Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.16 @ 11:04:20 // AFD2020/Player2 Player: Minty Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (89) 445 Value Destroyed (2650) 2650 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (2478) 2478 TOTAL SCORE: 9013 Bonus ------- Pacifist 200 High Alert Combat Kills 517 Follower Combat Kills 1792 Met Imprinter 300 Was Imprinted 300 Friendly Fire -631 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 57/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Heat Sink Coolant Injector Enhanced Optical Array Advanced Targeting Computer Hacking Drone Bay (1/1) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Mobile Refinery Mk. CCLXVII Phasing AFG High-powered Shock Rifle Gauss Rifle GAL Module Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Gravmag System > --- UTILITY ---------- Improved Heat Sink Coolant Injector Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Transmission Jammer Hacking Drone Bay > --- WEAPON ----------- Heavy Plasma Cannon Heavy Machine Gun > --- INVENTORY -------- Mobile Refinery Mk. CCLXVII Phasing AFG Gauss Rifle Makeshift Axe GAL Module [Rating: 61] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Surge Thruster Utility Advanced Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Concussive RPG Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 5 | . . 1 . 2 2 . . . Weapon . | . . . . . . . . . Parts Attached 92 | . 1 7 3 41 16 4 8 12 Power 9 | . . 1 . 3 2 . . 3 Engine 6 | . . 1 . 1 2 . . 2 Core 3 | . . . . 2 . . . 1 Reactor . | . . . . . . . . . Propulsion 19 | . . . 1 11 6 . . 1 Treads 2 | . . . . 2 . . . . Leg 6 | . . . 1 3 2 . . . Wheel . | . . . . . . . . . Hover 10 | . . . . 5 4 . . 1 Flight 1 | . . . . 1 . . . . Utility 36 | . 1 2 2 13 3 2 8 5 Device 18 | . 1 . 2 3 . 1 7 4 Storage 1 | . . 1 . . . . . . Processor 6 | . . 1 . 2 1 1 1 . Hackware 3 | . . . . 2 1 . . . Protection 8 | . . . . 6 1 . . 1 Artifact . | . . . . . . . . . Weapon 28 | . . 4 . 14 5 2 . 3 Energy Gun 16 | . . 3 . 8 4 1 . . Energy Cannon 2 | . . 1 . . . . . 1 Ballistic Gun 7 | . . . . 5 . . . 2 Ballistic Cannon 1 | . . . . . 1 . . . Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . . 1 1 4 1 . 3 . Parts Lost 22 | . . . . 11 . 2 . 9 Power 2 | . . . . 1 . . . 1 Propulsion 8 | . . . . 4 . . . 4 Utility 5 | . . . . 3 . . . 2 Weapon 7 | . . . . 3 . 2 . 2 Highest Loss Streak 6 | . . . . 6 . 1 . 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 98 87 95 95 98 99 87 96 Engine 7 | . 14 11 11 5 6 7 7 6 Core 1 | . . . . 3 . . . . Treads 1 | . . . . 4 3 . . . Leg 10 | . 28 22 28 10 1 . . . Hover 10 | . . . . 8 17 23 23 22 Device 11 | . 12 11 11 8 7 7 14 27 Storage 7 | . 14 11 11 9 7 . . . Processor 13 | . . 10 11 9 15 22 16 23 Hackware 8 | . . . . 13 19 23 9 . Protection 1 | . . . . 3 2 . . . Energy Gun 13 | . 28 21 22 11 15 12 7 . Ballistic Gun 2 | . . . . 5 . . . 6 Naked Turns . | . . . . . . . . . Heaviest Build 39 | 12 13 24 24 32 39 22 17 28 Greatest Support 40 | 20 20 20 30 40 40 25 25 25 Greatest Overweight (x) 10 | . . 1 1 10 1 . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | . 8 10 10 10 10 10 5 5 Average Capacity 8 | . 8 9 10 10 10 5 5 5 Most Carried 10 | . 5 10 10 10 10 10 5 5 Average Carried 7 | . 2 8 9 9 9 5 4 4 Final Capacity 10 | 8 8 10 10 10 10 5 5 5 Final Carried 10 | 6 2 10 10 10 10 5 5 5 Class Distribution -------------------- 56% | Mutant 38% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Matter Collected 1585 | 200 10 70 30 738 112 94 68 263 Remotely . | . . . . . . . . . Salvage Created 3669 | . . 