Cogmind - Beta 15 --- EXPLORER MODE // 2025.07.05 @ 12:55:28 Player: viper Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (569) 2845 Value Destroyed (23477) 23477 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (697) 697 TOTAL SCORE: 34659 Bonus ------- High Alert Combat Kills 410 Follower Combat Kills 87 Entered Garrisons 200 Cogmind --------- Core Integrity 1245/1450 Matter 104/400 Energy 95/100 System Corruption 5% Temperature Cool (0) Movement Core (750) Ox14 Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Medium Storage Unit Medium Matter Pod Advanced Signal Interpreter Improved Targeting Computer Improved Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (4) ------- Enhanced Hardcell Cannon Enhanced Hardcell Cannon > --- INVENTORY (10) --- Advanced Heat Sink Advanced Heat Sink Coil Gun Linear Accelerator Improved Remote Datajack Advanced Remote Datajack Heavy Pick Enhanced Force Lance Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Huge Storage Unit Improved Targeting Computer Improved Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Experimental Reaction Control System Centrium Light Armor Plating Insulated Plating > --- WEAPON ----------- High-powered Shotgun Flak Gun Heavy Machine Gun Helical Railgun > --- INVENTORY -------- Improved Ion Engine Nuclear Core Micro Fission Core Micro Antimatter Reactor Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Experimental Cooling System Compact Matter Pod Enhanced Autogun Plasma Sword Heavy Pick [Rating: 150] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Leg Leg Armored Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Power Shielding Weapon Advanced Assault Cannon Energy Gun Particle Gun Energy Cannon Nova Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Concussive RPG Special Weapon Improved Remote Datajack Slashing Weapon Plasma Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Slots Evolved 17 | . 1 2 2 . . 2 2 2 . . . . 2 2 2 Power 2 | . . . 1 . . . . . . . . . 1 . . Propulsion 2 | . . . . . . . 2 . . . . . . . . Utility 11 | . . 2 . . . 2 . 2 . . . . 1 2 2 Weapon 2 | . 1 . 1 . . . . . . . . . . . . Parts Attached 195 | 7 3 7 2 9 18 9 20 4 3 2 . 4 21 75 11 Power 37 | 1 . 1 1 2 3 2 3 1 . 2 . . 6 13 2 Engine 14 | 1 . 1 1 . . 2 3 . . . . . 2 4 . Core 10 | . . . . 2 3 . . 1 . 2 . . 1 1 . Reactor 13 | . . . . . . . . . . . . . 3 8 2 Propulsion 38 | 2 1 2 . 3 3 2 8 1 . . . . 3 13 . Treads . | . . . . . . . . . . . . . . . . Leg 38 | 2 1 2 . 3 3 2 8 1 . . . . 3 13 . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 69 | 2 1 2 . . 6 5 4 1 3 . . . 9 28 8 Device 38 | 1 . 1 . . 3 2 3 1 1 . . . 6 16 4 Storage 11 | 1 1 . . . 2 2 1 . . . . . 1 2 1 Processor 15 | . . . . . 1 1 . . 1 . . . 1 8 3 Hackware . | . . . . . . . . . . . . . . . . Protection 5 | . . 1 . . . . . . 1 . . . 1 2 . Artifact . | . . . . . . . . . . . . . . . . Weapon 51 | 2 1 2 1 4 6 . 5 1 . . . 4 3 21 1 Energy Gun 2 | . . . . 1 . . . . . . . . . 1 . Energy Cannon 1 | . . . . . . . . . . . . . . 1 . Ballistic Gun 22 | 2 1 2 1 1 2 . . . . . . . 1 12 . Ballistic Cannon 21 | . . . . . 4 . 5 1 . . . 4 2 4 1 Launcher 1 | . . . . 1 . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . . 1 . 1 2 1 . . . 4 8 . Parts Lost 131 | . . 1 . 4 1 2 7 2 6 . . 1 15 81 11 Power 29 | . . . . . 1 . 1 . 1 . . . 3 20 3 Propulsion 26 | . . 1 . . . . 1 . . . . . 3 20 1 Utility 38 | . . . . . . 2 2 . 3 . . 1 3 23 4 Weapon 38 | . . . . 4 . . 3 2 2 . . . 6 18 3 Highest Loss Streak 17 | . . 1 . 3 1 1 1 1 6 . . 1 4 17 6 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . Average Backups 17 | 2 7 11 10 13 18 19 23 23 22 17 20 21 22 13 7 Power 3 | . 1 1 1 2 2 4 4 5 5 5 7 7 7 2 . Propulsion 3 | . 1 3 3 4 5 3 4 5 5 5 5 5 4 3 . Utility 3 | . 3 2 3 3 5 5 2 3 3 . . . . 3 1 Weapon 5 | . . 2 2 . 4 6 10 9 8 7 8 9 10 3 3 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 7 | . . . . . 1 . 3 . . . . . . . 3 Power . | . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . . . Utility 2 | . . . . . 1 . 1 . . . . . . . . Weapon 2 | . . . . . . . . . . . . . . . 2 Tool/Special 2 | . . . . . . . 1 . . . . . . . 1 Average Slot Usage (%) 95 | . 99 99 99 96 99 99 99 87 89 100 100 97 96 87 74 Engine 6 | . 12 10 16 10 4 10 12 7 4 4 . . 2 2 . Core 4 | . . . . 5 11 3 . 2 5 5 11 11 6 3 . Reactor 1 | . . . . . . . . . . . . . 5 5 10 Leg 18 | . 