Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 13:06:28 Player: Mogwok Wargfriend Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (173) 865 Value Destroyed (5499) 5499 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (653) 653 TOTAL SCORE: 10997 Bonus ------- High Alert Combat Kills 188 Follower Combat Kills 165 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Core Analyzer Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine High-capacity Matter Pod (200) Plasma Rifle Gauss Rifle Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Medium Storage Unit Core Analyzer Improved Core Shielding Improved Heavy Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Mass Driver > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Titanium Leg Improved Titanium Leg Advanced Heat Sink Cooling System High-capacity Matter Pod Beam Rifle Advanced Assault Cannon Heavy Pick [Rating: 69] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Advanced Treads Treads Advanced Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Core Analyzer Protection Improved Medium Armor Plating Weapon Mass Driver Energy Gun Pulse Rifle Ballistic Gun Autogun Ballistic Cannon Mass Driver Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Slots Evolved 8 | . . 2 2 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 6 | . . 2 1 2 1 . . . Weapon . | . . . . . . . . . Parts Attached 135 | 9 9 23 14 18 51 4 . 7 Power 13 | 2 2 4 1 1 2 . . 1 Engine 13 | 2 2 4 1 1 2 . . 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 34 | 4 1 6 4 6 10 . . 3 Treads 10 | 1 1 4 4 . . . . . Leg 19 | . . . . 6 10 . . 3 Wheel 5 | 3 . 2 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 54 | 1 3 5 4 8 26 4 . 3 Device 25 | . 2 2 2 2 14 2 . 1 Storage 3 | 1 1 . . . 1 . . . Processor 6 | . . 1 1 1 3 . . . Hackware . | . . . . . . . . . Protection 20 | . . 2 1 5 8 2 . 2 Artifact . | . . . . . . . . . Weapon 34 | 2 3 8 5 3 13 . . . Energy Gun 13 | 1 1 4 1 1 5 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | 1 1 4 1 . 4 . . . Ballistic Cannon 7 | . 1 . 1 2 3 . . . Launcher 3 | . . . 2 . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 1 2 . 2 . . . Parts Lost 40 | . 2 7 . 4 11 . . 16 Power 4 | . 1 1 . . 1 . . 1 Propulsion 14 | . 1 2 . 2 2 . . 7 Utility 18 | . . 1 . 2 7 . . 8 Weapon 4 | . . 3 . . 1 . . . Highest Loss Streak 7 | . 2 5 . 2 3 . . 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 99 94 98 99 93 99 100 80 Engine 7 | . 14 10 9 7 6 6 6 4 Treads 13 | . 12 13 26 21 . . . . Leg 9 | . . . . 1 24 26 26 20 Wheel 1 | . 15 8 . . . . . . Device 15 | . 13 10 16 15 18 10 13 9 Storage 7 | . 14 11 9 7 6 6 6 4 Processor 12 | . . 10 9 14 11 20 20 17 Protection 11 | . . 8 9 14 11 15 13 10 Energy Gun 7 | . 14 9 9 6 5 6 6 4 Ballistic Gun 3 | . 13 10 7 . 1 . . . Ballistic Cannon 4 | . . 1 1 7 4 6 6 4 Naked Turns . | . . . . . . . . . Heaviest Build 69 | 13 21 27 31 48 69 45 45 50 Greatest Support 80 | 26 26 40 44 60 80 40 40 57 Greatest Overweight (x) 2 | . 1 1 1 2 1 1 1 1 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 9 Most Carried 10 | 6 10 10 10 10 10 10 10 10 Average Carried 9 | 2 9 9 9 9 9 9 10 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 10 | 6 10 10 10 10 10 10 10 5 Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Matter Collected 4593 | 255 439 539 423 939 1641 60 . 297 Remotely . | . . . . . . . . . Salvage Created 6252 | . 395 1026 884 1413 1897 . . 637 Parts 369 | . 24 71 56 90 105 . . 23 Haulers Intercepted 6 | . . 3 2 1 . . . . Recyclers Shooed 7 | . . . 1 2 4 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 1 . 29 Prevented 2 | . . . . . . 2 . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Combat Hostiles Destroyed 110 | . 10 17 11 24 30 . . 18 Guns 59 | . 10 16 8 5 15 . . 