Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.17 @ 16:35:54 Player: Attma Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (94) 470 Value Destroyed (3024) 3024 Prototype IDs (16) 320 Alien Tech Used (1) 200 Bonus (-19) -19 TOTAL SCORE: 6895 Bonus ------- Friendly Fire -19 Cogmind --------- Core Integrity 0/700 Matter 257/450 Energy 100/100 System Corruption 1% Temperature Cool (12) Movement Walking (470) Ox5 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (6) ------ Huge Storage Unit Compact Matter Pod > --- WEAPON (4) ------- Mining Claw > --- INVENTORY (25) --- Large Matter Pod (0) Improved Terrain Scanner Melee Analysis Suite Light Armor Plating Drone Bay (2/2) Drone Bay (2/2) Improved Datajack Flamer Heavy Flail Axe Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Compact Matter Pod Advanced Targeting Computer Phase Shifter Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Ion Cannon Flak Cannon Heavy Missile Launcher Heavy Missile Launcher > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Carbon-fiber Leg Medium Battery Large Matter Pod Improved Terrain Scanner Melee Analysis Suite Light Armor Plating Drone Bay Drone Bay Heavy Particle Cannon Heavy Particle Cannon Heavy Ion Cannon Improved Datajack Flamer Mining Claw Scythe Axe Spear [Rating: 51] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Flight Unit Utility Sensor Array Device Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Slots Evolved 6 | . . . 4 . 2 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . 2 . 2 . . Weapon 2 | . . . 2 . . . . Parts Attached 153 | 6 17 11 40 34 7 32 6 Power 16 | . 4 2 7 1 . 2 . Engine 14 | . 4 2 6 1 . 1 . Core 2 | . . . 1 . . 1 . Reactor . | . . . . . . . . Propulsion 34 | 2 4 1 6 10 . 7 4 Treads 20 | 2 . . 3 10 . 2 3 Leg 10 | . 1 1 2 . . 5 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 4 | . 3 . 1 . . . . Utility 32 | 2 3 2 7 7 5 6 . Device 11 | 1 1 1 2 3 1 2 . Storage 7 | 1 1 . 3 . 1 1 . Processor 5 | . 1 . 1 . 2 1 . Hackware 2 | . . . . 1 . 1 . Protection 7 | . . 1 1 3 1 1 . Artifact . | . . . . . . . . Weapon 71 | 2 6 6 20 16 2 17 2 Energy Gun 8 | . . . 5 3 . . . Energy Cannon 13 | . . . 3 3 1 5 1 Ballistic Gun 16 | 2 3 2 4 4 1 . . Ballistic Cannon 14 | . 1 2 3 4 . 4 . Launcher 5 | . . . 2 . . 3 . Special Weapon 6 | . 2 2 2 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 6 | . . . . 2 . 3 1 Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon 2 | . . . 1 . . 1 . Unidentified Prototypes 5 | . . . 2 2 . 1 . Corrupted Parts 1 | . . . 1 . . . . System Corruption 6 | . . . 6 . . . . Parts Lost 41 | . 2 3 12 . . 11 13 Power 7 | . . 1 3 . . 1 2 Propulsion 7 | . 1 . 1 . . 3 2 Utility 11 | . 1 1 1 . . 4 4 Weapon 16 | . . 1 7 . . 3 5 Highest Loss Streak 7 | . 2 1 7 . . 7 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 97 85 94 98 99 99 73 Engine 8 | . 12 9 8 8 7 7 6 Treads 9 | . 13 . 7 17 15 5 6 Leg 4 | . . 7 8 . . 9 . Flight 1 | . 14 10 . . . . . Device 11 | . 11 16 16 9 15 7 3 Storage 11 | . 9 . 8 9 15 15 20 Processor 7 | . 6 12 11 . 6 10 5 Hackware 2 | . . . . 6 . 2 . Protection 5 | . . 2 . 9 7 7 3 Energy Gun 3 | . . . 8 3 7 . . Energy Cannon 9 | . . . 3 9 2 21 5 Ballistic Gun 9 | . 22 12 13 11 11 . . Ballistic Cannon 6 | . 