Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.29 @ 18:07:02 Player: HeartGrenade Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (162) 810 Value Destroyed (5863) 5863 Prototype IDs (285) 5700 Alien Tech Used (11) 2200 Bonus (38979) 38979 TOTAL SCORE: 64252 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 1872 Follower Combat Kills 7 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Cogmind --------- Core Integrity 2/1600 Matter 290/300 Energy 406/450 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Reinforced Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Medium Storage Unit Core Analyzer > --- WEAPON (2) ------- Core Cannon > --- INVENTORY (10) --- Weapon Mount Transdimensional Reconstructor Transdimensional Reconstructor Spacefold Activator Sigix Shearcannon Sigix Broadsword Peak State ------------ > --- POWER ------------ Improved Fusion Compressor Micro Antimatter Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Experimental Cloaking Device Antimissile System Spacefold Activator > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Weapon Mount Transdimensional Reconstructor Transdimensional Reconstructor Integrity Redistributor Integrity Redistributor Core Cannon Sigix Shearcannon [Rating: 240] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Sigix Exoskeleton Flight Unit Improved Diametric Drive Utility Hacking Suite Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Artifact Spacefold Activator Weapon Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Long-range Missile Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . Propulsion 4 | . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Utility 11 | . . 1 . 1 2 . . . . 2 . . . . 1 . . . . 1 . . . . 1 . 1 . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 177 | 4 2 18 . 25 22 . . . 1 9 5 . 1 . 9 2 . 8 2 6 1 1 6 . 4 8 5 12 14 2 10 Power 15 | . . 2 . 1 1 . . . . 2 . . . . 1 . . . . 1 . . 2 . . . . 1 1 . 3 Engine 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 7 | . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . 1 . . . . . . . 1 Reactor 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 2 Propulsion 40 | 2 . 5 . 9 8 . . . . 1 1 . . . 3 1 . 2 . 1 . . . . 1 2 . 3 1 . . Treads 16 | 2 . 5 . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 24 | . . . . . 8 . . . . 1 1 . . . 3 1 . 2 . 1 . . . . 1 2 . 3 1 . . Utility 75 | . . 5 . 5 10 . . . . 5 2 . 1 . 4 . . 5 . 2 1 . 4 . 3 1 5 6 9 2 5 Device 33 | . . 1 . 1 6 . . . . 3 . . . . 1 . . 4 . 1 1 . 1 . 1 . 2 1 6 . 4 Storage 5 | . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 1 . Processor 8 | . . . . 1 1 . . . . 2 . . 1 . . . . . . . . . . . 1 . 1 . . . 1 Hackware 13 | . . . . . 2 . . . . . 1 . . . 2 . . 1 . . . . 1 . 1 . 1 3 . 1 . Protection 14 | . . 3 . 3 1 . . . . . 1 . . . 1 . . . . 1 . . 1 . . 1 . 2 . . . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Weapon 47 | 2 2 6 . 10 3 . . . 1 1 2 . . . 1 1 . 1 2 2 . 1 . . . 5 . 2 3 . 2 Energy Gun 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 10 | . . 1 . 1 . . . . . . . . . . . . . 1 . 1 . 1 . . . 1 . 1 1 . 2 Ballistic Gun 11 | 2 2 5 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 10 | . . . . 1 1 . . . 1 1 1 . . . 1 1 . . 1 1 . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . 1 2 . . . . . 1 . . . . . . . 1 . . . . . . 3 . 1 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . 2 1 . . . . . . . . . . . . 5 . . . . 4 . 1 3 2 1 1 1 . Parts Lost 28 | . . 6 1 5 2 . . . 1 4 1 1 . . 1 . . . . 1 . 1 . . 2 . . . . . 2 Power 4 | . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Propulsion 7 | . . 2 . 1 1 . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . Utility 13 | . . 1 1 2 . . . . . 2 1 1 . . 1 . . . . . . 1 . . 2 . . . . . 1 Weapon 4 | . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . 3 1 3 2 . . . 1 3 1 1 . . 1 . . . . 1 . 1 . . 2 . . . . . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 57 76 92 93 96 100 100 92 90 82 88 90 89 93 91 94 94 95 100 94 94 94 92 94 87 86 86 90 86 57 61 Engine 2 | . . 5 11 8 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . 5 7 7 7 7 6 6 6 6 6 5 5 5 5 5 10 10 10 9 10 9 9 8 8 6 . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 9 14 Treads 11 | . 28 27 33 35 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14 | . . . . . 23 30 30 30 27 20 25 26 26 26 26 29 29 29 29 25 26 26 26 26 28 27 26 25 19 . . Device 10 | . . 6 11 7 12 15 15 15 15 17 13 13 13 13 8 11 11 10 11 15 15 14 10 10 13 14 13 14 16 3 9 Storage 3 | . . 7 11 9 1 . . . . . . . . . . . . . . . . . . . . . 2 4 5 9 9 Processor 7 | . . . . 4 7 7 7 7 7 12 13 13 16 20 13 11 11 11 11 10 10 10 10 10 9 9 9 13 9 . 6 Hackware 9 | . . . . . 11 15 15 15 15 13 16 17 13 13 22 23 23 23 23 21 21 21 24 26 17 19 20 18 12 8 . Protection 5 | . . 8 4 9 7 7 7 7 7 4 5 6 6 6 5 5 5 5 5 4 5 5 5 5 4 1 1 . . . . Energy Gun 1 | . . . . 6 8 7 7 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . 6 11 5 . . . . . . . . . . . . . 1 3 . . . . . . . . . . . 6 Ballistic Gun 4 | . 28 13 11 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 4 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 3 4 3 5 9 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 79 | 3 4 57 57 60 57 17 17 14 14 16 20 20 20 20 20 17 17 30 30 39 26 26 25 25 26 34 36 51 47 33 79 Greatest Support 80 | 20 40 60 60 80 80 24 24 24 24 19 22 22 22 22 30 20 20 30 30 33 31 31 31 31 30 37 37 53 60 60 60 Greatest Overweight (x) 2 | . 1 2 . