Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.08.30 @ 03:39:29 Player: Naughtyusername Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (321) 1605 Value Destroyed (9853) 9853 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (1207) 1207 TOTAL SCORE: 20385 Bonus ------- High Alert Combat Kills 775 Follower Combat Kills 147 Met Data Miner 300 Friendly Fire -15 Cogmind --------- Core Integrity 181/1300 Matter 68/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (0) Phase Shifter Variable Charge Gun Mass Driver Hardcell Cannon Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Medium Treads Wheel Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Spectral Analyzer Advanced Signal Interpreter Core Analyzer Experimental Armor Integrity Analyzer Advanced Recoil Stabilizer Weapon Cycler > --- WEAPON ----------- Enhanced Coil Gun Enhanced Coil Gun Slug Cannon > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Wheel Advanced Cooling System High-capacity Matter Pod Seismic Detector Improved Kinecellerator Makeshift Transmission Jammer Phase Shifter Improved Light Armor Plating Makeshift Light Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Graphene Brace EM Disruption Field System Restoration Module High-powered Tractor Beam Proton Cannon Proton Cannon Heavy Ion Cannon Heavy Machine Gun Slug Cannon Proton Missile Launcher Missile Launcher [Rating: 85] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Array Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Experimental Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Slots Evolved 14 | . . . 2 . 2 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . Propulsion 6 | . . . 1 . 1 . . . . . 1 . . . . 1 . 2 Utility 6 | . . . . . 1 2 . . . . 1 . . . . 1 1 . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . Parts Attached 197 | 7 11 1 26 1 24 27 5 8 4 6 15 4 7 11 1 34 4 1 Power 14 | 1 1 . 3 . 1 . . 1 . 1 2 1 . . . 3 . . Engine 6 | 1 . . 1 . 1 . . . . 1 . 1 . . . 1 . . Core 8 | . 1 . 2 . . . . 1 . . 2 . . . . 2 . . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 62 | 2 5 . 10 . 11 4 3 2 . 1 4 . 2 . 1 14 3 . Treads 44 | . 4 . 10 . 11 4 3 2 . 1 3 . 2 . 1 3 . . Leg 5 | 2 1 . . . . . . . . . 1 . . . . 1 . . Wheel 9 | . . . . . . . . . . . . . . . . 9 . . Hover 1 | . . . . . . . . . . . . . . . . 1 . . Flight 3 | . . . . . . . . . . . . . . . . . 3 . Utility 72 | 2 3 . 3 . 5 16 1 4 2 2 5 3 3 11 . 10 1 1 Device 28 | 1 . . . . . 9 1 2 1 1 2 1 2 1 . 6 . 1 Storage 7 | 1 2 . . . 2 . . . . . 1 . . . . 1 . . Processor 19 | . . . . . 1 1 . 1 . 1 2 . 1 9 . 2 1 . Hackware 1 | . . . . . . . . . . . . . . 1 . . . . Protection 17 | . 1 . 3 . 2 6 . 1 1 . . 2 . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 49 | 2 2 1 10 1 7 7 1 1 2 2 4 . 2 . . 7 . . Energy Gun 2 | . . . 2 . . . . . . . . . . . . . . . Energy Cannon 4 | . . . . . . 1 1 . . . . . 1 . . 1 . . Ballistic Gun 28 | 2 2 1 7 . 3 2 . 1 1 2 3 . . . . 4 . . Ballistic Cannon 9 | . . . 1 . 1 3 . . . . 1 . 1 . . 2 . . Launcher 6 | . . . . 1 3 1 . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 2 . 3 . . . . . 1 . . 7 . 2 . . Parts Lost 65 | . 3 . 2 . 5 4 2 6 . 6 . 1 5 2 2 23 . 4 Power 5 | . . . 1 . . . . 1 . 1 . 1 . . . 1 . . Propulsion 33 | . 1 . . . 3 2 2 2 . 2 . . 3 2 1 12 . 3 Utility 11 | . . . 1 . . 1 . 3 . 2 . . 1 . . 2 . 1 Weapon 16 | . 2 . . . 2 1 . . . 1 . . 1 . 1 8 . . Highest Loss Streak 10 | . 2 . 1 . 3 1 2 2 . 3 . 1 3 2 2 10 . 4 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . . . . Average Backups 21 | 2 13 15 19 20 22 24 24 24 25 21 23 24 24 24 25 21 4 5 Power . | . . 1 1 1 1 1 1 . 1 . . . . 1 1 1 . . Propulsion 1 | 1 4 4 2 2 3 2 1 . 1 . . 1 . . . . . . Utility 12 | . 4 6 10 11 11 15 17 16 16 15 14 14 14 14 15 13 1 2 Weapon 5 | . 3 3 4 5 5 4 3 5 6 4 6 8 9 9 9 6 2 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 41 | . 1 . 7 . 8 3 . . . . 3 1 1 1 . 9 1 6 Power 2 | . 1 . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . 3 . . 1 . . . . 1 . . . . . 1 . Utility 21 | . . . 2 . 4 2 . . . . . 1 1 1 . 7 . 3 Weapon 11 | . . . 2 . 4 . . . . . 1 . . . . 1 . 3 Tool/Special 1 | . . . . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 95 | . 99 100 99 100 99 99 99 99 76 95 92 100 95 89 79 84 10 16 Engine 5 | . 4 . 6 11 9 7 7 1 . 3 3 . 6 6 6 2 . . Core 3 | . 9 14 4 . . . . 5 7 3 2 5 . . . 1 . . Treads 26 | . 16 28 33 33 35 29 29 29 30 26 28 33 28 23 15 6 . . Wheel 1 | . . . . . . . . . . . . . . . . 14 . . Device 9 | . 12 . . 6 . 8 14 19 21 18 16 17 21 9 5 9 . . Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 4 . . Processor 8 | . . . . . 8 12 15 7 7 7 6 13 6 16 20 19 9 9 Protection 5 | . 1 13 10 4 9 7 . 2 . 3 5 2 3 3 . 2 . . Energy Cannon 1 | . . . . . . . 2 6 . . . . . 6 5 . . . Ballistic Gun 16 | . 27 28 32 32 26 8 7 6 1 19 17 19 14 4 . 