Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 19:05:54 Player: BigMaxPorter Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (19) 95 Value Destroyed (570) 570 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (101) 101 TOTAL SCORE: 2466 Bonus ------- Follower Combat Kills 101 Cogmind --------- Core Integrity 0/400 Matter 265/300 Energy 315/315 System Corruption 11% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Neutrino Core (fused) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Titanium Leg > --- UTILITY ---------- Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Shock Rifle Beamcaster > --- INVENTORY -------- Aluminum Leg Assault Rifle Improved Grenade Launcher [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Advanced Targeting Computer Storage Small Storage Unit Processor Advanced Targeting Computer Weapon Light Assault Rifle Energy Gun Beamcaster Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 29 | 6 1 5 4 2 . 11 Power 3 | 1 . . . . . 2 Engine 2 | 1 . . . . . 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 8 | 2 . 2 1 . . 3 Treads . | . . . . . . . Leg 7 | 2 . 2 1 . . 2 Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 6 | 1 1 2 1 . . 1 Device . | . . . . . . . Storage 2 | 1 1 . . . . . Processor 4 | . . 2 1 . . 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 12 | 2 . 1 2 2 . 5 Energy Gun 5 | . . 1 1 1 . 2 Energy Cannon . | . . . . . . . Ballistic Gun 4 | 2 . . . 1 . 1 Ballistic Cannon . | . . . . . . . Launcher 3 | . . . 1 . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 15 | . . . . . . 15 Power 2 | . . . . . . 2 Propulsion 5 | . . . . . . 5 Utility 3 | . . . . . . 3 Weapon 5 | . . . . . . 5 Highest Loss Streak 8 | . . . . . . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 81 | . 90 95 97 100 100 62 Engine 7 | . 14 14 11 11 11 1 Leg 24 | . 28 28 33 33 33 17 Storage 1 | . 19 3 . . . . Processor 26 | . . 21 30 33 33 26 Energy Gun 8 | . . 10 11 11 11 6 Ballistic Gun 9 | . 28 16 11 11 11 3 Launcher 2 | . . . . . . 4 Naked Turns . | . . . . . . . Heaviest Build 90 | 10 90 10 7 10 10 20 Greatest Support 42 | 20 20 32 42 42 42 42 Greatest Overweight (x) 4 | 3 4 . . . . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 25 8 5 5 5 5 Average Capacity 5 | 7 15 5 5 5 5 5 Most Carried 5 | . . 5 3 4 3 3 Average Carried 1 | . . 2 2 2 3 . Final Capacity 8 | 8 8 5 5 5 5 5 Final Carried 3 | . . 3 2 3 3 . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 598 | 208 . 103 80 13 . 194 Remotely . | . . . . . . . Salvage Created 572 | . . 103 77 37 . 355 Parts 38 | . . 5 5 5 . 23 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 18 | . . . . . . 18 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 18 | . . 2 2 2 . 12 Guns 8 | . . 2 . 2 . 4 AOE 10 | . . . 2 . . 8 Classes Destroyed 5 | . . 1 2 . . 2 Recycler 1 | . . . 1 . . . Drone 2 | . . . . . . 2 Swarmer 8 | . . . 2 2 . 4 Grunt 7 | . . 2 . . . 5 Hunter 1 | . . . . . . 1 Best Kill Streak 4 | . . 2 3 2 . 4 Combat Bots Only 4 | . . 2 2 2 . 4 Max Kills in Single Turn 3 | . . 1 3 1 . 2 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 151 | . . 4 12 3 . 132 Missed 59 | . . 1 4 . . 54 Damage Taken 1682 | . . 42 87 23 . 1530 Core 432 | . . 28 9 16 . 379 Absorbed by Shields . | . . . . . . . Core Remaining (%) 94 | 100 . 88 . . . . Volleys Fired 44 | . . 4 5 3 . 32 Largest 2 | . . 2 2 2 . 2 Hottest 125 | . . 70 70 70 . 125 Shots Fired 65 | . . 8 10 6 . 41 Gun 57 | . . 8 9 6 . 34 Cannon . | . . . . . . . Launcher 8 | . . . 1 . . 7 Special . | . . . . . . . Kinetic 32 | . . 4 5 3 . 20 Thermal 13 | . . . . . . 13 Explosive 8 | . . . 1 . . 7 Electromagnetic 12 | . . 4 4 3 . 1 Robot Hit Streak 14 | . . 4 9 4 . 14 Robot Miss Streak 3 | . . 1 1 2 . 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 . 1 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 45 | . . 7 7 4 . 27 Core Hits 38 | . . 5 4 3 . 26 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . 1 . . Corrupt 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1542 | . . 97 307 46 . 1092 Guns 590 | . . 97 70 46 . 377 Cannons . | . . . . . . . Explosions 952 | . . . 237 . . 715 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 248 | . . 22 24 16 . 186 Thermal 211 | . . . 38 . . 173 Explosive 914 | . . . 199 . . 715 Electromagnetic 169 | . . 75 46 30 . 18 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . 1 1 1 11 Average Corruption 7 | . . . 1 1 1 11 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 28 | . . . 2 3 . 23 Message Errors 8 | . . . . 1 . 7 Matter Fused 5 | . . . 1 . . 4 Heat Flow Errors 3 | . . . 1 . . 2 Energy Discharges 6 | . . . . 1 . 5 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 4 | . . . . 1 . 3 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 36 | . . . 15 . . 21 Projectiles . | . . . . . . . Explosions 36 | . . . 15 . . 21 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 160 | . . . . . . 160 Shots 4 | . . . . . . 4 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 175 | . . 85 135 49 . 175 Average Temperature 42 | . . 43 34 21 . 48 Received Heat Transfer 354 | . . 24 9 . . 321 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 346 | . . . 50 . . 296 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 258 | . 31 77 258 165 . . Initial 112 | . . 12 29 112 . . Average 72 | . 8 29 138 144 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 94 | 100 100 100 62 100 . . Level 1 5 | . . . 37 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . 1 2 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault 1 | . . 1 . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 30 | . 3 2 7 3 . 15 Peak Tracking Total 5 | . 3 2 4 3 . 5 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 3 | . 1 1 1 . . . Terminals 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . 3 1 3 . . . Successful 5 | . 3 1 1 . . . Failed 2 | . . . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 6 | . 3 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 3 1 1 . . . Open Door 1 | . . 1 . . . . Emergency Access Points 2 | . 1 . 1 . . . Patrol Status 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . 1 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 1 1 . . Highest-Rated Group 31 | . . 31 31 31 . . Highest-Rated Ally 31 | . . 31 31 31 . . Total Orders . | . . . . . . . Ally Attacks 14 | . . . 13 1 . . Total Damage 228 | . . . 207 21 . . Kills 7 | . . . 6 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 1667 | 42 85 292 101 202 226 719 Spaces Moved 1235 | 28 49 209 60 143 164 582 Core 118 | 7 . . . . . 111 Treads . | . . . . . . . Legs 1108 | 21 49 209 60 143 164 462 Wheels . | . . . . . . . Hover 9 | . . . . . . 9 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 123 123 123 50 Average Speed 117 | 118 171 123 123 123 123 107 Slowest Speed 400 | 200 400 125 123 123 123 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 27 | 3 16 59 10 39 23 44 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . 1 Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 65 | . . . 15 . . 50 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 65 | . . . 15 . . 50 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1375 | 33 50 234 77 163 188 630 Wait 60 | . . 10 8 13 25 4 Move 1229 | 27 48 208 59 142 163 582 Hop . | . . . . . . . Pick Up 9 | . . 6 1 2 . . Fast Attach 13 | 6 1 . . . . 6 Attach 8 | . . 3 2 . . 3 Detach . | . . . . . . . Swap 8 | . . 2 2 2 . 2 Drop 4 | . 1 1 . 1 . 1 Fire 44 | . . 4 5 3 . 