Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.14 @ 06:21:03 Player: plaidman Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (87) 435 Value Destroyed (3791) 3791 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1711) 1711 TOTAL SCORE: 11537 Bonus ------- High Alert Combat Kills 36 Follower Combat Kills 612 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 274 Friendly Fire -311 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (27) Movement Core (700) Ox13 Location -4/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit 0b10 Decoder Chip [Scout] > --- WEAPON (6) ------- (None) > --- INVENTORY (20) --- Hybrid Fission Core Fusion Compressor Advanced Medium Treads Titanium Leg Advanced Cryofiber Web Improved Cooling System Large Storage Unit Improved Force Field Improved Component Analysis Suite Plasma Rifle Wave Gun Dispersion Rifle HERF Cannon HERF Cannon HERF Cannon Heavy Ion Cannon Advanced Plasma Cannon Hypervelocity Gauss Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Advanced Medium Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit 0b10 Decoder Chip [Scout] Hardened Heavy Armor Plating > --- WEAPON ----------- Dispersion Rifle Dispersion Rifle Long-range Proton Cannon Advanced Plasma Cannon Gauss Cannon Heavy Pick > --- INVENTORY -------- Hybrid Fission Core Fusion Compressor Light Quantum Reactor Titanium Leg Advanced Cryofiber Web Improved Cooling System Large Storage Unit Improved Force Field Improved Component Analysis Suite Gatling Laser Plasma Rifle Wave Gun HERF Cannon HERF Cannon HERF Cannon Heavy Ion Cannon Heavy Ion Cannon Advanced Plasma Cannon Hypervelocity Gauss Rifle Enhanced Gauss Cannon [Rating: 109] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Carbon-fiber Leg Treads Advanced Medium Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Scout] Protection Hardened Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Dispersion Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Improved Proton Missile Launcher Special Weapon RU-N14's Throwing Claymores Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Slots Evolved 12 | . . . 2 . . . 6 2 2 . . . Power 1 | . . . . . . . 1 . . . . . Propulsion 3 | . . . 1 . . . 2 . . . . . Utility 4 | . . . 1 . . . 1 1 1 . . . Weapon 4 | . . . . . . . 2 1 1 . . . Parts Attached 140 | 5 6 8 8 5 5 12 37 12 12 19 2 9 Power 18 | 1 1 1 . . . 2 7 1 1 1 1 2 Engine 7 | 1 1 . . . . 2 1 1 . 1 . . Core 10 | . . 1 . . . . 6 . 1 . 1 1 Reactor 1 | . . . . . . . . . . . . 1 Propulsion 47 | 2 . 3 4 2 . 6 15 3 3 4 1 4 Treads 2 | . . . . . . . . . . 1 1 . Leg 45 | 2 . 3 4 2 . 6 15 3 3 3 . 4 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 32 | . 3 2 4 1 5 . 3 3 4 7 . . Device 16 | . . . 1 . 1 . 3 1 4 6 . . Storage 9 | . 3 1 2 1 . . . 2 . . . . Processor 5 | . . . 1 . 4 . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 2 | . . 1 . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 43 | 2 2 2 . 2 . 4 12 5 4 7 . 3 Energy Gun 12 | 1 1 1 . 1 . 1 4 1 . 2 . . Energy Cannon 6 | . . . . . . . 1 . 3 1 . 1 Ballistic Gun 12 | 1 . . . 1 . 1 4 3 . 2 . . Ballistic Cannon 4 | . . . . . . . . . 1 1 . 2 Launcher 6 | . 1 1 . . . 1 2 1 . . . . Special Weapon 2 | . . . . . . 1 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 1 1 2 . . . . . Parts Lost 52 | . . . . . . 6 18 . 4 6 1 17 Power 8 | . . . . . . 2 3 . . . . 3 Propulsion 17 | . . . . . . 2 6 . 1 2 1 5 Utility 7 | . . . . . . . 1 . 2 1 . 3 Weapon 20 | . . . . . . 2 8 . 1 3 . 6 Highest Loss Streak 16 | . . . . . . 2 16 . 