Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.15 @ 05:08:47 // Winter2022/Polymind Player: time Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (13) 65 Value Destroyed (526) 526 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (3080) 3080 TOTAL SCORE: 6491 Bonus ------- Polymind Skill 3080 Cogmind --------- Core Integrity 0/850 Matter 0/0 Energy 85/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Targeting Computer Targeting Computer Phase Shifter > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- (None) [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Slots Evolved . | . . . . . . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Parts Attached . | . . . . . . . . Power . | . . . . . . . . Engine . | . . . . . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion . | . . . . . . . . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility . | . . . . . . . . Device . | . . . . . . . . Storage . | . . . . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon . | . . . . . . . . Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 19 | . . . . . 12 6 1 Power 3 | . . . . . 2 1 . Propulsion 6 | . . . . . 4 2 . Utility 4 | . . . . . 2 2 . Weapon 6 | . . . . . 4 1 1 Highest Loss Streak 5 | . . . . . 5 5 1 To Critical Strikes . | . . . . . . . . Average Backups . | . . . . . . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Unused Backups . | . . . . . . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 84 | . 66 100 100 100 90 74 44 Engine 8 | . 16 25 25 25 7 . . Core 8 | . . . . . 10 9 5 Leg 10 | . . . . . 15 9 11 Hover 4 | . . . . . 3 10 . Flight 17 | . 33 50 50 50 18 . . Device 7 | . . . . . 10 8 . Processor 5 | . . . . . 1 15 11 Energy Gun 5 | . . . . . 10 . . Ballistic Gun 14 | . 16 25 25 25 10 14 16 Special Weapon 2 | . . . . . 1 5 . Peak Build Rating 32 | . 4 4 4 4 31 32 27 Average Rating 13 | . 2 4 4 4 9 24 14 On Entrance 8 | . . 4 4 4 4 22 27 Naked Turns 45 | . 18 . . . 2 . 25 Heaviest Build 19 | . 4 4 4 4 17 19 18 Greatest Support 40 | 3 8 8 8 8 20 40 40 Greatest Overweight (x) 1 | . . . . . 1 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | . . . . . 5 5 1 Average Capacity 1 | . . . . . 1 3 . Most Carried . | . . . . . . . . Average Carried . | . . . . . . . . Final Capacity 5 | . . . . . 5 1 . Final Carried . | . . . . . . . . Class Distribution -------------------- 36% | Swarmer 23% | Programmer 21% | Grunt 14% | Hunter 3% | Cogmind Dominant Class ---------------- Swarmer | -10/Materials Swarmer | -10/Mines Swarmer | -9/Materials Swarmer | -8/Materials Swarmer | -7/Factory Programmer | -6/Factory Hunter | -6/Waste Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Was Matter Collected 113 | . . . . . 25 88 . Remotely . | . . . . . . . . Salvage Created 550 | . 15 . . . 296 239 . Parts 30 | . 4 . . . 16 10 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Combat Hostiles Destroyed 11 | . 2 . . . 5 4 . Guns 11 | . 2 . . . 5 4 . Classes Destroyed 7 | . 1 . . . 5 1 . Recycler 1 | . . . . . 1 . . Watcher 1 | . . . . . 1 . . Swarmer 4 | . 2 . . . 2 . . Grunt 1 | . . . . . 1 . . Sentry 2 | . . . . . 1 1 . Hunter 1 | . . . . . . 1 . Programmer 3 | . . . . . 1 2 . Best Kill Streak 2 | . 2 . . . 2 2 . Combat Bots Only 2 | . 2 . . . 2 2 . Max Kills in Single Turn 1 | . 1 . . . 1 1 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Hostile Shots Fired 296 | . 8 . 9 . 134 142 3 Missed 101 | . 3 . 7 . 44 47 . Hits 195 | . 5 . 2 . 90 95 3 Melee 3 | . . . . . . . 