25 19 16 16 16 14 24 22 22 22 22 22 19 15 3 Device 16 | . 12 19 16 16 16 20 14 10 11 16 16 14 19 19 15 Storage 10 | . 12 10 8 8 8 9 15 16 14 11 11 11 10 6 8 Processor 8 | . . . . . 7 11 6 5 6 11 11 11 9 15 18 Protection 1 | . . 10 8 8 . . . . . 5 5 5 3 1 . Ballistic Gun 9 | . 36 30 32 22 2 14 2 . . . . . 1 12 . Ballistic Cannon 15 | . . . . . 30 13 21 21 22 22 22 22 18 . 12 Peak Build Rating 150 | 7 9 16 18 27 44 52 81 108 107 93 93 98 120 150 130 Average Rating 68 | 5 8 14 17 21 39 50 72 103 102 90 93 94 109 113 113 On Entrance 58 | . 7 9 16 18 27 41 52 79 107 90 93 93 98 101 98 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 179 | 20 52 58 63 67 79 127 143 145 142 151 151 166 178 156 179 Greatest Support 109 | 20 20 20 20 30 37 37 72 67 79 79 79 79 84 109 25 Greatest Overweight (x) 29 | 6 2 5 3 19 2 4 4 2 2 1 1 2 2 29 26 Average Overweight (x) 1 | 1 1 2 3 2 1 2 1 2 1 1 1 1 1 1 4 Largest Inventory Capacity 25 | 10 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 8 19 20 20 20 20 20 25 25 25 25 25 25 25 25 18 Most Carried 25 | 4 10 13 11 16 20 21 25 25 24 20 20 24 25 21 12 Average Carried 17 | 2 7 11 10 13 18 19 23 23 22 17 20 21 22 13 7 Final Capacity 25 | 10 20 20 20 20 20 25 25 25 25 25 25 25 25 25 10 Final Carried 25 | 4 10 12 10 16 20 20 25 24 17 20 20 24 18 12 8 Class Distribution -------------------- 45% | Hacker-Skirmisher 33% | Hacker-Gunner 15% | Scavenger-Gunner 4% | Scavenger-Assassin Dominant Class ---------------- Hacker-Skirmisher | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -8/Garrison Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Gunner | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Skirmisher | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Warlord Hacker-Gunner | -4/Proximity Caves Hacker-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Matter Collected 19132 | 235 659 833 30 308 2179 1326 3857 427 458 198 . 616 2985 4047 974 Remotely 1156 | . . . . . . . . . . . . . . 1156 . Salvage Created 21110 | . 819 1740 . 469 1858 1720 3738 217 388 36 . 449 2263 6366 1047 Parts 982 | . 42 112 . 26 104 89 130 19 15 2 . 15 75 291 62 Haulers Intercepted 22 | . 2 4 . . 6 1 4 . . . . . 1 4 . Recyclers Shooed 25 | . . 3 . . . 2 7 . . . . . 3 7 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Combat Hostiles Destroyed 375 | . 15 25 . 10 42 27 75 15 12 4 . 14 48 74 14 Melee 7 | . . . . . . . . . . . . . . 7 . Guns 122 | . 15 25 . 10 2 11 2 . . . . . 1 56 . Cannons 239 | . . . . . 40 15 70 14 12 4 . 14 45 11 14 AOE 6 | . . . . . . 1 2 1 . . . . 2 . . Classes Destroyed 21 | . 5 7 . 1 1 1 2 . . . . . 1 3 . Worker 33 | . . 2 . . 3 6 10 1 . . . . 4 6 1 Builder 47 | . . 4 . . 5 6 8 1 . . . . 7 8 8 Tunneler 2 | . . 1 . . . . . . . . . . . 1 . Hauler 22 | . 2 4 . . 6 1 4 . . . . . 1 4 . Recycler 54 | . 2 3 . . 6 8 15 . . . . . 4 12 4 Operator 7 | . . 3 . . 1 . 1 . . . . . . 2 . Watcher 29 | . 3 5 . . 5 3 5 . . . . . 5 3 . Swarmer 45 | . 6 4 . . 6 . 3 4 4 4 . 3 . 8 3 Cutter 2 | . . . . 2 . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . 1 . Grunt 171 | . 9 14 . 5 25 16 45 6 3 . . 7 22 19 . Brawler 8 | . . 1 . . 1 . 2 . 3 . . . 1 . . Duelist 3 | . . 1 . . . . 2 . . . . . . . . Protector 1 | . . . . . . . . . . . . . 1 . . Sentry 36 | . . 5 . 3 9 3 4 . 2 . . 2 3 4 1 Specialist 3 | . . . . . . . . . . . . . . 3 . Hunter 29 | . . . . . 1 2 2 1 . . . . 10 13 . Programmer 67 | . . . . . . 6 15 4 . . . 1 10 21 10 Heavy 3 | . . . . . . . 1 . . . . . . 2 . Behemoth 5 | . . . . . . . 1 . . . . 1 1 2 . Striker 1 | . . . . . . . . . . . . . . 1 . Best Kill Streak 13 | . 3 10 . 3 7 7 13 6 7 4 . 6 8 8 9 Combat Bots Only 7 | . 2 5 . 3 5 4 6 5 7 4 . 6 5 5 3 Max Kills in Single Turn 4 | . 1 2 . 2 2 3 4 2 2 1 . 2 2 2 2 Gunslinging 1 | . . 1 . 1 . . . . . . . . . . . Exploded 2 | . . . . . . 1 2 1 . . . . 1 . . Melee 1 | . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Hostile Shots Fired 2298 | . 60 109 . 69 135 106 249 39 51 16 . 53 322 940 149 Missed 702 | . 14 32 . 9 36 31 91 13 19 8 . 17 106 271 55 Hits 1596 | . 46 77 . 60 99 75 158 26 32 8 . 36 216 669 94 Melee 12 | . . . . 7 . . 2 . 3 . . . . . . Projectile 1584 | . 46 77 . 53 99 75 156 26 29 8 . 36 216 669 94 AOE 8 | . . . . 4 . . 2 . . . . . 1 1 . Critical Strikes 81 | . . 2 . 7 6 . 4 . 1 . . 1 15 40 5 Actively Blocked 5 | . . . . 1 . . . . . . . . 