Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.20 @ 09:46:47 Player: SURFACESEEKER Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (110) 550 Value Destroyed (3312) 3312 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (494) 494 TOTAL SCORE: 6676 Bonus ------- High Alert Combat Kills 294 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 19/300 Energy 21/100 System Corruption 12% Temperature Cool (237) Movement Walking (120) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ High-capacity Storage Unit Advanced Terrain Scanner Terrain Scan Processor > --- WEAPON (3) ------- Advanced Beam Rifle Heavy Assault Rifle Assault Cannon > --- INVENTORY (12) --- Improved Heat Sink Advanced Terrain Scanner Advanced Terrain Scanner Transport Network Coupler Layered Light Armor Plating Relay Coupler [Grunt] (26) Relay Coupler [Sentry] (21) Electrolaser Assault Rifle Gauss Rifle Advanced EMP Blaster Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- High-capacity Storage Unit Advanced Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Heavy Assault Rifle Assault Cannon Advanced EMP Blaster > --- INVENTORY -------- Heat Sink Advanced Terrain Scanner Advanced Terrain Scanner Transport Network Coupler Layered Light Armor Plating Relay Coupler [Grunt] Relay Coupler [Sentry] Electrolaser Advanced Beam Rifle Assault Rifle Gauss Rifle Missile Launcher [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Terrain Scan Processor Device Improved Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Weapon Assault Cannon Energy Gun Precision Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Sto Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 1 | . . 1 . . . . Weapon 1 | . . 1 . . . . Parts Attached 95 | 8 3 16 30 10 12 16 Power 10 | 1 . 2 5 1 1 . Engine 8 | 1 . 2 4 1 . . Core 2 | . . . 1 . 1 . Reactor . | . . . . . . . Propulsion 36 | 4 . 4 10 1 5 12 Treads 3 | 2 . 1 . . . . Leg 24 | 2 . 2 7 1 3 9 Wheel 4 | . . 1 1 . 2 . Hover 3 | . . . . . . 3 Flight 2 | . . . 2 . . . Utility 12 | 1 3 4 1 . 1 2 Device 7 | . 2 2 1 . . 2 Storage 3 | 1 . 1 . . 1 . Processor 2 | . 1 1 . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 37 | 2 . 6 14 8 5 2 Energy Gun 15 | . . 2 9 3 . 1 Energy Cannon 1 | . . 1 . . . . Ballistic Gun 9 | 2 . 2 . 2 2 1 Ballistic Cannon 5 | . . . 3 1 1 . Launcher 7 | . . 1 2 2 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 3 . 1 1 Parts Lost 28 | . 1 7 9 5 4 2 Power 2 | . . 1 1 . . . Propulsion 11 | . . 1 4 3 2 1 Utility 3 | . . 1 . . 1 1 Weapon 12 | . 1 4 4 2 1 . Highest Loss Streak 6 | . 1 6 3 4 1 1 Average Slot Usage (%) 88 | . 93 91 90 86 75 91 Engine 7 | . 14 11 7 9 7 . Core 2 | . . . . . 1 8 Treads 5 | . 28 18 . . . . Leg 16 | . . 1 22 25 13 26 Wheel 2 | . . . 3 . 7 1 Flight 1 | . . . 4 . . . Device 8 | . 8 14 9 9 2 8 Storage 9 | . 14 11 9 9 9 9 Processor 7 | . . 3 9 9 9 9 Energy Gun 5 | . . 1 11 7 3 3 Energy Cannon 1 | . . 8 . . . . Ballistic Gun 10 | . 27 18 4 3 9 9 Ballistic Cannon 5 | . . . 6 8 4 9 Launcher 3 | . . 1 2 5 6 5 Naked Turns . | . . . . . . . Heaviest Build 53 | 11 12 21 23 24 53 52 Greatest Support 60 | 40 40 40 50 55 35 60 Greatest Overweight (x) 17 | 3 . 3 4 1 17 17 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 14 | 6 6 8 6 6 14 12 Average Capacity 7 | 5 6 6 6 6 9 12 Most Carried 12 | 5 6 6 6 6 11 12 Average Carried 6 | 3 5 4 5 5 7 11 Final Capacity 12 | 6 6 6 6 6 12 12 Final Carried 12 | 5 6 3 6 6 11 12 Class Distribution -------------------- 43% | Scavenger-Mutant 24% | Mutant 16% | Scavenger-Skirmisher 16% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Skirmisher | -8/Storage Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Sto Matter Collected 2325 | 253 143 354 415 292 401 467 Remotely . | . . . . . . . Salvage Created 3442 | 30 200 548 904 265 413 1082 Parts 222 | 3 14 35 56 19 28 67 Haulers Intercepted 8 | . 