440 139 1918 472 60 . 640 Parts 180 | . . 27 7 86 33 3 . 24 Haulers Intercepted 8 | . . 2 . 4 2 . . . Recyclers Shooed 2 | . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 44 | . . . . . . 2 . 42 Prevented 1 | . . . . . . 1 . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Combat Hostiles Destroyed 59 | . . 6 3 30 4 2 . 14 Guns 45 | . . 4 3 24 4 2 . 8 Cannons 5 | . . . . . . . . 5 AOE 7 | . . 2 . 5 . . . . Classes Destroyed 16 | . . 8 . 3 1 . . 4 Worker 11 | . . 1 . 7 3 . . . Builder 1 | . . . . . 1 . . . Tunneler 2 | . . 1 . 1 . . . . Hauler 8 | . . 2 . 4 2 . . . Recycler 1 | . . 1 . . . . . . Minesweeper 1 | . . . . . . . . 1 Mechanic 1 | . . . . 1 . . . . Operator 1 | . . . . 1 . . . . Drone 2 | . . . . . . . . 2 Watcher 6 | . . 2 . 2 2 . . . Swarmer 14 | . . 2 . 4 . 2 . 6 Grunt 34 | . . 3 3 23 4 . . 1 Brawler 2 | . . . . . . . . 2 Duelist 2 | . . . . 1 . . . 1 Sentry 4 | . . 1 . 2 . . . 1 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 12 | . . 3 2 12 3 2 . 3 Combat Bots Only 9 | . . 3 2 9 2 2 . 3 Max Kills in Single Turn 3 | . . 3 1 3 2 1 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 . 1 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Damage Taken 3297 | . 11 148 31 1586 113 222 . 1186 Core 741 | . . 56 19 239 51 30 . 346 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 228 | . . . . . 58 . 170 . Core Remaining (%) 66 | 100 78 . 71 15 . . . . Volleys Fired 233 | . 3 27 9 107 30 13 . 44 Largest 2 | . 2 2 2 2 2 2 . 2 Hottest 120 | . 80 100 100 105 105 100 . 120 Shots Fired 437 | . 6 54 18 209 60 21 . 69 Gun 410 | . 6 54 18 208 60 21 . 43 Cannon 26 | . . . . . . . . 26 Launcher 1 | . . . . 1 . . . . Special . | . . . . . . . . . Kinetic 127 | . . . . 90 . . . 37 Thermal 68 | . . . . 28 14 . . 26 Explosive 1 | . . . . 1 . . . . Electromagnetic 241 | . 6 54 18 90 46 21 . 6 Robot Hit Streak 14 | . 2 7 8 12 14 12 . 7 Robot Miss Streak 10 | . 2 4 1 10 2 2 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 247 | . 3 24 9 115 36 17 . 43 Core Hits 146 | . 1 15 5 75 18 9 . 23 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . . . . 1 . . . 1 Meltdown 1 | . . . . . . . . 1 Corrupt 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5496 | . 37 626 177 2694 704 138 . 1120 Guns 4303 | . 37 452 177 2163 704 138 . 632 Cannons 500 | . . . . 12 . . . 488 Explosions 684 | . . 174 . 510 . . . . Melee . | . . . . . . . . . Ramming 9 | . . . . 9 . . . . Kinetic 1325 | . . . . 738 . . . 587 Thermal 1419 | . . 174 . 601 156 . . 488 Explosive 147 | . . . . 147 . . . . Electromagnetic 2584 | . 37 452 177 1187 548 138 . 45 Impact 12 | . . . . 12 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . 7 . . . 6 Average Corruption 6 | . . . . 6 . . . 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 37 | . . . . 37 . . . . Message Errors 6 | . . . . 6 . . . . Matter Fused 9 | . . . . 9 . . . . Heat Flow Errors 7 | . . . . 7 . . . . Energy Discharges 3 | . . . . 3 . . . . Parts Rejected 1 | . . . . 1 . . . . Data Loss (minor) 3 | . . . . 3 . . . . Data Loss (major) 2 | . . . . 2 . . . . Misfires 1 | . . . . 1 . . . . Alerts 1 | . . . . 1 . . . . Weapon Failures 4 | . . . . 4 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 47 | . . . . 32 . . . 15 Projectiles 15 | . . . . . . . . 15 Explosions 32 | . . . . 32 . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 68 | . . . . 30 38 . . . Shots 2 | . . . . 1 1 . . . Rammed 1 | . . . . 1 . . . . Targets Rammed 2 | . . . . 2 . . . . Kicked 1 | . . . . 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 434 | . 60 126 105 434 9 99 . 95 Average Temperature 58 | . 30 40 32 72 4 57 . 39 Received Heat Transfer 995 | . 6 45 12 477 27 320 . 108 Effects 1 | . . . . 1 . . . . Energy Bleed 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . 1 . 2 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 8 | . . 4 . 3 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 3 | . . . . . . . . 3 Heat Transferred 1833 | . . 12 . 803 268 . . 750 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . 1 . 4 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Peak Influence 1245 | . 131 442 190 1245 899 . . . Initial 527 | . . 55 43 29 527 . . . Average 467 | . 61 236 80 719 600 . . . Maximum Alert Level 4 | . . 2 . 4 3 . . . Low Security (%) 27 | . 100 22 100 4 . . . . Level 1 23 | . . 70 . 24 . . . . Level 2 26 | . . 6 . 21 86 . . . Level 3 12 | . . . . 23 13 . . . Level 4 10 | . . . . 26 . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . 1 . . . . Squads Dispatched 21 | . 2 . . 14 4 . . 1 Investigation 5 | . 2 . . 2 1 . . . Extermination 1 | . . . . . 1 . . . Reinforcement 11 | . . . . 9 2 . . . Assault 3 | . . . . 2 . . . 1 Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . 2 1 . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Distress Signals 9 | . . 1 . 7 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 141 | . 2 15 5 66 15 4 . 34 Peak Tracking Total 12 | . 1 5 3 12 3 3 . 9 Tactical Retreats . | . . . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Traps Triggered 2 | . . . . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 7 | . . . . . 7 . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . 2 . . Most Traps Carried 1 | . . . . . . 1 1 . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Machines Disabled 13 | . . 2 4 7 . . . . Max in Single Turn 1 | . . 1 1 1 . . . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Machines Accessed 26 | . 4 5 1 6 9 1 . . Terminals 16 | . 4 3 . 5 4 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 3 | . . 1 . . 2 . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 2 | . . 1 . 1 . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 126 | . 13 17 1 46 48 1 . . Successful 74 | . 8 13 1 27 24 1 . . Failed 52 | . 5 4 . 19 24 . . . Catastrophic 6 | . 1 1 . 2 2 . . . Database Lockouts . | . . . . . . . . . Manual 56 | . 8 4 . 19 23 . 2 . Terminals 84 | . 13 13 . 28 30 . . . Fabricators 5 | . . . . . 5 . . . Repair Stations 9 | . . 2 . . 7 . . . Recycling Units 4 | . . . . . 4 . . . Scanalyzers 20 | . . 2 . 18 . . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 33 | . 4 7 1 6 14 1 . . Record 2 | . . 1 . 1 . . . . Prototype ID Bank 3 | . 1 . . 1 1 . . . Open Door 2 | . . . 1 . . 1 . . Open DSF 1 | . . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . Emergency Access Points 3 | . . 1 . . 2 . . . Alert Level 4 | . . 2 . 1 1 . . . Unreport Threat 6 | . . 2 . 2 2 . . . Locate Traps 1 | . . . . . 1 . . . Reprogram Traps 2 | . . . . . 2 . . . Dispatch Records 1 | . . . . 1 . . . . Security Status 1 | . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . Investigation Status 1 | . 1 . . . . . . . Reinforcement Status 1 | . . . . . 1 . . . Hauler Manifests 2 | . 1 . . . 1 . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 4 | . . 1 . . 3 . . . Scan Component 3 | . . 1 . . 2 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 2 | . . . . . 2 . . . Report Inventory 1 | . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer 18 | . . 2 . 16 . . . . Insert Component 8 | . . 1 . 7 . . . . Analyze 10 | . . 1 . 9 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 16 | . 4 3 . 5 4 . . . Terminals 15 | . 4 3 . 4 4 . . . Botnet 14 | . 4 3 . 4 3 . . . Detonate 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Extract 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 3 3 . 5 8 . . . Full Trace Events 3 | . 1 . . 1 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 1 | . . . . . 1 . . . Authchips . | . . . . . . . . . Time 58 | . . . . . 58 . . . Total Robot Build Rating 3 | . . . . . 3 . . . Part Schematics Acquired 11 | . . 1 . 10 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 22 | . . . . . 22 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . . . . . 2 . . . Parts Scanalyzed 8 | . . 1 . 7 . . . . Part Schematics Acquired 8 | . . 1 . 7 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Jun Mat Mat Min Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . Machine Destruction 2 | . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Total Allies 6 | . 1 . . . 1 . 4 . Largest Group 6 | . 1 1 1 1 2 2 6 2 Highest-Rated Group 253 | . 56 69 70 82 100 100 253 105 Highest-Rated Ally 90 | . 56 69 70 82 85 85 84 90 Total Orders 3 | . . . . 2 . 1 . . DROP 1 | . . . . . . 1 . . EXPLORE 1 | . . . . 1 . . . . RETURN 1 | . . . . 1 . . . . Ally Attacks 223 | . 11 26 2 100 28 10 . 46 Total Damage 6794 | . 86 651 79 3191 1084 255 . 1448 Kills 83 | . 3 12 2 38 13 2 . 13 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 7 | . . . 2 . . 2 2 1 Drone Launches 5 | . . . . 2 . . . 3 Drone Recoveries 3 | . . . . 2 . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Turns Passed 5678 | . 161 829 716 1705 783 226 565 693 Spaces Moved 5054 | 1 116 460 485 1023 827 349 1161 632 Core 3 | . . . . . . . . 3 Treads 339 | . . . . 258 81 . . . Legs 1411 | 1 116 460 485 313 36 . . . Wheels . | . . . . . . . . . Hover 3297 | . . . . 448 710 349 1161 629 Flight 4 | . . . . 4 . . . . Fastest Speed 45 | 120 120 120 120 52 45 45 45 45 Average Speed 91 | 120 120 152 139 128 69 45 45 82 Slowest Speed 435 | 120 120 190 190 435 190 45 45 106 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 53 | 2 29 44 84 77 21 55 90 77 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 2 | . . . . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched 9 | . . . 1 . . 2 3 3 Spaces Dug . | . . . . . . . . . Terrain Destroyed 44 | . . 7 . 22 5 . . 10 Melee . | . . . . . . . . . Projectile 10 | . . . . . . . . 10 AOE 34 | . . 7 . 22 5 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Total 5739 | . 133 539 507 1241 977 397 1203 742 Wait 226 | . 10 20 5 27 74 26 22 42 Move 5044 | . 115 459 484 1022 826 348 1158 632 Hop 1 | . . . . . . . 1 . Pick Up 49 | . . 14 2 14 11 3 3 2 Fast Attach 48 | . 1 3 3 20 8 1 6 6 Attach 20 | . . . . 10 4 3 1 2 Detach 12 | . . . . 5 1 . 5 1 Swap 24 | . . 4 . 11 4 . 1 4 Drop 80 | . 4 12 4 23 19 3 6 9 Fire 233 | . 3 27 9 107 30 13 . 44 Melee . | . . . . . . . . . Ram 1 | . . . . 1 . . . . Kick 1 | . . . . 