Cogmind - Beta 11 X2 *** ADVENTURER MODE // 2021.03.14 @ 11:46:12

Player: Luigi Panache

Result: Destroyed by Executioner with Helical Railgun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (20)       4000
Robots Destroyed (160)     800
Value Destroyed (5176)     5176
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (1739)               1739
              TOTAL SCORE: 14755

 Bonus
-------
High Alert Combat Kills    247
Follower Combat Kills      192
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     298/300
Energy                     90/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -5/Warlord

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (7) ------
         Medium Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (10) ---
  High-capacity Storage Unit
  High-capacity Matter Pod (200)
       Advanced Terrain Scan Processor
         Cooled Plasma Cannon
  Hypervelocity Gauss Rifle
          Heavy Missile Launcher
                Molecular Deconstructor

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
          Micro Fission Core
>               --- PROPULSION -------
                Aerolev Unit
                Gravmag System
       Improved Gravmag System
                Antigrav System
                Antigrav System
>               --- UTILITY ----------
         Medium Storage Unit
       Enhanced Optical Array
   Experimental Sensor Array
       Advanced Signal Interpreter
      Makeshift Salvage Targeting Computer
       Improved Light Armor Plating
                Hacking Suite
>               --- WEAPON -----------
                Chainsword
      Makeshift Sword
>               --- INVENTORY --------
  High-capacity Storage Unit
  High-capacity Matter Pod
       Advanced Terrain Scan Processor
                Microactuators
         Cooled Plasma Cannon
  Hypervelocity Gauss Rifle
          Heavy Missile Launcher
                Molecular Deconstructor
      Makeshift Sword
[Rating: 79]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Aerolev Unit
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Aerolev Unit
  Flight Unit              Cesium-ion Thruster
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Makeshift Sword
  Energy Gun               EM Shotgun
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War 
Slots Evolved              10   | .   .   .   2   .   .   .   2   .   2   .   .   2   .   .   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   
  Utility                  5    | .   .   .   1   .   .   .   2   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             125  | .   7   2   8   1   1   .   2   37  9   1   .   24  12  3   .   .   10  .   4   4   
  Power                    14   | .   .   1   1   .   .   .   .   5   1   .   .   2   1   .   .   .   2   .   1   .   
    Engine                 7    | .   .   .   1   .   .   .   .   5   .   .   .   1   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   1   .   .   .   .   .   .   1   .   .   1   1   .   .   .   2   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               43   | .   4   .   4   .   .   .   .   10  3   1   .   9   2   .   .   .   5   .   1   4   
    Treads                 4    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   
    Leg                    14   | .   4   .   4   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  23   | .   .   .   .   .   .   .   .   3   3   1   .   9   2   .   .   .   5   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  33   | .   1   .   2   1   1   .   1   9   3   .   .   8   5   .   .   .   1   .   1   .   
    Device                 10   | .   1   .   1   .   .   .   .   1   1   .   .   3   1   .   .   .   1   .   1   .   
    Storage                4    | .   .   .   .   1   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Protection             15   | .   .   .   1   .   .   .   1   7   2   .   .   3   1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | .   2   1   1   .   .   .   1   13  2   .   .   5   4   3   .   .   2   .   1   .   
    Energy Gun             8    | .   .   .   1   .   .   .   1   6   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Gun          8    | .   2   1   .   .   .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   .   .   .   .   .   .   4   1   .   .   .   2   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   .   .   .   .   .   .   1   .   .   3   2   2   .   .   1   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   1   .   .   .   
Parts Lost                 53   | .   .   2   .   .   .   .   .   16  1   .   .   8   3   .   .   .   6   .   8   9   
  Power                    7    | .   .   .   .   .   .   .   .   1   .   .   .   2   1   .   .   .   1   .   1   1   
  Propulsion               20   | .   .   .   .   .   .   .   .   2   .   .   .   4   1   .   .   .   4   .   5   4   
  Utility                  14   | .   .   .   .   .   .   .   .   7   .   .   .   1   1   .   .   .   1   .   1   3   
  Weapon                   12   | .   .   2   .   .   .   .   .   6   1   .   .   1   .   .   .   .   .   .   1   1   
  Highest Loss Streak      9    | .   .   2   .   .   .   .   .   7   1   .   .   2   3   .   .   .   4   .   6   9   
Average Slot Usage (%)     82   | .   91  96  93  100 100 100 85  86  78  82  76  85  89  100 100 100 86  82  59  56  
  Engine                   3    | .   14  2   3   11  11  11  9   8   3   .   .   .   2   .   .   .   .   .   .   .   