5 Cannons 44 | . . 1 2 14 14 . . 13 AOE 5 | . . . . 4 1 . . . Classes Destroyed 19 | . 4 4 2 4 3 . . 2 Worker 6 | . 1 1 . 1 3 . . . Builder 13 | . . . 1 3 9 . . . Tunneler 2 | . . . . . 2 . . . Hauler 6 | . . 3 2 1 . . . . Recycler 15 | . . 3 3 7 2 . . . Mechanic 1 | . . . . 1 . . . . Operator 3 | . . 1 1 1 . . . . Drone 1 | . . . . . . . . 1 Watcher 17 | . 3 4 5 5 . . . . Swarmer 25 | . 3 9 4 1 2 . . 6 Saboteur 1 | . . . . . . . . 1 Grunt 48 | . 7 3 2 11 17 . . 8 Brawler 3 | . . . . 2 . . . 1 Duelist 3 | . . . . 2 . . . 1 Sentry 10 | . . 5 4 1 . . . . Specialist 2 | . . . . . 2 . . . Hunter 6 | . . . 1 1 4 . . . Programmer 10 | . . . . 6 4 . . . Heavy 1 | . . . . . 1 . . . Best Kill Streak 8 | . 3 7 3 6 8 . . 6 Combat Bots Only 6 | . 3 6 3 4 3 . . 6 Max Kills in Single Turn 3 | . 2 2 2 3 2 . . 1 Gunslinging 1 | . 1 1 1 . . . . . Exploded 2 | . . . . 2 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Hostile Shots Fired 806 | . 50 113 58 138 273 . . 174 Missed 237 | . 12 41 17 43 77 . . 47 Damage Taken 9728 | . 462 1183 591 1409 3639 . . 2444 Core 1381 | . 157 138 83 153 247 . . 603 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 102 | . . . . . 80 . . 22 Regen/Repaired (Parts) 238 | . . 220 18 . . . . . Core Remaining (%) 72 | 100 37 65 84 78 . . . . Volleys Fired 439 | . 39 61 71 99 123 . . 46 Largest 2 | . 2 2 2 2 2 . . 2 Hottest 138 | . 88 100 107 120 132 . . 138 Shots Fired 855 | . 78 121 142 182 244 . . 88 Gun 590 | . 78 119 127 84 138 . . 44 Cannon 265 | . . 2 15 98 106 . . 44 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 457 | . 39 83 71 98 122 . . 44 Thermal 391 | . 39 38 71 84 115 . . 44 Explosive . | . . . . . . . . . Electromagnetic 7 | . . . . . 7 . . . Robot Hit Streak 13 | . 11 9 11 13 10 . . 12 Robot Miss Streak 7 | . 3 5 5 4 7 . . 7 Penetration Max 1 | . . . . 1 1 . . . Secondary Targets 6 | . 2 3 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 500 | . 52 73 89 111 125 . . 50 Core Hits 247 | . 19 34 36 52 78 . . 28 Critical Kills 2 | . . 2 . . . . . . Critical Parts Destroyed 3 | . . 2 . . 1 . . . Critical Strikes 37 | . 1 7 5 7 12 . . 5 Burn 20 | . 1 2 4 2 7 . . 4 Destroy 6 | . . 5 . . 1 . . . Blast 11 | . . . 1 5 4 . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13082 | . 709 1160 1447 4198 4215 . . 1353 Guns 6195 | . 709 1141 1220 953 1812 . . 360 Cannons 5598 | . . 19 227 2202 2157 . . 993 Explosions 1281 | . . . . 1035 246 . . . Melee . | . . . . . . . . . Ramming 8 | . . . . 8 . . . . Kinetic 7642 | . 370 886 756 2202 2435 . . 993 Thermal 4549 | . 339 274 691 1419 1466 . . 360 Explosive 815 | . . . . 569 246 . . . Electromagnetic 68 | . . . . . 68 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . 6 2 2 2 9 Average Corruption 3 | . . . . 3 1 2 2 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 113 | . . . . 70 16 8 2 17 Message Errors 30 | . . . . 19 3 3 1 4 Matter Fused 22 | . . . . 14 3 2 . 3 Heat Flow Errors 11 | . . . . 8 2 . . 1 Energy Discharges 13 | . . . . 10 1 . . 2 Parts Fused 2 | . . . . 2 . . . . Data Loss (minor) 17 | . . . . 7 4 2 1 3 Data Loss (major) 8 | . . . . 6 1 . . 1 Alerts 5 | . . . . 3 . 1 . 1 Weapon Failures 5 | . . . . 1 2 . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 211 | . . . 5 147 39 . . 20 Projectiles 107 | . . . 5 45 37 . . 20 Explosions 104 | . . . . 102 2 . . . Melee . | . . . . . . . . . Knockbacks 53 | . . . 2 23 21 . . 7 Impact 1 | . . . . 1 . . . . Kinetic 48 | . . . 2 22 18 . . 6 Secondary 4 | . . . . . 3 . . 1 Self-Inflicted Damage 159 | . . . . 138 21 . . . Shots 3 | . . . . 2 1 . . . Rammed 2 | . . . . 2 . . . . Targets Rammed 2 | . . . . 2 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 541 | . 164 67 39 316 212 . . 541 Average Temperature 57 | . 