1 . 4 . . 3 Recyclers Shooed 5 | 1 . . . . 3 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Sto Combat Hostiles Destroyed 82 | . 6 14 15 15 13 19 Guns 36 | . 6 8 8 1 5 8 Cannons 12 | . . . 5 1 2 4 AOE 33 | . . 6 2 13 5 7 Classes Destroyed 11 | 1 3 4 . 1 1 1 Worker 2 | . . . . . . 2 Builder 9 | . . 2 1 . . 6 Tunneler 2 | 1 . . 1 . . . Hauler 8 | . 1 . 4 . . 3 Recycler 2 | . . 1 . . 1 . Watcher 5 | . . 1 3 . . 1 Swarmer 31 | . 3 5 5 8 6 4 Grunt 40 | . 3 6 9 5 4 13 Duelist 2 | . . . . . 1 1 Sentry 7 | . . 3 1 1 1 1 Hunter 2 | . . . . 1 1 . Best Kill Streak 11 | 1 3 8 6 11 5 11 Combat Bots Only 11 | . 3 5 5 11 5 5 Max Kills in Single Turn 4 | 1 1 2 1 2 2 4 Gunslinging . | . . . . . . . Exploded 2 | . . 2 1 2 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Sto Damage Taken 4434 | . 421 899 1216 452 536 910 Core 725 | . 70 105 145 97 53 255 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 72 73 . . . . Volleys Fired 266 | 3 44 31 70 30 29 59 Largest 3 | 2 2 3 3 3 3 3 Hottest 166 | 40 40 121 166 166 87 128 Shots Fired 540 | 6 88 77 150 38 51 130 Gun 368 | 6 88 50 100 16 33 75 Cannon 129 | . . 20 46 9 11 43 Launcher 43 | . . 7 4 13 7 12 Special . | . . . . . . . Kinetic 351 | 6 88 42 83 11 34 87 Thermal 145 | . . 28 62 14 10 31 Explosive 23 | . . 7 . 13 3 . Electromagnetic 21 | . . . 5 . 4 12 Robot Hit Streak 11 | 6 10 11 9 9 8 11 Robot Miss Streak 6 | . 4 4 3 3 6 6 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 2 2 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 299 | 6 55 43 81 20 27 67 Core Hits 176 | 2 17 27 40 22 25 43 Critical Hits 5 | 1 2 . 1 . 1 . Critical Kills 2 | . 1 . . . 1 . Critical Parts Destroyed 3 | 1 1 . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7701 | 47 415 1157 1425 1317 1089 2251 Guns 2534 | 47 415 315 669 185 314 589 Cannons 1544 | . . 305 628 69 91 451 Explosions 3594 | . . 537 110 1063 673 1211 Melee . | . . . . . . . Ramming 29 | . . . 18 . 11 . Kinetic 2752 | 47 415 243 811 69 287 880 Thermal 1470 | . . 377 486 185 118 304 Explosive 2109 | . . 537 . 1063 509 . Electromagnetic 1341 | . . . 110 . 164 1067 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . 10 10 10 12 Average Corruption 8 | . . . 3 10 10 10 Corruption Purged . | . . . . . . . Effects 124 | . . . 20 28 33 43 Message Errors 27 | . . . 7 6 10 4 Matter Fused 21 | . . . 5 3 4 9 Heat Flow Errors 10 | . . . 2 3 2 3 Energy Discharges 5 | . . . 1 . 1 3 Parts Rejected 2 | . . . . . 2 . Data Loss (minor) 9 | . . . 1 2 2 4 Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . 1 . . Alerts 1 | . . . . 1 . . Misdirections 10 | . . . 1 3 4 2 Targeting Errors 29 | . . . 1 7 6 15 Weapon Failures 8 | . . . 2 2 1 3 Overload Shots . | . . . . . . . Overflow Damage 125 | . . 16 8 48 19 34 Projectiles 24 | . . 3 8 . . 13 Explosions 101 | . . 13 . 48 19 21 Melee . | . . . . . . . Knockbacks 14 | . . . 6 . 2 6 Impact . | . . . . . . . Kinetic 14 | . . . 6 . 2 6 Secondary . | . . . . . . . Self-Inflicted Damage 335 | . . 109 15 135 36 40 Shots 15 | . . 4 3 4 1 3 Rammed 5 | . . . 4 . 1 . Targets Rammed 12 | . . . 9 . 3 . Kicked 7 | . . . 5 . 2 . Crushed . | . . . . . . . Highest Temperature 609 | . 25 404 461 210 320 609 Average Temperature 119 | . 8 145 100 89 66 178 Received Heat Transfer 1368 | . 198 360 387 72 126 225 Effects 25 | . . 3 7 . . 15 Shutdowns 2 | . . 1 . . . 1 Energy Bleed 3 | . . . 3 . . . Interference 8 | . . 2 3 . . 3 Matter Decay 2 | . . . . . . 2 Short Circuit 1 | . . . . . . 1 Damage (minor) 2 | . . . 1 . . 1 Damage (major) 6 | . . . . . . 