7 . . Ballistic Cannon 4 | . . . . . . 14 12 7 . 2 1 . 3 7 10 6 . . Peak Build Rating 85 | 7 10 11 21 20 34 50 45 47 38 39 58 60 58 74 73 85 54 57 Average Rating 36 | 5 9 10 17 17 24 43 42 42 30 35 46 51 53 62 69 66 14 30 On Entrance 35 | . 7 9 11 18 20 34 45 45 43 38 35 58 51 57 73 62 5 54 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . 1 . 6 . 2 Naked Turns 33 | . . . . . . . . . . . . . . . . 33 . . Heaviest Build 116 | 13 52 52 62 62 104 110 112 111 107 107 112 113 116 113 108 116 . 1 Greatest Support 118 | 20 40 40 60 60 82 82 91 91 88 88 118 118 118 98 78 66 45 51 Greatest Overweight (x) 11 | 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 2 11 . . Average Overweight (x) . | . . 1 . . . 1 1 1 . 1 . . . 1 1 1 . . Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 5 5 Average Capacity 22 | 7 16 20 20 20 22 25 25 25 25 25 25 25 25 25 25 24 5 5 Most Carried 25 | 4 17 17 20 20 25 25 25 25 25 25 25 25 25 25 25 25 5 5 Average Carried 21 | 3 13 15 19 20 22 24 24 24 24 21 23 24 24 24 25 21 4 4 Final Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 5 5 5 Final Carried 25 | 4 16 17 20 20 25 25 23 25 21 21 24 25 25 25 25 1 5 5 Class Distribution -------------------- 24% | Scavenger-Gunner 19% | Scavenger-Skirmisher 13% | Skirmisher 12% | Scavenger-Tank 11% | Mutant 5% | Gunner 4% | Tank 4% | Scavenger-Mutant 4% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Derelict-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Scavenger-Gunner | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Matter Collected 12468 | 286 406 118 1113 359 1342 3001 334 1008 . 701 673 380 870 87 282 1492 16 . Remotely 2949 | . . . . . . 1748 111 149 . . 266 58 129 . . 488 . . Salvage Created 11160 | 130 645 18 1210 307 2210 2313 75 638 . 596 633 309 405 65 313 1293 . . Parts 633 | 8 52 . 90 33 127 126 8 33 . 25 29 3 17 4 6 72 . . Haulers Intercepted 17 | . 2 . 5 . 6 2 . . . . 1 . . . . 1 . . Recyclers Shooed 7 | . . . 1 1 . 4 . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 75 | . . . . . . . 8 26 . 23 . 3 12 . 3 . . . Prevented . | . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Combat Hostiles Destroyed 232 | . 17 1 20 17 41 41 4 18 . 13 6 4 12 1 7 30 . . Melee 3 | . . . . . . 2 1 . . . . . . . . . . . Guns 131 | . 17 1 20 9 39 19 1 1 . 7 5 2 6 . . 4 . . Cannons 44 | . . . . . . 15 2 11 . . 1 . 2 1 . 12 . . AOE 54 | . . . . 8 2 5 . 6 . 6 . 2 4 . 7 14 . . Classes Destroyed 22 | 2 4 . 5 . 4 2 1 . . 1 . . 1 1 . 1 . . Worker 17 | . . . 2 . 2 12 . . . . . . . . . 1 . . Builder 18 | . . . . . 2 10 . . . . . . . . . 6 . . Tunneler 7 | 2 . . . 3 . 1 . . . . 1 . . . . . . . Hauler 17 | . 2 . 5 . 6 2 . . . . 1 . . . . 1 . . Recycler 17 | 1 1 . 1 . 1 9 . . . . 3 . . . . 1 . . Minesweeper 1 | . . . . . . . 1 . . . . . . . . . . . Mechanic 2 | . . . . . . 1 . . . . . . . . . 1 . . Operator 4 | . . . 3 . . . . . . . . . . . . 1 . . Drone 4 | . . . . . . . . . . 2 . . . . 2 . . . Watcher 5 | . . . 1 . 2 2 . . . . . . . . . . . . Swarmer 76 | . 6 1 5 13 7 7 4 5 . 6 3 . 2 . 5 12 . . Grunt 86 | . 10 . 8 4 22 16 . 7 . 4 . 4 2 . . 9 . . Brawler 3 | . . . 1 . . . . 2 . . . . . . . . . . Duelist 2 | . . . . . 1 . . 1 . . . . . . . . . . Sentry 32 | . . . 7 . 9 8 . 1 . 1 1 . 1 . . 4 . . Hunter 6 | . . . . . 1 4 . 1 . . . . . . . . . . Programmer 14 | . . . . . . 5 . 1 . . 2 . 2 . . 4 . . Heavy 2 | . . . . . 1 1 . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . 1 . . Subdweller 1 | . 1 . . . . . . . . . . . . . . . . . Decomposer 2 | . . . . . . . . . . . . 2 . . . . . . Packrat 2 | . . . . . . . . . . . . 2 . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . 1 . . . . Savage 4 | . . . . . . . . . . . . . 4 . . . . . Guerrilla 1 | . . . . . . . . . . . . . . 1 . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 8 | 3 4 1 7 7 8 8 4 5 . 3 4 4 5 2 5 7 . . Combat Bots Only 8 | . 3 1 5 5 8 6 4 5 . 3 3 4 5 1 5 5 . . Max Kills in Single Turn 3 | 1 1 1 2 3 2 2 1 3 . 2 1 1 3 1 2 3 . . Gunslinging 1 | . . . 1 1 1 . . . . . . . . . . . . . Exploded 3 | . . . . 3 2 2 . 3 . 2 . 1 3 . 2 3 . . Melee 1 | . . . . . . 1 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Hostile Shots Fired 1657 | . 93 4 67 33 153 399 46 64 . 81 46 29 57 11 15 274 156 129 Missed 592 | . 25 2 19 13 46 152 9 25 . 29 15 9 23 5 6 79 78 57 Hits 1065 | . 68 2 48 20 107 247 37 39 . 52 31 20 34 6 9 195 78 72 Melee 18 | . . . 1 . 2 . 3 8 . . . . 1 . . 3 . . Projectile 1047 | . 68 2 47 20 105 247 34 31 . 52 31 20 33 6 9 192 78 72 Critical Strikes 34 | . 1 . 5 . 6 3 . . . . 2 1 . 4 . 7 1 4 Part Disruptions 2 | . . . . . . . . . . . . . 1 . . 1 . . Damage Taken 15881 | . 921 79 665 207 2054 2249 489 757 . 644 427 390 611 132 187 3409 1274 1386 Core 3884 | . 166 26 87 36 102 181 40 65 . 