Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 13:55:24

Player: gabr

Result: Destroyed by C-17 Slicer with Concussive RPG

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (88)      440
Value Destroyed (2245)     2245
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (387)                387
              TOTAL SCORE: 6352

 Bonus
-------
Follower Combat Kills      387

 Cogmind 
---------
Core Integrity             0/850
Matter                     0/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (2)
Movement                   Flying (40)
Location                   -6/Factory

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (4) ---
             Nuclear Pulse Thruster
>            --- UTILITY (8) ------
    Improved Signal Interpreter
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (5) ----
       Light Fission Core
             Gravmag Array
             Cloaking Device
  Long-range Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
  Improved VSS Leg
  Improved VSS Leg
  Improved VSS Leg
  Improved VSS Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Weapon Shielding
  Hardened Heavy Armor Plating
   Layered Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
  Improved Assault Rifle
           Assault Cannon
>          --- INVENTORY --------
     Heavy Ion Engine
  Improved VSS Leg
  Improved VSS Leg
           Recoil Stabilizer
  Improved Light Armor Plating
           Field Recycling Unit
           Arc Projector
           Gatling Laser
           Gatling Laser
  Advanced Beam Cannon
  Advanced Beam Cannon
  Improved Assault Rifle
           EMP Blaster
           Proton Missile Launcher
     Heavy Rocket Launcher
[Rating: 59]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Nuclear Pulse Thruster
Utility                    Hacking Suite
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Spread Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac 
Slots Evolved              8    | .   .   2   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   
  Utility                  6    | .   .   .   2   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             118  | 7   11  9   17  25  10  39  
  Power                    12   | 1   .   2   1   2   .   6   
    Engine                 11   | 1   .   2   .   2   .   6   
    Core                   1    | .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               46   | 2   4   4   2   13  3   18  
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    24   | 2   2   4   2   1   .   13  
    Wheel                  21   | .   2   .   .   12  3   4   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   
  Utility                  31   | 2   2   1   8   3   7   8   
    Device                 13   | 1   1   .   5   1   1   4   
    Storage                3    | 1   .   .   1   1   .   .   
    Processor              2    | .   .   .   .   .   1   1   
    Hackware               3    | .   .   .   1   .   2   .   
    Protection             10   | .   1   1   1   1   3   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   29   | 2   5   2   6   7   .   7   
    Energy Gun             12   | 1   5   1   3   1   .   1   
    Energy Cannon          2    | .   .   .   .   1   .   1   
    Ballistic Gun          8    | 1   .   1   3   2   .   1   
    Ballistic Cannon       3    | .   .   .   .   2   .   1   
    Launcher               4    | .   .   .   .   1   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   3   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   
    System Corruption      8    | .   .   .   .   .   .   8   
Parts Lost                 23   | .   .   .   1   .   .   22  
  Power                    4    | .   .   .   .   .   .   4   
  Propulsion               5    | .   .   .   1   .   .   4   
  Utility                  8    | .   .   .   .   .   .   8   
  Weapon                   6    | .   .   .   .   .   .   6   
  Highest Loss Streak      6    | .   .   .   1   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   100 97  99  99  96  57  
  Engine                   7    | .   14  11  6   8   7   4   
  Leg                      16   | .   18  41  35  12  .   9   
  Wheel                    13   | .   9   1   .   23  28  4   
  Device                   8    | .   10  .   10  9   13  4   
  Storage                  8    | .   14  11  9   8   7   4   
  Processor                2    | .   .   .   .   .   7   6   
  Hackware                 5    | .   .   .   6   9   9   3   
  Protection               7    | .   3   11  9   8   4   7   
  Energy Gun               6    | .   26  14  6   6   .   .   
  Ballistic Gun            6    | .   1   6   11  7   7   2   
  Ballistic Cannon         2    | .   .   .   .   1   7   2   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             63   | 14  19  23  39  44  57  63  
  Greatest Support         60   | 20  20  52  52  52  54  60  
  Greatest Overweight (x)  4    | 1   1   1   .   4   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  
  Average Capacity         12   | 6   8   8   9   14  15  12  
  Most Carried             15   | 8   8   8   12  15  15  15  
  Average Carried          11   | 4   7   8   8   14  14  10  
  Final Capacity           15   | 8   8   8   15  15  15  5   
  Final Carried            15   | 8   8   8   12  15  15  5   

