Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 16:09:34

Player: Compilatron

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (56)      280
Value Destroyed (1392)     1392
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4192

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             408/700
Matter                     21/500
Energy                     240/240
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (1550) Ox30
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                Nuclear Core
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (5) ------
                Huge Storage Unit
  High-capacity Matter Pod
       Advanced Terrain Scan Processor
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (25) ---
       Improved Ion Engine
       Improved Heat Sink
       Advanced Visual Processing Unit
                Signal Interpreter
                Launcher Guidance Computer
       Hardened Light Armor Plating
       Improved Light Armor Plating
                Hardlight Generator
                Hacking Suite
                Hacking Suite
                System Shield
                Component Analysis Suite
                Arc Projector
                Gatling Laser
          Heavy Plasma Cannon
          Heavy Plasma Cannon
                Gauss Rifle
                Rocket Launcher
                Remote Datajack
                Katana

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
       Improved Treads
                Wheel
                Wheel
>               --- UTILITY ----------
                Huge Storage Unit
       Improved Terrain Scanner
       Advanced Terrain Scan Processor
                Seismic Detector
       Improved Light Armor Plating
>               --- WEAPON -----------
                Gatling Laser
                Flak Gun
                Missile Launcher
>               --- INVENTORY --------
       Improved Ion Engine
                Nuclear Core
                Flight Unit
                Flight Unit
       Improved Heat Sink
          Large Storage Unit
  High-capacity Matter Pod
       Advanced Visual Processing Unit
                Signal Interpreter
                Launcher Guidance Computer
       Hardened Light Armor Plating
       Improved Light Armor Plating
                Hardlight Generator
                Hacking Suite
                Hacking Suite
                System Shield
                Gatling Laser
          Heavy Plasma Cannon
          Heavy Plasma Cannon
                Flak Gun
                Flak Gun
                Rocket Launcher
                Rocket Launcher
                Remote Datajack
                Katana
[Rating: 36]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Improved Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Missile Launcher

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   
  Utility                  3    | .   .   .   .   1   2   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             46   | 7   6   15  .   5   13  
  Power                    3    | .   1   1   .   .   1   
    Engine                 2    | .   1   1   .   .   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   1   6   .   1   2   
    Treads                 7    | 2   .   4   .   1   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  4    | .   1   1   .   .   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   .   
  Utility                  14   | 3   2   2   .   3   4   
    Device                 5    | 2   .   .   .   2   1   
    Storage                4    | 1   2   .   .   .   1   
    Processor              2    | .   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   2   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | 2   2   6   .   1   6   
    Energy Gun             5    | 1   1   2   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | 1   .   2   .   .   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               5    | .   1   2   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   1   
    System Corruption      1    | .   .   .   .   .   1   
Parts Lost                 19   | .   .   4   .   2   13  
  Power                    2    | .   .   1   .   .   1   
  Propulsion               7    | .   .   1   .   2   4   
  Utility                  5    | .   .   2   .   .   3   
  Weapon                   5    | .   .   .   .   .   5   
  Highest Loss Streak      9    | .   .   2   .   2   9   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  91  100 91  88  
  Engine                   8    | .   13  9   11  9   6   
  Treads                   19   | .   20  25  33  27  10  
  Wheel                    6    | .   7   7   .   .   9   
  Device                   10   | .   14  3   .   9   14  
  Storage                  9    | .   14  11  11  9   7   
  Processor                2    | .   .   .   .   .   7   
  Protection               5    | .   .   3   11  9   6   
  Energy Gun               10   | .   12  18  11  9   6   
  Ballistic Gun            9    | .   14  11  11  9   8   
  Launcher                 5    | .   1   2   11  9   6   
Peak Build Rating          36   | 8   8   16  16  23  36  
  Average Rating           20   | 5   7   12  16  20  31  
  On Entrance              11   | .   6   8   16  16  22  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             106  | 9   89  102 102 105 106 
  Greatest Support         83   | 40  40  60  60  83  43  
  Greatest Overweight (x)  34   | .   5   6   1   2   34  
  Average Overweight (x)   3    | .   2   3   1   1   4   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  
  Average Capacity         23   | 7   20  25  25  25  25  
  Most Carried             25   | 5   9   16  16  25  25  
  Average Carried          17   | 3   6   12  15  20  23  
  Final Capacity           25   | 8   25  25  25  25  25  
  Final Carried            24   | 5   9   15  16  24  20  

