Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.05 @ 06:02:15 Player: Kenzurith Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (172) 860 Value Destroyed (6018) 6018 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (2260) 2260 TOTAL SCORE: 13818 Bonus ------- High Alert Combat Kills 792 Follower Combat Kills 74 Met Imprinter 300 Was Imprinted 300 Exposed GOLEM Chamber 4000 Friendly Fire -3206 Cogmind --------- Core Integrity 0/850 Matter 172/300 Energy 160/160 System Corruption 0% Temperature Cool (21) Movement Rolling (180) Ox9 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Medium Treads Carbon-fiber Leg Armored Wheel > --- UTILITY (9) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Weapon Shielding Hacking Suite > --- WEAPON (2) ------- Coil Gun Hypervelocity Gauss Rifle > --- INVENTORY (28) --- Light Treads Light Treads Carbon-fiber Leg Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I Fusion Compressor Zionite Biocell (1000) Advanced Sensor Array Focal Shield GOLEM Unit GOLEM Unit GOLEM Unit Lightning Gun Autogun Improved Datajack Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Flexi-carbon Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Assembled Biocell Array Advanced Signal Interpreter Advanced Targeting Computer Energy Filter Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Zionite Light DM Reactor Improved Medium Treads Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I Armored Wheel Armored Wheel Improved Cooling System Zionite Biocell Zionite Biocell Advanced Sensor Array Layered Light Armor Plating Focal Shield GOLEM Unit GOLEM Unit GOLEM Unit High-powered Electrolaser High-powered Electrolaser Proton Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Precision Assault Rifle Proton Missile Launcher Improved Datajack [Rating: 90] Favorites ----------- Power Nuclear Core Engine F-cell Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Flak Cannon Energy Gun High-powered Electrolaser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Scythe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Slots Evolved 8 | . . . . . 4 2 . . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . Utility 7 | . . . . . 3 2 . . . . . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 232 | 1 3 18 5 . 28 13 13 27 39 27 1 57 Power 18 | . . 2 . . 3 1 . 3 4 2 . 3 Engine 8 | . . 2 . . 1 . . . 3 1 . 1 Core 8 | . . . . . 2 1 . 3 1 . . 1 Reactor 2 | . . . . . . . . . . 1 . 1 Propulsion 71 | . 1 11 2 . 5 6 . 4 20 4 . 18 Treads 36 | . . . 2 . 4 6 . 3 15 4 . 2 Leg 32 | . 1 11 . . 1 . . 1 5 . . 13 Wheel 3 | . . . . . . . . . . . . 3 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 76 | . 2 . 3 . 13 4 5 7 6 13 1 22 Device 23 | . . . . . 2 2 3 2 2 2 1 9 Storage 22 | . 2 . 3 . 1 . . 3 3 5 . 5 Processor 5 | . . . . . 4 1 . . . . . . Hackware 1 | . . . . . . . . . . . . 1 Protection 25 | . . . . . 6 1 2 2 1 6 . 7 Artifact . | . . . . . . . . . . . . . Weapon 67 | 1 . 5 . . 7 2 8 13 9 8 . 14 Energy Gun 23 | . . 4 . . 3 1 4 3 . 4 . 4 Energy Cannon 11 | . . . . . . . . 4 2 1 . 4 Ballistic Gun 10 | 1 . 1 . . 3 1 . . . . . 4 Ballistic Cannon 5 | . . . . . . . . 1 2 2 . . Launcher 10 | . . . . . . . 3 5 . . . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . Slashing Weapon 4 | . . . . . 1 . 1 . 2 . . . Piercing Weapon 3 | . . . . . . . . . 2 1 . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 1 . . . 