Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 23:21:38 Player: ZowhanFlame Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (83) 415 Value Destroyed (3153) 3153 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8808 Bonus ------- None Cogmind --------- Core Integrity 1023/1300 Matter 40/300 Energy 153/160 System Corruption 6% Temperature Cool (0) Movement Rolling (86) Location -3/Research Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (7) --- Wheel Centrium Wheel Centrium Wheel > --- UTILITY (9) ------ Large Storage Unit Structural Scanner Experimental Optical Array Improved Sensor Array Advanced Signal Interpreter > --- WEAPON (4) ------- Wave Gun KE Penetrator Dual-blade Saw > --- INVENTORY (15) --- Large Storage Unit Advanced Signal Interpreter Heavy Laser Advanced Assault Cannon Powered Hammer Impact Mace Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Enhanced Armored Leg Wheel Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit Structural Scanner Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Wave Gun KE Penetrator Impact Mace > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Heavy Laser KE Penetrator Advanced Assault Cannon Smartbomb Launcher Powered Hammer Dual-blade Saw [Rating: 109] Favorites ----------- Power Neutrino Core Engine Cooled Ion Engine Power Core Neutrino Core Propulsion Centrium Wheel Leg Aluminum Leg Wheel Centrium Wheel Flight Unit Cooled Cesium-ion Thruster Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Impact Mace Energy Gun Heavy Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Smartbomb Launcher Impact Weapon Impact Mace Slashing Weapon Dual-blade Saw Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power . | . . . . . . . . . Propulsion 5 | . . . 1 1 1 1 1 . Utility 7 | . . . 1 1 1 1 1 2 Weapon 2 | . . 2 . . . . . . Parts Attached 103 | 6 1 16 8 12 18 10 18 14 Power 10 | 1 . 3 . 1 2 . 1 2 Engine 6 | 1 . 3 . . 1 . . 1 Core 4 | . . . . 1 1 . 1 1 Reactor . | . . . . . . . . . Propulsion 34 | 2 . 4 4 6 6 5 6 1 Treads . | . . . . . . . . . Leg 26 | 2 . 3 4 6 4 5 1 1 Wheel 5 | . . . . . . . 5 . Hover . | . . . . . . . . . Flight 3 | . . 1 . . 2 . . . Utility 29 | 1 1 2 1 2 5 4 7 6 Device 12 | . 1 1 1 1 2 1 3 2 Storage 4 | 1 . 1 . . 1 . . 1 Processor 9 | . . . . 1 . 2 4 2 Hackware . | . . . . . . . . . Protection 4 | . . . . . 2 1 . 1 Artifact . | . . . . . . . . . Weapon 30 | 2 . 7 3 3 5 1 4 5 Energy Gun 12 | . . 4 1 . 3 . 3 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 13 | 2 . 3 2 1 1 1 1 2 Ballistic Cannon 2 | . . . . 1 1 . . . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 2 1 1 1 . 2 . Parts Lost 36 | . . 2 2 6 9 . 1 16 Power 3 | . . . . 1 . . . 2 Propulsion 11 | . . . . 3 4 . . 4 Utility 11 | . . 1 . 1 2 . . 7 Weapon 11 | . . 1 2 1 3 . 1 3 Highest Loss Streak 14 | . . 2 1 3 4 . 1 14 To Critical Strikes 3 | . . . . . 1 . . 2 Average Slot Usage (%) 95 | . 90 99 100 98 90 73 96 94 Engine 4 | . 14 11 9 2 3 5 1 . Core 2 | . . . . 4 2 . 3 3 Leg 19 | . 28 21 27 29 22 13 11 8 Wheel 6 | . . . . . . . 21 22 Device 12 | . 5 10 18 14 12 10 12 14 Storage 7 | . 14 11 9 7 6 5 5 4 Processor 6 | . . . . 7 6 8 14 14 Protection 2 | . . . . . 5 4 2 3 Energy Gun 10 | . . 22 10 7 6 5 9 8 Ballistic Gun 12 | . 28 21 26 17 4 4 5 4 Ballistic Cannon 1 | . . . . . 7 5 . . Impact Weapon 3 | . . . . 4 6 5 5 3 Naked Turns . | . . . . . . . . . Heaviest Build 63 | 11 11 27 29 31 61 58 59 63 Greatest Support 82 | 20 26 26 39 54 82 55 75 74 Greatest Overweight (x) 18 | . . 2 . . 1 18 3 . Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 15 | 8 8 10 10 10 15 15 15 15 Average Capacity 12 | 6 8 9 10 10 12 15 15 15 Most Carried 15 | 7 8 10 10 10 15 15 15 14 Average Carried 11 | 4 6 9 9 9 10 14 14 12 Final Capacity 15 | 8 8 10 10 10 15 15 15 15 Final Carried 15 | 6 8 10 10 9 15 15 15 6 Class Distribution -------------------- 40% | Scavenger-Skirmisher 31% | Scavenger-Assassin 16% | Scavenger-Gunner 4% | Gunner 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Assassin | -4/Factory Scavenger-Assassin | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 2182 | 253 43 334 216 231 654 . 451 . Remotely . | . . . . . . . . . Salvage Created 3313 | . 43 825 590 245 697 . 624 289 Parts 155 | . 4 61 31 15 22 . 19 3 Haulers Intercepted 5 | . 1 1 . . 2 . 1 . Recyclers Shooed 4 | . 1 . 1 . . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 63 | . . 20 9 6 17 . 4 7 Guns 46 | . . 20 9 6 6 . 4 1 Cannons 7 | . . . . . 7 . . . AOE 10 | . . . . . 4 . . 6 Classes Destroyed 13 | . 1 5 2 1 2 . 2 . Worker 3 | . . . . . . . 1 2 Builder 1 | . . . . . . . 1 . Hauler 5 | . 1 1 . . 2 . 1 . Recycler 2 | . . . 1 . . . 1 . Mechanic 1 | . . . . . 1 . . . Watcher 8 | . . 3 1 . 1 . 2 1 Swarmer 16 | . . 8 . 3 5 . . . Grunt 24 | . . 5 6 1 6 . . 6 Brawler 1 | . . . 1 . . . . . Duelist 1 | . . 1 . . . . . . Sentry 14 | . . 6 2 1 3 . 2 . Hunter 3 | . . . . . 2 . . 1 Programmer 4 | . . . . 1 1 . 2 . Best Kill Streak 10 | . 1 4 3 3 8 . 2 10 Combat Bots Only 7 | . . 4 3 3 6 . 2 7 Max Kills in Single Turn 3 | . 1 1 1 1 3 . 1 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . 3 . . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 585 | . . 74 24 78 203 . 26 180 Missed 170 | . . 21 4 21 54 . 9 61 Damage Taken 6356 | . . 688 335 938 1803 . 365 2227 Core 710 | . . 94 32 150 157 . . 277 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 91 | 100 100 76 94 78 81 100 100 . Volleys Fired 200 | . 10 53 22 19 50 . 30 16 Largest 4 | . 2 4 4 3 3 . 3 3 Hottest 183 | . 40 146 133 111 161 . 171 183 Shots Fired 588 | . 20 154 85 57 150 . 87 35 Gun 514 | . 20 154 85 57 83 . 87 28 Cannon 67 | . . . . . 67 . . . Launcher 7 | . . . . . . . . 7 Special . | . . . . . . . . . Kinetic 369 | . 20 102 65 38 100 . 30 14 Thermal 212 | . . 52 20 19 50 . 57 14 Explosive 7 | . . . . . . . . 7 Electromagnetic . | . . . . . . . . . Robot Hit Streak 29 | . 9 29 18 7 16 . 18 9 Robot Miss Streak 7 | . 2 2 2 4 7 . 5 2 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 1 | . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 401 | . 14 98 56 32 110 . 67 24 Core Hits 207 | . 3 41 30 14 70 . 21 28 Critical Kills 2 | . . . . . . . 2 . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 12 | . . 4 1 . 2 . 3 2 Burn 6 | . . 3 1 . . . 1 1 Destroy 2 | . . 1 . . . . 1 . Blast 2 | . . . . . 2 . . . Smash 1 | . . . . . . . 1 . Sever 1 | . . . . . . . . 1 Melee Attacks 49 | . . . . 21 2 . 10 16 Impact 47 | . . . . 21 2 . 10 14 Slashing 2 | . . . . . . . . 2 Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . 1 . 4 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9543 | . 141 1209 670 514 3141 . 1520 2348 Guns 5167 | . 141 1207 670 514 1005 . 1241 389 Cannons 1179 | . . . . . 1179 . . . Explosions 2765 | . . . . . 835 . . 1930 Melee 430 | . . . . . 122 . 279 29 Ramming 2 | . . 2 . . . . . . Kinetic 3766 | . 141 674 442 323 1502 . 460 224 Thermal 2580 | . . 533 228 191 682 . 781 165 Explosive 2765 | . . . . . 835 . . 1930 Electromagnetic . | . . . . . . . . . Impact 401 | . . . . . 122 . 279 . Slashing 29 | . . . . . . . . 29 Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . 2 2 . 7 6 Average Corruption 3 | . . . . 1 1 . 4 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 39 | . . . . 4 5 . 16 14 Message Errors 10 | . . . . 