Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.04 @ 15:18:21 Player: Runagate Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (226) 1130 Value Destroyed (8012) 8012 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (767) 767 TOTAL SCORE: 18209 Bonus ------- High Alert Combat Kills 389 Follower Combat Kills 520 Friendly Fire -142 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Combat Antigrav System System Restoration Module KE Penetrator Enhanced Hardcell Cannon Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Seismic Detector Advanced Targeting Computer Weapon Mount Advanced Target Analyzer Advanced Target Analyzer Improved Transmission Jammer Hardened Medium Armor Plating System Shield Long-range Tractor Beam > --- WEAPON ----------- KE Penetrator Railgun Hardcell Cannon Enhanced Hardcell Cannon > --- INVENTORY -------- Neutrino Core Quantum Reactor Antigrav System Improved Antigrav System Combat Antigrav System Advanced Heat Sink System Restoration Module KE Penetrator KE Penetrator KE Penetrator Enhanced Hardcell Cannon Long-range Missile Launcher Makeshift Sword [Rating: 162] Favorites ----------- Power Antimatter Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Hover Unit Gyrokinetic Inverter Utility Improved Cooling System Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Layered Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Compact Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hardcell Cannon Launcher Rocket Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 . . 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . Propulsion 5 | . . 2 . . . . 1 . . 1 . . . . . 1 . . Utility 10 | . . . 1 2 . . 1 . . . . . . . 2 1 1 2 Weapon 2 | . . . 1 . . . . . . . . . . . . . 1 . Parts Attached 190 | 9 7 35 22 24 4 3 14 1 1 27 . . 3 4 4 5 14 13 Power 25 | 1 2 3 2 3 1 . 1 . . 6 . . . 1 2 . 2 1 Engine 10 | 1 1 3 1 1 . . 1 . . 1 . . . . 1 . . . Core 11 | . 1 . 1 2 . . . . . 5 . . . 1 1 . . . Reactor 4 | . . . . . 1 . . . . . . . . . . . 2 1 Propulsion 61 | 2 2 17 7 6 . 2 6 . . 8 . . . 1 . 2 7 1 Treads . | . . . . . . . . . . . . . . . . . . . Leg 42 | 2 2 17 7 6 . 2 6 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 19 | . . . . . . . . . . 8 . . . 1 . 2 7 1 Flight . | . . . . . . . . . . . . . . . . . . . Utility 45 | 3 1 6 5 8 . 1 2 1 1 5 . . . 1 1 1 4 5 Device 21 | 2 1 3 1 3 . 1 . 1 1 2 . . . 1 1 1 1 2 Storage 7 | 1 . 3 2 . . . . . . 1 . . . . . . . . Processor 9 | . . . . 1 . . 1 . . 2 . . . . . . 3 2 Hackware 1 | . . . . . . . . . . . . . . . . . . 1 Protection 7 | . . . 2 4 . . 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 59 | 3 2 9 8 7 3 . 5 . . 8 . . 3 1 1 2 1 6 Energy Gun 13 | 3 . . . . 3 . 3 . . 4 . . . . . . . . Energy Cannon 1 | . . . . . . . 1 . . . . . . . . . . . Ballistic Gun 39 | . 2 9 7 7 . . . . . 4 . . 3 1 1 2 1 2 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . 2 Launcher 3 | . . . 1 . . . 1 . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 1 . . 1 . . . . . . . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . 1 System Corruption 8 | . . . . . . . . . . . . . . . . . . 8 Parts Lost 42 | . . 2 3 4 . . . . . . . . 3 3 . 3 . 24 Power 5 | . . 1 . 1 . . . . . . . . . 1 . . . 2 Propulsion 9 | . . 1 1 2 . . . . . . . . . 1 . . . 4 Utility 11 | . . . . . . . . . . . . . . . . 2 . 9 Weapon 17 | . . . 2 1 . . . . . . . . 3 1 . 1 . 9 Highest Loss Streak 15 | . . 1 1 1 . . . . . . . . 2 2 . 2 . 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 12 | 1 6 9 10 14 15 14 14 15 15 14 15 15 14 11 10 14 14 12 Power . | . 1 . 1 1 1 1 . . . . 1 1 1 . . 1 1 2 Propulsion 1 | . 1 . 1 1 2 2 2 3 3 2 2 2 2 1 1 . 2 2 Utility 4 | . 1 3 3 4 6 6 6 6 6 6 6 6 6 6 5 6 5 1 Weapon 4 | . 