Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.14 @ 18:22:51 Player: opdo Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (62) 310 Value Destroyed (2031) 2031 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6381 Bonus ------- None Cogmind --------- Core Integrity 229/1000 Matter 47/300 Energy 9/100 System Corruption 25% Temperature Cool (0) Movement Hovering (70) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (6) ------ Improved Signal Interpreter Advanced Terrain Scan Processor Melee Analysis Suite Microactuators > --- WEAPON (4) ------- High-powered Shock Rifle Tesla Rifle > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Gravmag System Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Gravity Neutralizer Improved Signal Interpreter Advanced Terrain Scan Processor Melee Analysis Suite Cloaking Device Thermal Defense Suite > --- WEAPON ----------- High-powered Shock Rifle Heavy Plasma Cannon High-powered Shotgun Flak Gun > --- INVENTORY -------- Improved Carbon-fiber Leg Airjet Tesla Rifle Heavy Gatling Laser Proton Cannon [Rating: 78] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Gyrokinetic Inverter Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Flight Unit Utility Targeting Computer Device Advanced Weight Redist. System Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Special Weapon Improved Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 2 | . . . . 1 . . 1 Propulsion 2 | . . 1 . . . 1 . Utility 4 | . . 1 . . 2 . 1 Weapon 2 | . . . . 1 . 1 . Parts Attached 117 | 5 8 10 2 28 31 21 12 Power 18 | 1 1 2 . 3 7 3 1 Engine 13 | 1 1 2 . 1 5 3 . Core 5 | . . . . 2 2 . 1 Reactor . | . . . . . . . . Propulsion 39 | 2 1 3 2 12 11 5 3 Treads 4 | 2 . . . 2 . . . Leg 14 | . 1 . . 7 6 . . Wheel 3 | . . . . 3 . . . Hover 11 | . . . . . 5 3 3 Flight 7 | . . 3 2 . . 2 . Utility 22 | . 4 2 . 2 8 3 3 Device 15 | . 3 1 . . 5 3 3 Storage . | . . . . . . . . Processor 7 | . 1 1 . 2 3 . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 38 | 2 2 3 . 11 5 10 5 Energy Gun 15 | . 2 1 . 3 3 3 3 Energy Cannon 5 | . . . . 2 . 2 1 Ballistic Gun 11 | 2 . 2 . 3 1 3 . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . . 1 Impact Weapon 2 | . . . . 1 1 . . Slashing Weapon 2 | . . . . 2 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . . . 2 . Unidentified Prototypes 7 | . . 2 . . 1 3 1 Parts Lost 46 | . 2 3 . 15 4 8 14 Power 8 | . 1 . . 2 1 1 3 Propulsion 15 | . 1 1 . 7 1 2 3 Utility 6 | . . 1 . 1 1 1 2 Weapon 17 | . . 1 . 5 1 4 6 Highest Loss Streak 14 | . 2 2 . 10 1 3 14 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 97 90 100 77 97 95 80 Engine 9 | . 14 9 11 6 7 12 7 Core 2 | . . . . 1 6 . . Treads 4 | . 23 5 . 3 1 . . Leg 5 | . 3 4 . 11 8 . . Hover 7 | . . . . . 9 19 18 Flight 6 | . . 17 33 2 . 6 . Device 10 | . 15 8 11 1 11 12 15 Processor 21 | . 11 22 22 24 25 20 17 Energy Gun 9 | . 1 15 11 7 12 8 4 Ballistic Gun 7 | . 26 6 11 6 2 2 8 Impact Weapon 1 | . . . . 1 2 5 . Slashing Weapon 2 | . . . . 6 4 . . Naked Turns . | . . . . . . . . Heaviest Build 58 | 5 10 15 15 21 27 43 58 Greatest Support 63 | 40 40 12 12 45 63 42 54 Greatest Overweight (x) 5 | . . 3 1 5 . 1 3 Average Overweight (x) . | . . . 1 . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 3 5 5 5 5 Average Carried 3 | 2 3 2 1 2 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 2 3 2 2 4 5 4 . Class Distribution -------------------- 53% | Mutant 34% | Scavenger-Mutant 5% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 1201 | 124 219 135 29 195 342 157 . Remotely . | . . . . . . . . Salvage Created 2239 | . 264 224 39 628 764 320 . Parts 118 | . 14 24 4 34 40 2 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 52 | . 7 9 3 16 12 5 . Melee 15 | . . . . 8 6 1 . Guns 30 | . 7 9 3 5 5 1 . Cannons 1 | . . . . 1 . . . Classes Destroyed 11 | . 