3 Projectile 192 | . 5 . 2 . 90 95 . Critical Strikes 4 | . . . . . 1 2 1 Damage Taken 2328 | . 29 . 16 20 902 1259 102 Core 1091 | . 25 . 8 . 175 805 78 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 587 | . 10 . 5 6 175 350 41 Core Remaining (%) 92 | 100 . 90 98 100 75 . . Volleys Fired 71 | . 10 . 2 . 48 11 . Largest 3 | . 1 . 1 . 2 3 . Hottest 100 | . 20 . 20 . 100 79 . Shots Fired 99 | . 10 . 2 . 54 33 . Gun 99 | . 10 . 2 . 54 33 . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 68 | . 10 . 2 . 23 33 . Thermal 18 | . . . . . 18 . . Explosive . | . . . . . . . . Electromagnetic 13 | . . . . . 13 . . Robot Hit Streak 29 | . 3 . . . 9 29 . Robot Miss Streak 3 | . 1 . 2 . 3 . . Penetration Max 1 | . . . . . . 1 . Secondary Targets . | . . . . . . . . Shots Hit Robots 75 | . 7 . . . 40 28 . Core Hits 44 | . 2 . 1 . 22 19 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 3 | . . . . . 2 1 . Burn 2 | . . . . . 2 . . Destroy 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1492 | . 62 . 7 . 645 778 . Guns 1248 | . 62 . 7 . 565 614 . Cannons . | . . . . . . . . Explosions 64 | . . . . . 64 . . Melee . | . . . . . . . . Ramming 180 | . . . . . 16 164 . Kinetic 839 | . 62 . 7 . 156 614 . Thermal 288 | . . . . . 288 . . Explosive . | . . . . . . . . Electromagnetic 185 | . . . . . 185 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . 3 4 4 Average Corruption 2 | . . . . . 2 2 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 11 | . . . . . 3 6 2 Message Errors 4 | . . . . . 2 2 . Matter Fused 1 | . . . . . . 1 . Heat Flow Errors 3 | . . . . . 1 2 . Energy Discharges 3 | . . . . . . 1 2 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 71 | . . . . . 7 64 . Shots . | . . . . . . . . Rammed 52 | . . . . . 3 49 . Targets Rammed 55 | . . . . . 3 52 . Kicked 3 | . . . . . . 3 . Crushed . | . . . . . . . . Highest Temperature 258 | . 30 . 10 . 258 235 . Average Temperature 53 | . 16 . 9 . 73 44 . Received Heat Transfer 246 | . . . 6 . 177 63 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . 1 . . Heat Transferred 716 | . . . . . 716 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 115 | . 30 6 12 . 115 61 11 Initial 11 | . . 6 . . . . 11 Average 21 | . 13 2 5 . 36 8 4 Influence Increases 548 | . 40 . 22 . 353 133 . Destroy 0b10 Robot/C 220 | . 40 . . . 100 80 . Destroy 0b10 Robot/NC 10 | . . . . . 10 . . Destroy Leader 52 | . . . . . 32 20 . Successful Hack 29 | . . . 7 . 22 . . Disable Machine 18 | . . . . . 18 . . Destroy Structure 9 | . . . . . 6 3 . Partial Spotted 30 | . . . 15 . 15 . . Lose Combat Pursuer 180 | . . . . . 150 30 . Influence Decreases 548 | . 20 20 20 2 353 92 41 Entered New Map 46 | . . 14 . 2 . . 30 Time Decay 409 | . 20 6 20 . 282 71 10 Lost Part 93 | . . . . . 71 21 1 Squads Dispatched 11 | . . . 2 . 6 3 . Investigation 2 | . . . . . 2 . . Extermination 3 | . . . . . 2 1 . Reinforcement 5 | . . . 2 . 1 2 . Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Distress Signals 4 | . . . . 1 1 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 69 | . 6 . 11 2 26 17 7 Peak Tracking Total 8 | . 3 . 8 4 6 6 6 Tactical Retreats 5 | . . . . . 3 2 . Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Traps Triggered 4 | . . . . 1 . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Was Machines Disabled 2 | . . . . . 2 . . Max in Single Turn 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Machines Accessed 20 | . 1 . 5 2 8 4 . Terminals 20 | . 