Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.09 @ 01:12:43 Player: cptwinky Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (9) 1800 Robots Destroyed (201) 1005 Value Destroyed (7772) 7772 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 14877 Bonus ------- High Alert Combat Kills 40 Cogmind --------- Core Integrity 0/1450 Matter 227/300 Energy 99/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Improved Gyrokinetic Inverter > --- UTILITY (11) ----- Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Nova Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor Compact Particle Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Improved Heavy Treads Biometal Medium Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Core Analyzer Graphene Brace Advanced Remote Shield Long-range Tractor Beam > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Experimental Energy Well Large Matter Pod Advanced Sensor Array Improved Weapon Cycler Experimental Utility Shielding Improved System Restoration Module Improved System Restoration Module Long-range Tractor Beam Compact HERF Cannon Compact HERF Cannon Nova Cannon Hypervelocity Railgun Hypervelocity Railgun Advanced Assault Cannon Advanced Assault Cannon Mass Driver Heavy Rocket Launcher Datajack Improved Datajack Improved Plasma Cutter Spear [Rating: 129] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Shield Leg Wheel Compact Wheel Hover Unit Antigrav Array Flight Unit Nuclear Pulse Array Utility Advanced Targeting Computer Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Falx Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 Power 2 | . . . . . 1 . . 1 . Propulsion 4 | . . 1 1 . . . 1 1 . Utility 9 | . . 1 1 2 1 1 1 . 2 Weapon 1 | . . . . . . 1 . . . Parts Attached 128 | 6 7 15 12 6 13 11 13 23 22 Power 15 | 1 . 2 . 1 2 1 2 3 3 Engine 4 | 1 . 2 . 1 . . . . . Core 4 | . . . . . 2 1 1 . . Reactor 7 | . . . . . . . 1 3 3 Propulsion 34 | 2 2 5 5 . 2 6 2 3 7 Treads 28 | 2 2 5 5 . 2 6 2 3 1 Leg 1 | . . . . . . . . . 1 Wheel 2 | . . . . . . . . . 2 Hover 2 | . . . . . . . . . 2 Flight 1 | . . . . . . . . . 1 Utility 42 | 1 2 4 4 2 3 3 8 12 3 Device 21 | . . . 1 . 1 2 8 6 3 Storage 6 | 1 1 2 . . . . . 2 . Processor 7 | . . 1 1 2 . . . 3 . Hackware 1 | . 1 . . . . . . . . Protection 7 | . . 1 2 . 2 1 . 1 . Artifact . | . . . . . . . . . . Weapon 37 | 2 3 4 3 3 6 1 1 5 9 Energy Gun 2 | 1 . . 1 . . . . . . Energy Cannon 13 | . . 1 2 3 4 . . . 3 Ballistic Gun 3 | 1 . . . . . . . . 2 Ballistic Cannon 14 | . 2 3 . . . 1 1 4 3 Launcher 1 | . . . . . 1 . . . . Special Weapon 1 | . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon 1 | . . . . . 1 . . . . Special Melee Weapon 1 | . . . . . . . . 1 . Unidentified Prototypes 7 | . . 1 . . 2 . . 4 . Parts Lost 50 | . . . 3 1 . 5 1 11 29 Power 10 | . . . . 1 . 2 1 2 4 Propulsion 15 | . . . . . . 2 . 6 7 Utility 15 | . . . 3 . . . . 2 10 Weapon 10 | . . . . . . 1 . 1 8 Highest Loss Streak 12 | . . . 1 1 . 5 1 3 12 To Critical Strikes . | . . . . . . . . . . Average Backups 17 | 3 8 13 19 19 19 19 18 19 19 Power . | . 1 . 1 . . . . . . Propulsion 2 | 1 1 3 5 6 5 2 . . . Utility 4 | . 