Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.13 @ 11:10:27 Player: Hamilcar Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (1120) 1120 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3780 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 227/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Deuterium Engine Aluminum Leg Improved Carbon-fiber Leg Mini Assault Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Light Armor Plating Hacking Suite Improved Field Recycling Unit > --- WEAPON ----------- Flak Gun Improved Light Cannon Mini Assault Cannon > --- INVENTORY -------- Salvage Targeting Computer Heavy EM Pulse Gun Heavy Assault Rifle Shotgun Flak Gun Improved Light Cannon Mini Assault Cannon Remote Datajack [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Mini Assault Cannon Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 1 1 . Utility 2 | . . . . 1 1 Weapon 1 | . . . 1 . . Parts Attached 49 | 6 9 . 13 7 14 Power 5 | 1 . . 1 1 2 Engine 4 | 1 . . 1 1 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 16 | 2 3 . 5 2 4 Treads . | . . . . . . Leg 15 | 2 2 . 5 2 4 Wheel 1 | . 1 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 3 . 2 2 4 Device 2 | . . . . 1 1 Storage 3 | 1 1 . . . 1 Processor 1 | . . . 1 . . Hackware 1 | . . . . . 1 Protection 5 | . 2 . 1 1 1 Artifact . | . . . . . . Weapon 16 | 2 3 . 5 2 4 Energy Gun 5 | 1 2 . 1 . 1 Energy Cannon 2 | . . . 2 . . Ballistic Gun 7 | 1 1 . 2 2 1 Ballistic Cannon 2 | . . . . . 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 11 | . . . . 3 8 Power 1 | . . . . . 1 Propulsion 4 | . . . . 1 3 Utility 4 | . . . . 1 3 Weapon 2 | . . . . 1 1 Highest Loss Streak 4 | . . . . 3 4 Average Slot Usage (%) 86 | . 93 100 99 94 65 Engine 11 | . 14 14 11 9 10 Leg 27 | . 28 28 32 35 19 Device 1 | . . . . . 3 Storage 9 | . 14 14 11 9 5 Protection 9 | . 7 14 10 12 5 Energy Gun 5 | . 14 14 3 . . Energy Cannon 3 | . . . 10 6 . Ballistic Gun 14 | . 14 14 19 20 9 Ballistic Cannon 1 | . . . . . 5 Naked Turns 211 | . . . . . 211 Heaviest Build 47 | 12 20 20 28 31 47 Greatest Support 69 | 20 20 20 44 61 69 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 Average Capacity 7 | 5 6 8 8 8 7 Most Carried 8 | 4 6 6 8 8 8 Average Carried 6 | 1 5 6 7 7 6 Final Capacity 8 | 6 8 8 8 8 4 Final Carried 8 | 4 6 6 8 7 4 Class Distribution -------------------- 57% | Tank 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1305 | 236 124 14 277 184 470 Remotely . | . . . . . . Salvage Created 1090 | . 166 14 277 272 361 Parts 49 | . 7 2 17 11 12 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled 3 | . . . . . 3 Retrieved Matter 45 | . . . . . 45 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 26 | . 6 1 5 6 8 Guns 19 | . 6 1 3 5 4 Cannons 5 | . . . 2 1 2 AOE 2 | . . . . . 2 Classes Destroyed 6 | . 2 . 3 . 1 Worker 1 | . . . 1 . . Watcher 1 | . . . 1 . . Swarmer 4 | . 3 1 . . . Grunt 15 | . 3 . 2 4 6 Brawler 1 | . . . . . 1 Sentry 6 | . . . 3 2 1 Best Kill Streak 5 | . 3 1 3 3 5 Combat Bots Only 5 | . 3 1 2 3 5 Max Kills in Single Turn 2 | . 1 1 1 2 2 Gunslinging 1 | . . . . 1 . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 3290 | . 303 22 200 875 1890 Core 939 | . 30 . 40 159 710 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 . 88 90 71 . Volleys Fired 87 | . 20 2 15 17 33 Largest 3 | . 2 2 3 3 3 Hottest 133 | . 60 60 116 106 133 Shots Fired 216 | . 40 4 45 51 76 Gun 167 | . 40 4 30 47 46 Cannon 49 | . . . 15 4 30 Launcher . | . . . . . . Special . | . . . . . . Kinetic 166 | . 20 2 28 47 69 Thermal 29 | . 20 . 2 . 7 Explosive . | . . . . . . Electromagnetic 21 | . . 2 15 4 . Robot Hit Streak 13 | . 9 1 13 7 11 Robot Miss Streak 12 | . 2 1 4 6 12 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 . . 2 . Max Gunslinging Chain 2 | . 1 . . 2 . Shots Hit Robots 146 | . 28 2 26 36 54 Core Hits 71 | . 10 1 11 16 33 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2378 | . 308 29 507 422 1112 Guns 1564 | . 308 29 305 339 583 Cannons 589 | . . . 202 83 304 Explosions 225 | . . . . . 225 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1564 | . 130 29 281 339 785 Thermal 304 | . 178 . 24 . 102 Explosive 225 | . . . . . 225 Electromagnetic 285 | . . . 202 83 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 6 | . . . . . 6 Corruption Purged . | . . . . . . Effects 22 | . . . . . 22 Message Errors 4 | . . . . . 4 Matter Fused 4 | . . . . . 4 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Targeting Errors 6 | . . . . . 6 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 36 | . . . . . 36 Projectiles 20 | . . . . . 20 Explosions 16 | . . . . . 16 Melee . | . . . . . . Knockbacks 4 | . . . . . 4 Impact . | . . . . . . Kinetic 4 | . . . . . 4 Secondary . | . . . . . . Self-Inflicted Damage 87 | . . . . . 87 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 586 | . 