Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.08 @ 00:01:28

Player: Calanor

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (82)      410
Value Destroyed (1718)     1718
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (96)                 96
              TOTAL SCORE: 3284

 Bonus
-------
High Alert Combat Kills    96

 Cogmind 
---------
Core Integrity             0/400
Matter                     210/300
Energy                     280/280
System Corruption          3%
Temperature                Cool (0)
Movement                   Walking (150) Ox1
Location                   -9/Materials

 Parts 
-------
>              --- POWER (1) --------
        Cooled Ion Engine
>              --- PROPULSION (3) ---
               Aluminum Leg
      Improved Aluminum Leg
>              --- UTILITY (3) ------
               Disposable Heat Sink
         Large Storage Unit
               Structural Scanner
>              --- WEAPON (2) -------
               Autogun
               Autogun
>              --- INVENTORY (10) ---
      Improved Ion Engine
         Heavy Ion Engine
               Aluminum Leg
  High-powered Tractor Beam
               Field Recycling Unit (0)
         Heavy Assault Rifle
               EMP Blaster
               EMP Blaster
               Rocket Launcher
               Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Terrain Scanner
           Tractor Beam
>          --- WEAPON -----------
           Spread Laser
           Spread Laser
>          --- INVENTORY --------
           Ion Engine
           Particle Cannon
           Particle Cannon
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
           Rocket Launcher
           Rocket Launcher
           Mining Laser
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
Weapon                     Heavy Assault Rifle
  Energy Gun               Spread Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             68   | 7   19  42  
  Power                    15   | 1   4   10  
    Engine                 14   | 1   3   10  
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               17   | 2   6   9   
    Treads                 4    | 2   2   .   
    Leg                    13   | .   4   9   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  9    | 2   4   3   
    Device                 4    | 1   .   3   
    Storage                5    | 1   4   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   27   | 2   5   20  
    Energy Gun             2    | .   .   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          22   | 2   4   16  
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   .   2   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 11   | .   .   11  
  Power                    2    | .   .   2   
  Propulsion               6    | .   .   6   
  Utility                  2    | .   .   2   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      3    | .   .   3   
Average Slot Usage (%)     93   | .   100 89  
  Engine                   11   | .   12  10  
  Treads                   8    | .   20  .   
  Leg                      19   | .   7   27  
  Device                   16   | .   14  18  
  Storage                  12   | .   14  11  
  Energy Gun               1    | .   .   2   
  Ballistic Gun            22   | .   27  18  
Naked Turns                .    | .   .   .   
Heaviest Build             32   | 11  28  32  
  Greatest Support         40   | 40  40  39  
  Greatest Overweight (x)  7    | .   1   7   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 12   | 6   12  10  
  Average Capacity         9    | 5   9   10  
  Most Carried             10   | 5   10  10  
  Average Carried          8    | 3   8   8   
  Final Capacity           10   | 6   10  10  
  Final Carried            10   | 5   10  10  