4 . . Part Disruptions 11 | . . . . . . 1 1 . . . . . 1 7 1 Damage Taken 21434 | . 330 579 . 651 952 762 1956 377 963 73 . 489 3128 9785 1389 Core 2735 | . 51 121 . 99 109 39 240 22 33 20 . 70 471 1255 205 Absorbed by Shields 10 | . . . . 10 . . . . . . . . . . . Redirected to Shielding 200 | . . 6 . 36 4 . . . . . . . 154 . . Ignored by Resistances 12847 | . 214 372 . 397 582 469 1160 220 297 47 . 292 1849 6129 819 Regen/Repaired (Parts) 597 | . 45 . . . 249 128 175 . . . . . . . . Core Remaining (%) 69 | 100 79 69 . . 62 94 71 . . . . 85 59 3 . Volleys Fired 932 | . 46 83 . 26 97 79 157 22 13 4 . 20 108 239 38 Largest 4 | . 3 3 . 4 4 4 4 4 4 4 . 4 4 4 4 Hottest 232 | . 60 66 . 136 160 130 139 146 153 153 . 204 204 232 232 Shots Fired 3283 | . 138 249 . 71 364 312 618 85 52 17 1 80 411 772 113 Gun 1402 | . 138 249 . 70 22 156 75 . . . . . 27 665 . Cannon 1880 | . . . . . 342 156 543 85 52 17 1 80 384 107 113 Launcher 1 | . . . . 1 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 3257 | . 138 249 . 65 364 312 618 85 52 17 1 80 411 752 113 Thermal 25 | . . . . 5 . . . . . . . . . 20 . Explosive 1 | . . . . 1 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 54 | . 23 25 . 45 22 29 45 11 21 7 . 17 35 54 29 Robot Miss Streak 4 | . 4 4 . 2 2 1 3 2 1 2 . 2 3 4 3 Penetration Max 2 | . . . . . . . 1 . . . . . 1 2 . Secondary Targets 27 | . 4 7 . 5 . . . . . . . . . 11 . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . 1 . Shots Hit Robots 2345 | . 100 169 . 57 211 193 429 53 34 10 . 54 304 664 67 Core Hits 1113 | . 34 73 . 30 92 81 190 22 20 3 . 26 134 382 26 Critical Kills 28 | . . 1 . . . 1 . . . . . . . 26 . Critical Parts Destroyed 34 | . . 2 . 1 . 2 1 . . . . . . 28 . Critical Strikes 218 | . . 3 . 2 13 6 36 2 5 . . 4 62 73 12 Burn 1 | . . . . 1 . . . . . . . . . . . Destroy 64 | . . 3 . 1 . 3 1 . . . . . . 56 . Blast 149 | . . . . . 13 3 35 2 5 . . 4 62 13 12 Impale 4 | . . . . . . . . . . . . . . 4 . Melee Attacks 49 | . . . . 4 . . . . . . . . . 44 1 Impact . | . . . . . . . . . . . . . . . . Slashing 29 | . . . . 4 . . . . . . . . . 25 . Piercing 20 | . . . . . . . . . . . . . . 19 1 Sneak Attacks 9 | . . . . . . . . . . . . . . 8 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 69752 | . 1303 2375 . 851 5906 4814 15763 2361 1266 298 . 1950 11477 17801 3587 Guns 20886 | . 1300 2371 . 787 355 1921 1279 . . . . . 363 12510 . Cannons 43169 | . . . . 14 5242 2561 13195 2048 1266 298 . 1950 9994 3157 3444 Explosions 3008 | . . . . 50 261 308 1173 310 . . . . 906 . . Melee 2178 | . . . . . . . . . . . . . . 2053 125 Ramming 511 | . 3 4 . . 48 24 116 3 . . . . 214 81 18 Kinetic 63151 | . 1300 2371 . 757 5597 4482 14474 2048 1266 298 . 1950 10357 14807 3444 Thermal 3442 | . . . . 30 . 308 1028 310 . . . . 906 860 . Explosive 257 | . . . . 50 84 . 123 . . . . . . . . Electromagnetic 199 | . . . . . 177 . 22 . . . . . . . . Impact 14 | . . . . 14 . . . . . . . . . . . Slashing 1140 | . . . . . . . . . . . . . . 1140 . Piercing 1038 | . . . . . . . . . . . . . . 913 125 Highest Corruption 27 | . . . . . . . . 1 6 6 6 6 8 27 5 Average Corruption 6 | . . . . . . . . 1 2 6 6 6 6 10 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 239 | . . . . . . . . 2 10 25 1 29 44 104 24 Message Errors 48 | . . . . . . . . 1 2 2 . 5 7 24 7 Matter Fused 59 | . . . . . . . . . 3 8 . 8 13 22 5 Heat Flow Errors 32 | . . . . . . . . . 2 3 . 6 6 13 2 Energy Discharges 20 | . . . . . . . . . 2 4 . 3 1 8 2 Parts Rejected 4 | . . . . . . . . . . . . . 2 2 . Parts Fused 3 | . . . . . . . . . . . . . 1 1 1 Data Loss (minor) 32 | . . . . . . . . 1 . 3 . 5 6 15 2 Data Loss (major) 11 | . . . . . . . . . . 3 . . 3 3 2 Misfires 9 | . . . . . . . . . . 1 1 1 1 3 2 Alerts 5 | . . . . . . . . . 1 1 . . 1 1 1 Misdirections 2 | . . . . . . . . . . . . . . 2 . Weapon Failures 14 | . . . . . . . . . . . . 1 3 10 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 2150 | . . . . . 90 80 580 131 . 19 . 62 293 474 421 Projectiles 1462 | . . . . . 90 76 378 85 . 19 . 62 258 73 421 Explosions 250 | . . . . . . 4 200 46 . . . . . . . Melee 438 | . . . . . . . 2 . . . . . 35 401 . Knockbacks 263 | . . . . . 39 26 73 11 4 1 . 6 73 9 21 Impact 3 | . . . . . . 1 1 . . . . . 1 . . Kinetic 239 | . . . . . 34 24 65 9 4 1 . 6 69 7 20 Secondary 21 | . . . . . 5 1 7 2 . . . . 3 2 1 Self-Inflicted Damage 415 | . . . . 