Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 16:09:34 Player: Compilatron Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1392) 1392 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4192 Bonus ------- None Cogmind --------- Core Integrity 408/700 Matter 21/500 Energy 240/240 System Corruption 4% Temperature Cool (9) Movement Core (1550) Ox30 Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit High-capacity Matter Pod Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Improved Ion Engine Improved Heat Sink Advanced Visual Processing Unit Signal Interpreter Launcher Guidance Computer Hardened Light Armor Plating Improved Light Armor Plating Hardlight Generator Hacking Suite Hacking Suite System Shield Component Analysis Suite Arc Projector Gatling Laser Heavy Plasma Cannon Heavy Plasma Cannon Gauss Rifle Rocket Launcher Remote Datajack Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Flak Gun Missile Launcher > --- INVENTORY -------- Improved Ion Engine Nuclear Core Flight Unit Flight Unit Improved Heat Sink Large Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Signal Interpreter Launcher Guidance Computer Hardened Light Armor Plating Improved Light Armor Plating Hardlight Generator Hacking Suite Hacking Suite System Shield Gatling Laser Heavy Plasma Cannon Heavy Plasma Cannon Flak Gun Flak Gun Rocket Launcher Rocket Launcher Remote Datajack Katana [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 3 | . . . . 1 2 Weapon 1 | . . 1 . . . Parts Attached 46 | 7 6 15 . 5 13 Power 3 | . 1 1 . . 1 Engine 2 | . 1 1 . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 12 | 2 1 6 . 1 2 Treads 7 | 2 . 4 . 1 . Leg . | . . . . . . Wheel 4 | . 1 1 . . 2 Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 14 | 3 2 2 . 3 4 Device 5 | 2 . . . 2 1 Storage 4 | 1 2 . . . 1 Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 3 | . . 2 . 1 . Artifact . | . . . . . . Weapon 17 | 2 2 6 . 1 6 Energy Gun 5 | 1 1 2 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 . 2 . . 4 Ballistic Cannon . | . . . . . . Launcher 5 | . 1 2 . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Corrupted Parts 1 | . . . . . 1 System Corruption 1 | . . . . . 1 Parts Lost 19 | . . 4 . 2 13 Power 2 | . . 1 . . 1 Propulsion 7 | . . 1 . 2 4 Utility 5 | . . 2 . . 3 Weapon 5 | . . . . . 5 Highest Loss Streak 9 | . . 2 . 2 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 99 91 100 91 88 Engine 8 | . 13 9 11 9 6 Treads 19 | . 20 25 33 27 10 Wheel 6 | . 7 7 . . 9 Device 10 | . 14 3 . 9 14 Storage 9 | . 14 11 11 9 7 Processor 2 | . . . . . 7 Protection 5 | . . 3 11 9 6 Energy Gun 10 | . 12 18 11 9 6 Ballistic Gun 9 | . 14 11 11 9 8 Launcher 5 | . 1 2 11 9 6 Peak Build Rating 36 | 8 8 16 16 23 36 Average Rating 20 | 5 7 12 16 20 31 On Entrance 11 | . 6 8 16 16 22 Naked Turns . | . . . . . . Heaviest Build 106 | 9 89 102 102 105 106 Greatest Support 83 | 40 40 60 60 83 43 Greatest Overweight (x) 34 | . 5 6 1 2 34 Average Overweight (x) 3 | . 2 3 1 1 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 7 20 25 25 25 25 Most Carried 25 | 5 9 16 16 25 25 Average Carried 17 | 3 6 12 15 20 23 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 24 | 5 9 15 16 24 20 Class Distribution -------------------- 26% | Tank 24% | Mutant 24% | Skirmisher 14% | Gunner 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -9/Mines Tank | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 928 | 283 119 330 . 122 74 Remotely . | . . . . . . Salvage Created 1355 | 90 201 460 . 120 484 Parts 112 | 13 16 38 . 16 29 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 43 | . 8 15 . 8 12 Guns 28 | . 4 9 . 5 10 AOE 14 | . 4 5 . 3 2 Classes Destroyed 10 | 1 2 3 . . 