Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.12 @ 20:31:14

Player: Icarus

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (14)      70
Value Destroyed (445)      445
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1655

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     290/300
Energy                     85/100
System Corruption          0%
Temperature                Cool (76)
Movement                   Core (150) Ox2
Location                   -9/Materials

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (3) ------
   Small Storage Unit
         Utility Shielding
>        --- WEAPON (2) -------
  Medium Laser
>        --- INVENTORY (6) ----
   Light Ion Engine
         Heat Sink
  Medium Matter Pod (90)
         Utility Shielding

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
   Light Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
   Small Storage Unit
  Medium Matter Pod
         Utility Shielding
>        --- WEAPON -----------
         Beam Rifle
         Autogun
>        --- INVENTORY --------
   Light Ion Engine
         Aluminum Leg
         Heat Sink
         Utility Shielding
  Medium Armor Plating
   Light Assault Rifle
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Protection               Utility Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             23   | 6   1   .   16  
  Power                    5    | 1   .   .   4   
    Engine                 5    | 1   .   .   4   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   .   2   
    Treads                 .    | .   .   .   .   
    Leg                    4    | 2   .   .   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   1   .   4   
    Device                 .    | .   .   .   .   
    Storage                2    | 1   .   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   1   .   3   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   .   .   6   
    Energy Gun             4    | 2   .   .   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | .   .   .   4   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 11   | .   .   .   11  
  Power                    2    | .   .   .   2   
  Propulsion               3    | .   .   .   3   
  Utility                  1    | .   .   .   1   
  Weapon                   5    | .   .   .   5   
  Highest Loss Streak      9    | .   .   .   9   
Average Slot Usage (%)     93   | .   87  100 92  
  Engine                   17   | .   14  14  21  
  Leg                      23   | .   28  28  19  
  Storage                  17   | .   14  14  21  
  Protection               10   | .   2   14  11  
  Energy Gun               17   | .   28  28  10  
  Ballistic Gun            4    | .   .   .   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             21   | 12  13  13  21  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  5    | 2   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   
  Average Capacity         5    | 5   6   6   6   
  Most Carried             6    | 3   2   5   6   
  Average Carried          3    | .   .   4   4   
  Final Capacity           6    | 6   6   6   6   
  Final Carried            5    | .   2   5   4   

 Class Distribution 
--------------------
 61% | Mutant
 38% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           522  | 227 .   94  201 
  Remotely                 .    | .   .   .   .   
Salvage Created            535  | .   .   41  494 
  Parts                    33   | .   .   7   26  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  13   | .   .   3   10  
  Guns                     13   | .   .   3   10  
Classes Destroyed          5    | .   .   1   4   
  Watcher                  1    | .   .   .   1   
  Swarmer                  3    | .   .   3   .   
  Grunt                    6    | .   .   .   6   
  Duelist                  1    | .   .   .   1   
  Sentry                   3    | .   .   .   3   
Best Kill Streak           4    | .   .   3   4   
  Combat Bots Only         3    | .   .   3   3   
Max Kills in Single Turn   1    | .   .   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               1476 | .    .    33   1443 
  Core                     414  | .    .    12   402  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         97   | 100  .    95   .    
Volleys Fired              49   | .    .    3    46   
  Largest                  2    | .    .    2    2    
  Hottest                  90   | .    .    90   90   
Shots Fired                72   | .    .    6    66   
  Gun                      72   | .    .    6    66   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  31   | .    .    .    31   
  Thermal                  41   | .    .    6    35   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         18   | .    .    4    18   
  Robot Miss Streak        2    | .    .    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           59   | .    .    4    55   
  Core Hits                26   | .    .    3    23   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           747  | .    .    59   688  
  Guns                     747  | .    .    59   688  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  275  | .    .    .    275  
  Thermal                  472  | .    .    59   413  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        380  | .    .    90   380  
  Average Temperature      160  | .    .    48   170  
  Received Heat Transfer   567  | .    .    .    567  
  Effects                  2    | .    .    .    2    
    Shutdowns              1    | .    .    .    1    
    Interference           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    .    .    3    
  Heat Transferred         1236 | .    .    149  1087 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             234  | .   14  74  234 
  Initial                  24   | .   .   4   24  
  Average                  76   | .   4   72  117 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         94   | 100 100 100 88  
  Level 1                  5    | .   .   .   11  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           4    | .   .   .   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              25   | .   1   2   22  
  Peak Tracking Total      12   | .   1   2   12  
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          5    | .   3   1   1   
  Terminals                5    | .   3   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                8    | .   4   3   1   
  Successful               7    | .   3   3   1   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                8    | .   4   3   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   3   3   1   
  Record                   3    | .   .   3   .   
  Prototype ID Bank        1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
  Maintenance Status       1    | .   .   .   1   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   1   1   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               639  | 68  110 132 329 
Spaces Moved               381  | 48  89  101 143 
  Core                     16   | 12  .   .   4   
  Treads                   .    | .   .   .   .   
  Legs                     365  | 36  89  101 139 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 100 
  Average Speed            123  | 118 120 120 128 
  Slowest Speed            300  | 150 120 120 300 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       13   | 4   19  16  16  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      483  | 59  92  106 226 
  Wait                     11   | .   .   .   11  
  Move                     378  | 47  88  100 143 
  Hop                      .    | .   .   .   .   
  Pick Up                  19   | 6   3   3   7   
  Fast Attach              .    | .   .   .   .   
  Attach                   15   | 6   1   .   8   
  Detach                   1    | .   .   .   1   
  Swap                     8    | .   .   .   8   
  Drop                     2    | .   .   .   2   
  Fire                     49   | .   .   3   46  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   69 | -11/Scrapyard | Entered Materials
  139 | -10/Materials | Discovered new exit (range 13)
  159 | -10/Materials | Identified exit to Mines
  179 | -10/Materials | Entered Mines
  228 | -10/Mines     | Assembled infested the area
  261 | -10/Mines     | Discovered new exit (range 11)
  306 | -10/Mines     | Build established: Mutant
  311 | -10/Mines     | Entered Materials
  311 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  620 | -9/Materials  | Core integrity fell below 50%
  636 | -9/Materials  | Core integrity fell below 20%
  640 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
W-16 Scout distress signal alerts nearby ally.
L-31 Rogue destroyed.
Switching to secondary target: G-34 Mercenary.
W-16 Scout distress signal alerts nearby ally.
G-34 Mercenary destroyed.
Switching to secondary target: G-34 Mercenary.
Aluminum Leg destroyed.
W-16 Scout destroyed.
Aluminum Leg destroyed.
Beam Rifle destroyed.
G-34 Mercenary destroyed.
Autogun destroyed.
Lgt. Ion Engine destroyed.
Lgt. Assault Rifle destroyed.
Acquired 56 matter.
Med. Armor Plating destroyed.
Ion Engine destroyed.
Aluminum Leg destroyed.
Acquired Med. Laser.
Y-45 Defender destroyed.

 Map 
-----
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| ???????????????????????# #????????????#   ##     # |
| ???????????????????????# #????????????#            |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            275
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          33
Evasion (%)                40
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlloyHeatBlade
  Manual?         0
Play Time         00:10:38
  Cumulative      7.8 hours
  Start           2021.02.12 @ 19:33:39
  End             2021.02.12 @ 20:31:14
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          7
  Rogue           0
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          11
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dd908b1c-6d0c-4845-bd12-3279c787323a