Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.25 @ 06:57:04

Player: GGOBC-006

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (169)     845
Value Destroyed (5455)     5455
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (1242)               1242
              TOTAL SCORE: 11962

 Bonus
-------
High Alert Combat Kills    306
Follower Combat Kills      236
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/850
Matter                     195/300
Energy                     206/480
System Corruption          5%
Temperature                Cool (552)
Movement                   Core (500) Ox9
Location                   -6/Factory

 Parts 
-------
>           --- POWER (3) --------
   Improved Deuterium Engine
   Improved Deuterium Engine
>           --- PROPULSION (4) ---
            Titanium Leg
>           --- UTILITY (6) ------
   Improved Targeting Computer
>           --- WEAPON (2) -------
      Heavy Plasma Cannon
>           --- INVENTORY (4) ----
   Improved Deuterium Engine
  Makeshift System Restoration Module
      Heavy Plasma Cannon

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
       Micro Fission Core
>            --- PROPULSION -------
     Armored Huge Wheel
     Armored Huge Wheel
>            --- UTILITY ----------
    Enhanced Optical Array
    Advanced Targeting Computer
    Improved Actuator Array
    Improved Medium Armor Plating
    Improved Shield Generator
             System Shield
>            --- WEAPON -----------
             EM Pulse Cannon
             Assault Cannon
>            --- INVENTORY --------
    Improved Deuterium Engine
    Hardened Light Armor Plating
   Makeshift System Restoration Module
             Shock Bomb Launcher
[Rating: 56]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Micro Fission Core
Propulsion                 Armored Wheel
  Leg                      Improved Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Antigrav Array
Utility                    Enhanced Optical Array
  Device                   Improved Shield Generator
  Storage                  Small Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     EM Pulse Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 EMP Blaster
  Impact Weapon            Heavy Flail
  Slashing Weapon          Mining Claw
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -9  -9  -9  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Was Fac 
Slots Evolved              8    | .   .   2   .   .   2   2   .   .   2   .   .   
  Power                    2    | .   .   .   .   .   .   1   .   .   1   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   1   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             202  | 9   29  49  16  4   30  5   11  3   27  3   16  
  Power                    20   | 1   3   6   .   .   1   2   1   .   3   .   3   
    Engine                 17   | 1   1   6   .   .   1   2   .   .   3   .   3   
    Core                   3    | .   2   .   .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               46   | 3   10  9   1   4   8   .   .   .   6   1   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    13   | .   5   2   .   .   4   .   .   .   1   .   1   
    Wheel                  30   | 3   3   7   1   4   4   .   .   .   5   .   3   
    Hover                  3    | .   2   .   .   .   .   .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  69   | 3   8   16  3   .   10  3   6   1   12  1   6   
    Device                 26   | .   1   4   1   .   6   .   3   .   6   1   4   
    Storage                6    | 2   2   1   .   .   .   .   .   .   1   .   .   
    Processor              10   | 1   1   2   .   .   3   1   .   .   1   .   1   
    Hackware               2    | .   .   .   .   .   1   .   .   .   1   .   .   
    Protection             25   | .   4   9   2   .   .   2   3   1   3   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   67   | 2   8   18  12  .   11  .   4   2   6   1   3   
    Energy Gun             19   | .   3   9   4   .   1   .   .   .   .   1   1   
    Energy Cannon          13   | .   1   2   1   .   4   .   3   .   .   .   2   
    Ballistic Gun          5    | 2   .   .   1   .   2   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   1   .   1   .   .   1   2   .   .   
    Launcher               20   | .   4   6   5   .   3   .   1   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   .   3   .   .   
    Slashing Weapon        1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   2   3   .   2   .   .   .   .   .   .   
Parts Lost                 44   | .   2   6   .   .   7   1   .   .   16  4   8   
  Power                    4    | .   1   .   .   .   .   .   .   .   2   1   .   