 Class Distribution 
--------------------
 68% | Mutant
 29% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory
           Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  
Matter Collected           1937 | 291  122  161  368  455  212  328  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3641 | 74   341  525  816  1249 200  436  
  Parts                    173  | 4    26   17   33   63   13   17   
Haulers Intercepted        9    | .    1    .    3    5    .    .    
Recyclers Shooed           5    | .    .    .    2    2    .    1    
Parts Field Recycled       5    | .    .    .    .    .    .    5    
  Retrieved Matter         26   | .    .    .    .    .    .    26   
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac 
Combat Hostiles Destroyed  50   | .   9   10  8   8   3   12  
  Guns                     36   | .   9   10  8   7   .   2   
  Cannons                  8    | .   .   .   .   1   3   4   
  AOE                      6    | .   .   .   .   .   .   6   
Classes Destroyed          12   | 2   5   4   .   .   1   .   
  Worker                   9    | .   2   1   1   4   1   .   
  Builder                  4    | .   .   1   .   3   .   .   
  Tunneler                 3    | 1   1   .   1   .   .   .   
  Hauler                   9    | .   1   .   3   5   .   .   
  Recycler                 11   | 1   .   1   3   5   1   .   
  Watcher                  2    | .   1   .   .   .   1   .   
  Swarmer                  9    | .   3   .   .   .   .   6   
  Grunt                    27   | .   6   5   8   3   .   5   
  Brawler                  1    | .   .   1   .   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   
  Sentry                   10   | .   .   3   .   5   1   1   
  Programmer               2    | .   .   .   .   .   2   .   
Best Kill Streak           8    | 2   4   6   8   5   2   6   
  Combat Bots Only         6    | .   3   5   3   3   1   6   
Max Kills in Single Turn   4    | 1   2   2   1   1   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   4   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  
Hostile Shots Fired        520  | .    21   25   29   34   39   372  
  Missed                   157  | .    5    6    2    12   8    124  
Damage Taken               6131 | .    180  295  449  375  294  4538 
  Core                     1127 | .    43   43   51   72   52   866  
  Absorbed by Shields      19   | .    .    .    .    .    .    19   
  Redirected to Shielding  65   | .    .    .    .    .    .    65   
  Regen/Repaired (Parts)   126  | .    .    78   .    48   .    .    
Core Remaining (%)         88   | 100  82   89   .    77   92   .    
Volleys Fired              235  | 7    23   31   48   51   17   58   
  Largest                  2    | 2    2    2    2    2    2    2    
  Hottest                  160  | 60   130  130  160  160  67   94   
Shots Fired                426  | 14   46   52   93   101  34   86   
  Gun                      348  | 14   46   52   93   89   17   37   
  Cannon                   72   | .    .    .    .    11   17   44   
  Launcher                 6    | .    .    .    .    1    .    5    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  241  | 7    4    27   67   48   34   54   
  Thermal                  154  | 7    42   25   26   37   .    17   
  Explosive                2    | .    .    .    .    1    .    1    
  Electromagnetic          29   | .    .    .    .    15   .    14   
  Robot Hit Streak         23   | 7    23   12   11   20   11   10   
  Robot Miss Streak        8    | 2    8    4    6    4    2    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    .    
Shots Hit Robots           290  | 10   35   40   66   66   20   53   
  Core Hits                217  | 3    49   49   40   41   8    27   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    
  Critical Strikes         6    | .    .    1    .    .    .    5    
    Destroy                1    | .    .    1    .    .    .    .    
    Blast                  5    | .    .    .    .    .    .    5    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5650 | 111  455  623  1169 1280 451  1561 
  Guns                     3881 | 111  455  623  1169 1197 98   228  
  Cannons                  1159 | .    .    .    .    83   353  723  
  Explosions               568  | .    .    .    .    .    .    568  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  42   | .    .    .    .    .    .    42   
  Kinetic                  2496 | 55   29   285  726  355  451  595  
  Thermal                  2470 | 56   426  338  443  668  .    539  
  Explosive                68   | .    .    .    .    .    .    68   
  Electromagnetic          574  | .    .    .    .    257  .    317  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    1    .    10   
  Average Corruption       4    | .    .    .    .    1    .    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  29   | .    .    .    .    9    .    20   
    Message Errors         4    | .    .    .    .    .    .    4    
    Matter Fused           13   | .    .    .    .    5    .    8    
    Heat Flow Errors       1    | .    .    .    .    1    .    .    
    Energy Discharges      5    | .    .    .    .    2    .    3    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      4    | .    .    .    .    1    .    3    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            44   | .    .    .    .    .    1    43   
  Projectiles              42   | .    .    .    .    .    1    41   
  Explosions               2    | .    .    .    .    .    .    2    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 8    | .    .    .    .    .    1    7    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    .    1    6    
  Secondary                1    | .    .    .    .    .    .    1    
Self-Inflicted Damage      21   | .    .    .    .    2    .    19   
  Shots                    1    | .    .    .    .    1    .    .    
  Rammed                   6    | .    .    .    .    .    .    6    
Targets Rammed             6    | .    .    .    .    .    .    6    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        427  | .    303  240  427  219  22   315  
  Average Temperature      100  | .    103  88   130  40   12   122  
  Received Heat Transfer   1388 | .    81   90   261  153  54   749  
  Effects                  6    | .    .    .    5    .    .    1    
    Shutdowns              2    | .    .    .    2    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    
    Interference           1    | .    .    .    .    .    .    1    
    Matter Decay           1    | .    .    .    1    .    .    .    
    Short Circuit          1    | .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    1    3    .    1    
  Heat Transferred         4242 | 125  570  425  905  1473 .    744  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    .    3    

