Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.08.31 @ 17:07:20 Player: Mumbles Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (75) 375 Value Destroyed (2572) 2572 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (248) 248 TOTAL SCORE: 6515 Bonus ------- High Alert Combat Kills 48 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 212/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (550) Ox10 Location -6/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Compact Battery Weight Redist. System Improved ECM Suite System Shield > --- WEAPON ----------- Improved EM Pulse Cannon Proton Cannon Advanced Beam Cannon > --- INVENTORY -------- Improved Titanium Leg Precision Grenade Launcher [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Weight Redist. System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Power Shielding Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Precision Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Slots Evolved 9 | . 1 2 2 2 2 . Power 2 | . . 1 . . 1 . Propulsion 1 | . . . . 1 . . Utility 5 | . 1 1 1 1 1 . Weapon 1 | . . . 1 . . . Parts Attached 108 | 12 18 14 28 27 2 7 Power 13 | 2 . 3 4 3 . 1 Engine 8 | 2 . 3 1 1 . 1 Core 5 | . . . 3 2 . . Reactor . | . . . . . . . Propulsion 34 | 2 9 2 3 16 . 2 Treads 11 | 2 6 2 1 . . . Leg 10 | . . . . 8 . 2 Wheel 7 | . . . 2 5 . . Hover . | . . . . . . . Flight 6 | . 3 . . 3 . . Utility 28 | 5 6 2 7 6 1 1 Device 10 | 1 1 1 2 3 1 1 Storage 9 | 3 4 . 2 . . . Processor 5 | 1 . 1 2 1 . . Hackware 1 | . . . . 1 . . Protection 3 | . 1 . 1 1 . . Artifact . | . . . . . . . Weapon 33 | 3 3 7 14 2 1 3 Energy Gun 13 | 3 1 3 4 1 . 1 Energy Cannon 4 | . . . 1 1 1 1 Ballistic Gun 10 | . 1 2 7 . . . Ballistic Cannon 4 | . . 2 2 . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 Parts Lost 23 | . . 1 3 1 . 18 Power 4 | . . . . 1 . 3 Propulsion 4 | . . . . . . 4 Utility 7 | . . . 1 . . 6 Weapon 8 | . . 1 2 . . 5 Highest Loss Streak 7 | . . 1 2 1 . 7 Average Slot Usage (%) 91 | . 97 98 97 96 88 61 Engine 7 | . 12 19 3 1 . 1 Core 5 | . . . 11 11 12 3 Treads 8 | . 24 20 5 . . . Leg 4 | . . . . 5 18 15 Wheel 4 | . . . 10 11 . . Device 10 | . 13 . 8 12 25 18 Storage 15 | . 12 20 16 19 12 9 Processor 5 | . . 10 8 8 . . Protection 4 | . 8 10 6 1 . . Energy Gun 5 | . 13 4 7 1 . 1 Energy Cannon 4 | . . . . 11 13 5 Ballistic Gun 4 | . 3 2 4 8 . . Ballistic Cannon 3 | . . 7 11 . . . Special Melee Weapon 2 | . 6 4 . . . . Naked Turns . | . . . . . . . Heaviest Build 68 | 16 44 52 68 66 66 66 Greatest Support 66 | 40 40 40 46 66 66 66 Greatest Overweight (x) 14 | 4 14 2 2 2 . 1 Average Overweight (x) . | . . 1 1 . . . Largest Inventory Capacity 12 | 8 12 12 12 12 12 12 Average Capacity 10 | 4 8 12 12 12 12 12 Most Carried 12 | 5 8 9 11 12 4 2 Average Carried 5 | 3 4 4 8 8 2 1 Final Capacity 12 | 4 12 12 12 12 12 12 Final Carried 9 | 3 5 9 7 4 2 . Class Distribution -------------------- 62% | Hacker-Mutant 22% | Hacker-Gunner 9% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Gunner | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Gar Matter Collected 2225 | 351 183 379 355 820 . 137 Remotely 160 | 117 43 . . . . . Salvage Created 2536 | 126 280 429 574 795 . 332 Parts 157 | 10 16 34 40 44 . 13 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 60 | . 8 13 15 16 . 8 Melee 1 | . . . . . . 1 Guns 25 | . 8 5 4 7 . 1 Cannons 28 | . . 8 11 9 . . AOE 4 | . . . . . . 4 Classes Destroyed 13 | 3 3 1 5 1 . . Worker 4 | 1 . 1 2 . . . Tunneler 3 | 2 . 