Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.05 @ 22:39:22 Player: MAXX-P31 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (139) 695 Value Destroyed (3075) 3075 Prototype IDs (28) 560 Alien Tech Used (2) 400 Bonus (3333) 3333 TOTAL SCORE: 15763 Bonus ------- High Alert Combat Kills 33 Met Zhirov 300 Win 3000 Cogmind --------- Core Integrity 1578/1600 Matter 97/300 Energy 122/200 System Corruption 0% Temperature Cool (4) Movement Flying (114) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Ion Engine Light Ion Engine Micro Antimatter Reactor > --- PROPULSION (8) --- Field Propulsion Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (11) ----- Improved Cooling System Medium Storage Unit Structural Scanner Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Transmission Jammer Improved Hacking Suite Advanced System Shield > --- WEAPON (3) ------- Enhanced Nova Cannon Enhanced Hardcell Cannon Fusion Bomb Launcher > --- INVENTORY (10) --- Light Particle Reactor Impulse Thruster Array Impulse Thruster Array Advanced Weight Redist. System Long-range Sensor Array Terrain Scanner Plasma Cutter Phasing Sabre Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine Micro Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Structural Scanner Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Transmission Jammer Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Hardcell Cannon Fusion Bomb Launcher > --- INVENTORY -------- Light Particle Reactor Impulse Thruster Array Impulse Thruster Array Advanced Weight Redist. System Long-range Sensor Array Terrain Scanner Plasma Cutter Phasing Sabre [Rating: 153] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Improved VTOL Module Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Power Maul Energy Gun Tesla Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Phasing Sabre Piercing Weapon Enhanced Force Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 2 . . . . 2 2 2 Power 2 | . . . . . . . 1 . . . . . . . . 1 Propulsion 6 | . . 1 2 1 . . . . . . . . . 1 1 . Utility 9 | . . 1 . 1 . . 1 2 1 . . . . 1 1 1 Weapon 1 | . . . . . . . . . 1 . . . . . . . Parts Attached 133 | 8 4 16 16 5 2 4 6 10 8 2 3 1 4 11 21 12 Power 20 | 1 1 2 1 . . . 1 2 . . 1 . 1 2 3 5 Engine 9 | 1 1 2 . . . . 1 . . . . . . . 2 2 Core 4 | . . . 1 . . . . 2 . . . . . 1 . . Reactor 7 | . . . . . . . . . . . 1 . 1 1 1 3 Propulsion 38 | 2 . 7 7 1 . . 4 3 1 . . . 2 2 9 . Treads 8 | 2 . 6 . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 5 | . . . . . . . . . . . . . . . 5 . Hover 3 | . . . . . . . . . . . . . 2 1 . . Flight 22 | . . 1 7 1 . . 4 3 1 . . . . 1 4 . Utility 41 | 2 1 2 3 3 1 3 1 4 6 . 1 1 . 5 4 4 Device 21 | 1 . . 1 1 . 2 . 3 4 . 1 1 . 1 4 2 Storage 4 | 1 1 . 1 . . . . . . . . . . 1 . . Processor 8 | . . . 1 1 1 1 1 . 2 . . . . 1 . . Hackware 6 | . . . . 1 . . . 1 . . . . . 2 . 2 Protection 2 | . . 2 . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 34 | 3 2 5 5 1 1 1 . 1 1 2 1 . 1 2 5 3 Energy Gun 3 | . . . . . . . . . . . . . . . 3 . Energy Cannon 3 | . . . . . . . . . . . . . 1 . 1 1 Ballistic Gun 9 | 3 2 2 1 . . . . 1 . . . . . . . . Ballistic Cannon 7 | . . 2 1 . . 1 . . 1 . . . . . 1 1 Launcher 6 | . . 1 2 . 1 . . . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . . . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . Special Melee Weapon 2 | . . . . . . . . . . 2 . . . . . . Unidentified Prototypes 8 | . . 1 . . . . 2 1 1 1 . 2 . . . . Parts Lost 24 | . . 1 1 . 1 . 2 2 . 3 . . 1 11 2 . Power 4 | . . . . . . . 2 . . . . . . 1 1 . Propulsion 9 | . . 1 1 . . . . 1 . . . . 1 5 . . Utility 6 | . . . . . . . . 1 . 1 . . . 3 1 . Weapon 5 | . . . . . 1 . . . . 2 . . . 2 . . Highest Loss Streak 10 | . . 1 1 . 1 . 2 2 . 3 . . 1 10 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 9 | . 