4 3 1 14 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 77 100 86 88 95 93 79 91 91 93 89 88 Engine 4 | . 14 6 . . . 8 3 8 5 5 5 4 Core 6 | . . 7 11 11 11 2 6 2 4 5 5 5 Leg 27 | . 28 28 30 33 33 32 25 27 25 24 15 16 Device 9 | . . . 6 11 11 11 8 10 12 12 10 9 Storage 8 | . 6 21 11 11 11 11 6 5 5 5 5 5 Processor 5 | . . . 1 . 6 11 6 5 5 5 5 5 Protection 1 | . . 6 4 . . . . . . 2 5 4 Energy Gun 8 | . 13 18 22 14 11 2 6 2 1 . 10 9 Energy Cannon 2 | . . . . . . . . . 8 10 5 8 Ballistic Gun 9 | . 14 8 . 7 11 10 10 19 14 9 5 . Ballistic Cannon 1 | . . . . . . . . . . 5 5 5 Piercing Weapon 1 | . . . . . . . . . . 4 5 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 125 | 7 21 33 36 59 59 57 85 98 125 119 119 119 Greatest Support 99 | 20 20 30 45 45 45 47 93 84 99 91 61 88 Greatest Overweight (x) 15 | . 1 1 1 1 1 1 15 1 1 1 3 15 Average Overweight (x) 1 | . . 1 . . 1 . . 1 1 1 2 1 Largest Inventory Capacity 20 | 5 10 15 15 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 6 13 14 19 20 20 20 20 20 20 20 20 Most Carried 20 | 5 6 15 15 18 20 20 18 20 20 20 17 20 Average Carried 16 | 2 5 11 13 17 19 18 10 12 19 17 16 17 Final Capacity 20 | 5 10 15 15 20 20 20 20 20 20 20 20 20 Final Carried 20 | 3 6 14 15 18 18 18 4 18 20 17 16 18 Class Distribution -------------------- 50% | Mutant 20% | Scavenger-Tank 8% | Scavenger-Gunner 5% | Scavenger-Mutant 5% | Gunner 5% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Executioner | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Warlord Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Matter Collected 2558 | 259 143 241 50 66 50 162 230 304 218 619 94 122 Remotely . | . . . . . . . . . . . . . Salvage Created 3342 | 50 303 377 54 147 . 331 667 . 482 800 94 37 Parts 145 | 4 20 21 3 6 . 10 21 . 18 35 4 3 Haulers Intercepted 3 | . 1 . . . . . 2 . . . . . Recyclers Shooed 3 | . . . . . . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . 1 17 . . . 30 2 . Prevented 9 | . . . . . . 4 . . . 5 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Combat Hostiles Destroyed 72 | 1 7 9 1 3 . 9 12 . 10 17 1 2 Melee 1 | . . . . . . . . . . 1 . . Guns 32 | 1 7 5 1 3 . 4 2 . 3 3 1 2 Cannons 21 | . . . . . . 1 2 . 5 13 . . AOE 18 | . . 4 . . . 4 8 . 2 . . . Classes Destroyed 15 | 1 3 3 . . . 2 3 . 1 . 1 1 Builder 3 | . . 1 . . . . 2 . . . . . Hauler 3 | . 1 . . . . . 2 . . . . . Recycler 1 | . . 1 . . . . . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . Operator 1 | . . . . . . . 1 . . . . . Watcher 4 | . 2 . . . . . 2 . . . . . Swarmer 19 | . 3 3 . . . 3 . . . 9 . 1 Grunt 34 | 1 4 4 . 3 . 3 7 . 5 7 . . Sentry 11 | . . 2 1 . . . 4 . 2 1 1 . Hunter 2 | . . . . . . 2 . . . . . . Programmer 4 | . . . . . . . 1 . 3 . . . Behemoth 1 | . . . . . . 1 . . . . . . Striker 1 | . . . . . . . . . . . . 1 Z-Heavy 1 | . . . . . . . . . 1 . . . Decomposer 1 | . . . . . . . . . . . 1 . Thug 1 | . . . . . . 1 . . . . . . Best Kill Streak 11 | 1 3 4 1 3 . 3 11 . 3 8 1 1 Combat Bots Only 8 | 1 3 3 1 3 . 3 7 . 3 8 1 1 Max Kills in Single Turn 4 | 1 1 2 1 1 . 2 4 . 2 2 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . 1 . . . 2 2 . 2 . . . Melee 1 | . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Damage Taken 8502 | 40 195 218 25 81 . 943 1784 28 1087 1376 112 2613 Core 1700 | 8 40 57 . 23 . 75 337 . 123 377 . 660 Absorbed by Shields 37 | . . . . . . . . . . 37 . . Regen/Repaired (Parts) 780 | . . . . . 287 . . . . . . 493 Core Remaining (%) 77 | 96 . 58 . . . 75 60 100 . . . . Volleys Fired 163 | 3 19 15 3 12 . 20 34 2 17 29 5 4 Largest 6 | 2 2 2 2 2 . 2 3 1 5 6 4 4 Hottest 397 | 60 60 80 80 85 . 