  Core                     4    | .   .   11  7   .   .   .   .   .   3   7   7   5   1   6   6   6   6   5   4   4   
  Leg                      10   | .   28  28  33  33  33  33  27  16  .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    11   | .   .   .   .   .   .   .   .   3   30  30  30  25  27  33  33  33  27  23  2   .   
  Device                   9    | .   6   14  11  11  11  11  9   9   2   7   7   12  9   6   6   6   6   11  9   10  
  Storage                  7    | .   14  14  11  11  11  11  9   9   7   7   7   6   6   6   6   6   5   5   5   5   
  Processor                7    | .   .   .   .   .   .   .   .   .   .   .   .   3   9   20  20  20  17  17  17  16  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   .   4   6   6   6   6   5   5   5   4   
  Protection               7    | .   .   .   7   11  11  11  13  14  15  15  15  17  12  6   6   6   2   .   .   .   
  Energy Gun               2    | .   .   .   8   11  11  11  9   10  .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   28  25  11  11  11  11  9   4   2   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          5    | .   .   .   .   .   .   .   .   .   4   7   7   6   8   12  13  13  10  11  11  10  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             68   | 13  15  15  22  27  57  57  59  68  34  33  30  39  38  37  33  33  38  22  22  22  
  Greatest Support         60   | 20  20  20  45  45  45  45  45  60  34  34  34  49  46  46  46  46  59  41  41  30  
  Greatest Overweight (x)  7    | .   .   .   .   .   1   1   1   3   1   1   .   1   1   .   .   .   .   .   7   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   3   6   
Largest Inventory Capacity 20   | .   8   8   8   10  20  20  20  20  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         11   | .   8   8   8   8   16  20  20  18  10  10  10  10  10  10  10  10  10  10  10  10  
  Most Carried             20   | .   8   8   8   8   9   9   11  20  10  10  10  10  10  10  10  10  10  10  10  8   
  Average Carried          9    | .   6   7   7   8   8   9   10  11  9   10  10  9   8   9   10  10  9   10  8   8   
  Final Capacity           20   | 8   8   8   8   10  20  20  20  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            11   | 6   8   8   8   8   9   9   11  10  10  10  10  9   10  10  10  10  10  10  8   8   

 Class Distribution 
--------------------
 47% | Mutant
 27% | Hacker-Mutant
 11% | Hacker-Scout
  5% | Scavenger-Scout
  3% | Scavenger-Mutant
  3% | Hacker-Gladiator

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -9/Exiles
          Mutant | -8/Mines
          Mutant | -8/Materials
          Mutant | -8/Storage
          Mutant | -7/Factory
          Mutant | -7/Lower Caves
          Mutant | -7/Lower Caves
   Hacker-Mutant | -6/Factory
   Hacker-Mutant | -6/Lower Caves
    Hacker-Scout | -6/Lower Caves
    Hacker-Scout | -6/Data Miner
    Hacker-Scout | -5/Proximity Caves
    Hacker-Scout | -5/Factory
 Scavenger-Scout | -5/Upper Caves
   Hacker-Mutant | -5/Upper Caves
   Hacker-Mutant | -5/Warlord

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  
Matter Collected           2892 | 200  504  162  63   40   .    27   27   785  105  90   .    464  138  23   .    .    177  .    51   36   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5527 | .    723  312  163  110  .    60   44   1624 399  13   .    1112 228  41   .    .    520  .    178  .    
  Parts                    312  | .    31   20   6    2    .    2    2    87   33   4    .    64   14   5    .    .    37   .    5    .    
Haulers Intercepted        4    | .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    1    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      74   | .    .    .    .    .    .    .    .    .    .    5    .    .    8    2    .    .    .    .    4    55   
  Prevented                5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War 
Combat Hostiles Destroyed  129  | .   12  10  3   2   .   1   1   37  17  1   .   18  9   4   .   .   11  .   3   .   
  Melee                    36   | .   .   .   .   .   .   .   .   .   2   1   .   18  2   .   .   .   11  .   2   .   
  Guns                     49   | .   12  10  3   2   .   1   1   20  .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      42   | .   .   .   .   .   .   .   .   16  15  .   .   .   7   4   .   .   .   .   .   .   
Classes Destroyed          18   | .   5   4   2   .   .   1   .   2   .   1   .   2   1   .   .   .   .   .   .   .   
  Worker                   10   | .   .   2   .   .   .   .   .   5   2   .   .   1   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   4    | .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | .   2   .   .   .   .   .   .   1   1   .   .   2   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Watcher                  8    | .   3   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   2   .   .   .   
  Swarmer                  50   | .   3   3   .   .   .   .   .   7   12  .   .   7   9   4   .   .   5   .   .   .   
