Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.05.23 @ 21:02:20 Player: Grimbling Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (338) 1690 Value Destroyed (16238) 16238 Prototype IDs (31) 620 Alien Tech Used (4) 800 Bonus (3121) 3121 TOTAL SCORE: 29969 Bonus ------- High Alert Combat Kills 177 Follower Combat Kills 144 Met Zhirov 300 Scanned by Researcher 500 Met Sigix 2000 Cogmind --------- Core Integrity 1396/1600 Matter 573/700 Energy 280/280 System Corruption 6% Temperature Cool (0) Movement Core (1550) Ox30 Location -1/Access Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (16) ----- High-capacity Storage Unit Advanced Matter Compressor Structural Scanner Improved Signal Interpreter Experimental Targeting Computer Advanced Transmission Jammer Improved Core Shielding Field Recycling Unit > --- WEAPON (4) ------- Vibroblade Plasma Lance > --- INVENTORY (20) --- Large Storage Unit High-powered Tractor Beam Dimensional Node Initializer Dimensional Node Initializer Transdimensional Reconstructor Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Core Reset Matrix Terrabomb Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Matter Compressor Structural Scanner Machine Analyzer Visual Processing Unit Improved Signal Interpreter Advanced Terrain Scanner Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Improved Kinecellerator Experimental System Shield Field Recycling Unit > --- WEAPON ----------- Linear Accelerator Linear Accelerator Compact Mass Driver > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Advanced Heavy Treads Improved Heavy Siege Treads Large Storage Unit High-powered Tractor Beam Dimensional Node Initializer Dimensional Node Initializer Transdimensional Reconstructor Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Core Reset Matrix Terrabomb Plasma Lance [Rating: 170] Favorites ----------- Power Micro Antimatter Reactor Engine Angular Momentum Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Advanced Heavy Treads Leg Aluminum Leg Utility Improved Signal Interpreter Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Experimental System Shield Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Linear Accelerator Launcher Heavy Proton Missile Launcher Slashing Weapon Vibroblade Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Slots Evolved 19 | . 1 2 2 2 2 2 2 . . . . 2 . 2 2 Power 1 | . . . . . 1 . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . . . . Utility 14 | . 1 1 . 2 . 2 2 . . . . 2 . 2 2 Weapon 2 | . . . 1 . 1 . . . . . . . . . . Parts Attached 241 | . 3 13 15 16 37 20 23 2 4 9 1 41 20 19 18 Power 35 | . . 1 2 2 5 1 3 1 1 2 . 5 5 1 6 Engine 12 | . . 1 2 2 4 . 2 . . . . 1 . . . Core 3 | . . . . . 1 1 1 . . . . . . . . Reactor 20 | . . . . . . . . 1 1 2 . 4 5 1 6 Propulsion 54 | . . 3 4 6 10 9 6 1 . . . 8 3 2 2 Treads 18 | . . . . . . . 2 1 . . . 8 3 2 2 Leg 36 | . . 3 4 6 10 9 4 . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 88 | . 2 5 2 5 13 4 10 . 1 3 1 18 6 11 7 Device 48 | . . 3 . 2 7 1 5 . . . 1 11 5 8 5 Storage 6 | . . . . . . . 1 . . . . 2 1 1 1 Processor 12 | . 1 . . 1 3 2 . . . . . 4 . 1 . Hackware 2 | . . . . . . . 1 . . . . 1 . . . Protection 20 | . 1 2 2 2 3 1 3 . 1 3 . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 64 | . 1 4 7 3 9 6 4 . 2 4 . 10 6 5 3 Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 50 | . 1 4 7 3 9 6 3 . . 3 . 8 3 2 1 Ballistic Cannon 11 | . . . . . . . 1 . 2 1 . 2 3 2 . Launcher 1 | . . . . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . 1 . 1 1 . 1 3 . 3 3 3 2 Parts Lost 65 | . . . . 6 2 7 . . . . . 18 6 3 23 Power 9 | . . . . . . 1 . . . . . 3 1 . 4 Propulsion 6 | . . . . 1 . 1 . . . . . . . . 4 Utility 30 | . . . . 5 1 3 . . . . . 7 2 2 10 Weapon 20 | . . . . . 1 2 . . . . . 8 3 1 5 Highest Loss Streak 12 | . . . . 2 2 6 . . . . . 7 2 3 12 To Critical Strikes 3 | . . . . . . . . . . . . 1 1 . 1 Average Slot Usage (%) 90 | . 99 98 100 98 97 98 92 94 94 75 95 82 82 83 79 Engine 4 | . 