Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.25 @ 06:57:04 Player: GGOBC-006 Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (169) 845 Value Destroyed (5455) 5455 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1242) 1242 TOTAL SCORE: 11962 Bonus ------- High Alert Combat Kills 306 Follower Combat Kills 236 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 195/300 Energy 206/480 System Corruption 5% Temperature Cool (552) Movement Core (500) Ox9 Location -6/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (4) --- Titanium Leg > --- UTILITY (6) ------ Improved Targeting Computer > --- WEAPON (2) ------- Heavy Plasma Cannon > --- INVENTORY (4) ---- Improved Deuterium Engine Makeshift System Restoration Module Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Enhanced Optical Array Advanced Targeting Computer Improved Actuator Array Improved Medium Armor Plating Improved Shield Generator System Shield > --- WEAPON ----------- EM Pulse Cannon Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Hardened Light Armor Plating Makeshift System Restoration Module Shock Bomb Launcher [Rating: 56] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Fission Core Propulsion Armored Wheel Leg Improved Aluminum Leg Wheel Armored Wheel Hover Unit Antigrav Array Utility Enhanced Optical Array Device Improved Shield Generator Storage Small Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Light Armor Plating Weapon EM Pulse Cannon Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher EMP Blaster Impact Weapon Heavy Flail Slashing Weapon Mining Claw Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Was Fac Slots Evolved 8 | . . 2 . . 2 2 . . 2 . . Power 2 | . . . . . . 1 . . 1 . . Propulsion 2 | . . 2 . . . . . . . . . Utility 4 | . . . . . 2 1 . . 1 . . Weapon . | . . . . . . . . . . . . Parts Attached 202 | 9 29 49 16 4 30 5 11 3 27 3 16 Power 20 | 1 3 6 . . 1 2 1 . 3 . 3 Engine 17 | 1 1 6 . . 1 2 . . 3 . 3 Core 3 | . 2 . . . . . 1 . . . . Reactor . | . . . . . . . . . . . . Propulsion 46 | 3 10 9 1 4 8 . . . 6 1 4 Treads . | . . . . . . . . . . . . Leg 13 | . 5 2 . . 4 . . . 1 . 1 Wheel 30 | 3 3 7 1 4 4 . . . 5 . 3 Hover 3 | . 2 . . . . . . . . 1 . Flight . | . . . . . . . . . . . . Utility 69 | 3 8 16 3 . 10 3 6 1 12 1 6 Device 26 | . 1 4 1 . 6 . 3 . 6 1 4 Storage 6 | 2 2 1 . . . . . . 1 . . Processor 10 | 1 1 2 . . 3 1 . . 1 . 1 Hackware 2 | . . . . . 1 . . . 1 . . Protection 25 | . 4 9 2 . . 2 3 1 3 . 1 Artifact . | . . . . . . . . . . . . Weapon 67 | 2 8 18 12 . 11 . 4 2 6 1 3 Energy Gun 19 | . 3 9 4 . 1 . . . . 1 1 Energy Cannon 13 | . 1 2 1 . 4 . 3 . . . 2 Ballistic Gun 5 | 2 . . 1 . 2 . . . . . . Ballistic Cannon 5 | . . . 1 . 1 . . 1 2 . . Launcher 20 | . 4 6 5 . 3 . 1 . 1 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . 3 . . Slashing Weapon 1 | . . 1 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . 2 3 . 2 . . . . . . Parts Lost 44 | . 2 6 . . 7 1 . . 16 4 8 Power 4 | . 1 . . . . . . . 2 1 . Propulsion 13 | . . 2 . . 2 . . . 5 1 3 Utility 17 | . 1 3 . . 1 . . . 6 2 4 Weapon 10 | . . 1 . . 4 1 . . 3 . 1 Highest Loss Streak 8 | . 1 2 . . 2 1 . . 4 2 8 Average Slot Usage (%) 86 | . 95 90 98 100 86 83 81 84 72 29 70 Engine 9 | . 7 10 11 11 9 15 7 7 8 . 12 Core 2 | . 4 . . . . . 6 7 6 2 . Leg 5 | . 20 8 11 2 . . . . . . 5 Wheel 19 | . 