5 10 7 9 4 4 . Naked Turns . | . . . . . . . . Heaviest Build 130 | 8 16 13 110 120 118 130 120 Greatest Support 64 | 40 40 55 64 42 42 42 40 Greatest Overweight (x) 32 | . 3 . 5 5 2 7 32 Average Overweight (x) 1 | . . . 1 2 2 2 5 Largest Inventory Capacity 25 | 8 8 5 25 25 25 25 25 Average Capacity 20 | 7 6 5 15 25 25 25 25 Most Carried 25 | 6 8 5 25 25 25 25 16 Average Carried 18 | 4 6 4 12 24 24 23 14 Final Capacity 25 | 8 5 5 25 25 25 25 25 Final Carried 25 | 6 5 5 25 25 25 15 10 Class Distribution -------------------- 20% | Mutant 16% | Tank 16% | Gunner 16% | Scavenger-Skirmisher 12% | Skirmisher 10% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Skirmisher | -8/Materials Tank | -8/Storage Skirmisher | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Sub Mat Sto Fac Low Low Matter Collected 4017 | 268 444 254 1077 810 427 460 277 Remotely . | . . . . . . . . Salvage Created 3681 | 125 499 185 1415 670 427 246 114 Parts 190 | 4 37 13 76 36 15 4 5 Haulers Intercepted 6 | . 2 . 2 2 . . . Recyclers Shooed 1 | 1 . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 16 | . . 8 . . . 3 5 Prevented 2 | . . . . . . . 2 Kills | -11 -10 -10 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Combat Hostiles Destroyed 64 | . 10 6 24 11 6 4 3 Guns 40 | . 10 4 15 5 4 2 . Cannons 17 | . . 2 5 6 2 2 . AOE 7 | . . . 4 . . . 3 Classes Destroyed 15 | 3 4 2 2 1 1 2 . Worker 10 | 1 . . 4 4 1 . . Builder 4 | . . . 3 . 1 . . Tunneler 1 | 1 . . . . . . . Hauler 6 | . 2 . 2 2 . . . Recycler 5 | 1 . . 1 1 2 . . Watcher 4 | . 1 . 2 1 . . . Swarmer 8 | . 3 1 4 . . . . Grunt 34 | . 7 . 16 7 2 . 2 Brawler 2 | . . . 1 . . . 1 Duelist 1 | . . . . 1 . . . Sentry 8 | . . 1 3 3 . 1 . Hunter 2 | . . . . . . 2 . Programmer 4 | . . . . . 4 . . Behemoth 1 | . . . . . . 1 . Subdweller 4 | . . 4 . . . . . Best Kill Streak 9 | 2 9 2 6 3 2 2 3 Combat Bots Only 9 | . 9 2 5 3 2 2 3 Max Kills in Single Turn 4 | 1 1 1 4 1 1 1 2 Gunslinging . | . . . . . . . . Exploded 4 | . . . 4 . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Sto Fac Low Low Hostile Shots Fired 516 | . 47 44 167 53 31 79 95 Missed 123 | . 9 13 28 12 7 17 37 Damage Taken 6996 | . 509 621 2095 739 388 1438 1206 Core 1338 | . 98 71 439 13 31 355 331 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 387 | . 2 . . 385 . . . Core Remaining (%) 49 | 100 . 32 . 17 . . . Volleys Fired 280 | 9 49 41 91 46 19 23 2 Largest 4 | 2 2 2 4 4 4 4 2 Hottest 259 | 40 100 120 220 259 178 254 104 Shots Fired 706 | 18 94 65 218 158 70 79 4 Gun 399 | 18 86 24 144 60 51 16 . Cannon 251 | . 4 23 53 98 19 52 2 Launcher 20 | . . . 7 . . 11 2 Special 36 | . 4 18 14 . . . . Kinetic 431 | 18 90 47 121 90 43 22 . Thermal 255 | . 4 18 90 68 27 46 2 Explosive 20 | . . . 7 . . 11 2 Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | 7 8 12 10 9 6 14 4 Robot Miss Streak 8 | 2 5 2 8 8 6 5 . Penetration Max . | . . . . . . . . Secondary Targets 4 | . 4 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 364 | 13 59 32 102 59 38 57 4 Core Hits 213 | 7 33 11 74 40 21 21 6 Critical Kills 2 | 1 . . . 1 . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 5 | 1 . 1 1 1 1 . . Burn 1 | . . . 1 . . . . Destroy 3 | 1 . . . 1 1 . . Blast 1 | . . 1 . . . . . Melee Attacks 25 | . . . . 7 3 13 2 Impact . | . . . . . . . . Slashing 13 | . . . . 7 3 2 1 Piercing 1 | . . . . . . . 