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 5 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 Average Capacity 10 | 5 5 15 20 20 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 10 9 10 10 Most Carried 20 | 1 5 14 14 20 20 5 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 10 10 10 10 Average Carried 8 | . 2 7 13 19 8 4 4 5 4 4 4 5 5 5 4 4 5 4 5 4 5 4 4 5 4 4 6 8 9 9 9 Final Capacity 20 | 5 5 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 Final Carried 20 | 1 5 12 14 20 5 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 10 9 10 8 Class Distribution -------------------- 23% | Scavenger-Mutant 20% | Hacker-Ninja 14% | Mutant 10% | Hacker-Sprinter 9% | Scavenger-Scout 7% | Hacker-Scout 7% | Alien-Sigix 3% | Wizard-Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Data Miner Scavenger-Scout | -6/Proximity Caves Hacker-Ninja | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Sprinter | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -2/Research Hacker-Ninja | -2/Testing Wizard-Ninja | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Matter Collected 2886 | 240 88 546 30 419 232 . . . 7 91 113 . 32 42 95 39 6 59 . 31 32 . 148 . 20 106 70 8 292 29 111 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7506 | . 252 1111 90 1044 484 . . . 49 108 56 . . 5 316 90 23 . 22 31 . . 173 141 148 238 274 . 500 57 2294 Parts 358 | . 18 70 12 58 33 . . . 7 7 6 . . 2 17 13 2 . 7 2 . . 3 . 13 13 12 . 16 2 45 Haulers Intercepted 7 | . . 3 . 2 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recyclers Shooed 4 | . . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . . 6 . 3 . . 7 . 5 2 . 7 . . . 3 . . . . . . . . Prevented 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 120 | . 12 25 6 18 7 . . . 5 4 4 . . 1 5 4 . . 5 . . . . . 1 5 . . 3 . 15 Melee 6 | . . . . . . . . . 2 1 . . . 1 . . . . . . . . . . 1 . . . 1 . . Guns 47 | . 12 20 2 10 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 33 | . . 5 4 7 . . . . . . . . . . . . . . . . . . . . . . . . 2 . 15 AOE 33 | . . . . . 4 . . . 3 3 4 . . . 5 4 . . 5 . . . . . . 5 . . . . . Classes Destroyed 19 | . 2 7 . 3 . . . . 1 2 . . . . . 1 . . . . . . . . . . . . 1 . 2 Worker 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Builder 9 | . . 2 . . 3 . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . 1 . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 7 | . . 3 . 2 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycler 9 | . . 1 . . 2 . . . . . . . . . 1 . . . . . . . . . . 1 1 . 2 . 1 Minesweeper 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Drone 4 | . . . . . . . . . 2 . . . . 1 . . . . . . . . . . 1 . . . . . . Watcher 9 | . . . . 2 1 . . . . . . . . . 2 . . . . 1 . . . . 3 . . . . . . Swarmer 61 | . 9 12 6 1 4 . . . 3 3 4 . . . 5 4 . . 5 . . . . . . 5 . . . . . Grunt 30 | . 3 7 . 13 3 . . . . . . . . . . . . . . . . . . . . . . . . . 4 Brawler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 9 | . . 5 . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Programmer 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 M Shell/Atk 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 M Shell/Def 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Best Kill Streak 8 | . 3 8 3 4 4 . . . 4 3 5 . . 1 6 4 1 . 5 1 . . . . 2 5 1 . 3 2 3 Combat Bots Only 7 | . 3 7 3 3 4 . . . 4 3 4 . . 1 5 4 . . 5 . . . . . 1 5 . . 2 . 3 Max Kills in Single Turn 6 | . 2 2 2 1 2 . . . 1 2 3 . . 1 6 4 1 . 3 1 . . . . 1 4 1 . 2 1 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . 2 . . . 1 2 3 . . . 5 4 . . 3 . . . . . . 4 . . . . . Melee 1 | . . . . . . . . . 1 1 . . . 1 . . . . . . . . . . 1 . . . 1 . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Damage Taken 9514 | . 217 1311 211 943 351 138 . . 44 494 63 37 . 20 170 80 . . 92 119 . 108 . . 148 45 . 102 903 139 3779 Core 2311 | . 55 265 . 65 64 . . . 15 86 32 20 . . 13 . . . . 38 . 16 . . 23 . . . 280 120 1219 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 3586 | . . . . . . . . . . . . . . . 121 . . 2 . 156 . . . . . 22 . 114 302 13 2856 Core Remaining (%) 76 | 100 78 . 33 88 . . . . 88 . . . . 83 . . . . 98 . . . . 95 . 98 . . 80 . . Volleys Fired 263 | . 24 80 10 66 11 6 1 . 4 3 2 . . . 1 1 . . 2 5 . 1 . . . 2 . 2 3 . 39 Largest 2 | . 2 2 2 2 2 1 1 . 1 1 1 . . . 1 1 . . 1 1 . 1 . . . 1 . 1 1 . 1 Hottest 300 | . 40 88 88 112 111 55 55 . 33 43 43 . . . 43 43 . . 43 120 . 120 . . . 49 . 120 180 . 300 Shots Fired 436 | . 48 144 20 132 20 6 1 . 4 3 2 . . . 1 1 . . 2 5 . 1 . . . 2 . 2 3 . 39 Gun 283 | . 48 121 10 79 18 6 1 . . . . . . . . . . . . . . . . . . . . . . . . Cannon 136 | . . 23 10 53 . . . . . . . . . . . . . . . 5 . 1 . . . . . 2 3 . 39 Launcher 17 | . . . . . 2 . . . 4 3 2 . . . 1 1 . . 2 . . . . . . 2 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 232 | . 48 121 10 53 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 146 | . . 23 10 79 18 6 1 . . . . . . . . . . . . 5 . 1 . . . . . 2 . . 1 Explosive 17 | . . . . . 2 . . . 4 3 2 . . . 1 1 . . 2 . . . . . . 2 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 38 Robot Hit Streak 41 | . 7 15 8 17 13 3 . . 1 4 . . . . . 1 . . 2 . . . . . . . . . 8 . 41 Robot Miss Streak 8 | . 4 4 2 5 1 2 . . 2 . 1 . . . . . . . . . . . . . . . . . 1 . 8 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Secondary Targets 5 | . 2 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 351 | . 28 99 11 90 27 3 . . 4 10 . . . 1 7 2 1 . 1 1 . . 4 2 4 1 8 . 8 2 37 Core Hits 277 | . 16 46 6 37 16 . . . 6 6 5 . . . 8 5 . . 5 1 . . 2 1 3 6 2 . 10 1 95 Critical Kills 4 | . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 12 | . . 1 . 3 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . 4 Meltdown 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 8 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . 4 Melee Attacks 230 | . . . . 2 31 2 2 1 7 26 2 4 1 2 22 2 3 8 1 11 . 4 4 3 17 17 10 17 23 4 4 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 230 | . . . . 2 31 2 2 1 7 26 2 4 1 2 22 2 3 8 1 11 . 4 4 3 17 17 10 17 23 4 4 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 25 | . . . . . 6 . . . . 2 . . . 1 2 1 1 . . . . . . . 1 1 4 . 4 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 24058 | . 279 1444 231 1674 1142 66 . . 389 805 241 . . 82 685 437 107 . 501 57 . . 360 172 252 588 1045 . 1879 582 11040 Guns 2586 | . 279 1068 72 835 266 66 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 13466 | . . 376 159 839 . . . . . . . . . . . . . . . . . . . . . . . . 1052 . 11040 Explosions 2829 | . . . . . 196 . . . 306 478 241 . . . 322 345 . . 501 . . . . . . 440 . . . . . Melee 5177 | . . . . . 680 . . . 83 327 . . . 82 363 92 107 . . 57 . . 360 172 252 148 1045 . 827 582 . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1883 | . 279 1068 72 464 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2077 | . . 376 159 1210 266 66 . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 2829 | . . . . . 196 . . . 306 478 241 . . . 322 345 . . 501 . . . . . . 440 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 17269 | . . . . . 680 . . . 83 327 . . . 82 363 92 107 . . 57 . . 360 172 252 148 1045 . 1879 582 11040 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . 1 . . 1 1 1 1 3 3 3 3 . . . . . . . . . . . 1 1 . . 4 . . Average Corruption 1 | . . . 1 . . 1 1 1 1 2 3 3 3 . . . . . . . . . . . 1 1 . . 4 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 17 | . . . 2 . . . . . 1 3 2 2 . . . . . . . . . . . . 1 1 . . 5 . . Message Errors 3 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Matter Fused 5 | . . . . . . . . . 1 2 2 . . . . . . . . . . . . . . . . . . . . Heat Flow Errors 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Energy Discharges 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Data Loss (minor) 5 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 3 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1527 | . . 3 3 . 134 . . . . 114 . . . 52 159 2 87 . 12 . . . 123 66 56 . 155 . 191 315 55 Projectiles 102 | . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . 41 . 55 Explosions 58 | . . . . . . . . . . 25 . . . . 19 2 . . 12 . . . . . . . . . . . . Melee 1367 | . . . . . 134 . . . . 89 . . . 52 140 . 87 . . . . . 123 66 56 . 155 . 150 315 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 17 | . . . . . . . . . . . 17 . . . . . . . . . . . . . . . . . . . . Shots 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 421 | . 1 12 163 230 19 136 26 . 6 12 . . . 7 4 . . . 12 348 42 93 16 . 421 . . 117 27 . . Average Temperature 51 | . 1 5 94 39 8 90 14 . 6 6 . . . 7 4 . . . 12 80 18 34 8 . 200 . . 58 19 . . Received Heat Transfer 1425 | . 24 291 . 495 99 . . . 12 84 . . . 9 18 9 . . . 21 . 30 . . 9 . . 18 54 9 243 Effects 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . 2 . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 3885 | . . 666 259 2294 555 111 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Peak Influence 1813 | . 430 655 178 407 457 . . . . 775 . . . . 447 . . . . 375 . . . . 260 352 99 142 1813 1611 1326 Initial 1100 | . . 181 178 65 158 . . . . 650 . . . . 73 . . . . 247 . . . . 3 154 86 27 63 1100 1100 Average 386 | . 261 503 148 266 299 . . . . 692 . . . . 292 . . . . 294 . . . . 120 176 37 81 608 1434 1155 Maximum Alert Level 5 | . 2 2 . 2 2 . . . . 3 . . . . 2 . . . . 1 . . . . 1 1 . . 5 5 4 Low Security (%) 30 | 100 40 3 100 19 20 . . . . . . . . . 7 . . . . . . . . . 64 61 100 100 23 . . Level 1 33 | . 30 7 . 79 52 . . . . . . . . . 79 . . . . 100 . . . . 35 38 . . 46 . . Level 2 23 | . 29 88 . . 26 . . . . 44 . . . . 12 . . . . . . . . . . . . . 6 . . Level 3 4 | . . . . . . . . . . 55 . . . . . . . . . . . . . . . . . . . . 8 Level 4 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 91 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 67 . Squads Dispatched 34 | . 2 2 . 3 4 . . . . 2 . . . . 2 . . . . 2 . . . . 1 1 . 1 7 6 1 Investigation 12 | . . 1 . . 4 . . . . 1 . . . . 2 . . . . 2 . . . . 1 1 . . . . . Extermination 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Reinforcement 8 | . 2 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Assault 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 6 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Distress Signals 32 | . 1 3 . 5 . . . . . 2 . . . . 1 . . . . . . . . . 2 1 1 1 1 . 14 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 343 | . 17 35 8 34 16 3 2 . 8 20 4 2 . 7 21 5 6 . 10 11 . 4 . . 14 10 . 6 40 16 44 Peak Tracking Total 20 | . 7 7 4 5 4 3 4 . 4 9 4 2 . 5 8 4 6 . 9 9 . 2 . . 6 6 . 3 20 16 15 Tactical Retreats 47 | . 1 . 1 1 3 1 1 . 1 7 . . . 3 6 . 1 . 3 1 . 1 . . 3 1 . 1 7 1 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Traps Triggered 8 | . . 4 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . 3 . . . . 1 . . 2 . . . 3 . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Machines Disabled 19 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 5 . 5 6 . 2 Max in Single Turn 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . 1 Garrison Access 7 | . . . . 1 1 . . . . 1 . . . . . . . . . 1 . . . . . 1 . 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Machines Accessed 105 | . 7 3 1 6 17 . . 3 . 8 . . . . 10 . 2 1 . 