7 27 32 41 25 15 15 15 10 . 11 Device 5 | . 3 1 . . 10 7 7 7 9 2 19 Processor 11 | . 7 11 11 11 16 15 15 15 12 11 3 Hackware 3 | . . . . . 6 7 7 7 5 . . Protection 7 | . 13 9 11 11 1 6 6 7 4 . 4 Energy Gun 4 | . 8 9 10 11 1 . . . . . 5 Energy Cannon 2 | . . 1 . . 3 6 5 7 2 . 5 Ballistic Gun 2 | . 11 . . . 8 . . . . . . Ballistic Cannon 1 | . . . . . . 7 7 7 2 . . Launcher 5 | . 6 10 10 11 3 . . . 1 . . Naked Turns 18 | . . . . . . . . . . 14 4 Heaviest Build 62 | 15 18 23 21 18 23 45 40 42 50 19 62 Greatest Support 80 | 26 26 48 36 48 80 56 56 56 60 12 30 Greatest Overweight (x) 9 | . 5 1 . . 6 . . . 2 3 9 Average Overweight (x) . | . . . . . . . . . . 1 3 Largest Inventory Capacity 10 | 6 10 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 7 | 6 7 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | 3 4 3 4 4 3 3 3 4 3 4 2 Final Capacity 6 | 6 4 4 4 4 4 4 4 4 4 4 4 Final Carried 6 | 6 4 4 4 4 4 4 4 4 4 4 3 Class Distribution -------------------- 85% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Was Fac Matter Collected 3892 | 352 682 713 231 156 682 110 335 30 473 . 128 Remotely . | . . . . . . . . . . . . Salvage Created 7389 | 187 748 1136 691 524 1824 506 637 . 721 . 415 Parts 366 | 10 50 76 43 20 85 12 18 . 32 . 20 Haulers Intercepted 7 | . 1 4 2 . . . . . . . . Recyclers Shooed 8 | . . . . . 4 . . . 3 . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 10 . . . . Prevented 9 | . . . . . . . 9 . . . . Kills | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Was Fac Combat Hostiles Destroyed 112 | . 15 26 10 8 26 7 9 . 5 . 6 Melee 1 | . . . . . 1 . . . . . . Guns 29 | . 10 7 1 2 7 . . . . . 2 Cannons 25 | . . 2 . . 7 6 4 . 2 . 4 AOE 46 | . 5 16 9 5 8 . 3 . . . . Classes Destroyed 13 | 3 4 3 . . 1 1 . . 1 . . Worker 8 | 1 2 2 1 . 1 . . . . . 1 Builder 7 | . . 1 . . 3 . . . 3 . . Tunneler 5 | 4 . . . . . . . . . . 1 Hauler 7 | . 1 4 2 . . . . . . . . Recycler 13 | 1 1 1 . . 3 2 . . 4 . 1 Operator 6 | . 2 1 1 . 2 . . . . . . Watcher 11 | . 2 4 1 . 4 . . . . . . Swarmer 24 | . . 10 . 3 7 . . . . . 4 Grunt 57 | . 15 7 4 5 12 4 5 . 3 . 2 Brawler 3 | . . . . . . 1 2 . . . . Sentry 24 | . . 9 6 . 6 1 2 . . . . Hunter 2 | . . . . . 1 1 . . . . . Programmer 2 | . . . . . . . . . 2 . . Best Kill Streak 7 | 2 3 6 3 3 5 4 7 . 4 . 5 Combat Bots Only 7 | . 3 4 2 3 4 4 7 . 1 . 4 Max Kills in Single Turn 3 | 1 1 3 2 1 3 1 1 . 2 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 1 3 2 1 2 . 1 . . . . Melee 1 | . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Was Fac Damage Taken 7554 | . 784 1507 339 114 1053 509 288 . 2031 190 739 Core 1665 | . 162 242 60 13 177 55 35 . 597 134 190 Absorbed by Shields 1217 | . . 29 . . 213 82 109 . 632 . 152 Core Remaining (%) 62 | 100 35 . . 21 67 . . 87 . . . Volleys Fired 700 | 16 130 127 56 69 120 47 42 . 56 . 37 Largest 2 | 2 2 2 1 1 2 1 1 . 2 . 2 Hottest 150 | 40 85 90 45 45 63 63 63 . 107 . 150 Shots Fired 836 | 24 212 128 56 69 146 47 42 . 73 . 39 Gun 504 | 24 201 79 33 54 88 . . . . . 25 Cannon 218 | . 1 26 1 . 32 47 33 . 64 . 14 Launcher 114 | . 10 23 22 15 26 . 9 . 9 . . Special . | . . . . . . . . . . . . Kinetic 324 | 24 119 . 1 . 84 27 22 . 47 . . Thermal 125 | . 83 26 . . 2 . . . . . 14 Explosive 33 | . 10 23 . . . . . . . . . Electromagnetic 354 | . . 79 55 69 60 20 20 . 26 . 25 Robot Hit Streak 19 | 6 16 10 17 14 19 10 12 . 