  Grunt                    41   | .   9   4   1   2   .   .   .   19  2   .   .   3   .   .   .   .   .   .   1   .   
  Brawler                  3    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   10   | .   .   .   1   .   .   .   .   5   3   .   .   1   .   .   .   .   .   .   .   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   9    | .   .   .   .   .   .   1   1   1   .   .   .   4   .   .   .   .   2   .   .   .   
  Programmer               9    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   2   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Assembled                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   5   4   1   1   .   1   1   9   10  1   .   6   6   4   .   .   7   .   2   .   
  Combat Bots Only         9    | .   5   3   1   1   .   1   1   9   8   1   .   4   6   4   .   .   6   .   2   .   
Max Kills in Single Turn   3    | .   1   2   1   1   .   1   1   3   3   1   .   1   3   3   .   .   1   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   2   3   .   .   .   3   3   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   1   .   1   1   .   .   .   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  
Damage Taken               8220  | .    366  394  87   50   .    78   56   2489 525  112  .    1069 364  109  .    .    634  18   785  1084 
  Core                     1733  | .    81   82   12   10   .    26   11   353  36   .    .    70   23   21   .    .    120  .    367  521  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         72    | 100  .    34   .    .    .    88   .    33   .    .    94   .    .    .    .    86   .    .    .    .    
Volleys Fired              248   | .    52   29   13   10   .    7    7    100  23   .    .    .    4    3    .    .    .    .    .    .    
  Largest                  2     | .    2    2    2    2    .    2    2    2    1    .    .    .    1    1    .    .    .    .    .    .    
  Hottest                  112   | .    40   40   65   65   .    65   76   112  33   .    .    .    39   39   .    .    .    .    .    .    
Shots Fired                410   | .    104  50   19   19   .    14   14   160  23   .    .    .    4    3    .    .    .    .    .    .    
  Gun                      352   | .    104  50   19   19   .    14   14   132  .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 58    | .    .    .    .    .    .    .    .    28   23   .    .    .    4    3    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  225   | .    104  50   13   10   .    7    7    34   .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  73    | .    .    .    .    .    .    .    7    66   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                52    | .    .    .    .    .    .    .    .    22   23   .    .    .    4    3    .    .    .    .    .    .    
  Electromagnetic          60    | .    .    .    6    9    .    7    .    38   .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22    | .    22   16   10   15   .    7    10   22   14   .    .    .    18   21   .    .    .    .    .    .    
  Robot Miss Streak        2     | .    1    2    2    1    .    2    1    2    1    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8     | .    .    4    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           452   | .    84   37   17   18   .    12   11   129  26   7    .    44   10   3    .    .    30   .    22   2    
  Core Hits                270   | .    32   22   9    6    .    5    3    93   39   1    .    23   12   4    .    .    16   .    5    .    
  Critical Hits            8     | .    1    1    .    1    .    .    .    1    .    .    .    3    .    .    .    .    1    .    .    .    
  Critical Kills           2     | .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    1    .    .    1    .    .    .    1    .    .    .    2    .    .    .    .    1    .    .    .    
Melee Attacks              178   | .    .    .    .    .    .    .    .    .    13   8    .    55   10   8    .    .    57   .    24   3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 178   | .    .    .    .    .    .    .    .    .    13   8    .    55   10   8    .    .    57   .    24   3    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8     | .    .    .    .    .    .    .    .    .    1    .    .    4    1    .    .    .    2    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    5    .    
Damage Inflicted           13916 | .    965  494  154  180  .    123  107  3881 1848 237  .    2407 933  437  .    .    1293 .    789  68   
  Guns                     3540  | .    961  442  154  180  .    123  96   1584 .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               4683  | .    .    .    .    .    .    .    .    2295 1373 .    .    .    578  437  .    .    .    .    .    .    
  Melee                    5624  | .    .    .    .    .    .    .    .    .    475  237  .    2407 355  .    .    .    1293 .    789  68   
  Ramming                  69    | .    4    52   .    .    .    .    11   2    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1880  | .    961  442  96   52   .    35   23   271  .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1051  | .    .    .    .    .    .    .    73   978  .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                4158  | .    .    .    .    .    .    .    .    1770 1373 .    .    .    578  437  .    .    .    .    .    .    
  Electromagnetic          1134  | .    .    .    58   128  .    88   .    860  .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5624  | .    .    .    .    .    .    .    .    .    475  237  .    2407 355  .    .    .    1293 .    789  68   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    .    .    .    .    7    1    1    .    .    .    .    .    .    1    1    4    4    
  Average Corruption       3     | .    .    .    .    .    .    .    .    4    1    1    .    .    .    .    .    .    1    1    3    3    
  Corruption Purged        1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Effects                  29    | .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    2    .    13   2    
    Message Errors         7     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    2    1    
    Matter Fused           7     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    4    1    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    3    .    