82 19 39 16 15 12 838 1041 1119 Absorbed by Shields 902 | . . . . . . 537 80 12 . . . . . . . 273 . . Redirected to Shielding 41 | . . . . . . 41 . . . . . . . . . . . . Ignored by Resistances 114 | . . . . . . . . . . . . . . . . 114 . . Regen/Repaired (Parts) 294 | . . . 40 . 72 170 . . . . . . . . . 12 . . Core Remaining (%) 54 | 100 . 23 . 69 81 . . . . 47 . . . . 88 16 9 . Volleys Fired 699 | 9 51 2 61 20 97 153 35 29 . 40 28 13 63 4 19 75 . . Largest 3 | 2 2 2 3 3 3 3 3 3 . 3 3 3 3 3 2 3 . . Hottest 158 | 40 40 40 69 70 71 148 103 158 . 74 96 74 84 138 105 108 . . Shots Fired 1744 | 18 102 4 181 52 286 443 64 73 1 81 82 31 120 13 30 163 . . Gun 1136 | 18 102 4 181 48 284 162 14 24 . 67 67 27 69 3 . 66 . . Cannon 550 | . . . . . . 274 50 45 . 5 15 . 42 10 26 83 . . Launcher 58 | . . . . 4 2 7 . 4 1 9 . 4 9 . 4 14 . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 1596 | 18 102 4 181 48 284 424 42 45 . 72 82 27 101 9 9 148 . . Thermal 90 | . . . . . . 12 22 24 . . . . 10 4 17 1 . . Explosive 55 | . . . . 4 2 7 . 4 1 9 . 4 9 . 4 11 . . Electromagnetic 3 | . . . . . . . . . . . . . . . . 3 . . Robot Hit Streak 31 | 4 17 1 10 4 31 20 5 16 . 16 16 10 12 2 7 10 . . Robot Miss Streak 10 | 3 4 2 6 10 2 4 3 1 . 2 6 3 6 6 1 7 . . Penetration Max 1 | . . . . . . . . 1 . . . . . . . 1 . . Secondary Targets 25 | . 4 . 5 5 7 3 . . . . . . 1 . . . . . Max Gunslinging Chain 2 | . 1 . 2 1 1 1 . . . . . . 1 . . . . . Shots Hit Robots 1049 | 9 76 1 109 18 223 261 21 38 . 48 58 22 64 8 8 85 . . Core Hits 634 | 4 37 1 54 21 109 118 7 25 1 30 25 23 56 4 11 107 1 . Critical Kills 11 | . . . . . . . . 1 . 1 . . . . . 9 . . Critical Parts Destroyed 9 | . . . . 1 . 2 . . . . . . . . . 6 . . Critical Strikes 33 | . . . . 1 . 12 . 1 . 1 1 . 1 . . 16 . . Destroy 21 | . . . . 1 . 2 . 1 . 1 . . . . . 16 . . Blast 12 | . . . . . . 10 . . . . 1 . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 27232 | 155 973 39 1728 965 3784 7033 446 1548 3 1419 1209 890 2077 179 648 4059 61 16 Guns 12720 | 155 956 14 1658 302 3635 1906 87 251 . 723 783 306 911 26 . 1007 . . Cannons 7143 | . . . . . . 3814 349 686 . . 417 . 332 153 135 1257 . . Explosions 6955 | . . . . 639 106 1179 . 611 3 696 . 584 834 . 513 1790 . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 414 | . 17 25 70 24 43 134 10 . . . 9 . . . . 5 61 16 Kinetic 19047 | 155 956 14 1658 302 3635 5546 404 515 . 723 1200 306 1243 126 . 2264 . . Thermal 1258 | . . . . . . 472 32 422 . . . . . 53 135 144 . . Explosive 6262 | . . . . 639 106 881 . 611 3 696 . 584 834 . 513 1395 . . Electromagnetic 251 | . . . . . . . . . . . . . . . . 251 . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . 2 2 2 5 5 14 14 9 . . 3 12 12 13 1 . Average Corruption 5 | . . . 2 2 2 1 5 13 11 9 . . 2 7 12 3 1 . Corruption Purged 5 | . . . . . . . . . 5 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 331 | . . . 7 11 17 27 44 75 7 40 . . 28 11 42 19 3 . Message Errors 78 | . . . 2 4 5 9 15 14 2 9 . . 6 1 8 3 . . Matter Fused 69 | . . . 1 3 5 3 8 17 1 10 . . 5 3 8 4 1 . Heat Flow Errors 51 | . . . 2 1 1 4 7 10 1 4 . . 5 3 9 3 1 . Energy Discharges 36 | . . . 2 3 3 1 2 10 1 4 . . 3 . 5 1 1 . Parts Rejected 5 | . . . . . . 1 . 1 . 1 . . . . . 2 . . Parts Fused 5 | . . . . . . 1 . 2 . 1 . . 1 . . . . . Data Loss (minor) 36 | . . . . . 2 2 3 9 . 4 . . 2 2 9 3 . . Data Loss (major) 10 | . . . . . 1 1 1 2 . . . . 2 . 1 2 . . Misfires 24 | . . . . . . 1 5 7 1 4 . . 2 1 2 1 . . Alerts 7 | . . . . . . 1 1 2 1 1 . . . 1 . . . . Weapon Failures 10 | . . . . . . 3 2 1 . 2 . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 340 | . . . . 32 . 127 25 61 . 15 . 7 27 . 25 21 . . Projectiles 160 | . . . . . . 83 25 38 . . . . 3 . . 11 . . Explosions 175 | . . . . 32 . 39 . 23 . 15 . 7 24 . 25 10 . . Melee 5 | . . . . . . 5 . . . . . . . . . . . . Knockbacks 52 | . 1 1 . . . 25 8 1 . . 5 . 3 . . 6 2 . Impact 5 | . 1 1 . . . 1 . . . . . . . . . . 2 . Kinetic 45 | . . . . . . 23 8 1 . . 4 . 3 . . 6 . . Secondary 2 | . . . . . . 1 . . . . 1 . . . . . . . Self-Inflicted Damage 313 | . . . . 27 23 58 . 80 . 29 . . . . 61 . 28 7 Shots 10 | . . . . 1 1 2 . 2 . 2 . . . . 2 . . . Rammed 54 | . 1 6 7 2 4 13 . . . . 1 . . . . 2 14 4 Targets Rammed 66 | . 2 6 8 3 6 19 1 . . . 1 . . . . 2 14 4 Kicked 1 | . 1 . . . . . . . . . . . . . . . . . Crushed 11 | . . . 1 1 2 6 1 . . . . . . . . . . . Highest Temperature 443 | . 31 . 247 120 245 443 270 349 73 198 78 106 283 346 268 257 249 321 Average Temperature 61 | . 8 . 29 25 41 70 78 115 46 46 30 32 85 157 78 54 171 162 Received Heat Transfer 4103 | . 372 . 279 36 666 553 . 75 . 78 144 186 81 . . 984 30 619 Effects 3 | . . . 1 . . 2 . . . . . . . . . . . . Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . Energy Bleed 2 | . . . 1 . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . 1 . . . . . . . . . 1 . . Impact Corruptions 2 | . . . . . . 2 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred 1505 | . . . . . . 446 50 650 . . . . . 74 185 100 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Maximum Alert Level 3 | . . . 1 1 3 3 . . . . . . . . . 2 1 1 Low Security (%) 48 | 100 100 100 60 86 7 . . . . . 100 . . . . 44 . 61 Level 1 19 | . . . 39 13 40 6 . . . . . . . . . 19 100 38 Level 2 22 | . . . . . 49 52 . . . . . . . . . 35 . . Level 3 8 | . . . . . 2 41 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 917 | 10 142 81 270 243 704 917 . . . . 138 . . . . 568 266 385 Initial 316 | . . 24 . 97 79 316 . . . . 49 . . . . . 266 127 Average 283 | 1 59 6 176 80 419 665 . . . . 47 . . . . 248 240 216 Influence Increases 8096 | 15 541 81 882 448 1303 1606 95 410 . 330 261 90 180 . 130 1278 78 368 Destroy 0b10 Robot/C 4560 | . 320 60 500 340 820 820 80 360 . 220 120 80 140 . 100 600 . . Destroy 0b10 Robot/NC 480 | 15 15 . 60 15 65 185 5 . . 20 25 . . . 20 55 . . Destroy Leader 1054 | . 84 10 172 40 206 258 10 50 . 30 42 10 10 . 10 122 . . Allied During Kill 54 | . . 11 43 . . . . . . . . . . . . . . . Successful Hack 242 | . 32 . 31 . 70 15 . . . . 12 . . . . 26 18 38 Select Force Hacks 180 | . 60 . 60 . 30 . . . . . 30 . . . . . . . Disable Machine 390 | . . . . . 30 150 . . . . 15 . . . . 195 . . Destroy Structure 371 | . . . 1 38 22 118 . . . . 2 . . . . 190 . . Partial Spotted 30 | . . . . . 15 15 . . . . . . . . . . . . Lose Combat Pursuer 735 | . 30 . 15 15 45 45 . . . 60 15 . 30 . . 90 60 330 Influence Decreases 7721 | 15 478 144 632 493 812 1415 899 454 39 252 253 176 180 . 130 735 377 237 Entered New Map 1538 | . . 39 . 153 126 380 329 17 39 . 29 32 . . . . 277 117 Time Decay 5271 | 15 448 105 572 340 636 695 550 387 . 210 224 134 150 . 110 515 100 80 Lost Part 572 | . 30 . 20 . 50 40 20 50 . 42 . 10 30 . 20 220 . 40 Lost Ally 40 | . . . 40 . . . . . . . . . . . . . . . Purge Threat 300 | . . . . . . 300 . . . . . . . . . . . . Squads Dispatched 54 | . 5 . 4 . 6 19 . . . . 5 . . . . 11 1 3 Investigation 22 | . 3 . 3 . 4 5 . . . . 1 . . . . 3 1 2 Extermination 9 | . . . . . . 5 . . . . 2 . . . . 2 . . Reinforcement 13 | . 2 . 1 . 2 2 . . . . 2 . . . . 3 . 1 Assault 2 | . . . . . . 1 . . . . . . . . . 1 . . Garrison 8 | . . . . . . 6 . . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Distress Signals 14 | . 2 . 4 . 1 2 . . . . . . . . . 4 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 378 | . 34 3 32 18 57 51 5 17 . 15 11 4 14 1 7 58 22 29 Peak Tracking Total 17 | . 8 3 6 5 6 5 4 5 . 4 3 4 5 1 5 11 17 13 Tactical Retreats 23 | . 3 . 1 1 1 3 . . . 2 1 . 2 . . 2 3 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Traps Triggered 7 | . 1 1 2 . 1 . . . . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Machines Disabled 28 | . . . . . 2 10 1 . 1 . 1 . . . . 13 . . Max in Single Turn 5 | . . . . . 1 4 1 . 1 . 1 . . . . 5 . . Garrison Access 2 | . . . . . . . . . . . 1 . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Machines Accessed 80 | . 8 1 14 . 17 9 . . 4 . 5 1 2 . . 12 3 4 Terminals 40 | . 6 . 9 . 11 5 . . . . 1 . . . . 4 2 2 Fabricators 2 | . . . . . . . . . . . 1 . . . . 1 . . Repair Stations 7 | . . . 1 . 2 1 . . . . . . . . . 2 . 1 Recycling Units 9 | . 2 . 2 . 1 1 . . . . 1 . . . . 1 1 . Scanalyzers 8 | . . . 2 . 2 1 . . . . 1 . . . . 1 . 1 Garrison Access 6 | . . . . . 1 1 . . . . 1 . . . . 3 . . Total Hacks 263 | . 33 1 43 . 65 32 . . 29 . 9 1 4 . . 26 9 11 Successful 146 | . 20 1 28 . 32 11 . . 29 . 4 1 4 . . 8 4 4 Failed 114 | . 13 . 14 . 32 21 . . . . 4 . . . . 18 5 7 Catastrophic 18 | . 1 . 2 . 1 8 . . . . 2 . . . . 2 1 1 Database Lockouts 3 | . . . 1 . 1 . . . . . 1 . . . . . . . Manual 133 | . 26 . 32 . 41 21 . . . . 1 . . . . 7 3 2 Terminals 149 | . 28 . 31 . 42 25 . . . . 2 . . . . 10 6 5 Fabricators 5 | . . . . . . . . . . . 1 . . . . 4 . . Repair Stations 17 | . . . 2 . 6 2 . . . . . . . . . 5 . 2 Recycling Units 20 | . 5 . 5 . 2 1 . . . . 3 . . . . 1 3 . Scanalyzers 27 | . . . 5 . 12 2 . . . . 2 . . . . 2 . 4 Garrison Access 10 | . . . . . 3 2 . . . . 1 . . . . 4 . . Terminal Hacks 58 | . 4 1 5 . 6 5 . . 29 . . 1 4 . . 1 1 1 Record 15 | . 1 . . . . . . . 11 . . . 3 . . . . . Part Schematic 14 | . . . . . 2 . . . 12 . . . . . . . . . Robot Schematic 3 | . . . . . . . . . 3 . . . . . . . . . Robot Analysis 5 | . 2 . . . 3 . . . . . . . . . . . . . Prototype ID Bank 6 | . 1 . 1 . . 1 . . 3 . . . . . . . . . Open Door 3 | . . 1 . . . . . . . . . 1 1 . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . 1 . Branch Access Points 2 | . . . . . . 1 . . . . . . . . . 1 . . Terminal Index 2 | . . . 1 . . . . . . . . . . . . . . 1 Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . Unreport Threat 2 | . . . . . . 