Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.22 @ 16:33:03 Player: TheGreatBorealis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (17) 85 Value Destroyed (670) 670 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2595 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 427/550 Matter 300/300 Energy 415/415 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Medium Storage Unit Improved Sensor Array Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Assault Rifle Maul > --- INVENTORY (8) ---- Aluminum Leg Aluminum Leg Small Storage Unit Advanced Visual Processing Unit Improved Light Armor Plating Mini Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Maul > --- INVENTORY -------- Aluminum Leg Aluminum Leg Small Storage Unit Advanced Visual Processing Unit Improved Light Armor Plating Mini Grenade Launcher [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Impact Weapon Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 30 | . 4 21 5 Power 5 | . . 5 . Engine 5 | . . 5 . Core . | . . . . Reactor . | . . . . Propulsion 10 | . 2 5 3 Treads 1 | . . 1 . Leg 6 | . . 3 3 Wheel . | . . . . Hover 3 | . 2 1 . Flight . | . . . . Utility 5 | . 1 3 1 Device 3 | . 1 2 . Storage 1 | . . 1 . Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 10 | . 1 8 1 Energy Gun 1 | . . 1 . Energy Cannon . | . . . . Ballistic Gun 6 | . . 6 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 2 | . . 1 1 Slashing Weapon 1 | . 1 . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 10 | . . 8 2 Power 2 | . . 2 . Propulsion 4 | . . 2 2 Utility 1 | . . 1 . Weapon 3 | . . 3 . Highest Loss Streak 4 | . . 4 1 Average Slot Usage (%) 86 | . 97 79 98 Engine 15 | . 14 15 18 Leg 19 | . 1 19 26 Hover 6 | . 25 5 . Device 9 | . 12 9 9 Storage 10 | . 14 11 9 Processor 2 | . . . 8 Ballistic Gun 13 | . 17 10 18 Impact Weapon 5 | . . 5 9 Slashing Weapon 1 | . 10 . . Naked Turns . | . . . . Heaviest Build 30 | 12 13 27 30 Greatest Support 35 | 20 20 30 35 Greatest Overweight (x) 3 | . 1 3 . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 6 6 8 8 Average Capacity 6 | 6 6 6 8 Most Carried 7 | 6 6 6 7 Average Carried 5 | 6 5 4 5 Final Capacity 8 | 6 6 8 8 Final Carried 7 | 6 6 6 7 Class Distribution -------------------- 65% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 746 | 200 . 303 243 Remotely 116 | . . 116 . Salvage Created 846 | . . 545 301 Parts 39 | . . 26 13 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 15 | . . 9 6 Melee 5 | . . 5 . Guns 10 | . . 4 6 Classes Destroyed 4 | . . 4 . Recycler 1 | . . 1 . Watcher 1 | . . 1 . Grunt 11 | . . 6 5 Sentry 4 | . . 3 1 Best Kill Streak 5 | . . 2 5 Combat Bots Only 5 | . . 2 5 Max Kills in Single Turn 1 | . . 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1536 | . . 983 553 Core 438 | . . 315 123 Absorbed by Shields . | . . . . Core Remaining (%) 73 | 100 100 21 . Volleys Fired 45 | . . 19 26 Largest 2 | . . 2 2 Hottest 79 | . . 79 46 Shots Fired 73 | . . 21 52 Gun 73 | . . 21 52 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 70 | . . 18 52 Thermal 3 | . . 3 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 18 | . . 8 18 Robot Miss Streak 2 | . . 1 2 Penetration Max . | . . . . Secondary Targets 2 | . . . 2 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 82 | . . 36 46 Core Hits 31 | . . 15 16 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 37 | . 7 30 . Impact 24 | . . 24 . Slashing 13 | . 7 6 . Piercing . | . . . . Sneak Attacks 1 | . . 1 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1400 | . . 740 660 Guns 890 | . . 230 660 Cannons . | . . . . Explosions . | . . . . Melee 510 | . . 510 . Ramming . | . . . . Kinetic 847 | . . 187 660 Thermal 43 | . . 43 . Explosive . | . . . . Electromagnetic . | . . . . Impact 510 | . . 510 . Slashing . | . . . . Piercing . | . . . . Highest Corruption 9 | . . 9 1 Average Corruption 8 | . . 9 1 Corruption Purged . | . . . . Effects 35 | . . 34 1 Message Errors 8 | . . 8 . Matter Fused 11 | . . 11 . Heat Flow Errors 3 | . . 3 . Energy Discharges 5 | . . 4 1 Data Loss (minor) 3 | . . 3 . Data Loss (major) 2 | . . 