 Alert                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac 
Peak Influence             317  | 10  260 317 195 301 129 301 
  Initial                  99   | .   6   25  52  59  99  44  
  Average                  110  | 3   141 153 77  142 81  95  
Maximum Alert Level        1    | .   1   1   .   1   .   1   
  Low Security (%)         84   | 100 72  60  100 68  100 94  
  Level 1                  15   | .   27  39  .   31  .   5   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   2   1   3   3   6   
  Investigation            3    | .   .   .   .   1   1   1   
  Extermination            3    | .   .   .   .   .   2   1   
  Reinforcement            7    | .   1   2   1   2   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac 
Distress Signals           4    | .   1   .   1   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              88   | .   16  10  12  17  4   29  
  Peak Tracking Total      7    | .   4   5   3   3   1   7   
  Tactical Retreats        7    | .   .   .   1   .   .   6   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac 
Traps Triggered            4    | .   .   .   .   3   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Sto Fac Fac 
Machines Disabled          3    | .   .   .   .   2   .   1   
  Max in Single Turn       1    | .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac 
Machines Accessed          26   | .   .   3   6   7   4   6   
  Terminals                18   | .   .   1   6   5   2   4   
  Fabricators              3    | .   .   .   .   .   1   2   
  Repair Stations          2    | .   .   1   .   1   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                54   | .   .   4   13  18  10  9   
  Successful               27   | .   .   3   4   13  3   4   
  Failed                   27   | .   .   1   9   5   7   5   
    Catastrophic           7    | .   .   .   2   .   1   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   24   | .   .   1   11  2   4   6   
  Terminals                34   | .   .   1   13  10  4   6   
  Fabricators              5    | .   .   .   .   .   2   3   
  Repair Stations          7    | .   .   2   .   5   .   .   
  Recycling Units          3    | .   .   .   .   3   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   4   .   
Terminal Hacks             14   | .   .   1   4   7   1   1   
  Record                   1    | .   .   .   .   1   .   .   
  Part Schematic           3    | .   .   1   1   1   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   1   
  Alert Level              2    | .   .   .   .   1   1   .   
  Unreport Threat          2    | .   .   .   .   2   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   
  Zone Layout              2    | .   .   .   1   1   .   .   
Fabricator Hacks           5    | .   .   .   .   .   2   3   
  Load Schematic           3    | .   .   .   .   .   1   2   
  Build                    2    | .   .   .   .   .   1   1   
Repair Station Hacks       6    | .   .   2   .   4   .   .   
  Scan Component           3    | .   .   1   .   2   .   .   
  Repair                   3    | .   .   1   .   2   .   .   
Recycling Unit Hacks       2    | .   .   .   .   2   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         17   | .   .   1   4   4   3   5   
  Full Trace Events        3    | .   .   .   .   1   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   1   1   1   .   .   
  Parts Built              4    | .   .   .   .   .   2   2   
    Authchips              1    | .   .   .   .   .   1   .   
    Time                   98   | .   .   .   .   .   36  62  
  Total Part Build Rating  10   | .   .   .   .   .   6   4   
Parts Repaired             3    | .   .   1   .   2   .   .   
  Time                     96   | .   .   32  .   64  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   3   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Sto Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  
Total Allies               10   | .    .    .    .    10   .    .    
  Largest Group            10   | .    .    .    .    10   .    .    
  Highest-Rated Group      173  | .    .    .    .    173  .    .    
  Highest-Rated Ally       29   | .    .    .    .    29   .    .    
Total Orders               .    | .    .    .    .    .    .    .    
Ally Attacks               97   | .    .    .    .    97   .    .    
  Total Damage             1130 | .    .    .    .    1130 .    .    
  Kills                    18   | .    .    .    .    18   .    .    
Allies Corrupted           1    | .    .    .    .    1    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac 
Robot Analysis Total       1    | .   .   .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  
Turns Passed               4576 | 132  414  441  681  1223 713  972  
Spaces Moved               2848 | 80   249  223  380  682  423  811  
  Core                     106  | 7    .    .    .    .    .    99   
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     1223 | 73   125  196  380  234  .    215  
  Wheels                   1198 | .    124  27   .    448  423  176  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   321  | .    .    .    .    .    .    321  
  Fastest Speed            40   | 50   80   80   120  80   80   40   
  Average Speed            100  | 116  100  115  120  99   94   88   
  Slowest Speed            360  | 120  120  190  120  190  108  360  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            12   | .    .    .    .    .    .    12   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 6    32   23   21   72   11   21   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          34   | .    .    .    .    18   .    16   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    1    
  AOE                      33   | .    .    .    .    18   .    15   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  
Total                      4171 | 101  371  356  523  1134 709  977  
  Wait                     776  | .    64   84   48   311  240  29   
  Move                     2819 | 79   248  222  379  681  422  788  
  Hop                      11   | .    .    .    .    .    .    11   
  Pick Up                  82   | 8    7    2    12   30   7    16   
  Fast Attach              55   | 7    6    6    8    11   4    13   
  Attach                   26   | .    .    .    2    1    2    21   
  Detach                   14   | .    .    .    1    1    2    10   
  Swap                     37   | .    5    3    7    13   4    5    
  Drop                     109  | .    18   8    18   34   11   20   
  Fire                     235  | 7    23   31   48   51   17   58   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      6    | .    .    .    .    .    .    6    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    1    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-6/Factory (discovered 2 exits: Low x2)