    Energy Discharges      6     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    3    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            726   | .    .    .    .    .    .    .    .    32   39   3    .    242  26   13   .    .    239  .    132  .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               83    | .    .    .    .    .    .    .    .    32   27   .    .    .    11   13   .    .    .    .    .    .    
  Melee                    643   | .    .    .    .    .    .    .    .    .    12   3    .    242  15   .    .    .    239  .    132  .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      266   | .    .    .    .    .    .    .    .    233  1    .    .    .    32   .    .    .    .    .    .    .    
  Shots                    14    | .    .    .    .    .    .    .    .    11   1    .    .    .    2    .    .    .    .    .    .    .    
  Rammed                   3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    1    
Targets Rammed             15    | .    1    9    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    1    1    
  Kicked                   12    | .    1    9    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        521   | .    12   12   24   38   .    20   32   521  46   13   .    63   .    2    .    .    3    .    205  .    
  Average Temperature      68    | .    6    12   8    12   .    8    13   121  18   6    .    22   .    2    .    .    2    .    103  .    
  Received Heat Transfer   2176  | .    189  166  27   39   .    .    .    1161 132  27   .    129  .    .    .    .    9    .    297  .    
  Effects                  13    | .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    1    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2266  | .    .    .    .    .    .    .    185  2081 .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Parts Stolen               2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War 
Peak Influence             800  | .   227 273 274 120 .   30  54  692 800 .   .   351 .   .   .   .   328 .   .   .   
  Initial                  217  | .   .   67  24  90  .   .   9   19  217 .   .   206 .   .   .   .   .   .   .   .   
  Average                  204  | .   120 155 117 110 .   12  22  315 517 .   .   204 .   .   .   .   107 .   .   .   
Maximum Alert Level        3    | .   1   1   1   .   .   .   .   2   3   .   .   1   .   .   .   .   1   .   .   .   
  Low Security (%)         60   | .   82  74  80  100 .   100 100 28  .   .   .   51  .   .   .   .   89  .   .   .   
  Level 1                  26   | .   17  25  20  .   .   .   .   33  28  .   .   48  .   .   .   .   10  .   .   .   
  Level 2                  11   | .   .   .   .   .   .   .   .   38  50  .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  1    | .   .   .   .   .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   3   .   2   .   .   .   2   7   3   .   .   5   .   .   .   .   3   .   .   .   
  Investigation            9    | .   3   .   .   .   .   .   1   1   2   .   .   1   .   .   .   .   1   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Reinforcement            9    | .   .   .   2   .   .   .   1   3   .   .   .   2   .   .   .   .   1   .   .   .   
  Assault                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War 
Distress Signals           16   | .   2   1   2   .   .   .   .   3   4   .   .   2   .   .   .   .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              222  | .   19  11  12  2   .   1   3   48  25  9   .   35  11  4   .   .   20  1   4   17  
  Peak Tracking Total      15   | .   4   3   3   2   .   1   1   10  10  7   .   7   6   4   .   .   7   2   2   15  
  Tactical Retreats        16   | .   1   .   .   .   .   .   .   3   2   2   .   3   1   .   .   .   2   1   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War 
Traps Triggered            9    | .   1   .   2   .   .   .   1   .   3   .   .   2   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   11  

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War 
Machines Disabled          6    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   2   .   .   .   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   1   .   .   2   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War 
Machines Accessed          48   | .   6   1   3   .   1   .   .   9   8   .   .   7   2   .   4   .   5   1   .   1   
  Terminals                27   | .   6   1   2   .   .   .   .   7   5   .   .   4   .   .   .   .   2   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   1   .   .   2   .   .   .   .   1   .   .   .   
Total Hacks                153  | .   22  2   9   .   1   .   .   33  21  .   .   13  8   .   28  .   14  1   .   1   
  Successful               105  | .   10  1   6   .   1   .   .   21  10  .   .   8   8   .   28  .   10  1   .   1   
  Failed                   48   | .   12  1   3   .   .   .   .   12  11  .   .   5   .   .   .   .   4   .   .   .   
    Catastrophic           5    | .   1   .   .   .   .   .   .   1   2   .   .   1   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   53   | .   11  .   5   .   .   .   .   19  10  .   .   6   .   1   .   .   1   .   .   .   
  Terminals                86   | .   22  2   6   .   .   .   .   27  14  .   .   9   .   .   .   .   6   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   3   .   .   .   
  Repair Stations          13   | .   .   .   .   .   .   .   .   5   4   .   .   .   .   .   .   .   4   .   .   .   