12 14 10 9 8 4 5 5 5 5 5 5 5 7 8 7 Power . | . . 1 . 1 . . . . 1 1 1 1 1 1 . 1 Propulsion 1 | . 2 4 1 . . . . . . . . . . . . 2 Utility 2 | . 4 4 2 4 5 2 3 2 2 2 2 2 2 3 1 1 Weapon 2 | . 4 5 3 2 1 1 1 1 1 1 1 1 . 1 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 27 | . 3 8 2 . 3 3 . . 1 . . . . . 1 6 Power 3 | . . 1 1 . 1 . . . . . . . . . . . Propulsion 5 | . . 3 . . . . . . . . . . . . . 2 Utility 10 | . 2 . . . 2 3 . . 1 . . . . . . 2 Weapon 7 | . 1 4 1 . . . . . . . . . . . . 1 Tool/Special 2 | . . . . . . . . . . . . . . . 1 1 Average Slot Usage (%) 92 | . 99 95 99 95 100 100 94 93 93 89 91 94 93 88 75 81 Engine 5 | . 14 11 4 . . . 3 . . . . . . . 2 6 Core 2 | . . . 4 7 7 7 4 9 10 10 8 5 3 2 . . Reactor 1 | . . . . . . . . . . . 1 5 6 6 3 4 Treads 10 | . 27 30 . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . . 8 . Flight 17 | . . . 43 42 46 46 40 33 28 26 26 26 23 20 7 16 Device 13 | . 14 11 9 6 7 7 6 8 15 18 17 21 21 13 18 20 Storage 6 | . 14 11 9 7 4 . . . . . . . . 2 3 4 Processor 8 | . . . 8 7 9 15 19 17 14 15 15 15 15 14 13 12 Hackware 3 | . . . . 6 7 7 6 10 9 5 5 5 5 10 4 6 Protection 1 | . . 10 . . . . . . . . . . . . . . Ballistic Gun 6 | . 28 4 3 . . . . 3 5 3 . . . . . . Ballistic Cannon 4 | . . 16 4 7 4 6 6 . 2 3 . . . . . 4 Impact Weapon 1 | . . . . . 7 7 6 4 4 5 5 5 5 4 . . Slashing Weapon 1 | . . . 7 6 . . . . . . 1 5 5 4 3 3 Peak Build Rating 153 | 7 11 17 33 37 39 43 56 79 99 98 99 99 105 117 146 153 Average Rating 57 | 5 9 13 31 34 37 41 51 72 90 93 96 98 100 108 100 145 On Entrance 58 | . 7 10 15 32 37 39 42 54 75 98 94 99 99 104 49 139 Avg Prop Armor Cover (%) 6 | . . . . 3 3 8 5 4 . . . . 6 6 10 . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 74 | 15 32 43 26 23 23 15 18 23 32 30 30 30 33 44 74 70 Greatest Support 63 | 40 40 60 30 25 25 15 32 32 38 38 38 38 38 49 63 63 Greatest Overweight (x) 9 | . 9 1 . . . . 1 . . . . . 2 4 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 10 10 5 5 5 5 5 5 5 5 10 10 10 Average Capacity 9 | 6 14 15 10 10 7 5 5 5 5 5 5 5 5 8 9 10 Most Carried 15 | 2 15 15 15 10 10 5 5 5 5 5 5 5 5 10 10 10 Average Carried 9 | . 12 14 9 9 7 4 5 4 4 5 5 4 5 7 8 9 Final Capacity 15 | 8 15 15 10 10 5 5 5 5 5 5 5 5 5 10 10 10 Final Carried 15 | 2 15 15 10 10 5 5 5 5 5 5 5 5 5 9 10 10 Class Distribution -------------------- 27% | Mutant 13% | Scavenger-Ninja 10% | Sprinter 9% | Ninja 9% | Scavenger-Mutant 7% | Scavenger-Assassin 5% | Hacker-Ninja 5% | Scout 4% | Hacker-Scout 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Waste Scout | -7/Factory Scavenger-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Ninja | -4/Factory Ninja | -4/Upper Caves Ninja | -4/Upper Caves Ninja | -4/Zhirov Ninja | -3/Proximity Caves Hacker-Ninja | -3/Research Scavenger-Assassin | -2/Research Scavenger-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 3439 | 328 404 741 559 50 . 93 64 244 112 . 156 20 85 99 333 151 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4901 | 96 496 991 665 58 . 118 330 288 447 . 140 250 62 275 339 346 Parts 244 | 8 31 67 42 5 . . 5 11 7 . 1 3 8 8 29 19 Haulers Intercepted 9 | . 2 3 1 . . 2 . 1 . . . . . . . . Recyclers Shooed 11 | 2 2 3 . . . . . 1 2 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . 2 . 2 5 . . . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 68 | . 11 27 12 . . . 1 10 1 . . . 1 1 3 1 Melee 6 | . . . 3 . . . . . . . . . 1 1 1 . Guns 13 | . 11 1 1 . . . . . . . . . . . . . Cannons 22 | . . 20 . . . . . . . . . . . . 2 . AOE 26 | . . 6 8 . . . . 10 1 . . . . . . 1 Classes Destroyed 13 | 2 4 4 1 . . . . . 1 . . . 1 . . . Worker 14 | . . 2 2 1 . 1 . 1 1 . . . . . 4 2 Builder 10 | . . 2 2 . . . 1 . . . . . . . 3 2 Tunneler 6 | 2 . . 1 1 . . . . . . . . . 1 1 . Hauler 9 | . 2 3 1 . . 2 . 1 . . . . . . . . Recycler 17 | 1 1 2 4 . . . 2 1 3 . . . . 1 . 