12 10 8 7 11 3 6 8 5 3 . . 1 . . Reactor 3 | . . . . . . . . 1 5 6 10 8 6 8 6 Treads 5 | . . . . . . . 1 11 15 15 15 11 9 8 6 Leg 11 | . 25 30 33 28 25 21 17 2 . . . . . . . Device 14 | . . 14 16 20 14 10 10 20 20 20 20 18 12 15 20 Storage 7 | . 12 10 8 7 6 5 5 5 5 5 5 9 8 4 6 Processor 14 | . 12 3 . 7 6 15 15 15 15 15 15 17 22 23 20 Hackware 2 | . . . . . . . 4 5 5 5 5 4 4 4 3 Protection 5 | . 12 10 8 6 6 10 8 5 4 5 5 1 . 2 . Ballistic Gun 13 | . 24 20 25 21 24 21 15 15 15 . 15 6 5 7 1 Ballistic Cannon 4 | . . . . . . . 4 5 5 . 5 3 10 7 9 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 126 | 18 18 26 37 38 52 55 84 73 75 74 74 112 107 105 126 Greatest Support 145 | 20 20 30 54 64 68 76 105 133 133 133 133 140 140 135 145 Greatest Overweight (x) 1 | . . . . . 1 . 1 . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 10 10 10 10 10 10 10 10 10 10 10 10 20 20 20 20 Average Capacity 13 | 10 10 10 10 10 10 10 10 10 10 10 10 18 20 20 20 Most Carried 20 | 6 10 10 10 10 10 10 10 10 10 10 10 20 20 20 18 Average Carried 12 | 4 9 9 9 8 8 9 9 9 9 9 9 12 19 19 15 Final Capacity 20 | 10 10 10 10 10 10 10 10 10 10 10 10 20 20 20 20 Final Carried 18 | 4 10 10 10 9 10 10 9 9 10 10 10 17 18 18 11 Class Distribution -------------------- 37% | Scavenger-Skirmisher 31% | Scavenger-Gunner 15% | Hacker-Mutant 4% | Hacker-Tank 4% | Hacker-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Hacker-Mutant | -4/Zhirov Scavenger-Skirmisher | -3/Proximity Caves Hacker-Mutant | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Matter Collected 12624 | 200 317 538 393 793 1339 1050 799 684 226 . 325 1815 1703 550 1892 Remotely 1819 | . . 378 393 753 . . . . . . . 132 163 . . Salvage Created 15350 | . 354 723 480 1011 1812 1409 775 541 . . 287 3494 1683 892 1889 Parts 743 | . 22 55 29 55 96 78 35 21 . . 6 150 79 52 65 Haulers Intercepted 7 | . 1 . 3 . 1 . . . . . . 1 . . 1 Recyclers Shooed 24 | . 1 . . 1 2 5 . . . . . 11 . 1 3 Parts Field Recycled 15 | . . . . . . . . . . . . . . . 15 Retrieved Matter 53 | . . . . . . . . . . . . . . . 53 Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Combat Hostiles Destroyed 242 | . 5 14 5 21 28 20 15 8 . . 4 47 35 15 25 Melee 1 | . . . . . . . . . . . . . . . 1 Guns 157 | . 5 14 5 21 28 20 12 6 . . 1 24 10 7 4 Cannons 83 | . . . . . . . 3 2 . . 2 23 25 8 20 Classes Destroyed 20 | . 6 2 1 3 1 1 1 . . . . 3 1 . 1 Worker 25 | . 4 4 . . 4 2 3 . . . . 5 . 1 2 Builder 17 | . . . 1 . 1 . . . . . . 3 1 5 6 Tunneler 1 | . . . . . . 1 . . . . . . . . . Hauler 7 | . 1 . 3 . 1 . . . . . . 1 . . 1 Recycler 15 | . 1 . . . . 2 . . . . . 7 . . 5 Mechanic 3 | . . . . . . . . . . . . 1 1 1 . Operator 5 | . . 1 . . . 1 1 . . . . . 2 . . Watcher 22 | . 3 3 1 1 4 2 . . . . . 2 2 3 1 Swarmer 41 | . 3 2 . 5 6 4 7 1 . . . 9 . 4 . Grunt 68 | . 2 8 2 7 13 5 1 2 . . 4 9 6 . 9 Brawler 5 | . . . . 2 . . . 2 . . . . 1 . . Duelist 8 | . . . . 1 4 . . 2 . . . 1 . . . Researcher 1 | . . . . . . . . . . . . . 1 . . Sentry 24 | . . 4 3 3 1 1 . 1 . . . 5 . 3 3 Specialist 1 | . . . . . . . . . . . . 1 . . . Hunter 29 | . . . . . 1 6 2 . . . . 5 11 2 2 Programmer 57 | . . . . 3 3 4 4 . . . . 16 17 6 4 Q-Series 6 | . . . . . . . . . . . . . . . 6 Behemoth 2 | . . . . . . . 1 . . . . . . . 1 Executioner 1 | . . . . . . . . . . . . 1 . . . Best Kill Streak 15 | . 3 5 2 3 6 6 6 8 . . 4 15 6 6 7 Combat Bots Only 12 | . 2 5 2 3 4 6 5 8 . . 4 12 6 4 5 Max Kills in Single Turn 4 | . 1 2 2 1 3 4 1 2 . . 1 2 2 2 2 Gunslinging 2 | . . 1 . . 2 2 . . . . . 1 . . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Damage Taken 18353 | . 22 179 148 1301 1524 1755 866 283 36 . 406 4804 2220 902 3907 Core 1544 | . . 27 . 80 96 100 57 55 . . 63 531 243 88 204 Absorbed by Shields . | . . . . . . . . . . . . . . . . Reduced by Siege Mode 126 | . . . . . . . . . . . . . . . 126 Redirected to Shielding 247 | . 2 8 . 103 6 . . . . . . . . 100 28 Regen/Repaired (Parts) 854 | . . . . . 313 . 329 . . . . . . 212 . Core Remaining (%) 87 | 100 100 93 100 88 88 90 . . . . 