12 23 163 143 74 . . . . . . . Shots 10 | . . . . 1 1 3 3 2 . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 56 | . 1 1 . . 10 3 14 1 . . . . 17 6 3 Kicked 56 | . 1 1 . . 10 3 14 1 . . . . 17 6 3 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 504 | . 54 73 . 218 504 405 402 17 93 186 . 383 247 253 106 Average Temperature 85 | . 23 17 . 54 133 95 55 5 17 93 . 120 79 66 106 Received Heat Transfer 4782 | . 219 354 . 423 711 294 816 90 162 . . 132 709 818 54 Effects 27 | . . . . . 16 6 5 . . . . . . . . Shutdowns 9 | . . . . . 5 1 3 . . . . . . . . Energy Bleed 3 | . . . . . 2 . 1 . . . . . . . . Interference 9 | . . . . . 3 5 1 . . . . . . . . Short Circuit 2 | . . . . . 2 . . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . Damage (major) 3 | . . . . . 3 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 2 . . . . . 2 . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . Parts Fried 6 | . . . . . . . 3 . . . . . 3 . . Impact Corruptions 5 | . . . . . . . 2 . . . . . 3 . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . 1 . 1 . . . . . . . . . Heat Transferred 2551 | . . . . 148 . 200 750 200 . . . . 550 703 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Maximum Alert Level 2 | . . . . 1 . . 1 1 . . . . 2 1 . Low Security (%) 92 | 100 100 100 100 51 100 100 95 97 . . . . 33 96 100 Level 1 4 | . . . . 48 . . 4 2 . . . . 18 3 . Level 2 2 | . . . . . . . . . . . . . 48 . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 590 | . 110 165 . 230 157 162 329 222 . . . . 590 271 110 Initial 214 | . . 1 . . 78 . . 37 . . . . . 214 9 Average 53 | . 15 36 . 161 16 15 52 78 . . . . 308 47 15 Influence Increases 12582 | . 541 805 . 270 1401 1009 2637 570 272 94 . 336 1674 2432 541 Destroy 0b10 Robot/C 7520 | . 300 500 . 200 840 540 1500 300 260 80 . 300 940 1480 280 Destroy 0b10 Robot/NC 975 | . 35 110 . . 130 120 215 10 . . . . 110 180 65 Destroy Leader 1822 | . 80 158 . 10 242 168 428 60 10 10 . 30 222 344 60 Allied During Kill 12 | . . . . . . . . . 2 4 . 6 . . . Trap Triggered on 0b10 70 | . 60 . . . . 10 . . . . . . . . . Successful Hack 204 | . 5 3 . 10 18 35 56 36 . . . . 8 15 18 Disable Machine 320 | . . . . . 44 44 140 28 . . . . 48 12 4 Anti-Garrison Action 50 | . . . . 50 . . . . . . . . . . . Destroy Structure 1089 | . 1 4 . . 97 62 283 136 . . . . 316 76 114 Partial Spotted 15 | . 15 . . . . . . . . . . . . . . Lose Combat Pursuer 405 | . 45 30 . . 30 30 15 . . . . . 30 225 . Active Sensor Use 100 | . . . . . . . . . . . . . . 100 . Influence Decreases 12582 | . 536 810 . 50 1621 1009 2533 667 279 94 . 336 1124 2959 564 Entered New Map 567 | . . 4 . . 142 . . 67 4 . . . . 336 14 Time Decay 10952 | . 536 806 . . 1469 999 2473 580 215 94 . 286 974 2000 520 Lost Part 1003 | . . . . 30 10 10 60 20 60 . . 10 150 623 30 Lost Ally 60 | . . . . 20 . . . . . . . 40 . . . Squads Dispatched 99 | . 3 4 . . 9 16 29 6 . . . . 9 19 4 Investigation 34 | . 3 1 . . 7 6 6 4 . . . . 1 5 1 Extermination 35 | . . . . . . 7 11 2 . . . . 3 9 3 Reinforcement 26 | . . 3 . . 2 3 9 . . . . . 4 5 . Assault 1 | . . . . . . . . . . . . . 1 . . Garrison 3 | . . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 13 | . . . . . 1 2 5 . . . . . 3 2 . Haulers Reinforced 4 | . . . . . . 1 2 . . . . . 1 . . Active Scanning Responses 1 | . . . . . . . . . . . . . . 1 . Cargo Convoy Interrupts 2 | . . . . . . . 1 . . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Distress Signals 18 | . 1 2 . . 3 . 3 . . . . . 4 3 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 464 | . 22 36 . 12 52 35 80 15 13 4 . 15 61 97 22 Peak Tracking Total 8 | . 5 6 . 5 5 3 5 4 7 3 . 5 6 7 8 Tactical Retreats 20 | . 1 2 . . 2 2 1 . . . . . 1 11 . Traps | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Traps Triggered 12 | . 1 1 . 3 1 3 . 1 . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 12 | . . . . . 6 6 . . . . . . . . . Reprogrammed 9 | . 8 . . . . 1 . . . . . . . . . Reused 7 | . 6 . . . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 7 | . 6 . . . . 1 . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Machines Disabled 85 | . . . . 2 11 11 35 7 . . . 3 12 3 1 Max in Single Turn 5 | . . . . 1 2 5 5 4 . . . 2 4 1 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . Garrison Relay 1 | . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Machines Accessed 50 | . 