1 5 . 1 Parts Lost 51 | . . 7 . . 7 . 1 2 1 . . 33 Power 6 | . . 1 . . 2 . . . . . . 3 Propulsion 14 | . . 2 . . 1 . . 2 . . . 9 Utility 16 | . . . . . 2 . 1 . 1 . . 12 Weapon 15 | . . 4 . . 2 . . . . . . 9 Highest Loss Streak 13 | . . 6 . . 2 . 1 1 1 . . 13 Average Slot Usage (%) 95 | . 97 93 97 85 89 92 92 98 96 97 100 91 Engine 4 | . 14 13 14 14 3 . . . 2 6 7 4 Core 3 | . . . . . 5 7 7 7 4 . . . Treads 16 | . . . 1 28 24 23 23 22 21 19 7 2 Leg 6 | . 28 28 26 . 2 . . . . 2 15 15 Device 6 | . . . . . . 12 14 8 6 4 6 5 Storage 19 | . 25 28 25 14 9 7 7 19 21 20 30 24 Processor 17 | . . . . . 13 21 23 23 23 17 15 10 Protection 2 | . . . . . 12 3 . . . 8 . 9 Energy Gun 3 | . 14 14 14 14 7 2 5 2 . 2 . 1 Energy Cannon 4 | . . . . . . . . 4 5 5 15 9 Ballistic Gun 4 | . 14 8 14 14 10 12 7 3 . . . 1 Ballistic Cannon 2 | . . . . . . . . 3 6 2 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 152 | 13 41 42 87 87 95 101 102 104 85 94 94 152 Greatest Support 80 | 20 20 20 40 40 60 60 60 60 76 76 60 80 Greatest Overweight (x) 9 | . 2 2 4 2 2 1 1 1 4 1 1 9 Average Overweight (x) 1 | . 1 1 1 2 1 1 1 . . . 1 1 Largest Inventory Capacity 30 | 6 16 16 24 24 30 24 24 24 22 22 22 28 Average Capacity 21 | 6 14 16 17 24 24 24 24 22 21 19 22 25 Most Carried 28 | 6 16 16 21 21 24 24 24 24 22 22 22 28 Average Carried 20 | 6 11 15 16 21 22 23 23 22 20 17 21 22 Final Capacity 28 | 6 16 16 24 24 24 24 24 22 22 22 22 28 Final Carried 24 | 6 16 16 21 21 24 24 24 22 21 22 22 19 Class Distribution -------------------- 49% | Hauler-Mutant 16% | Scavenger-Mutant 15% | Messiah-Mutant 9% | Hauler-Skirmisher 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Messiah-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Matter Collected 3916 | 200 220 446 30 . 587 192 266 499 441 507 10 518 Remotely . | . . . . . . . . . . . . . Salvage Created 8147 | . 254 549 . . 1494 250 347 547 704 1005 309 2688 Parts 366 | . 17 23 . . 79 13 22 24 55 5 12 116 Haulers Intercepted 6 | . 1 . . . 4 1 . . . . . . Recyclers Shooed 12 | . 1 4 . . 2 1 . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 55 | . . . . . . . 20 21 2 . 12 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Combat Hostiles Destroyed 119 | . 6 11 . . 22 1 13 16 1 10 5 34 Melee 9 | . . . . . 1 . . . . 8 . . Guns 54 | . 6 11 . . 21 1 3 5 . . . 7 Cannons 30 | . . . . . . . . 1 1 . 5 23 AOE 22 | . . . . . . . 10 10 . . . 2 Classes Destroyed 21 | . 3 1 . . 6 . 1 . 3 1 1 5 Worker 3 | . . . . . 1 . . . . . . 2 Builder 6 | . . . . . 1 . . . . . . 5 Tunneler 1 | . . . . . 1 . . . . . . . Hauler 6 | . 1 . . . 4 1 . . . . . . Recycler 10 | . . 1 . . 3 2 . . . . . 4 Mechanic 1 | . . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . . . 1 Drone 1 | . . . . . . . . . . . . 1 Watcher 3 | . . . . . . . . . . . . 3 Swarmer 15 | . 3 1 . . 2 . 4 3 . . . 2 Saboteur 1 | . . . . . . . . . . . . 1 Grunt 62 | . 3 10 . . 13 . 8 8 . . 4 16 Brawler 5 | . . . . . 2 . . . . . . 3 Duelist 9 | . . . . . . . 1 3 . . . 5 Sentry 6 | . . . . . 3 1 . 1 . . . 1 Hunter 5 | . . . . . 2 . . 1 . . . 2 Programmer 5 | . . . . . . . . . . . 1 4 Zionite 12 | . . . . . . . . . 12 . . . Golem 10 | . . . . . . . . . . 10 . . Wasp 1 | . . . . . . . . . 1 . . . Thug 1 | . . . . . . . . . 1 . . . Savage 1 | . . . . . . . . . 1 . . . Fireman 1 | . . . . . . . . . 1 . . . Mutant 5 | . . . . . . . . . 5 . . . Best Kill Streak 10 | . 2 3 . . 