84 . 35 93 . Volleys Fired 716 | . 32 43 27 54 72 57 34 16 5 . 7 167 88 31 83 Largest 4 | . 2 2 3 3 4 4 4 4 4 . 4 4 4 4 4 Hottest 231 | . 40 46 69 75 109 112 152 152 152 . 152 156 215 192 231 Shots Fired 2181 | . 64 86 81 160 272 221 136 63 17 . 28 371 302 120 260 Gun 1514 | . 64 86 81 160 272 221 102 48 12 . 21 243 104 59 41 Cannon 667 | . . . . . . . 34 15 5 . 7 128 198 61 219 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 2181 | . 64 86 81 160 272 221 136 63 17 . 28 371 302 120 260 Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 78 | . 12 24 32 43 78 50 20 15 8 . 9 77 52 55 35 Robot Miss Streak 3 | . 2 3 1 3 3 2 3 2 1 . 2 2 2 2 3 Penetration Max 2 | . . . . . 1 1 1 1 . . 1 2 2 2 1 Secondary Targets 22 | . . 1 . 4 12 3 . . . . . 2 . . . Max Gunslinging Chain 2 | . . 1 . 1 2 2 . . . . . 1 . . . Shots Hit Robots 1738 | . 47 71 66 137 226 175 92 41 11 . 19 326 213 94 220 Core Hits 771 | . 24 34 18 54 88 76 36 19 1 . 9 146 129 53 84 Critical Kills 32 | . 1 . . 1 1 2 3 2 . . 2 9 4 5 2 Critical Parts Destroyed 65 | . 2 . . 1 2 3 13 6 1 . 3 20 5 4 5 Critical Strikes 176 | . 3 . . 2 3 5 20 11 1 . 5 54 25 15 32 Destroy 110 | . 3 . . 2 3 5 20 11 1 . 5 32 10 10 8 Blast 63 | . . . . . . . . . . . . 22 15 5 21 Impale 3 | . . . . . . . . . . . . . . . 3 Melee Attacks 9 | . . . . . . . . . . . . . . . 9 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 9 | . . . . . . . . . . . . . . . 9 Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 44954 | . 578 1038 992 2356 4818 3565 2069 1075 183 . 468 9606 6728 3126 8352 Guns 25793 | . 571 1038 992 2325 4761 3553 1559 830 121 . 362 5504 1900 1416 861 Cannons 18263 | . . . . . . . 408 233 62 . 106 4029 4780 1656 6989 Explosions 48 | . . . . . . . . . . . . . 48 . . Melee 445 | . . . . . . . . . . . . . . . 445 Ramming 405 | . 7 . . 31 57 12 102 12 . . . 73 . 54 57 Kinetic 44056 | . 571 1038 992 2325 4761 3553 1967 1063 183 . 468 9533 6680 3072 7850 Thermal . | . . . . . . . . . . . . . . . . Explosive 48 | . . . . . . . . . . . . . 48 . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 445 | . . . . . . . . . . . . . . . 445 Highest Corruption 34 | . . . . 2 1 2 1 1 1 1 1 27 34 5 6 Average Corruption 11 | . . . . 1 1 1 1 1 1 1 1 12 29 3 3 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 217 | . . . . 6 1 3 6 1 5 1 6 52 118 11 7 Message Errors 51 | . . . . 1 . 1 . . 1 . 1 7 33 4 3 Matter Fused 45 | . . . . 2 . 1 1 . 1 . 2 8 25 4 1 Heat Flow Errors 18 | . . . . 1 1 . . . 3 . 1 6 5 1 . Energy Discharges 17 | . . . . . . . 1 . . . 1 4 10 . 1 Parts Rejected 4 | . . . . . . 1 1 . . . . . 2 . . Data Loss (minor) 22 | . . . . . . . 3 . . 1 1 8 9 . . Data Loss (major) 7 | . . . . . . . . . . . . 2 5 . . Misfires 10 | . . . . . . . . . . . . 2 6 . 2 Alerts 10 | . . . . . . . . . . . . 4 6 . . Misdirections 9 | . . . . . . . . . . . . 5 4 . . Weapon Failures 24 | . . . . 2 . . . 1 . . . 6 13 2 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 616 | . . . . . . . 2 . . . . 132 84 60 338 Projectiles 560 | . . . . . . . 2 . . . . 127 84 60 287 Explosions . | . . . . . . . . . . . . . . . . Melee 56 | . . . . . . . . . . . . 5 . . 51 Knockbacks 169 | . . . . 1 1 1 6 2 2 . 2 39 41 12 62 Impact 8 | . . . . 1 1 1 1 1 . . . 3 . . . Kinetic 153 | . . . . . . . 5 1 2 . 2 35 40 11 57 Secondary 8 | . . . . . . . . . . . . 1 1 1 5 Self-Inflicted Damage 282 | . . . . 282 . . . . . . . . . . . Shots 5 | . . . . 5 . . . . . . . . . . . Rammed 18 | . . . . . . . 2 1 . . . 6 . 4 5 Targets Rammed 42 | . 2 . . 3 9 2 9 1 . . . 7 . 4 5 Kicked 23 | . 2 . . 3 9 2 7 . . . . . . . . Crushed 1 | . . . . . . . . . . . . 1 . . . Highest Temperature 418 | . . 17 72 418 324 36 388 363 213 . 284 349 221 178 78 Average Temperature 86 | . . 6 22 60 97 8 158 203 91 . 128 83 28 29 19 Received Heat Transfer 2990 | . 6 123 90 333 726 288 54 60 37 . 159 424 114 45 531 Effects 12 | . . . . . 4 . 5 . . . 1 2 . . . Shutdowns 2 | . . . . . . . 1 . . . . 1 . . . Energy Bleed 5 | . . . . . 