1 4 . 2 4 . . Worker 2 | . . 1 . . 1 . . Recycler 1 | . . . . . 1 . . Operator 1 | . . . . . 1 . . Watcher 6 | . . 1 . 1 3 1 . Swarmer 17 | . . 8 3 6 . . . Grunt 20 | . 7 . . 6 5 2 . Brawler 1 | . . . . 1 . . . Duelist 1 | . . . . 1 . . . Sentry 10 | . . 1 . 2 5 2 . Hunter 2 | . . . . . 1 1 . Programmer 1 | . . . . . 1 . . Best Kill Streak 8 | . 4 8 3 7 5 2 . Combat Bots Only 7 | . 4 7 3 7 5 2 . Max Kills in Single Turn 2 | . 1 2 1 1 1 1 . Gunslinging 1 | . . 1 . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 667 | . 59 68 15 139 131 157 98 Missed 202 | . 13 23 5 34 49 54 24 Damage Taken 6349 | . 561 405 96 1589 788 1102 1808 Core 1704 | . 129 75 22 344 212 151 771 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 85 | . 15 70 . . . . . Core Remaining (%) 68 | 100 48 . 75 37 69 82 . Volleys Fired 119 | . 32 20 8 24 17 10 8 Largest 4 | . 2 2 2 3 2 3 4 Hottest 243 | . 40 90 79 119 155 183 243 Shots Fired 240 | . 64 37 11 45 33 24 26 Gun 219 | . 64 37 11 33 33 20 21 Cannon 21 | . . . . 12 . 4 5 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 108 | . 64 9 3 6 6 6 14 Thermal 113 | . . 18 8 39 27 13 8 Explosive . | . . . . . . . . Electromagnetic 19 | . . 10 . . . 5 4 Robot Hit Streak 27 | . 17 9 3 27 21 8 2 Robot Miss Streak 7 | . 2 4 3 1 4 3 7 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 3 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 242 | . 53 20 6 61 54 33 15 Core Hits 121 | . 21 12 3 19 46 11 9 Critical Kills 2 | . . . . . 2 . . Critical Parts Destroyed 7 | . 1 . . 1 4 1 . Critical Strikes 15 | . 1 . . 6 6 2 . Burn 4 | . . . . 4 . . . Destroy 1 | . 1 . . . . . . Smash 9 | . . . . 1 6 2 . Sever 1 | . . . . 1 . . . Melee Attacks 79 | . . . . 38 27 14 . Impact 42 | . . . . 6 23 13 . Slashing 36 | . . . . 32 4 . . Piercing . | . . . . . . . . Sneak Attacks 5 | . . . . 1 4 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5248 | . 427 279 116 1381 1782 909 354 Guns 2545 | . 423 279 98 422 676 369 278 Cannons 384 | . . . . 256 . 52 76 Explosions . | . . . . . . . . Melee 2295 | . . . . 701 1106 488 . Ramming 24 | . 4 . 18 2 . . . Kinetic 984 | . 423 66 31 46 129 100 189 Thermal 1814 | . . 159 67 632 547 244 165 Explosive . | . . . . . . . . Electromagnetic 131 | . . 54 . . . 77 . Impact 1460 | . . . . 102 870 488 . Slashing 835 | . . . . 599 236 . . Piercing . | . . . . . . . . Highest Corruption 25 | . . 1 3 . . . 25 Average Corruption 3 | . . 1 1 . . . 16 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . . . 6 . . . 3 Message Errors 2 | . . . 2 . . . . Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 2 | . . . 2 . . . . Data Loss (minor) 3 | . . . 2 . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 500 | . . . . 110 258 132 . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 500 | . . . . 110 258 132 . Knockbacks 7 | . . . . 1 5 1 . Impact 6 | . . . . 1 4 1 . Kinetic . | . . . . . . . . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 39 | . . 24 14 1 . . . Shots 1 | . . 1 . . . . . Rammed 3 | . . . 2 1 . . . Targets Rammed 5 | . 2 . 2 1 . . . Kicked 2 | . 2 . . . . . . Crushed . | . . . . . . . . Highest Temperature 776 | . 51 101 . 120 369 640 776 Average Temperature 142 | . 11 49 . 36 121 239 425 Received Heat Transfer 1497 | . 336 27 . 630 225 270 9 Effects 40 | . . . . . 6 11 23 Shutdowns 10 | . . . . . 2 5 3 Energy Bleed 1 | . . . . . . . 1 Interference 8 | . . . . . 4 1 3 Matter Decay 3 | . . . . . . 1 2 Short Circuit 3 | . . . . . . 1 2 Damage (minor) 2 | . . . . . . 2 . Damage (major) 11 | . . . . . . 1 10 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 11 | . . . . . 3 8 . Impact Corruptions 14 | . . . . 2 7 5 . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 8 | . . 2 . 6 . . . Heat Transferred 3452 | . . 444 148 1517 772 346 225 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Peak Influence 292 | . 