1 . 5 2 8 4 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 40 | . 3 . 9 5 16 7 . Successful 9 | . . . 1 1 5 2 . Failed 31 | . 3 . 8 4 11 5 . Catastrophic 8 | . . . 3 . 2 3 . Database Lockouts . | . . . . . . . . Manual 20 | . . . 9 3 5 3 . Terminals 40 | . 3 . 9 5 16 7 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . . . 1 1 5 2 . Record 1 | . . . . . . 1 . Open DSF 4 | . . . . . 4 . . Level Access Points 1 | . . . 1 . . . . Emergency Access Points 2 | . . . . 1 . 1 . Recall Assault 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 1 . 4 2 6 4 . Full Trace Events 2 | . . . . . 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked 4 | . 1 . . . 2 1 . Non-combat . | . . . . . . . . Combat 4 | . 1 . . . 2 1 . Robot Hacks Applied 7 | . 1 . . . 4 2 . find_shortcuts 4 | . 1 . . . 2 1 . find_garrison 3 | . . . . . 2 1 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 32 | . . . . . 32 . . Highest-Rated Ally 32 | . . . . . 32 . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage 48 | . . . . . 48 . . Kills 1 | . . . . . 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Active Infowar (turns) . | . . . . . . . . Robot Analysis Total 4 | . 1 . . . 2 1 . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Was Turns Passed 1443 | 10 50 45 70 75 726 413 54 Spaces Moved 2022 | 19 64 121 179 202 974 389 74 Core 121 | 19 24 . . . 1 27 50 Treads . | . . . . . . . . Legs 354 | . . . . . 222 108 24 Wheels . | . . . . . . . . Hover 406 | . . . . . 152 254 . Flight 1141 | . 40 121 179 202 599 . . Fastest Speed 37 | 50 37 37 37 37 37 50 50 Average Speed 56 | 50 41 37 37 37 59 73 72 Slowest Speed 120 | 50 50 37 37 37 120 120 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 10 | . 1 . 2 2 5 . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 2 23 39 27 26 38 20 58 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 4 | . . . . . 4 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 4 | . . . . . 4 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Total 2209 | 18 77 120 178 199 1061 482 74 Wait 53 | . 5 . . . 38 10 . Move 1997 | 18 61 120 174 197 964 389 74 Hop 9 | . 1 . 2 2 4 . . Pick Up . | . . . . . . . . Fast Attach . | . . . . . . . . Attach . | . . . . . . . . Detach . | . . . . . . . . Swap . | . . . . . . . . Drop . | . . . . . . . . Fire 71 | . 10 . 2 . 48 11 . Melee . | . . . . . . . . Ram 52 | . . . . . 3 49 . Kick 3 | . . . . . . 3 . Crush . | . . . . . . . . Escape Stasis 11 | . . . . . . 11 . Rewire 6 | . . . . . . 6 . Trap . | . . . . . . . . Miscellaneous 7 | . . . . . 4 3 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 12) 11 | -11/Scrapyard | Entered Materials 58 | -10/Materials | Discovered new exit (range 8) 61 | -10/Materials | Entered Mines 63 | -10/Mines | Met a Derelict bent on vengeance 89 | -10/Mines | Learned Materials emergency access door positions 102 | -10/Mines | Discovered new exit (range 12) 106 | -10/Mines | Entered Materials 132 | -9/Materials | Identified exit to Materials 176 | -9/Materials | Entered another Materials area 250 | -8/Materials | Discovered new exit (range 3) 251 | -8/Materials | Entered Factory 267 | -7/Factory | Identified exit to DSF 922 | -7/Factory | Lost 5 parts (1p1n2u1w) 931 | -7/Factory | Garrison activated, responded to threat 973 | -7/Factory | Discovered new exit (range 8) 977 | -7/Factory | Entered another Factory area 1185 | -6/Factory | Core integrity fell below 50% 1206 | -6/Factory | Lost 5 parts (1p2n1u1w) 1206 | -6/Factory | Core integrity fell below 20% 1390 | -6/Factory | Sucked down chute 1390 | -6/Factory | Entered Waste 1410 | -6/Waste | Spotted C-40 Crusher 1419 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1419 | -6/Waste | Spotted C-40 Crusher 1435 | -6/Waste | Spotted C-40 Crusher 1438 | -6/Waste | Spotted C-40 Crusher 1440 | -6/Waste | Spotted C-40 Crusher 1440 | -6/Waste | Spotted C-40 Crusher 1444 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 01350_ Y-54 Guardian destroyed. 