2 Mechanic 1 | . . . . . . . . . 1 . . . . . . . Operator 7 | . . 1 1 1 . 1 1 . 1 . . . . . . 1 Watcher 7 | . 3 . 1 . . . . . 2 . . . . 1 . . Swarmer 31 | . 6 7 7 . . . . 10 1 . . . . . . . Grunt 21 | . 5 14 2 . . . . . . . . . . . . . Sentry 10 | . . 6 2 . . . 1 . . . . . . . 1 . Hunter 1 | . . . 1 . . . . . . . . . . . . . Programmer 5 | . . . . . . . . . . . . . 1 1 2 1 Best Kill Streak 11 | 2 4 11 9 1 . 1 1 10 4 . . . 1 1 3 3 Combat Bots Only 10 | . 3 9 5 . . . 1 10 1 . . . 1 1 2 1 Max Kills in Single Turn 4 | 1 1 3 2 1 . 1 1 3 4 . . . 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 2 . . . . 3 1 . . . . . . 1 Melee 1 | . . . 1 . . . . . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Hostile Shots Fired 453 | . 63 85 73 . 1 . 74 34 9 . 6 . 2 47 35 24 Missed 178 | . 14 31 37 . . . 40 8 6 . 1 . 1 14 15 11 Hits 275 | . 49 54 36 . 1 . 34 26 3 . 5 . 1 33 20 13 Melee 13 | . . . . . 1 . . . . . . . . 12 . . Projectile 262 | . 49 54 36 . . . 34 26 3 . 5 . 1 21 20 13 AOE 1 | . . . . . . . 1 . . . . . . . . . Critical Strikes 12 | . . 3 1 . . . . 1 1 . . . . 6 . . Part Disruptions 1 | . . . . . . . . . . . . . . . 1 . Damage Taken 4621 | . 443 674 439 . 31 . 320 376 63 450 37 . 27 983 500 278 Core 1013 | . 127 66 91 . 31 . 27 109 23 150 . . . 289 78 22 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 255 | . 72 183 . . . . . . . . . . . . . . Core Remaining (%) 86 | 100 49 83 83 . . 95 96 89 . . . . 84 77 94 98 Volleys Fired 236 | 8 49 78 36 . . . 4 8 10 . . . . 1 25 17 Largest 2 | 2 2 2 2 . . . 1 1 2 . . . . 1 2 2 Hottest 185 | 40 46 66 66 . . . 40 36 77 . . . . 52 185 178 Shots Fired 382 | 16 98 152 38 . . . 4 8 13 . . . . 1 34 18 Gun 137 | 16 98 6 4 . . . . . 6 . . . . . 7 . Cannon 207 | . . 142 15 . . . 4 . 6 . . . . . 27 13 Launcher 38 | . . 4 19 . . . . 8 1 . . . . 1 . 5 Special . | . . . . . . . . . . . . . . . . . Kinetic 306 | 16 98 148 19 . . . 4 . 12 . . . . . 8 1 Thermal 31 | . . . . . . . . . . . . . . . 19 12 Explosive 38 | . . 4 19 . . . . 8 1 . . . . 1 . 5 Electromagnetic 7 | . . . . . . . . . . . . . . . 7 . Robot Hit Streak 10 | 4 10 10 7 . . . 8 5 3 . . . . . 7 8 Robot Miss Streak 5 | 3 5 4 3 . . . 1 1 1 . . . . . 2 1 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . Shots Hit Robots 298 | 9 64 78 38 3 . 8 12 13 11 . 3 4 1 17 29 8 Core Hits 163 | 4 21 50 35 2 . 1 2 12 11 . . 1 1 4 11 8 Critical Kills 4 | . 1 . . . . . . . 2 . . . . 1 . . Critical Parts Destroyed 7 | . 1 . . . . . 2 2 1 . . . . 1 . . Critical Strikes 16 | . 2 4 . . . . 3 2 3 . . . . 2 . . Destroy 2 | . 2 . . . . . . . . . . . . . . . Blast 4 | . . 4 . . . . . . . . . . . . . . Smash 10 | . . . . . . . 3 2 3 . . . . 2 . . Melee Attacks 219 | . . . 41 5 . 11 16 12 30 2 4 4 6 35 39 14 Impact 83 | . . . . . . 11 16 12 30 2 3 . . 9 . . Slashing 135 | . . . 41 5 . . . . . . . 4 6 26 39 14 Piercing 1 | . . . . . . . . . . . 1 . . . . . Sneak Attacks 37 | . . . 8 2 . 3 3 3 3 . . . . 2 8 5 Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . 4 . . Damage Inflicted 13380 | 132 926 2097 2220 222 . 503 718 1475 1091 . 188 338 69 905 1644 852 Guns 1322 | 132 895 84 29 . . . . . 77 . . . . . 105 . Cannons 2444 | . . 1618 67 . . . 26 . 86 . . . . . 647 . Explosions 2996 | . . 355 877 . . . . 982 426 . . . . . . 356 Melee 6534 | . . . 1247 222 . 503 692 493 502 . 188 338 69 892 892 496 Ramming 84 | . 31 40 . . . . . . . . . . . 13 . . Kinetic 3239 | 132 895 1702 96 . . . 26 . 163 . . . . . 225 . Thermal 629 | . . . . . . . . . 207 . . . . . 422 . Explosive 2789 | . . 355 877 . . . . 982 219 . . . . . . 356 Electromagnetic 105 | . . . . . . . . . . . . . . . 105 . Impact 2578 | . . . . . . 503 692 493 502 . 186 . . 202 . . Slashing 3954 | . . . 1247 222 . . . . . . . 338 69 690 892 496 Piercing 2 | . . . . . . . . . . . 2 . . . . . Highest Corruption 9 | . . . . . 9 9 . . . . 