79 201 43 307 397 266 305 Shots Fired 394 | 6 31 26 6 24 . 35 73 2 60 102 13 16 Gun 271 | 6 31 24 6 24 . 23 61 1 38 42 8 7 Cannon 96 | . . . . . . . 2 . 20 60 5 9 Launcher 7 | . . 2 . . . 2 . 1 2 . . . Special 20 | . . . . . . 10 10 . . . . . Kinetic 172 | 3 19 7 . 3 . 15 16 1 40 53 10 5 Thermal 137 | . . 4 3 9 . 6 47 . 18 40 3 7 Explosive 24 | . . 2 . . . 12 10 . . . . . Electromagnetic 61 | 3 12 13 3 12 . 2 . 1 2 9 . 4 Robot Hit Streak 18 | 5 18 10 3 11 . 7 11 3 8 15 8 12 Robot Miss Streak 4 | . 1 1 1 2 . 4 3 . 1 4 . 1 Penetration Max 1 | . . . . . . . . . . 1 . . Secondary Targets 1 | . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . Shots Hit Robots 237 | 5 24 21 4 16 . 13 43 1 31 62 8 9 Core Hits 168 | 2 15 17 2 6 . 29 39 2 21 28 3 4 Critical Kills 3 | . . . . . . . . . . 1 1 1 Critical Parts Destroyed 2 | . . . . . . . . . 1 1 . . Critical Strikes 20 | . . 1 . . . 4 9 . 1 2 2 1 Burn 8 | . . . . . . 1 7 . . . . . Destroy 5 | . . . . . . . . . 1 2 1 1 Blast 1 | . . . . . . . . . . . 1 . Corrupt 1 | . . 1 . . . . . . . . . . Sever 5 | . . . . . . 3 2 . . . . . Melee Attacks 2 | . . . . . . . . . . 2 . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 2 | . . . . . . . . . . 2 . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9598 | 62 369 567 43 258 . 1770 2872 106 1526 1623 153 249 Guns 2686 | 62 337 232 43 227 . 241 623 21 362 349 54 135 Cannons 1970 | . . . . . . . 46 . 500 1211 99 114 Explosions 4203 | . 25 316 . . . 1235 1905 58 664 . . . Melee 63 | . . . . . . . . . . 63 . . Ramming 84 | . 7 19 . 31 . . . 27 . . . . Kinetic 1798 | 23 180 39 . 31 . 170 144 21 401 609 126 54 Thermal 2581 | . 25 180 32 51 . 71 837 16 461 746 27 135 Explosive 3563 | . . 169 . . . 1235 1593 . 566 . . . Electromagnetic 917 | 39 157 160 11 145 . . . 42 98 205 . 60 Impact . | . . . . . . . . . . . . . Slashing 592 | . . . . . . 294 298 . . . . . Piercing 63 | . . . . . . . . . . 63 . . Highest Corruption 4 | . . . . . . . . . 4 4 4 4 Average Corruption 3 | . . . . . . . . . 1 4 4 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 68 | . . . . . . . . . 6 36 25 1 Message Errors 19 | . . . . . . . . . . 8 10 1 Matter Fused 10 | . . . . . . . . . 2 4 4 . Heat Flow Errors 8 | . . . . . . . . . 2 5 1 . Energy Discharges 7 | . . . . . . . . . . 4 3 . Parts Rejected 1 | . . . . . . . . . . 1 . . Parts Fused 1 | . . . . . . . . . 1 . . . Data Loss (minor) 11 | . . . . . . . . . . 6 5 . Data Loss (major) 5 | . . . . . . . . . 1 3 1 . Misfires 3 | . . . . . . . . . . 2 1 . Alerts 1 | . . . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 205 | . . 9 . . . 10 94 . 65 . . 27 Projectiles 92 | . . . . . . . . . 65 . . 27 Explosions 113 | . . 9 . . . 10 94 . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 6 | . . . . 1 . . . . 2 3 . . Impact 1 | . . . . 1 . . . . . . . . Kinetic 5 | . . . . . . . . . 2 3 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 386 | . 25 84 . . . 18 12 . 247 . . . Shots 10 | . 1 3 . . . 1 1 . 4 . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 15 | . 1 3 . 6 . . . 4 1 . . . Kicked 15 | . 1 3 . 6 . . . 4 1 . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 1438 | 18 27 177 72 249 . 90 758 5 412 1438 116 409 Average Temperature 228 | 14 13 56 36 127 . 37 230 5 128 405 52 166 Received Heat Transfer 1936 | 30 66 84 . 75 . 153 882 . 81 277 18 270 Effects 62 | . . . . 1 . . 20 . 2 37 . 2 Shutdowns 8 | . . . . . . . 2 . 1 4 . 1 Energy Bleed 8 | . . . . 1 . . 3 . . 4 . . Interference 13 | . . . . . . . 2 . . 11 . . Matter Decay 3 | . . . . . . . 1 . . 2 . . Short Circuit 7 | . . . . . . . . . 