1 . . . . Hauler 1 | . . . 1 . . . Recycler 2 | 1 . 1 . . . . Operator 2 | . . . 1 1 . . Watcher 3 | . 1 1 . 1 . . Swarmer 12 | . 2 5 . 5 . . Grunt 29 | . 6 6 7 6 . 4 Brawler 1 | . . . 1 . . . Duelist 1 | . . . 1 . . . Sentry 9 | . . 2 5 1 . 1 Hunter 5 | . . . 1 1 . 3 Programmer 3 | . . . . 3 . . Best Kill Streak 5 | 1 2 5 4 3 . 2 Combat Bots Only 3 | . 2 3 2 3 . 2 Max Kills in Single Turn 1 | 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Damage Taken 4187 | . 234 247 653 653 . 2400 Core 1204 | . 59 24 87 175 . 859 Absorbed by Shields . | . . . . . . . Core Remaining (%) 85 | 100 76 94 84 75 . . Volleys Fired 248 | 9 43 45 59 44 . 48 Largest 3 | 2 2 2 3 3 . 3 Hottest 212 | 90 90 95 158 162 . 212 Shots Fired 443 | 13 51 62 139 123 . 55 Gun 225 | 13 51 32 65 53 . 11 Cannon 193 | . . 30 74 70 . 19 Launcher 25 | . . . . . . 25 Special . | . . . . . . . Kinetic 227 | . 28 36 111 52 . . Thermal 146 | 13 23 26 28 41 . 15 Explosive 25 | . . . . . . 25 Electromagnetic 45 | . . . . 30 . 15 Robot Hit Streak 59 | 11 21 17 59 43 . 22 Robot Miss Streak 3 | 1 1 3 3 2 . 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 330 | 11 45 53 107 90 . 24 Core Hits 147 | 5 16 23 40 34 . 29 Critical Hits 3 | . . . . 3 . . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 2 | . . . . 2 . . Melee Attacks 6 | . 2 4 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 6 | . 2 4 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6941 | 126 589 859 1855 1904 . 1608 Guns 2392 | 126 582 283 556 641 . 204 Cannons 3344 | . . 574 1261 1234 . 275 Explosions 1081 | . . . . 29 . 1052 Melee . | . . . . . . . Ramming 124 | . 7 2 38 . . 77 Kinetic 3262 | . 369 605 1669 619 . . Thermal 1696 | 126 213 252 148 733 . 224 Explosive 1052 | . . . . . . 1052 Electromagnetic 807 | . . . . 552 . 255 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 . 1 1 . 1 Average Corruption 1 | . 1 . 1 1 . 1 Corruption Purged . | . . . . . . . Effects 9 | . 3 . 1 5 . . Message Errors 3 | . 1 . 1 1 . . Data Loss (minor) 2 | . . . . 2 . . Targeting Errors 2 | . . . . 2 . . Weapon Failures 2 | . 2 . . . . . Overload Shots . | . . . . . . . Overflow Damage 175 | . . 6 47 85 . 37 Projectiles 116 | . . 6 24 85 . 1 Explosions 36 | . . . . . . 36 Melee 23 | . . . 23 . . . Knockbacks 12 | . . 3 9 . . . Impact 1 | . . . 1 . . . Kinetic 11 | . . 3 8 . . . Secondary . | . . . . . . . Self-Inflicted Damage 93 | . . . 18 . . 75 Shots 5 | . . . . . . 5 Rammed 35 | . 1 1 4 . . 29 Targets Rammed 41 | . 1 1 4 . . 35 Kicked 6 | . . . . . . 6 Crushed . | . . . . . . . Highest Temperature 573 | 90 193 297 573 566 . 59 Average Temperature 156 | 36 66 69 204 188 . 20 Received Heat Transfer 1395 | . 204 159 339 144 . 549 Effects 40 | . . . 23 17 . . Shutdowns 13 | . . . 6 7 . . Energy Bleed 2 | . . . 2 . . . Interference 12 | . . . 6 6 . . Matter Decay 3 | . . . 2 1 . . Short Circuit 8 | . . . 5 3 . . Damage (minor) 1 | . . . 1 . . . Damage (major) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . . 1 . 2 Combat Hostiles 2 | . . . . . . 2 Parts Fried 7 | . . . . 3 . 4 Impact Corruptions 1 | . . . 1 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | 1 1 3 . 2 . . Heat Transferred 3616 | 323 582 740 370 1234 . 367 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Peak Influence 635 | 20 156 262 271 635 167 419 Initial 139 | . . 34 . 88 139 90 Average 149 | 8 58 96 148 246 144 275 Maximum Alert Level 2 | . . 1 1 2 . 2 Low Security (%) 70 | 100 100 87 63 48 100 29 Level 1 20 | . . 12 36 19 . 