2 4 4 6 6 5 4 5 6 5 6 6 5 3 3 5 5 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 29 | . . 4 3 1 1 3 2 1 . 4 . . 1 . . . 1 8 Power 5 | . . 2 . 1 . . . . . . . . . . . . . 2 Propulsion 5 | . . . 1 . . . . . . 2 . . . . . . . 2 Utility 7 | . . . 1 . . 1 1 1 . 1 . . 1 . . . . 1 Weapon 12 | . . 2 1 . 1 2 1 . . 1 . . . . . . 1 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 100 98 99 99 100 100 99 100 100 99 100 100 100 97 95 95 95 87 Engine 2 | . 6 4 2 4 1 . . 6 6 3 . . . . . . . . Core 3 | . 7 6 6 1 . . . . . 6 11 11 11 9 6 9 4 . Reactor 2 | . . . . . 5 7 5 . . . . . . . . . 4 7 Leg 25 | . 28 42 35 29 30 30 32 33 33 16 . . . . . . . . Hover 7 | . . . . . . . . . . 18 35 35 35 35 31 33 30 25 Device 14 | . 14 11 11 12 15 15 13 15 20 17 17 17 17 17 25 26 26 19 Storage 7 | . 14 11 9 7 7 7 6 6 6 5 5 5 5 5 5 4 4 3 Processor 7 | . . . . 6 7 7 12 13 13 11 11 11 11 11 10 5 8 13 Protection 3 | . . . 6 9 7 7 5 3 . . . . . . . . . 2 Energy Gun 9 | . 20 . . . 13 23 19 20 20 9 . . . . . . . . Ballistic Gun 11 | . 7 22 26 22 9 . . . . 7 17 17 17 16 15 14 16 8 Peak Build Rating 162 | 7 9 22 34 42 51 54 69 64 65 98 98 98 98 98 103 116 155 162 Average Rating 57 | 5 8 15 24 39 48 53 66 63 63 83 98 95 94 94 97 110 141 140 On Entrance 65 | . 7 9 18 32 42 51 54 65 62 64 98 98 94 96 91 103 104 155 Avg Prop Armor Cover (%) 5 | . . . . . . . 4 8 9 7 . . . 1 1 4 2 . Naked Turns 48 | . . . . . . . . . . . . . . . . . . 48 Heaviest Build 110 | 14 15 25 43 54 59 59 62 55 52 61 61 61 61 60 61 64 88 110 Greatest Support 115 | 20 20 52 53 53 52 57 100 60 100 115 66 66 66 66 66 77 112 112 Greatest Overweight (x) 5 | 1 . . . 1 1 1 . . . 5 . . . 1 1 1 1 1 Average Overweight (x) . | . . . . . . 1 . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 9 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 3 8 10 15 15 15 15 15 15 15 15 15 15 15 13 14 15 15 15 Average Carried 12 | 1 6 9 10 14 14 14 14 14 15 14 15 15 14 11 10 14 14 12 Final Capacity 15 | 8 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 8 10 15 15 15 15 15 15 15 15 15 15 13 10 14 15 15 5 Class Distribution -------------------- 36% | Scavenger-Gunner 32% | Gunner 11% | Scavenger-Mutant 10% | Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Matter Collected 8063 | 298 294 1394 1042 1298 187 50 133 173 52 809 . . 525 147 222 87 253 1099 Remotely 1773 | . . . . 521 167 . . 68 . . . . 21 . . . . 996 Salvage Created 10004 | 227 506 1534 1332 1098 20 39 1301 12 187 940 . 101 579 102 498 232 253 1043 Parts 485 | 17 24 104 62 52 3 1 46 . 2 51 . 3 23 10 20 11 10 46 Haulers Intercepted 13 | . 1 3 3 . . . 3 . . . . 1 . . 2 . . . Recyclers Shooed 12 | 1 . 1 3 2 . . 1 . . 4 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . . 2 . . . 25 10 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 149 | . 7 31 23 22 . 1 19 . 3 12 . . 10 2 1 2 1 15 Guns 129 | . 6 31 23 22 . 1 13 . 1 10 . . 10 2 1 2 1 6 Cannons 4 | . . . . . . . . . . . . . . . . . . 4 AOE 10 | . . . . . . . 4 . . 1 . . . . . . . 5 Classes Destroyed 16 | 3 4 2 2 3 . 1 . . . . . . 1 . . . . . Worker 21 | 2 . 4 1 3 . 1 3 . . 4 . . . . . 1 . 2 Builder 5 | . . . 1 . . . . . . 2 . . . . 2 . . . Tunneler 9 | 5 1 1 . . . . . . . 1 . . . . . . . 1 Hauler 13 | . 1 3 3 . . . 3 . . . . 1 . . 2 . . . Recycler 14 | 1 2 1 1 3 . . 2 . . . . . . . 1 . 1 2 Operator 2 | . . . 1 . . . 1 . . . . . . . . . . . Watcher 12 | . 3 3 . . . . 1 . . 3 . . . . . . 1 1 Swarmer 37 | . 3 10 4 6 . . 5 . . . . . 4 . . . . 5 Grunt 49 | . 4 12 12 8 . . 6 . 3 3 . . . . . . . 1 Brawler 2 | . . 1 . . . . 1 . . . . . . . . . . . Duelist 4 | . . . . 1 . . . . . . . . 3 . . . . . Sentry 31 | . . 8 7 4 . . 3 . . 2 . . 2 . 1 2 1 1 Demolisher 1 | . . . . . . 1 . . . . . . . . . . . . Hunter 12 | . . . . 1 . . . . . 3 . . . 2 . . . 6 Programmer 12 | . . . . 2 . . 