6 1 4 4 7 3 4 10 Combat Bots Only 6 | . 2 3 . . 4 1 4 4 1 3 4 6 Max Kills in Single Turn 6 | . 1 1 . . 1 1 3 3 1 1 1 6 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 3 . . . 1 Melee 1 | . . . . . 1 . . . . 1 . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . . Imprinter (-7/Zion) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Damage Taken 10690 | . 184 740 . . 1335 238 383 516 502 634 265 5893 Core 1586 | . 73 152 . . 174 19 17 20 75 153 41 862 Absorbed by Shields 144 | . . . . . . . . . . . . 144 Core Remaining (%) 57 | 100 . . . 10 68 . . . . . 53 . Volleys Fired 512 | . 41 60 . . 95 10 19 25 28 52 15 167 Largest 2 | . 2 2 . . 2 2 2 2 2 2 2 2 Hottest 143 | . 70 85 . . 85 93 93 128 143 143 50 140 Shots Fired 862 | . 81 98 . . 190 20 31 39 56 54 24 269 Gun 546 | . 81 98 . . 190 20 24 27 . 17 . 89 Cannon 294 | . . . . . . . . 2 56 37 24 175 Launcher 22 | . . . . . . . 7 10 . . . 5 Special . | . . . . . . . . . . . . . Kinetic 296 | . 41 38 . . 110 18 12 15 28 1 . 33 Thermal 517 | . 40 60 . . 80 2 12 14 28 36 24 221 Explosive 17 | . . . . . . . 7 10 . . . . Electromagnetic 32 | . . . . . . . . . . 17 . 15 Robot Hit Streak 38 | . 8 19 . . 38 9 11 12 15 15 29 32 Robot Miss Streak 4 | . 3 4 . . 3 1 2 2 3 1 . 3 Penetration Max 1 | . . . . . 1 . . . . . . . Secondary Targets 5 | . . 2 . . 1 . . . . . . 2 Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . 1 Shots Hit Robots 653 | . 48 68 . . 146 16 12 31 67 62 14 189 Core Hits 352 | . 14 29 . . 58 5 24 31 37 56 7 91 Critical Hits 7 | . . . . . . . . . 2 2 . 3 Critical Kills 4 | . . . . . . . . . . 2 . 2 Critical Parts Destroyed 2 | . . . . . . . . . 1 . . 1 Melee Attacks 96 | . . . . . 6 . 10 . 20 60 . . Impact . | . . . . . . . . . . . . . Slashing 35 | . . . . . 6 . 10 . 19 . . . Piercing 61 | . . . . . . . . . 1 60 . . Sneak Attacks 20 | . . . . . . . . . 20 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 20145 | . 612 816 . . 2343 337 1243 1720 2342 1887 680 8165 Guns 6145 | . 612 816 . . 2150 337 182 462 . 250 . 1336 Cannons 6336 | . . . . . . . . 64 715 . 680 4877 Explosions 4172 | . . . . . . . 1061 1194 . . . 1917 Melee 3445 | . . . . . 181 . . . 1627 1637 . . Ramming 47 | . . . . . 12 . . . . . . 35 Kinetic 3328 | . 337 334 . . 1195 313 112 234 491 . . 312 Thermal 9847 | . 275 482 . . 955 24 70 292 224 . 680 6845 Explosive 2290 | . . . . . . . 1061 1194 . . . 35 Electromagnetic 1188 | . . . . . . . . . . 250 . 938 Impact . | . . . . . . . . . . . . . Slashing 1743 | . . . . . 181 . . . 1562 . . . Piercing 1702 | . . . . . . . . . 65 1637 . . Highest Corruption 5 | . . . . . 5 . . . . . 1 . Average Corruption 2 | . . . . . 5 . . . . . 1 . Corruption Purged . | . . . . . . . . . . . . . Effects 12 | . . . . . 11 . . . . . 1 . Message Errors 4 | . . . . . 4 . . . . . . . Matter Fused 3 | . . . . . 3 . . . . . . . Energy Discharges 2 | . . . . . 1 . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . . . . . . . Targeting Errors 2 | . . . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 954 | . . . . . . . 38 31 118 . 47 720 Projectiles 479 | . . . . . . . . . . . 47 432 Explosions 357 | . . . . . . . 38 31 . . . 288 Melee 118 | . . . . . . . . . 118 . . . Knockbacks 8 | . . . . . . . . 1 7 . . . Impact . | . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . 1 7 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 224 | . . . . . . . 18 71 . . . 