1 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6828 | 100 490 551 2131 1232 641 1330 353 Guns 3165 | 100 454 339 1158 492 479 143 . Cannons 2538 | . 33 212 654 701 155 729 54 Explosions 1059 | . . . 263 39 . 458 299 Melee . | . . . . . . . . Ramming 31 | . 3 . 21 . 7 . . Kinetic 3566 | 100 487 551 984 744 388 312 . Thermal 2197 | . . . 888 449 246 560 54 Explosive 796 | . . . . 39 . 458 299 Electromagnetic 238 | . . . 238 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . 2 2 7 10 1 1 1 Average Corruption 3 | . 2 2 6 7 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 226 | . 7 12 70 95 3 33 6 Message Errors 52 | . 2 2 16 23 1 7 1 Matter Fused 50 | . 1 3 15 22 . 7 2 Heat Flow Errors 25 | . 1 1 7 12 . 4 . Energy Discharges 27 | . 1 . 10 10 1 4 1 Parts Rejected 2 | . . . 1 1 . . . Parts Fused 2 | . . . 1 1 . . . Data Loss (minor) 32 | . 1 1 8 12 1 7 2 Data Loss (major) 13 | . . 2 4 5 . 2 . Misfires 15 | . . 1 6 6 . 2 . Alerts 5 | . 1 1 . 3 . . . Weapon Failures 3 | . . 1 2 . . . . Overload Shots . | . . . . . . . . Overflow Damage 51 | . . . . . 2 18 31 Projectiles 20 | . . . . . 2 18 . Explosions 31 | . . . . . . . 31 Melee . | . . . . . . . . Knockbacks 27 | . . . 7 13 6 1 . Impact . | . . . . . . . . Kinetic 21 | . . . 5 9 6 1 . Secondary 6 | . . . 2 4 . . . Self-Inflicted Damage 381 | . . . 122 79 . 57 123 Shots 9 | . . . 4 1 . 2 2 Rammed 6 | . . . 4 1 1 . . Targets Rammed 10 | . 2 . 5 2 1 . . Kicked 2 | . 2 . . . . . . Crushed 2 | . . . 1 1 . . . Highest Temperature 882 | . 247 182 418 391 458 882 320 Average Temperature 140 | . 27 101 127 122 130 261 120 Received Heat Transfer 2841 | . 270 129 1026 324 63 489 540 Effects 60 | . . . 6 15 2 37 . Shutdowns 11 | . . . 1 . 1 9 . Energy Bleed 6 | . . . 1 1 . 4 . Interference 14 | . . . 3 11 . . . Matter Decay 10 | . . . . 2 1 7 . Short Circuit 6 | . . . 1 1 . 4 . Damage (minor) 3 | . . . . . . 3 . Damage (major) 8 | . . . . . . 8 . Damage (core) 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . 3 . . . . Heat Transferred 3999 | . . . 1890 703 444 888 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Alert | -11 -10 -10 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Peak Influence 309 | 15 221 . 309 186 127 . . Initial 102 | . 9 . 20 102 52 . . Average 99 | 3 81 . 171 87 45 . . Maximum Alert Level 1 | . 1 . 1 . . . . Low Security (%) 86 | 100 78 . 62 100 100 . . Level 1 13 | . 21 . 37 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 . 4 1 5 . . Investigation 2 | . 1 . . 1 . . . Extermination 4 | . . . . . 4 . . Reinforcement 5 | . . . 4 . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Sto Fac Low Low Distress Signals 2 | . . . 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 103 | . 19 11 33 16 9 11 4 Peak Tracking Total 9 | . 9 3 6 3 3 7 3 Tactical Retreats 4 | . . 3 1 . . . . Traps | -11 -10 -10 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Traps Triggered 8 | . 3 1 . 4 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -10 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Sub Mat Sto Fac Low Low Machines Disabled 16 | . . 3 5 8 . . . Max in Single Turn 2 | . . 1 2 2 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Sto Fac Low Low Machines Accessed 23 | . 9 2 2 7 3 . . Terminals 15 | . 6 . 2 5 2 . . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . 1 . . . Recycling Units 3 | . 2 . . 1 . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 73 | . 23 13 6 27 4 . . Successful 43 | . 7 13 4 15 4 . . Failed 30 | . 16 . 2 12 . . . Catastrophic 8 | . 4 . 1 3 . . . Database Lockouts . | . . . . . . . . Manual 9 | . 2 1 1 5 . . . Terminals 39 | . 13 . 6 17 3 . . Fabricators . | . . . . . . . . Repair Stations 10 | . 3 . . 7 . . . Recycling Units 10 | . 7 . . 3 . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Terminal Hacks 30 | . 4 13 4 6 3 . . Record 12 | . . 12 . . . . . Part Schematic 1 | . . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 2 | . . . . 2 . . . Open DSF 1 | . . . . . 1 . . Branch Access Points 2 | . . . 1 1 . . . Emergency Access Points 1 | . 1 . . . . . . Fabricator Index 1 | . . . . 1 . . . Alert Level 1 | . . . . 1 . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . Zone Layout 5 | . 1 . 2 1 1 . . Derelict Proto ID Bank 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . 2 . . 6 . . . Scan Component 4 | . 1 . . 3 . . . Repair 4 | . 1 . . 3 . . . Recycling Unit Hacks 4 | . 1 . . 3 . . . Report Inventory 3 | . 1 . . 2 . . . Retrieve Components 1 | . . . . 1 . . . Scanalyzer 1 | . . . . . 1 . . Insert Component 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 6 . 1 5 3 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 1 . . 3 . . . Time 150 | . 36 . . 114 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . 2 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Sub Mat Sto Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . Programmers 3 | . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Sto Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 2 . Drone Launches 2 | . . . . . 2 . . Drone Recoveries 2 | . . . . . 2 . . Exploration | -11 -10 -10 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Sub Mat Sto Fac Low Low Turns Passed 14704 | 235 1171 924 2511 2833 2005 4317 708 Spaces Moved 5618 | 127 848 1077 816 787 609 1231 123 Core 33 | 5 . . 19 . . . 9 Treads 2532 | 122 166 . 295 787 609 445 108 Legs 1684 | . 11 383 498 . . 786 6 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1369 | . 671 694 4 . . . . Fastest Speed 37 | 50 37 37 50 312 312 312 320 Average Speed 231 | 155 92 70 243 318 312 339 558 Slowest Speed 1650 | 160 290 130 560 560 312 610 1650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 8 96 45 46 45 8 85 20 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 1 . 1 1 . Unknown Exits Taken 2 | 1 . . . 1 . . . Scrap Searched 3 | . . . . . . 2 1 Spaces Dug 58 | . 4 . 18 22 . 14 . Terrain Destroyed 215 | . 4 . 89 47 1 53 21 Melee 3 | . . . . 3 . . . Projectile 61 | . 4 . 21 34 1 1 . AOE 151 | . . . 68 10 . 52 21 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Sto Fac Low Low Total 6721 | 147 1144 1144 1162 1004 663 1317 140 Wait 435 | . 207 6 149 57 13 3 . Move 5611 | 126 847 1076 815 786 608 1230 123 Hop . | . . . . . . . . Pick Up 99 | 6 9 5 38 28 6 5 2 Fast Attach 43 | 6 3 3 15 11 1 4 . Attach 50 | . 4 3 11 9 2 15 6 Detach 19 | . 2 . 5 4 1 5 2 Swap 61 | . 10 5 14 14 4 14 . Drop 82 | . 11 5 19 34 5 5 3 Fire 280 | 9 49 41 91 46 19 23 2 Melee 25 | . . . . 7 3 13 2 Ram 2 | . . . 2 . . . . Kick 2 | . 2 . . . . . . Crush 6 | . . . 3 2 1 . . Escape Stasis . | . . . . . . . . Rewire 6 | . . . . 