Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.22 @ 19:40:02 Player: Julie Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (807) 807 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 2989 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 206/550 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Small Storage Unit Light Armor Plating > --- WEAPON (2) ------- Improved Medium Laser > --- INVENTORY (8) ---- Advanced Weight Redist. System Advanced Visual Processing Unit Improved Sensor Array Improved Terrain Scan Processor Shield Generator Faulty Improved Medium Laser Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- VTOL Module Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Shotgun > --- INVENTORY -------- Flight Unit Trap Scanner Improved Sensor Array Improved Terrain Scan Processor Melee Analysis Suite Shield Generator Spread Laser Shock Bomb Launcher [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Trap Scanner Storage Small Storage Unit Processor Melee Analysis Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 3 | . . . 2 . 1 Utility 1 | . . . . . 1 Weapon . | . . . . . . Parts Attached 38 | 8 5 . 11 2 12 Power 6 | 3 1 . 1 . 1 Engine 5 | 3 1 . 1 . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 12 | 2 3 . 5 . 2 Treads . | . . . . . . Leg 3 | 2 1 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 9 | . 2 . 5 . 2 Utility 7 | 1 . . 2 . 4 Device 3 | . . . 1 . 2 Storage 1 | 1 . . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 13 | 2 1 . 3 2 5 Energy Gun 6 | . 1 . 1 . 4 Energy Cannon 1 | . . . 1 . . Ballistic Gun 3 | 2 . . . 1 . Ballistic Cannon . | . . . . . . Launcher 3 | . . . 1 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 14 | . 1 . 1 . 12 Power 2 | . 1 . . . 1 Propulsion 5 | . . . . . 5 Utility 2 | . . . . . 2 Weapon 5 | . . . 1 . 4 Highest Loss Streak 4 | . 1 . 1 . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 84 | . 79 71 89 100 83 Engine 6 | . 8 . 9 11 3 Core 1 | . . . . . 3 Leg 5 | . 22 . . . . Flight 30 | . 5 28 42 44 37 Device 3 | . . . 3 11 4 Storage 10 | . 14 14 11 11 9 Protection 4 | . . . . . 10 Energy Gun 5 | . 2 14 11 . 5 Energy Cannon 4 | . . . 3 11 7 Ballistic Gun 8 | . 25 14 4 1 3 Naked Turns . | . . . . . . Heaviest Build 25 | 12 10 8 18 19 25 Greatest Support 33 | 20 20 8 20 20 33 Greatest Overweight (x) 4 | 3 . . 2 . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 2 8 7 8 8 8 Average Carried 6 | 1 4 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 2 7 7 8 7 7 Class Distribution -------------------- 48% | Sprinter 41% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 724 | 203 141 . 105 124 151 Remotely . | . . . . . . Salvage Created 958 | . 141 . 88 192 537 Parts 35 | . 9 . 3 3 20 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 20 | . 5 . 2 5 8 Guns 8 | . 5 . 1 . 2 Cannons 8 | . . . 1 1 6 AOE 4 | . . . . 4 . Classes Destroyed 8 | . 2 . 1 1 4 Worker 2 | . . . . . 2 Recycler 1 | . . . . . 1 Watcher 1 | . . . . . 1 Swarmer 3 | . 3 . . . . Grunt 11 | . 2 . 1 4 4 Brawler 2 | . . . . 1 1 Sentry 3 | . . . 1 . 2 Hunter 1 | . . . . . 1 Best Kill Streak 5 | . 4 . 1 5 5 Combat Bots Only 5 | . 4 . 1 5 2 Max Kills in Single Turn 2 | . 1 . 1 2 1 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 168 | . 50 4 15 5 94 Missed 49 | . 9 2 5 3 30 Damage Taken 1875 | . 374 46 137 80 1238 Core 530 | . 44 29 83 30 344 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 . 70 . 71 . Volleys Fired 87 | . 23 2 13 6 43 Largest 2 | . 2 2 2 2 2 Hottest 133 | . 40 70 118 98 133 Shots Fired 151 | . 46 4 21 11 69 Gun 93 | . 46 4 11 . 32 Cannon 47 | . . . 8 6 33 Launcher 11 | . . . 2 5 4 Special . | . . . . . . Kinetic 62 | . 46 2 . . 14 Thermal 78 | . . 