1 1 2 1 2 6 7 8 7 Weapon 8 | . 3 6 9 10 10 8 7 8 8 Tool/Special . | . . . . . . . . . . Unused Backups 32 | . 1 10 7 1 . 3 1 1 8 Power 2 | . . 1 . . . . 1 . . Propulsion 8 | . 1 4 3 . . . . . . Utility 11 | . . 1 1 1 . 3 . 1 4 Weapon 9 | . . 4 3 . . . . . 2 Tool/Special 2 | . . . . . . . . . 2 Average Slot Usage (%) 90 | . 94 99 96 96 97 97 89 84 66 Engine 5 | . 14 11 9 7 6 4 . . . Core 2 | . . . . . 5 4 7 2 . Reactor 2 | . . . . . . . 1 7 8 Treads 23 | . 28 33 35 30 25 22 16 19 6 Device 8 | . . . 3 . . 10 22 16 17 Storage 6 | . 14 11 9 7 6 5 5 4 3 Processor 11 | . . 1 . 19 20 17 15 16 16 Hackware 4 | . 9 11 9 7 6 3 . . . Protection 5 | . . 8 11 6 9 6 1 1 . Energy Cannon 6 | . . 3 8 15 12 15 9 1 2 Ballistic Cannon 9 | . 27 18 7 . . . 5 12 7 Peak Build Rating 129 | 6 10 19 34 44 57 73 100 129 128 Average Rating 59 | 5 8 14 29 40 50 66 88 109 100 On Entrance 43 | . 6 10 19 34 44 55 73 100 95 Avg Prop Armor Cover (%) 17 | . . . . . . . . 3 20 Naked Turns . | . . . . . . . . . . Heaviest Build 165 | 11 19 62 66 68 78 85 102 149 165 Greatest Support 191 | 40 40 60 80 80 84 87 129 191 103 Greatest Overweight (x) 10 | . . 1 1 . 1 1 1 1 10 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 25 | 8 10 20 20 20 20 20 20 25 25 Average Capacity 19 | 7 8 14 20 20 20 20 20 21 23 Most Carried 23 | 6 10 20 20 20 20 20 20 22 23 Average Carried 17 | 3 8 13 19 19 19 19 19 20 19 Final Capacity 25 | 8 10 20 20 20 20 20 20 25 5 Final Carried 21 | 6 10 20 20 20 20 18 20 21 5 Class Distribution -------------------- 50% | Mutant 22% | Gunner 19% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Matter Collected 5737 | 284 317 867 341 107 246 295 434 1886 960 Remotely 1101 | . . . . . . . 103 833 165 Salvage Created 7746 | 152 425 1088 1143 693 341 593 504 1394 1413 Parts 361 | 13 30 75 65 35 11 25 15 51 41 Haulers Intercepted 16 | . 2 6 3 1 . . 1 1 2 Recyclers Shooed 8 | 1 3 1 . . . . 1 1 1 Parts Field Recycled 18 | . . . . . . . . . 18 Retrieved Matter 199 | . . . . . . . . . 199 Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 139 | . 13 23 21 13 5 13 5 30 16 Melee 1 | . . . . . . 1 . . . Cannons 112 | . 13 23 18 9 5 8 2 25 9 AOE 13 | . . . 1 . . 3 . 4 5 Classes Destroyed 17 | 2 4 2 5 2 . 1 . 1 . Worker 8 | . . 1 2 . . . 1 2 2 Builder 6 | . . . 2 . . 1 . . 3 Tunneler 9 | 4 . 2 1 . . . 1 . 1 Hauler 16 | . 2 6 3 1 . . 1 1 2 Recycler 13 | 1 1 1 2 . . . 1 2 5 Mechanic 2 | . . . . 1 . . . 1 . Operator 5 | . 2 1 . . 1 . . 1 . Watcher 3 | . . . 2 . . . . . 1 Swarmer 31 | . 6 4 4 6 . 5 . 2 4 Grunt 41 | . 7 12 8 . 3 3 . 5 3 Brawler 2 | . . . 1 . 1 . . . . Duelist 1 | . . . 1 . . . . . . Sentry 26 | . . 7 6 3 1 1 2 5 1 Hunter 4 | . . . 1 1 . . . . 2 Programmer 31 | . . . . 3 . 3 2 17 6 Heavy 2 | . . . . . . 1 1 . . Behemoth 1 | . . . . . . . . 1 . Best Kill Streak 12 | 2 6 5 11 3 2 5 3 6 12 Combat Bots Only 10 | . 5 4 10 3 2 5 1 6 5 Max Kills in Single Turn 5 | 2 1 2 2 1 1 3 2 3 5 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 1 . . 3 . 3 2 Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Hostile Shots Fired 1196 | . 50 86 99 139 74 121 39 252 336 Missed 415 | . 