1 5 . 1 Damage (minor) 5 | . . . . . . . 2 . . 3 . . Damage (major) 16 | . . . . . . . 10 . . 6 . . Damage (core) 2 | . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 9 | . . 1 . . . 1 6 . . 1 . . Heat Transferred 4772 | . 50 275 75 125 . 259 1993 50 612 1111 37 185 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 2 . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Peak Influence 514 | 20 217 155 94 100 . . 514 277 321 . . . Initial 38 | . 11 14 . 30 . . 38 12 32 . . . Average 79 | 2 67 72 67 16 . . 170 34 132 . . . Maximum Alert Level 2 | . 1 . . . . . 2 1 1 . . . Low Security (%) 87 | 100 89 100 100 100 . . 50 97 84 . . . Level 1 9 | . 10 . . . . . 35 2 15 . . . Level 2 2 | . . . . . . . 14 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . 1 . . . . . 8 4 3 . . . Investigation 2 | . 1 . . . . . . . 1 . . . Extermination 5 | . . . . . . . 1 2 2 . . . Reinforcement 4 | . . . . . . . 3 1 . . . . Assault . | . . . . . . . . . . . . . Garrison 5 | . . . . . . . 4 1 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Distress Signals 3 | . . . . . . 2 . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 159 | 1 12 8 4 3 . 19 23 7 12 19 1 50 Peak Tracking Total 24 | 1 3 2 2 3 . 6 7 2 3 5 1 24 Tactical Retreats 5 | . 1 . . . . . . . . 2 . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Traps Triggered 2 | . . . . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 19 | . . . . . . . . . . . . 19 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Machines Disabled 20 | . . 1 . . . . 9 3 7 . . . Max in Single Turn 4 | . . 1 . . . . 4 . 2 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Machines Accessed 20 | . 4 1 1 . . . 4 2 1 2 . 5 Terminals 7 | . 4 . 1 . . . 1 1 . . . . Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 2 | . . . . . . . 1 1 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . 1 . . . . . Total Hacks 43 | . 9 1 2 . . . 9 3 3 5 . 11 Successful 31 | . 5 1 2 . . . 2 2 3 5 . 11 Failed 12 | . 4 . . . . . 7 1 . . . . Catastrophic 2 | . 1 . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 18 | . . . 2 . 1 . 7 7 . . . 1 Terminals 13 | . 9 . 2 . . . 1 1 . . . . Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations 6 | . . . . . . . 4 2 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . 3 . . . Garrison Access 2 | . . . . . . . 2 . . . . . Terminal Hacks 25 | . 5 1 2 . . . . 1 . 5 . 11 Record 16 | . 2 . . . . . . . . 4 . 10 Prototype ID Bank 2 | . 1 . 1 . . . . . . . . . Open Door 3 | . . 1 . . . . . . . 1 . 1 Open DSF 1 | . . . . . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . 2 1 . . . . Scan Component 2 | . . . . . . . 1 1 . . . . Repair 1 | . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . 3 . . . Insert Component 2 | . . . . . . . . . 2 . . . Analyze 1 | . . . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 11 | . 3 . 1 . . . 4 2 1 . . . Full Trace Events 2 | . 1 . . . . . . . 1 . . . Feedback Events 1 | . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time 108 | . . . . . . . 108 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Total Allies 19 | . . . . 1 11 . . 7 . . . . Largest Group 11 | . . . . 1 11 5 . 5 3 . . . Highest-Rated Group 468 | . . . . 31 468 221 . 254 149 . . . Highest-Rated Ally 96 | . . . . 31 96 96 . 85 79 . . . Zionite Dispatches 3 | . . . . . . . . 3 . . . . Heavy 1 | . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . 1 . . . . Demo 1 | . . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 100 | . . . . . . 40 4 35 21 . . . Total Damage 2982 | . . . . . . 699 . 