4 . . 4 . . . . . . . 2 Decomposer 2 | . . . . . . . . 1 . . . . 1 . . . . . Wasp 1 | . . . . . 1 . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 7 | 7 4 5 5 7 . 1 5 . 3 6 . 1 3 2 4 2 1 5 Combat Bots Only 5 | . 3 5 4 4 . 1 5 . 3 3 . . 3 2 1 1 1 5 Max Kills in Single Turn 5 | 1 2 2 1 2 1 1 5 1 1 2 . 1 2 1 2 2 1 4 Gunslinging 1 | . 1 1 . 1 . . 1 . . . . . . . . . . . Exploded 4 | . . . . . . . 4 . . 1 . . . . . . . 3 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Hostile Shots Fired 1367 | . 44 183 97 161 . 6 139 . 16 73 . . 53 69 . 32 4 490 Missed 459 | . 15 51 21 57 . 3 62 . 4 29 . . 18 32 . 10 2 155 Hits 908 | . 29 132 76 104 . 3 77 . 12 44 . . 35 37 . 22 2 335 Melee 4 | . . . . 1 . . 2 . . . . . 1 . . . . . Projectile 904 | . 29 132 76 103 . 3 75 . 12 44 . . 34 37 . 22 2 335 AOE 6 | . . . . . . 5 . . . . . . . . . . . 1 Critical Strikes 17 | . . 2 1 2 . . . . . 4 . . 1 2 . . . 5 Part Disruptions 4 | . . . . . . . 1 . . . . . 3 . . . . . Damage Taken 13213 | . 308 1533 1080 1312 . 273 976 . 247 850 . . 508 674 . 473 52 4927 Core 2821 | . 62 223 100 172 . . 200 . 18 203 . . 70 72 . 96 . 1605 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 262 | . . . 101 . 42 69 50 . . . . . . . . . . . Core Remaining (%) 80 | 100 75 44 81 . . 75 . . 74 . . . . 65 100 92 100 . Volleys Fired 551 | 14 33 130 76 70 4 6 51 . 7 46 . 2 35 14 7 10 7 39 Largest 4 | 2 2 2 3 3 3 3 3 . 3 3 . 3 3 3 3 3 4 4 Hottest 391 | 90 90 46 83 90 225 225 245 . 235 391 . 101 101 99 99 101 134 189 Shots Fired 1488 | 28 66 260 228 209 12 18 153 . 21 135 . 6 93 42 21 30 28 138 Gun 1415 | 28 66 260 227 209 12 18 145 . 21 134 . 6 93 42 21 30 28 75 Cannon 64 | . . . . . . . 4 . . . . . . . . . . 60 Launcher 9 | . . . 1 . . . 4 . . 1 . . . . . . . 3 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 1138 | . 4 260 227 203 . . . . . 89 . 6 93 42 21 30 28 135 Thermal 335 | 28 62 . . . 12 18 149 . 21 45 . . . . . . . . Explosive 9 | . . . 1 . . . 4 . . 1 . . . . . . . 3 Electromagnetic 6 | . . . . 6 . . . . . . . . . . . . . . Robot Hit Streak 21 | 9 10 16 11 13 10 5 19 . 16 17 . 8 9 6 6 9 10 21 Robot Miss Streak 9 | 1 3 5 4 6 1 1 4 . 1 3 . . 4 9 1 4 3 3 Penetration Max 1 | . . . . . . . . . . 1 . . 1 . 1 1 . 1 Secondary Targets 22 | . 1 4 4 4 . 1 4 . 1 1 . . 2 . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 . 1 1 . . 1 . . . . . Shots Hit Robots 907 | 19 45 154 137 139 9 12 87 . 19 89 . 6 45 19 13 19 11 84 Core Hits 464 | 9 23 65 56 87 1 4 74 . 8 40 . 2 24 6 8 10 6 41 Critical Kills 20 | . . . 1 . . . . . . 6 . . 4 . 2 2 1 4 Critical Parts Destroyed 19 | . . . 1 1 . . . . . 4 . . 7 1 1 . 2 2 Critical Strikes 63 | 1 1 . 2 1 . . 4 . 5 15 . . 11 1 3 2 3 14 Burn 15 | 1 1 . . . . . 4 . 5 4 . . . . . . . . Destroy 41 | . . . 2 1 . . . . . 11 . . 11 1 3 2 3 7 Blast 7 | . . . . . . . . . . . . . . . . . . 7 Melee Attacks 3 | . . . . . . . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . . . . . . . . . 3 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 19515 | 223 536 2315 2372 2580 232 257 2892 22 377 2405 . 104 901 367 330 539 262 2801 Guns 15981 | 223 531 2265 2225 2568 232 257 1898 . 377 1797 . 104 901 367 330 539 262 1105 Cannons 1058 | . . . . . . . . . . . . . . . . . . 1058 Explosions 2132 | . . . 115 . . . 856 . . 572 . . . . . . . 589 Melee . | . . . . . . . . . . . . . . . . . . . Ramming 344 | . 5 50 32 12 . . 138 22 . 36 . . . . . . . 49 Kinetic 12832 | . 34 2265 2225 2541 . . . . . 1101 . 104 901 367 330 539 262 2163 Thermal 4180 | 223 497 . . . 232 257 1898 . 377 696 . . . . . . . . Explosive 2132 | . . . 115 . . . 856 . . 572 . . . . . . . 589 Electromagnetic 27 | . . . . 27 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . 3 3 3 3 5 15 15 16 16 . . . 13 Average Corruption 5 | . . . . . . 