  Propulsion               13   | .   .   2   .   .   2   .   .   .   5   1   3   
  Utility                  17   | .   1   3   .   .   1   .   .   .   6   2   4   
  Weapon                   10   | .   .   1   .   .   4   1   .   .   3   .   1   
  Highest Loss Streak      8    | .   1   2   .   .   2   1   .   .   4   2   8   
Average Slot Usage (%)     86   | .   95  90  98  100 86  83  81  84  72  29  70  
  Engine                   9    | .   7   10  11  11  9   15  7   7   8   .   12  
  Core                     2    | .   4   .   .   .   .   .   6   7   6   2   .   
  Leg                      5    | .   20  8   11  2   .   .   .   .   .   .   5   
  Wheel                    19   | .   7   27  32  41  25  15  15  15  10  .   11  
  Device                   5    | .   3   1   .   .   10  7   7   7   9   2   19  
  Processor                11   | .   7   11  11  11  16  15  15  15  12  11  3   
  Hackware                 3    | .   .   .   .   .   6   7   7   7   5   .   .   
  Protection               7    | .   13  9   11  11  1   6   6   7   4   .   4   
  Energy Gun               4    | .   8   9   10  11  1   .   .   .   .   .   5   
  Energy Cannon            2    | .   .   1   .   .   3   6   5   7   2   .   5   
  Ballistic Gun            2    | .   11  .   .   .   8   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   7   7   7   2   .   .   
  Launcher                 5    | .   6   10  10  11  3   .   .   .   1   .   .   
Naked Turns                18   | .   .   .   .   .   .   .   .   .   .   14  4   
Heaviest Build             62   | 15  18  23  21  18  23  45  40  42  50  19  62  
  Greatest Support         80   | 26  26  48  36  48  80  56  56  56  60  12  30  
  Greatest Overweight (x)  9    | .   5   1   .   .   6   .   .   .   2   3   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   3   
Largest Inventory Capacity 10   | 6   10  4   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   4   4   4   4   
  Most Carried             7    | 6   7   4   4   4   4   4   4   4   4   4   4   
  Average Carried          3    | 3   4   3   4   4   3   3   3   4   3   4   2   
  Final Capacity           6    | 6   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            6    | 6   4   4   4   4   4   4   4   4   4   4   3   

 Class Distribution 
--------------------
 85% | Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -9/Garrison
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -6/Factory
           Mutant | -6/Waste
           Mutant | -6/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -7   -7   -7   -6   -6   -6   
-----------                Run  | Scr  Mat  Mat  Sto  Gar  Mat  Fac  Low  Low  Fac  Was  Fac  
Matter Collected           3892 | 352  682  713  231  156  682  110  335  30   473  .    128  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7389 | 187  748  1136 691  524  1824 506  637  .    721  .    415  
  Parts                    366  | 10   50   76   43   20   85   12   18   .    32   .    20   
Haulers Intercepted        7    | .    1    4    2    .    .    .    .    .    .    .    .    
Recyclers Shooed           8    | .    .    .    .    .    4    .    .    .    3    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    .    10   .    .    .    .    
  Prevented                9    | .    .    .    .    .    .    .    9    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Was Fac 
Combat Hostiles Destroyed  112  | .   15  26  10  8   26  7   9   .   5   .   6   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Guns                     29   | .   10  7   1   2   7   .   .   .   .   .   2   
  Cannons                  25   | .   .   2   .   .   7   6   4   .   2   .   4   
  AOE                      46   | .   5   16  9   5   8   .   3   .   .   .   .   
Classes Destroyed          13   | 3   4   3   .   .   1   1   .   .   1   .   .   
  Worker                   8    | 1   2   2   1   .   1   .   .   .   .   .   1   
  Builder                  7    | .   .   1   .   .   3   .   .   .   3   .   .   
  Tunneler                 5    | 4   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   7    | .   1   4   2   .   .   .   .   .   .   .   .   