  Recycling Units          3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   1   .   .   2   .   .   .   .   1   .   .   .   
Terminal Hacks             77   | .   10  1   2   .   1   .   .   13  6   .   .   3   8   .   28  .   3   1   .   1   
  Record                   19   | .   .   .   .   .   1   .   .   .   .   .   .   .   7   .   11  .   .   .   .   .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   1   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Robot Analysis           4    | .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   1   .   .   .   .   .   .   2   .   .   .   1   .   .   3   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   1   
  Level Access Points      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   
  Emergency Access Points  2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              5    | .   1   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   .   1   .   .   .   .   3   1   .   .   1   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   .   4   .   .   .   
  Scan Component           5    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   2   .   .   .   
  Repair                   4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   .   1   1   .   .   2   .   .   .   .   1   .   .   .   
  Seal Access              5    | .   .   .   .   .   .   .   .   1   1   .   .   2   .   .   .   .   1   .   .   .   
Unauthorized Hacks         11   | .   .   .   3   .   .   .   .   3   2   .   .   2   .   .   .   .   1   .   .   .   
  Terminals                9    | .   .   .   2   .   .   .   .   3   2   .   .   1   .   .   .   .   1   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Botnet                 6    | .   .   .   2   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   6   1   3   .   .   .   .   7   7   .   .   4   .   .   .   .   3   .   .   .   
  Full Trace Events        8    | .   3   .   .   .   .   .   .   1   2   .   .   1   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Matter                 252  | .   .   .   .   .   .   .   .   .   .   .   .   252 .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   .   .   .   .   .   .   .   134 .   .   .   .   .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   
  Time                     135  | .   .   .   .   .   .   .   .   29  .   .   .   .   .   .   .   .   106 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     7    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War 
Total Allies               9    | .   .   .   1   .   .   .   .   2   .   .   .   4   .   .   .   1   1   .   .   .   
  Largest Group            3    | .   .   .   1   1   .   .   .   2   .   .   .   3   .   .   .   1   2   .   .   .   
  Highest-Rated Group      105  | .   .   .   15  15  .   .   .   62  .   .   .   60  .   .   .   95  105 .   .   .   
  Highest-Rated Ally       95   | .   .   .   15  15  .   .   .   31  .   .   .   20  .   .   .   95  95  .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               42   | .   .   .   7   1   .   .   .   10  .   .   .   13  .   .   .   .   11  .   .   .   
  Total Damage             1223 | .   .   .   162 14  .   .   .   187 .   .   .   248 .   .   .   .   612 .   .   .   
  Kills                    9    | .   .   .   6   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War 
Robot Analysis Total       4    | .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   .   .   .   .   .   .   1   .   .   2   1   .   .   .   1   2   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  
Turns Passed               7901 | .    639  627  235  210  248  36   218  1031 376  146  36   931  307  214  35   184  635  106  755  932  
Spaces Moved               6221 | 1    350  445  155  143  154  9    97   398  662  288  83   1086 453  307  80   184  547  235  306  238  
  Core                     389  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    162  227  
  Treads                   79   | .    .    .    .    .    .    .    .    75   .    .    .    .    .    .    .    .    .    .    4    .    
  Legs                     1562 | 1    350  445  155  143  154  9    97   197  .    .    .    .    .    .    .    .    .    .    .    11   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4191 | .    .    .    .    .    .    .    .    126  662  288  83   1086 453  307  80   184  547  235  140  .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            38   | 120  120  120  120  120  120  200  200  42   38   43   43   38   44   44   44   44   40   45   45   120  
  Average Speed            93   | 120  120  120  120  120  161  200  200  157  40   43   43   52   47   44   44   44   41   45   229  386  
  Slowest Speed            460  | 120  120  120  120  120  200  200  200  460  98   108  43   118  118  44   44   44   48   45   400  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 2    51   68   24   39   53   6    11   82   23   51   12   33   63   52   74   48   19   54   64   51   
  Regions Visited          20
    Branch Regions         14
  Pre-discovered Areas     6    | .    .    1    .    .    1    .    .    .    .    1    .    .    1    .    1    .    .    1    .    .    
  Known Exits Taken        12   | .    .    .    1    .    1    .    .    1    1    .    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      8    | 1    1    1    .    1    .    1    1    .    .    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             12   | .    .    2    .    .    .    .    .    .    .    1    .    .    3    2    .    .    .    1    3    .    
Spaces Dug                 12   | .    .    .    .    .    .    .    .    .    1    .    .    3    .    .    .    .    8    .    .    .    
Terrain Destroyed          386  | .    .    .    .    .    .    .    .    155  132  .    .    3    62   26   .    .    8    .    .    .    