56 Level 2 9 | . . . . 31 . 13 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 2 4 2 7 . . Investigation 7 | . 2 1 1 3 . . Extermination 3 | . . . . 3 . . Reinforcement 5 | . . 3 1 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Distress Signals 4 | . 1 1 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 93 | . 13 20 26 23 . 11 Peak Tracking Total 5 | . 4 4 4 3 . 5 Tactical Retreats 13 | . . 1 4 5 . 3 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Traps Triggered 4 | . 2 1 . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . 1 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Gar Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Garrison Relay 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Machines Accessed 19 | . 6 2 3 6 2 . Terminals 9 | . 4 1 2 2 . . Fabricators 2 | . . . . 2 . . Repair Stations 2 | . 1 . . 1 . . Recycling Units 3 | . 1 . . 1 1 . Scanalyzers 2 | . . 1 1 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 81 | . 19 8 13 32 9 . Successful 65 | . 18 5 13 23 6 . Failed 16 | . 1 3 . 9 3 . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 40 | . 12 4 6 18 . . Fabricators 3 | . . . . 3 . . Repair Stations 8 | . 5 . . 3 . . Recycling Units 17 | . 2 . . 8 7 . Scanalyzers 11 | . . 4 7 . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 34 | . 12 4 6 12 . . Record 7 | . 4 . 2 1 . . Part Schematic 3 | . . . . 3 . . Robot Schematic 1 | . . . . 1 . . Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 1 | . . . . 1 . . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . Alert Level 4 | . 1 . 1 2 . . Locate Traps 2 | . 2 . . . . . Disarm Traps 1 | . 1 . . . . . Dispatch Records 2 | . 1 . 1 . . . Maintenance Status 2 | . 1 1 . . . . Transport Status 1 | . 1 . . . . . Reinforcement Status 1 | . . . 1 . . . Assault Status 1 | . . 1 . . . . Recall Reinforcements 1 | . 1 . . . . . Recall Assault 1 | . . 1 . . . . Hauler Manifests 2 | . . 1 . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks 3 | . . . . 3 . . Load Schematic 1 | . . . . 1 . . Build 2 | . . . . 2 . . Repair Station Hacks 6 | . 5 . . 1 . . Scan Component 4 | . 3 . . 1 . . Repair 2 | . 2 . . . . . Recycling Unit Hacks 12 | . 1 . . 7 4 . Recycle Component 3 | . . . . 2 1 . Process 5 | . 1 . . 3 1 . Report Inventory 1 | . . . . . 1 . Retrieve Matter 2 | . . . . 1 1 . Retrieve Components 1 | . . . . 1 . . Scanalyzer 8 | . . 1 7 . . . Insert Component 4 | . . 1 3 . . . Analyze 4 | . . . 4 . . . Garrison Access Hacks 2 | . . . . . 2 . Unlock Access 1 | . . . . . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 15 | . 4 1 2 6 2 . Full Trace Events 7 | . 2 1 1 3 . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . Robots Built . | . . . . . . . Matter 219 | . . . . 219 . . Time 116 | . . . . 116 . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . 3 3 . . Parts Built 1 | . . . . 1 . . Matter 186 | . . . . 186 . . Time 49 | . . . . 49 . . Total Part Build Rating 2 | . . . . 2 . . Parts Repaired 2 | . 2 . . . . . Time 58 | . 58 . . . . . Parts Recycled 3 | . . . . 2 1 . Recycled Matter 95 | . . . . 53 42 . Retrieved Matter 95 | . . . . 53 42 . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . 1 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked 2 | . 1 1 . . . . Non-combat 2 | . 1 1 . . . . Combat . | . . . . . . . Robot Hacks Applied 5 | . 2 3 . . . . parse_system 2 | . 1 1 . . . . no_distress 1 | . . 1 . . . . find_recycling 1 | . 1 . . . . . check_alert 1 | . . 1 . . . . Relay Couplers Released 7 | . . . . 