Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.07 @ 03:08:53 Player: TacticsJustin Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (901) 901 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 4411 Bonus ------- Follower Combat Kills 40 Cogmind --------- Core Integrity 724/850 Matter 274/300 Energy 4/100 System Corruption 1% Temperature Cool (9) Movement Walking (110) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- VSS Leg Improved Titanium Leg > --- UTILITY (6) ------ Advanced Heat Sink Medium Storage Unit Terrain Scan Processor Actuator Array > --- WEAPON (3) ------- Cooled Pulse Rifle Heavy Plasma Cannon > --- INVENTORY (10) --- Light Ion Engine Light Angular Momentum Engine Fission Core Improved Terrain Scan Processor Advanced ECM Suite Improved Light Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- VSS Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Actuator Array Reflective Plating Recalibrator > --- WEAPON ----------- Cooled Pulse Rifle Improved EM Pulse Cannon Heavy Plasma Cannon > --- INVENTORY -------- Light Ion Engine Improved Terrain Scan Processor Advanced ECM Suite Improved Light Cannon [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Medium Storage Unit Device Actuator Array Storage Medium Storage Unit Processor Machine Analyzer Hackware System Shield Protection Reflective Plating Weapon Assault Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . 1 . . Utility 4 | . . 1 . 1 2 . Weapon 1 | . . . . . . 1 Parts Attached 46 | 7 5 3 1 13 11 6 Power 6 | 1 1 . . 1 2 1 Engine 6 | 1 1 . . 1 2 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 2 1 . 2 2 1 Treads 2 | 2 . . . . . . Leg 8 | . 2 1 . 2 2 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 . 2 . 7 4 2 Device 8 | . . 1 . 2 4 1 Storage 2 | 1 . . . 1 . . Processor 2 | . . . . 1 . 1 Hackware 1 | . . . . 1 . . Protection 3 | . . 1 . 2 . . Artifact . | . . . . . . . Weapon 14 | 3 2 . 1 3 3 2 Energy Gun 2 | . . . . 1 1 . Energy Cannon 4 | . . . . 1 2 1 Ballistic Gun 4 | 3 1 . . . . . Ballistic Cannon 4 | . 1 . 1 1 . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . Parts Lost 14 | . . . . 3 6 5 Power 4 | . . . . 1 1 2 Propulsion 4 | . . . . . 3 1 Utility 5 | . . . . 2 2 1 Weapon 1 | . . . . . . 1 Highest Loss Streak 6 | . . . . 3 6 2 To Critical Strikes . | . . . . . . . Average Backups 5 | 2 3 6 5 7 7 4 Power 2 | . 1 1 2 2 2 1 Propulsion 1 | . 1 2 2 1 1 . Utility 1 | . . . . 1 2 1 Weapon 1 | . 1 2 1 1 1 1 Tool/Special . | . . . . . . . Unused Backups 3 | . . . . . . 3 Power 2 | . . . . . . 2 Propulsion . | . . . . . . . Utility 1 | . . . . . . 1 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 84 | . 85 86 93 93 85 74 Engine 10 | . 14 11 11 8 6 12 Treads 2 | . 25 . . . . . Leg 20 | . 2 27 33 31 23 9 Device 12 | . . 8 11 8 16 18 Storage 8 | . 14 11 11 9 7 6 Processor 2 | . . . . 8 . 1 Hackware 1 | . . . . . 7 . Protection 6 | . . 6 11 8 6 5 Energy Gun 3 | . . . . 5 . 6 Energy Cannon 4 | . . . . 3 6 7 Ballistic Gun 3 | . 27 10 . . . . Ballistic Cannon 5 | . . 11 15 9 6 1 Peak Build Rating 45 | 6 9 15 15 29 36 45 Average Rating 26 | 4 6 12 14 22 30 38 On Entrance 15 | . 6 9 14 15 28 34 Naked Turns . | . . . . . . . Heaviest Build 58 | 12 13 21 24 39 45 58 Greatest Support 57 | 40 40 39 39 57 51 32 Greatest Overweight (x) 4 | . . . . . 2 4 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 Average Capacity 9 | 6 8 8 8 9 10 10 Most Carried 10 | 4 7 8 6 10 10 6 Average Carried 5 | 2 3 6 5 7 7 4 Final Capacity 10 | 8 8 8 8 10 10 10 Final Carried 10 | 3 6 6 5 10 4 6 Class Distribution -------------------- 83% | Mutant 15% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 1118 | 210 158 3 31 300 188 228 Remotely . | . . . . . . . Salvage Created 1204 | . 247 81 15 213 230 418 Parts 81 | . 22 4 6 14 10 25 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 28 | . 6 2 2 8 4 6 Guns 9 | . 6 . . 1 . 2 Cannons 17 | . . 2 2 7 4 2 AOE 2 | . . . . . . 2 Classes Destroyed 11 | . 4 2 . 2 1 2 Worker 5 | . . . . 1 . 4 Builder 5 | . 1 . . . 1 3 Tunneler 1 | . . . . . . 1 Hauler 1 | . . . . 1 . . Recycler 3 | . 1 . . . 1 1 Watcher 3 | . 2 . . 1 . . Swarmer 17 | . 6 . 2 6 . 3 Grunt 5 | . . 1 . . 3 1 Brawler 1 | . . . . . 1 . Sentry 4 | . . 1 . 2 . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 9 | . 9 1 2 3 3 5 Combat Bots Only 6 | . 6 1 2 3 2 3 Max Kills in Single Turn 4 | . 2 1 1 1 1 4 Gunslinging 1 | . 1 . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 344 | . 66 28 2 59 82 107 Missed 101 | . 20 10 1 10 22 38 Hits 243 | . 46 18 1 49 60 69 Melee 3 | . . 1 . . 