5 . . 4 . 2 12 3 12 5 . 4 Terminals 59 | . 7 2 . 2 10 . . . . 4 . . . . 4 . . . . 1 . . . . 2 10 3 6 4 . 4 Fabricators 11 | . . . . . 4 . . . . . . . . . 4 . . . . 2 . . . . . . . 1 . . . Repair Stations 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . 1 . . . Recycling Units 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . 3 . . . Garrison Access 11 | . . . . 1 2 . . . . 3 . . . . 1 . . . . 1 . . . . . 1 . 1 1 . . Total Hacks 304 | . 11 8 1 16 49 . . 21 . 19 . . . . 33 . 10 1 . 26 . . 17 . 5 30 12 31 9 . 5 Successful 176 | . 3 5 1 12 17 . . 21 . 6 . . . . 19 . 10 1 . 13 . . 17 . . 18 6 18 8 . 1 Failed 126 | . 7 3 . 4 32 . . . . 13 . . . . 14 . . . . 13 . . . . 5 11 6 13 1 . 4 Catastrophic 29 | . 2 . . 1 10 . . . . 4 . . . . 1 . . . . 1 . . . . 1 2 2 4 . . 1 Database Lockouts 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Manual 106 | . 7 3 . 4 20 . . . . 12 . . . . 12 . . 1 . 4 . . . . 2 10 8 16 5 . 2 Terminals 168 | . 11 6 . 4 32 . . . . 10 . . . . 16 . . . . 12 . . . . 5 27 12 20 8 . 5 Fabricators 34 | . . . . . 10 . . . . . . . . . 12 . . . . 9 . . . . . . . 3 . . . Repair Stations 9 | . . . . . . . . . . . . . . . 3 . . . . 2 . . . . . 2 . 2 . . . Recycling Units 4 | . . . . 1 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 18 | . . 2 . 10 2 . . . . . . . . . . . . . . . . . . . . . . 4 . . . Garrison Access 21 | . . . . 1 5 . . . . 6 . . . . 2 . . . . 3 . . . . . 1 . 2 1 . . Terminal Hacks 116 | . 3 3 1 1 12 . . 21 . 2 . . . . 6 . 10 1 . 4 . . 17 . . 14 6 8 6 . 1 Record 18 | . . . . . . . . 2 . . . . . . . . 9 . . . . . 5 . . 2 . . . . . Part Schematic 22 | . . 1 . 1 2 . . 11 . . . . . . 2 . . . . . . . 4 . . 1 . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 10 | . 1 . . . 1 . . . . . . . . . 1 . . . . 1 . . 4 . . 1 1 . . . . Prototype ID Bank 14 | . 1 1 . . 1 . . 3 . . . . . . 1 . . . . 1 . . 4 . . . 2 . . . . Open Door 7 | . . . 1 . . . . . . . . . . . . . 1 1 . . . . . . . . . . 3 . 1 Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Branch Access Points 3 | . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Terminal Index 5 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 . 1 1 . . Fabricator Index 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Alert Level 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Unreport Threat 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . . . Locate Traps 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Patrol Status 4 | . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . . Recall Investigation 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 10 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . 5 . 2 1 . . Fabricator Hacks 15 | . . . . . 2 . . . . . . . . . 7 . . . . 4 . . . . . . . 2 . . . Network Status 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Load Schematic 7 | . . . . . 1 . . . . . . . . . 3 . . . . 2 . . . . . . . 1 . . . Build 6 | . . . . . 1 . . . . . . . . . 3 . . . . 1 . . . . . . . 1 . . . Repair Station Hacks 6 | . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . 2 . . . Scan Component 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . Repair 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 15 | . . 2 . 10 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . Insert Component 10 | . . 2 . 5 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . Analyze 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . 1 1 . . . . 1 . . . . . . . . . 1 . . . . . 1 . 1 1 . . Seal Access 7 | . . . . 1 1 . . . . 1 . . . . . . . . . 1 . . . . . 1 . 1 1 . . Unauthorized Hacks 17 | . . . . . 1 . . . . 3 . . . . 4 . . . . 2 . . . . . 3 . 3 1 . . Terminals 10 | . . . . . . . . . . 2 . . . . 2 . . . . 1 . . . . . 3 . 1 1 . . Track 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Botnet 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operators 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . Fabricators 5 | . . . . . 1 . . . . . . . . . 2 . . . . 1 . . . . . . . 1 . . . Prioritize 4 | . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . Recompile 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacking Detections 80 | . 7 3 . 2 16 . . . . 6 . . . . 10 . . . . 4 . . . . 2 10 3 11 3 . 3 Full Trace Events 10 | . . . . . 4 . . . . 1 . . . . 2 . . . . 1 . . . . 1 1 . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 5 . . . . 2 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 41 | . . 1 . 5 2 . . 11 . . . . 15 . 2 . . . . . . . 4 . . 1 . . . . . Parts Built 8 | . . . . . 2 . . . . . . . . . 3 . . . . 1 . . . . . . . 2 . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Time 478 | . . . . . 106 . . . . . . . . . 282 . . . . 67 . . . . . . . 23 . . . Total Part Build Rating 44 | . . . . . 12 . . . . . . . . . 18 . . . . 4 . . . . . . . 10 . . . Parts Repaired 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . Time 93 | . . . . . . . . . . . . . . . 25 . . . . 14 . . . . . . . 54 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Total Allies 42 | . . . 2 . . . . . 1 . . . 3 . . . . . . . . . . . . . . . . 16 20 Largest Group 13 | . . . 2 . . . . . 1 . . . 3 3 . . . . . . . . . . . . . . . 6 13 Highest-Rated Group 186 | . . . 41 . . . . . 96 . . . 86 86 . . . . . . . . . . . . . . . 85 186 Highest-Rated Ally 96 | . . . 31 . . . . . 96 . . . 31 31 . . . . . . . . . . . . . . . 15 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 87 | . . . 4 . . . . . 7 . . . . 1 . . . . . . . . . . . . . . . 15 60 Total Damage 1683 | . . . 41 . . . . . 249 . . . . 14 . . . . . . . . . . . . . . . 