Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 12:51:56 Player: Barbarossa Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (121) 605 Value Destroyed (3325) 3325 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (49) 49 TOTAL SCORE: 6419 Bonus ------- High Alert Combat Kills 49 Cogmind --------- Core Integrity 0/700 Matter 111/300 Energy 70/100 System Corruption 2% Temperature Cool (0) Movement Treading (400) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Compact Wheel Compact Wheel > --- UTILITY (4) ------ Huge Storage Unit Corruption Screen > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Cooled Ion Engine Cooled Ion Engine Deuterium Engine Compact Wheel Compact Wheel Cooling System Cooling System Huge Storage Unit Huge Storage Unit Advanced Visual Processing Unit Improved Sensor Array Targeting Computer Matter Filter Medium Armor Plating Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Reactive Plating > --- WEAPON ----------- Beam Rifle Particle Gun Pulse Rifle Gauss Rifle > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Deuterium Engine Light Treads Light Treads Compact Wheel Compact Wheel Compact Wheel High-capacity Storage Unit Advanced Visual Processing Unit Targeting Computer Medium Laser Particle Gun Particle Gun Particle Gun High-powered Shotgun Datajack Remote Datajack [Rating: 40] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Corruption Screen Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . 1 1 Weapon 2 | . . . 1 1 Parts Attached 101 | . 19 15 23 44 Power 8 | . 3 1 2 2 Engine 6 | . 2 1 1 2 Core 2 | . 1 . 1 . Reactor . | . . . . . Propulsion 31 | . 5 5 6 15 Treads 16 | . . 4 4 8 Leg 2 | . 2 . . . Wheel 13 | . 3 1 2 7 Hover . | . . . . . Flight . | . . . . . Utility 26 | . 4 1 6 15 Device 12 | . 2 1 1 8 Storage 5 | . 1 . 2 2 Processor 1 | . . . . 1 Hackware . | . . . . . Protection 8 | . 1 . 3 4 Artifact . | . . . . . Weapon 36 | . 7 8 9 12 Energy Gun 24 | . 7 5 3 9 Energy Cannon 1 | . . . 1 . Ballistic Gun 10 | . . 3 4 3 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 3 | . . 1 2 . Parts Lost 42 | . 6 6 5 25 Power 5 | . 2 1 . 2 Propulsion 14 | . 1 1 3 9 Utility 9 | . 1 1 1 6 Weapon 14 | . 2 3 1 8 Highest Loss Streak 18 | . 2 2 3 18 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 87 84 96 96 Engine 7 | . 11 7 6 6 Treads 13 | . . 21 15 13 Leg 1 | . 9 . . . Wheel 17 | . 16 21 17 14 Device 9 | . 6 2 9 14 Storage 9 | . 14 11 9 7 Protection 5 | . 3 2 8 6 Energy Gun 17 | . 23 10 11 21 Energy Cannon 1 | . . . 6 . Ballistic Gun 6 | . . 6 8 6 Naked Turns . | . . . . . Heaviest Build 183 | 11 50 52 62 183 Greatest Support 40 | 20 32 32 40 32 Greatest Overweight (x) 7 | . 3 3 3 7 Average Overweight (x) 1 | . . 1 1 2 Largest Inventory Capacity 25 | . 20 20 20 25 Average Capacity 19 | . 13 20 20 23 Most Carried 25 | . 10 16 20 25 Average Carried 16 | . 7 9 19 22 Final Capacity 25 | 8 20 20 20 25 Final Carried 20 | 6 9 15 20 16 Class Distribution -------------------- 41% | Scavenger-Tank 29% | Mutant 15% | Tank 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1650 | 173 187 191 564 535 Remotely . | . . . . . Salvage Created 4910 | . 859 913 1462 1676 Parts 206 | . 50 43 65 48 Haulers Intercepted 6 | . 2 1 3 . Recyclers Shooed 14 | . 3 4 2 5 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 73 | . 13 16 20 24 Guns 64 | . 13 16 11 24 Cannons 6 | . . . 6 . Classes Destroyed 14 | . 8 2 1 3 Worker 10 | . 1 1 2 6 Builder 3 | . 2 . 1 . Hauler 6 | . 2 1 3 . Recycler 17 | . 3 2 4 8 Operator 4 | . 2 . 1 1 Watcher 8 | . 2 1 4 1 Swarmer 17 | . 3 3 4 7 Grunt 41 | . 10 8 11 12 Brawler 1 | . . 1 . . Duelist 1 | . . . . 1 Sentry 9 | . . 4 4 1 Specialist 1 | . . . . 1 Hunter 2 | . . . 1 1 Programmer 1 | . . . . 1 Best Kill Streak 9 | . 6 4 9 8 Combat Bots Only 5 | . 4 4 5 4 Max Kills in Single Turn 3 | . 1 1 2 3 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 652 | . 94 97 125 336 Missed 199 | . 20 30 43 106 Damage Taken 6357 | . 762 797 1149 3649 Core 1163 | . 133 178 145 707 Absorbed by Shields . | . . . . . Redirected to Shielding 100 | . . . 72 28 Ignored by Resistances 98 | . . . . 98 Regen/Repaired (Parts) 103 | . 14 . 89 . Core Remaining (%) 68 | 100 46 55 73 . Volleys Fired 349 | . 