Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.07 @ 20:39:25 Player: Cassie Rose Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (73) 365 Value Destroyed (1985) 1985 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (96) 96 TOTAL SCORE: 4086 Bonus ------- High Alert Combat Kills 96 Cogmind --------- Core Integrity 423/550 Matter 98/300 Energy 440/440 System Corruption 2% Temperature Cool (79) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter Targeting Computer > --- WEAPON (2) ------- Minigun Enhanced Autogun > --- INVENTORY (10) --- Improved Ion Engine Improved Ion Engine Large Storage Unit Improved Signal Interpreter Advanced Terrain Scanner Heavy EM Pulse Gun Heavy EM Pulse Gun Assault Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Sensor Array Improved Signal Interpreter Targeting Computer > --- WEAPON ----------- Minigun Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Large Storage Unit Improved Signal Interpreter Advanced Terrain Scanner Heavy EM Pulse Gun Heavy EM Pulse Gun Enhanced Autogun Assault Cannon Mini Grenade Launcher [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 58 | 7 10 24 17 Power 18 | 1 3 10 4 Engine 17 | 1 3 10 3 Core 1 | . . . 1 Reactor . | . . . . Propulsion 17 | 2 3 9 3 Treads 17 | 2 3 9 3 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 2 1 2 4 Device 4 | 1 . 2 1 Storage 2 | 1 1 . . Processor 2 | . . . 2 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 14 | 2 3 3 6 Energy Gun 4 | 2 . . 2 Energy Cannon . | . . . . Ballistic Gun 7 | . 2 3 2 Ballistic Cannon 3 | . 1 . 2 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . . 2 9 Power 2 | . . . 2 Propulsion 4 | . . 1 3 Utility 4 | . . 1 3 Weapon 1 | . . . 1 Highest Loss Streak 4 | . . 1 4 Average Slot Usage (%) 95 | . 99 94 90 Engine 16 | . 13 19 15 Treads 23 | . 27 21 19 Device 15 | . 14 19 9 Storage 11 | . 14 11 9 Processor 2 | . . . 10 Protection 1 | . . . 5 Energy Gun 3 | . 7 . 2 Ballistic Gun 16 | . 20 19 3 Ballistic Cannon 3 | . . 2 12 Naked Turns . | . . . . Heaviest Build 48 | 12 28 38 48 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) 9 | 3 9 1 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 10 10 10 Average Capacity 9 | 5 9 10 10 Most Carried 10 | 3 10 10 10 Average Carried 9 | 1 9 9 8 Final Capacity 10 | 6 10 10 10 Final Carried 10 | 3 10 10 9 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1774 | 270 162 878 464 Remotely . | . . . . Salvage Created 2525 | 92 498 1290 645 Parts 166 | 9 35 86 36 Haulers Intercepted 5 | . 2 2 1 Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 53 | . 9 30 14 Guns 41 | . 9 27 5 Cannons 11 | . . 3 8 Classes Destroyed 11 | 2 3 3 3 Worker 1 | . . 1 . Builder 1 | . . . 1 Tunneler 2 | 2 . . . Hauler 5 | . 2 2 1 Recycler 5 | 1 . 3 1 Watcher 6 | . 3 2 1 Swarmer 13 | . . 13 . Grunt 30 | . 9 11 10 Brawler 1 | . . . 1 Sentry 8 | . . 6 2 Hunter 1 | . . . 1 Best Kill Streak 10 | 3 3 10 4 Combat Bots Only 8 | . 2 8 2 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2651 | . 223 1258 1170 Core 370 | . 37 206 127 Absorbed by Shields . | . . . . Core Remaining (%) 77 | 100 85 48 . Volleys Fired 206 | 8 35 93 70 Largest 2 | 2 2 2 2 Hottest 100 | 100 100 58 90 Shots Fired 410 | 16 70 186 138 Gun 310 | 16 70 165 59 Cannon 100 | . . 21 79 Launcher . | . . . . Special . | . . . . Kinetic 343 | . 38 186 119 Thermal 48 | 16 32 . . Explosive . | . . . . Electromagnetic 19 | . . . 19 Robot Hit Streak 19 | 12 10 19 19 Robot Miss Streak 4 | 1 2 3 4 Penetration Max . | . . . . Secondary Targets 3 | . . 3 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 281 | 13 43 127 98 Core Hits 108 | 4 21 53 30 Critical Hits 3 | . . 1 2 Critical Kills . | . . . . Critical Parts Destroyed 3 | . . 1 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4678 | 199 554 2053 1872 Guns 3214 | 199 554 1817 644 Cannons 1456 | . . 236 1220 Explosions . | . . . . Melee . | . . . . Ramming 8 | . . . 