2 . 1 . . . 1 1 . . . Interference 4 | . . . . . 2 . 2 . . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . 1 Total Turns 45 | . . . . . . . . . . . . . . . 45 Longest Duration 45 | . . . . . . . . . . . . . . . 45 Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 5 | . . . . . . . . . . . . 2 . . 3 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . 1 . 1 . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Peak Influence 503 | . 250 223 245 257 268 324 225 . . . . 503 386 400 434 Initial 182 | . . 6 9 1 37 . 96 . . . . . 123 83 182 Average 141 | . 62 107 77 91 108 96 109 . . . . 243 165 153 212 Maximum Alert Level 2 | . 1 1 1 1 1 1 1 . . . . 2 1 2 2 Low Security (%) 73 | 100 91 90 90 80 83 79 97 . . . . 35 68 87 50 Level 1 23 | . 8 9 9 19 16 20 2 . . . . 46 31 12 44 Level 2 3 | . . . . . . . . . . . . 18 . . 5 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 50 | . . 1 . 7 8 7 4 . . . . 4 11 2 6 Investigation 9 | . . . . 2 2 2 2 . . . . . 1 . . Extermination 24 | . . . . 3 2 2 2 . . . . 3 6 2 4 Reinforcement 9 | . . 1 . 1 1 2 . . . . . . 3 . 1 Assault . | . . . . . . . . . . . . . . . . Garrison 8 | . . . . 1 3 1 . . . . . 1 1 . 1 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 Haulers Reinforced 3 | . . . . 1 1 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Distress Signals 13 | . 1 2 . . 1 1 2 . . . . 3 . 1 2 Communications Jammed 4 | . . . . . . . . . . . . . . . 4 Distress Signals 4 | . . . . . . . . . . . . . . . 4 Times Spotted 359 | . 16 21 6 25 40 39 19 7 5 . 4 66 48 23 40 Peak Tracking Total 13 | . 3 6 2 5 5 12 4 8 3 . 4 13 5 6 7 Tactical Retreats 17 | . 8 . . . 1 1 . . . . . 1 4 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Traps Triggered 6 | . . . . . 2 . . . . . . . 2 1 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 5 | . . 1 . . . . . . . . . . 4 . . Reprogrammed 6 | . 6 . . . . . . . . . . . . . . Reused 6 | . 6 . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 7 | . 6 . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Disabled 28 | . . . . 5 . 5 2 . 1 . . . 12 3 . Max in Single Turn 5 | . . . . 5 . 1 1 . 1 . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Accessed 59 | . 6 5 4 3 7 5 4 . 1 4 . 4 12 2 2 Terminals 34 | . 6 4 3 2 2 1 2 . . . . 2 10 . 2 Fabricators 5 | . . . . . 1 3 . . . . . 1 . . . Repair Stations 7 | . . . . . 3 . 2 . . . . . 1 1 . Recycling Units 3 | . . 1 . . . . . . . . . 1 . 1 . Scanalyzers 3 | . . . 1 1 . . . . . . . . 1 . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . . Total Hacks 177 | . 18 20 13 7 20 12 11 . 1 17 . 14 32 6 6 Successful 123 | . 16 14 11 3 12 7 9 . 1 17 . 10 17 4 2 Failed 54 | . 2 6 2 4 8 5 2 . . . . 4 15 2 4 Catastrophic 7 | . . 1 . 1 1 2 . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 78 | . 6 11 3 . 11 9 2 . . . . 7 21 2 6 Terminals 106 | . 18 19 11 4 8 3 7 . . . . 4 26 . 6 Fabricators 18 | . . . . . 3 8 . . . . . 7 . . . Repair Stations 16 | . . . . . 6 . 4 . . . . . 3 3 . Recycling Units 7 | . . 1 . . . . . . . . . 3 . 3 . Scanalyzers 8 | . . . 2 3 . . . . . . . . 3 . . Garrison Access 4 | . . . . . 3 1 . . . . . . . . . Terminal Hacks 60 | . 10 9 7 1 4 . 3 . 1 17 . 2 6 . . Record 8 | . . . . . . . . . 1 5 . . 2 . . Part Schematic 4 | . . . . . . . . . . 4 . . . . . Robot Analysis 8 | . 1 1 . . . . 1 . . 4 . 1 . . . Prototype ID Bank 7 | . 3 . . . . . . . . 4 . . . . . Open Door 2 | . . . . . . . . . . . . 1 1 . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . Branch Access Points 6 | . 1 1 1 1 1 . 1 . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . Unreport Threat 14 | . 2 5 3 . 2 . 1 . . . . . 1 . . Locate Traps 2 | . 1 . . . . . . . . . . . 1 . . Disarm Traps 3 | . . 2 . . . . . . . . . . 1 . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . 2 2 . . . . . 2 . . . Load Schematic 3 | . . . . . 1 1 . . . . . 1 . . . Build 3 | . . . . . 1 1 . . . . . 1 . . . Repair Station Hacks 12 | . . . . . 4 . 4 . . . . . 2 2 . Scan Component 6 | . . . . . 2 . 2 . . . . . 