172 233 112 221 252 292 91 Initial 110 | . . 18 27 . 67 110 59 Average 88 | . 47 113 59 110 76 140 51 Maximum Alert Level 1 | . . 1 . 1 1 1 . Low Security (%) 90 | 100 100 68 100 93 93 80 100 Level 1 9 | . . 31 . 6 6 19 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 2 . . . 4 2 2 Investigation 1 | . 1 . . . . . . Extermination 2 | . . . . . 1 . 1 Reinforcement 6 | . 1 . . . 2 2 1 Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 5 | . 2 1 . 1 1 . . Communications Jammed 1 | . . . . . . 1 . Distress Signals . | . . . . . . . . Times Spotted 97 | . 13 13 3 27 20 14 7 Peak Tracking Total 10 | . 5 9 3 10 5 4 5 Tactical Retreats 6 | . 1 . . 1 . 3 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 4 | . 1 . . . 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 3 | . . 1 1 . . . 1 Max in Single Turn 1 | . . 1 1 . . . 1 Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 20 | . 6 4 . 2 6 2 . Terminals 10 | . 4 2 . 1 2 1 . Fabricators 2 | . . . . . 1 1 . Repair Stations 2 | . 1 1 . . . . . Recycling Units 4 | . 1 1 . 1 1 . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 30 | . 7 6 . 5 10 2 . Successful 20 | . 6 5 . 1 7 1 . Failed 10 | . 1 1 . 4 3 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 12 | . 4 2 . 3 2 1 . Fabricators 3 | . . . . . 2 1 . Repair Stations 4 | . 2 2 . . . . . Recycling Units 7 | . 1 2 . 2 2 . . Scanalyzers 3 | . . . . . 3 . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 7 | . 3 2 . . 1 1 . Record 1 | . . . . . 1 . . Open DSF 1 | . . . . . . 1 . Alert Level 1 | . 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . Recall Investigation 2 | . 1 1 . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 4 | . 2 2 . . . . . Scan Component 2 | . 1 1 . . . . . Repair 2 | . 1 1 . . . . . Recycling Unit Hacks 5 | . 1 1 . 1 2 . . Retrieve Components 5 | . 1 1 . 1 2 . . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 2 . . 1 5 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built 2 | . . . . . 2 . . Authchips . | . . . . . . . . Time 117 | . . . . . 117 . . Total Part Build Rating 14 | . . . . . 14 . . Parts Repaired 2 | . 1 1 . . . . . Time 77 | . 26 51 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 20 | . 2 9 . 9 . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . 1 . Non-combat . | . . . . . . . . Combat 1 | . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . 1 . parse_system 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 4486 | 64 518 443 447 745 1300 697 272 Spaces Moved 3589 | 43 274 233 368 415 1170 813 273 Core 79 | 14 . 2 . 12 . . 51 Treads 388 | 29 196 . . 77 86 . . Legs 625 | . 78 86 . 240 221 . . Wheels 25 | . . . . 25 . . . Hover 1898 | . . . . . 863 813 222 Flight 574 | . . 145 368 61 . . . Fastest Speed 34 | 50 120 34 114 50 58 53 50 Average Speed 96 | 124 148 134 114 124 83 70 74 Slowest Speed 300 | 160 160 200 114 300 152 106 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 3 51 24 84 41 33 19 8 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 3 | . . . . 1 . . 2 Melee . | . . . . . . . . Projectile 3 | . . . . 1 . . 2 AOE . | . . . . . . . . Terrain Rammed 1 | . . . 1 . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 4297 | 54 334 329 384 546 1425 902 323 Wait 202 | . 7 51 . . 111 13 20 Move 3582 | 42 273 232 367 414 1169 812 273 Hop . | . . . . . . . . Pick Up 118 | 7 9 10 2 29 34 20 7 Fast Attach . | . . . . . . . . Attach 97 | 5 8 9 . 27 25 15 8 Detach 3 | . . 1 . 1 1 . . Swap 20 | . . 1 2 1 6 6 4 Drop 58 | . 3 5 2 11 22 12 3 Fire 119 | . 32 20 8 24 17 10 8 Melee 79 | . . . . 38 27 14 . Ram 4 | . . . 3 1 . . . Kick 2 | . 2 . . . . . . Crush . | . . . . . . . . Escape Stasis 13 | . . . . . 