 Class Distribution 
--------------------
 26% | Tank
 24% | Mutant
 24% | Skirmisher
 14% | Gunner
  9% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Gunner | -9/Materials
       Tank | -9/Mines
       Tank | -8/Materials
 Skirmisher | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  
-----------                Run  | Yrd Mat Mat Min Mat Fac 
Matter Collected           928  | 283 119 330 .   122 74  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1355 | 90  201 460 .   120 484 
  Parts                    112  | 13  16  38  .   16  29  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  43   | .   8   15  .   8   12  
  Guns                     28   | .   4   9   .   5   10  
  AOE                      14   | .   4   5   .   3   2   
Classes Destroyed          10   | 1   2   3   .   .   4   
  Worker                   1    | .   .   .   .   .   1   
  Builder                  2    | .   .   .   .   .   2   
  Tunneler                 6    | 6   .   .   .   .   .   
  Watcher                  4    | .   .   4   .   .   .   
  Swarmer                  20   | .   3   10  .   7   .   
  Grunt                    12   | .   5   1   .   .   6   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   5    | .   .   3   .   1   1   
  Hunter                   3    | .   .   .   .   .   3   
  Programmer               2    | .   .   .   .   .   2   
Best Kill Streak           5    | 3   5   4   .   4   5   
  Combat Bots Only         5    | .   5   4   .   4   3   
Max Kills in Single Turn   3    | 1   3   3   .   3   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   3   3   .   3   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Hostile Shots Fired        312  | .    30   44   .    44   194  
  Missed                   105  | .    12   12   .    12   69   
Damage Taken               2599 | .    245  508  .    288  1558 
  Core                     415  | .    44   40   .    39   292  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         91   | 100  82   .    90   92   .    
Volleys Fired              151  | 29   21   29   .    22   50   
  Largest                  3    | 2    2    3    .    3    3    
  Hottest                  145  | 70   70   145  .    112  141  
Shots Fired                328  | 58   37   85   .    45   103  
  Gun                      315  | 58   34   82   .    44   97   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 13   | .    3    3    .    1    6    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  163  | 29   18   28   .    22   66   
  Thermal                  152  | 29   16   54   .    22   31   
  Explosive                13   | .    3    3    .    1    6    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         17   | 5    4    10   .    3    17   
  Robot Miss Streak        10   | 4    3    5    .    5    10   
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    .    1    .    1    3    
    Max Gunslinging Chain  1    | .    .    1    .    1    1    
Shots Hit Robots           191  | 30   20   44   .    16   81   
  Core Hits                129  | 11   16   21   .    12   69   
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         6    | 1    .    4    .    1    .    
    Burn                   5    | 1    .    4    .    .    .    
    Destroy                1    | .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3631 | 327  452  968  .    362  1522 
  Guns                     2829 | 327  186  662  .    267  1387 
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               774  | .    266  306  .    95   107  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  28   | .    .    .    .    .    28   
  Kinetic                  1306 | 137  98   182  .    135  754  
  Thermal                  1523 | 190  88   480  .    132  633  
  Explosive                774  | .    266  306  .    95   107  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    1    .    .    .    4    
  Average Corruption       2    | .    1    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  20   | .    3    .    .    .    17   
    Message Errors         6    | .    .    .    .    .    6    
    Matter Fused           5    | .    2    .    .    .    3    
    Heat Flow Errors       2    | .    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    2    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    1    
    Alerts                 1    | .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            83   | .    6    45   .    .    32   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               83   | .    6    45   .    .    32   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      229  | .    40   62   .    .    127  
  Shots                    6    | .    1    2    .    .    3    
  Rammed                   2    | .    .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        440  | 40   92   440  .    195  291  
  Average Temperature      75   | 17   36   115  .    58   75   
  Received Heat Transfer   342  | .    75   27   .    18   222  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    
  Parts Melted             10   | .    1    6    .    1    2    
  Heat Transferred         4063 | 629  259  1517 .    333  1325 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Peak Influence             254  | 30  254 240 73  184 211 
  Initial                  73   | .   19  28  73  27  40  
  Average                  70   | 14  122 100 73  84  41  
Maximum Alert Level        1    | .   1   1   .   .   1   
  Low Security (%)         95   | 100 69  98  100 100 98  
  Level 1                  4    | .   30  1   .   .   1   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   2   1   .   .   7   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            5    | .   2   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Distress Signals           2    | .   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              70   | .   12  20  .   13  25  
  Peak Tracking Total      7    | .   5   7   .   4   6   
  Tactical Retreats        2    | .   .   1   .   1   .   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Traps Triggered            3    | .   1   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac 
Machines Disabled          1    | .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Machines Accessed          12   | .   2   4   .   1   5   