2 . Projectile 240 | . 46 17 1 49 58 69 Critical Strikes 9 | . 1 2 . . 2 4 Damage Taken 3352 | . 377 287 6 439 1081 1162 Core 539 | . 63 11 . 44 295 126 Absorbed by Shields . | . . . . . . . Ignored by Resistances 34 | . . . . 2 . 32 Core Remaining (%) 84 | 100 74 . 97 92 57 . Volleys Fired 93 | . 13 8 3 28 17 24 Largest 3 | . 2 2 1 2 2 3 Hottest 150 | . 40 53 33 112 112 150 Shots Fired 191 | . 26 16 3 56 29 61 Gun 78 | . 26 8 . 22 . 22 Cannon 113 | . . 8 3 34 29 39 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 105 | . 26 16 3 28 17 15 Thermal 78 | . . . . 28 12 38 Explosive . | . . . . . . . Electromagnetic 8 | . . . . . . 8 Robot Hit Streak 9 | . 6 5 2 5 6 9 Robot Miss Streak 7 | . 2 3 3 7 4 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 105 | . 17 7 2 26 18 35 Core Hits 60 | . 10 4 2 13 10 21 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . . . 3 . 2 Burn 2 | . . . . 2 . . Blast 3 | . . . . 1 . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2866 | . 245 121 44 600 508 1348 Guns 645 | . 245 13 . 139 . 248 Cannons 1921 | . . 108 44 461 508 800 Explosions 280 | . . . . . . 280 Melee . | . . . . . . . Ramming 20 | . . . . . . 20 Kinetic 1410 | . 245 121 44 411 285 304 Thermal 1312 | . . . . 189 223 900 Explosive . | . . . . . . . Electromagnetic 124 | . . . . . . 124 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 11 | . . . . 6 . 5 Projectiles 11 | . . . . 6 . 5 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 12 | . . . . 3 7 2 Impact . | . . . . . . . Kinetic 11 | . . . . 3 6 2 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 88 | . . . . . . 88 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed 1 | . . . . . . 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 635 | . . 2 . 135 635 73 Average Temperature 121 | . . 2 . 27 311 24 Received Heat Transfer 995 | . . 120 . 27 495 353 Effects 18 | . . . . . 18 . Shutdowns 1 | . . . . . 1 . Energy Bleed 3 | . . . . . 3 . Interference 4 | . . . . . 4 . Matter Decay 1 | . . . . . 1 . Short Circuit 1 | . . . . . 1 . Damage (major) 6 | . . . . . 6 . Damage (core) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 2219 | . . . . 555 333 1331 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 140 | . 140 136 96 100 40 131 Initial 48 | . . 33 48 25 12 . Average 27 | . 55 41 57 29 2 32 Influence Increases 1078 | . 164 156 78 278 115 287 Destroy 0b10 Robot/C 600 | . 120 40 60 180 80 120 Destroy 0b10 Robot/NC 90 | . 20 . . 15 10 45 Destroy Leader 138 | . 24 10 10 54 10 30 Allied During Kill 10 | . . . 8 2 . . Disable Machine 60 | . . . . . . 60 Destroy Structure 45 | . . 1 . 12 . 32 Lose Combat Pursuer 135 | . . 105 . 15 15 . Influence Decreases 976 | . 84 110 138 316 143 185 Entered New Map 182 | . . 47 78 41 16 . Time Decay 677 | . 84 63 60 245 80 145 Lost Part 117 | . . . . 30 47 40 Squads Dispatched 2 | . . 1 . . . 1 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 1 | . . 1 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 2 | . 1 . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 56 | . 8 17 3 12 5 11 Peak Tracking Total 10 | . 6 10 3 4 4 4 Tactical Retreats 5 | . . 2 . 1 1 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 2 | . . 1 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 4 | . . . . . . 4 Max in Single Turn 4 | . . . . . . 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 3 | . 1 . . 2 . . Terminals 3 | . 1 . . 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . 2 . . 2 . . Successful 1 | . . . . 1 . . Failed 3 | . 2 . . 1 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 4 | . 2 . . 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 1 . . Highest-Rated Group 41 | . . . 41 31 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders . | . . . . . . . Ally Attacks 6 | . . . 4 2 . . Total Damage 65 | . . . 21 44 . . Kills 2 | . . . 1 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Active Infowar (turns) 822 | . . . . 708 57 57 Machine Analysis 708 | . . . . 708 . . ECM 114 | . . . . . 57 57 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 3043 | 77 276 168 133 783 673 933 Spaces Moved 1515 | 45 138 117 101 483 352 279 Core 6 | 6 . . . . . . Treads 159 | 39 120 . . . . . Legs 1350 | . 18 117 101 483 352 279 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 185 Average Speed 153 | 145 154 120 120 120 137 259 Slowest Speed 450 | 160 160 120 120 120 260 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 3 32 20 34 41 10 7 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 61 | . . 1 . 12 . 48 Melee . | . . . . . . . Projectile 19 | . . 