135 Shots 6 | . . . . . . . 1 1 . . . 4 Rammed 4 | . . . . . 3 . . . . . . 1 Targets Rammed 5 | . . . . . 3 . . . . . . 2 Kicked 1 | . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 320 | . 129 300 . . 223 18 90 132 138 228 1 320 Average Temperature 70 | . 32 95 . . 70 8 30 57 53 74 1 92 Received Heat Transfer 2874 | . 84 393 . . 513 84 126 147 117 84 93 1233 Effects 1 | . . . . . . . . . . 1 . . Interference 1 | . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . 2 . 2 Combat Hostiles 4 | . . . . . . . . . . 2 . 2 Parts Fried 4 | . . . . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 8 | . . . . . 1 . . . . . . 7 Heat Transferred 11255 | . 814 1263 . . 2072 37 111 444 335 . 375 5804 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Peak Influence 1212 | . 120 161 . . 428 84 . . . . . 1212 Average Influence 246 | . 34 54 . . 149 52 . . . . . 526 Maximum Alert Level 4 | . . . . . 2 . . . . . . 4 Low Security (%) 78 | 100 100 100 . 100 76 100 . . . . . 55 Level 1 3 | . . . . . 17 . . . . . . . Level 2 1 | . . . . . 5 . . . . . . . Level 3 6 | . . . . . . . . . . . . 18 Level 4 9 | . . . . . . . . . . . . 26 Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . 2 1 . . 5 1 . . . . . 9 Investigation 2 | . . 1 . . 1 . . . . . . . Extermination 3 | . . . . . . 1 . . . . . 2 Reinforcement 4 | . 2 . . . . . . . . . . 2 Assault 5 | . . . . . . . . . . . . 5 Garrison 4 | . . . . . 4 . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Distress Signals 7 | . 1 . . . 2 . . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 226 | . 22 16 . . 32 1 16 14 15 10 5 95 Peak Tracking Total 11 | . 5 5 . . 5 1 4 3 5 3 4 11 Tactical Retreats 26 | . 7 1 . . . . 2 . 1 2 . 13 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Traps Triggered 2 | . . . . . 1 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Machines Disabled 44 | . . 1 . . 1 . . . . 2 . 40 Max in Single Turn 31 | . . . . . 1 . . . . 1 . 31 Garrison Access 1 | . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Machines Accessed 14 | . . 2 1 . 3 2 . 1 . . . 5 Terminals 7 | . . 1 . . 2 1 . . . . . 3 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 Garrison Access 2 | . . . . . 1 . . . . . . 1 Total Hacks 25 | . . 5 1 . 7 3 . 1 . . . 8 Successful 14 | . . 4 1 . 4 2 . 1 . . . 2 Failed 11 | . . 1 . . 3 1 . . . . . 6 Catastrophic 2 | . . . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 16 | . . 3 . . 4 1 . . 4 . . 4 Terminals 15 | . . 4 . . 5 2 . . . . . 4 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . Scanalyzers 3 | . . . . . . . . . . . . 3 Garrison Access 3 | . . . . . 2 . . . . . . 1 Terminal Hacks 9 | . . 4 1 . 3 . . 1 . . . . Record 1 | . . . 1 . . . . . . . . . Part Schematic 1 | . . . . . 1 . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . Open Door 2 | . . 1 . . . . . 1 . . . . Unreport Threat 3 | . . 2 . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . Scanalyzer 2 | . . . . . . . . . . . . 2 Insert Component 2 | . . . . . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . 1 1 . . . . . . Terminals 2 | . . . . . 1 1 . . . . . . Botnet 2 | . . . . . 1 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 9 | . . . . . 3 1 . . . . . 5 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . 5 Machine Destruction 1 | . . . . . . . . . . . . 1 Programmers 4 | . . . . . . . . . . . . 4 Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Total Allies 12 | . . 