1 1 1 1 . . Average Corruption 2 | . . . . . 9 5 . . . . 1 1 1 1 . . Corruption Purged 5 | . . . . . . 5 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 10 | . . . . . . 7 . . . . . 1 2 . . . Message Errors 2 | . . . . . . 2 . . . . . . . . . . Matter Fused 3 | . . . . . . 2 . . . . . . 1 . . . Heat Flow Errors 3 | . . . . . . 2 . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . . 1 . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 2129 | . . 35 201 61 . 141 311 224 233 . 133 214 . 207 249 120 Projectiles 24 | . . 21 . . . . . . 3 . . . . . . . Explosions 155 | . . 14 51 . . . . 45 37 . . . . . . 8 Melee 1950 | . . . 150 61 . 141 311 179 193 . 133 214 . 207 249 112 Knockbacks 29 | . 1 14 2 . . . 3 1 5 . . . . 2 1 . Impact 11 | . 1 1 . . . . 3 1 3 . . . . 2 . . Kinetic 15 | . . 11 2 . . . . . 1 . . . . . 1 . Secondary 3 | . . 2 . . . . . . 1 . . . . . . . Self-Inflicted Damage 34 | . . 19 9 . . . . . . . . . . 6 . . Shots 2 | . . 1 1 . . . . . . . . . . . . . Rammed 12 | . 6 5 . . . . . . . . . . . 1 . . Targets Rammed 13 | . 7 5 . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . Highest Temperature 236 | . 37 120 57 4 3 236 39 5 18 . 1 115 . . 30 . Average Temperature 24 | . 11 30 11 2 2 119 18 3 9 . 1 86 . . 17 . Received Heat Transfer 764 | . 87 324 81 . . . 84 . . . 20 . 9 60 54 45 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . 2 4 1 1 . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . Parts Fried 26 | . . . . . . 5 11 3 3 . 2 . . . 2 . Impact Corruptions 27 | . . . . . . 5 7 5 5 . 3 . . 2 . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . 1 . Heat Transferred 483 | . . . . . . . . . 150 . . . . . 333 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Maximum Alert Level 2 | . . 1 2 . . . . 1 1 . . . . . . 1 Low Security (%) 79 | 100 100 37 25 100 100 100 100 74 79 . . . . 100 100 99 Level 1 19 | . . 62 57 . . . . 25 20 . . . . . . . Level 2 1 | . . . 16 . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 512 | 5 115 389 512 184 50 26 45 362 387 . . . . 114 75 207 Initial 184 | . . . 144 184 50 21 . . 177 . . . . . 2 35 Average 96 | . 25 218 288 170 44 8 8 100 192 . . . . 9 15 16 Influence Increases 3783 | 15 346 760 707 19 . 80 134 469 416 . 5 10 45 184 240 353 Destroy 0b10 Robot/C 1360 | . 220 540 240 . . . 20 200 20 . . . 20 20 60 20 Destroy 0b10 Robot/NC 370 | 15 30 50 60 15 . 20 20 15 40 . 5 10 . 15 40 35 Destroy Leader 322 | . 40 126 64 . . 4 10 22 4 . . . 10 12 20 10 Successful Hack 196 | . 26 9 9 4 . 26 6 50 24 . . . . . 42 . Disable Machine 300 | . 15 . 45 . . 30 30 15 120 . . . . . 15 30 Destroy Structure 515 | . . 35 64 . . . 3 62 118 . . . . 32 63 138 Partial Spotted 210 | . . . 135 . . . . 30 15 . . . . 15 . 15 Lose Combat Pursuer 510 | . 15 . 90 . . . 45 75 75 . . . 15 90 . 105 Influence Decreases 3576 | 15 346 416 646 281 113 110 134 107 391 294 98 10 45 180 185 205 Entered New Map 897 | . . . 200 221 93 9 . . 185 144 19 . . . 2 24 Time Decay 2321 | 15 346 406 286 60 10 101 129 87 206 120 79 10 45 70 170 181 Lost Part 203 | . . 10 10 . 10 . . 20 . 30 . . . 110 13 . Purge Threat 155 | . . . 150 . . . 5 . . . . . . . . . Squads Dispatched 23 | . . 2 2 2 . 1 1 3 3 . . . . 2 2 5 Investigation 10 | . . 1 1 1 . 1 1 1 2 . . . . . . 2 Extermination 8 | . . . . . . . . 1 1 . . . . 1 2 3 Reinforcement 5 | . . 1 1 1 . . . 1 . . . . . 1 . . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 11 | . . 4 3 . . . . . 2 . . . . 1 . 1 Communications Jammed 16 | . . . . . . . . . . . . . . 15 1 . Distress Signals 14 | . . . . . . . . . . . . . . 14 . . Times Spotted 169 | . 17 37 27 4 3 2 9 16 15 . 1 . 2 18 7 11 Peak Tracking Total 10 | . 3 7 8 3 3 1 3 10 7 . 1 . 2 7 4 6 Tactical Retreats 15 | . 1 . 2 . . . 1 1 2 . . . 1 3 . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 8 | . 2 1 . 1 . . . 