18 30 32 57 28 40 14 75 121 Hits 781 | . 32 56 67 82 46 81 25 177 215 Melee 3 | . . . 2 . . . . . 1 Projectile 778 | . 32 56 65 82 46 81 25 177 214 AOE 4 | . . . . . . 4 . . . Critical Strikes 43 | . 1 2 1 4 . 5 1 10 19 Actively Blocked 23 | . . . . . . . 1 5 17 Part Disruptions 6 | . . . . . . 1 . 4 1 Damage Taken 14496 | . 315 686 1047 885 608 2253 568 3308 4826 Core 2149 | . 49 56 117 57 12 252 18 127 1461 Absorbed by Shields 1332 | . . . . . . . 184 952 196 Reduced by Siege Mode 38 | . . . . . . . . 38 . Redirected to Shielding 179 | . . . . . . 88 . . 91 Ignored by Resistances 239 | . . . . . . . 126 113 . Regen/Repaired (Parts) 312 | . 61 102 . 149 . . . . . Core Remaining (%) 88 | 100 80 86 78 91 98 74 98 90 . Volleys Fired 495 | 8 43 64 75 34 26 35 32 100 78 Largest 3 | 2 2 2 2 2 2 3 3 3 3 Hottest 210 | 60 100 90 112 120 120 210 197 197 193 Shots Fired 1049 | 16 84 128 139 68 43 77 72 277 145 Gun 32 | 16 . . . . . . . . 16 Cannon 997 | . 82 128 130 68 42 76 72 274 125 Launcher 9 | . . . . . 1 1 . 3 4 Special 11 | . 2 . 9 . . . . . . Kinetic 635 | 8 82 121 48 . . 1 25 254 96 Thermal 327 | 8 2 7 57 36 42 75 47 20 33 Explosive 9 | . . . . . 1 1 . 3 4 Electromagnetic 78 | . . . 34 32 . . . . 12 Robot Hit Streak 30 | 11 5 14 18 29 30 16 15 26 26 Robot Miss Streak 6 | 1 6 4 3 1 1 2 2 4 2 Penetration Max 1 | . . . . . . . 1 1 1 Secondary Targets . | . . . . . . . . . . Shots Hit Robots 699 | 12 38 79 93 55 30 52 45 189 106 Core Hits 340 | 5 20 38 42 22 17 31 13 81 71 Critical Kills 6 | . . . 1 . . 1 3 1 . Critical Parts Destroyed 5 | . . . . . . . . . 5 Critical Strikes 50 | . 1 4 4 1 . 1 4 11 24 Meltdown 6 | . . . 1 . . 1 3 1 . Destroy 5 | . . . . . . . . . 5 Blast 30 | . 1 4 2 . . . 1 10 12 Corrupt 6 | . . . 1 1 . . . . 4 Sever 3 | . . . . . . . . . 3 Melee Attacks 24 | . . . . . 1 2 5 . 16 Impact . | . . . . . . . . . . Slashing 16 | . . . . . . . . . 16 Piercing 8 | . . . . . 1 2 5 . . Sneak Attacks 3 | . . . . . . . 1 . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 21438 | 155 741 1571 2384 1270 897 1590 1530 6442 4858 Guns 275 | 155 . . . . . . . . 120 Cannons 17462 | . 724 1534 1980 1270 697 1358 1469 5699 2731 Explosions 2983 | . . . 320 . 200 197 . 704 1562 Melee 511 | . . . . . . 28 42 . 441 Ramming 207 | . 17 37 84 . . 7 19 39 4 Kinetic 10999 | 79 724 1443 780 . . 22 681 5212 2058 Thermal 5433 | 76 . 91 794 748 697 1336 788 487 416 Explosive 2621 | . . . 133 . 58 164 . 704 1562 Electromagnetic 1667 | . . . 593 522 142 33 . . 377 Impact . | . . . . . . . . . . Slashing 441 | . . . . . . . . . 441 Piercing 70 | . . . . . . 28 42 . . Highest Corruption 15 | . . . . 2 . 12 1 15 15 Average Corruption 4 | . . . . 2 . 4 1 5 8 Corruption Purged 20 | . . . . . . . . 20 . Corruption Blocked . | . . . . . . . . . . Effects 85 | . . . . . . 26 5 30 24 Message Errors 21 | . . . . . . 7 . 8 6 Matter Fused 21 | . . . . . . 6 1 6 8 Heat Flow Errors 7 | . . . . . . 1 2 3 1 Energy Discharges 14 | . . . . . . 6 2 4 2 Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 10 | . . . . . . 2 . 6 2 Data Loss (major) 5 | . . . . . . 2 . 1 2 Misfires 1 | . . . . . . 