3 . 4 Machine Destruction 4 | . . . . . . 4 Programmers 3 | . . . . 3 . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Gar Turns Passed 5298 | 714 770 890 781 1251 104 788 Spaces Moved 2836 | 419 362 408 437 819 78 313 Core 44 | 41 3 . . . . . Treads 1249 | 378 359 408 104 . . . Legs 517 | . . . . 126 78 313 Wheels 976 | . . . 333 643 . . Hover . | . . . . . . . Flight 50 | . . . . 50 . . Fastest Speed 50 | 50 160 180 100 100 130 130 Average Speed 141 | 158 173 182 125 109 130 135 Slowest Speed 750 | 250 750 200 180 197 130 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 21 60 41 37 28 3 52 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 12 | . . . . . . 12 Terrain Destroyed 66 | . . . . . . 66 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 66 | . . . . . . 66 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Total 3679 | 457 449 486 560 1100 81 546 Wait 276 | 1 . . . 143 . 132 Move 2828 | 418 361 407 436 818 77 311 Hop . | . . . . . . . Pick Up 100 | 13 16 11 17 35 1 7 Fast Attach 1 | 1 . . . . . . Attach 61 | 9 10 7 9 14 2 10 Detach 9 | 2 2 2 1 1 . 1 Swap 50 | 2 8 7 19 13 . 1 Drop 59 | 2 6 2 15 32 1 1 Fire 248 | 9 43 45 59 44 . 48 Melee 6 | . 2 4 . . . . Ram 21 | . . . 4 . . 17 Kick 18 | . . . . . . 18 Crush 2 | . 1 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -6/Factory -6/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 15 | -11/Scrapyard | Identified exit to Materials 15 | -11/Scrapyard | Discovered exit to Materials (range 16) 715 | -11/Scrapyard | Entered Materials 715 | -10/Materials | Evolved 1 slot: Utility x1 736 | -10/Materials | Build established: Hacker-Mutant 1349 | -10/Materials | Repaired Imp. Terrain Scanner 1375 | -10/Materials | Repaired Med. Laser 1437 | -10/Materials | Identified exit to Materials 1437 | -10/Materials | Discovered exit to Materials (range 8) 1485 | -10/Materials | Entered another Materials area 1485 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2107 | -9/Materials | Identified exit to Mines 2107 | -9/Materials | Discovered exit to Mines (range 15) 2250 | -9/Materials | Discovered exit to Mines (range 4) 2367 | -9/Materials | Identified exit to Materials 2367 | -9/Materials | Discovered exit to Materials (range 3) 2375 | -9/Materials | Entered another Materials area 2375 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2776 | -8/Materials | Identified exit to Factory 2776 | -8/Materials | Discovered exit to Factory (range 9) 2830 | -8/Materials | Build established: Hacker-Tank 3156 | -8/Materials | Entered Factory 3156 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3238 | -7/Factory | Fabricated Hvy. Ion Engine (x1) 3959 | -7/Factory | Local fabrication network quarantined 4180 | -7/Factory | Build established: Hacker-Gunner 4196 | -7/Factory | Identified exit to Factory 4196 | -7/Factory | Discovered exit to Factory (range 19) 4196 | -7/Factory | Identified exit to Storage 4196 | -7/Factory | Identified exit to Lower Caves 4407 | -7/Factory | Entered another Factory area 4407 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4501 | -6/Factory | Identified exit to Garrison 4511 | -6/Factory | Entered Garrison 4568 | -6/Garrison | Triggered checkpoint 4798 | -6/Garrison | Triggered checkpoint 4819 | -6/Garrison | Triggered checkpoint 4964 | -6/Garrison | Triggered checkpoint 4983 | -6/Garrison | Garrison Relay disabled 5011 | -6/Garrison | Build established: Hacker-Mutant 5046 | -6/Garrison | Lost 7 parts (1n4u2w) 5138 | -6/Garrison | Identified exit to Factory 5138 | -6/Garrison | Discovered exit to Factory (range 10) 5155 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5219 | -6/Garrison | Core integrity fell below 50% 5246 | -6/Garrison | Lost 7 parts (1p3n2u1w) 5258 | -6/Garrison | Core integrity fell below 20% 5299 | -6/Garrison | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Penetrated by Slug. Slammed into H-66 Slayer. Penetrated by Slug. Slammed into H-66 Slayer. Penetrated by Slug. Slammed into H-66 Slayer. Penetrated by Slug. Slammed into H-66 Slayer. Penetrated by Slug. Slammed into H-66 Slayer. Penetrated by Slug. Slammed into H-66 Slayer. Penetrated by Slug. Slammed into H-66 Slayer. Penetrated by Slug. Slammed into H-66 Slayer. Destabilizing: System corrupted (+1). Slammed into H-66 Slayer. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????# "??? | | ?????????????????????????????# "??? | | ?????????????????????????????# "??? | | ?????????????????????????????### ## #??? | | ?????????????????????######### ## #? #??? | | ?????????????????????# ?? | | ?????????????????????# ? | | ?????????????????????# | | ?????????????????????# #### # #""""########? | | ?????????????????????# #??##### ###????????????? | | ?????????????######### #??????# #??????????????? | | ?????????????#"# + # #?????? #??????????????? | | ?????????????# +% #^ ^#??????###??????????????? | | ?????????????# #??# #???????????????????????? | | ?????????????#" #### #???????????????????????? | | ?????????????#"# ## #???????????????????????? | | ?????????????### ## #???????????????????????? | | ?????????????## ! # ## #???????????????????????? | | ?????????????# # ## #???????????????????????? | | ?????????????### ### #???????????????????????? | | ?????????????# ##?# #???????????????????????? | | ?????????????# #??# #???????????????????????? | | ?????????????# #??# #???????????????????????? | | ?????????????### #??# #???????????????????????? | | ???????????????# #### ##### #?????????????????? | | ???????????????# @h #?????????????????? | | ???????????????# #######?????????????????? | | ???????????????####### #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ???????????????????### #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# < #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????#######???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 23 Energy Capacity 640 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Additional Mass Support 15 Armor Coverage 225 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Adv. Beam Cannon | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Enh. Gauss Cannon | -7/Factory | Hacked Imp. Transmission Jammer | -7/Factory | Hacked Imp. Maneuvering Thrusters | -7/Factory | Hacked Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked Fabricated ------------ Hvy. Ion Engine | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Fist Fight Just What I Needed Loot Pinata Made in Tau Ceti IV Maximum Efficiency Novice Programmer One Hack Too Far Oops Part-time Mechanic Power Corrupts Risk Taker Safety First Shopping List Uninvited Guest Use The Force Challenges ------------ None Game ------ Seed GammaInsulatedNeutralizer Manual? 0 Play Time 01:25:20 Cumulative 4.0 hours Start 2021.08.31 @ 15:40:55 End 2021.08.31 @ 17:07:20 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 3 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Crisp Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fd987352-0aa1-4888-bbe8-497ba510c5f8