1 . 3 . . . . 8 . . . Largest Group 8 | . . 1 1 3 3 . . . 8 . . . Highest-Rated Group 239 | . . 31 31 40 40 . . . 239 . . . Highest-Rated Ally 37 | . . 31 31 16 16 . . . 37 . . . Total Orders 2 | . . . . . . . . . . . . 2 EXPLORE 1 | . . . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . . . 1 Ally Attacks 32 | . . 10 . . 22 . . . . . . . Total Damage 323 | . . 126 . . 197 . . . . . . . Kills 8 | . . 4 . . 4 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . . 2 . . 2 . Drone Launches 2 | . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Turns Passed 22478 | 2 613 953 1551 31 1292 923 2347 2909 6626 2095 902 2234 Spaces Moved 11045 | 1 257 465 607 16 489 476 1245 1534 3848 733 481 893 Core 417 | . . . . . . . . . 417 . . . Treads 7855 | . . . 44 16 489 476 1245 1534 3376 675 . . Legs 2605 | 1 257 465 563 . . . . . 55 58 481 725 Wheels 168 | . . . . . . . . . . . . 168 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 120 120 150 120 200 180 180 180 160 50 153 170 110 Average Speed 170 | 120 170 158 163 200 184 180 180 179 165 174 170 162 Slowest Speed 240 | 120 180 180 240 200 200 180 180 180 240 183 170 210 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 50 | 2 38 66 86 7 30 7 86 96 92 67 62 20 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 4 | . . 1 1 . . . . . 2 . . . Known Exits Taken 8 | . . 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . . . Scrap Searched 12 | . . . . . . . 3 3 4 . 2 . Spaces Dug 67 | . . . . . . . 24 . . 25 6 12 Terrain Destroyed 532 | . . . . . . . 131 135 . 25 9 232 Melee 10 | . . . . . . . 10 . . . . . Projectile 69 | . . . . . . . . . . 25 9 35 AOE 453 | . . . . . . . 121 135 . . . 197 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Total 13732 | 1 353 600 1171 16 696 528 1298 1644 4033 1457 542 1393 Wait 1422 | . 39 18 537 1 16 . 9 14 24 493 42 229 Move 11033 | . 256 464 606 15 488 475 1244 1533 3847 732 480 893 Hop . | . . . . . . . . . . . . . Pick Up 223 | . 11 18 18 . 33 14 2 27 33 36 2 29 Fast Attach 65 | . 1 3 1 . 6 1 . 7 24 9 . 13 Attach 61 | . . 4 . . 12 4 1 4 4 9 . 23 Detach 12 | . . . . . 1 . . 2 1 7 . 1 Swap 106 | 1 2 11 4 . 10 8 12 16 11 9 1 21 Drop 196 | . 3 22 5 . 26 16 1 16 41 50 2 14 Fire 512 | . 41 60 . . 95 10 19 25 28 52 15 167 Melee 96 | . . . . . 6 . 10 . 20 60 . . Ram 1 | . . . . . . . . . . . . 1 Kick 1 | . . . . . . . . . . . . 1 Crush 3 | . . . . . 3 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 13) 317 | -10/Materials | Build established: Mutant 616 | -10/Materials | Entered Mines 938 | -10/Mines | Core integrity fell below 50% 1021 | -10/Mines | Lost 6 parts (1p2n3w) 1096 | -10/Mines | Met a Derelict shopkeep closing up shop 1228 | -10/Mines | Escorted by a lone wolf Derelict 1337 | -10/Mines | Build established: Scavenger-Mutant 1343 | -10/Mines | Core integrity fell below 20% 1424 | -10/Mines | Identified exit to Exiles 1560 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1569 | -10/Mines | Entered Exiles 1569 | -10/Exiles | Accompanied by 1 ally 1618 | -10/Exiles | Met 8R-AWN 1697 | -10/Exiles | Met EX-HEX 1829 | -10/Exiles | Met EX-DEC 1981 | -10/Exiles | Learned location of Zion (-7) 2030 | -10/Exiles | Met EX-BIN 2544 | -10/Exiles | Visited The Gauntlet 3014 | -10/Exiles | Discovered new exit (range 12) 3120 | -10/Exiles | Entered Mines 3120 | -9/Mines | Discovered new exit (range 11) 3144 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3151 | -9/Mines | Entered Materials 3151 | -8/Materials | Accompanied by 3 allies 3151 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3207 | -8/Materials | Garrison activated, responded to threat 3344 | -8/Materials | Build established: Hauler-Mutant 3527 | -8/Materials | Garrison activated, responded to threat 4358 | -8/Materials | Discovered new exit (range 14) 4441 | -8/Materials | Identified exit to Factory 4443 | -8/Materials | Entered Factory 4443 | -7/Factory | Evolved 2 slots: Utility x2 4503 | -7/Factory | Build established: Scavenger-Mutant 4952 | -7/Factory | Discovered new exit (range 15) 5007 | -7/Factory | Identified exit to Lower Caves 5336 | -7/Factory | Build established: Hauler-Mutant 5366 | -7/Factory | Entered Lower Caves 6044 | -7/Lower Caves | Build established: Hauler-Skirmisher 6654 | -7/Lower Caves | Build established: Hauler-Assassin 6990 | -7/Lower Caves | Build established: Hauler-Skirmisher 7320 | -7/Lower Caves | Discovered new exit (range 8) 7707 | -7/Lower Caves | Identified exit to Lower Caves 7713 | -7/Lower Caves | Entered another Lower Caves area 7715 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7904 | -7/Lower Caves | Encountered a Warlord checkpoint 8562 | -7/Lower Caves | Spotted B-75 Beast 8694 | -7/Lower Caves | Build established: Hauler-Mutant 8737 | -7/Lower Caves | Learned location of 1 exit from Factory 9431 | -7/Lower Caves | Discovered new exit (range 12) 9848 | -7/Lower Caves | Learned Factory garrison access intel 9907 | -7/Lower Caves | Discovered new exit (range 4) 9911 | -7/Lower Caves | Identified exit to Factory 10621 | -7/Lower Caves | Identified exit to Zion 10622 | -7/Lower Caves | Entered Zion 10696 | -7/Zion | Discovered new exit (range 15) 11403 | -7/Zion | Gained Derelict followers 11495 | -7/Zion | Given A8's code to call for help 12728 | -7/Zion | Learned location of Data Miner (-6) 13387 | -7/Zion | Imprinted 13389 | -7/Zion | Declared Zion's savior 13587 | -7/Zion | Learned location of Armory (-3) 13688 | -7/Zion | Build established: Messiah-Mutant 16924 | -7/Zion | Destroyed Imprinter 16925 | -7/Zion | Extracted access codes from Imprinter's data core 16925 | -7/Zion | Attacked by Zionites 17198 | -7/Zion | Opened final containment barrier to the Deep Caves 17244 | -7/Zion | Discovered new exit (range 3) 17244 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 17246 | -7/Zion | Identified exit to Deep Caves 17248 | -7/Zion | Entered Deep Caves 17463 | -7/Deep Caves | Build established: Hauler-Mutant 17489 | -7/Deep Caves | Z-Facility disabled 17860 | -7/Deep Caves | Found Prototype Protection 17860 | -7/Deep Caves | Identified Zio. Weapon Casing 18145 | -7/Deep Caves | Spotted as-97456 18184 | -7/Deep Caves | Destroyed as-97456 18248 | -7/Deep Caves | Exposed GOLEM chamber 18270 | -7/Deep Caves | Found GOLEM Unit 18280 | -7/Deep Caves | Found GOLEM Unit 18284 | -7/Deep Caves | Found GOLEM Unit 18320 | -7/Deep Caves | Found GOLEM Unit 18390 | -7/Deep Caves | Found GOLEM Unit 18495 | -7/Deep Caves | Discovered new exit (range 6) 18504 | -7/Deep Caves | Identified exit to Proximity Caves 18574 | -7/Deep Caves | Build established: Scavenger-Mutant 18590 | -7/Deep Caves | Found GOLEM Unit 18689 | -7/Deep Caves | Found GOLEM Unit 18694 | -7/Deep Caves | Found GOLEM Unit 19098 | -7/Deep