1 1 . Repair 6 | . . . . . 2 . 2 . . . . . 1 1 . Recycling Unit Hacks 4 | . . 1 . . . . . . . . . 2 . 1 . Retrieve Components 4 | . . 1 . . . . . . . . . 2 . 1 . Scanalyzer 6 | . . . 2 2 . . . . . . . . 2 . . Insert Component 3 | . . . 1 1 . . . . . . . . 1 . . Analyze 3 | . . . 1 1 . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 35 | . 6 4 2 . 2 5 2 . . . . 4 7 1 2 Terminals 27 | . 6 4 2 . 2 1 2 . . . . 1 7 . 2 Botnet 25 | . 6 4 2 . 2 1 1 . . . . 1 7 . 1 Detonate 1 | . . . . . . . . . . . . . . . 1 Disrupt 1 | . . . . . . . 1 . . . . . . . . Fabricators 5 | . . . . . . 3 . . . . . 2 . . . Liberate 2 | . . . . . . 1 . . . . . 1 . . . Fabnet 3 | . . . . . . 2 . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 1 . 1 . Recyclers 1 | . . . . . . . . . . . . . . 1 . Mask 1 | . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Reprogram 1 | . . . . . . 1 . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 45 | . 5 3 4 3 7 4 3 . . . . 2 10 2 2 Full Trace Events 9 | . . 1 . 2 2 1 2 . . . . . 1 . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . 1 1 . . . . . 4 . . 2 . . Parts Built 4 | . . . . . 2 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 208 | . . . . . 36 73 . . . . . 99 . . . Total Part Build Rating 12 | . . . . . 6 6 . . . . . . . . . Parts Repaired 5 | . . . . . 2 . 2 . . . . . . 1 . Time 161 | . . . . . 33 . 66 . . . . . 28 34 . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 28 | . . 10 . . . . . . . . . 17 . 1 . Parts Scanalyzed 3 | . . . 1 1 . . . . . . . . 1 . . Part Schematics Acquired 3 | . . . 1 1 . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 1 1 . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . 1 1 . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 . . Programmers 3 | . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % 6 | . . . . . . . 6 6 6 6 2 2 2 . . Autooverrided 2 | . . . . . . . . 1 1 . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Total Allies 5 | . . . . . . 1 . 3 1 . . . . . . Largest Group 3 | . . . . . . 1 . 2 3 1 1 . . . . Highest-Rated Group 90 | . . . . . . 41 . 78 90 48 48 . . . . Highest-Rated Ally 48 | . . . . . . 41 . 48 48 48 48 . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 23 | . . . . . . 5 . 2 14 . 2 . . . . Total Damage 590 | . . . . . . 150 . 22 334 . 84 . . . . Kills 4 | . . . . . . . . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Robot Analysis Total 8 | . 1 1 . . . . 1 . . 4 . 1 . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Turns Passed 14877 | 59 917 756 517 1293 1228 1144 1119 458 522 284 402 1756 1970 1119 1333 Spaces Moved 8253 | 48 670 464 299 776 639 731 692 255 303 170 246 826 990 554 590 Core . | . . . . . . . . . . . . . . . . Treads 4029 | . . . . . . . 95 255 303 170 246 826 990 554 590 Legs 4224 | 48 670 464 299 776 639 731 597 . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 112 | 120 120 120 120 125 120 120 112 152 155 155 155 145 145 157 145 Average Speed 138 | 120 120 120 124 125 121 120 124 153 155 155 155 151 155 158 165 Slowest Speed 270 | 120 120 120 125 127 190 120 187 155 155 155 155 157 157 165 270 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 . . Exploration Rate (%) 32 | 4 76 34 35 18 17 12 16 56 41 60 46 18 70 13 10 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . . . 3 . . . . . Known Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . Scrap Searched 4 | . . . . . . . . 2 2 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 199 | . . . . 42 . 4 2 1 . . . 30 62 20 38 Melee . | . . . . . . . . . . . . . . . . Projectile 144 | . . . . . . 4 2 . . . . 27 53 20 38 AOE 51 | . . . . 42 . . . . . . . . 9 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Total 10273 | 52 719 584 388 1002 930 866 876 294 347 190 256 1109 1207 716 737 Wait 758 | . . 39 25 142 146 36 99 14 31 . . 28 82 92 24 Move 8238 | 47 669 463 298 775 638 730 691 254 302 169 245 825 989 553 590 Hop . | . . . . . . . . . . . . . . . . Pick Up 63 | . 10 7 6 2 3 4 3 . 1 1 1 10 9 4 2 Fast Attach 128 | . 