2 19 6 51 Explosive 7 | . . . 2 5 . Electromagnetic 4 | . . . . . 4 Robot Hit Streak 9 | . 4 3 4 3 9 Robot Miss Streak 6 | . 6 1 3 1 4 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 96 | . 26 3 12 5 50 Core Hits 60 | . 11 1 5 7 36 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 . . . 1 Burn 1 | . . . . . 1 Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1782 | . 219 30 208 274 1051 Guns 659 | . 219 30 89 . 321 Cannons 619 | . . . 103 21 495 Explosions 504 | . . . 16 253 235 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 351 | . 219 18 . . 114 Thermal 927 | . . 12 192 21 702 Explosive 364 | . . . 16 253 95 Electromagnetic 140 | . . . . . 140 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 16 | . . . . . 16 Projectiles 2 | . . . . . 2 Explosions 14 | . . . . . 14 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 218 | . . . . 38 180 Shots 3 | . . . . 1 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 500 | . 40 25 308 221 500 Average Temperature 162 | . 23 12 109 131 190 Received Heat Transfer 474 | . 78 . 48 6 342 Effects 15 | . . . 3 1 11 Shutdowns 2 | . . . . . 2 Energy Bleed 2 | . . . . . 2 Interference 5 | . . . 3 1 1 Damage (minor) 1 | . . . . . 1 Damage (major) 4 | . . . . . 4 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . 1 . 3 Heat Transferred 1818 | . . 37 444 37 1300 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 456 | . 110 42 127 241 456 Initial 93 | . . 42 16 55 93 Average 150 | . 59 42 45 204 283 Maximum Alert Level 2 | . . . . 1 2 Low Security (%) 69 | 100 100 100 100 32 35 Level 1 17 | . . . . 67 32 Level 2 12 | . . . . . 32 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . . 1 . 6 Investigation 2 | . . . 1 . 1 Extermination . | . . . . . . Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 5 17 9 4 15 Peak Tracking Total 21 | . 3 21 6 3 4 Tactical Retreats 6 | . . 1 1 . 4 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 2 | . . . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 3 | . . . . . 3 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 4 | . . . 2 . 2 Terminals 2 | . . . 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 8 | . . . 2 . 6 Successful 7 | . . . 2 . 5 Failed 1 | . . . . . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . . . 1 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers 4 | . . . . . 4 Garrison Access . | . . . . . . Terminal Hacks 3 | . . . 1 . 2 Locate Traps 1 | . . . . . 1 Recall Investigation 1 | . . . 1 . . Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer 3 | . . . . . 3 Insert Component 2 | . . . . . 2 Analyze 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . . . 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged 1 | . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 852 | 58 184 32 183 55 340 Spaces Moved 989 | 43 102 57 322 120 345 Core 25 | 19 . . 4 . 2 Treads . | . . . . . . Legs 86 | 24 62 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 878 | . 40 57 318 120 343 Fastest Speed 23 | 50 37 37 26 26 23 Average Speed 42 | 104 87 37 27 26 40 Slowest Speed 355 | 200 120 37 150 26 355 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 5 | . . . 3 1 1 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 3 18 15 25 20 30 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 89 | . . . 15 42 32 Melee . | . . . . . . Projectile 2 | . . . . 2 . AOE 87 | . . . 15 40 32 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1270 | 52 160 63 393 130 472 Wait 119 | 1 19 5 31 3 60 Move 974 | 42 101 56 315 117 343 Hop 5 | . . . 3 1 1 Pick Up 22 | 1 7 . 8 . 6 Fast Attach 18 | 6 1 . 5 . 6 Attach 12 | . 3 . 6 . 3 Detach 9 | . 2 . 5 . 2 Swap 9 | 2 1 . 1 2 3 Drop 15 | . 3 . 