1431 852 . . . Kills 22 | . . . . . . 3 . 15 4 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 2 | . . . . . . 1 . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 1 1 . . . 1 . . Drone Launches 8 | . . . . . . . 4 . 4 . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 38 | . . . . . . . 13 17 8 . . . Traps 24 | . . . . . . . 9 10 5 . . . Emergency Access 12 | . . . . . . . 3 6 3 . . . Garrisons 2 | . . . . . . . 1 1 . . . . Zionite Intel Received 1 | . . . . . . . 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Turns Passed 18314 | 98 666 1251 290 1038 4691 1561 1278 1618 1014 1865 1022 1922 Spaces Moved 8965 | 89 470 609 192 554 2454 766 664 814 458 843 314 738 Core 65 | 43 . . . . . . 21 . . . . 1 Treads . | . . . . . . . . . . . . . Legs 8900 | 46 470 609 192 554 2454 766 643 814 458 843 314 737 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 190 123 105 190 192 194 200 187 Average Speed 192 | 86 123 190 132 177 190 191 163 193 194 199 318 255 Slowest Speed 800 | 120 190 190 190 190 190 195 800 195 196 200 335 800 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 52 | 5 55 88 11 97 93 86 16 20 11 90 45 66 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 7 | . . . . . 2 . 4 . . . . 1 Known Exits Taken 2 | . . 1 . . . 1 . . . . . . Unknown Exits Taken 10 | 1 1 . 1 1 1 . 1 1 1 1 1 . Scrap Searched 15 | . . 3 . 1 2 3 . . . 5 1 . Spaces Dug 24 | . . . . . . . 8 . 16 . . . Terrain Destroyed 312 | . 2 19 . . . 99 122 1 38 25 4 2 Melee . | . . . . . . . . . . . . . Projectile 38 | . . . . . . 1 1 . 5 25 4 2 AOE 274 | . 2 19 . . . 98 121 1 33 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp War Total 9669 | 104 523 676 225 579 2483 821 800 856 548 960 326 768 Wait 231 | . 23 24 . . 15 16 43 . 43 51 6 10 Move 8953 | 88 469 608 191 553 2453 765 663 813 457 842 313 738 Hop . | . . . . . . . . . . . . . Pick Up 114 | 8 4 11 15 2 6 7 14 24 9 10 . 4 Fast Attach 5 | . 1 1 . . . . . . 2 . . 1 Attach 78 | 5 1 . 5 . 2 6 29 11 3 14 1 1 Detach 11 | . . . . . 1 . 4 1 1 4 . . Swap 58 | . 4 7 3 5 3 6 9 1 7 5 1 7 Drop 39 | . 1 7 8 1 3 1 4 . 8 3 . 3 Fire 163 | 3 19 15 3 12 . 20 34 2 17 29 5 4 Melee 2 | . . . . . . . . . . 2 . . Ram . | . . . . . . . . . . . . . Kick 15 | . 1 3 . 6 . . . 4 1 . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 72 | -11/Junkyard | Discovered new exit (range 8) 99 | -11/Junkyard | Entered Materials 323 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 16) 765 | -10/Materials | Entered Mines 784 | -10/Mines | Found the Drone Emporium 807 | -10/Mines | Found Prototype Device 848 | -10/Mines | Met a Derelict bent on vengeance 1040 | -10/Mines | Identified exit to Materials 1187 | -10/Mines | Discovered exit to Materials (range 2) 1343 | -10/Mines | Learned 2 Materials zone layouts 1934 | -10/Mines | Build established: Scavenger-Mutant 2016 | -10/Mines | Entered Materials 2016 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2123 | -9/Materials | Identified Bomb Drone Bay 2200 | -9/Materials | Discovered new exit (range 16) 2306 | -9/Materials | Entered Mines 2324 | -9/Mines | Discovered new exit (range 9) 2390 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2519 | -9/Mines | Build established: Mutant 2713 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2717 | -9/Mines | Found Prototype Device 3058 | -9/Mines | Received a Mining Laser from a helpful Derelict 3069 | -9/Mines | Discovered new exit (range 2) 3344 | -9/Mines | Entered Zion 3344 | -7/Zion | Accompanied by 1 ally 3415 | -7/Zion | Identified Exp. Sensor Array 3572 | -7/Zion | Given A8's code