73 19 12 44 74 . . 152 Received Heat Transfer 3292 | . 291 282 189 384 1288 . . 858 Effects 11 | . . . . 3 . . . 8 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 3 | . . . . 2 . . . 1 Interference 5 | . . . . . . . . 5 Matter Decay 1 | . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . 1 1 . . . . Combat Hostiles 2 | . . . 1 1 . . . . Parts Melted 14 | . 3 1 2 1 6 . . 1 Heat Transferred 11441 | . 833 814 1998 2446 3950 . . 1400 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Peak Influence 717 | . 255 487 282 717 604 . . . Initial 350 | . . 44 111 86 350 . . . Average 208 | . 125 296 97 186 309 . . . Maximum Alert Level 3 | . 1 2 1 3 2 . . . Low Security (%) 58 | 100 75 21 91 62 38 . . . Level 1 26 | . 24 63 8 24 30 . . . Level 2 14 | . . 15 . 10 31 . . . Level 3 1 | . . . . 2 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 29 | . 3 4 3 8 10 . . 1 Investigation 5 | . 2 1 1 . 1 . . . Extermination 9 | . . . . 5 4 . . . Reinforcement 13 | . 1 3 1 3 5 . . . Assault 1 | . . . . . . . . 1 Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . 1 2 . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Distress Signals 10 | . 2 3 1 . 4 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 215 | . 23 34 28 37 44 . . 49 Peak Tracking Total 11 | . 5 11 5 4 6 . . 11 Tactical Retreats 14 | . 2 1 1 . 5 . . 5 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Traps Triggered 11 | . 1 2 2 2 4 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 1 1 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Machines Disabled 26 | . 1 1 1 19 4 . . . Max in Single Turn 8 | . 1 1 1 8 2 . . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Machines Accessed 43 | . 7 5 10 9 7 1 4 . Terminals 28 | . 7 3 8 5 5 . . . Fabricators 2 | . . . . 1 1 . . . Repair Stations 5 | . . 1 1 2 1 . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . Total Hacks 137 | . 27 20 25 20 17 1 27 . Successful 80 | . 12 13 9 8 10 1 27 . Failed 56 | . 14 7 16 12 7 . . . Catastrophic 11 | . 2 1 2 4 2 . . . Database Lockouts 1 | . 1 . . . . . . . Manual 78 | . 22 11 21 16 8 . . . Terminals 83 | . 27 9 20 13 14 . . . Fabricators 4 | . . . . 2 2 . . . Repair Stations 15 | . . 8 3 3 1 . . . Recycling Units 3 | . . 3 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . 2 2 . . . . Terminal Hacks 44 | . 7 1 2 1 5 1 27 . Record 13 | . 1 . . . 1 . 11 . Part Schematic 9 | . . . . . . . 9 . Robot Schematic 4 | . . . . . . . 4 . Robot Analysis 7 | . 3 1 1 . 2 . . . Prototype ID Bank 4 | . . . . . 1 . 3 . Open Door 1 | . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 2 | . . . 1 . 1 . . . Recall Investigation 1 | . 1 . . . . . . . Fabricator Hacks 2 | . . . . 1 1 . . . Network Status 2 | . . . . 1 1 . . . Repair Station Hacks 11 | . . 8 2 1 . . . . Scan Component 6 | . . 4 1 1 . . . . Repair 5 | . . 4 1 . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . Report Inventory 1 | . . 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 21 | . 5 3 5 4 4 . . . Terminals 17 | . 5 2 4 3 3 . . . Botnet 11 | . 4 2 3 1 1 . . . Operators 6 | . 1 . 1 2 2 . . . Fabricators 2 | . . . . 1 1 . . . Report 2 | . . . . 1 1 . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Reject 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Watchers 1 | . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 35 | . 7 4 9 8 7 . . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . 9 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . 4 1 . . . . . Time 160 | . . 122 38 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 7 | . . . . . . . . 7 Total Damage 792 | . . . . . . . . 792 Kills 4 | . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Robot Analysis Total 7 | . 3 1 1 . 2 . . . Derelict Logs Recovered 2 | . . . . . . 