32 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 15) 128 | -10/Materials | Entered Mines 138 | -10/Mines | Met a Derelict bent on vengeance 174 | -10/Mines | Learned location of Zion (-7) 176 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 318 | -10/Mines | Build established: Mutant 391 | -10/Mines | Discovered new exit (range 14) 392 | -10/Mines | Met a Derelict testing a Signal Generator 396 | -10/Mines | Assembled infested the area 401 | -10/Mines | Assisted by a Guerilla fighting off Assembled 419 | -10/Mines | Identified exit to Materials 420 | -10/Mines | Entered Materials 420 | -9/Materials | Accompanied by 1 ally 420 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 468 | -9/Materials | Discovered new exit (range 15) 520 | -9/Materials | Identified exit to Mines 521 | -9/Materials | Entered Mines 521 | -9/Mines | Accompanied by 1 ally 701 | -9/Mines | Discovered new exit (range 15) 713 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 717 | -9/Mines | Identified exit to Materials 722 | -9/Mines | Identified exit to Zion 723 | -9/Mines | Entered Zion 779 | -7/Zion | System corruption cleaned by Quarantine Array 933 | -7/Zion | Discovered new exit (range 13) 948 | -7/Zion | Identified exit to Proximity Caves 949 | -7/Zion | Entered Proximity Caves 951 | -6/Proximity Caves | Spotter reported a threat 952 | -6/Proximity Caves | Spotter reported a threat 997 | -6/Proximity Caves | Learned Factory garrison access intel 1088 | -6/Proximity Caves | Crushed by falling debris 1088 | -6/Proximity Caves | System corruption reached 10% 1097 | -6/Proximity Caves | Core integrity fell below 50% 1130 | -6/Proximity Caves | Lost 8 parts (2p3n1u2w) 1562 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1592 | -6/Proximity Caves | Core integrity fell below 20% 1668 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- The unstable cave ceiling collapses. Autogun fries itself beyond repair. System corrupted: Energy discharge (-34). System corrupted: Energy discharge (-33). G1MD3XQZU=S85FA>CS5LRFD System corrupted: Matter fused (-10). Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." System corrupted: Matter fused (-10). Beamcaster destroyed. Acquired Unknown Power Core. Identified Neutrino Core. Imp. Grenade Launcher destroyed. Destroyed Imp. Grenade Launcher. The unstable cave ceiling collapses. System corrupted: Component data lost. System corrupted: Energy discharge (-100). System corrupted: Neutrino Core fused. Adv. Targeting Computer destroyed. Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????####????????????????????????????????? | | ????????????## ##???????????????????????????????? | | ????????????# ######??????????????????????????? | | ???????????## #??????????????????????????? | | ??????????## ##### #??????????????????????????? | | #????????## ##???# ##?????????????????????????? | | #????##### ####### ##????????????????????????? | | #????# ### ##########???????????????? | | #????# ###### #???????????????? | | #????# #??## #### ## #???????????????? | | ?##### #??# ##??# ##Y #???????????????? | | ## #??# ##??# ##??????????????? | | ##### #??# ## #??????????????? | | ### #??# ## #??????????????? | | #### #??# #??????????????? | | ## #?### #??### ### ##?????????????? | | # #???# ##???# #?## #?????????????? | | # #?### #???# #??# #?????????????? | | ## # #???# #??## #?????????????? | | #####@#???# ##?????????????? | | # ! #???# #??????????????? | | ### %! #???# #??????????????? | | ??# %*## ### ##??????????????? | | ??# =*%! ### ####???????????????? | | ??## !!! #?## #??????????????????? | | ???## #??# ##??????????????????? | | ????# ## #????#???????????????????? | | ????# #? #???????????????????????? | | ????# ### ? ##???????????????????????? | | ????## ##?## #????????????????????????? | | ?????# #???## ???????????????????????? | | ????? #????? ###???????????????????????? | | ????# ????? ##?????????????????????????? | | ????# ????? ###??????????????????????????? | | ??????### ??????###????????????????????????????? | | ?????????# ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 19 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokTiamatStabilizer Manual? 0 Play Time 00:12:45 Cumulative 3.4 hours Start 2024.04.01 @ 18:53:47 End 2024.04.01 @ 19:05:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f1ba2382-cbf5-4d9a-96c2-d2069fdbc536