1 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 8) 162 | -10/Materials | Entered another Materials area 162 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 313 | -9/Materials | Build established: Mutant 489 | -9/Materials | Discovered new exit (range 15) 965 | -9/Materials | Discovered new exit (range 9) 991 | -9/Materials | Entered Mines 998 | -9/Mines | Found the Drone Emporium 1003 | -9/Mines | Learned 2 Materials zone layouts 1009 | -9/Mines | Found Prototype Device 1009 | -9/Mines | Identified Thief Drone Bay 1253 | -9/Mines | Discovered new exit (range 5) 1608 | -9/Mines | Discovered new exit (range 7) 1615 | -9/Mines | Assembled infested the area 1620 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1707 | -9/Mines | Entered Materials 1707 | -8/Materials | Evolved 2 slots: Utility x2 1708 | -8/Materials | Identified exit to Factory 1765 | -8/Materials | Garrison activated, responded to threat 2597 | -8/Materials | Core integrity fell below 50% 2637 | -8/Materials | Lost 6 parts (1p2n2u1w) 2688 | -8/Materials | Destroyed 9 combat bots 2776 | -8/Materials | Build established: Hacker-Mutant 2907 | -8/Materials | First assault squad dispatched 2961 | -8/Materials | Core integrity fell below 20% 2966 | -8/Materials | Sterilization system engaged 2966 | -8/Materials | Non-combat units ordered to evacuate 3066 | -8/Materials | Combat units ordered to evacuate 3266 | -8/Materials | Ambient heat levels rising (+10) 3370 | -8/Materials | Discovered exit to Factory (range 15) 3412 | -8/Materials | Entered Factory 3412 | -7/Factory | Evolved 2 slots: Utility x2 3454 | -7/Factory | Repaired Rnf. Deuterium Engine 3782 | -7/Factory | Identified exit to DSF 4010 | -7/Factory | Fabricated M-14 Sweeper (x1) 4129 | -7/Factory | Identified exit to Lower Caves 4195 | -7/Factory | Entered Lower Caves 4195 | -7/Lower Caves | Accompanied by 1 ally 4310 | -7/Lower Caves | Learned 4 Factory zone layouts 4388 | -7/Lower Caves | Discovered new exit (range 9) 4390 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4421 | -7/Lower Caves | Entered Zion 4421 | -6/Zion | Accompanied by 1 ally 4492 | -6/Zion | Visited the Megawrench Repair Shop 4492 | -6/Zion | Megawrench repaired 7 parts 4533 | -6/Zion | Found Prototype Device 4533 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 4576 | -6/Zion | Learned location of 1 exit from Lower Caves 4590 | -6/Zion | Learned 4 Factory zone layouts 4639 | -6/Zion | Imprinted 4641 | -6/Zion | Declared Zion's savior 4687 | -6/Zion | Received a visual enhancement algorithm 4809 | -6/Zion | Found GAL Module 4922 | -6/Zion | Discovered new exit (range 22) 4934 | -6/Zion | Found Prototype Device 4934 | -6/Zion | Identified Phasing AFG 4953 | -6/Zion | Given the Hacking Drone Bay 4955 | -6/Zion | Found Prototype Device 4955 | -6/Zion | Identified Hacking Drone Bay 4976 | -6/Zion | Build established: Mutant 4986 | -6/Zion | Entered Proximity Caves 4986 | -5/Proximity Caves | Accompanied by 1 ally 5134 | -5/Proximity Caves | Spotted B-75 Beast 5158 | -5/Proximity Caves | Destroyed B-75 Beast 5188 | -5/Proximity Caves | Spotter reported a threat 5506 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5557 | -5/Proximity Caves | Core integrity fell below 50% 5641 | -5/Proximity Caves | Learned Factory security intel 5648 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5674 | -5/Proximity Caves | Core integrity fell below 20% 5679 | -5/Proximity Caves | Core destroyed Last Messages --------------- 05669_ System corrupted by crushing effect (+1). 05670_ B-60 Warrior destroyed. 