14 . 6 Robot Miss Streak 6 | 2 6 2 4 1 3 4 1 . 3 . 2 Penetration Max 1 | . . . . . 1 . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 463 | 15 76 74 31 14 99 30 34 . 64 1 25 Core Hits 268 | 6 40 57 23 14 56 15 20 . 23 . 14 Critical Hits 4 | . 1 . . . 2 1 . . . . . Critical Kills 1 | . 1 . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . . . Melee Attacks 25 | . . . . . . . . . 24 1 . Impact 25 | . . . . . . . . . 24 1 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . 2 . . Damage Inflicted 13522 | 185 1507 2382 916 578 3236 785 1141 . 1927 29 836 Guns 4076 | 185 944 839 425 45 1230 . . . . . 408 Cannons 3542 | . . 259 . . 552 785 612 . 1079 . 255 Explosions 5312 | . 560 1284 491 533 1451 . 529 . 311 . 153 Melee 520 | . . . . . . . . . 491 29 . Ramming 72 | . 3 . . . 3 . . . 46 . 20 Kinetic 3467 | 185 625 . . . 1114 331 368 . 844 . . Thermal 1593 | . 319 259 97 21 361 . 84 . 44 . 408 Explosive 2009 | . 507 1284 . . . . . . 218 . . Electromagnetic 5861 | . 53 839 819 557 1758 454 689 . 284 . 408 Impact 520 | . . . . . . . . . 491 29 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . 4 . . . 1 1 1 . 7 7 7 Average Corruption 3 | . 3 . . . 1 1 1 . 5 7 6 Corruption Purged 3 | . . . . . . . 1 . . . 2 Effects 48 | . 13 . . . 2 . 4 . 14 3 12 Message Errors 8 | . 2 . . . . . 1 . 3 1 1 Matter Fused 11 | . 2 . . . . . . . 3 1 5 Heat Flow Errors 6 | . 3 . . . . . . . 3 . . Energy Discharges 5 | . 4 . . . . . 1 . . . . Parts Rejected 2 | . . . . . . . . . . 1 1 Data Loss (minor) 9 | . 1 . . . 1 . 1 . 4 . 2 Data Loss (major) 2 | . . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . . 1 Targeting Errors 4 | . 1 . . . 1 . 1 . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 374 | . 3 4 . . 122 . 44 . 201 . . Projectiles 93 | . . . . . 7 . 44 . 42 . . Explosions 214 | . 3 4 . . 115 . . . 92 . . Melee 67 | . . . . . . . . . 67 . . Knockbacks 23 | . . . . . . . 7 . 16 . . Impact 3 | . . . . . . . . . 3 . . Kinetic 19 | . . . . . . . 6 . 13 . . Secondary 1 | . . . . . . . 1 . . . . Self-Inflicted Damage 395 | . . 17 36 43 . . . . 235 . 64 Shots 12 | . . 1 2 3 . . . . 5 . 1 Rammed 15 | . . . . . 3 . . . 9 . 3 Targets Rammed 16 | . 1 . . . 3 . . . 9 . 3 Kicked 1 | . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 552 | . 253 289 43 48 54 330 237 . 536 . 552 Average Temperature 98 | . 66 62 12 15 14 143 119 . 141 . 224 Received Heat Transfer 2256 | . 333 489 99 36 378 171 112 . 470 . 168 Effects 33 | . . 2 . . . 8 . . 13 . 10 Shutdowns 9 | . . . . . . . . . 6 . 3 Energy Bleed 4 | . . . . . . 1 . . 1 . 2 Interference 10 | . . 2 . . . 7 . . 1 . . Matter Decay 1 | . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 . . Damage (minor) 4 | . . . . . . . . . 2 . 2 Damage (major) 2 | . . . . . . . . . 1 . 1 Damage (core) 2 | . . . . . . . . . 1 . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 11 | . . 1 . 3 4 1 2 . . . . Combat Hostiles 8 | . . 1 . 1 3 1 2 . . . . Parts Fried 41 | . . 5 9 5 9 5 3 . 3 . 2 Impact Corruptions 7 | . . . . . . . . . 7 . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . 1 2 . . . . . . . . . Heat Transferred 2456 | . 777 555 100 50 274 . 100 . 50 . 550 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 12 | . . . 6 2 . . 2 . 1 . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Was Fac Peak Influence 734 | 30 398 595 431 617 734 393 . . 