240 1139 Kills 6 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Robot Analysis Total 10 | . 1 . . . 1 . . . . . . . . . 1 . . . . 1 . . 4 . . 1 1 . . . . Derelict Logs Recovered 15 | . . . 2 . . . . . 2 . 1 1 1 1 . 2 1 . 1 . 2 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 15 | . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . Items 15 | . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Turns Passed 8952 | 66 386 1201 577 1082 690 107 98 28 199 574 94 83 262 119 423 85 86 244 78 177 47 131 57 71 203 415 131 331 402 93 412 Spaces Moved 14667 | 45 418 580 329 493 1340 220 274 78 390 786 268 225 774 293 986 217 279 744 219 408 206 292 152 287 335 927 481 903 889 210 619 Core 437 | 11 377 49 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1503 | 34 41 531 329 493 75 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1033 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211 203 619 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 11677 | . . . . . 1265 220 274 78 390 786 268 225 774 293 986 217 279 744 219 408 206 292 152 287 335 927 481 903 668 . . Fastest Speed 7 | 50 50 100 160 160 29 32 32 32 32 32 28 28 28 28 26 27 27 22 22 19 22 22 22 22 22 18 18 12 7 30 30 Average Speed 41 | 133 70 155 160 160 36 32 32 32 32 34 28 28 28 28 28 27 27 25 22 22 22 22 22 22 22 21 18 19 20 30 40 Slowest Speed 160 | 160 160 160 160 160 160 32 32 32 35 37 32 28 28 28 31 27 27 27 22 92 22 22 22 22 23 89 18 89 30 30 90 Overloaded Moves 73 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . 22 45 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 50 | . . . . . 2 . . . . 7 . . . . 5 . . 1 1 4 . . . . 3 6 5 5 11 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Spacefolds 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . Exploration Rate (%) 49 | 5 83 58 82 43 40 47 51 69 49 26 49 44 84 53 29 46 55 86 49 15 46 60 61 59 20 79 18 85 68 6 28 Regions Visited 31 Branch Regions 21 Pre-discovered Areas 8 | . . . 1 . . . . 1 . . . . 2 . . . . . . . 1 . 3 . . . . . . . . Known Exits Taken 26 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 20 | . . . 1 . . 1 2 . 3 . 4 1 1 1 . 1 1 . . . 2 . . 2 . . . . . . . Spaces Dug 224 | . . . . 1 17 2 3 1 4 19 23 4 . 1 25 1 2 4 13 14 . 5 . 1 13 25 1 14 12 2 17 Terrain Destroyed 490 | . . . . 1 25 2 3 1 24 82 40 4 . 1 25 21 2 4 29 14 . 5 . 1 13 40 1 14 16 2 120 Melee 139 | . . . . 1 17 2 2 1 4 19 2 4 . 1 12 1 2 4 1 9 . 4 . 1 13 9 1 12 12 2 3 Projectile 130 | . . . . . . . 1 . . . . . . . . . . . . 5 . 1 . . . . . 2 4 . 117 AOE 221 | . . . . . 8 . . . 20 63 38 . . . 13 20 . . 28 . . . . . . 31 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Total 16683 | 49 470 737 360 667 1481 247 279 79 445 1041 280 238 816 326 1087 239 284 781 242 467 207 351 168 289 434 1106 498 1015 1041 226 733 Wait 1196 | . 21 35 18 40 50 19 3 . 43 218 . 10 41 32 63 16 3 15 19 35 . 53 . . 80 142 3 73 103 14 47 Move 14532 | 44 417 579 328 492 1335 219 273 77 389 772 267 224 773 292 975 216 278 741 216 399 205 291 151 286 328 914 472 894 863 204 618 Hop 41 | . . . . . 2 . . . . 6 . . . . 5 . . 1 1 4 . . . . 3 6 3 3 7 . . Pick Up 86 | 1 4 17 3 20 4 . . . . 2 2 . . . 4 . . 1 . 3 . . 1 . 1 4 2 3 12 . 2 Fast Attach 86 | 4 . 6 . 8 3 . . . . 6 2 . 1 . 5 . . 7 1 1 . . 6 . 3 6 4 7 8 2 6 Attach 60 | . . 9 . 5 10 . . . 1 2 3 . . . 2 1 . 1 . 5 . 1 1 . 1 3 . 4 6 . 5 Detach 42 | . . 2 . 1 5 . . 1 1 2 1 . . . 2 1 . 1 . 3 . 1 . . 1 2 2 7 3 1 5 Swap 39 | . 2 3 . 12 9 . . . . 1 . . . . 2 1 . . 1 . 1 . . . . . 1 1 4 . 1 Drop 107 | . 2 6 1 21 21 1 . . . 3 1 . . . 6 1 . 6 1 1 1 . 5 . . 10 1 4 9 1 5 Fire 263 | . 24 80 10 66 11 6 1 . 4 3 2 . . . 1 1 . . 2 5 . 1 . . . 2 . 2 3 . 39 Melee 230 | . . . . 2 31 2 2 1 7 26 2 4 1 2 22 2 3 8 1 11 . 4 4 3 17 17 10 17 23 4 4 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur x2]) To Fleet Rendezvous History --------- Turn | Location | Event 16 | -11/Junkyard | Discovered new exit (range 15) 67 | -11/Junkyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 6) 204 | -10/Materials | Discovered new exit (range 16) 295 | -10/Materials | Central database locked down 315 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 12) 453 | -10/Materials | Entered another Materials area 453 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 561 | -9/Materials | Destroyed 7 combat bots 561 | -9/Materials | Lost 3 parts (2n1w) 760 | -9/Materials | Core integrity fell below 50% 1217 | -9/Materials | Discovered new exit (range 12) 1315 | -9/Materials | Build established: Scavenger-Mutant 1376 | -9/Materials | Discovered new exit (range 15) 1654 | -9/Materials | Entered Mines 1701 | -9/Mines | Learned location of Zion (-6) 1798 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1817 | -9/Mines | Discovered new exit (range 10) 1885 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1937 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2125 | -9/Mines | Learned 8 Materials zone layouts 2167 | -9/Mines | Discovered new exit (range 3) 2190 | -9/Mines | Build established: Mutant 2231 | -9/Mines | Entered Materials 2231 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2232 | -8/Materials | Identified exit to Factory 2543 | -8/Materials | Build established: Scavenger-Mutant 2634 | -8/Materials | Lost 3 parts (1p2u) 3313 | -8/Materials | Entered Factory 3313 | -7/Factory | Evolved 2 slots: Utility x2 3676 | -7/Factory | Discovered new exit (range 15) 3679 | -7/Factory | Identified exit to Factory 3722 | -7/Factory | Identified exit to Lower Caves 3726 | -7/Factory | Discovered exit to Factory (range 15) 3892 | -7/Factory | Build established: Scavenger-Scout 3977 | -7/Factory | Fabricated Field Propulsion Drive (x2) 4003 | -7/Factory | Entered Lower Caves 4105 | -7/Lower Caves | Discovered new exit (range 8) 4107 | -7/Lower Caves | Identified exit to Lower Caves 4110 | -7/Lower Caves | Entered another Lower Caves area 4197 | -7/Lower Caves | Discovered new exit (range 16) 4208 | -7/Lower Caves | Identified exit to Data Miner 4208 | -7/Lower Caves | Entered Data Miner 4209 | -7/Data Miner | Discovered new exit (range 6) 4215 | -7/Data Miner | Met Data Miner 4221 | -7/Data Miner | Learned location of Section 7 (-2) 4221 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4226 | -7/Data Miner | Received God Mode back door access code from Data Miner 4236 | -7/Data Miner | Identified exit to Proximity Caves 4236 | -7/Data Miner | Entered Proximity Caves 4238 | -6/Proximity Caves | Spotter reported a threat 4239 | -6/Proximity Caves | Spotter reported a threat 4262 | -6/Proximity Caves | Spotted B-75 Beast 4272 | -6/Proximity Caves | Escorted by Enhanced Grunt 4291 | -6/Proximity Caves | Spotter reported a threat 4375 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4390 | -6/Proximity Caves | Learned Factory machine intel 4395 | -6/Proximity Caves | Learned Factory trap positions 4408 | -6/Proximity Caves | Spotter reported a threat 4413 | -6/Proximity Caves | Discovered exit to Factory (range 15) 4435 | -6/Proximity Caves | Entered Factory 4435 | -6/Factory | Evolved 2 slots: Utility x2 4436 | -6/Factory | Loaded intel: 108 trap records 4437 | -6/Factory | Loaded intel: 239 machine locations 4471 | -6/Factory | Identified exit to Lower Caves 4471 | -6/Factory | Identified exit to Extension 4785 | -6/Factory | Search patrols dispatched 4796 | -6/Factory | Build established: Hacker-Ninja 4806 | -6/Factory | Spotted B-75 Beast 4858 | -6/Factory | Lost 3 parts (1p1n1u) 5009 | -6/Factory | Entered Lower Caves 5039 | -6/Lower Caves | Learned location of 1 exit from Factory 5092 | -6/Lower Caves | Encountered a Warlord checkpoint 5100 | -6/Lower Caves | Discovered new exit (range 9) 5103 | -6/Lower Caves | Identified exit to Lower Caves 5103 | -6/Lower Caves | Entered another Lower Caves area 5109 | -6/Lower Caves | Encountered a Warlord checkpoint 5174 | -6/Lower Caves | Learned Factory stockpile data 5184 | -6/Lower Caves | Discovered new exit (range 7) 5186 | -6/Lower Caves | Identified exit to Zion 5186 | -6/Lower Caves | Entered Zion 5199 | -6/Zion | System corruption cleaned by Quarantine Array 5229 | -6/Zion | Discovered new exit (range 18) 5288 | -6/Zion | Build established: Hacker-Sprinter 5343 | -6/Zion | Received a hallucinogenic algorithm 5368 | -6/Zion | Given the Hacking Drone Bay 5395 | -6/Zion | Gained Derelict followers 5411 | -6/Zion | Identified exit to Proximity Caves 5448 | -6/Zion | Entered Proximity Caves 5448 | -5/Proximity Caves | Accompanied by 3 allies 5496 | -5/Proximity Caves | Learned location of 2 exits from Factory 5551 | -5/Proximity Caves | Spotted B-75 Beast 5563 | -5/Proximity Caves | Discovered new exit (range 17) 5567 | -5/Proximity Caves | Identified exit to Factory 5567 | -5/Proximity Caves | Entered Factory 5567 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5568 | -5/Factory | Identified exit to Factory 5568 | -5/Factory | Identified exit to Upper Caves 5647 | -5/Factory | Fabricated Biomechanical Wings? 5709 | -5/Factory | Fabricated Enh. Nova Cannon? 5770 | -5/Factory | Repaired Lyr. Medium Armor Plating? 5841 | -5/Factory | Incoming investigation squad redirected 5867 | -5/Factory | Search patrols dispatched 5889 | -5/Factory | Fabricated Cld. VTOL Module? 5990 | -5/Factory | Entered Upper Caves 5995 | -5/Upper Caves | Learned Factory non-interactive machine intel 5996 | -5/Upper Caves | Learned Factory garrison access intel 6014 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6055 | -5/Upper Caves | Spotted B-75 Beast 6065 | -5/Upper Caves | Discovered new exit (range 16) 6074 | -5/Upper Caves | Identified exit to Upper Caves 6075 | -5/Upper Caves | Entered another Upper Caves area 6076 | -5/Upper Caves | Build established: Hacker-Scout 6116 | -5/Upper Caves | Encountered a Warlord checkpoint 6142 | -5/Upper Caves | Learned Armory terminal intel 6142 | -5/Upper Caves | Learned Extension stockpile data 6142 | -5/Upper Caves | Learned Research stockpile data 6142 | -5/Upper Caves | Learned Extension trap positions 6145 | -5/Upper Caves | Discovered new exit (range 8) 6161 | -5/Upper Caves | Identified exit to Warlord 6161 | -5/Upper Caves | Entered Warlord 6168 | -5/Warlord | Discovered new exit (range 15) 6330 | -5/Warlord | Warlord's base attacked by MAIN.C 6331 | -5/Warlord | Met Warlord 6335 | -5/Warlord | Opened Warlord's prototype stash 6337 | -5/Warlord | Found Prototype Hackware 6337 | -5/Warlord | Identified Ghost Barrier 6345 | -5/Warlord | Found Prototype Device 6345 | -5/Warlord | Identified Exp. Cloaking Device 6350 | -5/Warlord | Found Prototype Device 6350 | -5/Warlord | Identified System Purifier 6399 | -5/Warlord | Opened side exit 6405 | -5/Warlord | Identified exit to Proximity Caves 6405 | -5/Warlord | Entered Proximity Caves 6464 | -4/Proximity Caves | Spotter reported a threat 6480 | -4/Proximity Caves | Discovered exit to Factory (range 9) 6483 | -4/Proximity Caves | Entered Factory 6483 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6484 | -4/Factory | Identified exit to Research 6485 | -4/Factory | Loaded intel: 193 non-interactive machine locations 6486 | -4/Factory | Loaded intel: 4 garrison access locations 6516 | -4/Factory | Repaired Imp. Medium Armor Plating 6542 | -4/Factory | Identified exit to Upper Caves 6542 | -4/Factory | Identified exit to Armory 6589 | -4/Factory | Spotted B-86 Titan 6602 | -4/Factory | Fabricated Cld. VTOL Module? 