to call for help 3796 | -7/Zion | Visited the Megawrench Repair Shop 3796 | -7/Zion | Megawrench repaired 6 parts 3798 | -7/Zion | Identified exit to Deep Caves 4023 | -7/Zion | Learned location of Warlord (-4) 4828 | -7/Zion | Found Prototype Special Weapon 4831 | -7/Zion | Found Prototype Special Weapon 5024 | -7/Zion | Imprinted 5026 | -7/Zion | Declared Zion's savior 5232 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5238 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6931 | -7/Zion | Gained Derelict followers 8006 | -7/Zion | Discovered new exit (range 16) 8035 | -7/Zion | Entered Proximity Caves 8035 | -6/Proximity Caves | Accompanied by 5 allies 8068 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 8075 | -6/Proximity Caves | Identified exit to Factory 8240 | -6/Proximity Caves | Identified RU-N14's Throwing Claymores (x2) 8322 | -6/Proximity Caves | Spotted B-75 Beast 8390 | -6/Proximity Caves | Destroyed B-75 Beast 9596 | -6/Proximity Caves | Entered Factory 9596 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 9993 | -6/Factory | Garrison activated, responded to threat 10112 | -6/Factory | Garrison activated, responded to threat 10152 | -6/Factory | Destroyed 7 combat bots 10235 | -6/Factory | Found Prototype Launcher 10265 | -6/Factory | Identified Scatter Rocket Array 10342 | -6/Factory | Lost 16 parts (2p5n1u8w) 10457 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 10794 | -6/Factory | Build established: Gunner 10849 | -6/Factory | Discovered new exit (range 8) 10874 | -6/Factory | Entered another Factory area 10874 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10940 | -5/Factory | Zion Heavy squad teleported in 11753 | -5/Factory | Zion Fire squad teleported in 11858 | -5/Factory | Build established: Scavenger-Gunner 12315 | -5/Factory | Zion Demo squad teleported in 12352 | -5/Factory | Garrison activated, responded to threat 12464 | -5/Factory | Discovered new exit (range 15) 12492 | -5/Factory | Entered another Factory area 12492 | -4/Factory | Accompanied by 3 allies 12492 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 12825 | -4/Factory | Build established: Scavenger-Executioner 13430 | -4/Factory | Discovered new exit (range 14) 13506 | -4/Factory | Entered Upper Caves 13516 | -4/Upper Caves | Lost 4 parts (1n2u1w) 13610 | -4/Upper Caves | Destroyed 8 combat bots 14024 | -4/Upper Caves | Encountered a Warlord checkpoint 14048 | -4/Upper Caves | Build established: Scavenger-Gunner 14359 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 14565 | -4/Upper Caves | Build established: Scavenger-Tank 14912 | -4/Upper Caves | Learned location of 1 exit from Research 14912 | -4/Upper Caves | Learned Factory trap positions 14912 | -4/Upper Caves | Learned Factory stockpile data 15182 | -4/Upper Caves | Learned Research terminal intel 15270 | -4/Upper Caves | Lost 3 parts (1n2w) 15335 | -4/Upper Caves | Discovered new exit (range 3) 15371 | -4/Upper Caves | Entered another Upper Caves area 15446 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16188 | -4/Upper Caves | Discovered new exit (range 5) 16393 | -4/Upper Caves | Entered Warlord 16538 | -4/Warlord | System corruption cleaned by Quarantine Array 16836 | -4/Warlord | Opened side exit 16894 | -4/Warlord | Discovered new exit (range 10) 17391 | -4/Warlord | Learned location of Armory (-3) 17391 | -4/Warlord | Learned Research emergency access door positions 17394 | -4/Warlord | Learned 4 Armory zone layouts 17394 | -4/Warlord | Learned 4 Quarantine zone layouts 17396 | -4/Warlord | Learned