 Class Distribution 
--------------------
 96% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Scr  Mat  Mat  
Matter Collected           2113 | 294  518  1301 
  Remotely                 50   | .    .    50   
Salvage Created            2302 | 118  566  1618 
  Parts                    184  | 8    59   117  
Haulers Intercepted        .    | .    .    .    
Recyclers Shooed           2    | .    1    1    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  55   | .   16  39  
  Guns                     47   | .   16  31  
  AOE                      8    | .   .   8   
Classes Destroyed          10   | 2   6   2   
  Worker                   9    | .   1   8   
  Builder                  6    | .   2   4   
  Tunneler                 2    | 2   .   .   
  Recycler                 1    | 1   .   .   
  Operator                 1    | .   1   .   
  Watcher                  8    | .   3   5   
  Swarmer                  21   | .   9   12  
  Grunt                    25   | .   7   18  
  Duelist                  2    | .   .   2   
  Sentry                   7    | .   .   7   
Best Kill Streak           10   | 3   5   10  
  Combat Bots Only         9    | .   4   9   
Max Kills in Single Turn   3    | 1   2   3   
  Gunslinging              1    | .   1   1   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               2886 | .    489  2397 
  Core                     499  | .    86   413  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         82   | 100  65   .    
Volleys Fired              249  | 6    72   171  
  Largest                  2    | 2    2    2    
  Hottest                  130  | 40   100  130  
Shots Fired                478  | 12   142  324  
  Gun                      471  | 12   140  319  
  Cannon                   .    | .    .    .    
  Launcher                 5    | .    .    5    
  Special                  2    | .    2    .    
  Kinetic                  437  | 12   140  285  
  Thermal                  36   | .    2    34   
  Explosive                5    | .    .    5    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         17   | 3    17   13   
  Robot Miss Streak        8    | 3    4    8    
  Penetration Max          .    | .    .    .    
  Secondary Targets        6    | .    2    4    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           272  | 5    81   186  
  Core Hits                131  | 4    31   96   
  Critical Hits            3    | .    1    2    
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed 2    | .    1    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           4287 | 58   876  3353 
  Guns                     3727 | 58   876  2793 
  Cannons                  .    | .    .    .    
  Explosions               560  | .    .    560  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  3305 | 58   876  2371 
  Thermal                  422  | .    .    422  
  Explosive                560  | .    .    560  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         3    | .    .    3    
  Average Corruption       2    | .    .    2    
  Corruption Purged        .    | .    .    .    
  Effects                  21   | .    .    21   
    Message Errors         6    | .    .    6    
    Matter Fused           3    | .    .    3    
    Heat Flow Errors       2    | .    .    2    
    Energy Discharges      3    | .    .    3    
    Targeting Errors       6    | .    .    6    
    Weapon Failures        1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            26   | .    .    26   
  Projectiles              .    | .    .    .    
  Explosions               26   | .    .    26   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        385  | .    20   385  
  Average Temperature      90   | .    5    120  
  Received Heat Transfer   1002 | .    192  810  
  Effects                  7    | .    .    7    
    Shutdowns              1    | .    .    1    
    Energy Bleed           4    | .    .    4    
    Interference           2    | .    .    2    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         525  | .    .    525  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             555  | 15  294 555 
  Average Influence        215  | 8   82  316 
Maximum Alert Level        2    | .   1   2   
  Low Security (%)         52   | 100 93  22  
  Level 1                  29   | .   6   46  
  Level 2                  17   | .   .   30  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          11   | .   4   7   
  Investigation            5    | .   3   2   
  Extermination            .    | .   .   .   
  Reinforcement            6    | .   1   5   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           8    | .   3   5   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              92   | .   25  67  
  Peak Tracking Total      9    | .   5   9   
  Tactical Retreats        3    | .   2   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            4    | .   2   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             6    | .   6   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          18   | .   8   10  
  Terminals                11   | .   6   5   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   .   2   
  Recycling Units          3    | .   2   1   
  Scanalyzers              2    | .   .   2   
  Garrison Access          .    | .   .   .   
Total Hacks                64   | .   25  39  
  Successful               45   | .   18  27  
  Failed                   19   | .   7   12  
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                35   | .   20  15  
  Fabricators              .    | .   .   .   
  Repair Stations          5    | .   .   5   
  Recycling Units          10   | .   5   5   
  Scanalyzers              14   | .   .   14  
  Garrison Access          .    | .   .   .   
Terminal Hacks             23   | .   14  9   
  Record                   1    | .   .   1   
  Robot Analysis           1    | .   .   1   
  Prototype ID Bank        6    | .   3   3   
  Emergency Access Points  1    | .   1   .   
  Alert Level              2    | .   2   .   
  Unreport Threat          1    | .   1   .   
  Locate Traps             4    | .   1   3   
  Reprogram Traps          1    | .   1   .   
  Dispatch Records         2    | .   2   .   
  Hauler Manifests         1    | .   1   .   
  Registered Components    2    | .   1   1   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       4    | .   .   4   
  Scan Component           2    | .   .   2   
  Repair                   2    | .   .   2   
Recycling Unit Hacks       7    | .   4   3   
  Report Inventory         3    | .   2   1   
  Retrieve Matter          1    | .   .   1   
  Retrieve Components      3    | .   2   1   
Scanalyzer                 11   | .   .   11  
  Insert Component         5    | .   .   5   
  Analyze                  6    | .   .   6   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     .    | .   .   .   
Hacking Detections         14   | .   7   7   
  Full Trace Events        8    | .   5   3   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   5    | .   .   5   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   .   2   
  Time                     96   | .   .   96  
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     7    | .   5   2   
Parts Scanalyzed           5    | .   .   5   
  Part Schematics Acquired 5    | .   .   5   
  Parts Damaged            1    | .   .   1   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       1    | .   .   1   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               4426 | 153  1705 2568 
Spaces Moved               2454 | 80   910  1464 
  Core                     12   | 10   .    2    
  Treads                   700  | 70   630  .    
  Legs                     1742 | .    280  1462 
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   150  120  
  Average Speed            141  | 146  156  131  
  Slowest Speed            400  | 160  180  400  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       56   | 5    91   74   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 2    | .    2    .    
Terrain Destroyed          37   | .    2    35   
  Melee                    .    | .    .    .    
  Projectile               2    | .    2    .    
  AOE                      35   | .    .    35   