  Melee                    12   | .    .    .    .    .    .    .    .    .    1    .    .    3    .    .    .    .    8    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      374  | .    .    .    .    .    .    .    .    155  131  .    .    .    62   26   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  
Total                      7662 | .    471  488  189  165  154  15   107  642  731  296  82   1364 529  372  79   286  879  234  333  246  
  Wait                     794  | .    53   .    6    11   .    .    .    70   1    .    .    176  46   51   .    103  273  .    4    .    
  Move                     6201 | .    349  444  154  142  153  8    96   397  661  287  82   1085 452  306  79   183  546  234  305  238  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  35   | .    3    2    2    .    .    .    1    15   4    .    .    6    1    1    .    .    .    .    .    .    
  Fast Attach              57   | .    1    1    2    .    .    .    1    16   4    1    .    11   4    .    .    .    10   .    2    4    
  Attach                   34   | .    .    1    2    .    .    .    .    10   4    .    .    10   5    .    .    .    .    .    2    .    
  Detach                   16   | .    .    .    .    .    .    .    .    4    2    .    .    5    4    .    .    .    1    .    .    .    
  Swap                     34   | .    6    .    4    1    1    .    1    11   1    .    .    3    3    3    .    .    .    .    .    .    
  Drop                     50   | .    6    2    5    1    .    .    .    17   5    .    .    9    .    2    .    .    3    .    .    .    
  Fire                     248  | .    52   29   13   10   .    7    7    100  23   .    .    .    4    3    .    .    .    .    .    .    
  Melee                    160  | .    .    .    .    .    .    .    .    .    13   8    .    55   10   6    .    .    46   .    19   3    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Kick                     12   | .    1    9    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            17   | .    .    .    .    .    .    .    .    .    13   .    .    4    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: [*Mat] / *Exi / [*Zio])
-9/Exiles
-8/Mines
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  305 | -10/Materials      | Build established: Mutant
  425 | -10/Materials      | Discovered new exit (range 7)
  537 | -10/Materials      | Discovered new exit (range 15)
  640 | -10/Materials      | Entered Mines
  694 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  697 | -10/Mines          | Found Prototype Device
  897 | -10/Mines          | Assembled infested the area
 1142 | -10/Mines          | Core integrity fell below 50%
 1169 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
 1249 | -10/Mines          | Discovered new exit (range 15)
 1258 | -10/Mines          | Learned location of Storage (-8)
 1267 | -10/Mines          | Entered Materials
 1267 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1268 | -9/Materials       | Identified exit to Mines
 1502 | -9/Materials       | Entered Mines
 1502 | -9/Mines           | Accompanied by 1 ally
 1523 | -9/Mines           | Met a Derelict bent on vengeance
 1571 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1679 | -9/Mines           | Discovered new exit (range 9)
 1708 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1708 | -9/Mines           | Discovered new exit (range 5)
 1712 | -9/Mines           | Entered Exiles
 1713 | -9/Exiles          | Identified exit to Mines
 1742 | -9/Exiles          | Met 8R-AWN
 1763 | -9/Exiles          | Met EX-HEX
 1840 | -9/Exiles          | Met EX-DEC
 1876 | -9/Exiles          | Learned location of Zion (-7)
 1960 | -9/Exiles          | Entered Mines
 1960 | -8/Mines           | Discovered new exit (range 9)
 1996 | -8/Mines           | Entered Materials
 1996 | -8/Materials       | Evolved 2 slots: Utility x2
 2184 | -8/Materials       | Discovered new exit (range 15)
 2214 | -8/Materials       | Entered Storage
 2468 | -8/Storage         | Garrison activated, responded to threat
 2561 | -8/Storage         | Identified exit to Factory
 2682 | -8/Storage         | Lost 7 parts (2n3u2w)
 2889 | -8/Storage         | Met a pair of Derelict thieves
 3006 | -8/Storage         | Core integrity fell below 50%
 3052 | -8/Storage         | Lost 7 parts (4u3w)
 3054 | -8/Storage         | Destroyed 9 combat bots
 3188 | -8/Storage         | Repaired Hrd. Light Armor Plating
 3203 | -8/Storage         | Repaired Grenade Launcher
 3245 | -8/Storage         | Entered Factory
 3245 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3354 | -7/Factory         | Garrison activated, responded to threat
 3420 | -7/Factory         | Identified exit to Lower Caves
 3570 | -7/Factory         | Destroyed 8 combat bots
 3621 | -7/Factory         | Entered Lower Caves
 3631 | -7/Lower Caves     | Encountered a Warlord checkpoint
 3721 | -7/Lower Caves     | Discovered new exit (range 10)
 3745 | -7/Lower Caves     | Grenade Launcher stolen by Master Thief
 3753 | -7/Lower Caves     | Aerolev Unit stolen by Master Thief
 3767 | -7/Lower Caves     | Entered another Lower Caves area
 3770 | -7/Lower Caves     | Discovered new exit (range 12)
 3771 | -7/Lower Caves     | Encountered a Warlord checkpoint
 3803 | -7/Lower Caves     | Entered Factory
 3803 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4051 | -6/Factory         | Fabricated B-48 Gladiator?