  Recycler                 13   | 1   1   1   .   .   3   2   .   .   4   .   1   
  Operator                 6    | .   2   1   1   .   2   .   .   .   .   .   .   
  Watcher                  11   | .   2   4   1   .   4   .   .   .   .   .   .   
  Swarmer                  24   | .   .   10  .   3   7   .   .   .   .   .   4   
  Grunt                    57   | .   15  7   4   5   12  4   5   .   3   .   2   
  Brawler                  3    | .   .   .   .   .   .   1   2   .   .   .   .   
  Sentry                   24   | .   .   9   6   .   6   1   2   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           7    | 2   3   6   3   3   5   4   7   .   4   .   5   
  Combat Bots Only         7    | .   3   4   2   3   4   4   7   .   1   .   4   
Max Kills in Single Turn   3    | 1   1   3   2   1   3   1   1   .   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   3   2   1   2   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -7   -7   -7   -6   -6   -6   
--------                   Run   | Scr  Mat  Mat  Sto  Gar  Mat  Fac  Low  Low  Fac  Was  Fac  
Damage Taken               7554  | .    784  1507 339  114  1053 509  288  .    2031 190  739  
  Core                     1665  | .    162  242  60   13   177  55   35   .    597  134  190  
  Absorbed by Shields      1217  | .    .    29   .    .    213  82   109  .    632  .    152  
Core Remaining (%)         62    | 100  35   .    .    21   67   .    .    87   .    .    .    
Volleys Fired              700   | 16   130  127  56   69   120  47   42   .    56   .    37   
  Largest                  2     | 2    2    2    1    1    2    1    1    .    2    .    2    
  Hottest                  150   | 40   85   90   45   45   63   63   63   .    107  .    150  
Shots Fired                836   | 24   212  128  56   69   146  47   42   .    73   .    39   
  Gun                      504   | 24   201  79   33   54   88   .    .    .    .    .    25   
  Cannon                   218   | .    1    26   1    .    32   47   33   .    64   .    14   
  Launcher                 114   | .    10   23   22   15   26   .    9    .    9    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  324   | 24   119  .    1    .    84   27   22   .    47   .    .    
  Thermal                  125   | .    83   26   .    .    2    .    .    .    .    .    14   
  Explosive                33    | .    10   23   .    .    .    .    .    .    .    .    .    
  Electromagnetic          354   | .    .    79   55   69   60   20   20   .    26   .    25   
  Robot Hit Streak         19    | 6    16   10   17   14   19   10   12   .    14   .    6    
  Robot Miss Streak        6     | 2    6    2    4    1    3    4    1    .    3    .    2    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           463   | 15   76   74   31   14   99   30   34   .    64   1    25   
  Core Hits                268   | 6    40   57   23   14   56   15   20   .    23   .    14   
  Critical Hits            4     | .    1    .    .    .    2    1    .    .    .    .    .    
  Critical Kills           1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    2    .    .    .    .    .    .    
Melee Attacks              25    | .    .    .    .    .    .    .    .    .    24   1    .    
  Impact                   25    | .    .    .    .    .    .    .    .    .    24   1    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    2    .    .    
Damage Inflicted           13522 | 185  1507 2382 916  578  3236 785  1141 .    1927 29   836  
  Guns                     4076  | 185  944  839  425  45   1230 .    .    .    .    .    408  
  Cannons                  3542  | .    .    259  .    .    552  785  612  .    1079 .    255  
  Explosions               5312  | .    560  1284 491  533  1451 .    529  .    311  .    153  
  Melee                    520   | .    .    .    .    .    .    .    .    .    491  29   .    
  Ramming                  72    | .    3    .    .    .    3    .    .    .    46   .    20   
  Kinetic                  3467  | 185  625  .    .    .    1114 331  368  .    844  .    .    
  Thermal                  1593  | .    319  259  97   21   361  .    84   .    44   .    408  
  Explosive                2009  | .    507  1284 .    .    .    .    .    .    218  .    .    