1 . 12 . 6 AOE 42 | . . . . . . 42 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 2042 | 54 174 129 110 631 508 436 Wait 327 | . 6 . 6 81 117 117 Move 1509 | 44 137 116 100 482 351 279 Hop . | . . . . . . . Pick Up 36 | 3 8 2 . 18 2 3 Fast Attach 13 | 5 . 1 . . 3 4 Attach 18 | 1 . 2 1 7 5 2 Detach 2 | . . . . . . 2 Swap 23 | 1 5 . . 7 8 2 Drop 20 | . 5 . . 8 5 2 Fire 93 | . 13 8 3 28 17 24 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 6) 354 | -10/Materials | Entered another Materials area 354 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 514 | -9/Materials | Discovered new exit (range 6) 522 | -9/Materials | Entered Mines 533 | -9/Mines | Learned location of 1 exit from Lower Caves 643 | -9/Mines | Discovered new exit (range 8) 655 | -9/Mines | Entered Materials 655 | -8/Materials | Accompanied by 1 ally 655 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 660 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1143 | -8/Materials | Lost 3 parts (1p2u) 1436 | -8/Materials | Discovered new exit (range 3) 1438 | -8/Materials | Entered Factory 1438 | -7/Factory | Evolved 2 slots: Utility x2 1904 | -7/Factory | Lost 6 parts (1p3n2u) 2100 | -7/Factory | Discovered new exit (range 7) 2111 | -7/Factory | Entered another Factory area 2111 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2870 | -6/Factory | Build established: Tank 3044 | -6/Factory | Self-destructed Last Messages --------------- 02972_ U-05 Engineer destroyed. 02973_ K-01 Serf collects debris. 02976_ Acquired 129 matter. 02977_ R-10 Processor collects Field Recycling Unit. 02980_ R-10 Processor collects Wheel. 03000_ Reflective Plating destroyed. 03002_ Lgt. Ion Engine destroyed. 03002_ Critical hit (Burn: +37). 03006_ K-01 Serf destroyed. 03006_ Critical hit (Burn: +50). 03007_ Acquired 6 matter. 03011_ T-07 Excavator knocked back. 03014_ U-05 Engineer builds a Wall. 03029_ G-50 Soldier Hvy. Laser blasted off. 03030_ U-05 Engineer destroyed. 03033_ Critical hit (Burn: +50). 03036_ Imp. Ion Engine destroyed. 03037_ G-50 Soldier destroyed. 03041_ Adv. Assault Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????? ?? | | ??????????????????????????????????????????? ?? | | ??????????????????????????????????????????? ?? | | ??????????????????????????????????????????? ?? | | ??????????????????????????????????????????? ?? | | ??????????????????????????????????????????? ?? | | ???????????????????????????????????????????? ??? | | ???????????????????????????????????????????? ??? | | ??????????????????????????????????? ?????? ??? | | ??????????????????????????????????? ????? ??? | | ??????????????????????????????????? ????? ??? | | ??????????????????????????????????? ?????? ??? | | ??????????????????????????????######+######## #??? | | ??????????????????????????????# ## #??? | | ???????????????????????######## ##%#??? | | ???????????????????????# # ##%#??? | | ???????????????????????# """" # ##!#??? | | ???????????????????????# """" # ##%#??? | | ???????????????????????# """" # ##%#??? | | ???????????????????????# """" # ##*#### | | ???????????????????????# @[% %; ##=# | | ??????????????????????###!/#### ##=# | | ?????????????????????+ *g= *+% ## # | | ?????????????????????# %!g#;##= / + | | ??????????????????????? |#### ##%# | | ????????????????????? #??###############!# | | ????????????????????########????????????????#=#### | | ????????????????????????????????????????????# #?# | | ????????????????????????????????????????????# ### | | ????????????????????????????????????????????#% | | ????????????????????????????????????????????# ### | | ????????????????????????????????????????????# #?# | | ????????????????????????????????????????????# #?## | | ????????????????????????????????????????????# #??? | | ????????????????????????????????????????????# #??? | | ????????????????????????????????????????????#%#??? | | ????????????????????????????????????????????#+#??? | | ????????????????????????????????????????????? ???? | | ????????????????????????????????????????????? ???? | | ?????????????????????????????????????????????"???? | | ?????????????????????????????????????????????"???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 ECM Strength 2 Additional Mass Support 6 Armor Coverage 300 Resistance: TH 10 Evasion (%) 63 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalHoverCycler Manual? 0 Play Time 00:36:52 Cumulative 10.7 hours Start 2025.07.06 @ 05:32:06 End 2025.07.07 @ 03:08:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9aee983b-1084-4d89-8c2c-1f9d2719e170