7 3 1 1 14 5 8 3 . . . . 2 5 1 Terminals 38 | . 6 3 . 1 10 3 5 2 . . . . 2 5 1 Fabricators 1 | . . . . . . . . 1 . . . . . . . Repair Stations 5 | . 1 . . . 2 1 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 1 1 . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . . . . . . . . Total Hacks 205 | . 33 12 1 1 65 18 33 9 . . . . 8 22 3 Successful 151 | . 27 8 1 1 57 13 19 3 . . . . 8 13 1 Failed 54 | . 6 4 . . 8 5 14 6 . . . . . 9 2 Catastrophic 4 | . 1 . . . . . . 1 . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 3 | . 1 . . . 2 . . . . . . . . . . Terminals 160 | . 30 12 . 1 45 12 21 6 . . . . 8 22 3 Fabricators 3 | . . . . . . . . 3 . . . . . . . Repair Stations 17 | . 3 . . . 6 3 5 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 18 | . . . . . 11 3 4 . . . . . . . . Garrison Access 7 | . . . 1 . 3 . 3 . . . . . . . . Terminal Hacks 121 | . 24 8 . 1 40 10 14 2 . . . . 8 13 1 Record 41 | . 9 2 . . 12 1 3 . . . . . 4 10 . Part Schematic 1 | . . . . . . . 1 . . . . . . . . Robot Schematic 1 | . . . . . . . 1 . . . . . . . . Prototype ID Bank 10 | . 2 2 . . 4 . 2 . . . . . . . . Branch Access Points 3 | . 1 . . . . 1 . . . . . . . 1 . Emergency Access Points 8 | . 2 1 . 1 2 . 2 . . . . . . . . Terminal Index 2 | . 1 . . . . 1 . . . . . . . . . Locate Traps 13 | . 3 1 . . 4 2 1 . . . . . 1 . 1 Disarm Traps 2 | . . . . . 1 1 . . . . . . . . . Reprogram Traps 3 | . 2 . . . . 1 . . . . . . . . . Dispatch Records 7 | . 1 . . . 5 . . . . . . . . 1 . Maintenance Status 1 | . . . . . 1 . . . . . . . . . . Security Status 4 | . 1 1 . . 1 . 1 . . . . . . . . Transport Status 3 | . . . . . 2 . . . . . . . 1 . . Investigation Status 2 | . . . . . 1 1 . . . . . . . . . Reinforcement Status 2 | . . . . . 2 . . . . . . . . . . Assault Status 1 | . . . . . . . . . . . . . 1 . . Recall Assault 1 | . . . . . . . . . . . . . 1 . . Hauler Manifests 4 | . 1 . . . 1 1 1 . . . . . . . . Zone Layout 12 | . 1 1 . . 4 1 2 2 . . . . . 1 . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . . Repair Station Hacks 15 | . 3 . . . 5 3 4 . . . . . . . . Scan Component 9 | . 2 . . . 3 2 2 . . . . . . . . Repair 6 | . 1 . . . 2 1 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 12 | . . . . . 11 . 1 . . . . . . . . Insert Component 7 | . . . . . 6 . 1 . . . . . . . . Analyze 5 | . . . . . 5 . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . 2 . Used . | . . . . . . . . . . . . . . . . Hacking Detections 45 | . 5 3 . . 13 5 8 3 . . . . 2 5 1 Full Trace Events 36 | . 4 1 . . 11 5 6 3 . . . . 1 4 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 5 . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 6 | . 1 . . . 2 1 2 . . . . . . . . Time 179 | . 26 . . . 88 22 43 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . 5 . 1 . . . . . . . . Part Schematics Acquired 5 | . . . . . 5 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . 3 . . 4 . . . . . . . . Machine Destruction 3 | . . . . 3 . . . . . . . . . . . Programmers 4 | . . . . . . . 4 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . 1 . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Total Allies 3 | . . . . 1 . . . . 2 . . . . . . Largest Group 2 | . . . . 1 . . . . 2 2 2 2 . . . Highest-Rated Group 78 | . . . . 21 . . . . 78 78 78 78 . . . Highest-Rated Ally 49 | . . . . 21 . . . . 49 49 49 49 . . . Initial Warlord ECA Mod 1 | . . . . . 1 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 25 | . . . . 1 . . . . 1 3 . 20 . . . Total Damage 588 | . . . . 20 . . . . 37 63 . 468 . . . Kills 2 | . . . . . . . . . 1 . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Active Infowar (turns) 17309 | 21 1867 1521 131 928 5131 2010 705 1067 850 . . . . 2960 118 Optics 569 | . . . . . . . . . . . . . . 569 . Sensors 4897 | 21 1867 1521 131 928 429 . . . . . . . . . . A.S.S. 2980 | . . . . . . . . 1067 850 . . . . 945 118 IFF 705 | . . . . . . . 705 . . . . . . . . Terrain 9944 | . . 1519 131 928 4872 2010 . . . . . . . 484 . Structural 1984 | . . . . . . . . . . . . . . 1984 . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Turns Passed 29681 | 78 1867 1521 131 928 5133 3542 5182 1075 1082 772 70 1066 1603 3765 1866 Spaces Moved 10307 | 41 660 448 40 282 1729 1196 1959 376 419 404 38 487 511 1346 371 Core 28 | 24 . . . 1 . . . . . . . . . 