  Electromagnetic          5861  | .    53   839  819  557  1758 454  689  .    284  .    408  
  Impact                   520   | .    .    .    .    .    .    .    .    .    491  29   .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    4    .    .    .    1    1    1    .    7    7    7    
  Average Corruption       3     | .    3    .    .    .    1    1    1    .    5    7    6    
  Corruption Purged        3     | .    .    .    .    .    .    .    1    .    .    .    2    
  Effects                  48    | .    13   .    .    .    2    .    4    .    14   3    12   
    Message Errors         8     | .    2    .    .    .    .    .    1    .    3    1    1    
    Matter Fused           11    | .    2    .    .    .    .    .    .    .    3    1    5    
    Heat Flow Errors       6     | .    3    .    .    .    .    .    .    .    3    .    .    
    Energy Discharges      5     | .    4    .    .    .    .    .    1    .    .    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    1    1    
    Data Loss (minor)      9     | .    1    .    .    .    1    .    1    .    4    .    2    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       4     | .    1    .    .    .    1    .    1    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            374   | .    3    4    .    .    122  .    44   .    201  .    .    
  Projectiles              93    | .    .    .    .    .    7    .    44   .    42   .    .    
  Explosions               214   | .    3    4    .    .    115  .    .    .    92   .    .    
  Melee                    67    | .    .    .    .    .    .    .    .    .    67   .    .    
Knockbacks                 23    | .    .    .    .    .    .    .    7    .    16   .    .    
  Impact                   3     | .    .    .    .    .    .    .    .    .    3    .    .    
  Kinetic                  19    | .    .    .    .    .    .    .    6    .    13   .    .    
  Secondary                1     | .    .    .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      395   | .    .    17   36   43   .    .    .    .    235  .    64   
  Shots                    12    | .    .    1    2    3    .    .    .    .    5    .    1    
  Rammed                   15    | .    .    .    .    .    3    .    .    .    9    .    3    
Targets Rammed             16    | .    1    .    .    .    3    .    .    .    9    .    3    
  Kicked                   1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        552   | .    253  289  43   48   54   330  237  .    536  .    552  
  Average Temperature      98    | .    66   62   12   15   14   143  119  .    141  .    224  
  Received Heat Transfer   2256  | .    333  489  99   36   378  171  112  .    470  .    168  
  Effects                  33    | .    .    2    .    .    .    8    .    .    13   .    10   
    Shutdowns              9     | .    .    .    .    .    .    .    .    .    6    .    3    
    Energy Bleed           4     | .    .    .    .    .    .    1    .    .    1    .    2    
    Interference           10    | .    .    2    .    .    .    7    .    .    1    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    1    .    .    
    Damage (minor)         4     | .    .    .    .    .    .    .    .    .    2    .    2    
    Damage (major)         2     | .    .    .    .    .    .    .    .    .    1    .    1    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    1    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           11    | .    .    1    .    3    4    1    2    .    .    .    .    
  Combat Hostiles          8     | .    .    1    .    1    3    1    2    .    .    .    .    
  Parts Fried              41    | .    .    5    9    5    9    5    3    .    3    .    2    
  Impact Corruptions       7     | .    .    .    .    .    .    .    .    .    7    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    1    2    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2456  | .    777  555  100  50   274  .    100  .    50   .    550  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      12    | .    .    .    6    2    .    .    2    .    1    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Was Fac 
Peak Influence             734  | 30  398 595 431 617 734 393 .   .   153 10  167 
  Initial                  300  | .   19  167 66  182 300 152 .   .   .   10  .   
  Average                  252  | 13  207 288 257 429 425 245 .   .   51  4   38  
Maximum Alert Level        3    | .   1   2   2   2   3   1   .   .   .   .   .   
  Low Security (%)         40   | 100 39  37  27  13  .   27  .   .   100 100 100 
  Level 1                  39   | .   60  32  70  16  47  72  .   .   .   .   .   