1 2 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 22 | . 1 . 3 . . 2 2 1 8 1 1 . . . 1 2 Max in Single Turn 6 | . 1 . 1 . . 1 1 1 6 1 1 . . . 1 1 Garrison Access 4 | . . . 1 1 . . 1 . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 72 | . 11 6 9 2 . 4 6 7 6 3 . 6 . 2 3 7 Terminals 45 | . 8 4 7 1 . 4 4 6 4 . . . . . 1 6 Fabricators 2 | . . . . . . . 1 . . . . . . . 1 . Repair Stations 2 | . 1 1 . . . . . . . . . . . . . . Recycling Units 7 | . 2 1 1 . . . . . 1 . . . . 1 1 . Scanalyzers 2 | . . . . . . . . 1 1 . . . . . . . Garrison Access 5 | . . . 1 1 . . 1 . . . . . . 1 . 1 Total Hacks 188 | . 38 16 26 5 . 10 12 21 15 8 . 19 . 4 5 9 Successful 105 | . 20 11 14 2 . 2 5 12 7 8 . 19 . 1 2 2 Failed 82 | . 18 5 12 3 . 8 7 8 8 . . . . 3 3 7 Catastrophic 19 | . 3 1 1 1 . 2 2 2 2 . . . . . . 5 Database Lockouts 1 | . . . . . . . . 1 . . . . . . . . Manual 49 | . 18 3 10 . . 3 4 5 5 . . . . . 1 . Terminals 119 | . 28 8 21 4 . 10 8 19 10 . . . . . 3 8 Fabricators 3 | . . . . . . . 2 . . . . . . . 1 . Repair Stations 10 | . 4 6 . . . . . . . . . . . . . . Recycling Units 15 | . 6 2 3 . . . . . 2 . . . . 1 1 . Scanalyzers 5 | . . . . . . . . 2 3 . . . . . . . Garrison Access 9 | . . . 2 1 . . 2 . . . . . . 3 . 1 Terminal Hacks 68 | . 10 4 8 1 . . 4 10 2 8 . 19 . . 1 1 Record 14 | . . . . . . . . . . 7 . 7 . . . . Part Schematic 6 | . . . . . . . 1 1 . . . 4 . . . . Robot Analysis 17 | . 7 2 1 . . . . 1 1 . . 4 . . 1 . Prototype ID Bank 10 | . 3 . 1 . . . . 2 . . . 4 . . . . Open Door 2 | . . . . . . . . . . 1 . . . . . 1 Branch Access Points 3 | . . . 1 . . . 1 . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . Alert Level 6 | . . 2 2 . . . 1 1 . . . . . . . . Unreport Threat 2 | . . . 1 . . . 1 . . . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . . . . Hauler Manifests 3 | . . . 1 1 . . . 1 . . . . . . . . Zone Layout 2 | . . . 1 . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . 3 4 . . . . . . . . . . . . . . Scan Component 4 | . 2 2 . . . . . . . . . . . . . . Repair 3 | . 1 2 . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 1 1 . . . . . 1 . . . . 1 . . Retrieve Components 5 | . 1 1 1 . . . . . 1 . . . . 1 . . Scanalyzer 4 | . . . . . . . . 2 2 . . . . . . . Retrieve Study 4 | . . . . . . . . 2 2 . . . . . . . Garrison Access Hacks 4 | . . . 1 1 . . 1 . . . . . . . . 1 Seal Access 4 | . . . 1 1 . . 1 . . . . . . . . 1 Unauthorized Hacks 17 | . 6 2 4 . . 2 . . 2 . . . . . 1 . Terminals 9 | . 2 1 3 . . 2 . . 1 . . . . . . . Botnet 6 | . 2 1 2 . . 1 . . . . . . . . . . Operators 3 | . . . 1 . . 1 . . 1 . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . Haulers 1 | . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 7 | . 4 1 1 . . . . . 1 . . . . . . . Reject 5 | . 2 1 1 . . . . . 1 . . . . . . . Recyclers 2 | . 2 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . 1 . . 1 1 . 1 . . . . . . 1 Used 2 | . . . 1 . . . 1 . . . . . . . . . Hacking Detections 54 | . 10 5 7 1 . 4 6 6 5 . . . . 2 3 5 Full Trace Events 8 | . 1 . 1 1 . 1 1 1 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 1 1 . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . . . . 2 2 . . . . . . . Parts Repaired 3 | . 1 2 . . . . . . . . . . . . . . Time 90 | . 26 64 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 16 | . 6 2 3 . . . . . 2 . . . . 3 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Active Infowar (turns) 7479 | 70 1363 1252 630 121 21 266 493 275 425 248 171 61 310 330 936 507 Optics 2303 | . . . 606 14 9 126 . . . . . . . 105 936 507 Sensors 3776 | . . . . . . 139 493 208 425 248 171 61 310 330 884 507 Terrain 1645 | . . . . . . . . . 284 163 . . . . 691 507 Structural 1195 | . . . . . . . . . . . . . . . 688 507 Seismic 4029 | 70 1363 1252 630 109 21 35 . . . . . . . . 549 . T.N.C. 2614 | . . . . 