2 1 Treads . | . . . . . . . . . . . . . . . . Legs 10279 | 17 660 448 40 281 1729 1196 1959 376 419 404 38 487 511 1344 370 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 190 260 330 260 195 265 187 262 187 187 187 187 190 117 330 Average Speed 247 | 155 251 266 330 283 261 275 232 262 242 187 187 203 221 196 459 Slowest Speed 1500 | 350 260 470 330 1000 265 410 400 262 262 187 187 262 262 1500 1350 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . . . 3 . . Cave-ins Triggered 2 | . . . . . . . . . 2 . . . . . . Exploration Rate (%) 37 | 5 89 64 5 36 86 23 45 7 56 61 8 69 13 28 6 Regions Visited 15 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 14 | 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . Scrap Searched 6 | . . . . . . . . . 3 1 . 2 . . . Spaces Dug 14 | . . . . . 3 1 . 3 . . . . . 1 6 Terrain Destroyed 849 | . . . . . 112 65 277 89 17 5 . 17 197 32 38 Melee . | . . . . . . . . . . . . . . . . Projectile 416 | . . . . . 86 25 98 23 17 5 . 17 75 32 38 AOE 433 | . . . . . 26 40 179 66 . . . . 122 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Total 12332 | 51 763 588 41 343 2112 1322 2267 411 451 410 37 510 696 1894 436 Wait 558 | . 46 49 . . 224 26 87 . . . . . 15 110 1 Move 10292 | 40 659 447 39 281 1728 1195 1958 375 418 403 37 486 510 1345 371 Hop . | . . . . . . . . . . . . . . . . Pick Up 59 | 4 6 1 . 4 10 4 8 3 . 1 . . . 18 . Fast Attach 89 | 7 1 . . 4 7 1 4 3 1 . . . 13 40 8 Attach 117 | . 1 3 2 4 6 5 10 2 7 . . . 15 53 9 Detach 28 | . . . . 1 4 . 2 . . . . . 3 14 4 Swap 77 | . 2 4 . 5 9 5 15 1 . 2 . 4 9 20 1 Drop 49 | . 1 . . . 17 4 12 4 . . . . 6 5 . Fire 932 | . 46 83 . 26 97 79 157 22 13 4 . 20 108 239 38 Melee 49 | . . . . 4 . . . . . . . . . 44 1 Ram . | . . . . . . . . . . . . . . . . Kick 56 | . 1 1 . . 10 3 14 1 . . . . 17 6 3 Crush . | . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . 10 . . . . . . . . . . . Rewire 16 | . . . . 4 . . . . 12 . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Garrison -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Ext) -3/Research (discovered 4 exits: *Res / *Arm / Qua x2) -2/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 15) 79 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Evolved 1 slot: Weapon x1 315 | -10/Materials | Build established: Hacker-Skirmisher 645 | -10/Materials | Identified exit to Materials 645 | -10/Materials | Discovered exit to Materials (range 4) 785 | -10/Materials | Identified exit to Mines 785 | -10/Materials | Discovered exit to Mines (range 15) 939 | -10/Materials | Repaired Assault Rifle 1172 | -10/Materials | Discovered exit to Materials (range 15) 1440 | -10/Materials | Discovered exit to Materials (range 15) 1946 | -10/Materials | Entered another Materials area 1946 | -9/Materials | Evolved 2 slots: Utility x2 2838 | -9/Materials | Identified exit to Mines 2838 | -9/Materials | Discovered exit to Mines (range 7) 3370 | -9/Materials | Identified exit to Materials 3370 | -9/Materials | Discovered exit to Materials (range 16) 3467 | -9/Materials | Entered another Materials area 3467 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3595 | -8/Materials | Identified exit to Garrison 3598 | -8/Materials | Entered Garrison 3743 | -8/Garrison | Lost 3 parts (3w) 3802 | -8/Garrison | Triggered checkpoint 3905 | -8/Garrison | Garrison Relay disabled 4248 | -8/Garrison | Triggered checkpoint 4502 | -8/Garrison | Identified exit to Materials 4502 | -8/Garrison | Discovered exit to Materials (range 10) 4526 | -8/Garrison | Entered Materials 6414 | -8/Materials | Identified exit to Factory 6414 | -8/Materials | Discovered exit to Factory (range 16) 8299 | -8/Materials | Discovered exit to Factory (range 13) 8430 | -8/Materials | Repaired Adv. Assault Cannon 8442 | -8/Materials | Identified exit to Storage 8442 | -8/Materials | Discovered exit to Storage (range 13) 9564 | -8/Materials | Discovered exit to Factory (range 12) 9637 | -8/Materials | Repaired Adv. Assault Cannon 9659 | -8/Materials | Entered Factory 9659 | -7/Factory | Evolved 2 slots: Utility x2 9713 | -7/Factory | Identified exit to Lower Caves 9713 | -7/Factory | Discovered exit to Lower Caves (range 13) 10191 | -7/Factory | Discovered exit to Lower Caves (range 14) 11967 | -7/Factory | Build established: Hacker-Gunner 12009 | -7/Factory | Repaired