6 1 5 Fire 87 | . 23 2 13 6 43 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 5) 243 | -10/Materials | Entered Mines 244 | -10/Mines | Assembled infested the area 249 | -10/Mines | Assisted by a Guerilla fighting off Assembled 259 | -10/Mines | Discovered new exit (range 9) 264 | -10/Mines | Learned location of Storage (-7) 275 | -10/Mines | Entered Materials 275 | -9/Materials | Evolved 2 slots: Propulsion x2 450 | -9/Materials | Discovered new exit (range 16) 458 | -9/Materials | Entered Mines 469 | -9/Mines | Discovered new exit (range 10) 480 | -9/Mines | Met a Derelict bent on vengeance 487 | -9/Mines | Learned Materials emergency access door positions 513 | -9/Mines | Entered Materials 513 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 592 | -8/Materials | Build established: Sprinter 633 | -8/Materials | Garrison activated, responded to threat 702 | -8/Materials | Lost 4 parts (1p1n1u1w) 792 | -8/Materials | Core integrity fell below 50% 818 | -8/Materials | Lost 3 parts (2n1w) 853 | -8/Materials | Self-destructed Last Messages --------------- >>Insert(Broken Cesium-ion Thruster) Scanning Broken Cesium-ion Thruster... Ready to analyze. >>Scanalyze Scanning: Broken Cesium-ion Thruster... Schematic downloaded. 00798_ Dropped Broken Cesium-ion Thruster. 00808_ Acquired Adv. Visual Processing Unit. 00823_ Dropped Trap Scanner. 00823_ Dropped Melee Analysis Suite. 00826_ Acquired Prototype Energy Gun. 00826_ Identified Imp. Medium Laser. 00826_ Faulty integration triggers energy drain (-82). 00838_ Flight Unit destroyed. 00838_ Acquired Imp. Medium Laser. 00845_ R-06 Scavenger destroyed. 00848_ Hrd. Light Armor Plating destroyed. 00851_ Cesium-ion Thruster destroyed. 00851_ Beam Rifle destroyed. Map ----- +----------------------------------------------------+ | ???????????????####+###### #?????????# ^ # | | ??????????????????# =%+ #?????????#^^ # | | ??????????????????# # #???????? # | | ??????????????????# # #??????? # | | ??????????????????# "T" # #??????! ####### | | ??????????????????#=""" # #?????#! #?????? | | ??????????????????# # #?????#! #?????? | | ??????????????????###+#### #?????##! #?????? | | ????????????????????# #??# #??????#### #?????? | | ?????????????######## #### #?????????# #?????? | | ?????? +??????# #?????? | | ?????????????######## #### #?????????# #?????? | | ???????????##########+#### #?????????+ #?????? | | ???????????# # #?????????? ??????? | | ???????????# """ """ # #???????????????????? | | ???????????# ! """ """ + #####???????????????? | | ???????????#]] """ """ # ????????????????? | | ???????????#]] # #???????????????????? | | ???????????# ! + g #???????????H???????? | | ???????????###%############/#####????????????????? | | ?????????????###???????# x #????????????????? | | ???????????????????????# x=="" #????????????????? | | ???????????????????????#= !%!"""#????????????????? | | ???????????????????????#% !=!=S"#????????????????? | | ??????????????????????## #????????????????? | | ??????????????????????# @ #????????????????? | | ??????????????????????## ][ = #????????????????? | | ???????????????????????# ! [ #????????????????? | | ???????????????????????# ! #????????????????? | | ???????????????????????##########????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Evasion (%) 65 Melee Accuracy 5 Item Schematics ----------------- Cesium-ion Thruster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me I Survived The Infestation Challenges ------------ None Game ------ Seed MiningThrusterBay Manual? 0 Play Time 00:25:07 Cumulative 14.5 hours Start 2024.03.22 @ 19:18:32 End 2024.03.22 @ 19:40:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 178c604d-435f-45d9-8878-1a97acc1bfd6