119 21 266 493 275 425 248 171 61 310 225 . . Jamming 1561 | . . . . . . . . . 7 158 . 38 310 330 491 227 Robot Analysis Total 17 | . 7 2 1 . . . . 1 1 . . 4 . . 1 . Derelict Logs Recovered 5 | . . . . . . . . . . 2 3 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 7548 | 139 1363 1252 630 121 21 266 493 275 425 248 171 61 310 330 936 507 Spaces Moved 10092 | 64 704 527 721 329 75 435 992 750 997 562 512 160 690 659 876 1039 Core 4 | 2 1 . . . . . . . . . . . . 1 . . Treads 1292 | 62 703 527 . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels 474 | . . . . . . . . . . . . . . . 474 . Hover 1 | . . . . . . . . . . . . . 1 . . . Flight 8321 | . . . 721 329 75 435 992 750 997 562 512 160 689 658 402 1039 Fastest Speed 19 | 50 160 160 23 23 23 29 19 20 21 26 26 26 26 27 33 34 Average Speed 48 | 156 160 166 23 23 23 29 30 24 24 26 26 26 28 28 69 34 Slowest Speed 500 | 160 500 240 24 23 23 29 105 40 28 26 26 26 180 250 115 114 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 36 | . . . 8 2 . 3 1 1 3 4 . . . 5 5 4 Potential Cave-ins 4 | . . 2 . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 94 58 62 10 72 17 19 20 21 70 55 60 55 18 16 36 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . . . . . . 3 . . . . Known Exits Taken 10 | . . . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 4 | . . . . . . . . . . 1 1 . 2 . . . Spaces Dug 71 | . . 1 6 . . . 2 4 20 . . . 5 4 15 14 Terrain Destroyed 359 | . . 35 76 . . . 3 30 58 . . . 5 31 25 96 Melee 60 | . . . 6 . . . 2 4 20 . . . 5 4 12 7 Projectile 46 | . . 15 2 . . . 1 . 3 . . . . . 13 12 AOE 253 | . . 20 68 . . . . 26 35 . . . . 27 . 77 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Total 11976 | 83 843 764 1069 365 76 551 1147 807 1103 653 543 172 797 745 1106 1152 Wait 1053 | 3 55 95 235 16 . 91 125 2 47 89 23 . 90 31 100 51 Move 10005 | 63 703 526 704 325 74 428 989 747 990 553 511 159 689 649 865 1030 Hop 35 | . . . 8 2 . 3 1 1 3 4 . . . 4 5 4 Pick Up 75 | 1 15 12 9 6 . 6 . 2 2 . . 1 . 7 10 4 Fast Attach 106 | 7 4 12 3 1 2 2 4 9 10 4 2 4 5 7 23 7 Attach 28 | . . 1 8 2 . 2 . 2 1 . . . . 3 9 . Detach 12 | . . . 1 . . . . . 1 . . . 1 3 5 1 Swap 54 | 1 4 9 9 3 . 1 3 3 2 . 1 . 1 3 6 8 Drop 130 | . 6 26 15 5 . 7 5 6 7 1 2 4 5 6 19 16 Fire 236 | 8 49 78 36 . . . 4 8 10 . . . . 1 25 17 Melee 214 | . . . 41 5 . 11 16 12 30 2 4 4 6 30 39 14 Ram 1 | . . . . . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . . Crush 12 | . 7 5 . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . 15 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x2 / Tes x2) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 71 | -11/Scrapyard | Discovered new exit (range 14) 140 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 556 | -10/Materials | Discovered new exit (range 8) 724 | -10/Materials | Discovered new exit (range 15) 812 | -10/Materials | Core integrity fell below 50% 881 | -10/Materials | Discovered new exit (range 15) 949 | -10/Materials | Discovered new exit (range 10) 1263 | -10/Materials | Repaired Lgt. Treads 1503 | -10/Materials | Entered another Materials area 1503 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2009 | -9/Materials | Destroyed 9 combat bots 2087 | -9/Materials | Discovered new exit (range 14) 2394 | -9/Materials | Build established: Scavenger-Mutant 2441 | -9/Materials | Discovered new exit (range 5) 2660 | -9/Materials | Repaired Imp. Light Cannon 2693 | -9/Materials | Repaired Imp. Light Cannon 2755 | -9/Materials | Entered another Materials area 2755 | -8/Materials | Evolved 2 slots: Propulsion x2 3346 | -8/Materials | Build established: Sprinter 3377 | -8/Materials | Discovered new exit (range 17) 3385 | -8/Materials | Entered Factory 3385 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3506 | -7/Factory | Sucked down chute 3506 | -7/Factory | Entered Waste 3511 | -7/Waste | Spotted