  Level 2                  19   | .   .   29  2   69  48  .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   3   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   6   5   2   .   2   1   .   .   4   .   1   
  Investigation            7    | .   4   2   1   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Reinforcement            11   | .   2   3   1   .   2   1   .   .   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -7  -7  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Was Fac 
Distress Signals           10   | .   1   1   3   .   2   .   .   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              198  | .   25  37  22  11  44  13  11  .   16  6   13  
  Peak Tracking Total      6    | .   4   6   3   3   5   5   6   .   4   6   6   
  Tactical Retreats        20   | .   2   2   1   1   7   .   2   .   5   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Was Fac 
Traps Triggered            16   | .   4   .   3   3   4   .   .   .   2   .   .   
  Indirectly               3    | .   .   .   .   .   3   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -7  -7  -7  -6  -6  -6  
----------                 Run  | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Was Fac 
Machines Disabled          37   | .   11  6   3   2   5   .   1   .   6   .   3   
  Max in Single Turn       4    | .   4   2   1   1   2   .   1   .   1   .   1   
  Garrison Relay           2    | .   .   .   .   2   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   1   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -7  -7  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Was Fac 
Machines Accessed          48   | .   9   10  10  .   11  1   2   .   3   .   2   
  Terminals                31   | .   6   6   7   .   8   .   .   .   2   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   1   2   2   .   1   1   .   .   .   .   .   
  Recycling Units          5    | .   2   1   .   .   2   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   .   .   .   .   1   .   .   
Total Hacks                176  | .   33  42  26  .   61  1   2   .   5   .   6   
  Successful               114  | .   25  31  19  .   34  .   2   .   1   .   2   
  Failed                   62   | .   8   11  7   .   27  1   .   .   4   .   4   
    Catastrophic           6    | .   2   1   .   .   1   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   113  | .   20  26  15  .   42  .   .   .   6   .   4   
  Terminals                131  | .   25  28  19  .   50  .   .   .   3   .   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          22   | .   4   6   6   .   5   1   .   .   .   .   .   
  Recycling Units          14   | .   4   4   .   .   6   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   4   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   .   .   .   .   2   .   .   
Terminal Hacks             28   | .   4   6   4   .   11  .   2   .   .   .   1   
  Record                   2    | .   .   1   .   .   .   .   1   .   .   .   .   
  Robot Analysis           2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Open Door                4    | .   .   .   3   .   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   1   .   .   1   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   1   .   1   .   1   .   .   .   .   .   .   
  Unreport Threat          8    | .   .   3   .   .   4   .   .   .   .   .   1   
  Maintenance Status       1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       18   | .   4   6   5   .   3   .   .   .   .   .   .   
  Scan Component           10   | .   2   3   3   .   2   .   .   .   .   .   .   
  Repair                   8    | .   2   3   2   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   3   2   .   .   2   .   .   .   .   .   .   
  Report Inventory         6    | .   3   1   .   .   2   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   3   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         56   | .   14  13  9   .   18  .   .   .   1   .   1   
  Terminals                52   | .   13  12  9   .   17  .   .   .   .   .   1   
    Track                  16   | .   .   5   3   .   7   .   .   .   .   .   1   
    Assimilate             3    | .   2   .   .   .   1   .   .   .   .   .   .   
    Botnet                 20   | .   6   3   3   .   8   .   .   .   .   .   .   
    Detonate               3    | .   3   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Operators              8    | .   1   4   2   .   1   .   .   .   .   .   .   
    Sabotage               1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   1   .   .   1   .   .   .   .   .   .   
    Mask                   2    | .   .   1   .   .   1   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Decoy                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
Data Cores Recovered       2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   6   10  7   .   10  1   .   .   3   .   2   
  Full Trace Events        8    | .   5   2   1   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             8    | .   2   3   2   .   1   .   .   .   .   .   .   