4 Worker 1 | . . . . . 1 Builder 2 | . . . . . 2 Tunneler 6 | 6 . . . . . Watcher 4 | . . 4 . . . Swarmer 20 | . 3 10 . 7 . Grunt 12 | . 5 1 . . 6 Duelist 1 | . . 1 . . . Sentry 5 | . . 3 . 1 1 Hunter 3 | . . . . . 3 Programmer 2 | . . . . . 2 Best Kill Streak 5 | 3 5 4 . 4 5 Combat Bots Only 5 | . 5 4 . 4 3 Max Kills in Single Turn 3 | 1 3 3 . 3 3 Gunslinging . | . . . . . . Exploded 3 | . 3 3 . 3 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 312 | . 30 44 . 44 194 Missed 105 | . 12 12 . 12 69 Damage Taken 2599 | . 245 508 . 288 1558 Core 415 | . 44 40 . 39 292 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 82 . 90 92 . Volleys Fired 151 | 29 21 29 . 22 50 Largest 3 | 2 2 3 . 3 3 Hottest 145 | 70 70 145 . 112 141 Shots Fired 328 | 58 37 85 . 45 103 Gun 315 | 58 34 82 . 44 97 Cannon . | . . . . . . Launcher 13 | . 3 3 . 1 6 Special . | . . . . . . Kinetic 163 | 29 18 28 . 22 66 Thermal 152 | 29 16 54 . 22 31 Explosive 13 | . 3 3 . 1 6 Electromagnetic . | . . . . . . Robot Hit Streak 17 | 5 4 10 . 3 17 Robot Miss Streak 10 | 4 3 5 . 5 10 Penetration Max . | . . . . . . Secondary Targets 5 | . . 1 . 1 3 Max Gunslinging Chain 1 | . . 1 . 1 1 Shots Hit Robots 191 | 30 20 44 . 16 81 Core Hits 129 | 11 16 21 . 12 69 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | 1 . 4 . 1 . Burn 5 | 1 . 4 . . . Destroy 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3631 | 327 452 968 . 362 1522 Guns 2829 | 327 186 662 . 267 1387 Cannons . | . . . . . . Explosions 774 | . 266 306 . 95 107 Melee . | . . . . . . Ramming 28 | . . . . . 28 Kinetic 1306 | 137 98 182 . 135 754 Thermal 1523 | 190 88 480 . 132 633 Explosive 774 | . 266 306 . 95 107 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 1 . . . 4 Average Corruption 2 | . 1 . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 20 | . 3 . . . 17 Message Errors 6 | . . . . . 6 Matter Fused 5 | . 2 . . . 3 Heat Flow Errors 2 | . . . . . 2 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Alerts 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 83 | . 6 45 . . 32 Projectiles . | . . . . . . Explosions 83 | . 6 45 . . 32 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 229 | . 40 62 . . 127 Shots 6 | . 1 2 . . 3 Rammed 2 | . . . . . 2 Targets Rammed 2 | . . . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 440 | 40 92 440 . 195 291 Average Temperature 75 | 17 36 115 . 58 75 Received Heat Transfer 342 | . 75 27 . 18 222 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 10 | . 1 6 . 1 2 Heat Transferred 4063 | 629 259 1517 . 333 1325 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 254 | 30 254 240 73 184 211 Initial 73 | . 19 28 73 27 40 Average 70 | 14 122 100 73 84 41 Maximum Alert Level 1 | . 1 1 . . 1 Low Security (%) 95 | 100 69 98 100 100 98 Level 1 4 | . 30 1 . . 1 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 2 1 . . 7 Investigation 1 | . . 1 . . . Extermination 1 | . . . . . 1 Reinforcement 5 | . 2 . . . 3 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 2 | . . . . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 12 20 . 13 25 Peak Tracking Total 7 | . 5 7 . 4 6 Tactical Retreats 2 | . . 1 . 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 3 | . 1 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 12 | . 2 4 . 1 5 Terminals 8 | . 2 3 . 1 2 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . . 1 Total Hacks 34 | . 5 15 . 2 12 Successful 19 | . 1 8 . 2 8 Failed 15 | . 4 7 . . 4 Catastrophic 3 | . 1 1 . . 1 Database Lockouts . | . . . . . . Manual 7 | . 3 1 . 1 2 Terminals 27 | . 5 13 . 2 7 Fabricators 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units 2 | . . . . . 2 Scanalyzers 2 | . . 2 . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 11 | . 1 5 . 1 4 Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Alert Level 2 | . . 1 . . 1 Unreport Threat 1 | . . 1 . . . Locate Traps 2 | . . . . 1 1 Surveillance Status 1 | . . . . . 1 Zone Layout 3 | . 1 1 . . 1 Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . . 1 Report Inventory 1 | . . . . . 1 Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 3 | . . 1 . 1 1 Terminals 2 | . . 1 . 1 . Operators 2 | . . 1 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Reject 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 2 4 . 1 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3903 | 255 526 768 138 683 1533 Spaces Moved 1623 | 103 264 301 56 225 674 Core 13 | 8 . . . . 5 Treads 711 | 95 116 96 56 225 123 Legs . | . . . . . . Wheels 899 | . 148 205 . . 546 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 175 240 240 140 Average Speed 199 | 151 168 197 240 256 196 Slowest Speed 1750 | 160 175 240 240 320 1750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 5 54 29 17 19 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug 12 | . . 12 . . . Terrain Destroyed 118 | . 21 30 . 19 48 Melee . | . . . . . . Projectile . | . . . . . . AOE 118 | . 21 30 . 19 48 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2003 | 149 310 409 61 288 786 Wait 108 | . 13 49 5 23 18 Move 1618 | 102 263 300 55 224 674 Hop . | . . . . . . Pick Up 60 | 11 6 14 1 12 16 Fast Attach 2 | . . . . . 2 Attach 23 | 6 1 7 . 2 7 Detach . | . . . . . . Swap 21 | 1 5 8 . 3 4 Drop 18 | . 1 2 . 2 13 Fire 151 | 29 21 29 . 22 50 Melee . | . . . . . . Ram 2 | . . . . . 2 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 256 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 528 | -10/Materials | Discovered new exit (range 12) 729 | -10/Materials | Discovered new exit (range 15) 729 | -10/Materials | Discovered new exit (range 15) 782 | -10/Materials | Entered another Materials area 782 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1144 | -9/Materials | Build established: Gunner 1506 | -9/Materials | Discovered new exit (range 16) 1533 | -9/Materials | Identified exit to Mines 1550 | -9/Materials | Entered Mines 1637 | -9/Mines | Discovered new exit (range 6) 1663 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1688 | -9/Mines | Entered Materials 1688 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1791 | -8/Materials | Build established: Tank 2186 | -8/Materials | Discovered new exit (range 3) 2371 | -8/Materials | Entered Factory 2371 | -7/Factory | Evolved 2 slots: Utility x2 2678 | -7/Factory | Build established: Skirmisher 3082 | -7/Factory | Build established: Scavenger-Skirmisher 3114 | -7/Factory | Garrison activated, responded to threat 3451 | -7/Factory | Build established: Skirmisher 3765 | -7/Factory | Garrison activated, responded to threat 3807 | -7/Factory | Lost 9 parts (1p3n2u3w) 3904 | -7/Factory | Self-destructed Last Messages --------------- 03846_ U-05 Engineer lays Concrete. 03848_ U-05 Engineer builds a Wall. 03850_ U-05 Engineer lays Concrete. 03850_ K-01 Serf collects debris. 03851_ Slug penetrates Wall. 03851_ U-05 Engineer builds a Wall. 03854_ Slug penetrates Wall. 03854_ Flak Gun destroyed. 03854_ K-01 Serf collects debris. 03859_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03860_ Slug penetrates Wall. 03867_ H-55 Commando destroyed. 03868_ Wall collapses. 03879_ U-05 Engineer lays Concrete. 03882_ U-05 Engineer builds a Wall. 03888_ M-28 Smith repairs U-05 Engineer. 03900_ Seismic Detector destroyed. 03903_ System corrupted: Flak Gun rejected. 03904_ Flak Gun destroyed. 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