C-40 Crusher 3513 | -7/Waste | Spotted C-40 Crusher 3517 | -7/Waste | Spotted C-40 Crusher 3517 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3521 | -7/Waste | EMP discharged 3522 | -7/Waste | Discovered new exit (range 11) 3522 | -7/Waste | Spotted C-40 Crusher 3527 | -7/Waste | Entered Factory 3792 | -7/Factory | Discovered new exit (range 4) 3793 | -7/Factory | Identified exit to Factory 3793 | -7/Factory | Entered another Factory area 3793 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3837 | -6/Factory | Identified exit to Lower Caves 3938 | -6/Factory | Build established: Scout 4277 | -6/Factory | Discovered new exit (range 7) 4286 | -6/Factory | Identified exit to Factory 4286 | -6/Factory | Entered another Factory area 4286 | -5/Factory | Evolved 2 slots: Utility x2 4302 | -5/Factory | Discovered new exit (range 11) 4306 | -5/Factory | Identified exit to Factory 4521 | -5/Factory | Destroyed 10 combat bots 4550 | -5/Factory | Central database locked down 4561 | -5/Factory | Entered another Factory area 4561 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4838 | -4/Factory | Identified exit to Upper Caves 4838 | -4/Factory | Identified exit to Armory 4844 | -4/Factory | Found Prototype Processor 4844 | -4/Factory | Identified Exp. Melee Analysis Suite 4986 | -4/Factory | Entered Upper Caves 4991 | -4/Upper Caves | Encountered a Warlord checkpoint 5025 | -4/Upper Caves | Identified exit to Upper Caves 5037 | -4/Upper Caves | Learned location of 1 exit from Research 5037 | -4/Upper Caves | Learned Armory emergency access door positions 5037 | -4/Upper Caves | Learned Factory terminal intel 5037 | -4/Upper Caves | Learned Armory garrison access intel 5065 | -4/Upper Caves | Found Alien Artifact 5065 | -4/Upper Caves | Identified Dimensional Node Initializer 5065 | -4/Upper Caves | Initialized slip node 5180 | -4/Upper Caves | Lost 3 parts (1u2w) 5193 | -4/Upper Caves | Learned location of 1 exit from Research 5231 | -4/Upper Caves | Build established: Ninja 5234 | -4/Upper Caves | Entered another Upper Caves area 5272 | -4/Upper Caves | Learned 12 Research zone layouts 5275 | -4/Upper Caves | Learned Research stockpile data 5287 | -4/Upper Caves | Encountered a Warlord checkpoint 5296 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 5341 | -4/Upper Caves | Learned Research stockpile data 5355 | -4/Upper Caves | Found DCF Scrap (13 items) 5383 | -4/Upper Caves | Discovered new exit (range 14) 5386 | -4/Upper Caves | Identified exit to Zhirov 5405 | -4/Upper Caves | Entered Zhirov 5405 | -4/Zhirov | Discovered new exit (range 3) 5410 | -4/Zhirov | Met Zhirov 5416 | -4/Zhirov | Learned location of Quarantine (-2) 5416 | -4/Zhirov | Learned location of Testing (-3) 5416 | -4/Zhirov | Learned location of Command (-1) 5417 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5424 | -4/Zhirov | Found Alien Artifact 5424 | -4/Zhirov | Identified Integrated Dissipator 5424 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 5466 | -4/Zhirov | Identified exit to Proximity Caves 5466 | -4/Zhirov | Entered Proximity Caves 5662 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5770 | -3/Proximity Caves | Discovered new exit (range 15) 5776 | -3/Proximity Caves | Identified exit to Research 5776 | -3/Proximity Caves | Entered Research 5776 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5777 | -3/Research | Identified exit to Testing 5777 | -3/Research | Identified exit to Research 5782 | -3/Research | Watched by a mysterious "MATRIX" hacker 5809 | -3/Research | Found Fusion Bomb Launcher 5918 | -3/Research | Found Fusion Bomb Launcher 5919 | -3/Research | Found Fusion Bomb Launcher 6097 | -3/Research | Discovered exit to Research (range 8) 6106 | -3/Research | Entered another Research area 6106 