1 . . . Alerts 1 | . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . 2 Weapon Failures 2 | . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 415 | . 24 11 56 . . 17 12 119 176 Projectiles 328 | . 24 11 40 . . 17 12 119 105 Explosions 75 | . . . 16 . . . . . 59 Melee 12 | . . . . . . . . . 12 Knockbacks 77 | . 7 7 11 . . . 2 40 10 Impact 2 | . . . 1 . . . 1 . . Kinetic 73 | . 7 7 9 . . . 1 39 10 Secondary 2 | . . . 1 . . . . 1 . Self-Inflicted Damage 323 | . . . 50 . . 58 . . 215 Shots 7 | . . . 1 . . 2 . . 4 Rammed 32 | . 9 3 9 . . 2 3 5 1 Targets Rammed 38 | . 9 5 13 . . 2 3 5 1 Kicked . | . . . . . . . . . . Crushed 6 | . . 2 4 . . . . . . Highest Temperature 365 | . 40 165 245 210 345 237 250 365 257 Average Temperature 74 | . 13 32 73 68 121 99 77 77 77 Received Heat Transfer 1787 | . 84 273 351 90 195 27 30 340 397 Effects 7 | . . . 2 . 1 . . 3 1 Shutdowns 1 | . . . . . 1 . . . . Energy Bleed 4 | . . . . . . . . 3 1 Interference 2 | . . . 2 . . . . . . Siege Activations 1 | . . . . . . . . 1 . Total Turns 23 | . . . . . . . . 23 . Longest Duration 23 | . . . . . . . . 23 . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Robots Corrupted 6 | . . . 1 3 . . . . 2 Combat Hostiles 6 | . . . 1 3 . . . . 2 Parts Fried 16 | . . . 5 5 . . . . 6 Impact Corruptions . | . . . . . . . . . . Robots Melted 8 | . . . 1 1 . 2 3 1 . Combat Hostiles 7 | . . . 1 1 . 1 3 1 . Parts Melted 25 | . . . 3 6 . 9 7 . . Heat Transferred 8021 | 175 . 185 1408 1073 1110 1887 1110 703 370 Parts Sabotaged 1 | . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Maximum Alert Level 2 | . . 1 1 . . . . 2 1 Low Security (%) 73 | 100 100 41 41 100 100 100 100 60 73 Level 1 23 | . . 58 58 . . . . 21 26 Level 2 2 | . . . . . . . . 17 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 509 | 10 152 325 327 99 157 166 67 509 299 Initial 258 | . . 2 103 44 48 71 29 10 258 Average 116 | . 27 179 201 36 24 74 11 193 128 Influence Increases 4932 | 25 368 733 701 373 280 418 246 945 843 Destroy 0b10 Robot/C 2780 | . 260 460 420 260 100 260 100 600 320 Destroy 0b10 Robot/NC 310 | 25 25 55 60 10 5 5 20 35 70 Destroy Leader 726 | . 44 122 120 82 20 60 50 162 66 Successful Hack 224 | . 22 33 5 20 55 3 26 . 60 Disable Machine 285 | . 15 45 60 . 45 60 15 30 15 Destroy Structure 262 | . 2 3 36 1 10 30 20 58 102 Partial Spotted 15 | . . . . . . . . . 15 Lose Combat Pursuer 330 | . . 15 . . 45 . 15 60 195 Influence Decreases 4674 | 25 361 494 849 372 233 503 286 507 1044 Entered New Map 572 | . . 5 143 54 51 75 32 11 201 Time Decay 3311 | 25 194 489 526 308 182 378 250 406 553 Lost Part 474 | . . . 30 10 . 50 4 90 290 Purge Threat 317 | . 167 . 150 . . . . . . Squads Dispatched 35 | . 1 1 1 3 3 6 1 8 11 Investigation 3 | . 1 . . . 1 . . . 1 Extermination 16 | . . . . 3 1 3 1 4 4 Reinforcement 10 | . . 1 1 . 1 3 . . 4 Assault 2 | . . . . . . . . . 2 Garrison 4 | . . . . . . . . 4 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Distress Signals 13 | . . 2 3 . . . 1 1 6 Communications Jammed 9 | . . . . . . 3 6 . . Distress Signals 1 | . . . . . . . 1 . . Times Spotted 256 | . 