  Time                     248  | .   35  108 83  .   22  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   3   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -7  -7  -7  -6  -6  -6  
------------               Run  | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Was Fac 
Used RIF Installer         1    | .   .   .   .   1   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   9   .   .   .   .   .   .   .   
  Machine Destruction      9    | .   .   .   .   9   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   1   .   .   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -7  -7  -7  -6  -6  -6  
--------                   Run  | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Was Fac 
Total Allies               11   | .   .   .   10  .   .   .   1   .   .   .   .   
  Largest Group            10   | .   .   .   10  .   .   .   1   1   1   .   .   
  Highest-Rated Group      88   | .   .   .   88  .   .   .   32  32  32  .   .   
  Highest-Rated Ally       32   | .   .   .   16  .   .   .   32  32  32  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               71   | .   .   .   67  .   .   .   .   .   4   .   .   
  Total Damage             800  | .   .   .   650 .   .   .   .   .   150 .   .   
  Kills                    10   | .   .   .   9   .   .   .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Was Fac 
Robot Analysis Total       2    | .   1   .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   1   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -7   -7   -7   -6   -6   -6   
-------------              Run  | Scr  Mat  Mat  Sto  Gar  Mat  Fac  Low  Low  Fac  Was  Fac  
Turns Passed               9906 | 148  1460 1628 985  510  1437 361  1613 335  945  101  383  
Spaces Moved               6932 | 102  899  1192 626  387  894  233  1428 320  589  92   170  
  Core                     144  | 5    1    .    .    .    1    .    .    .    33   92   12   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     855  | .    600  174  .    .    5    .    .    .    68   .    8    
  Wheels                   5931 | 97   296  1018 626  387  888  233  1428 320  488  .    150  
  Hover                    2    | .    2    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   90   90   90   90   100  100  100  86   50   50   
  Average Speed            98   | 85   107  96   90   90   95   100  100  100  102  101  123  
  Slowest Speed            500  | 100  300  150  90   90   350  100  100  100  150  200  500  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    1    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50   | 5    97   90   82   44   60   8    98   40   10   62   5    
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     2    | .    1    .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    .    .    .    1    1    1    1    .    .    .    
Scrap Searched             6    | .    .    .    .    .    .    .    3    3    .    .    .    
Spaces Dug                 2    | .    .    2    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          479  | .    175  155  52   6    52   1    3    .    26   .    9    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               8    | .    .    .    .    .    1    1    1    .    1    .    4    
  AOE                      471  | .    175  155  52   6    51   .    2    .    25   .    5    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -7   -7   -7   -6   -6   -6   
---------                  Run  | Scr  Mat  Mat  Sto  Gar  Mat  Fac  Low  Low  Fac  Was  Fac  
Total                      9104 | 137  1183 1556 992  480  1333 312  1572 336  807  95   301  
  Wait                     1010 | .    97   136  266  6    260  28   52   11   83   .    71   
  Move                     6922 | 101  898  1191 626  385  893  232  1427 319  589  91   170  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  38   | 10   7    13   1    .    4    .    1    .    .    .    2    
  Fast Attach              119  | 3    20   23   10   1    24   .    4    2    18   3    11   
  Attach                   29   | 5    3    7    .    .    3    2    2    .    2    .    5    
  Detach                   9    | .    1    4    .    .    1    .    1    .    .    .    2    
  Swap                     55   | 1    6    19   6    3    4    3    5    1    7    .    .    
  Drop                     118  | 1    20   36   13   4    21   .    7    3    13   .    .    
  Fire                     700  | 16   130  127  56   69   120  47   42   .    56   .    37   
  Melee                    23   | .    .    .    .    .    .    .    .    .    22   1    .    
  Ram                      15   | .    .    .    .    .    3    .    .    .    9    .    3    
  Kick                     1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            25   | .    .    .    7    10   .    .    .    .    8    .    .    