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
  133 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Discovered new exit (range 10)
  313 | -10/Materials | Build established: Mutant
  547 | -10/Materials | Entered another Materials area
  547 | -9/Materials  | Evolved 2 slots: Propulsion x2
  951 | -9/Materials  | Repaired Spread Laser
  964 | -9/Materials  | Discovered new exit (range 10)
  988 | -9/Materials  | Entered another Materials area
  988 | -8/Materials  | Evolved 2 slots: Utility x2
  989 | -8/Materials  | Discovered new exit (range 9)
 1627 | -8/Materials  | Identified exit to Storage
 1669 | -8/Materials  | Entered Storage
 2214 | -8/Storage    | Repaired Imp. Sensor Array
 2241 | -8/Storage    | Repaired Lrg. Storage Unit
 2338 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2466 | -8/Storage    | Lost 6 allies
 2612 | -8/Storage    | Lost 4 allies
 2871 | -8/Storage    | Discovered new exit (range 15)
 2892 | -8/Storage    | Entered Factory
 2892 | -7/Factory    | Evolved 2 slots: Utility x2
 2971 | -7/Factory    | Build established: Scavenger-Mutant
 3512 | -7/Factory    | Fabricated Insulated Plating (x2)
 3589 | -7/Factory    | Discovered new exit (range 5)
 3593 | -7/Factory    | Identified exit to Factory
 3605 | -7/Factory    | Entered another Factory area
 3605 | -6/Factory    | Evolved 2 slots: Utility x2
 3766 | -6/Factory    | Build established: Mutant
 3810 | -6/Factory    | Spotted B-75 Beast
 3920 | -6/Factory    | Garrison activated, responded to threat
 4023 | -6/Factory    | System corruption reached 10%
 4148 | -6/Factory    | Core integrity fell below 50%
 4178 | -6/Factory    | Lost 6 parts (1p2n3u)
 4323 | -6/Factory    | Lost 3 parts (1n2w)
 4390 | -6/Factory    | Fabricated Imp. Aluminum Leg (x2)
 4402 | -6/Factory    | Identified exit to Lower Caves
 4411 | -6/Factory    | Lost 3 parts (1p1n1w)
 4460 | -6/Factory    | Core integrity fell below 20%
 4577 | -6/Factory    | Destroyed by C-17 Slicer with Concussive RPG