01353_ System corrupted: Matter fused (-9). 01360_ U-05 Engineer builds a Door. 01362_ R-10 Processor collects Target Analyzer. 01364_ Triggered Heavy Explosive Trap. 01364_ An explosion rips through the floor. 01367_ U-05 Engineer builds a Door. 01370_ R-10 Processor collects Gravmag System. 01390_ Triggered Chute Trap. 01390_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 01396_ System corrupted: Energy discharge (-25). 01414_ Hvy. Siege Treads crushed. 01419_ System corrupted: Energy discharge (-42). 01419_ Gauss Rifle crushed. 01419_ Targeting Computer crushed. 01419_ Gauss Rifle crushed. 01419_ Released control of H-66 Slayer. 01421_ H-66 Slayer reactivates. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????######????????###???????????????????????? | | #??????# #??????# ???????????????????????? | | #??????# #??????# ???????????????????????? | | #??????# !#??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# ###????????????????????? | | #??????# #??????# ?????????????????????? | | #??????# #??????# ?????????????????????? | | #??????# #??????# ??????????????????????? | | #??????# #??????# ??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# CC ######## #??????????? | | #??????# #??????# CC@ #????????? | | #??????# #??????# CC #????????? | | #??????# #??????# CC #????????? | | #??????# #??????# ?????????? | | #??????# #??????#CC ######## ##?????????? | | #??????# #??????#CC #????????? #??????????? | | #??????# #??????# #???????????#??????????? | | #??????# #??????# #??????????????????????? | | ######## ######## #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | ######## ######## #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????? #??????????????????????? | | ###??????######???????#####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 23 Energy Capacity 110 Matter Stores 200 Matter Capacity 200 Sight Range 16 Terrain Scan Density 10 Resistance: KI 45 Resistance: TH 20 Resistance: EX 45 Resistance: EM 95 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 10 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Was Hosts 4 | . 1 . . . 2 1 . Combat Hostiles 4 | . 1 . . . 2 1 . Allies . | . . . . . . . . Unique Host Classes 4 | . 1 . . . 2 1 . Average Host Suspicion 87 | . 100 23 70 75 96 87 4 Unsuspicious Activity 120 | . . . . . 120 . . Returns to Shadow . | . . . . . . . . Fuzzy Dispatches 3 | . . . . . 2 1 . Protomatter Created 129 | . 3 . . . 49 29 48 Used 127 | . 6 . . . 70 51 . Decayed . | . . . . . . . . Highest Spend 51 | . 6 . . . 40 51 . Top 5 Hosts by Kills: S-10 Pest (-10/Materials: 4) H-66 Slayer (-6/Factory: 4) G-47 Trooper (-7/Factory: 3) Game ------ Seed HeavyPrecisionRifle Manual? 0 Play Time 00:20:03 Cumulative 13.5 hours Start 2025.10.15 @ 04:49:28 End 2025.10.15 @ 05:08:47 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2022/Polymind Game No. 24 Rogue 8 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3092cd8d-fc2c-4512-82bb-eafba05cdb4e