153 10 167 Initial 300 | . 19 167 66 182 300 152 . . . 10 . Average 252 | 13 207 288 257 429 425 245 . . 51 4 38 Maximum Alert Level 3 | . 1 2 2 2 3 1 . . . . . Low Security (%) 40 | 100 39 37 27 13 . 27 . . 100 100 100 Level 1 39 | . 60 32 70 16 47 72 . . . . . Level 2 19 | . . 29 2 69 48 . . . . . . Level 3 . | . . . . . 3 . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 21 | . 6 5 2 . 2 1 . . 4 . 1 Investigation 7 | . 4 2 1 . . . . . . . . Extermination 2 | . . . . . . . . . 2 . . Reinforcement 11 | . 2 3 1 . 2 1 . . 1 . 1 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Was Fac Distress Signals 10 | . 1 1 3 . 2 . . . 1 . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 198 | . 25 37 22 11 44 13 11 . 16 6 13 Peak Tracking Total 6 | . 4 6 3 3 5 5 6 . 4 6 6 Tactical Retreats 20 | . 2 2 1 1 7 . 2 . 5 . . Traps | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Was Fac Traps Triggered 16 | . 4 . 3 3 4 . . . 2 . . Indirectly 3 | . . . . . 3 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Was Fac Machines Disabled 37 | . 11 6 3 2 5 . 1 . 6 . 3 Max in Single Turn 4 | . 4 2 1 1 2 . 1 . 1 . 1 Garrison Relay 2 | . . . . 2 . . . . . . . Machines Sabotaged 1 | . 1 . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Was Fac Machines Accessed 48 | . 9 10 10 . 11 1 2 . 3 . 2 Terminals 31 | . 6 6 7 . 8 . . . 2 . 2 Fabricators . | . . . . . . . . . . . . Repair Stations 7 | . 1 2 2 . 1 1 . . . . . Recycling Units 5 | . 2 1 . . 2 . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . 1 . . Total Hacks 176 | . 33 42 26 . 61 1 2 . 5 . 6 Successful 114 | . 25 31 19 . 34 . 2 . 1 . 2 Failed 62 | . 8 11 7 . 27 1 . . 4 . 4 Catastrophic 6 | . 2 1 . . 1 . . . . . 2 Database Lockouts . | . . . . . . . . . . . . Manual 113 | . 20 26 15 . 42 . . . 6 . 4 Terminals 131 | . 25 28 19 . 50 . . . 3 . 6 Fabricators . | . . . . . . . . . . . . Repair Stations 22 | . 4 6 6 . 5 1 . . . . . Recycling Units 14 | . 4 4 . . 6 . . . . . . Scanalyzers 4 | . . 4 . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . 2 . . Terminal Hacks 28 | . 4 6 4 . 11 . 2 . . . 1 Record 2 | . . 1 . . . . 1 . . . . Robot Analysis 2 | . 1 . . . 1 . . . . . . Prototype ID Bank 2 | . . . . . 2 . . . . . . Open Door 4 | . . . 3 . . . 1 . . . . Branch Access Points 2 | . . 1 . . 1 . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . . Alert Level 3 | . 1 . 1 . 1 . . . . . . Unreport Threat 8 | . . 3 . . 4 . . . . . 1 Maintenance Status 1 | . . . . . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 18 | . 4 6 5 . 3 . . . . . . Scan Component 10 | . 2 3 3 . 2 . . . . . . Repair 8 | . 2 3 2 . 1 . . . . . . Recycling Unit Hacks 7 | . 3 2 . . 2 . . . . . . Report Inventory 6 | . 3 1 . . 2 . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Analyze 3 | . . 3 . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks 56 | . 14 13 9 . 18 . . . 1 . 1 Terminals 52 | . 13 12 9 . 17 . . . . . 1 Track 16 | . . 5 3 . 7 . . . . . 1 Assimilate 3 | . 2 . . . 1 . . . . . . Botnet 20 | . 6 3 3 . 8 . . . . . . Detonate 3 | . 3 . . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . Operators 8 | . 1 4 2 . 1 . . . . . . Sabotage 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . 1 1 . . 1 . . . . . . Mask 2 | . . 1 . . 1 . . . . . . Tunnel 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Decoy 1 | . . . . . . . . . 