18 32 35 15 13 26 15 38 64 Peak Tracking Total 30 | . 4 5 5 3 5 11 5 5 30 Tactical Retreats 13 | . . 1 . . 2 . 1 3 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Traps Triggered 8 | . 1 . . . 2 2 1 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts 30 | . . . . . . . . 30 . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 9 | . . . . . 5 . . 4 . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Machines Disabled 19 | . 1 3 4 . 3 4 1 2 1 Max in Single Turn 3 | . 1 1 2 . 3 1 1 1 1 Garrison Access 3 | . . . . . . 1 1 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Machines Accessed 63 | . 6 10 7 4 6 9 7 7 7 Terminals 29 | . 4 6 6 1 3 4 1 3 1 Fabricators 3 | . . . . 1 1 . 1 . . Repair Stations 9 | . 1 1 . 2 . 2 1 . 2 Recycling Units 8 | . 1 1 . . 1 1 2 1 1 Scanalyzers 7 | . . 2 1 . 1 . . 1 2 Garrison Access 7 | . . . . . . 2 2 2 1 Total Hacks 135 | . 19 25 17 11 10 16 10 12 15 Successful 65 | . 12 18 7 5 6 5 5 2 5 Failed 68 | . 7 7 9 6 3 11 5 10 10 Catastrophic 15 | . 1 . 3 1 1 2 . 5 2 Database Lockouts 2 | . . . 1 . 1 . . . . Manual 39 | . 7 10 12 1 3 2 2 2 . Terminals 68 | . 14 13 15 2 6 8 3 6 1 Fabricators 4 | . . . . 2 1 . 1 . . Repair Stations 19 | . 3 2 . 7 . 4 1 . 2 Recycling Units 15 | . 2 1 . . 1 2 3 2 4 Scanalyzers 20 | . . 9 2 . 2 . . 1 6 Garrison Access 9 | . . . . . . 2 2 3 2 Terminal Hacks 25 | . 8 5 4 1 3 1 1 1 1 Part Schematic 1 | . 1 . . . . . . . . Robot Analysis 5 | . 3 1 1 . . . . . . Prototype ID Bank 3 | . 1 1 . . 1 . . . . Level Access Points 1 | . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . 1 . Scanalyzer Index 1 | . . 1 . . . . . . . Unreport Threat 4 | . 3 . 1 . . . . . . Locate Traps 3 | . . 1 . . . 1 1 . . Reprogram Traps 1 | . . . . . 1 . . . . Registered Components 1 | . . . 1 . . . . . . Zone Layout 4 | . . 1 1 1 . . . . 1 Fabricator Hacks 1 | . . . . 1 . . . . . Network Status 1 | . . . . 1 . . . . . Repair Station Hacks 9 | . 2 2 . 3 . 2 . . . Scan Component 5 | . 1 1 . 2 . 1 . . . Repair 4 | . 1 1 . 1 . 1 . . . Recycling Unit Hacks 7 | . 1 1 . . 1 1 2 1 . Process 1 | . . . . . . . . 1 . Retrieve Components 6 | . 1 1 . . 1 1 2 . . Scanalyzer 16 | . . 9 2 . 1 . . . 4 Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Retrieve Study 14 | . . 7 2 . 1 . . . 4 Garrison Access Hacks 2 | . . . . . . 1 1 . . Seal Access 2 | . . . . . . 1 1 . . Unauthorized Hacks 5 | . 1 1 1 . 1 . 1 . . Terminals 2 | . . 1 1 . . . . . . Botnet 2 | . . 1 1 . . . . . . Fabricators 1 | . . . . . 1 . . . . Liberate 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Reject 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Decoy 1 | . . . . . . . 1 . . Data Cores Recovered 3 | . 1 . . . 1 . . 1 . Used . | . . . . . . . . . . Hacking Detections 55 | . 4 9 7 4 5 7 5 7 7 Full Trace Events 2 | . . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . 1 1 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 14 | . . 7 2 . 1 . . . 4 Parts Repaired 3 | . 1 1 . 1 . . . . . Time 115 | . 26 32 . 19 . 38 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 32 | . . . . . . . . 32 . Retrieved Matter . | . . . . . . . . . . Retrieved Components 26 | . 10 9 . . 