Factory terminal intel 17693 | -4/Warlord | Warlord's base attacked by MAIN.C 18011 | -4/Warlord | Spotted Striker 18011 | -4/Warlord | Spotted Striker 18011 | -4/Warlord | Spotted Striker 18034 | -4/Warlord | Destroyed Striker 18043 | -4/Warlord | Warlord forces counterattacked 18104 | -4/Warlord | Lost 3 parts (1p1u1w) 18285 | -4/Warlord | Spotted Executioner 18298 | -4/Warlord | Core integrity fell below 50% 18299 | -4/Warlord | Spotted Executioner 18301 | -4/Warlord | Spotted Executioner 18313 | -4/Warlord | Core integrity fell below 20% 18315 | -4/Warlord | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- Lgt. Quantum Reactor destroyed. Dispersion Rifle destroyed. Penetrated by Slug. Slug penetrates Wall. Broken Biometal Leg destroyed. Penetrated by Slug. Slug penetrates S-27 Virus. Slug penetrates G-67 Veteran. Slug penetrates S-27 Virus. S-27 Virus destroyed. Slug penetrates Wall. Penetrated by Slug. Adv. Heat Sink destroyed. Penetrated by Slug. Mic. Fission Core destroyed. Critical hit (Burn: +37). Penetrated by Slug. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ###??????????????????????????????? | | #X#############??????????????????? | | ^ #??????????????????? | | #??????????????????? | | ############ #??????????????????? | | ???????????# ^#??????????????????? | | ???????????# #???????????##?????? | | ???????????# #??????????? #?????? | | ????????##?# #??????????? #?????? | | ????????# ## ##????????##;##????? | | ????????#"" [ #???????## ####?? | | ????????#" %!#??????## ;#?? | | ????????## *###????## < #?? | | ????????#" !# ##??# #?? | | ?????????# ^ *%!" #?## #??? | | ?????????## ! " ###; #???? | | ??????????##" "" #?#; #???? | | ???????????##"=% " # ##; @ #????? | | ???????????# ""% ; ;;; ##????? | | ???????????## ; ;;;;; b l###???? | | ????????????# ; = sE ""#?? | | ????????????####[% = ;;; "#? | | ???????????????# = sss% ; ; g #? | | #??????????????## sg ; [= #? | | #???????????????# =hh ; g% ##? | | #???????????????# ##E=ggm#; ;#? | | #???????????????# *g E% #;; ;? | | #####??????????? # h%!"## h ;# | | ! % ########## ? # * ##!% ;## | | * =] =%%"""""" #[# #=%[ # ;; ? | | %[%%%%=%"" = # ; " | | ! [!%![%[=%%%### # [ * ? | | %%[%[%[!*%!=!%%]= =%= " % #??? | | *[%===[=!%%!+[ *[ =*=""## #??? | | ![%%=% =! #### % "# ?# #??? | | ==" % """%"#??# #???# ##?? | | """ " """""#???# #?### #?? | | " ###########???# #### # #?? | | ######?????????????# #?# #?? | | #?????????????????? ### #?? | | #????????????????? ^### ##?? | | #????????????????? ##?# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 36 Energy Capacity 1090 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 6 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Hardlight Generator | -7/Zion | Archive Focal Shield | -7/Zion | Archive Matter Filter | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Fission Core | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Recalibrator | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Adventurer Backstab Crack Shot First Step to Greatness Help From High Places Hunted I'm Back, Baby! Leap Before You Look Loot Pinata Made in Tau Ceti IV Novice Programmer Please Form A Line Remodeling Respectable Loadout Risk Taker Robot Respite Safety First Serviceable Loadout The More The Merrier The One Tourist Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed MachineDrainedGun Manual? 0 Play Time 03:34:09 Cumulative 7.0 hours Start 2023.03.13 @ 17:04:44 End 2023.03.14 @ 06:21:03 Sessions 6 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0a26b582-a253-48d3-ac3f-2ff0c79ab16a