 4130 | -6/Factory         | Spotted B-75 Beast
 4245 | -6/Factory         | Identified exit to Lower Caves
 4333 | -6/Factory         | Build established: Hacker-Mutant
 4734 | -6/Factory         | Entered Lower Caves
 4790 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4871 | -6/Lower Caves     | Identified Exp. Sensor Array
 4887 | -6/Lower Caves     | Lost 3 parts (1p1n1u)
 4961 | -6/Lower Caves     | Encountered a Warlord checkpoint
 4990 | -6/Lower Caves     | Discovered new exit (range 12)
 5002 | -6/Lower Caves     | Learned Factory stockpile data
 5012 | -6/Lower Caves     | Learned Extension trap positions
 5012 | -6/Lower Caves     | Learned Extension stockpile data
 5012 | -6/Lower Caves     | Learned Factory security intel
 5012 | -6/Lower Caves     | Learned Armory security intel
 5041 | -6/Lower Caves     | Identified exit to Lower Caves
 5041 | -6/Lower Caves     | Entered another Lower Caves area
 5214 | -6/Lower Caves     | Build established: Hacker-Scout
 5238 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 5243 | -6/Lower Caves     | Found Prototype Special Weapon
 5248 | -6/Lower Caves     | Discovered new exit (range 15)
 5255 | -6/Lower Caves     | Identified exit to Data Miner
 5255 | -6/Lower Caves     | Entered Data Miner
 5255 | -6/Data Miner      | Discovered new exit (range 6)
 5261 | -6/Data Miner      | Met Data Miner
 5274 | -6/Data Miner      | Learned location of Section 7 (-3)
 5274 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 5280 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 5290 | -6/Data Miner      | Identified exit to Proximity Caves
 5290 | -6/Data Miner      | Entered Proximity Caves
 5313 | -5/Proximity Caves | Escorted by Enhanced Grunt
 5358 | -5/Proximity Caves | Spotted B-75 Beast
 5427 | -5/Proximity Caves | Discovered new exit (range 21)
 5463 | -5/Proximity Caves | Identified exit to Factory
 5474 | -5/Proximity Caves | Entered Factory
 5474 | -5/Factory         | Accompanied by 1 ally
 5474 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 5475 | -5/Factory         | Identified exit to Extension
 5785 | -5/Factory         | Lost 4 parts (1p3n)
 5791 | -5/Factory         | Discovered new exit (range 21)
 5811 | -5/Factory         | Identified exit to Factory
 5873 | -5/Factory         | Repaired Antigrav System
 6092 | -5/Factory         | Identified exit to Upper Caves
 6109 | -5/Factory         | Entered Upper Caves
 6110 | -5/Upper Caves     | Learned location of Armory (-3)
 6174 | -5/Upper Caves     | Build established: Scavenger-Scout
 6211 | -5/Upper Caves     | Discovered new exit (range 9)
 6214 | -5/Upper Caves     | Identified exit to Upper Caves
 6215 | -5/Upper Caves     | Entered another Upper Caves area
 6219 | -5/Upper Caves     | Discovered exit to Factory (range 10)
 6247 | -5/Upper Caves     | Learned Factory emergency access door positions
 6249 | -5/Upper Caves     | Learned Factory non-interactive machine intel
 6329 | -5/Upper Caves     | Lost 6 parts (1p4n1u)
 6591 | -5/Upper Caves     | Build established: Hacker-Mutant
 6934 | -5/Upper Caves     | Discovered new exit (range 11)
 6966 | -5/Upper Caves     | Identified exit to Warlord
 6970 | -5/Upper Caves     | Entered Warlord
 7102 | -5/Warlord         | System corruption cleaned by Quarantine Array
 7446 | -5/Warlord         | Met Warlord
 7471 | -5/Warlord         | Warlord's base attacked by MAIN.C
 7814 | -5/Warlord         | Opened side exit
 7821 | -5/Warlord         | Warlord forces counterattacked
 7851 | -5/Warlord         | Spotted Executioner
 7868 | -5/Warlord         | Core integrity fell below 50%
 7895 | -5/Warlord         | Spotted Executioner
 7899 | -5/Warlord         | Core integrity fell below 20%
 7902 | -5/Warlord         | Destroyed by Executioner with Helical Railgun

 Last Messages 
---------------
07886_ Mic. Fission Core destroyed.