2 2 3 3 2 12 15 15 16 . . . 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 108 | . . . . . . 8 15 16 4 10 2 3 25 12 . . . 13 Message Errors 22 | . . . . . . 1 3 6 . 1 . 1 3 4 . . . 3 Matter Fused 26 | . . . . . . 2 3 8 . 1 . 2 3 3 . . . 4 Heat Flow Errors 14 | . . . . . . 1 5 . . 1 1 . 5 1 . . . . Energy Discharges 9 | . . . . . . 2 1 1 1 . . . 2 . . . . 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 9 | . . . . . . 2 . . . 3 1 . 1 . . . . 2 Data Loss (major) 5 | . . . . . . . . 1 1 . . . 1 2 . . . . Misfires 8 | . . . . . . . 3 . 1 2 . . 2 . . . . . Alerts 1 | . . . . . . . . . . . . . 1 . . . . . Misdirections 3 | . . . . . . . . . . . . . 1 2 . . . . Weapon Failures 9 | . . . . . . . . . 1 2 . . 6 . . . . . Overload Shots 3 | . . . . . . . . . . 3 . . . . . . . . Overflow Damage 68 | . . . 3 . . . . 12 . 22 . . . . . . . 31 Projectiles 31 | . . . . . . . . . . . . . . . . . . 31 Explosions 22 | . . . . . . . . . . 22 . . . . . . . . Melee 15 | . . . 3 . . . . 12 . . . . . . . . . . Knockbacks 10 | . . . . . . . . . . 1 . . . . . . . 9 Impact 1 | . . . . . . . . . . 1 . . . . . . . . Kinetic 9 | . . . . . . . . . . . . . . . . . . 9 Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 125 | . . . 40 . . . . . . . . . . . . . . 85 Shots 2 | . . . 1 . . . . . . . . . . . . . . 1 Rammed 3 | . . . . . . . . . . . . . . . . . . 3 Targets Rammed 32 | . 3 5 2 2 . . 13 1 . 3 . . . . . . . 3 Kicked 29 | . 3 5 2 2 . . 13 1 . 3 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 291 | 150 256 14 148 19 6 57 227 . 36 260 171 1 251 291 . 9 . 258 Average Temperature 73 | 54 86 6 37 4 2 5 32 . 19 68 86 1 93 134 . 5 . 88 Received Heat Transfer 2409 | . 126 594 450 315 . 21 207 . 81 117 . . 45 . . 84 9 360 Effects 3 | . 1 . . . . . . . . . . . . . . . . 2 Energy Bleed 3 | . 1 . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . . . . . . . . Impact Corruptions 2 | . . . 1 . . . . 1 . . . . . . . . . . Robots Melted 6 | . 1 . . . . . 2 . 2 1 . . . . . . . . Combat Hostiles 6 | . 1 . . . . . 2 . 2 1 . . . . . . . . Parts Melted 35 | 4 1 . . . . . 18 . 4 8 . . . . . . . . Heat Transferred 9823 | 705 1364 . . . 407 444 4008 . 1281 1614 . . . . . . . . Parts Sabotaged 4 | . . . . . . . 4 . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Maximum Alert Level 3 | . . 2 2 1 . . 3 . . 2 . . . . . . . 2 Low Security (%) 64 | 100 100 70 18 61 100 100 30 . . 54 100 100 . . 100 100 100 42 Level 1 22 | . . 28 63 38 . . 33 . . . . . . . . . . 33 Level 2 12 | . . 1 17 . . . 26 . . 44 . . . . . . . 23 Level 3 1 | . . . . . . . 9 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 793 | 15 132 407 471 352 120 199 793 . . 550 188 110 . . 44 45 30 440 Initial 209 | . . . 170 209 120 . . . . 139 188 110 . . 8 . 2 1 Average 178 | 3 44 153 308 197 32 43 339 . . 232 176 96 . . 11 18 5 220 Influence Increases 6715 | 40 255 926 790 652 . 425 1388 . 115 812 . 9 265 50 131 65 63 729 Destroy 0b10 Robot/C 3280 | . 140 620 460 440 . 140 560 . 60 240 . . 180 40 40 40 20 300 Destroy 0b10 Robot/NC 385 | 40 35 60 35 30 . 5 50 . . 50 . 5 . . 30 5 10 30 Destroy Leader 850 | . 38 162 116 120 . 30 158 . 10 76 . 2 10 10 14 20 12 72 Allied During Kill 346 | . . . . . . 164 171 . . . . . . . 11 . . . Successful Hack 137 | . 27 22 34 30 . . 24 . . . . . . . . . . . Disable Machine 825 | . . . 75 . . 75 240 . . 360 . . . . 30 . 15 30 Destroy Structure 367 | . . 2 10 2 . 11 110 . . 56 . 2 . . 6 . 6 162 Partial Spotted 60 | . . . 45 . . . . . . . . . . . . . . 15 Lose Combat Pursuer 465 | . 15 60 15 30 . . 75 . 45 30 . . 75 . . . . 120 Influence Decreases 6418 | 40 255 522 734 769 343 425 605 600 76 496 380 88 227 153 145 60 65 435 Entered New Map 1579 | . . . 234 251 223 . . 290 36 83 350 48 30 23 6 . 