6 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 236 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 808 | -10/Materials | Destroyed 9 combat bots 809 | -10/Materials | Discovered new exit (range 10) 911 | -10/Materials | Discovered new exit (range 15) 1010 | -10/Materials | Discovered new exit (range 11) 1076 | -10/Materials | Discovered new exit (range 12) 1152 | -10/Materials | Discovered new exit (range 13) 1275 | -10/Materials | Identified exit to Mines 1331 | -10/Materials | Repaired Corrupted Datajack 1388 | -10/Materials | Identified exit to Materials 1405 | -10/Materials | Discovered new exit (range 3) 1406 | -10/Materials | Identified exit to Subcaves 1407 | -10/Materials | Entered Subcaves 1407 | -10/Subcaves | Discovered new exit (range 4) 1409 | -10/Subcaves | Identified exit to Materials 1452 | -10/Subcaves | Visited Clippyterm 1453 | -10/Subcaves | Learned Factory trap positions 1453 | -10/Subcaves | Learned Factory garrison access intel 1613 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1629 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 1659 | -10/Subcaves | Learned Materials terminal intel 1734 | -10/Subcaves | Visited 4L-MR0's lab 1750 | -10/Subcaves | Found Cargo Legs 1751 | -10/Subcaves | Attached Cargo Legs, gained temporary slots: Utility x2 1764 | -10/Subcaves | Core integrity fell below 50% 1922 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2331 | -10/Subcaves | Entered Materials 2331 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2332 | -8/Materials | Loaded intel: 11 terminal locations 2344 | -8/Materials | Identified exit to Storage 2570 | -8/Materials | Lost 5 parts (1u4w) 2751 | -8/Materials | Core integrity fell below 50% 2787 | -8/Materials | Lost 7 parts (3p1n3w) 3033 | -8/Materials | Build established: Scavenger-Skirmisher 4842 | -8/Materials | Entered Storage 5301 | -8/Storage | Build established: Tank 5405 | -8/Storage | Identified exit to Recycling 6015 | -8/Storage | Core integrity fell below 20% 7073 | -8/Storage | Repaired Flak Cannon 7117 | -8/Storage | Repaired Imp. Light Armor Plating 7187 | -8/Storage | Repaired Hpw. Shotgun 7328 | -8/Storage | Discovered new exit (range 15) 7673 | -8/Storage | System corruption reached 10% 7675 | -8/Storage | Entered Factory 7675 | -7/Factory | Evolved 2 slots: Utility x2 7676 | -7/Factory | Loaded intel: 104 trap records 7677 | -7/Factory | Loaded intel: 4 garrison access locations 7855 | -7/Factory | Discovered new exit (range 13) 7894 | -7/Factory | Identified exit to Lower Caves 7977 | -7/Factory | Build established: Skirmisher 8125 | -7/Factory | Identified exit to DSF 9182 | -7/Factory | Discovered exit to Lower Caves (range 17) 9203 | -7/Factory | Discovered new exit (range 13) 9240 | -7/Factory | Identified exit to Factory 9651 | -7/Factory | Build established: Scavenger-Tank 9680 | -7/Factory | Entered Lower Caves 9733 | -7/Lower Caves | Lost 3 parts (1n1u1w) 10001 | -7/Lower Caves | Build established: Scavenger-Gunner 10653 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10974 | -7/Lower Caves | Learned 12 Factory zone layouts 11467 | -7/Lower Caves | Identified exit to Lower Caves 11628 | -7/Lower Caves | Build established: Gunner 13240 | -7/Lower Caves | Found Alien Artifact 13392 | -7/Lower Caves | Identified Core Expander 13392 | -7/Lower Caves | Installed Core Expander, added new Power slot 