6608 | -4/Factory | Discovered exit to Research (range 20) 6630 | -4/Factory | Incoming investigation squad redirected 6660 | -4/Factory | Entered Upper Caves 6674 | -4/Upper Caves | Identified exit to Upper Caves 6707 | -4/Upper Caves | Entered another Upper Caves area 6766 | -4/Upper Caves | Build established: Hacker-Ninja 6836 | -4/Upper Caves | Discovered new exit (range 11) 6838 | -4/Upper Caves | Identified exit to Zhirov 6838 | -4/Upper Caves | Entered Zhirov 6838 | -4/Zhirov | Discovered new exit (range 3) 6847 | -4/Zhirov | Learned location of Quarantine (-3) 6847 | -4/Zhirov | Learned location of Command (-1) 6847 | -4/Zhirov | Learned location of Testing (-2) 6852 | -4/Zhirov | Found Alien Artifact 6852 | -4/Zhirov | Identified Integrated Dissipator 6852 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6857 | -4/Zhirov | Found Alien Artifact 6895 | -4/Zhirov | Identified exit to Proximity Caves 6895 | -4/Zhirov | Entered Proximity Caves 6965 | -3/Proximity Caves | Discovered exit to Research (range 8) 6966 | -3/Proximity Caves | Entered Research 6966 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6974 | -3/Research | Found Prototype Processor 6974 | -3/Research | Identified Spectral Analyzer 7049 | -3/Research | Spotted B-86 Titan 7161 | -3/Research | Discovered new exit (range 4) 7169 | -3/Research | Identified exit to Quarantine 7169 | -3/Research | Entered Quarantine 7189 | -3/Quarantine | Found Alien Artifact 7234 | -3/Quarantine | Found Alien Slashing Weapon 7234 | -3/Quarantine | Identified Sigix Broadsword 7253 | -3/Quarantine | Discovered new exit (range 6) 7255 | -3/Quarantine | Identified exit to Research 7266 | -3/Quarantine | Central database locked down 7436 | -3/Quarantine | Found Alien Energy Cannon 7436 | -3/Quarantine | Identified Core Cannon 7570 | -3/Quarantine | Found Alien Artifact 7572 | -3/Quarantine | Identified Subatomic Replicator 7572 | -3/Quarantine | Used Subatomic Replicator to replicate Imp. Diametric Drive 7584 | -3/Quarantine | Entered Research 7584 | -2/Research | Warlord forces began assault on 0b10 7584 | -2/Research | Evolved 2 slots: Power x1, Utility x1 7585 | -2/Research | Identified exit to Testing 7604 | -2/Research | Discovered new exit (range 9) 7657 | -2/Research | Found Prototype Device 7657 | -2/Research | Identified Adv. Particle Accelerator 7668 | -2/Research | Met up with Warlord 7689 | -2/Research | Found Prototype Processor 7689 | -2/Research | Identified Exp. Core Analyzer 7694 | -2/Research | Research machine network offline 7715 | -2/Research | Entered Testing 7719 | -2/Testing | Identified exit to Access 7758 | -2/Testing | Found Prototype Hackware 7758 | -2/Testing | Identified System Mapper 7838 | -2/Testing | Fabricated Weapon Mount (x2) 7871 | -2/Testing | Repaired Imp. Diametric Drive 7984 | -2/Testing | Found Ghost Barrier 8029 | -2/Testing | Spotted Fortress 8045 | -2/Testing | Discovered new exit (range 6) 8046 | -2/Testing | Identified exit to Section 7 8046 | -2/Testing | Entered Section 7 8046 | -2/Section 7 | Identified Core Reset Matrix 8046 | -2/Section 7 | Identified Transdimensional Reconstructor 8046 | -2/Section 7 | Used Core Reset Matrix 8050 | -2/Section 7 | Sensed 19 artifacts in vicinity 8056 | -2/Section 7 | Found Integrated Dissipator 8056 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 8084 | -2/Section 7 | Found Integrity Redistributor 8146 | -2/Section 7 | Found Integrated Dissipator 8146 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 8157 | -2/Section 7 | Found Spacefold Activator 8164 | -2/Section 7 | Found Integrity Redistributor 8168 | -2/Section 7 | Spotted Alpha 7 8170 | -2/Section 7 | Spotted Alpha 7 8220 | -2/Section 7 | Spotted Executioner 8220 | -2/Section 7 | Spotted Executioner 8233 | -2/Section 7 | Spotted Striker 8233 | -2/Section 7 | Spotted Striker 8250 | -2/Section 7 | Build established: Wizard-Ninja 8300 | -2/Section 7 | Found Transdimensional Reconstructor 8302 | -2/Section 7 | Found Transdimensional Reconstructor 8307 | -2/Section 7 | Found Terrabomb 8316 | -2/Section 7 | Used Terrabomb 8325 | -2/Section 7 | Spotted Striker 8325 | -2/Section 7 | Spotted Striker 8330 | -2/Section 7 | Found Sigix Shearcannon 8336 | -2/Section 7 | Spotted Executioner 8336 | -2/Section 7 | Spotted Executioner 8346 | -2/Section 7 | Integrated with Sigix Exoskeleton 8371 | -2/Section 7 | Destroyed Striker 8371 | -2/Section 7 | Destroyed Striker 8448 | -2/Section 7 | Entered Access 8448 | -1/Access | Evolved 2 slots: Power x1, Utility x1 8453 | -1/Access | Emitted hypermatrix ping 8458 | -1/Access | Assembled emerged from beneath the floor 8486 | -1/Access | Assembled emerged from beneath the floor 8531 | -1/Access | Discovered new exit (range 15) 8541 | -1/Access | Entered Command 8546 | -1/Command | Emitted hypermatrix ping 8551 | -1/Command | Assembled emerged from beneath the floor 8574 | -1/Command | Assembled emerged from beneath the floor 8596 | -1/Command | Found Unknown Device 8596 | -1/Command | Identified Antimissile System 8645 | -1/Command | Discovered new exit (range 18) 8647 | -1/Command | Build established: Alien-Sigix 8687 | -1/Command | Spotted M Guard 8687 | -1/Command | Spotted M Guard 8689 | -1/Command | Spotted Combat Programmer 8698 | -1/Command | Spotted Combat