2 . Targeting Errors 2 | . . 2 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 64 | . . 64 . Projectiles . | . . . . Explosions . | . . . . Melee 64 | . . 64 . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 251 | . . 251 8 Average Temperature 46 | . . 82 4 Received Heat Transfer 666 | . . 396 270 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | . . 4 . Impact Corruptions 4 | . . 4 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 111 | . . 111 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 212 | . 41 141 212 Initial 46 | . . 16 46 Average 71 | . 5 72 101 Maximum Alert Level 1 | . . . 1 Low Security (%) 96 | 100 100 100 87 Level 1 3 | . . . 12 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 . 2 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 30 | . 5 14 11 Peak Tracking Total 6 | . 2 5 6 Tactical Retreats 3 | . 1 1 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 2 1 2 Terminals 5 | . 2 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 20 | . 11 3 6 Successful 11 | . 6 3 2 Failed 9 | . 5 . 4 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 15 | . 9 . 6 Terminals 20 | . 11 3 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 4 3 2 Prototype ID Bank 1 | . 1 . . Alert Level 1 | . . 1 . Unreport Threat 2 | . 1 . 1 Dispatch Records 1 | . 1 . . Recall Investigation 1 | . . . 1 Recall Reinforcements 1 | . 1 . . Hauler Manifests 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 2 . . Terminals 2 | . 2 . . Assimilate 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 1 2 Full Trace Events 3 | . 2 . 1 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1291 | 2 165 790 334 Spaces Moved 813 | 2 217 433 161 Core 77 | . . 77 . Treads . | . . . . Legs 464 | 2 11 290 161 Wheels . | . . . . Hover 272 | . 206 66 . Flight . | . . . . Fastest Speed 52 | 120 56 52 120 Average Speed 100 | 120 59 113 120 Slowest Speed 200 | 120 120 200 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . 1 . Exploration Rate (%) 20 | 2 33 31 17 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 9 | . 6 3 . Terrain Destroyed 9 | . 6 3 . Melee 9 | . 6 3 . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1132 | 1 239 644 248 Wait 184 | . . 131 53 Move 810 | 1 216 432 161 Hop . | . . . . Pick Up 13 | . 5 5 3 Fast Attach 15 | . 3 11 1 Attach 8 | . . 5 3 Detach . | . . . . Swap 7 | . 1 5 1 Drop 13 | . 7 6 . Fire 45 | . . 19 26 Melee 37 | . 7 30 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 4) 167 | -10/Materials | Discovered new exit (range 3) 168 | -10/Materials | Entered another Materials area 168 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 209 | -9/Materials | Crushed by falling debris 240 | -9/Materials | Lost 3 parts (1p1n1w) 317 | -9/Materials | Build established: Mutant 440 | -9/Materials | Core integrity fell below 50% 454 | -9/Materials | Lost 4 parts (1n1u2w) 589 | -9/Materials | Discovered new exit (range 6) 751 | -9/Materials | Build established: Scavenger-Mutant 931 | -9/Materials | Discovered new exit (range 16) 958 | -9/Materials | Entered another Materials area 958 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1292 | -8/Materials | Self-destructed Last Messages --------------- 01193_ K-01 Serf collects debris. 01195_ Acquired 10 matter. 01197_ K-01 Serf collects debris. 01198_ Connecting with Terminal... >>Recall(Investigation) Establishing remote squad link... Recalled investigation squad R4TKLM4TBT. 01201_ K-01 Serf collects debris. 01202_ Acquired Imp. Light Armor Plating. 01205_ Acquired Imp. Datajack. 01206_ K-01 Serf collects debris. 01237_ R-06 Scavenger inserts Lgt. Nuclear Core into recycling unit. 01241_ Recycling unit begins recycling process. 01243_ R-06 Scavenger inserts Particle Gun into recycling unit. 01246_ R-06 Scavenger inserts Lgt. Nuclear Core into recycling unit. 01247_ Recycling unit begins recycling process. 01276_ System corrupted: Energy discharge (-95). 01285_ K-01 Serf cleans the Processing Tank. 01290_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. 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