13749 | -7/Lower Caves | Spotted B-75 Beast 13777 | -7/Lower Caves | Core integrity fell below 50% 13778 | -7/Lower Caves | Destroyed B-75 Beast 13807 | -7/Lower Caves | Lost 7 parts (1p1n3u2w) 13991 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 13997 | -7/Lower Caves | Entered another Lower Caves area 13998 | -7/Lower Caves | Encountered a Warlord checkpoint 14057 | -7/Lower Caves | Build established: Mutant 14433 | -7/Lower Caves | Lost 5 parts (2u3w) 14565 | -7/Lower Caves | Spotted B-75 Beast 14607 | -7/Lower Caves | Lost 3 parts (1p1u1w) 14627 | -7/Lower Caves | Core integrity fell below 20% 14657 | -7/Lower Caves | Lost 4 parts (1p2n1w) 14705 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 14572_ Critical hit (Meltdown: +330). 14575_ Acquired 2 matter. 14576_ Mic. Nuclear Core destroyed. 14576_ Adv. Targeting Computer destroyed. 14576_ Critical hit (Blast). 14578_ Acquired 37 matter. 14585_ Acquired 2 matter. 14601_ Acquired 21 matter. 14602_ System corrupted: Matter fused (-7). 14607_ Lgt. Treads destroyed. 14614_ Knocked back. 14615_ Acquired 8 matter. 14623_ Hvy. Particle Cannon destroyed. 14626_ Cld. Ion Engine destroyed. 14626_ Critical hit (Blast). 14627_ System corrupted: Component data lost. 14634_ Knocked back. 14687_ Med. Battery destroyed. 14688_ Acquired 4 matter. 14693_ Acquired 111 matter. Map ----- +----------------------------------------------------+ | ?????????????"" ""#??????????????????????????##??? | | ???????#######" "####??????????????####????### ##? | | ###### ##" "# #????????####### ###??# #? | | "" "" #??####?## ##### ## | | #??## ### ## | | ### ### ##### ## # ## | | ????####??## ### ## ## #### ##### ### | | ???????????# # # #?# #??# ##???# #?## | | ???????????# ## #?## ######????# #### | | ???????????### ! #?# ##??????# | | ?????????????# # # ### ######## | | ?????#???????# ##]] ## ## | | ????## ????### ### ##? | | ???## ?### # ## ###### #?? | | ??## ##" #???# #?? | | #" ""% "## # #?# ?? | | "" % "###### ## ######? | | $!%! #?????## #? ## ?????? | | ##* ##?????## #??###?????????? | | ??## #??????####### ##??????????????? | | ???### ##????####????#######???????????????? | | "" ??# ###??## ##?????????????????????????? | | # ## ## ;# % #?????????????????????????? | | ;; ;;;; ######????????????????????? | | * BB ;##???????????????????? | | %=BB ;; @ #???????????????????? | | ##;;; %%;##### ????????????? | | ??####" %#####????# ##### #????????? | | ##???????## ##????????? ##????????????????? | | ????????????#% %#?????????? ##?????????????????? | | ????????????# % ?????????? #??????????????????? | | ????????????###=% ?????????? ??????????????????? | | ??????????????###% ????????? ?????????????????? | | ?????????????????#####?????????##????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 50 Energy Generation 24 Energy Capacity 480 Matter Stores 477 Matter Capacity 500 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 300 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Recalibrator | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- Alien Tech Challenges ------------ None Game ------ Seed MultinovaHellfireBeam Manual? 0 Play Time 01:58:28 Cumulative 17.6 hours Start 2024.07.17 @ 14:22:12 End 2024.07.17 @ 16:35:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c4e4e6c-db66-4b19-9775-ec4b2af507ea