Programmer 8700 | -1/Command | Destroyed Combat Programmer 8702 | -1/Command | Destroyed Combat Programmer 8733 | -1/Command | Destroyed M Guard 8735 | -1/Command | Destroyed M Guard 8735 | -1/Command | All MAIN.C guards destroyed 8780 | -1/Command | Spotted B-99 Colossus 8782 | -1/Command | Assembled emerged from beneath the floor 8791 | -1/Command | First assault squad dispatched 8843 | -1/Command | Met MAIN.C 8856 | -1/Command | 0b10 Conduit disabled 8856 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 8856 | -1/Command | Destroyed MAIN.C Shell 8856 | -1/Command | Spotted M Shell/Def 8856 | -1/Command | Spotted M Shell/Atk 8856 | -1/Command | Spotted M Shell/Def 8856 | -1/Command | Spotted M Shell/Atk 8856 | -1/Command | Spotted M Shell/Atk 8856 | -1/Command | Spotted M Shell/Def 8856 | -1/Command | Spotted M Shell/Atk 8856 | -1/Command | Spotted M Shell/Def 8856 | -1/Command | Destroyed M Shell/Def 8857 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 8858 | -1/Command | MAIN.C activated Command garrisons 8873 | -1/Command | Destroyed M Shell/Def 8881 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 8885 | -1/Command | Core integrity fell below 50% 8886 | -1/Command | Used Integrity Redistributor, redistributed integrity to core (+229) 8887 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 8887 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-477) 8890 | -1/Command | Core integrity fell below 20% 8893 | -1/Command | Discovered new exit (range 49) 8893 | -1/Command | Discovered new exit (range 83) 8893 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 8895 | -1/Command | Destroyed M Shell/Atk 8953 | *** | Heading to fleet! Last Messages --------------- 08893_ B-74 Champion unfolds itself. 08893_ M-36 Artificer unfolds itself. 08893_ EXIT=FOUND 08893_ Acquired data core, extracted map data and part IDs. 08894_ Lgt. Quantum Reactor blasted off. 08894_ Acquired 26 matter. 08895_ Quantum Shear penetrates M Shell/Atk. 08895_ M Shell/Atk destroyed. 08895_ Quantum Shear penetrates Reinforced Barrier. 08895_ Knocked back. 08897_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 08900_ G-73 Enforcer destroyed. 08900_ Knocked back. 08903_ M Shell/Atk destroyed. 08903_ Knocked back. 08931_ Quantum Shear penetrates Wall. 08931_ Quantum Shear penetrates Reinforced Barrier. 08949_ Beam penetrates Reinforced Barrier. 08949_ Beam penetrates Earth. [Achievement: By A Hair] Map ----- +----------------------------------------------------+ | # #?# #???# #?# #?####### | | # #?# #???# #?# ######### | | + ### ##### #############"""" | | # ## + !* #############"" | | # ## ##### !* #############"""" | | "" + ## #???# ** #############"""" | | """" # ## #??## + ##########" | | """" # [ ## #?### ## ##########"" | | "" # ## #########+##### ##########"" | | #= = ## ######### #####+########## " | | # ##R ######### # ###### " | | # ## ######### #! *###### " | | ##+#########+#####R ######### # ######"""" | | =% # ######"" | | k^^ k ###### | | #############^^################ = ###### | | ???????###### ## ######################## | | ???????# # ## | | ???????# # ## | | ######## + g## Y | | # # ## ############+## ###### " | | # # ### k########## # ###### " | | "" ###### ### ########## # ###### | | """" + ### ########## # ########## | | """" # R ### ### # ########## | | "" ## ;;; ;;;; ; ; X ; ; # ########## | | ## ###+######+### ### # ########## | | ## # #### ### # ########## | | ######### # #### #######+# ########## | | ????????# # #### ####### ########## | | ????????# # #### ####### ########### | | ????????# # #### ####### ########### | | ????????# # s! #### ####### ########### | | ????????# # #### ####### ########### | | #########/######/######## ###### ########### | | ! + k ###### ########### | | # ######+##+########### | | # ########Rh ##### ######### | | # #########=!###### ######### | | # + #%]###### ""######### | | # # #!!###### ""######### | | # # # #! ""######### | | ##########+#### # " +% T######### | | ?????# #??# #] # =#! ""######### | | ?????# #??# # # # ""########? | | ###### #??# #####+### # ""#######?? | | * ## #?## ## # # ######??? | | ## ### # # # ####????? | | # # % ## ##+#####?????? | | + # #### #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 182 Energy Generation 87 Energy Capacity 540 Matter Stores 300 Matter Capacity 700 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 4 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 20 Point Defense Rating 240 Evasion (%) 69 Targeting Accuracy 20 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 46 Defensive Hacking 34 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Field Propulsion Drive | x2 | -7/Factory | Preloaded Biomechanical Wings | x1 | -5/Factory Enh. Nova Cannon | x1 | -5/Factory | Preloaded Cld. VTOL Module | x1 | -5/Factory Cld. VTOL Module | x1 | -4/Factory Weapon Mount | x2 | -2/Testing | Authchip Alien Tech Used ----------------- Integrated Dissipator Sigix Broadsword Core Cannon Subatomic Replicator Core Reset Matrix Terrabomb Spacefold Activator Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Integrity Redistributor Achievements -------------- By A Hair Challenges ------------ None Game ------ Seed CarbideTerrabombPick Manual? 0 Play Time 03:43:39 Cumulative 345.1 hours Start 2023.11.22 @ 16:53:36 End 2023.12.29 @ 18:07:02 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 140 Adventurer 0 Explorer 0 Win Type 2 Total 16 Types 5/2/5/1/1/0/1/1/0 Lore% 87 Gallery% 84 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5dbedc45-72a9-480b-9de4-8d14a8867f82