  Rewire                   40   | .    .    .    7    2    .    .    31   .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2)
-9/Storage (discovered 2 exits: *Mat / Gar)
-9/Garrison
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Waste
-6/Factory

 History 
---------
 Turn | Location       | Event
   15 | -11/Scrapyard  | Discovered new exit (range 16)
  149 | -11/Scrapyard  | Entered Materials
  308 | -10/Materials  | Build established: Mutant
  522 | -10/Materials  | Core integrity fell below 50%
  871 | -10/Materials  | Discovered new exit (range 16)
 1000 | -10/Materials  | Repaired Lgt. Nuclear Core
 1012 | -10/Materials  | Discovered new exit (range 12)
 1019 | -10/Materials  | Repaired Particle Gun?
 1042 | -10/Materials  | Crushed by falling debris
 1248 | -10/Materials  | Discovered new exit (range 16)
 1499 | -10/Materials  | Discovered new exit (range 15)
 1609 | -10/Materials  | Entered another Materials area
 1609 | -9/Materials   | Evolved 2 slots: Propulsion x2
 1691 | -9/Materials   | Discovered new exit (range 6)
 1980 | -9/Materials   | Discovered new exit (range 9)
 2091 | -9/Materials   | Discovered new exit (range 9)
 2593 | -9/Materials   | Identified exit to Mines
 2593 | -9/Materials   | Identified exit to Storage
 2665 | -9/Materials   | Repaired Hvy. EM Pulse Gun
 2699 | -9/Materials   | Repaired Arm. Wheel
 2781 | -9/Materials   | Core integrity fell below 50%
 2824 | -9/Materials   | Discovered new exit (range 3)
 3067 | -9/Materials   | Repaired Broken Arm. Wheel
 3075 | -9/Materials   | Discovered new exit (range 3)
 3237 | -9/Materials   | Entered Storage
 3263 | -9/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 3705 | -9/Storage     | Repaired Imp. EM Shotgun
 3813 | -9/Storage     | Repaired Arm. Wheel
 3882 | -9/Storage     | Discovered new exit (range 11)
 4222 | -9/Storage     | Identified exit to Garrison
 4222 | -9/Storage     | Entered Garrison
 4288 | -9/Garrison    | Triggered checkpoint
 4351 | -9/Garrison    | Garrison Relay disabled
 4530 | -9/Garrison    | Triggered checkpoint
 4593 | -9/Garrison    | Discovered new exit (range 12)
 4605 | -9/Garrison    | Triggered checkpoint
 4634 | -9/Garrison    | Garrison Relay disabled
 4640 | -9/Garrison    | Build established: Scavenger-Mutant
 4671 | -9/Garrison    | Installed Relay Interface Framework
 4732 | -9/Garrison    | Entered Materials
 4732 | -8/Materials   | Evolved 2 slots: Utility x2
 5221 | -8/Materials   | Discovered new exit (range 21)
 5470 | -8/Materials   | Discovered new exit (range 16)
 5616 | -8/Materials   | Build established: Mutant
 5792 | -8/Materials   | Repaired Broken Shield Generator
 6169 | -8/Materials   | Entered Factory
 6169 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 6508 | -7/Factory     | Discovered new exit (range 7)
 6530 | -7/Factory     | Entered Lower Caves
 6667 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 6708 | -7/Lower Caves | Destroyed 7 combat bots
 6956 | -7/Lower Caves | Learned Factory emergency access door positions
 7132 | -7/Lower Caves | Discovered new exit (range 11)
 7466 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 8143 | -7/Lower Caves | Entered another Lower Caves area
 8143 | -7/Lower Caves | Accompanied by 1 ally
 8243 | -7/Lower Caves | Encountered a Warlord checkpoint
 8252 | -7/Lower Caves | Learned Factory stockpile data
 8256 | -7/Lower Caves | Discovered new exit (range 8)
 8478 | -7/Lower Caves | Entered Factory
 8478 | -6/Factory     | Accompanied by 1 ally
 8478 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 8571 | -6/Factory     | Garrison activated, responded to threat
 8686 | -6/Factory     | Spotted B-75 Beast
 8896 | -6/Factory     | Lost 3 parts (1n2w)