1 . 6 . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 12 | . . . . . . . . 8 4 Programmers 12 | . . . . . . . . 8 4 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Active Infowar (turns) 3741 | . . . . . . 1066 1114 827 734 Sensors 3367 | . . . . . . 1002 833 798 734 Jamming 1264 | . . . . . . 169 897 198 . Robot Analysis Total 5 | . 3 1 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Turns Passed 12012 | 141 709 1974 1477 851 869 1421 1114 1815 1641 Spaces Moved 5505 | 64 298 944 667 412 440 727 441 756 756 Core 84 | 2 . . . . . . . . 82 Treads 5135 | 62 298 944 667 412 440 727 441 756 388 Legs . | . . . . . . . . . . Wheels 113 | . . . . . . . . . 113 Hover . | . . . . . . . . . . Flight 173 | . . . . . . . . . 173 Fastest Speed 40 | 50 160 160 160 170 157 157 167 158 40 Average Speed 172 | 156 160 171 170 170 166 166 217 170 166 Slowest Speed 250 | 160 160 200 200 170 210 236 236 250 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . 9 Potential Cave-ins 6 | . . . . . . . . . 6 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 4 50 70 72 14 13 22 18 21 21 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 27 | . . . 6 . 6 4 2 . 9 Terrain Destroyed 138 | . . . 36 . 14 13 9 23 43 Melee 5 | . . . . . 1 . . . 4 Projectile 68 | . . . 11 . 7 4 9 14 23 AOE 65 | . . . 25 . 6 9 . 9 16 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Total 7011 | 86 438 1177 845 493 526 862 528 1075 981 Wait 484 | 3 68 91 52 26 20 46 19 92 67 Move 5480 | 63 297 943 666 411 439 726 440 755 740 Hop 7 | . . . . . . . . . 7 Pick Up 107 | 6 6 31 10 7 5 13 3 19 7 Fast Attach 58 | 6 3 3 4 2 10 3 6 10 11 Attach 38 | . 1 2 2 2 1 6 2 10 12 Detach 17 | . 2 2 . . 2 . 1 6 4 Swap 132 | . 4 12 11 6 14 19 14 32 20 Drop 101 | . 5 24 12 5 8 10 3 16 18 Fire 495 | 8 43 64 75 34 26 35 32 100 78 Melee 24 | . . . . . 1 2 5 . 16 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush 37 | . 9 5 13 . . 2 3 5 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 30 | . . . . . . . . 30 . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 3 exits: *Fac / *Upp / *Ext) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 4 exits: *Res / Arm / Qua x2) -2/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 142 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 590 | -10/Materials | Discovered new exit (range 7) 781 | -10/Materials | Discovered new exit (range 7) 825 | -10/Materials | Repaired Lgt. Treads 851 | -10/Materials | Entered another Materials area 851 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1212 | -9/Materials | Discovered new exit (range 3) 1507 | -9/Materials | Discovered new exit (range 15) 2134 | -9/Materials | Repaired Med. Armor Plating 2235 | -9/Materials | Discovered new exit (range 12) 2825 | -9/Materials | Entered another Materials area 2825 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2885 | -8/Materials | Build established: Scavenger-Mutant 3003 | -8/Materials | Destroyed 10 combat bots 3362 | -8/Materials | Build established: Mutant 3696 | -8/Materials | Discovered new exit (range 5) 3906 | -8/Materials | Discovered new exit (range 4) 