 Actions                        | -11  -10  -9   
---------                  Run  | Scr  Mat  Mat  
Total                      2949 | 106  1049 1794 
  Wait                     80   | .    19   61   
  Move                     2452 | 79   909  1464 
  Hop                      .    | .    .    .    
  Pick Up                  62   | 13   18   31   
  Fast Attach              4    | .    .    4    
  Attach                   21   | 7    3    11   
  Detach                   .    | .    .    .    
  Swap                     43   | .    16   27   
  Drop                     38   | 1    12   25   
  Fire                     249  | 6    72   171  
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 4 exits: [*Mat] / [*Min x2] / [*Sto])

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
  154 | -11/Scrapyard | Entered Materials
  183 | -10/Materials | Discovered new exit (range 15)
  303 | -10/Materials | Build established: Mutant
  369 | -10/Materials | Discovered new exit (range 7)
  937 | -10/Materials | Discovered new exit (range 15)
 1470 | -10/Materials | Discovered new exit (range 15)
 1859 | -10/Materials | Entered another Materials area
 1859 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2049 | -9/Materials  | Discovered new exit (range 14)
 2493 | -9/Materials  | Destroyed 9 combat bots
 2503 | -9/Materials  | Lost 3 parts (2n1u)
 2644 | -9/Materials  | Core integrity fell below 50%
 3431 | -9/Materials  | Repaired Broken Cld. Ion Engine?
 3507 | -9/Materials  | Discovered new exit (range 7)
 3970 | -9/Materials  | Discovered new exit (range 7)
 4110 | -9/Materials  | Repaired Autogun?
 4241 | -9/Materials  | Core integrity fell below 20%
 4340 | -9/Materials  | Discovered new exit (range 13)
 4427 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
Dropped Rocket Launcher.
Acquired EMP Blaster. <x2>
Connecting with Terminal...
>>Prototypes
Downloading prototype IDs...
    Imp. Medium Laser
    Hvy. Ion Engine
Acquired Hvy. Ion Engine.
Dropped Hvy. Assault Rifle.
Acquired Autogun.
Destroyed Hover Unit.
O-16 Technician sends out distress signal.
K-01 Serf destroyed.
K-01 Serf collects debris. <x2>
Imp. Aluminum Leg destroyed.
Terminal disabled.
K-01 Serf collects debris. <x2>
Destroyed Sml. Laser.
G-34 Mercenary destroyed.
K-01 Serf collects debris. <x3>

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Coolant Potential          50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
    Imp. Ion Engine | -9/Materials | Scanalyzed
    Cld. Ion Engine | -9/Materials | Scanalyzed
 Hvy. Assault Rifle | -9/Materials | Scanalyzed
            Autogun | -9/Materials | Scanalyzed
       Aluminum Leg | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThrusterSeismicInitializer
  Manual?         0
Play Time         01:18:20
  Cumulative      9.8 hours
  Start           2020.09.07 @ 19:24:54
  End             2020.09.08 @ 00:01:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             13
Gallery%          9
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 00065716-902f-4502-9848-67eb71fa027a