Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.05 @ 17:57:41 Player: toady Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (38) 190 Value Destroyed (1081) 1081 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 3213 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 273/550 Matter 148/300 Energy 158/160 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Medium Storage Unit Medium Storage Unit Advanced Visual Processing Unit Improved Terrain Scan Processor > --- WEAPON (3) ------- Heavy EM Shotgun Shock Bomb Launcher Improved Grenade Launcher > --- INVENTORY (12) --- Light Nuclear Core Small Storage Unit Large Matter Pod (0) Enhanced Autogun Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Improved Terrain Scan Processor Transmission Jammer > --- WEAPON ----------- Heavy EM Shotgun Shock Bomb Launcher Improved Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Large Matter Pod Enhanced Autogun Shock Bomb Launcher [Rating: 27] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Weapon Shielding Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Parts Attached 38 | . 1 8 3 26 Power 5 | . . 2 . 3 Engine 3 | . . 2 . 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 9 | . . 2 1 6 Treads 3 | . . . . 3 Leg 4 | . . 2 1 1 Wheel 2 | . . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 9 | . 1 1 1 6 Device 3 | . . . 1 2 Storage 2 | . . . . 2 Processor 3 | . . 1 . 2 Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 15 | . . 3 1 11 Energy Gun 3 | . . 1 . 2 Energy Cannon 1 | . . . 1 . Ballistic Gun 5 | . . 2 . 3 Ballistic Cannon . | . . . . . Launcher 6 | . . . . 6 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 3 . 1 Parts Lost 18 | . . 2 2 14 Power 2 | . . . . 2 Propulsion 5 | . . . 1 4 Utility 4 | . . 1 1 2 Weapon 7 | . . 1 . 6 Highest Loss Streak 8 | . . 1 2 8 Average Slot Usage (%) 85 | . 99 95 78 77 Engine 7 | . 14 11 11 1 Core 2 | . . . . 4 Treads 1 | . . . . 4 Leg 16 | . 28 22 21 8 Wheel 1 | . . . . 3 Device 5 | . . . 3 12 Storage 10 | . 14 11 11 9 Processor 7 | . . 8 . 12 Protection 5 | . 13 11 6 . Energy Gun 2 | . . 9 . . Energy Cannon 2 | . . . 3 4 Ballistic Gun 16 | . 28 22 22 7 Launcher 3 | . . . . 9 Naked Turns . | . . . . . Heaviest Build 30 | 9 10 21 23 30 Greatest Support 60 | 20 20 20 23 60 Greatest Overweight (x) 2 | . . 1 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | . 6 6 6 12 Average Capacity 6 | . 6 6 6 6 Most Carried 6 | . 6 6 6 6 Average Carried 5 | . 5 5 5 5 Final Capacity 12 | 6 6 6 6 12 Final Carried 6 | 6 6 6 6 5 Class Distribution -------------------- 50% | Mutant 38% | Gunner 4% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 998 | 200 52 286 104 356 Remotely . | . . . . . Salvage Created 1315 | . 92 555 98 570 Parts 75 | . 7 28 4 36 Haulers Intercepted 4 | . 1 1 . 2 Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 26 | . 1 8 2 15 Guns 12 | . 1 8 2 1 Cannons 3 | . . . . 3 AOE 11 | . . . . 11 Classes Destroyed 10 | . 2 3 1 4 Worker 3 | . . . . 3 Tunneler 1 | . . . . 1 Hauler 4 | . 1 1 . 2 Recycler 2 | . . 2 . . Watcher 2 | . . 1 . 1 Swarmer 4 | . . . . 4 Grunt 18 | . 1 7 1 9 Brawler 1 | . . . . 1 Duelist 2 | . . . 1 1 Sentry 1 | . . 1 . . Best Kill Streak 6 | . 1 5 2 6 Combat Bots Only 4 | . 1 3 2 4 Max Kills in Single Turn 3 | . 1 1 1 3 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2197 | . 12 659 145 1381 Core 468 | . . 162 29 277 Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 100 100 . 52 . Volleys Fired 80 | . 6 27 9 38 Largest 3 | . 2 3 2 3 Hottest 115 | . 40 96 46 115 Shots Fired 181 | . 12 76 18 75 Gun 144 | . 12 76 18 38 Cannon 15 | . . . . 15 Launcher 22 | . . . . 22 Special . | . . . . . Kinetic 120 | . 12 54 18 36 Thermal 24 | . . 22 . 2 Explosive 15 | . . . . 15 Electromagnetic 22 | . . . . 22 Robot Hit Streak 13 | . 5 8 13 13 Robot Miss Streak 2 | . 1 2 1 2 Penetration Max . | . . . . . Secondary Targets 3 | . . 2 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 129 | . 9 55 16 49 Core Hits 69 | . 4 23 3 39 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3036 | . 84 678 217 2057 Guns 1277 | . 84 678 217 298 Cannons 299 | . . . . 299 Explosions 1460 | . . . . 1460 Melee . | . . . . . Ramming . | . . . . . Kinetic 1073 | . 84 494 217 278 Thermal 260 | . . 184 . 76 Explosive 1219 | . . . . 1219 Electromagnetic 484 | . . . . 484 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 . . 1 Average Corruption 1 | . 2 . . 1 Corruption Purged . | . . . . . Effects 4 | . 2 . . 2 Message Errors 1 | . 1 . . . Energy Discharges 1 | . . . . 1 Targeting Errors 2 | . 1 . . 1 Overload Shots . | . . . . . Overflow Damage 27 | . . . . 27 Projectiles . | . . . . . Explosions 27 | . . . . 27 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 312 | . . . . 312 Shots 12 | . . . . 12 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 238 | . . 238 . 93 Average Temperature 71 | . . 91 . 37 Received Heat Transfer 693 | . 6 234 30 423 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 642 | . . 555 . 87 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 496 | . 72 323 98 496 Initial 53 | . . 29 53 37 Average 164 | . 28 153 71 251 Maximum Alert Level 2 | . . 1 . 2 Low Security (%) 63 | . 100 84 100 23 Level 1 34 | . . 15 . 71 Level 2 2 | . . . . 5 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . 2 . . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 6 | . . 4 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 50 | . 5 17 2 26 Peak Tracking Total 7 | . 2 7 2 6 Tactical Retreats 6 | . . 3 . 3 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 3 | . 2 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 5 | . . 1 . 4 Max in Single Turn 2 | . . 1 . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 1 | . . 1 . . Terminals 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 3 | . . 3 . . Successful 2 | . . 2 . . Failed 1 | . . 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . . 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . 2 . . Prototype ID Bank 1 | . . 1 . . Dispatch Records 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1661 | . 227 461 269 704 Spaces Moved 1022 | 1 168 250 198 405 Core . | . . . . . Treads 56 | . . . . 56 Legs 835 | 1 168 250 198 218 Wheels 131 | . . . . 131 Hover . | . . . . . Flight . | . . . . . Fastest Speed 80 | 120 120 120 120 80 Average Speed 126 | 120 120 134 120 128 Slowest Speed 160 | 120 120 150 150 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 2 35 24 59 33 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 110 | . . . . 110 Melee . | . . . . . Projectile . | . . . . . AOE 110 | . . . . 110 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1233 | . 184 320 210 519 Wait 67 | . 6 27 . 34 Move 1018 | . 167 249 197 405 Hop . | . . . . . Pick Up 13 | . 2 3 1 7 Fast Attach 20 | . 1 2 2 15 Attach 11 | . . 2 1 8 Detach 3 | . . 1 . 2 Swap 7 | . . 4 . 3 Drop 14 | . 2 5 . 7 Fire 80 | . 6 27 9 38 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 6) 228 | -10/Materials | Entered another Materials area 228 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 424 | -9/Materials | Discovered new exit (range 10) 520 | -9/Materials | Build established: Gunner 689 | -9/Materials | Entered Mines 695 | -9/Mines | Met a Derelict bent on vengeance 943 | -9/Mines | Discovered new exit (range 14) 958 | -9/Mines | Entered Materials 958 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1182 | -8/Materials | Lost 3 parts (1n1u1w) 1322 | -8/Materials | Lost 8 parts (2p1n5w) 1579 | -8/Materials | Build established: Mutant 1611 | -8/Materials | Discovered new exit (range 11) 1621 | -8/Materials | Core integrity fell below 50% 1662 | -8/Materials | Self-destructed Last Messages --------------- 01564_ Acquired Lgt. Nuclear Core. 01568_ R-06 Scavenger collects Aluminum Leg. 01572_ R-06 Scavenger collects Transport Network Coupler. 01576_ R-06 Scavenger collects Weight Redist. System. 01581_ R-06 Scavenger collects Imp. Heat Sink. 01596_ Dropped Lrg. Matter Pod. 01597_ Extracted 150 matter. 01597_ Acquired Lrg. Matter Pod. 01611_ EXIT=FOUND 01618_ G-47 Trooper destroyed. 01618_ A-02 Transporter destroyed. 01624_ G-47 Trooper destroyed. 01627_ The unstable cave ceiling collapses. 01635_ R-06 Scavenger collects Prototype Ballistic Gun. 01640_ Acquired Prototype Energy Gun. 01640_ Identified Hvy. EM Shotgun. 01642_ R-06 Scavenger collects Hvy. EM Shotgun. 01643_ Acquired Prototype Ballistic Gun. 01660_ Dropped Transmission Jammer. 01660_ Acquired Med. Storage Unit. Map ----- +----------------------------------------------------+ | #??????????# ???????????????????????? | | " #??????????? T ???????????????????????? | | "" #???????????! ???????????????????????? | | "" #??????????? ???????????????????????? | | """ #???????????# #???????????????????????? | | """ #???????????# ######??????????????????? | | #######???????????# g +??????????????????? | | ###?????????????????# a #??????????????????? | | ####???????????????## #??????????????????? | | #???????????????# ???????????????????? | | ### #???????????????# #???????????????????? | | #?# #???????????????+ #???????????????????? | | #?# #???????????????# #???????????????????? | | #?# #???????????????# #???????????????????? | | ??# #???????????????# #???????????????????? | | ??# #???????????????# r #???????????????????? | | ??# #?????????#+#???# ! ##??????????????????? | | ??# #?????????# #???# %[ ###########????????? | | ??# #?????????# ##### +????????? | | ###+#####?????+ ########??????????? | | """ #?????# % #?????????????????? | | "T" #?????# k #?????????????????? | | #?????# ##### # ##?????????????????? | | #?????# #???#! ! ##??????????????????? | | ####### #???#! !!###???????????????????? | | """ ! + #???##!!!@##?????????????????????? | | """ ####### #????######??????????????????????? | | """ #?????# #????????????????????????????????? | | #?????# #????????????????????????????????? | | ###/#########?# #????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ##########+### ????????????????????????????????? | | #????????????? ????????????????????????????????? | | #????????????? < ????????????????????????????????? | | #????????????? ????????????????????????????????? | | #?????????????###????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 110 Jamming Range 8 Weapon Shielding 33 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumCoilJammer Manual? 0 Play Time 00:30:23 Cumulative 52.8 hours Start 2020.12.30 @ 19:28:45 End 2021.05.05 @ 17:57:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 40 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 31244a2f-3640-4e1d-b07f-8981ea3e59a3