1 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Turns Passed 13931 | 62 834 1250 2352 4532 3354 666 211 670 Spaces Moved 7518 | 49 593 741 1056 2083 2058 380 112 446 Core 240 | 8 . . . . . . . 232 Treads 3385 | . . 250 1056 2079 . . . . Legs 2768 | . . . . 4 2058 380 112 214 Wheels 1125 | 41 593 491 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 100 145 130 120 120 190 50 Average Speed 149 | 83 101 122 158 190 128 172 190 115 Slowest Speed 270 | 90 115 240 240 270 200 190 190 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 52 | 3 87 54 65 44 40 47 76 53 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 1 1 . Known Exits Taken 2 | . . . 1 1 . . . . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . Scrap Searched 4 | . . . . . . 3 . 1 Spaces Dug 9 | . . . 1 . 8 . . . Terrain Destroyed 152 | . . . 3 87 49 . . 13 Melee . | . . . . . . . . . Projectile 89 | . . . 3 29 44 . . 13 AOE 63 | . . . . 58 5 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Total 9434 | 67 758 987 1611 2474 2516 394 111 516 Wait 1166 | 3 98 127 455 243 232 1 . 7 Move 7510 | 48 592 740 1055 2082 2057 379 111 446 Hop . | . . . . . . . . . Pick Up 54 | 4 9 16 2 10 9 2 . 2 Fast Attach 84 | 8 5 9 10 9 38 4 . 1 Attach 29 | 1 2 9 . 2 9 . . 6 Detach 22 | 3 2 3 3 . 7 1 . 3 Swap 22 | . 2 5 4 7 4 . . . Drop 100 | . 9 17 11 20 32 6 . 5 Fire 439 | . 39 61 71 99 123 . . 46 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . . 2 . . . . Escape Stasis 5 | . . . . . 5 . . . Rewire 1 | . . . . . . 1 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Core integrity fell below 50% 279 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 16) 469 | -10/Materials | Central database locked down 867 | -10/Materials | Discovered new exit (range 15) 897 | -10/Materials | Entered another Materials area 897 | -9/Materials | Evolved 2 slots: Utility x2 1151 | -9/Materials | Lost 5 parts (1p1n1u2w) 1374 | -9/Materials | Discovered new exit (range 7) 1496 | -9/Materials | Build established: Scavenger-Mutant 1881 | -9/Materials | Repaired Lgt. Armor Plating 1914 | -9/Materials | Repaired Autogun 1948 | -9/Materials | Repaired Beam Rifle 1981 | -9/Materials | Repaired Hvy. Assault Rifle 2058 | -9/Materials | Discovered new exit (range 18) 2147 | -9/Materials | Entered another Materials area 2147 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3235 | -8/Materials | Repaired Imp. Sensor Array? 3500 | -8/Materials | Garrison activated, responded to threat 4306 | -8/Materials | Discovered new exit (range 12) 4497 | -8/Materials | Identified exit to Factory 4499 | -8/Materials | Entered Factory 4499 | -7/Factory | Evolved 2 slots: Utility x2 4620 | -7/Factory | Discovered new exit (range 8) 4630 | -7/Factory | Identified exit to Factory 6005 | -7/Factory | Build established: Mutant 8842 | -7/Factory | Build established: Scavenger-Mutant 9031 | -7/Factory | Entered another Factory area 9031 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9317 | -6/Factory | Build established: Mutant 9524 | -6/Factory | Spotted B-75 Beast 11534 | -6/Factory | Lost 3 parts (1n2u) 11661 | -6/Factory | Lost 3 parts (1p1n1u) 11818 | -6/Factory | Build established: Scavenger-Mutant 12106 | -6/Factory | Found Prototype Launcher 12106 | -6/Factory | Identified Rocket Array 12315 | -6/Factory | Discovered new exit (range 10) 12385 | -6/Factory | Entered Lower Caves 12962 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 13051 | -6/Lower Caves | Entered Data Miner 13051 | -6/Data Miner | Discovered new exit (range 6) 13088 | -6/Data Miner | Met Data Miner 13184 | -6/Data Miner | Learned location of Section 7 (-3) 13184 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13221 | -6/Data Miner | Received God Mode back door