13 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Repaired Terrain Scanner 313 | -10/Materials | Build established: Mutant 507 | -10/Materials | Core integrity fell below 50% 562 | -10/Materials | Discovered new exit (range 16) 583 | -10/Materials | Entered another Materials area 583 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 798 | -9/Materials | Destroyed 7 combat bots 911 | -9/Materials | Repaired Hvy. Ion Engine 1003 | -9/Materials | Discovered new exit (range 10) 1024 | -9/Materials | Identified exit to Mines 1026 | -9/Materials | Entered Mines 1072 | -9/Mines | Build established: Scavenger-Mutant 1192 | -9/Mines | Discovered new exit (range 9) 1224 | -9/Mines | Discovered new exit (range 9) 1315 | -9/Mines | Identified exit to Materials 1473 | -9/Mines | Entered Materials 1473 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1660 | -8/Materials | Destroyed 7 combat bots 1724 | -8/Materials | Lost 10 parts (2p3n1u4w) 1971 | -8/Materials | Core integrity fell below 50% 2038 | -8/Materials | Lost 4 parts (3n1w) 2191 | -8/Materials | Discovered new exit (range 13) 2216 | -8/Materials | Identified exit to Factory 2218 | -8/Materials | Entered Factory 2218 | -7/Factory | Evolved 2 slots: Utility x2 2755 | -7/Factory | Fabricated Imp. Gyrokinetic Inverter (x2) 2785 | -7/Factory | Build established: Mutant 3293 | -7/Factory | Garrison activated, responded to threat 3514 | -7/Factory | Discovered new exit (range 8) 3517 | -7/Factory | Identified exit to Factory 3518 | -7/Factory | Entered another Factory area 3518 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3811 | -6/Factory | Lost 3 parts (1n2w) 4027 | -6/Factory | Lost 3 parts (1p1n1w) 4117 | -6/Factory | Spotted B-75 Beast 4177 | -6/Factory | Discovered new exit (range 9) 4215 | -6/Factory | Identified exit to Factory 4215 | -6/Factory | Entered another Factory area 4215 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4412 | -5/Factory | System corruption reached 10% 4429 | -5/Factory | Core integrity fell below 50% 4487 | -5/Factory | Self-destructed Last Messages --------------- Hpw. Shotgun destroyed. Broken Hvy. Gatling Laser destroyed. Imp. Gravmag System destroyed. Acquired Lrn. Proton Cannon. System corrupted: Matter fused (-9). Cloaking Device destroyed. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F009. P-70 Sage resets P-70 Sage, system corruption cleaned. P-70 Sage destroyed. Manufacturing Mainframe disabled. Imp. Plasma Cutter destroyed. ALERT: Rogue bot located, Programmers report to Factory Zone 2I. System corrupted: Component data lost. Lrn. Proton Cannon destroyed. R-10 Processor collects Med. Matter Pod. R-10 Processor collects Corrupted Wheel. Slug penetrates Wall. 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T# | | ?????? #?### | | ????? ##???? | | ????? #????? | | ????? ^ #????? | | ???????+#############+### """""" ########????? | | ???????????# ! # """""" #???????????? | | ???????????# # """""" #???????????? | | ???????????# "" " # """""" #???????????? | | ???????????# ]] "" # #???????????? | | ???????????# ]] """ # """"" =#???????????? | | ???????????# ! """ # """""" #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 39 Energy Capacity 545 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 210 Jamming Range 12 Cloak Strength 2 Additional Mass Support 12 Resistance: TH 20 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 10 Recoil Reduction 2 Item Schematics ----------------- Imp. Datajack | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Gyrokinetic Inverter | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- It's Just You Universal Adapter Challenges ------------ None Game ------ Seed DamperTiamatSword Manual? 0 Play Time 00:52:41 Cumulative 5.6 hours Start 2024.03.14 @ 17:26:53 End 2024.03.14 @ 18:22:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 6 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4cbb26c5-bb27-4907-99c6-d392ad045112