4167 | -8/Materials | Discovered new exit (range 10) 4273 | -8/Materials | Central database locked down 4302 | -8/Materials | Entered Factory 4302 | -7/Factory | Evolved 2 slots: Utility x2 4494 | -7/Factory | Discovered new exit (range 16) 4523 | -7/Factory | Identified exit to Storage 4731 | -7/Factory | Discovered new exit (range 15) 4884 | -7/Factory | Repaired Hrd. Medium Armor Plating 5151 | -7/Factory | Identified exit to Factory 5153 | -7/Factory | Entered another Factory area 5153 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5216 | -6/Factory | Central database locked down 5451 | -6/Factory | Identified exit to Factory 5954 | -6/Factory | Cargo convoy interrupted 6022 | -6/Factory | Entered another Factory area 6022 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6168 | -5/Factory | Discovered new exit (range 14) 6188 | -5/Factory | Identified exit to Upper Caves 6316 | -5/Factory | Build established: Gunner 6990 | -5/Factory | Discovered new exit (range 4) 7056 | -5/Factory | Identified exit to Extension 7241 | -5/Factory | System corruption reached 10% 7273 | -5/Factory | Lost 5 parts (2p2n1w) 7411 | -5/Factory | Discovered new exit (range 9) 7441 | -5/Factory | Identified exit to Factory 7443 | -5/Factory | Entered another Factory area 7443 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7734 | -4/Factory | Discovered new exit (range 10) 7778 | -4/Factory | Identified exit to Upper Caves 8436 | -4/Factory | Discovered new exit (range 4) 8555 | -4/Factory | Identified exit to Research 8557 | -4/Factory | Entered Research 8557 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 8685 | -3/Research | Identified exit to Armory 8685 | -3/Research | Identified exit to Quarantine 8755 | -3/Research | Spotted B-86 Titan 8786 | -3/Research | Destroyed B-86 Titan 8934 | -3/Research | Found Prototype Processor 8934 | -3/Research | Identified Exp. Melee Analysis Suite 9710 | -3/Research | Build established: Scavenger-Gunner 9768 | -3/Research | Garrison activated, responded to threat 9950 | -3/Research | System corruption reached 10% 10291 | -3/Research | Discovered new exit (range 13) 10334 | -3/Research | Garrison activated, responded to threat 10355 | -3/Research | Identified exit to Research 10372 | -3/Research | Entered another Research area 10372 | -2/Research | Evolved 2 slots: Utility x2 10386 | -2/Research | Lost 3 parts (2n1w) 11461 | -2/Research | Lost 3 parts (1p1n1u) 11774 | -2/Research | Lost 12 parts (3p1n4u4w) 11896 | -2/Research | Core integrity fell below 50% 11944 | -2/Research | Lost 5 parts (2n2u1w) 11951 | -2/Research | System corruption reached 10% 11978 | -2/Research | Spotted B-90 Cyclops 11989 | -2/Research | Spotted B-90 Cyclops 11995 | -2/Research | Spotted B-90 Cyclops 12011 | -2/Research | Core integrity fell below 20% 12013 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 11984_ Garrison Access disabled. 11986_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R005. 11988_ System corrupted: Slammed into wall. 11990_ W-44 Eye sends out distress signal. 11991_ Fabricator disabled. 11995_ Nuclear Pulse Array destroyed. 