8 Kinetic 3986 | . 277 2053 1656 Thermal 476 | 199 277 . . Explosive . | . . . . Electromagnetic 208 | . . . 208 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . 4 2 Average Corruption 2 | . . 2 2 Corruption Purged . | . . . . Effects 19 | . . 9 10 Message Errors 5 | . . 4 1 Matter Fused 3 | . . 3 . Heat Flow Errors 3 | . . 1 2 Energy Discharges 4 | . . 1 3 Data Loss (minor) 2 | . . . 2 Targeting Errors 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 19 | . . . 19 Projectiles 19 | . . . 19 Explosions . | . . . . Melee . | . . . . Knockbacks 16 | . . . 16 Impact 1 | . . . 1 Kinetic 14 | . . . 14 Secondary 1 | . . . 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 485 | 252 247 216 485 Average Temperature 113 | 134 83 26 130 Received Heat Transfer 903 | . 123 357 423 Effects 4 | . . . 4 Shutdowns 2 | . . . 2 Matter Decay 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 3 | . . . 3 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 1406 | 592 814 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 552 | 15 164 552 449 Initial 211 | . 9 11 211 Average 187 | 5 47 248 324 Maximum Alert Level 2 | . . 2 2 Low Security (%) 60 | 100 100 55 . Level 1 19 | . . 4 83 Level 2 20 | . . 40 16 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 2 4 5 Investigation 3 | . . 2 1 Extermination . | . . . . Reinforcement 7 | . 2 1 4 Assault 1 | . . 1 . Garrison . | . . . . Intercept . | . . . . Construction Impeded 2 | . . . 2 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . 2 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 92 | . 20 45 27 Peak Tracking Total 7 | . 3 7 4 Tactical Retreats 10 | . . 7 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 6 | . 1 4 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . 3 . 2 Max in Single Turn 1 | . 1 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 13 | . 6 5 2 Terminals 11 | . 6 4 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . 1 1 Garrison Access . | . . . . Total Hacks 37 | . 17 15 5 Successful 15 | . 8 4 3 Failed 22 | . 9 11 2 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 33 | . 17 12 4 Terminals 33 | . 17 12 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 4 | . . 3 1 Garrison Access . | . . . . Terminal Hacks 4 | . 2 1 1 Branch Access Points 3 | . 1 1 1 Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 3 | . . 2 1 Insert Component 2 | . . 1 1 Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 8 | . 6 1 1 Terminals 8 | . 6 1 1 Assimilate 2 | . 1 . 1 Botnet 6 | . 5 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 4 4 1 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3961 | 98 1392 1644 827 Spaces Moved 1882 | 44 753 765 320 Core 22 | 20 2 . . Treads 1860 | 24 751 765 320 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 161 | 124 160 160 170 Slowest Speed 500 | 200 500 180 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 46 | 4 97 58 28 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 9 | . . . 9 Melee . | . . . . Projectile 9 | . . . 9 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2406 | 71 866 1004 465 Wait 182 | 3 44 92 43 Move 1879 | 43 752 764 320 Hop . | . . . . Pick Up 44 | 10 14 11 9 Fast Attach 9 | . 4 1 4 Attach 17 | 7 . 3 7 Detach . | . . . . Swap 32 | . 6 20 6 Drop 36 | . 11 20 5 Fire 206 | 8 35 93 70 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . . . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 3 exits: [*Fac] / Sto x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 566 | -10/Materials | Discovered new exit (range 8) 601 | -10/Materials | Discovered new exit (range 16) 909 | -10/Materials | Discovered new exit (range 11) 1224 | -10/Materials | Identified exit to Mines 1309 | -10/Materials | Discovered new exit (range 12) 1491 | -10/Materials | Entered another Materials area 1491 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2020 | -9/Materials | Build established: Scavenger-Mutant 2070 | -9/Materials | Identified exit to Mines 2455 | -9/Materials | Destroyed 8 combat bots 2586 | -9/Materials | Discovered new exit (range 14) 2892 | -9/Materials | Core integrity fell below 50% 3091 | -9/Materials | First assault squad dispatched 3135 | -9/Materials | Entered another Materials area 3135 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3286 | -8/Materials | Identified exit to Storage 3590 | -8/Materials | Discovered new exit (range 8) 3657 | -8/Materials | Lost 4 parts (1p2n1u) 3962 | -8/Materials | Self-destructed Last Messages --------------- 03899_ Transport Network Coupler fried. 03899_ A-02 Transporter destroyed. 03903_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M004. 03906_ Acquired Prototype Ballistic Gun. 03907_ K-01 Serf collects debris. 03908_ Acquired Prototype Ballistic Gun. 03909_ Acquired 46 matter. 03914_ System corrupted: Component data lost. 03927_ Dropped Imp. Terrain Scanner. 03932_ Acquired Adv. Terrain Scanner. 03935_ Connecting with Scanalyzer... >>Insert(Prototype Ballistic Gun) Scanning Enh. Autogun... Ready to analyze. 03947_ Dropped Faulty Enh. Autogun. 03953_ G-47 Trooper destroyed. 03953_ System corrupted: Enh. Autogun targeting data glitched. 03955_ Lgt. Treads destroyed. 03961_ Sensor Array destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????# #! | | ????????????????????????????????????????# #= | | ????????????????????????????????????????# # | | ?????????????????????????????????######## + | | ?????????????????????????????????# ! # # | | ?????????????????????????????????# # # | | ?????????????????????????????????# """ + # | | ?????????????????????????????????# """ # # | | ?????????????????????????????????# """ # ## | | ?????????????????????????????????# + | | ?????????????????????????????????########### | | ???????????????????????????????????????????# | | ??????????????????????##???????????????????# | | ?????????????????????? ???????????????????# | | ?????????????????????? ???????????????????# | | ?????????????????????? ???????????????????# | | ?????????????????????? ???????????????????# | | ?????????????????????? #???????????????????# | | ?????????????????????# #???????????????????# | | ?????????????######### #??????????##???????# | | ?????????????# ## #???" ????? ??????# | | ?????????????# ## #?"""?????? """???### | | ?????????????#"S # # ???????? """ ??# | | ?????????????#""" ! #gt/?????????# """ ## | | ?????????????# "" %g= #?????????# + | | ????>????????# @# #?????????# """ ## | | ?????????????######## #?????????? """ ## | | ?????????????# ! # ###########?"?? ### | | ?????????????# # !# # #?# | | ?????????????# += / #?""" #?# | | ?????????????#] !!![# # #?""" #?# | | ?????????????# !!! #=[# # ?"" !??# | | ?????????????# !!! # =###########? ??## | | ?????????????##### ## ##############+##### | | ?????????????????#### | | ????????????######### | | ????????????# =## | | ????????????# ## ##############+###### | | ????????????# ## #?????????# # | | ????????????# ## #?????????# """ # | | ????????????# ## #?????????# """"" # | | ????????????# ## ##????????# """"" # | | ????????????#####+## #####????# """"" # | | ??????????????# [[#????# """ # | | ??????????????# [[#????# ?? #! | | ????????????#####+## !!#????# ?????## | | ????????????# ###### !!#????# ??????? | | ????????????# """ #????? ||#????####??????? | | ????????????# """ #????? ||#??????????????? | | ????????????# """ #??????###??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisDerelictCycler Manual? 0 Play Time 00:54:40 Cumulative 100.0 hours Start 2021.07.07 @ 15:23:15 End 2021.07.07 @ 20:39:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 168 Rogue 168 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 29 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33)|BRIGHTNESS(120)|SATURATION(80) Steam 1 RUN: 788c4e14-29c4-45a0-89bc-87cdaaebe2cf