76 99 84 90 Largest 4 | . 2 2 3 4 Hottest 212 | . 105 112 149 212 Shots Fired 890 | . 138 169 250 333 Gun 831 | . 138 169 191 333 Cannon 59 | . . . 59 . Launcher . | . . . . . Special . | . . . . . Kinetic 245 | . . 71 84 90 Thermal 645 | . 138 98 166 243 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 20 | . 9 13 20 11 Robot Miss Streak 6 | . 5 5 5 6 Penetration Max 1 | . . . . 1 Secondary Targets 9 | . 2 2 . 5 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 543 | . 87 107 152 197 Core Hits 227 | . 42 42 54 89 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 23 | . 5 5 5 8 Burn 21 | . 5 4 5 7 Destroy 2 | . . 1 . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8895 | . 1087 1284 2792 3732 Guns 7706 | . 1087 1284 2005 3330 Cannons 787 | . . . 787 . Explosions 402 | . . . . 402 Melee . | . . . . . Ramming . | . . . . . Kinetic 2588 | . . 452 886 1250 Thermal 5905 | . 1087 832 1906 2080 Explosive 402 | . . . . 402 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . 3 . 2 Average Corruption 2 | . . 3 . 1 Corruption Purged . | . . . . . Corruption Blocked 4 | . . . . 4 Effects 12 | . . 10 . 2 Message Errors 6 | . . 4 . 2 Matter Fused 2 | . . 2 . . Heat Flow Errors 1 | . . 1 . . Energy Discharges 1 | . . 1 . . Parts Rejected 1 | . . 1 . . Data Loss (minor) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 23 | . . . . 23 Projectiles . | . . . . . Explosions 23 | . . . . 23 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 451 | . 451 230 357 94 Average Temperature 77 | . 119 37 111 24 Received Heat Transfer 1668 | . 231 366 522 549 Effects 6 | . 3 . 3 . Shutdowns 2 | . 2 . . . Energy Bleed 2 | . . . 2 . Matter Decay 1 | . . . 1 . Damage (minor) 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 4 | . 1 . 3 . Combat Hostiles 3 | . . . 3 . Parts Melted 35 | . 9 7 5 14 Heat Transferred 15418 | . 3230 2458 4218 5512 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 640 | . 265 321 298 640 Initial 115 | . . 76 115 84 Average 202 | . 141 192 144 299 Maximum Alert Level 2 | . 1 1 1 2 Low Security (%) 54 | . 76 48 84 14 Level 1 42 | . 23 51 15 75 Level 2 3 | . . . . 9 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 2 1 3 10 Investigation 3 | . . . 1 2 Extermination 1 | . . . . 1 Reinforcement 7 | . 2 1 2 2 Assault . | . . . . . Garrison 5 | . . . . 5 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 13 | . 2 7 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 123 | . 21 29 30 43 Peak Tracking Total 11 | . 5 5 4 11 Tactical Retreats 3 | . . 1 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 1 1 . 3 Indirectly . | . . . . . Trap Hack Attempts 8 | . . . 8 . Triggered . | . . . . . Disarmed 1 | . . . 1 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 18 | . . . 1 17 Max in Single Turn 8 | . . . 1 8 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 22 | . 2 6 8 6 Terminals 14 | . . 6 6 2 Fabricators . | . . . . . Repair Stations 3 | . 1 . 1 1 Recycling Units 2 | . 1 . . 1 Scanalyzers 2 | . . . 1 1 Garrison Access 1 | . . . . 1 Total Hacks 64 | . 3 16 35 10 Successful 33 | . 3 9 16 5 Failed 31 | . . 7 19 5 Catastrophic 3 | . . 1 2 . Database Lockouts . | . . . . . Manual 36 | . . 13 21 2 Terminals 48 | . . 16 28 4 Fabricators . | . . . . . Repair Stations 5 | . 2 . 2 1 Recycling Units 2 | . 1 . . 1 Scanalyzers 8 | . . . 5 3 Garrison Access 1 | . . . . 1 Terminal Hacks 9 | . . 3 6 . Prototype ID Bank 2 | . . 1 1 . Level Access Points 1 | . . . 1 . Terminal Index 1 | . . . 1 . Unreport Threat 3 | . . 1 2 . Reprogram Traps 1 | . . . 1 . Recall Investigation 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 2 . 2 . Scan Component 2 | . 1 . 1 . Repair 2 | . 1 . 1 . Recycling Unit Hacks 2 | . 1 . . 1 Report Inventory 2 | . 1 . . 1 Scanalyzer 5 | . . . 3 2 Insert Component 3 | . . . 2 1 Analyze 2 | . . . 1 1 Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 12 | . . 6 5 1 Terminals 12 | . . 6 5 1 Botnet 12 | . . 6 5 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 19 | . 1 6 8 4 Full Trace Events 4 | . . . 2 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 1 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . 1 . Time 52 | . 26 . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . . 2 1 Part Schematics Acquired 2 | . . . 1 1 Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4124 | . 794 763 1245 1322 Spaces Moved 2001 | 1 406 355 594 645 Core . | . . . . . Treads 56 | . . . 56 . Legs 97 | 1 96 . . . Wheels 1848 | . 310 355 538 645 Hover . | . . . . . Flight . | . . . . . Fastest Speed 100 | 120 100 115 115 130 Average Speed 128 | 120 116 115 132 139 Slowest Speed 320 | 120 190 145 320 205 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 2 72 37 46 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 43 | . . . . 43 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 41 | . . . . 41 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2882 | . 592 555 886 849 Wait 284 | . 63 64 136 21 Move 1997 | . 405 354 593 645 Hop . | . . . . . Pick Up 77 | . 14 21 21 21 Fast Attach 12 | . 4 . 4 4 Attach 44 | . 4 14 6 20 Detach 1 | . . . . 1 Swap 45 | . 11 1 13 20 Drop 57 | . 15 2 21 19 Fire 349 | . 76 99 84 90 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 8 | . . . . 8 Rewire . | . . . . . Trap 8 | . . . 8 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 351 | -10/Materials | Repaired Heat Sink 395 | -10/Materials | Discovered new exit (range 7) 605 | -10/Materials | Core integrity fell below 50% 728 | -10/Materials | Discovered new exit (range 12) 795 | -10/Materials | Entered another Materials area 795 | -9/Materials | Evolved 2 slots: Propulsion x2 1324 | -9/Materials | Discovered new exit (range 7) 1474 | -9/Materials | Build established: Scavenger-Mutant 1540 | -9/Materials | Discovered new exit (range 16) 1558 | -9/Materials | Entered another Materials area 1558 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1867 | -8/Materials | Build established: Scavenger-Tank 2031 | -8/Materials | Repaired Lgt. Treads 2534 | -8/Materials | Lost 3 parts (2n1u) 2714 | -8/Materials | Identified exit to Factory 2803 | -8/Materials | Entered Factory 2803 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2959 | -7/Factory | Garrison activated, responded to threat 2993 | -7/Factory | Discovered new exit (range 15) 3075 | -7/Factory | Garrison activated, responded to threat 3500 | -7/Factory | Discovered new exit (range 12) 4034 | -7/Factory | Lost 3 parts (1n1u1w) 4065 | -7/Factory | Cargo convoy interrupted 4077 | -7/Factory | Core integrity fell below 50% 4117 | -7/Factory | Core integrity fell below 20% 4125 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- corruption. 04114_ Slug penetrates Wall. 04116_ Penetrated by Slug. 04118_ Cld. Ion Engine destroyed. 04119_ Chain reaction triggered in Nuclear Core. 04121_ M-28 Smith repairs X-57 Shotgunner. 04122_ M-28 Smith repairs M-28 Smith. 04122_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04122_ Penetrated by Slug. 04123_ Med. Treads destroyed. 04123_ Chain reaction triggered in Lgt. Nuclear Core. 04123_ M-28 Smith destroyed. 04123_ Com. Wheel destroyed. 04123_ Adv. Treads destroyed. 04123_ Penetrated by Slug. 04125_ M-28 Smith repairs H-55 Commando. 04125_ Corruption Screen intercepted 1% system corruption. Map ----- +----------------------------------------------------+ | ????????????????????????# """ """ # # | | ????????????????????????# # # | | ????????????????????????# """ """ # # * | | ????????????????????????# """ """ + + %! | | ????????????????????????# """ """ # # =!! | | ????????????????????????# # # [! | | ????????????????????????############## % # | | ???????????????????????????? # ## | | ????????????????????????????"" """ # = | | ????????????????????????????"" """ # | | ????????????????????????# """ """ | | ????????????????????????# | | ????????????????????????# ] """ | | ????????????????????????# """ | | ??????????????????????????? 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Ion Engine | -8/Materials | Scanalyzed Huge Storage Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NodeLauncherRipper Manual? 0 Play Time 00:39:34 Cumulative 128.1 hours Start 2024.04.26 @ 12:13:41 End 2024.04.26 @ 12:51:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 249 Rogue 249 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 46 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 710dddde-48e7-4529-a71e-bf89473ab3f9