11999_ System corrupted: Matter fused (-7). 12001_ Acquired Shield Leg. 12007_ C-45 Heavy ARC bursts open, deploying its payload. 12007_ G-73 Enforcer unfolds itself. 12007_ E-15 Imp unfolds itself. 12008_ W-44 Eye sends out distress signal. 12008_ Adv. Targeting Computer destroyed. 12011_ Shield Leg blown off. 12011_ E-15 Imp destroyed. 12011_ P-80 Master resets P-80 Master, system corruption cleaned. 12011_ Graphene Brace destroyed. 12012_ Antigrav Array destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????################## | | ????????????????????????????????# # ! | | ????????????????????????????????# # | | ????????????????????????????????# ?# """" | | ?????????????????????????????????? ???# """" | | ????????????????????????????########;###### """"" | | ????????????????# ###+##### =%! / """" | | ????????????????# @ = ###### | | ????????????????# g #????# | | ????????????????# ########""+#" | | ????????????? R gg g gg p ## | | ??????????? ### ##### g pp | | ??????????????????????# g | | ??????????????????????# ggg | | ??????????????????????# | | ??????????????????????# """ "" | | ??????????????????????# """" !!! F" | | ??????????????????????# """" g !! | | ?????????????????????? """ !! | | ?????????????????????? | | ????????????????????? | | ?????????????????????? | | ???????????????????????#+#???############# #### | | ???????????????????????????????????"""" # #??? | | ????????????????????????????????"""Y""" # #??? | | ?????????????????????????????# / #??? | | ?????????????????????????????# # #??? | | ?????????????????????????????# ! # #?? | | ?????????????????????????????# ?# ### | | ?????????????????????????????# ??# | | ?????????????????????????????#########???# | | ??????????????????????????????????######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 57 Energy Capacity 605 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 600 Resistance: KI 25 Utility Shielding 90 Weapon Cycling 20 Evasion (%) 62 Targeting Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 8 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Beam Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 56% | -10/Materials Med. Armor Plating | 15% | -9/Materials Hrd. Medium Armor Plating | 37% | -7/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Lgt. Cannon | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Lgt. EM Pulse Cannon | -9/Materials | Hacked Beam Cannon | -9/Materials | Hacked Arm. Treads | -8/Materials | Hacked Ion Cannon | -8/Materials | Hacked Adv. Assault Cannon | -6/Factory | Hacked Enh. Hardcell Cannon | -2/Research | Hacked Com. HERF Cannon | -2/Research | Hacked Hyp. Railgun | -2/Research | Hacked Nova Cannon | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalChainSword Manual? 0 Play Time 01:10:51 Cumulative 2183.1 hours Start 2026.03.09 @ 00:00:51 End 2026.03.09 @ 01:12:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1381 Rogue 1377 Adventurer 4 Explorer 0 Win Type - Total 308 Types 230/14/25/11/3/1/5/10/5/4 Lore% 98 Gallery% 96 Achievement% 91 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d1ff9105-0c00-42b1-95cd-7a83c43f7507