2 . . . . . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . . . . . . . Recall Investigation 2 | . . . 2 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . 2 . . Network Status 1 | . . . . . . . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 7 | . . . 2 . 3 . . . . . . . . . . 2 . . Scan Component 4 | . . . 1 . 2 . . . . . . . . . . 1 . . Repair 3 | . . . 1 . 1 . . . . . . . . . . 1 . . Recycling Unit Hacks 6 | . . . 1 . . . . . . . 1 . . . . 1 3 . Process 1 | . . . . . . . . . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . 1 . Retrieve Components 3 | . . . 1 . . . . . . . 1 . . . . 1 . . Scanalyzer 17 | . . . 4 . 9 1 . . . . 1 . . . . . . 2 Insert Component 3 | . . . . . 3 . . . . . . . . . . . . . Analyze 4 | . . . . . 4 . . . . . . . . . . . . . Retrieve Study 10 | . . . 4 . 2 1 . . . . 1 . . . . . . 2 Garrison Access Hacks 2 | . . . . . . . . . . . 1 . . . . 1 . . Seal Access 2 | . . . . . . . . . . . 1 . . . . 1 . . Unauthorized Hacks 54 | . 16 . 16 . 14 5 . . . . 1 . . . . 1 . 1 Terminals 44 | . 14 . 14 . 11 4 . . . . . . . . . . . 1 Track 1 | . 1 . . . . . . . . . . . . . . . . . Botnet 18 | . 5 . 6 . 2 4 . . . . . . . . . . . 1 Disrupt 2 | . 1 . . . 1 . . . . . . . . . . . . . Operators 3 | . 1 . 1 . 1 . . . . . . . . . . . . . Skim 20 | . 6 . 7 . 7 . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . Haulers 1 | . . . . . . . . . . . . . . . . 1 . . Repair Stations 3 | . . . . . 2 1 . . . . . . . . . . . . Patch 3 | . . . . . 2 1 . . . . . . . . . . . . Recycling Units 6 | . 2 . 2 . 1 . . . . . 1 . . . . . . . Tunnel 6 | . 2 . 2 . 1 . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 2 . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 64 | . 8 . 11 . 16 9 . . . . 4 . . . . 10 2 4 Full Trace Events 12 | . . . . . 3 4 . . . . . . . . . 2 1 2 Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 3 . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . 4 . . . 12 . . . . 12 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 10 | . . . 4 . 2 1 . . . . 1 . . . . . . 2 Parts Repaired 3 | . . . 1 . 1 . . . . . . . . . . 1 . . Time 83 | . . . 32 . 32 . . . . . . . . . . 19 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 11 | . . . . . . . . . . . . . . . . . 11 . Retrieved Matter 11 | . . . . . . . . . . . . . . . . . 11 . Retrieved Components 19 | . . . 9 . . . . . . . 8 . . . . 2 . . Parts Scanalyzed 3 | . . . . . 3 . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Total Allies 3 | . . 3 . . . . . . . . . . . . . . . . Largest Group 3 | . . 3 3 . . . . . . . . . . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . . . . . . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 23 | . . 4 19 . . . . . . . . . . . . . . . Total Damage 205 | . . 43 162 . . . . . . . . . . . . . . . Kills 7 | . . 2 5 . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Active Infowar (turns) 14607 | 10 1411 71 . 561 180 1686 1559 1651 161 1157 801 942 1190 327 1180 1600 120 . Optics 5384 | . . . . . . . . . . . 25 942 1190 327 1180 1600 120 . Sensors 7622 | . . . . . . 1117 1555 1645 161 1122 411 59 56 262 1159 75 . . IFF 1538 | . . . . . . . . . . . 168 908 462 . . . . . Structural 5473 | . . . . . . 561 . 962 4 1069 801 942 1134 . . . . . Seismic 6377 | 10 1411 71 . 561 180 563 1007 685 . 584 . 548 461 . . 296 . . Jamming 94 | . . . . . . . . . . . . . . . . 94 . . Robot Analysis Total 5 | . 2 . . . 3 . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . 2 . . . . 1 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Turns Passed 22541 | 97 1557 1222 2314 884 2257 2899 1596 1892 162 1161 801 942 1190 327 1180 1675 217 168 Spaces Moved 10587 | 49 666 499 1126 437 981 1040 676 828 78 479 350 540 540 136 481 906 400 375 Core 665 | 4 . . . . . . . . . . . . . . . 143 333 185 Treads 8677 | . 372 499 1126 437 981 1040 676 828 78 479 350 540 540 136 481 114 . . Legs 339 | 45 294 . . . . . . . . . . . . . . . . . Wheels 649 | . . . . . . . . . . . . . . . . 649 . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 257 | . . . . . . . . . . . . . . . . . 67 190 Fastest Speed 34 | 50 120 240 160 160 160 207 215 210 160 210 162 162 162 210 213 50 34 34 Average Speed 181 | 115 200 240 173 173 183 208 216 214 195 213 192 162 188 212 233 134 47 42 Slowest Speed 480 | 120 240 240 200 200 211 213 222 226 210 216 222 162 210 220 280 480 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . . . . . . . . . . 7 5 Potential Cave-ins 7 | . . . . . . 3 . 2 . 2 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 5 98 85 81 95 97 25 81 93 68 59 11 61 70 13 72 30 19 22 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 11 | . 3 . 3 . 3 . . . 1 . 1 . . . . . . . Known Exits Taken 13 | . . 1 1 1 1 1 1 . . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . . . . . . 1 1 . 1 . . . . . . . Scrap Searched 24 | . . 1 . 2 . . 1 5 . 2 . 2 7 2 2 . . . Spaces Dug 100 | . . . . 13 . 10 13 12 . 7 1 . 25 . 3 16 . . Terrain Destroyed 625 | . . . . 54 17 143 27 53 4 83 2 37 48 3 34 120 . . Melee . | . . . . . . . . . . . . . . . . . . . Projectile 177 | . . . . . . 50 27 18 . 4 2 . 22 3 13 38 . . AOE 448 | . . . . 54 17 93 . 35 4 79 . 37 26 . 21 82 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Total 12546 | 68 782 511 1366 515 1246 1429 751 893 88 552 432 582 634 166 508 1230 416 377 Wait 491 | . 24 . 92 43 70 97 17 6 . 4 2 3 . 1 . 132 . . Move 10549 | 48 665 498 1125 436 980 1039 675 827 77 478 349 539 539 135 480 905 388 366 Hop 8 | . . . . . . . . . . . . . . . . . 4 4 Pick Up 133 | 4 14 2 14 . 24 20 3 5 . 4 10 4 6 . . 17 5 1 Fast Attach 88 | 7 4 . 7 . 7 6 . 3 . 2 7 4 3 10 1 22 4 1 Attach 60 | . 2 1 4 . 7 6 3 4 4 6 2 1 3 . . 17 . . Detach 34 | . 1 . 1 . 1 2 . . 3 2 2 1 . 10 . 11 . . Swap 271 | . 11 2 22 13 22 64 15 19 4 16 17 11 16 3 7 29 . . Drop 146 | . 8 . 32 . 32 23 2 . . . 14 6 4 3 . 20 1 1 Fire 699 | 9 51 2 61 20 97 153 35 29 . 40 28 13 63 4 19 75 . . Melee . | . . . . . . . . . . . . . . . . . . . Ram 19 | . . . . . . . . . . . . . . . . 1 14 4 Kick 1 | . 1 . . . . . . . . . . . . . . . . . Crush 46 | . 1 6 8 3 6 19 1 . . . 1 . . . . 1 . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / Exi) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x2 / Upp x2 / Ext x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 14) 534 | -10/Materials | Discovered new exit (range 16) 938 | -10/Materials | Learned Storage garrison access intel 1085 | -10/Materials | Learned location of Recycling (-8) 1122 | -10/Materials | Discovered new exit (range 15) 1143 | -10/Materials | Learned Storage trap positions 1190 | -10/Materials | Learned 2 Mines zone layouts 1218 | -10/Materials | Discovered new exit (range 16) 1266 | -10/Materials | Build established: Scavenger-Mutant 1498 | -10/Materials | Derelicts attacked the area 1552 | -10/Materials | Core integrity fell below 50% 1655 | -10/Materials | Entered Mines 1656 | -10/Mines | Identified exit to Materials 1657 | -10/Mines | Identified exit to Exiles 1709 | -10/Mines | Met a Derelict bent on vengeance 1866 | -10/Mines | Build established: Mutant 1906 | -10/Mines | Learned Materials stockpile data 1978 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2243 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2540 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2877 | -10/Mines | Entered Materials 2877 | -9/Materials | Accompanied by 3 allies 2877 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2878 | -9/Materials | Identified exit to Mines 3201 | -9/Materials | Discovered new exit (range 14) 3365 | -9/Materials | Build established: Scavenger-Tank 3636 | -9/Materials | Repaired Hvy. Assault Rifle 4503 | -9/Materials | Central database locked down 4895 | -9/Materials | Learned 2 Storage zone layouts 4955 | -9/Materials | Identified exit to Materials 5003 | -9/Materials | Learned 2 Storage zone layouts 5042 | -9/Materials | Learned Storage trap positions 5105 | -9/Materials | Learned location of Zion (-6) 5191 | -9/Materials | Entered Mines 5348 | -9/Mines | Learned Materials terminal intel 5422 | -9/Mines | Discovered exit to Materials (range 6) 5626 | -9/Mines | Build established: Scavenger-Gunner 5636 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5833 | -9/Mines | Excavation squad dispatched 5833 | -9/Mines | A large section of the Mines collapsed 5969 | -9/Mines | Discovered exit to Materials (range 8) 6075 | -9/Mines | Entered Materials 6075 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6076 | -8/Materials | Identified exit to Storage 6077 | -8/Materials | Loaded intel: 12 terminal locations 6198 | -8/Materials | Build established: Scavenger-Tank 6298 | -8/Materials | Destroyed 8 combat bots 6432 | -8/Materials | Discovered exit to Storage (range 16) 6544 | -8/Materials | Build established: Scavenger-Gunner 6616 | -8/Materials | Discovered new exit (range 15) 7043 | -8/Materials | Discovered new exit (range 16) 7257 | -8/Materials | Learned Factory trap positions 7293 | -8/Materials | Learned Factory trap positions 7320 | -8/Materials | Learned location of 1 exit from Recycling 7340 | -8/Materials | Repaired Hvy. Assault Rifle+ 7344 | -8/Materials | Learned Factory emergency access door positions 7357 | -8/Materials | Learned 4 Recycling zone layouts 7378 | -8/Materials | Identified exit to Factory 7409 | -8/Materials | Learned Storage trap positions 8108 | -8/Materials | Lost 3 parts (3n) 8215 | -8/Materials | Central database locked down 8332 | -8/Materials | Entered Factory 8332 | -7/Factory | Evolved 2 slots: Utility x2 8333 | -7/Factory | Identified exit to Factory 8333 | -7/Factory | Identified exit to Lower Caves 8334 | -7/Factory | Loaded intel: 86 trap records 8354 | -7/Factory | Build established: Gunner 8517 | -7/Factory | Garrison activated, responded to threat 8547 | -7/Factory | Discovered exit to Factory (range 7) 8821 | -7/Factory | Garrison activated, responded to threat 9923 | -7/Factory | Build established: Skirmisher 11132 | -7/Factory | First assault squad dispatched 11231 | -7/Factory | Entered Lower Caves 11274 | -7/Lower Caves | Identified exit to Lower Caves 11332 | -7/Lower Caves | Encountered a Warlord checkpoint 11600 | -7/Lower Caves | Build established: Scavenger-Skirmisher 12530 | -7/Lower Caves | Learned location of 1 exit from Factory 12623 | -7/Lower Caves | Build established: Skirmisher 12827 | -7/Lower Caves | Entered another Lower Caves area 12837 | -7/Lower Caves | System corruption reached 10% 12868 | -7/Lower Caves | Discovered exit to Factory (range 9) 13115 | -7/Lower Caves | Build established: Scavenger-Gunner 13611 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13978 | -7/Lower Caves | Build established: Scavenger-Skirmisher 14547 | -7/Lower Caves | Discovered new exit (range 15) 14719 | -7/Lower Caves | Entered Data Miner 14721 | -7/Data Miner | Discovered new exit (range 6) 14762 | -7/Data Miner | Met Data Miner 14804 | -7/Data Miner | Learned location of Section 7 (-2) 14804 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 14832 | -7/Data Miner | Received God Mode back door access code from Data Miner 14881 | -7/Data Miner | Data Conduit disabled 14881 | -7/Data Miner | Entered Proximity Caves 15168 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15544 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 15693 | -6/Proximity Caves | Spotted B-75 Beast 15903 | -6/Proximity Caves | Discovered exit to Factory (range 16) 15922 | -6/Proximity Caves | Core integrity fell below 50% 16042 | -6/Proximity Caves | Entered Factory 16042 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16043 | -6/Factory | Identified exit to Factory 16044 | -6/Factory | Loaded intel: 106 trap records 16216 | -6/Factory | Build established: Derelict-Skirmisher 16247 | -6/Factory | Central database locked down 16718 | -6/Factory | Discovered new exit (range 9) 16843 | -6/Factory | Entered Lower Caves 17147 | -6/Lower Caves | Build established: Scavenger-Skirmisher 17531 | -6/Lower Caves | Identified exit to Lower Caves 17785 | -6/Lower Caves | Entered another Lower Caves area 17794 | -6/Lower Caves | Discovered exit to Factory (range 9) 17856 | -6/Lower Caves | Attacked by a faux Warlord 18333 | -6/Lower Caves | Lost 3 parts (2n1w) 18338 | -6/Lower Caves | Learned Armory emergency access door positions 18338 | -6/Lower Caves | Learned Extension terminal intel 18591 | -6/Lower Caves | Build established: Scavenger-Gunner 18621 | -6/Lower Caves | Encountered a Warlord checkpoint 18764 | -6/Lower Caves | Discovered new exit (range 14) 18768 | -6/Lower Caves | Learned Factory stockpile data 18973 | -6/Lower Caves | Identified exit to Zion 18975 | -6/Lower Caves | Entered Zion 19079 | -6/Zion | Attacked by Zionites 19141 | -6/Zion | Found Prototype Processor 19141 | -6/Zion | Identified Exp. Core Analyzer 19145 | -6/Zion | Found Prototype Processor 19145 | -6/Zion | Identified Exp. Armor Integrity Analyzer 19148 | -6/Zion | Found Prototype Processor 19148 | -6/Zion | Identified Exp. Terrain Scan Processor 19152 | -6/Zion | Found Prototype Processor 19152 | -6/Zion | Identified Spectral Analyzer 19159 | -6/Zion | Found Prototype Processor 19159 | -6/Zion | Identified Exp. Melee Analysis Suite 19160 | -6/Zion | System corruption reached 10% 19180 | -6/Zion | Found Spectral Analyzer 19190 | -6/Zion | Found Prototype Hackware 19190 | -6/Zion | Identified Exp. Hacking Suite 19275 | -6/Zion | Discovered new exit (range 12) 19297 | -6/Zion | Identified exit to Proximity Caves 19302 | -6/Zion | Entered Proximity Caves 19414 | -5/Proximity Caves | Encountered a Derelict sapper outpost 19614 | -5/Proximity Caves | Build established: Skirmisher 20446 | -5/Proximity Caves | Discovered exit to Factory (range 6) 20482 | -5/Proximity Caves | Entered Factory 20482 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20483 | -5/Factory | Identified exit to Upper Caves 20503 | -5/Factory | Identified exit to Extension 20621 | -5/Factory | Lost 4 parts (1n2u1w) 21004 | -5/Factory | Build established: Scavenger-Tank 21127 | -5/Factory | Garrison activated, responded to threat 21497 | -5/Factory | Repaired Hpw. Tractor Beam 21514 | -5/Factory | Build established: Scavenger-Gunner 21539 | -5/Factory | Discovered new exit (range 11) 21601 | -5/Factory | Lost 3 parts (3n) 21890 | -5/Factory | Spotted