1 . . Data Cores Recovered 2 | . . . . . 2 . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 39 | . 6 10 7 . 10 1 . . 3 . 2 Full Trace Events 8 | . 5 2 1 . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 8 | . 2 3 2 . 1 . . . . . . Time 248 | . 35 108 83 . 22 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . 3 . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Was Fac Used RIF Installer 1 | . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 9 | . . . . 9 . . . . . . . Machine Destruction 9 | . . . . 9 . . . . . . . Robots Rewired 2 | . . . 1 . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Was Fac Total Allies 11 | . . . 10 . . . 1 . . . . Largest Group 10 | . . . 10 . . . 1 1 1 . . Highest-Rated Group 88 | . . . 88 . . . 32 32 32 . . Highest-Rated Ally 32 | . . . 16 . . . 32 32 32 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 71 | . . . 67 . . . . . 4 . . Total Damage 800 | . . . 650 . . . . . 150 . . Kills 10 | . . . 9 . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Was Fac Robot Analysis Total 2 | . 1 . . . 1 . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Was Fac Turns Passed 9906 | 148 1460 1628 985 510 1437 361 1613 335 945 101 383 Spaces Moved 6932 | 102 899 1192 626 387 894 233 1428 320 589 92 170 Core 144 | 5 1 . . . 1 . . . 33 92 12 Treads . | . . . . . . . . . . . . Legs 855 | . 600 174 . . 5 . . . 68 . 8 Wheels 5931 | 97 296 1018 626 387 888 233 1428 320 488 . 150 Hover 2 | . 2 . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 90 90 90 90 100 100 100 86 50 50 Average Speed 98 | 85 107 96 90 90 95 100 100 100 102 101 123 Slowest Speed 500 | 100 300 150 90 90 350 100 100 100 150 200 500 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . . . . Exploration Rate (%) 50 | 5 97 90 82 44 60 8 98 40 10 62 5 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 2 | . 1 . . . . . 1 . . . . Known Exits Taken 2 | . . 1 1 . . . . . . . . Unknown Exits Taken 6 | 1 1 . . . 1 1 1 1 . . . Scrap Searched 6 | . . . . . . . 3 3 . . . Spaces Dug 2 | . . 2 . . . . . . . . . Terrain Destroyed 479 | . 175 155 52 6 52 1 3 . 26 . 9 Melee . | . . . . . . . . . . . . Projectile 8 | . . . . . 1 1 1 . 1 . 4 AOE 471 | . 175 155 52 6 51 . 2 . 25 . 5 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Fac Was Fac Total 9104 | 137 1183 1556 992 480 1333 312 1572 336 807 95 301 Wait 1010 | . 97 136 266 6 260 28 52 11 83 . 71 Move 6922 | 101 898 1191 626 385 893 232 1427 319 589 91 170 Hop . | . . . . . . . . . . . . Pick Up 38 | 10 7 13 1 . 4 . 1 . . . 2 Fast Attach 119 | 3 20 23 10 1 24 . 4 2 18 3 11 Attach 29 | 5 3 7 . . 3 2 2 . 2 . 5 Detach 9 | . 1 4 . . 1 . 1 . . . 2 Swap 55 | 1 6 19 6 3 4 3 5 1 7 . . Drop 118 | 1 20 36 13 4 21 . 7 3 13 . . Fire 700 | 16 130 127 56 69 120 47 42 . 56 . 37 Melee 23 | . . . . . . . . . 22 1 . Ram 15 | . . . . . 3 . . . 9 . 3 Kick 1 | . 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 25 | . . . 7 10 . . . . 8 . . Rewire 40 | . . . 7 2 . . 