 9121 | -6/Factory     | Lost 3 parts (1n2u)
 9170 | -6/Factory     | Core integrity fell below 50%
 9407 | -6/Factory     | Lost 4 parts (1p1n2u)
 9423 | -6/Factory     | Sucked down chute
 9423 | -6/Factory     | Entered Waste
 9434 | -6/Waste       | Spotted C-40 Crusher
 9436 | -6/Waste       | Spotted C-40 Crusher
 9450 | -6/Waste       | Spotted C-40 Crusher
 9451 | -6/Waste       | Spotted C-40 Crusher
 9452 | -6/Waste       | Spotted C-40 Crusher
 9458 | -6/Waste       | Spotted C-40 Crusher
 9466 | -6/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 9474 | -6/Waste       | Discovered new exit (range 16)
 9509 | -6/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 9510 | -6/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 9511 | -6/Waste       | Core integrity fell below 20%
 9524 | -6/Waste       | Entered Factory
 9908 | -6/Factory     | Core destroyed

 Last Messages 
---------------
U-05 Engineer builds a Wall.
Wheel destroyed.
U-05 Engineer lays Concrete. <x2>
R-10 Processor destroyed.
Wheel destroyed.
U-05 Engineer builds a Wall.
R-10 Processor collects Imp. Melee Analysis Suite.
Imp. Hardlight Generator destroyed.
Wheel destroyed.
U-05 Engineer lays Concrete.
R-10 Processor collects Com. Wheel.
Hpw. Shock Rifle destroyed.
Overheating: Imp. Deuterium Engine damaged (-13).
G-50 Soldier misfires.
U-05 Engineer destroyed.
Power failure, Imp. Deuterium Engine shutdown. <x2>
Adv. Heat Sink fried.
G-50 Soldier destroyed.
Overheating: Imp. Deuterium Engine damaged (-22).
Overheating: Core damaged (-127).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????????????? ??????   ????????? ???????? |
| ????????????????????#   ?????" "??????     ??????? |
| ????????????????????#     ""?" "????       ??????? |
| ?????????????????####     """" """"    !=  #?????? |
| ??????????????????        """" """"    !=  ??????? |
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| ????????????????????????             ?? ?????????w |
| ??????????????????????????         ???? ?????????? |
| ????????????????????????????     ?????? ?????????? |
| ????????????????????????######/#######? ?????????? |
| ????????????????????????#   R ]  %   #? ########+# |
| ????????????????????????#u""""  """  #? #      # # |
| ????????????????????????# """" """"  ## #      # # |
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| ??????????????????????###**""" """"  ## # !!  !+   |
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| ???????????????????????##=!u         ## ##### ## # |
| ????????????????????????#            +        ## # |
| ????????????????????????#  u         ####"### ## # |
| ????????????????????????###;##########??###?# ##+# |
| ???????????????????????????##???????????????#A#??? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          42
Energy Capacity            860
Matter Stores              318
Matter Capacity            400
Sight Range                22
Robot Scan Range           13
Terrain Scan Density       60
Additional Mass Support    18
Armor Coverage             375
Resistance: EX             25
Evasion (%)                50
Targeting Accuracy         8
Melee Accuracy             6
Core Analysis              6
Defensive Hacking          20

 Item Schematics 
-----------------
 Med. Armor Plating | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RestorationCorruptionDrive
  Manual?         0
Play Time         03:31:18
  Cumulative      66.3 hours
  Start           2021.05.25 @ 00:55:16
  End             2021.05.25 @ 06:57:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           48
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          47
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eed7b476-0dfd-4bcf-a959-e3a273ce2b45