Adv. Assault Cannon 12996 | -7/Factory | Identified exit to Factory 12996 | -7/Factory | Discovered exit to Factory (range 4) 13201 | -7/Factory | Entered another Factory area 13201 | -6/Factory | Evolved 2 slots: Propulsion x2 13939 | -6/Factory | Cargo convoy interrupted 14432 | -6/Factory | Repaired Aluminum Leg 14463 | -6/Factory | Repaired Enh. Autogun 16656 | -6/Factory | Spotted B-75 Beast 16664 | -6/Factory | Destroyed B-75 Beast 16708 | -6/Factory | Garrison activated, responded to threat 18122 | -6/Factory | Identified exit to Factory 18122 | -6/Factory | Discovered exit to Factory (range 8) 18306 | -6/Factory | Found Prototype Device 18383 | -6/Factory | Entered another Factory area 18383 | -5/Factory | Evolved 2 slots: Utility x2 18389 | -5/Factory | Identified Active Sensor Suite 18695 | -5/Factory | Build established: Hacker-Skirmisher 19261 | -5/Factory | Identified exit to Upper Caves 19261 | -5/Factory | Discovered exit to Upper Caves (range 9) 19458 | -5/Factory | Entered Upper Caves 19499 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 20280 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 20301 | -5/Upper Caves | Crushed by falling debris 20308 | -5/Upper Caves | Crushed by falling debris 20339 | -5/Upper Caves | Destroyed 7 combat bots 20345 | -5/Upper Caves | Lost 6 parts (1p3u2w) 20421 | -5/Upper Caves | Learned Factory stockpile data 20483 | -5/Upper Caves | Learned Factory emergency access door positions 20494 | -5/Upper Caves | Identified exit to Upper Caves 20494 | -5/Upper Caves | Discovered exit to Upper Caves (range 9) 20540 | -5/Upper Caves | Entered another Upper Caves area 20540 | -5/Upper Caves | Accompanied by 2 allies 20596 | -5/Upper Caves | Build established: Hacker-Gunner 21190 | -5/Upper Caves | Found DCF Scrap (12 items) 21265 | -5/Upper Caves | Learned location of 1 exit from Factory 21286 | -5/Upper Caves | Identified exit to Warlord 21286 | -5/Upper Caves | Discovered exit to Warlord (range 15) 21306 | -5/Upper Caves | Encountered a Warlord checkpoint 21312 | -5/Upper Caves | Entered Warlord 21312 | -5/Warlord | Accompanied by 2 allies 21367 | -5/Warlord | Identified exit to Proximity Caves 21367 | -5/Warlord | Discovered exit to Proximity Caves (range 8) 21382 | -5/Warlord | Entered Proximity Caves 21382 | -4/Proximity Caves | Accompanied by 2 allies 21595 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21881 | -4/Proximity Caves | Spotted B-86 Titan 21886 | -4/Proximity Caves | Destroyed B-86 Titan 22066 | -4/Proximity Caves | Attracted the attention of an 0b10 base 22414 | -4/Proximity Caves | Identified exit to Factory 22414 | -4/Proximity Caves | Discovered exit to Factory (range 13) 22448 | -4/Proximity Caves | Entered Factory 22448 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 22449 | -4/Factory | Identified exit to Extension 22949 | -4/Factory | Spotted B-86 Titan 22993 | -4/Factory | Destroyed B-86 Titan 23009 | -4/Factory | Lost 4 parts (1p3u) 23448 | -4/Factory | First assault squad dispatched 23552 | -4/Factory | Lost 3 parts (2n1w) 23809 | -4/Factory | Build established: Scavenger-Gunner 23944 | -4/Factory | Identified exit to Research 23944 | -4/Factory | Discovered exit to Research (range 13) 24051 | -4/Factory | Entered Research 24051 | -3/Research | Evolved 2 slots: Utility x2 24347 | -3/Research | Identified exit to Armory 24347 | -3/Research | Identified exit to Quarantine 24368 | -3/Research | Spotted B-86 Titan 24410 | -3/Research | Destroyed B-86 Titan 24439 | -3/Research | Lost 11 parts (3p4n3u1w) 24644 | -3/Research | Lost 8 parts (2p2n2u2w) 25091 | -3/Research | Spotted B-86 Titan 25148 | -3/Research | Destroyed B-86 Titan 25178 | -3/Research | Lost 9 parts (2p1n3u3w) 25703 | -3/Research | Cargo convoy interrupted 25704 | -3/Research | Spotted Striker 25704 | -3/Research | Destroyed Striker 26417 | -3/Research | System corruption reached 10% 26455 | -3/Research | Lost 4 parts (2u2w) 26650 | -3/Research | Core integrity fell below 50% 26706 | -3/Research | Lost 17 parts (4p5n7u1w) 26718 | -3/Research | Found Prototype Device 26718 | -3/Research | Identified Active Sensor Suite 27026 | -3/Research | Build established: Scavenger-Assassin 27364 | -3/Research | Core integrity fell below 20% 27384 | -3/Research | Lost 9 parts (3p2n1u3w) 27544 | -3/Research | Lost 3 parts (1p1n1w) 27620 | -3/Research | Lost 4 parts (1n2u1w) 27741 | -3/Research | Identified exit to Research 27741 | -3/Research | Discovered exit to Research (range 8) 27811 | -3/Research | Lost 4 parts (2p2n) 27816 | -3/Research | Entered another Research area 27816 | -2/Research | Evolved 2 slots: Utility x2 28399 | -2/Research | Build established: Scavenger-Gunner 29682 | -2/Research | Self-destructed Last Messages --------------- 29667_ Penetrated by Slug. 29667_ Myomer Leg destroyed. 