access code from Data Miner 13262 | -6/Data Miner | Entered Proximity Caves 13265 | -5/Proximity Caves | Spotter reported a threat 13267 | -5/Proximity Caves | Spotter reported a threat 13586 | -5/Proximity Caves | Spotter reported a threat 13648 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 13667 | -5/Proximity Caves | Spotter reported a threat 13711 | -5/Proximity Caves | Lost 4 parts (1n3u) 13744 | -5/Proximity Caves | Spotter reported a threat 13752 | -5/Proximity Caves | Escorted by Enhanced Grunt 13793 | -5/Proximity Caves | Lost 7 parts (1p2n4u) 13857 | -5/Proximity Caves | Learned 8 Factory zone layouts 13869 | -5/Proximity Caves | Lost 4 parts (3n1u) 13873 | -5/Proximity Caves | Core integrity fell below 50% 13905 | -5/Proximity Caves | Core integrity fell below 20% 13932 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 13812_ Titanium Leg destroyed. 13812_ Dropped Thermic Laser. 13813_ Dropped Hvy. Pick. 13813_ Dropped Magnetic Acceleration Cannon. 13814_ Dropped Med. Storage Unit. 13815_ Critical hit (Burn: +50). 13816_ Dropped Hvy. Laser. 13818_ Hvy. Laser fries itself beyond repair. 13821_ Acquired 13 matter. 13838_ Carbon-fiber Leg destroyed. 13845_ System corrupted: Matter fused (-5). 13846_ Acquired 5 matter. 13857_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x8). 13866_ System corrupted: Component data lost. 13871_ Imp. Titanium Leg destroyed. 13888_ System corrupted: Component data lost. 13904_ G-50 Soldier destroyed. 13904_ Critical hit (Burn: +50). 13910_ B-60 Warrior suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ## % ### ## #### ##??## #???? | | ### ## ## ##??# ####?? | | ## ### #### #### ## ##? | | #### # #?###?# ## #? | | ##??# # ##????## ## | | #???## #### % # ##?##?### # ## ## | | #????###??# # ## ##??# | | #?????????## % ##?# | | #??????????# ### ## # | | #???????### ### ### ## | | ##??????## #?## ######## #? | | ##??????## ##??## #?????## #? | | ##??????## ##????#####?????# ##? | | #???????# ##???????????????# #?? | | ????????# ##### ########?????????????# #?? | | ????????## ##### ##???## ##???????????## ##?? | | ?????????# ## ##???## ##????????### #??? | | ?????????## #???## ########## #??? | | ??????????# #??## ## ##??? | | ?????????# #?## sss ##???? | | ?????????## ### ### ### ##????? | | ??????????#####?## ### #?## #?????? | | ?????????????????###?# ##??# #???? | | ???????????????????### #???# #??? | | ???????????????????# ## #??# #?? | | ???????????????????# @ #### #??# #?? | | ???????????????????# #??# #?# ? | | ???????????????????# #? #? | | ??????????????????# ## #? | | ?????????????????# ##?## ### | | ????????????????# #?????# ## #?? | | ????????????????# #??????# g#?## ?? | | ????????????????# #????????# g ??? ?? ? | | ??????????????? ##?????????##g ?? ??? ???? | | ?????????????? ?????????????#g ? ???????? | | ?????????????? ??????????????? ??????????????? | | ??????????????????????????????? ?????????????? | | ???????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 6 Armor Coverage 825 Core Shielding 30 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Kinecelleration 40 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free Adv. Recalibrator | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Robot Schematics ------------------ M-22 Extractor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularAlloyDisintegrator Manual? 0 Play Time 01:29:26 Cumulative 145.4 hours Start 2024.04.05 @ 01:41:18 End 2024.04.05 @ 13:06:28 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 141 Rogue 141 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 60 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/TamsynBold Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 295d2387-b0b7-4e43-a66c-1d44df90228a