025.08.15 @ 02:04:18 End 2025.08.15 @ 02:40:01 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 64 Rogue 0 Adventurer 64 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 42 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f762c7f-34c7-4a84-96f8-24ad2ea84fea