29668_ Slug penetrates U-05 Engineer. 29669_ U-05 Engineer destroyed. 29670_ Penetrated by Slug. 29670_ Slug penetrates Wall. 29672_ Penetrated by Slug. 29672_ Slug penetrates W-44 Eye. 29672_ Lgt. Antimatter Reactor destroyed. 29674_ System corrupted: Substantial component data lost. 29674_ W-44 Eye distress signal alerts nearby ally. 29674_ Penetrated by Slug. 29675_ Enh. Hardcell Cannon destroyed. 29675_ Penetrated by Slug. 29678_ Lgt. Antimatter Reactor destroyed. 29679_ Penetrated by Slug. 29679_ Adv. Heat Sink destroyed. 29679_ Penetrated by Slug. 29681_ U-05 Engineer builds a Door. Map ----- +----------------------------------------------------+ | #???# #?# T?????????????????????? | | ######+##########?# #????????????????????? | | # #????# ##????????????????????? | | ###+# #????# #?????????????????????? | | ??# + """ """ #????# ?????????????????????? | | ??# # """ """ #????# ?????????????????????? | | ??# # """ """ #????# ?????????????????????? | | ??# # #????# ????????????????????? | | ??# # #????#######????????????????????? | | ??# # """ """ #???????????????????????????????? | | ??# # """ """ #???????????????????????????????? | | ??# # """ """ #???????????????????????????????? | | ??# # ###?????????????????????????????? | | ??# # + #?????????????????????????????? | | ??# ################?????????????????????????????? | | ??# #?###########????????????????????????????????? | | ??# #?# #????????????????????????????????? | | ??# #?# #????????????? ??????????????????? | | ??# #?# #????????????+???????????????????? | | ??# #?#""" #??????????? #???????????????????? | | ??# #?#""" #?????????? #???????????????????? | | ??# #?#""" #????????? ????????????????????? | | ??# #?# [ #???????? ?????????????????????? | | ??# #?# %|!! #???????###????? #??????????????? | | ??# ########/################# ##?????????????? | | ??# *%!!% ^ % u @ w ????????? | | ??# ! % ^h Rh % u s ????????? | | ??# %%% ^h s s ????????? | | ??# % %%^* % u ?????????? | | ??# ##+###+####################+########?????????? | | ??# # # #??????????? ???????????????? | | ??# #= ####???????????? ?????????????? | | ??# # """ #????????????????? ????????????? | | ??# # """ #?????????????????? ???????????? | | ??# # """ #???????????????????????????????? | | ??# #"" #???????????????????????????????? | | ??# #"" #???????????????????????????????? | | ??# #"T """ #???????????????????????????????? | | ??? #"" """ #???????????????????????????????? | | ??? #"" """ #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????##############???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 156 Coolant Potential 100 Energy Generation 63 Energy Capacity 720 Matter Stores 750 Matter Capacity 750 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 12 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Weapon Shielding 90 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 14 Target Analysis 12 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Assault Rifle | -8/Materials | Scanalyzed Matter Filter | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Thunder Leg | -6/Factory | Hacked Robot Schematics ------------------ H-66 Slayer | -6/Factory | Hacked Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 55% | -10/Materials Adv. Assault Cannon | 12% | -8/Materials Adv. Assault Cannon | 31% | -8/Materials Adv. Assault Cannon | 20% | -7/Factory Aluminum Leg | 54% | -6/Factory Enh. Autogun | 16% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SchematicProjectileEngine Manual? 0 Play Time 02:32:22 Cumulative 2102.2 hours Start 2025.07.04 @ 15:52:28 End 2025.07.05 @ 12:55:28 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1040 Rogue 62 Adventurer 0 Explorer 978 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 72 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a7745dc6-96e9-4e9f-a742-1f8b0c98c2ab