6 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 7 | . . . . . . 7 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . 3 . . 1 Heat Transferred 2986 | . . 740 1184 407 259 396 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . . 3 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Sto Peak Influence 776 | 5 195 304 339 776 685 708 Initial 378 | . 3 . 75 148 378 246 Average 288 | 3 120 85 180 491 506 473 Maximum Alert Level 3 | . . 1 1 3 2 3 Low Security (%) 43 | 100 100 95 48 18 . . Level 1 22 | . . 4 51 23 22 16 Level 2 28 | . . . . 18 77 81 Level 3 4 | . . . . 39 . 2 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 . 2 . 1 2 Investigation 2 | . 1 . . . . 1 Extermination . | . . . . . . . Reinforcement 2 | . . . . . 1 1 Assault . | . . . . . . . Garrison 2 | . . . 2 . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Sto Distress Signals 7 | . 1 1 2 . . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 115 | . 14 18 27 15 16 25 Peak Tracking Total 7 | . 5 5 5 7 4 4 Tactical Retreats 7 | . . 2 2 1 . 2 Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Sto Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Sto Machines Disabled 10 | . . 1 2 2 3 2 Max in Single Turn 1 | . . 1 1 1 1 1 Garrison Relay 2 | . . . . 2 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Sto Machines Accessed 9 | . . 1 2 . 4 2 Terminals 6 | . . . . . 4 2 Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . 1 . . . Total Hacks 33 | . . 2 6 . 18 7 Successful 23 | . . 2 6 . 10 5 Failed 10 | . . . . . 8 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 25 | . . . . . 16 9 Terminals 25 | . . . . . 18 7 Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units . | . . . . . . . Scanalyzers 5 | . . . 5 . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 5 | . . . . . 3 2 Record 1 | . . . . . . 1 Prototype ID Bank 1 | . . . . . 1 . Locate Traps 1 | . . . . . . 1 Hauler Manifests 1 | . . . . . 1 . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . . 5 . . . Insert Component 2 | . . . 2 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks 10 | . . . . . 7 3 Terminals 10 | . . . . . 7 3 Track 3 | . . . . . 1 2 Assimilate 2 | . . . . . 2 . Botnet 5 | . . . . . 4 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . . 1 2 . 4 2 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 9 | . . . . 9 . . Machine Destruction 9 | . . . . 9 . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Sto Turns Passed 4064 | 239 413 571 1027 448 648 718 Spaces Moved 2053 | 139 182 266 595 283 294 294 Core 96 | 55 . 10 20 . 2 9 Treads 471 | 62 182 227 . . . . Legs 1338 | 22 . 29 439 283 287 278 Wheels 141 | . . . 136 . 5 . Hover 7 | . . . . . . 7 Flight . | . . . . . . . Fastest Speed 50 | 50 160 120 100 120 110 102 Average Speed 144 | 146 160 157 120 125 171 161 Slowest Speed 900 | 200 160 200 250 150 900 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . . 1 . . 1 Exploration Rate (%) 28 | 5 34 19 35 54 23 32 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug 13 | . . 8 . 5 . . Terrain Destroyed 237 | . . 58 12 97 39 31 Melee . | . . . . . . . Projectile 28 | . . . 12 . 2 14 AOE 209 | . . 58 . 97 37 17 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Sto Total 2692 | 170 235 358 781 336 383 429 Wait 149 | 6 1 31 29 7 34 41 Move 2047 | 138 181 265 594 282 293 294 Hop . | . . . . . . . Pick Up 67 | 13 4 9 24 2 9 6 Fast Attach 35 | . . 4 11 3 5 12 Attach 42 | 8 3 11 11 2 4 3 Detach . | . . . . . . . Swap 19 | . . 1 9 5 3 1 Drop 52 | 2 2 6 24 2 3 13 Fire 266 | 3 44 31 70 30 29 59 Melee . | . . . . . . . Ram 3 | . . . 3 . . . Kick 9 | . . . 6 . 3 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 3 | . . . . 