B-75 Beast 21898 | -5/Factory | Destroyed B-75 Beast 21982 | -5/Factory | First assault squad dispatched 21997 | -5/Factory | Discovered new exit (range 8) 22075 | -5/Factory | System corruption reached 10% 22082 | -5/Factory | Released all parts (12) 22107 | -5/Factory | Lost 10 parts (1p5n4w) 22127 | -5/Factory | Core integrity fell below 50% 22147 | -5/Factory | Core integrity fell below 20% 22157 | -5/Factory | Identified exit to Factory 22157 | -5/Factory | Entered another Factory area 22157 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 22274 | -4/Factory | Identified exit to Research 22332 | -4/Factory | Core integrity fell below 50% 22354 | -4/Factory | Core integrity fell below 20% 22374 | -4/Factory | Entered Research 22374 | -3/Research | Evolved 2 slots: Propulsion x2 22384 | -3/Research | Build established: Mutant 22419 | -3/Research | Spotted B-86 Titan 22457 | -3/Research | Core integrity fell below 50% 22476 | -3/Research | Lost 4 parts (3n1u) 22534 | -3/Research | Core integrity fell below 20% 22542 | -3/Research | Self-destructed Last Messages --------------- 22440_ K-01 Serf cleans the Recycling Unit. 22445_ Field Propulsion Array+ destroyed. 22445_ Reaction Control System destroyed. 22445_ Field Propulsion Array+ destroyed. 22446_ K-01 Serf cleans the Recycling Unit. 22450_ G-67 Veteran suffers critical hit (Burn). 22451_ Slammed into G-67 Veteran. 22461_ Triggered Tiamat Bomb Trap. 22461_ An explosion rips through the floor. 22465_ Slammed into H-77 Assassin. 22467_ U-05 Engineer lays Concrete. 22467_ Slammed into H-77 Assassin. 22468_ U-05 Engineer builds a Wall. 22468_ Slammed into K-01 Serf. 22470_ Slug penetrates Wall. 22481_ Penetrated by Slug. 22484_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 22489_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R004. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????????###########???????????? | | ????????????????????????# #???????????? | | ????????????????????????#@ #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# ! #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# = /#???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????#####s#####???????????? | | ?????????????????????????# #????????????? | | ?????????????????????????# #????????????? | | ?????????????????????????# #????????????? | | ?????????????????????????# #????????????? | | ?????????????????????????# ####????????????? | | ?????????????????????????# #???????????????? | | ?????????????????????????# #???????????????? | | ?????????????????????????# #???????????????? | | ?????????????????????????# #???????????????? | | ?????????????????????????# #???????????????? | | ??????????##########?????# #???????????????? | | ??????????# #?????# #???????????????? | | ??????????# #?????# #???????????????? | | ??????????# #?????# #???????????????? | | ??????????# ####### #???????????????? | | ??????????# + #???????????????? | | ??????????# ####### #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 15 Terrain Scan Density 1010 Jamming Range 14 Armor Coverage 375 Resistance: EM 25 Power Shielding 66 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 71 Targeting Accuracy 12 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 7 Kinecelleration 40 Offensive Hacking 16 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Hacked Hcp. Storage Unit | -8/Materials | Hacked Graphene Brace | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Force Field | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Railgun | -7/Data Miner | Free Adv. Shield Generator | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Imp. Proton Missile Launcher | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Remote Shield | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free B-48 Gladiator | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive O-24 Administrator | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 65% | -9/Materials Hvy. Assault Rifle | 57% | -8/Materials Hpw. Tractor Beam | 60% | -5/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Arm. Treads | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Missile Launcher | -7/Factory | Hacked Imp. Medium Treads | -6/Factory | Hacked Field Propulsion Array | -3/Research | Hacked Hardcell Cannon | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Challenges ------------ None Game ------ Seed AutogunSensorArray Manual? 0 Play Time 02:02:05 Cumulative 189.5 hours Start 2025.08.30 @ 01:27:48 End 2025.08.30 @ 03:39:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 6 Types 3/0/3/0/0/0/0/0/0/0 Lore% 79 Gallery% 70 Achievement% 56 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Cog Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23c1eb6e-1742-4628-a325-4c1cf72b4048