2 2 . 2 4 Matter Fused 9 | . . . . 1 1 . 5 2 Heat Flow Errors 8 | . . . . . . . 3 5 Energy Discharges 6 | . . . . . 2 . 2 2 Data Loss (minor) 3 | . . . . 1 . . 2 . Misfires 2 | . . . . . . . 1 1 Alerts 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 286 | . . . . . 176 . 101 9 Projectiles . | . . . . . . . . . Explosions 133 | . . . . . 124 . . 9 Melee 153 | . . . . . 52 . 101 . Knockbacks 12 | . . . . . 11 . 1 . Impact 1 | . . . . . . . 1 . Kinetic 10 | . . . . . 10 . . . Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 98 | . . . . . 98 . . . Shots 2 | . . . . . 2 . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . Kicked 1 | . . 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 460 | . . 277 280 460 283 . 305 229 Average Temperature 89 | . . 87 108 174 72 . 35 88 Received Heat Transfer 843 | . . 174 153 108 291 . 27 90 Effects 9 | . . 1 2 4 . . . 2 Energy Bleed 1 | . . . 1 . . . . . Interference 7 | . . 1 1 3 . . . 2 Short Circuit 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . . . . 4 . Impact Corruptions 6 | . . . . . 2 . 4 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . . . . 1 . 6 . Heat Transferred 5908 | . . 1616 629 407 1369 . 1554 333 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 394 | . 7 357 394 200 354 172 262 212 Initial 172 | . . 2 119 88 4 172 84 36 Average 130 | . 3 181 256 102 155 172 105 34 Maximum Alert Level 1 | . . 1 1 1 1 . 1 1 Low Security (%) 74 | 100 100 47 34 77 74 100 92 99 Level 1 25 | . . 52 65 22 25 . 7 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . . 2 . 4 6 . 1 3 Investigation . | . . . . . . . . . Extermination 4 | . . . . 2 . . 1 1 Reinforcement 9 | . . 2 . 2 3 . . 2 Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 2 | . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 2 | . . 1 . . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 98 | . . 26 11 14 20 . 10 17 Peak Tracking Total 9 | . . 4 4 7 6 . 3 9 Tactical Retreats 6 | . . . 1 2 1 . 2 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 6 | . . . 1 1 . 2 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 5 | . . . . . 3 . 2 . Max in Single Turn 1 | . . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks . | . . . . . . . . . Successful . | . . . . . . . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . Programmers 4 | . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 5233 | 64 155 1082 449 878 797 196 928 684 Spaces Moved 3295 | 48 102 526 254 602 369 86 783 525 Core 15 | 12 . 1 . . . 2 . . Treads . | . . . . . . . . . Legs 2002 | 36 102 525 254 602 369 84 30 . Wheels 1278 | . . . . . . . 753 525 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 123 190 88 86 Average Speed 118 | 102 120 149 120 121 148 210 91 87 Slowest Speed 950 | 120 120 190 120 123 196 950 193 88 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 18 | 4 21 56 20 15 13 3 21 14 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 34 | . . . . 16 . . 4 14 Terrain Destroyed 91 | . . . . 16 33 . 9 33 Melee 34 | . . . . 16 . . 4 14 Projectile 10 | . . . . . 2 . 5 3 AOE 47 | . . . . . 31 . . 16 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total 4164 | 60 116 722 358 683 514 97 922 692 Wait 386 | . 2 87 62 13 55 . 48 119 Move 3286 | 47 101 525 253 601 368 85 782 524 Hop . | . . . . . . . . . Pick Up 68 | 7 2 17 7 10 14 1 10 . Fast Attach 40 | 5 1 7 2 2 4 9 9 1 Attach 36 | 1 . 2 4 5 9 1 3 11 Detach 10 | . . . . . 2 1 5 2 Swap 27 | . . 7 2 5 5 . 6 2 Drop 57 | . . 23 6 7 5 . 16 . Fire 200 | . 10 53 22 19 50 . 30 16 Melee 49 | . . . . 21 2 . 10 16 Ram . | . . . . . . . . . Kick 1 | . . 