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6137 | -2/Research | Lost 10 parts (1p4n3u2w) 6499 | -2/Research | Build established: Scavenger-Assassin 7005 | -2/Research | Discovered new exit (range 20) 7042 | -2/Research | Identified exit to Access 7042 | -2/Research | Entered Access 7042 | -1/Access | Evolved 2 slots: Power x1, Utility x1 7088 | -1/Access | Build established: Scavenger-Ninja 7154 | -1/Access | Spotted B-99 Colossus 7501 | -1/Access | Discovered new exit (range 22) 7535 | -1/Access | Identified exit to Surface 7549 | *** | Escaped! Last Messages --------------- 07491_ ALERT: Alarm triggered, dispatching investigation squad. 07501_ EXIT=FOUND 07501_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 6G. 07533_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 07534_ The Access Shell folds into the floor. 07535_ EXIT=IDENTIFIED: SURFACE 07539_ R-10 Processor destroyed. 07539_ Terminal disabled. 07539_ U-05 Engineer destroyed. 07541_ The unstable cave ceiling collapses. 07543_ K-01 Serf collects debris. 07545_ Destroyed Gamma Rifle. 07546_ K-01 Serf collects debris. 07547_ P-80 Master destroyed. 07548_ The unstable cave ceiling collapses. 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""####### # """"" | | ??#? ? ??"?"??#### ""###?### # """"" | | ??? ??????"???#?#?### ""####??# # """"" | | ?????????? ??????### ###??# # """"" | | ?## ???? ? ##????### ######?? # """"" | | ??##?#??####??#?##### ###?#?#? # """"" | | ??????????#? ?? #### ####?## + | | ?? ? ?? ? ???? ????## ###?### # | | ? ????? ?????w???#?## @" #####??? ########## | | ? ? ? ? # ? ??## "" ##???## ########## | | ? ??"??" ?#?????##?## ####?#? ?? ?? | | ???""?""??#????#???## ##?#??# ??? ? | | ??? ?"?? ?#? ###???## #####?#? ? ? ? ? | | ???? ??????#? ?##""""""""""##?#?????+? ? ??? | | ?? ????? ?# #? ???##""??"""??"###?##? ?? ? ? | | ??????????#? ?? ????#"??""???"?#????#? ?###??##?#? | | ????????????????? ??#"????"????#?###?#? ?#???#???? | | ????? ??? ? ?? ?????#?? ???? ? #?#???# ?########?# | | ??????????? ?? ???#??? ? ?? ??#?#?? ????#?#???? | | ??????????????????##?? ??? ??????##?? ?##?????## | | ????? ?? ? ?# ????#? ? ??? ??#???? ?#?####??# | | ????????? ???????#?? ?? ?? ??????? ??##?####?? | | ??????? ? ? ?#????#?# ? ? ? ???#????? ??#??#???# | | ????????? ????? ####? ??#?##??? ?###??#### | | ?????????#??????#??#??## ##?###???? ????????#?? | | ?????????#????? ??? ? # # ?? ????# ###??#???# | | ??? ??????????? ? ??? # # ? ??# #?????#??? | | ????????????#?# ? ? ? / + ? ? ? ???####??#? | | ??? ???????#?# ? ? ? # # ? ?"????? ##?????### | | ?????? ????????? ? ? # # ????" ?? #####??### | | ? ?? ????#??# ? ? ? # # ?""?? ?? ######?#?# | | ??? ?? #?????? ??? # # ??? ? ?? ########## | | ? ??? #?#? # ??? ? # # ? ? ?? ?? ########## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Energy Generation 39 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 77 Recoil Reduction 3 Matter Filtering 50 Offensive Hacking 22 Defensive Hacking 24 Item Schematics ----------------- Imp. System Restoration Module | -6/Factory | Hacked Fusion Bomb Launcher | -5/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 48% | -10/Materials Imp. Light Cannon | 11% | -9/Materials Imp. Light Cannon | 53% | -9/Materials Studied --------- Power Maul | -5/Factory | Hacked Imp. Grenade Launcher | -5/Factory | Hacked Mic. Fission Core | -4/Factory | Hacked VTOL Module | -4/Factory | Hacked Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed RiotChromionObfuscator Manual? 0 Play Time 01:56:47 Cumulative 338.9 hours Start 2026.09.05 @ 20:41:48 End 2026.09.05 @ 22:39:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 174 Rogue 174 Adventurer 0 Explorer 0 Win Type 0 Total 8 Types 8/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 63 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87a8adb1-9f02-4d3e-a566-95087e7303f4