3 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials -8/Storage History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 240 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 625 | -10/Materials | Discovered new exit (range 15) 653 | -10/Materials | Entered another Materials area 653 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 939 | -9/Materials | Repaired Lgt. Treads 961 | -9/Materials | Build established: Skirmisher 1162 | -9/Materials | Lost 6 parts (1p1n4w) 1197 | -9/Materials | Discovered new exit (range 11) 1224 | -9/Materials | Entered another Materials area 1224 | -8/Materials | Evolved 2 slots: Propulsion x2 2001 | -8/Materials | Build established: Scavenger-Skirmisher 2084 | -8/Materials | Garrison activated, responded to threat 2199 | -8/Materials | Crushed by falling debris 2199 | -8/Materials | System corruption reached 10% 2236 | -8/Materials | Lost 3 parts (1p1n1w) 2250 | -8/Materials | Identified exit to Garrison 2251 | -8/Materials | Entered Garrison 2298 | -8/Garrison | Triggered checkpoint 2334 | -8/Garrison | Garrison Relay disabled 2476 | -8/Garrison | Destroyed 11 combat bots 2514 | -8/Garrison | Triggered checkpoint 2606 | -8/Garrison | Triggered checkpoint 2638 | -8/Garrison | Lost 4 parts (2n2w) 2638 | -8/Garrison | Garrison Relay disabled 2684 | -8/Garrison | Discovered new exit (range 10) 2699 | -8/Garrison | Entered Materials 2701 | -8/Materials | Build established: Scavenger-Mutant 3158 | -8/Materials | Core integrity fell below 50% 3183 | -8/Materials | Discovered new exit (range 8) 3347 | -8/Materials | Entered Storage 3920 | -8/Storage | Crushed by falling debris 4045 | -8/Storage | Core integrity fell below 20% 4065 | -8/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 04048_ Imp. Heat Sink melted. 04048_ G-47 Trooper destroyed. 04048_ K-01 Serf collects debris. 04049_ Overheating: Terrain Scan Processor damaged (-3). 04049_ Overheating: Adv. Beam Rifle damaged (-37). 04049_ Overheating: Aluminum Leg damaged (-22). 04049_ U-05 Engineer builds a Wall. 04050_ Overheating: Assault Cannon damaged (-53). 04051_ Overheating: Matter decay (-1). 04051_ K-01 Serf collects debris. 04053_ MDOH5UDUXFL&:I8HSCJSOM W9 04053_ Dropped Broken Lgt. Nuclear Core. 04054_ Overheating: Hvy. Assault Rifle damaged (-3). 04054_ Overheating: Assault Cannon damaged (-16). 04054_ Overheating: Terrain Scan Processor damaged (-1). 04054_ K-01 Serf collects debris. 04063_ Overheating: System interference. 04063_ Adv. Terrain Scanner temporarily disabled. 04063_ Acquired 10 matter. 04064_ K-01 Serf collects debris. 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" ## #### | | ?# """ # ######### %%[ ## *=| #### | | ## " # #############+######/##+####### | | ## " #k* @ % ko ! = = | | ## """ !%/Y % %=[=%=!!= | | ## """ %#= u [! =%==%=| | | ?# %### ###########+#########+####### | | ?# u### ####### = # % # | | ## ### ####### ! # # | | ########/#### #####"" # / | | ? ?? # ??# #####"T # # | | ? ?? + #####"" """" # # | | # ? # !?########### """" # # | | # ? ############### """" # # | | #####?#####?######## """" # # | | #?##??######?###?########################## | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 85 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- ECM Suite | -8/Materials | Scanalyzed Com. Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldOverloadDevice Manual? 0 Play Time 00:50:17 Cumulative 100.0 hours Start 2021.12.20 @ 08:53:57 End 2021.12.20 @ 09:46:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 49 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 14/Terminus Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3480163-aeec-4d28-a495-e11599bae028