1 . . . . . . Crush . | . . . . . . . . . Escape Stasis 4 | . . . . . . . 3 1 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 12) 220 | -10/Materials | Entered another Materials area 220 | -9/Materials | Evolved 2 slots: Weapon x2 756 | -9/Materials | Build established: Scavenger-Gunner 792 | -9/Materials | Discovered new exit (range 9) 1167 | -9/Materials | Discovered new exit (range 15) 1302 | -9/Materials | Entered another Materials area 1302 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1609 | -8/Materials | Build established: Scavenger-Skirmisher 1730 | -8/Materials | Discovered new exit (range 16) 1751 | -8/Materials | Entered Factory 1751 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2592 | -7/Factory | Lost 3 parts (1n1u1w) 2593 | -7/Factory | Discovered new exit (range 16) 2611 | -7/Factory | Identified exit to Factory 2629 | -7/Factory | Entered another Factory area 2629 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3024 | -6/Factory | Garrison activated, responded to threat 3095 | -6/Factory | Lost 4 parts (2n1u1w) 3258 | -6/Factory | Lost 3 parts (1n2w) 3393 | -6/Factory | Discovered new exit (range 9) 3424 | -6/Factory | Identified exit to Factory 3426 | -6/Factory | Entered another Factory area 3426 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3498 | -5/Factory | Discovered new exit (range 9) 3513 | -5/Factory | Identified exit to Factory 3622 | -5/Factory | Entered another Factory area 3622 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3833 | -4/Factory | Build established: Scavenger-Assassin 4547 | -4/Factory | Discovered new exit (range 4) 4549 | -4/Factory | Identified exit to Research 4550 | -4/Factory | Entered Research 4550 | -3/Research | Evolved 2 slots: Utility x2 4651 | -3/Research | Crushed by falling debris 5219 | -3/Research | Destroyed 7 combat bots 5234 | -3/Research | Self-destructed Last Messages --------------- 05216_ U-05 Engineer lays Concrete. 05216_ K-01 Serf collects debris. 05217_ Penetrated by Slug. 05217_ Slug penetrates Wall. 05217_ Penetrated by Slug. 05217_ Lgt. Angular Momentum Engine destroyed. 05217_ Slug penetrates Wall. 05218_ U-05 Engineer lays Concrete. 05218_ Penetrated by Slug. 05218_ Centrium Wheel destroyed. 05218_ Slug penetrates Wall. 05219_ The unstable cave ceiling collapses. 05219_ U-05 Engineer lays Concrete. 05219_ K-01 Serf collects debris. 05220_ U-05 Engineer lays Concrete. 05223_ Penetrated by Slug. 05224_ Slug penetrates Wall. 05224_ Penetrated by Slug. 05226_ Slug penetrates Wall. 05228_ BHS:CTFPMRN#Y%TUS7EW46M|BJYY COOPQZNC3L Map ----- +----------------------------------------------------+ | ??????? | | ############# ####+################???????????? | | ############# # ##???????????? | | ??????????? # # ##???????????? | | ??????????? # # """ """ """ ##???????????? | | ??????????? # # """ """ """ ##???????????? | | ??????????? # # """ """ """ ##???????????? | | ??????????? + # ##???????????? | | ??????????? # # ##???????????? | | ?? # #! ##???????????? | | ??########### #####################???????????? | | ?? 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"##??????? | | ???????????????? # ##????????? p ##??????? | | ???????????????? # ##?????????? ##??????? | | ???????????????? ##Y########?????????? ##??????? | | ???????????????? ###########??????????## ##??????? | | ?????????????????####?????????????????## ##??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProjectionProcessingSpoofer Manual? 0 Play Time 01:30:31 Cumulative 13.1 hours Start 2024.04.06 @ 21:47:14 End 2024.04.06 @ 23:21:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80e45fec-1d37-4b11-927e-b4cbb2cd2b18