05670_ Penetrated by Slug. 05670_ Slug penetrates Wall. 05673_ B-60 Warrior destroyed. 05674_ Imp. Deuterium Engine fries itself beyond repair. 05674_ Knocked back. 05675_ Acquired 8 matter. 05675_ Carbon-fiber Leg fries itself beyond repair. 05675_ Hvy. Machine Gun severed. 05676_ Penetrated by Slug. 05676_ Hvy. Plasma Cannon destroyed. 05676_ Slug penetrates Earth. 05676_ L-41 Fighter destroyed. 05677_ Adv. Targeting Computer destroyed. 05678_ Axe fries itself beyond repair. 05678_ Player 2 knocked back. 05679_ Core Shielding fries itself beyond repair. 05679_ G-67 Veteran unfolds itself. 05679_ E-15 Imp unfolds itself. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????############?????##??##??????????????????? | | ????????# #?????# ##"####???????????????? | | ?????#### #?????? "# #???????????????? | | ???### " """ ####???#"% #???????????????? | | #### """"""" #####/@[ #????????????????? | | """""" @%!%== #????????????????? | | " """ =b!l % #????????????????? | | ##" % #####;%!Y% #????????????????? | | ?#" ##???#]%] #????????????????? | | ?#" ####????#e%% #???????????????? | | ## ## #??????? g % #???????????????? | | # ### #????? #??????????????? | | %% "##### #?# #????? # #??????????????? | | ##???# #?## #????## #;# #??????????????? | | #????# #?####????? "# #??????????????? | | #???? ## #????????? "# ##??????????????? | | #??? ?# #???????" "# ##???????????????? | | ##??? ? #??????"" ""#?##????????????????? | | ##???## ? #?????########???????????????????? | | ??????##? ## #????????????????????????????????? | | ?????????# #?# ????????????????????????????????? | | ?????????? #??###???????????????????????????????? | | ?????????? #????????????????????????????????????? | | ?????????? #????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | #?????????? ????????????????????????????????????? | | ???????????##????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 225 Evasion (%) 56 Targeting Accuracy 16 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Autogun | -9/Materials | Scanalyzed Shock Rifle | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Imp. Medium Armor Plating | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Plasma Cutter | -8/Materials | Extracted Med. Storage Unit | -8/Materials | Extracted Machine Analyzer | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ M-14 Sweeper | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Jun Mat Mat Min Mat Fac Low Zio Pro Slots Evolved 6 | . 2 . 2 2 . . . . Power . | . . . . . . . . . Propulsion 3 | . 1 . 1 1 . . . . Utility 2 | . . . 1 1 . . . . Weapon 1 | . 1 . . . . . . . Parts Attached 102 | . 6 20 1 60 10 . . 5 Parts Lost 29 | . . 1 . 18 . 1 . 9 Damage Taken 4258 | . 55 357 15 2332 386 229 . 884 Core 601 | . 55 26 15 226 98 . . 181 Player 2/Cogmind (%) 44 | . 100 31 44 48 65 . . 34 Absorbed by Shields . | . . . . . . . . . Damage Inflicted 6734 | . 86 651 79 3191 1084 255 . 1388 Player 2/Cogmind (%) 55 | . 69 50 30 54 60 64 . 55 Combat Hostiles Destroyed 68 | . 3 11 2 27 10 2 . 13 Player 2/Cogmind (%) 53 | . 100 64 40 47 71 50 . 48 Game ------ Seed FocalCryofiberAirjet Manual? 0 Play Time 00:47:46 Cumulative 463.9 hours Start 2023.07.16 @ 10:16:14 End 2023.07.16 @ 11:04:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 358 Rogue 139 Adventurer 76 Explorer 143 Win Type - Total 22 Types 19/0/2/0/0/0/0/1/0 Lore% 67 Gallery% 87 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5a0c25d-1142-4dd2-aaee-b866b08e09bf