1 7 4 3 14 7 13 2 1 9 . 25 17 16 9 Attach 51 | . 2 2 4 8 5 2 6 . 1 . . 7 5 2 7 Detach 45 | 1 . 4 3 5 6 1 5 2 1 . . 11 3 1 2 Swap 67 | . . 4 7 5 18 11 4 . 3 1 1 9 1 1 2 Drop 149 | 4 3 15 14 5 19 16 12 2 1 9 2 19 12 12 4 Fire 716 | . 32 43 27 54 72 57 34 16 5 . 7 167 88 31 83 Melee 9 | . . . . . . . . . . . . . . . 9 Ram 2 | . . . . . . . . . . . . 1 1 . . Kick 23 | . 2 . . 3 9 2 7 . . . . . . . . Crush 19 | . . . . . . . 2 1 . . . 7 . 4 5 Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 5 | . . . . . . . . 3 1 1 . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Identified exit to Materials 2 | -11/Scrapyard | Discovered exit to Materials (range 3) 60 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Evolved 1 slot: Utility x1 99 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Hacker-Mutant 502 | -10/Materials | Identified exit to Materials 502 | -10/Materials | Discovered exit to Materials (range 5) 977 | -10/Materials | Entered another Materials area 977 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1348 | -9/Materials | Identified exit to Materials 1348 | -9/Materials | Discovered exit to Materials (range 16) 1558 | -9/Materials | Identified exit to Mines 1733 | -9/Materials | Entered another Materials area 1733 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2079 | -8/Materials | Build established: Hacker-Tank 2208 | -8/Materials | Identified exit to Factory 2208 | -8/Materials | Discovered exit to Factory (range 15) 2250 | -8/Materials | Entered Factory 2250 | -7/Factory | Evolved 2 slots: Utility x2 2538 | -7/Factory | Build established: Hacker-Skirmisher 3087 | -7/Factory | Identified exit to Storage 3087 | -7/Factory | Identified exit to Lower Caves 3248 | -7/Factory | Identified exit to Factory 3248 | -7/Factory | Discovered exit to Factory (range 10) 3440 | -7/Factory | Build established: Scavenger-Skirmisher 3454 | -7/Factory | Garrison activated, responded to threat 3543 | -7/Factory | Entered another Factory area 3543 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3731 | -6/Factory | Fabricated Minigun (x2) 4036 | -6/Factory | Repaired Imp. Light Armor Plating 4099 | -6/Factory | Identified exit to Lower Caves 4126 | -6/Factory | Garrison activated, responded to threat 4552 | -6/Factory | Identified exit to Factory 4697 | -6/Factory | Repaired Gauss Rifle 4771 | -6/Factory | Entered another Factory area 4771 | -5/Factory | Evolved 2 slots: Utility x2 5367 | -5/Factory | Garrison activated, responded to threat 5613 | -5/Factory | Identified exit to Factory 5613 | -5/Factory | Discovered exit to Factory (range 11) 5648 | -5/Factory | Fabricated Minigun (x2) 5873 | -5/Factory | Cargo convoy interrupted 5915 | -5/Factory | Entered another Factory area 5915 | -4/Factory | Evolved 2 slots: Utility x2 5944 | -4/Factory | Lost 6 parts (1p1n3u1w) 6036 | -4/Factory | Repaired Gauss Rifle 6069 | -4/Factory | Repaired Imp. Medium Armor Plating 6361 | -4/Factory | Identified exit to Upper Caves 6441 | -4/Factory | Spotted B-86 Titan 6488 | -4/Factory | Destroyed B-86 Titan 6988 | -4/Factory | Identified exit to Research 6988 | -4/Factory | Discovered exit to Research (range 5) 7034 | -4/Factory | Entered Upper Caves 7232 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 7311 | -4/Upper Caves | Destroyed 8 combat bots 7413 | -4/Upper Caves | Identified exit to Upper Caves 7413 | -4/Upper Caves | Discovered exit to Upper Caves (range 12) 7492 | -4/Upper Caves | Entered another Upper Caves area 7492 | -4/Upper Caves | Accompanied by 2 allies 7620 | -4/Upper Caves | Encountered a Warlord checkpoint 7912 | -4/Upper Caves | Found Alien Artifact 7912 | -4/Upper Caves | Identified Dimensional Node Initializer 7912 | -4/Upper Caves | Initialized slip node 7964 | -4/Upper Caves | Identified exit to Zhirov 7964 | -4/Upper Caves | Discovered exit to Zhirov (range 10) 8014 | -4/Upper Caves | Entered Zhirov 8014 | -4/Zhirov | Accompanied by 1 ally 8016 | -4/Zhirov | Identified exit to Proximity Caves 8016 | -4/Zhirov | Discovered exit to Proximity Caves (range 3) 8044 | -4/Zhirov | Met Zhirov 8080 | -4/Zhirov | Learned location of Quarantine (-3) 8080 | -4/Zhirov | Learned location of Testing (-2) 8080 | -4/Zhirov | Learned location of Command (-1) 8091 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8126 | -4/Zhirov | Found Alien Artifact 8126 | -4/Zhirov | Identified Integrated Reactor 8126 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8148 | -4/Zhirov | Found Alien Artifact 8298 | -4/Zhirov | Entered Proximity Caves 8298 | -3/Proximity Caves | Accompanied by 1 ally 8674 | -3/Proximity Caves | Discovered exit to Research (range 17) 8700 | -3/Proximity Caves | Entered Research 8700 | -3/Research | Evolved 2 slots: Utility x2 8701 | -3/Research | Identified exit to Quarantine 9070 | -3/Research | Found Prototype Hackware 9070 | -3/Research | Identified Exp. System Shield 9211 | -3/Research | Lost 3 parts (2u1w) 9280 | -3/Research | Destroyed 12 combat bots 9520 | -3/Research | Build established: Hacker-Mutant 10004 | -3/Research | System corruption reached 10% 10113 | -3/Research | Cargo convoy interrupted 10113 | -3/Research | Spotted Executioner 10124 | -3/Research | Destroyed Executioner 10196 | -3/Research | Lost 7 parts (2p3u2w) 10196 | -3/Research | Found Prototype Processor 10196 | -3/Research | Identified Exp. Core Analyzer 10214 | -3/Research | Found Prototype Processor 10214 | -3/Research | Identified Exp. Targeting Computer 10363 | -3/Research | Garrison activated, responded to threat 10456 | -3/Research | Entered Quarantine 10552 | -3/Quarantine | Build established: Scavenger-Gunner 10686 | -3/Quarantine | Cryocooling Duct disabled 10701 | -3/Quarantine | Ambient heat levels rising (+20) 10701 | -3/Quarantine | Non-combat units ordered to evacuate 10726 | -3/Quarantine | Scanned by Researcher 10845 | -3/Quarantine | Found Dimensional Node Initializer 10848 | -3/Quarantine | Found Dimensional Node Initializer 10849 | -3/Quarantine | Initialized slip node 10857 | -3/Quarantine | Found Alien Artifact 10857 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 10857 | -3/Quarantine | Warped through subspace to slip node 10865 | -3/Quarantine | Found Dimensional Node Initializer 10885 | -3/Quarantine | Found Alien Artifact 10889 | -3/Quarantine | Found Alien Artifact 10892 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 11133 | -3/Quarantine | Core integrity fell below 50% 11169 | -3/Quarantine | Met incapacitated Sigix Warrior 11169 | -3/Quarantine | Lockdown squad dispatched 11328 | -3/Quarantine | Found Alien Artifact 11429 | -3/Quarantine | System corruption reached 30% 11620 | -3/Quarantine | Found Alien Artifact 11620 | -3/Quarantine | Identified Terrabomb 11620 | -3/Quarantine | Used Terrabomb 11647 | -3/Quarantine | Found Terrabomb 11730 | -3/Quarantine | Identified exit to Research 11730 | -3/Quarantine | Discovered exit to Research (range 16) 12200 | -3/Quarantine | Garrison activated, responded to threat 12426 | -3/Quarantine | Entered Research 12426 | -2/Research | Evolved 2 slots: Utility x2 12762 | -2/Research | Repaired Linear Accelerator 13314 | -2/Research | Spotted B-90 Cyclops 13527 | -2/Research | Lost 3 parts (2u1w) 13531 | -2/Research | Identified exit to Access 13531 | -2/Research | Discovered exit to Access (range 9) 13545 | -2/Research | Entered Access 13545 | -1/Access | Evolved 2 slots: Utility x2 13773 | -1/Access | Spotted B-99 Colossus 13839 | -1/Access | Destroyed B-99 Colossus 14195 | -1/Access | Found Prototype Device 14195 | -1/Access | Identified Imp. Particle Accelerator 14683 | -1/Access | Lost 3 parts (3u) 14820 | -1/Access | Garrison activated, responded to threat 14864 | -1/Access | Found Prototype Slashing Weapon 14864 | -1/Access | Identified Vibroblade 14878 | -1/Access | Self-destructed Last Messages --------------- 14858_ Q549-w suffers critical hit (Impale). 14858_ Q549-w destroyed. 14859_ Acquired 50 matter. 