 Last Messages 
---------------
04490_ K-01 Serf cleans the Scanalyzer.
04490_ Acquired Gravmag Array.
04497_ Critical hit (Burn: +37).
04516_ Dropped Adv. Targeting Computer.
04517_ Acquired Cloaking Device.
04519_ 5SJF%&#NFUK3EGF =A8PHHEL,|43/#KT 
04531_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
04538_ Connecting with Terminal...
04547_ Dropped Lgt. Deuterium Engine.
04547_ Acquired Lgt. Fission Core.
04549_ Dropped Hvy. Rocket Launcher.
04549_ Acquired Lrn. Missile Launcher.
04553_ ALERT: Cargo convoy en route, clear transfer corridor.
04563_ Drone sends a signal.
04564_ System corrupted: Energy discharge (-29).
04573_ C-17 Slicer knocked back.
04573_ Slug penetrates Wall. <x2>
04577_ Knocked back.
04577_ C-17 Slicer knocked back. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             750
Weapon Shielding           66
Evasion (%)                62
Targeting Accuracy         6
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
      Spread Laser | -9/Materials | Hacked
 Imp. Aluminum Leg | -8/Materials | Hacked
 Insulated Plating | -8/Storage   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Insulated Plating | x2 | -7/Factory | Authchip
 Imp. Aluminum Leg | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ContainmentGatlingTube
  Manual?         0
Play Time         00:51:57
  Cumulative      68.1 hours
  Start           2024.04.08 @ 12:34:18
  End             2024.04.08 @ 13:55:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          151
  Rogue           151
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          41
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0bc9b798-dc5d-4717-93f2-34152974df88