31 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Gar) -9/Garrison -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 149 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 522 | -10/Materials | Core integrity fell below 50% 871 | -10/Materials | Discovered new exit (range 16) 1000 | -10/Materials | Repaired Lgt. Nuclear Core 1012 | -10/Materials | Discovered new exit (range 12) 1019 | -10/Materials | Repaired Particle Gun? 1042 | -10/Materials | Crushed by falling debris 1248 | -10/Materials | Discovered new exit (range 16) 1499 | -10/Materials | Discovered new exit (range 15) 1609 | -10/Materials | Entered another Materials area 1609 | -9/Materials | Evolved 2 slots: Propulsion x2 1691 | -9/Materials | Discovered new exit (range 6) 1980 | -9/Materials | Discovered new exit (range 9) 2091 | -9/Materials | Discovered new exit (range 9) 2593 | -9/Materials | Identified exit to Mines 2593 | -9/Materials | Identified exit to Storage 2665 | -9/Materials | Repaired Hvy. EM Pulse Gun 2699 | -9/Materials | Repaired Arm. Wheel 2781 | -9/Materials | Core integrity fell below 50% 2824 | -9/Materials | Discovered new exit (range 3) 3067 | -9/Materials | Repaired Broken Arm. Wheel 3075 | -9/Materials | Discovered new exit (range 3) 3237 | -9/Materials | Entered Storage 3263 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3705 | -9/Storage | Repaired Imp. EM Shotgun 3813 | -9/Storage | Repaired Arm. Wheel 3882 | -9/Storage | Discovered new exit (range 11) 4222 | -9/Storage | Identified exit to Garrison 4222 | -9/Storage | Entered Garrison 4288 | -9/Garrison | Triggered checkpoint 4351 | -9/Garrison | Garrison Relay disabled 4530 | -9/Garrison | Triggered checkpoint 4593 | -9/Garrison | Discovered new exit (range 12) 4605 | -9/Garrison | Triggered checkpoint 4634 | -9/Garrison | Garrison Relay disabled 4640 | -9/Garrison | Build established: Scavenger-Mutant 4671 | -9/Garrison | Installed Relay Interface Framework 4732 | -9/Garrison | Entered Materials 4732 | -8/Materials | Evolved 2 slots: Utility x2 5221 | -8/Materials | Discovered new exit (range 21) 5470 | -8/Materials | Discovered new exit (range 16) 5616 | -8/Materials | Build established: Mutant 5792 | -8/Materials | Repaired Broken Shield Generator 6169 | -8/Materials | Entered Factory 6169 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6508 | -7/Factory | Discovered new exit (range 7) 6530 | -7/Factory | Entered Lower Caves 6667 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6708 | -7/Lower Caves | Destroyed 7 combat bots 6956 | -7/Lower Caves | Learned Factory emergency access door positions 7132 | -7/Lower Caves | Discovered new exit (range 11) 7466 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8143 | -7/Lower Caves | Entered another Lower Caves area 8143 | -7/Lower Caves | Accompanied by 1 ally 8243 | -7/Lower Caves | Encountered a Warlord checkpoint 8252 | -7/Lower Caves | Learned Factory stockpile data 8256 | -7/Lower Caves | Discovered new exit (range 8) 8478 | -7/Lower Caves | Entered Factory 8478 | -6/Factory | Accompanied by 1 ally 8478 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8571 | -6/Factory | Garrison activated, responded to threat 8686 | -6/Factory | Spotted B-75 Beast 8896 | -6/Factory | Lost 3 parts (1n2w) 9121 | -6/Factory | Lost 3 parts (1n2u) 9170 | -6/Factory | Core integrity fell below 50% 9407 | -6/Factory | Lost 4 parts (1p1n2u) 9423 | -6/Factory | Sucked down chute 9423 | -6/Factory | Entered Waste 9434 | -6/Waste | Spotted C-40 Crusher 9436 | -6/Waste | Spotted C-40 Crusher 9450 | -6/Waste | Spotted C-40 Crusher 9451 | -6/Waste | Spotted C-40 Crusher 9452 | -6/Waste | Spotted C-40 