  Terminals                8    | .   2   3   .   1   2   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                34   | .   5   15  .   2   12  
  Successful               19   | .   1   8   .   2   8   
  Failed                   15   | .   4   7   .   .   4   
    Catastrophic           3    | .   1   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   7    | .   3   1   .   1   2   
  Terminals                27   | .   5   13  .   2   7   
  Fabricators              2    | .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   
  Scanalyzers              2    | .   .   2   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Terminal Hacks             11   | .   1   5   .   1   4   
  Branch Access Points     1    | .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   
  Alert Level              2    | .   .   1   .   .   1   
  Unreport Threat          1    | .   .   1   .   .   .   
  Locate Traps             2    | .   .   .   .   1   1   
  Surveillance Status      1    | .   .   .   .   .   1   
  Zone Layout              3    | .   1   1   .   .   1   
Fabricator Hacks           1    | .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   1   
Scanalyzer                 2    | .   .   2   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   1   
Unauthorized Hacks         3    | .   .   1   .   1   1   
  Terminals                2    | .   .   1   .   1   .   
    Operators              2    | .   .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   
    Reject                 1    | .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   2   4   .   1   2   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Turns Passed               3903 | 255  526  768  138  683  1533 
Spaces Moved               1623 | 103  264  301  56   225  674  
  Core                     13   | 8    .    .    .    .    5    
  Treads                   711  | 95   116  96   56   225  123  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   899  | .    148  205  .    .    546  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  175  240  240  140  
  Average Speed            199  | 151  168  197  240  256  196  
  Slowest Speed            1750 | 160  175  240  240  320  1750 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       24   | 5    54   29   17   19   20   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 12   | .    .    12   .    .    .    
Terrain Destroyed          118  | .    21   30   .    19   48   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      118  | .    21   30   .    19   48   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Total                      2003 | 149 310 409 61  288 786 
  Wait                     108  | .   13  49  5   23  18  
  Move                     1618 | 102 263 300 55  224 674 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  60   | 11  6   14  1   12  16  
  Fast Attach              2    | .   .   .   .   .   2   
  Attach                   23   | 6   1   7   .   2   7   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     21   | 1   5   8   .   3   4   
  Drop                     18   | .   1   2   .   2   13  
  Fire                     151  | 29  21  29  .   22  50  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [Min])
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
  256 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  528 | -10/Materials | Discovered new exit (range 12)
  729 | -10/Materials | Discovered new exit (range 15)
  729 | -10/Materials | Discovered new exit (range 15)
  782 | -10/Materials | Entered another Materials area
  782 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1144 | -9/Materials  | Build established: Gunner
 1506 | -9/Materials  | Discovered new exit (range 16)
 1533 | -9/Materials  | Identified exit to Mines
 1550 | -9/Materials  | Entered Mines
 1637 | -9/Mines      | Discovered new exit (range 6)
 1663 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1688 | -9/Mines      | Entered Materials
 1688 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1791 | -8/Materials  | Build established: Tank
 2186 | -8/Materials  | Discovered new exit (range 3)
 2371 | -8/Materials  | Entered Factory
 2371 | -7/Factory    | Evolved 2 slots: Utility x2
 2678 | -7/Factory    | Build established: Skirmisher
 3082 | -7/Factory    | Build established: Scavenger-Skirmisher
 3114 | -7/Factory    | Garrison activated, responded to threat
 3451 | -7/Factory    | Build established: Skirmisher
 3765 | -7/Factory    | Garrison activated, responded to threat
 3807 | -7/Factory    | Lost 9 parts (1p3n2u3w)
 3904 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03846_ U-05 Engineer lays Concrete.
03848_ U-05 Engineer builds a Wall.
03850_ U-05 Engineer lays Concrete.
03850_ K-01 Serf collects debris.
03851_ Slug penetrates Wall.
03851_ U-05 Engineer builds a Wall.
03854_ Slug penetrates Wall.
03854_ Flak Gun destroyed.
03854_ K-01 Serf collects debris.
03859_ ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
03860_ Slug penetrates Wall. <x2>
03867_ H-55 Commando destroyed.
03868_ Wall collapses.
03879_ U-05 Engineer lays Concrete.
03882_ U-05 Engineer builds a Wall. <x3>
03888_ M-28 Smith repairs U-05 Engineer.
03900_ Seismic Detector destroyed.
03903_ System corrupted: Flak Gun rejected.
03904_ Flak Gun destroyed.

 Map 
-----
+----------------------------------------------------+
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| #?###      #?####?##      !###?##????????????????? |
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|      #     #################?#??##???????????????? |
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| #?##### "R      # ######    ??  ? ??#????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            500
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           4

 Item Schematics 
-----------------
 Rocket Launcher | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SiegeCoreChainsaw
  Manual?         0
Play Time         00:30:17
  Cumulative      33.5 hours
  Start           2024.08.09 @ 15:39:57
  End             2024.08.09 @ 16:09:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           22
  Adventurer      20
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          30
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 974620c4-0303-420f-bfd8-986028eacc84