07891_ Penetrated by Slug.
07891_ Carbon-fiber Leg destroyed.
07892_ VTOL Module fries itself beyond repair.
07894_ Carbon-fiber Leg destroyed.
07895_ Slug penetrates P-70 Sage.
07895_ Slug penetrates Wall.
07896_ P-70 Sage resets S-43 Plague, system corruption cleaned.
07897_ Hacking Suite blown off.
07897_ Mak. Sword blown off.
07897_ Mak. Salvage Targeting Computer blown off.
07897_ Enh. Optical Array blown off.
07897_ E-15 Imp destroyed. <x2>
07898_ Penetrated by Slug.
07898_ Slug penetrates Earth.
07900_ Acquired Cesium-ion Thruster.
07900_ S-27 Virus destroyed.
07901_ Cesium-ion Thruster destroyed.
07902_ Slammed into E-15 Imp.
07902_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ??????###???????????????????????????????           |
| #######X#############???????????????????           |
|            ^        #???????????????????           |
|                     #???????????????????           |
| #################"  #???????????????????           |
| #???????????###??"  #???????????????????           |
| #???????????#  ###  #???????????????????           |
| #????????????#  #"  #???????????????????           |
| #?????????????#  "  #???????????????????           |
| #?????????????# ;"  ##??????????????????           |
| ??????????????#;;    #??????????????????           |
| ???????????????#     #??????????????????           |
| ???????????????#    "#??????????????????           |
| ???????????????#   %!#??????????????????           |
| ???????????????#  ^! "#?????????????????           |
| ???????????????##     ##????????????????           |
| ????????????????##; ^%;#????????????????           |
| ?????????????????#;; ! ##??????????? #??           |
| ??????????????????##;% ; ####???  ; #???           |
| ????????????????????#E ;/;##g    #??????           |
| ????????????????????# %pp@s  s     ##???           |
| ????????????????????## s=esEg ###??  ##?           |
| ???#""#??????????????##    s ;#????   ??           |
| ???#""#???????????????##; %[%;#????   ??           |
| ???#""#???????????????? ;   = #????  #??           |
| ???#""#???????????????? ;;    ##???  #??           |
| ???#""#???????????????# ##;    #???  ##?           |
| ####""#####???????????##??#;   ##??   #?           |
| #   ""   "############?????##   ###  #??           |
| #   ""   """"""""""""#???????#   #  #???           |
| #   ""   """"""""""""#?####?## *%  #????           |
| "    ^               ###  ###   =  ##???           |
| "%     ^             +         ##   #???           |
| "^                  ^+        ####  #???           |
| "                    ####    ##??#  #???           |
| #   ""   """"""""""""#??##   #???#  ##??           |
| #   ""   """"""""""""#???#   #?###   #??           |
| #   ""   "############???#  #### #   #??           |
| ####""#####??????????????#  #?#      #??           |
| ???#""#??????????????????   ###      #??           |
| ???#""#?????????????????   ###      ##??           |
| ???#""#????????????????#  ##?#   ^  #???           |
| ???#""#????????????????   ???##    ##???           |
| ????""????????????????#   ????##   #????           |
| ??????????????????????#  #?????#   #????           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          32
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Resistance: TH             40
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          66
Melee Speed Boost          20
Evasion (%)                65
Recoil Reduction           3
Salvage Targeting          4
Offensive Hacking          20

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
       Cmb. Gravmag System | -6/Data Miner | Free
  Exp. Cesium-ion Thruster | -6/Data Miner | Free
              Triangulator | -6/Data Miner | Free
           Cloaking Device | -6/Data Miner | Free
              Plasma Sword | -6/Data Miner | Free
             Kinetic Spear | -6/Data Miner | Free
       Hvy. Neutron Cannon | -5/Factory    | Hacked

 Robot Schematics 
------------------
   G-50 Soldier | -6/Data Miner | Free
     S-27 Virus | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
 B-48 Gladiator | x3 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ActuatorContainmentInsulator
  Manual?         0
Play Time         01:22:11
  Cumulative      303.2 hours
  Start           2021.03.14 @ 09:55:40
  End             2021.03.14 @ 11:46:12
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          301
  Rogue           135
  Adventurer      88
  Explorer        78
Win Type          -
  Total           22
  Types           16/0/4/2/0/0/0/0/0
Lore%             79
Gallery%          87
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c9767bc6-3241-42d4-8348-1ea5db11e79e