Caves | Build established: Scavenger-Golem 19343 | -7/Deep Caves | Entered Proximity Caves 19446 | -6/Proximity Caves | Spotted B-75 Beast 19538 | -6/Proximity Caves | Build established: Hauler-Mutant 19864 | -6/Proximity Caves | Learned Factory emergency access door positions 19988 | -6/Proximity Caves | Learned Factory terminal intel 20235 | -6/Proximity Caves | Discovered exit to Factory (range 7) 20245 | -6/Proximity Caves | Entered Factory 20245 | -6/Factory | Evolved 2 slots: Utility x2 20246 | -6/Factory | Identified exit to Factory 20248 | -6/Factory | Loaded intel: 21 terminal locations 20249 | -6/Factory | Loaded intel: 4 garrison access locations 21645 | -6/Factory | First assault squad dispatched 21783 | -6/Factory | Lost 6 parts (1p1n1u3w) 21919 | -6/Factory | Lost 4 parts (2n2u) 22073 | -6/Factory | Core integrity fell below 50% 22128 | -6/Factory | Lost 13 parts (1p4n4u4w) 22215 | -6/Factory | Lost 6 parts (1p3u2w) 22240 | -6/Factory | Core integrity fell below 20% 22479 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 22330_ HV Slug penetrates S-27 Virus. 22330_ HV Slug penetrates Wall. 22332_ HV Slug penetrates Door. 22332_ HV Slug penetrates Wall. 22338_ HV Slug penetrates S-27 Virus. 22340_ S-27 Virus suffers critical hit. 22340_ S-27 Virus destroyed. 22342_ Acquired 2 matter. 22345_ ALERT: Significant disruption in Zone 3G, assault force dispatched. 22345_ Acquired Autogun. 22420_ Acquired Coil Gun. 22453_ Acquired Imp. Weapon Shielding. 22467_ Acquired Fusion Compressor. 22473_ Acquired Lightning Gun. 22479_ C-30 ARC bursts open, deploying its payload. 22479_ G-67 Veteran unfolds itself. 22479_ L-41 Fighter unfolds itself. 22479_ B-48 Gladiator unfolds itself. 22479_ G-50 Soldier unfolds itself. 22479_ M-28 Smith unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ###########??????????# #???????????????????????? | | # ! #??????????# #???????????????????????? | | # #??????????# #################???????? | | #/ !![ ???????????# # #???????? | | # !![ *???????????# # #???????? | | # ![ ?#??????????# # #???????? | | # #??????????# # #???????? | | # =????????????# # #???????? | | ?? ??????????????# # #???????? | | ####"###########+##### @ """" """" #???????? | | k b l # "" """" """" #???????? | | mgg # S"" """" """" #???????? | | # "" """" """" #???????? | | ####+##################+##################???????? | | = = #??????# ! #???????????????????? | | == #??????# ! #???????????????????? | | = * #??????# #???????????????????? | | #??????# """ """ #???????????????????? | | ! #??????# = """ """ #???????????????????? | | #??????# """ """ #???????????????????? | | #??????#! #???????????????????? | | ###########??????#############???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????+? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????"""""??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 27 Energy Capacity 1500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Adv. Signal Interpreter | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxPotentialLance Manual? 0 Play Time 02:34:12 Cumulative 190.6 hours Start 2020.07.04 @ 23:45:38 End 2020.07.05 @ 06:02:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 103 Adventurer 1 Explorer 1 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 63 Gallery% 76 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dfd465de-3023-45e1-a25f-6df072108e37