Crusher 9458 | -6/Waste | Spotted C-40 Crusher 9466 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9474 | -6/Waste | Discovered new exit (range 16) 9509 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9510 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9511 | -6/Waste | Core integrity fell below 20% 9524 | -6/Waste | Entered Factory 9908 | -6/Factory | Core destroyed Last Messages --------------- U-05 Engineer builds a Wall. Wheel destroyed. U-05 Engineer lays Concrete. R-10 Processor destroyed. Wheel destroyed. U-05 Engineer builds a Wall. R-10 Processor collects Imp. Melee Analysis Suite. Imp. Hardlight Generator destroyed. Wheel destroyed. U-05 Engineer lays Concrete. R-10 Processor collects Com. Wheel. Hpw. Shock Rifle destroyed. Overheating: Imp. Deuterium Engine damaged (-13). G-50 Soldier misfires. U-05 Engineer destroyed. Power failure, Imp. Deuterium Engine shutdown. Adv. Heat Sink fried. G-50 Soldier destroyed. Overheating: Imp. Deuterium Engine damaged (-22). Overheating: Core damaged (-127). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ????????????????????????????? ?????????????????? | | ?????????????????????? ?????? ????????? ???????? | | ????????????????????# ?????" "?????? ??????? | | ????????????????????# ""?" "???? ??????? | | ?????????????????#### """" """" != #?????? | | ?????????????????? """" """" != ??????? | | ???????????????????? """" """" ????????? | | ?????????????????????? " " """" ?????????? | | ???????????????????????? ?? ?????????w | | ?????????????????????????? ???? ?????????? | | ???????????????????????????? ?????? ?????????? | | ????????????????????????######/#######? ?????????? | | ????????????????????????# R ] % #? ########+# | | ????????????????????????#u"""" """ #? # # # | | ????????????????????????# """" """" ## # # # | | ????????????????????????#u"""" """" ## # k# # | | ??????????????????????###**""" """" ## # !! !+ | | ??????????????????????? #%|%"" """" ## # !! |%# # | | ???????????????????????##![="" """" ## # !! !m" # | | ???????????????????????##@%%* ## # # # | | ???????????????????????##=g= ## #####+## # | | ???????????????????????##=!u ## ##### ## # | | ????????????????????????# + ## # | | ????????????????????????# u ####"### ## # | | ????????????????????????###;##########??###?# ##+# | | ???????????????????????????##???????????????#A#??? | | ????????????????????????????????????????????# #??? | | ????????????????????????????????????????????# #??? | | ????????????????????????????????????????????# #??? | | ????????????????????????????????????????????# #??? | | ?????????????????????????????????????????????k???? | | ?????????????????????????????????????????????+???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 42 Energy Capacity 860 Matter Stores 318 Matter Capacity 400 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 60 Additional Mass Support 18 Armor Coverage 375 Resistance: EX 25 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 6 Core Analysis 6 Defensive Hacking 20 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RestorationCorruptionDrive Manual? 0 Play Time 03:31:18 Cumulative 66.3 hours Start 2021.05.25 @ 00:55:16 End 2021.05.25 @ 06:57:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 47 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: eed7b476-0dfd-4bcf-a959-e3a273ce2b45