14859_ Penetrated by Slug. 14860_ Adv. Heavy Treads destroyed. 14862_ Penetrated by Slug. 14862_ Com. Mass Driver destroyed. 14862_ Slug penetrates Wall. 14863_ Adv. Heat Sink destroyed. 14864_ Acquired Prototype Slashing Weapon. 14864_ Identified Vibroblade. 14865_ Slug penetrates Wall. 14870_ Acquired 6 matter. 14870_ Exp. System Shield destroyed. 14873_ Penetrated by Slug. 14875_ Acquired 2 matter. 14876_ 8F/B::/ISX6T BPRBPU ,8H,SARI 14876_ Adv. Heat Sink destroyed. 14876_ Imp. Heavy Siege Treads destroyed. 14876_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#?????????????? ??????????????? | | ??????????????????????## ???????????? ??????????? | | ??????????????????????## ##????????#??????????? | | ?????????????????????? # ##?????#?????????????? | | ???????????????????? ? # ##???????????????????? | | ?????????????????????? + ##???????????????#???? | | ?????????????????????? # ##?????????????#?????? | | ?????????????????????? # % ##???????#???????????? | | ???????????????????? # ####?????????????????? | | ????????????#???????#### gg####???#?????????????? | | ????????????????????## ##?????#???????????? | | ????????????????????## ^^ ##??#??#???????????? | | ?????????????## ###### ^^ ##??????#????????#?? | | ?????????????## ###### ##????????????????#? | | ?????????????## u % ###??#?????##??????? | | ?????????????## % % = # ???##?#########??? | | ?????????????## %%! % # ????#?#########??# | | ?????????????## p !Y @ !=# ######## ##??? | | ?????????????## #######%%*########## ###?? | | ?????????????## ??? ####### %### + ##??? | | ????????????????????##??### =### # ##??? | | ????????????????? ???????## ### ]# ##?#? | | ????????????????????? ?? # ### ### #####?? | | ????????????????????????? # ### ### ## ##?? | | ????????????????????????? # ### ### #####?? | | ????????????????? ??????? # ############ ##?# | | ?????????????????????? ?? # ############ ##?? | | ?????????????????? ?#? ?? # ############ ##?? | | ????????????????????????? # = !*^ = ##?# | | ????????????????????? ??? # =!! ^ %^ ###? | | ?????????????? ?? ??????? # ^ ###? | | ??????????????? ????????? # !! ##?? | | ???????????? ? ??????? ?? # ! ###? | | ????????? ???????????? # == ###? | | ?????????????? ???????##### =#### | | ?????????????????????? ###########%# ## | | ? ???????????????? ??? ###########%#### | | ?????????#??#??????? ######### # #### | | ????????### ############### ###########!###? | | ????????###+############### ## #=###? | | ????????## ##?????## ## # ###? | | ????????## ##??#??## ## # ##?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 55 Energy Capacity 1100 Matter Stores 700 Matter Capacity 700 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 825 Resistance: KI 35 Resistance: TH 55 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 90 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 12 Core Analysis 8 Recoil Reduction 8 Matter Filtering 50 Kinecelleration 40 Offensive Hacking 30 Defensive Hacking 16 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Minigun | -7/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Hvy. Gatling Laser | -3/Quarantine | Archive Coil Gun | -3/Quarantine | Scanalyzed Robot Schematics ------------------ B-60 Warrior | -3/Quarantine | Archive Fabricated ------------ Minigun | x2 | -6/Factory Minigun | x2 | -5/Factory Alien Tech Used ----------------- Dimensional Node Initializer Integrated Reactor High-powered Transdimensional Reconstructor Terrabomb Achievements -------------- None Challenges ------------ None Game ------ Seed SpliceAblativeExpander Manual? 0 Play Time 02:19:49 Cumulative 162.0 hours Start 2022.05.23 @ 14:06:46 End 2022.05.23 @ 21:02:20 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 49 Rogue 0 Adventurer 1 Explorer 48 Win Type - Total 11 Types 5/0/3/3/0/0/0/0/0 Lore% 77 Gallery% 80 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/X11 Map View 76x50 Tactical HUD 1 Map Filters BRIGHTNESS(150) Filters NONE Steam 1 RUN: 797b3a49-7036-4617-a029-da54a95f1a21