3 2 Time Decay 4243 | 40 255 512 470 478 120 299 525 310 40 413 30 40 167 100 119 40 62 223 Lost Part 370 | . . 10 30 40 . . . . . . . . 30 30 . 20 . 210 Lost Ally 226 | . . . . . . 126 80 . . . . . . . 20 . . . Squads Dispatched 25 | . 1 1 2 5 . 2 8 . . 3 . . . . 1 . . 2 Investigation 1 | . . . . 1 . . . . . . . . . . . . . . Extermination 13 | . . . . 2 . 2 4 . . 2 . . . . 1 . . 2 Reinforcement 9 | . 1 1 2 2 . . 2 . . 1 . . . . . . . . Assault 2 | . . . . . . . 2 . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Distress Signals 13 | . 2 4 3 1 . . 1 . . . . . . . 1 1 . . Communications Jammed 11 | . . . . . . . . . . . . . . . . . 6 5 Distress Signals 11 | . . . . . . . . . . . . . . . . . 6 5 Times Spotted 267 | . 14 50 31 27 . 7 40 . 6 19 6 2 17 2 5 6 2 33 Peak Tracking Total 9 | . 4 5 5 5 . 4 5 . 3 4 6 4 6 2 2 4 1 9 Tactical Retreats 19 | . 1 2 1 2 . . 4 . 1 1 . . 3 . . . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Traps Triggered 11 | . . . . 3 . 2 4 . . 1 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Machines Disabled 56 | . . . 5 . . 5 16 . . 24 . . 1 . 2 . 1 2 Max in Single Turn 7 | . . . 1 . . 1 7 . . 7 . . 1 . 1 . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Machines Accessed 32 | . 8 9 7 3 . 2 1 . . 1 . . 1 . . . . . Terminals 25 | . 8 7 5 3 . 2 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . 2 1 . . . 1 . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . . Total Hacks 80 | . 26 25 15 8 . 3 1 . . 1 . . 1 . . . . . Successful 46 | . 13 15 11 4 . 1 1 . . . . . 1 . . . . . Failed 33 | . 13 9 4 4 . 2 . . . 1 . . . . . . . . Catastrophic 4 | . 1 1 . . . 1 . . . 1 . . . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . . Manual 69 | . 25 24 11 8 . 1 . . . . . . . . . . . . Terminals 71 | . 26 22 12 8 . 3 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . 3 1 . . . 1 . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . . Terminal Hacks 8 | . 3 2 1 . . 1 . . . . . . 1 . . . . . Prototype ID Bank 4 | . 2 2 . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . 2 1 . . . 1 . . . . . . . . . . . Retrieve Study 4 | . . 2 1 . . . 1 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 32 | . 10 11 7 4 . . . . . . . . . . . . . . Terminals 32 | . 10 11 7 4 . . . . . . . . . . . . . . Botnet 10 | . 3 4 2 1 . . . . . . . . . . . . . . Operators 2 | . 1 1 . . . . . . . . . . . . . . . . Skim 20 | . 6 6 5 3 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 7 9 4 3 . 2 . . . 1 . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . 2 1 . . . 1 . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . Time 32 | . . . 32 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . 2 . . . Allies Hacked 1 | . . . . . . . 1 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Total Allies 22 | . . . . . 20 . . . . . . . . . 2 . . . Largest Group 20 | . . . . . 20 19 8 . . . . . . . 2 . . . Highest-Rated Group 522 | . . . . . 522 508 250 . . . . . . . 98 . . . Highest-Rated Ally 49 | . . . . . 35 35 35 . . . . . . . 49 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 117 | . . . . . . 64 46 . . . . . . . 7 . . . Total Damage 2214 | . . . . . . 992 1019 . . . . . . . 203 . . . Kills 18 | . . . . . . 7 9 . . . . . . . 2 . . . Allies Corrupted 6 | . . . . . . 2 4 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Active Infowar (turns) 4821 | 54 425 182 345 743 . . . 699 69 475 . 51 347 . 463 109 290 569 Sensors 2407 | . . . . . . . . 699 69 401 . . . . 463 109 290 376 Seismic 3651 | 54 425 182 345 743 . . . . . 345 . 51 347 . 462 109 154 434 Jamming 763 | . . . . . . . . . . . . . . . . . 194 569 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . . . 3 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Turns Passed 13081 | 147 899 1614 1180 1236 476 1280 2025 699 96 1052 62 88 507 204 481 109 290 636 Spaces Moved 9874 | 70 583 991 711 755 291 665 1351 534 48 1056 101 158 758 266 440 122 363 611 Core 12 | 4 . . . . . . . . . . . . . . . . . 8 Treads . | . . . . . . . . . . . . . . . . . . . Legs 6316 | 66 583 991 711 755 291 665 1351 534 48 321 . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 3546 | . . . . . . . . . . 735 101 158 758 266 440 122 363 603 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 44 | 50 120 90 101 105 108 183 111 130 130 48 48 48 48 48 50 44 47 50 Average Speed 102 | 118 120 104 110 117 138 186 129 130 130 74 48 48 48 56 77 51 64 63 Slowest Speed 320 | 120 120 120 120 183 183 187 130 130 130 320 48 48 48 102 102 94 94 135 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 5 93 90 59 22 96 20 42 63 9 29 83 4 85 23 13 4 6 14 Regions Visited 18 Branch Regions 4 Pre-discovered Areas 5 | . . 5 . . . . . . . . . . . . . . . . Known Exits Taken 5 | . 1 1 1 . . . . . . . . . . . 1 . 1 . Unknown Exits Taken 9 | 1 . . . . . 1 1 1 1 . . 1 1 1 . 1 . . Scrap Searched 5 | . . . . . . . . 2 . . . . 2 1 . . . . Spaces Dug 13 | . . . . . . . 1 . . 11 . . . . . . . 1 Terrain Destroyed 189 | . . . 6 . . . 68 . . 38 . 1 11 3 2 3 4 53 Melee 1 | . . . . . . . . . . . . . . . . . . 1 Projectile 68 | . . . . . . . 8 . . 10 . 1 10 3 2 3 4 27 AOE 118 | . . . 6 . . . 60 . . 27 . . . . . . . 25 Terrain Rammed 2 | . . . . . . . . . . . . . . . . . . 2 Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Total 11761 | 101 713 1351 975 984 355 698 1501 538 64 1225 113 164 825 288 562 143 408 753 Wait 809 | 5 78 121 128 98 51 12 48 . 7 45 13 4 24 3 98 6 1 67 Move 9859 | 69 582 990 710 755 290 664 1351 533 47 1056 100 157 757 265 439 121 362 611 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 78 | 2 5 10 11 5 2 5 7 1 . 12 . . 1 . 3 . 8 6 Fast Attach 31 | 7 . 1 3 1 . . 4 . . 2 . . 2 . 1 1 1 8 Attach 34 | . . 3 3 5 . . 2 . . 1 . . 2 2 2 2 3 9 Detach . | . . . . . . . . . . . . . . . . . . . Swap 209 | 3 9 49 25 30 5 3 12 2 3 38 . 1 3 3 3 3 12 5 Drop 143 | 1 3 42 17 18 3 8 12 1 . 22 . . 1 1 . . 14 . Fire 551 | 14 33 130 76 70 4 6 51 . 7 46 . 2 35 14 7 10 7 39 Melee 3 | . . . . . . . . . . . . . . . . . . 3 Ram 5 | . . . . . . . . . . . . . . . . . . 5 Kick 28 | . 3 5 2 2 . . 12 1 . 3 . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . 1 . . . . . . . . . . . Rewire 10 | . . . . . . . 1 . . . . . . . 9 . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research -2/Research -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 15) 148 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 521 | -10/Materials | Discovered new exit (range 14) 580 | -10/Materials | Discovered new exit (range 15) 645 | -10/Materials | Discovered new exit (range 16) 772 | -10/Materials | Identified exit to Materials 772 | -10/Materials | Identified exit to Mines 821 | -10/Materials | Learned location of 2 exits from Mines 862 | -10/Materials | Loaded intel: 11 trap records 913 | -10/Materials | Learned location of 1 exit from Recycling 925 | -10/Materials | Learned Materials emergency access door positions 934 | -10/Materials | Learned Materials emergency access door positions 954 | -10/Materials | Identified exit to Subcaves 983 | -10/Materials | Learned Materials trap positions 1047 | -10/Materials | Entered another Materials area 1047 | -9/Materials | Evolved 2 slots: Propulsion x2 1048 | -9/Materials | Identified exit to Storage 1049 | -9/Materials | Loaded intel: 13 trap records 1268 | -9/Materials | Discovered new exit (range 15) 1350 | -9/Materials | Build established: Scavenger-Mutant 1504 | -9/Materials | Discovered new exit (range 14) 1676 | -9/Materials | Identified exit to Materials 1742 | -9/Materials | Learned location of Zion (-6) 1844 | -9/Materials | Learned 4 Recycling zone layouts 1877 | -9/Materials | Learned Storage stockpile data 1918 | -9/Materials | Learned Storage emergency access door positions 2048 | -9/Materials | Central database locked down 2119 | -9/Materials | Discovered new exit (range 14) 2527 | -9/Materials | Core integrity fell below 50% 2600 | -9/Materials | Discovered exit to Materials (range 5) 2661 | -9/Materials | Entered another Materials area 2661 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2709 | -8/Materials | Repaired Autogun 3181 | -8/Materials | Discovered new exit (range 14) 3190 | -8/Materials | Build established: Scavenger-Tank 3614 | -8/Materials | Learned Storage stockpile data 3648 | -8/Materials | Identified exit to Factory 3670 | -8/Materials | Learned Recycling recycling unit intel 3681 | -8/Materials | Learned 4 Factory zone layouts 3693 | -8/Materials | Learned Factory emergency access door positions 3714 | -8/Materials | Learned Storage stockpile data 3841 | -8/Materials | Entered Factory 3841 | -7/Factory | Evolved 2 slots: Utility x2 4541 | -7/Factory | Build established: Gunner 5077 | -7/Factory | Sucked down chute 5077 | -7/Factory | Entered Waste 5078 | -7/Waste | Joined by Warlord forces that had cleared the area 5406 | -7/Waste | Discovered new exit (range 12) 5450 | -7/Waste | Build established: Scavenger-Gunner 5553 | -7/Waste | Entered Factory 5553 | -7/Factory | Accompanied by 19 allies 5769 | -7/Factory | Lost 7 allies 6386 | -7/Factory | Lost 4 allies 6798 | -7/Factory | Discovered new exit (range 13) 6833 | -7/Factory | Entered another Factory area 6833 | -6/Factory | Accompanied by 8 allies 6833 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7161 | -6/Factory | Build established: Gunner 7679 | -6/Factory | Discovered new exit (range 15) 7883 | -6/Factory | Lost 3 allies 8221 | -6/Factory | Spotted B-75 Beast 8583 | -6/Factory | First assault squad dispatched 8848 | -6/Factory | Discovered new exit (range 6) 8858 | -6/Factory | Entered Lower Caves 9158 | -6/Lower Caves | Spotted B-75 Beast 9211 | -6/Lower Caves | Encountered a Warlord checkpoint 9266 | -6/Lower Caves | Discovered new exit (range 8) 9557 | -6/Lower Caves | Entered another Lower Caves area 9645 | -6/Lower Caves | Discovered new exit (range 5) 9653 | -6/Lower Caves | Entered Factory 9653 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10592 | -5/Factory | Build established: Scavenger-Gunner 10705 | -5/Factory | Sucked down chute 10705 | -5/Factory | Entered Waste 10718 | -5/Waste | Spotted C-40 Crusher 10719 | -5/Waste | Spotted C-40 Crusher 10719 | -5/Waste | Spotted C-40 Crusher 10720 | -5/Waste | EMP discharged 10720 | -5/Waste | System corruption reached 10% 10728 | -5/Waste | Spotted C-40 Crusher 10741 | -5/Waste | Spotted C-40 Crusher 10758 | -5/Waste | Spotted C-40 Crusher 10761 | -5/Waste | Discovered new exit (range 12) 10767 | -5/Waste | Entered Factory 10847 | -5/Factory | Discovered new exit (range 15) 10855 | -5/Factory | Entered Upper Caves 10862 | -5/Upper Caves | Learned Factory stockpile data 10916 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11030 | -5/Upper Caves | Learned Factory trap positions 11206 | -5/Upper Caves | Learned location of 1 exit from Factory 11262 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11281 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 11351 | -5/Upper Caves | Discovered new exit (range 13) 11362 | -5/Upper Caves | Entered another Upper Caves area 11553 | -5/Upper Caves | Discovered new exit (range 8) 11566 | -5/Upper Caves | Entered Factory 11566 | -4/Factory | Evolved 2 slots: Utility x2 11567 | -4/Factory | Identified exit to Research 11568 | -4/Factory | Loaded intel: 101 trap records 12019 | -4/Factory | Discovered exit to Research (range 12) 12047 | -4/Factory | Entered Research 12047 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12114 | -3/Research | Discovered new exit (range 15) 12156 | -3/Research | Entered another Research area 12156 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 12284 | -2/Research | Discovered new exit (range 6) 12310 | -2/Research | Identified exit to Access 12446 | -2/Research | Entered Access 12446 | -1/Access | Evolved 2 slots: Utility x2 12633 | -1/Access | Lost 6 parts (2u4w) 12945 | -1/Access | Spotted B-99 Colossus 13024 | -1/Access | Spotted B-99 Colossus 13034 | -1/Access | Released all parts (10) 13038 | -1/Access | Core integrity fell below 50% 13059 | -1/Access | Core integrity fell below 20% 13065 | -1/Access | Lost 15 parts (2p4n5u4w) 13078 | -1/Access | System corruption reached 10% 13082 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 13041_ Slug penetrates Sealed Heavy Doors. 13043_ Penetrated by Slug. 13044_ Slug penetrates Sealed Heavy Doors. 13044_ Penetrated by Slug. 13044_ Slug penetrates Sealed Heavy Doors. 13044_ Penetrated by Slug. 13047_ Slug penetrates Sealed Heavy Doors. 13065_ G-73 Enforcer knocked back. 13065_ Slug penetrates Sealed Heavy Doors. 13065_ Slug penetrates G-73 Enforcer. 13065_ Slug penetrates Sealed Heavy Doors. 13071_ Slug penetrates G-73 Enforcer. 13071_ Slug penetrates Sealed Heavy Doors. 13072_ B-99 Colossus exits siege mode. 13075_ Slug penetrates Sealed Heavy Doors. 13077_ Slammed into Sealed Heavy Doors. 13077_ Destabilizing: System corrupted (+2). 13078_ Slammed into Sealed Heavy Doors. 13078_ Destabilizing: System corrupted (+2). 13078_ Slug penetrates Sealed Heavy Doors. Map ----- +----------------------------------------------------+ | ?????????????????????????# # # !! | | ???????????????########### ^^########## | | ???????????????# # ] | | ???????????????# # | | ???????????????# " # % | | ???????????????# """ + =%= | | ???????????????# """ # ##########/######### | | ???????????????? " # #????# % #? | | ???????????????# = # % #????# [ #? | | ???????????????# # #????# #? | | ???????????????########### #????# """"" #? | | ????????????????????????#" #????# """"" #? | | ?????????????????????????# #????# """"" #? | | ?????????????????????????# % ##???# """"" ]#? | | ????????????????????????## "#???# """"" #? | | ??????????????????????###" [ ####?# """"" ! #? | | ??????????????????????# ]*= #?# #? | | ??????????????????????# [!!== #?# #? | | ??????????????????????# *=*= #?#[ #? | | ??????????????????????# ! #?###########?##? | | ??????????????????????# % BB #???????????????? | | ??????????????????????# % B #???????????????? | | ??????????????????????# gg% #???????????????? | | ??????????????????????#"""ggg""""#???????????????? | | ????????????????????????""g"""???????????????????? | | ????????????????????????"@""?????????????????????? | | ????????????????????????"""??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 45 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 375 Evasion (%) 68 Targeting Accuracy 36 Target Analysis 12 Core Analysis 6 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Autogun | 12% | -8/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Antimatter Reactor | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SignalCatalystNanosword Manual? 0 Play Time 01:36:37 Cumulative 239.4 hours Start 2025.11.03 @ 23:20:59 End 2025.11.04 @ 15:18:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 372 Rogue 370 Adventurer 0 Explorer 2 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0/0 Lore% 54 Gallery% 62 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5cff829-78a5-4bd8-acc0-6ad1a252468c