63 18 223 394 586 Average Temperature 149 | . 28 9 78 178 205 Received Heat Transfer 1251 | . 99 . 93 450 609 Effects 32 | . . . . 2 30 Shutdowns 8 | . . . . 1 7 Energy Bleed 2 | . . . . 1 1 Interference 4 | . . . . . 4 Matter Decay 2 | . . . . . 2 Short Circuit 4 | . . . . . 4 Damage (minor) 2 | . . . . . 2 Damage (major) 9 | . . . . . 9 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 3 . . . . Heat Transferred 675 | . 400 . 50 . 225 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 493 | . 195 50 256 231 493 Initial 33 | . . . 19 33 20 Average 105 | . 79 18 89 110 169 Maximum Alert Level 2 | . . . 1 1 2 Low Security (%) 85 | 100 100 100 91 93 63 Level 1 12 | . . . 8 6 28 Level 2 2 | . . . . . 7 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 1 . 1 1 8 Investigation 1 | . . . . . 1 Extermination 1 | . . . . . 1 Reinforcement 6 | . 1 . 1 1 3 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 3 | . 1 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 10 3 13 8 40 Peak Tracking Total 12 | . 5 3 4 4 12 Tactical Retreats 12 | . . 1 1 1 9 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 8 | . . . 2 1 5 Max in Single Turn 1 | . . . 1 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 4 | . 1 . 1 . 2 Terminals 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 1 . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . 1 . 1 . 5 Successful 6 | . 1 . 1 . 4 Failed 1 | . . . . . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . 1 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . . 1 . 3 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 . . . 1 Record 1 | . . . . . 1 Dispatch Records 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . . . 1 . 3 Recycle Component 2 | . . . . . 2 Report Inventory 1 | . . . 1 . . Retrieve Matter 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 . . . 2 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 2 | . . . . . 2 Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 2691 | 80 444 329 550 427 861 Spaces Moved 1917 | 62 300 267 324 198 766 Core 394 | 9 . . . . 385 Treads . | . . . . . . Legs 1523 | 53 300 267 324 198 381 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 127 50 Average Speed 108 | 109 120 120 124 127 88 Slowest Speed 160 | 120 120 120 126 130 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 30 | 4 59 47 32 17 26 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 39 | . . . . . 39 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 37 | . . . . . 37 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 2354 | 71 344 271 439 337 892 Wait 212 | . 2 3 64 97 46 Move 1912 | 61 299 266 323 197 766 Hop . | . . . . . . Pick Up 40 | 4 5 . 8 9 14 Fast Attach 30 | 6 4 . 10 3 7 Attach 11 | . . . 2 3 6 Detach 8 | . 1 . 3 1 3 Swap 8 | . 5 . 1 1 1 Drop 45 | . 8 . 13 8 16 Fire 87 | . 20 2 15 17 33 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 9) 494 | -10/Materials | Discovered new exit (range 16) 525 | -10/Materials | Entered Mines 588 | -10/Mines | Learned Materials interactive machine intel 723 | -10/Mines | Discovered new exit (range 5) 854 | -10/Mines | Entered Materials 854 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 855 | -9/Materials | Loaded intel: 18 interactive machine locations 1153 | -9/Materials | Build established: Tank 1392 | -9/Materials | Discovered new exit (range 8) 1404 | -9/Materials | Entered another Materials area 1404 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1810 | -8/Materials | Lost 3 parts (1n1u1w) 1825 | -8/Materials | Discovered new exit (range 5) 1831 | -8/Materials | Entered Factory 1831 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2015 | -7/Factory | Garrison activated, responded to threat 2035 | -7/Factory | Crushed by falling debris 2066 | -7/Factory | Lost 4 parts (1n2u1w) 2150 | -7/Factory | Lost 3 parts (2n1u) 2481 | -7/Factory | Released all parts (8) 2484 | -7/Factory | Core integrity fell below 50% 2627 | -7/Factory | Core integrity fell below 20% 2692 | -7/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 02571_ S-27 Virus emerges from a hatch in the floor. 02574_ U-05 Engineer lays Concrete. 02576_ S-27 Virus destroyed. 02589_ U-05 Engineer lays Concrete. 02614_ Dropped Aluminum Leg. 02614_ Acquired Imp. Carbon-fiber Leg. 02615_ Dropped Coolant Injector. 02620_ Acquired Hvy. Laser. 02636_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02639_ K-01 Serf destroyed. 02640_ K-01 Serf collects debris. 02641_ System corrupted: Matter fused (-8). 02641_ K-01 Serf collects debris. 02643_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F010. 02665_ ALERT: Rogue bot located, Programmers report to Factory Zone 8W. 02666_ K-01 Serf cleans the Terminal. 02673_ Dropped Hvy. Laser. 02675_ System corrupted: Component data lost. 02676_ Acquired Deuterium Engine. 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