Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.28 @ 15:05:10

Player: sentrybuster

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (14)       2800
Robots Destroyed (170)     850
Value Destroyed (7111)     7111
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (508)                508
              TOTAL SCORE: 15609

 Bonus
-------
High Alert Combat Kills    8
Entered DSFs               500

 Cogmind 
---------
Core Integrity             1191/1450
Matter                     292/300
Energy                     100/100
System Corruption          19%
Temperature                Cool (0)
Movement                   Rolling (110) Ox1
Location                   -2/Research

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (6) ---
                Centrium Wheel
                Centrium Wheel
                Centrium Wheel
>               --- UTILITY (11) -----
   Experimental Power Amplifier
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
       Improved Targeting Computer
       Improved Target Analyzer
                Core Analyzer
>               --- WEAPON (4) -------
                Hardcell Cannon
>               --- INVENTORY (20) ---
       Advanced Medium Treads
       Advanced Medium Treads
                Biometal Leg
       Advanced Heat Sink
       Advanced Cooling System
          Large Storage Unit
      Precision Matter Filter
                Particle Accelerator
                Hacking Suite
       Advanced Component Analysis Suite
                Gamma Rifle
       Advanced Variable Charge Gun
          Heavy Phase Cannon
                Matter Neutralizer
                Autogun
                Mace
                Chainsword
                Power Sword

 Peak State 
------------
>               --- POWER ------------
                Fusion Reactor
          Light Antimatter Reactor
>               --- PROPULSION -------
       Improved Heavy Siege Treads
                Centrium Wheel
                Centrium Wheel
                Centrium Wheel
                Centrium Wheel
>               --- UTILITY ----------
   Experimental Power Amplifier
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
                Seismic Detector
       Improved Targeting Computer
       Improved Target Analyzer
       Improved Target Analyzer
                Core Analyzer
       Improved Focal Shield
   Experimental Thermal Shield
>               --- WEAPON -----------
                Quantum Rifle
                Railgun
       Enhanced Gauss Cannon
                Plasma Sword
>               --- INVENTORY --------
          Light Antimatter Reactor
       Advanced Medium Treads
       Advanced Medium Treads
                Biometal Leg
                Centrium Wheel
                Centrium Wheel
       Advanced Cooling System
          Large Storage Unit
      Precision Matter Filter
                Particle Accelerator
                Hacking Suite
       Advanced Component Analysis Suite
       Improved System Restoration Module
       Advanced Variable Charge Gun
          Heavy Phase Cannon
                Matter Neutralizer
                Autogun
                Hardcell Cannon
                Mace
                Chainsword
[Rating: 148]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Centrium Wheel
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Centrium Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Focal Shield
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Layered Medium Armor Plating
Weapon                     Enhanced Gauss Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Plasma Sword

 Build                          | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Arm Lab Res Res 
Slots Evolved              16   | .   .   2   2   2   2   .   2   .   .   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   2   
  Utility                  9    | .   .   2   1   .   2   .   1   .   .   1   .   .   2   .   
  Weapon                   2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
Parts Attached             224  | 7   7   32  16  48  3   2   4   2   29  27  22  .   15  10  
  Power                    20   | 1   1   2   .   2   .   .   .   1   1   3   6   .   2   1   
    Engine                 9    | 1   1   2   .   2   .   .   .   .   1   1   1   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   1   .   1   1   .   2   1   
  Propulsion               37   | 2   .   4   3   11  .   1   1   .   3   7   1   .   1   3   
    Treads                 28   | 2   .   4   3   11  .   1   1   .   3   2   .   .   .   1   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Wheel                  8    | .   .   .   .   .   .   .   .   .   .   4   1   .   1   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  96   | 2   4   11  11  20  2   .   2   1   15  12  7   .   4   5   
    Device                 73   | 1   2   9   9   16  1   .   2   1   12  7   5   .   3   5   
    Storage                5    | 1   1   .   1   .   .   .   .   .   .   2   .   .   .   .   
    Processor              12   | .   1   2   1   2   .   .   .   .   1   2   2   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   2   1   .   .   .   2   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   71   | 2   2   15  2   15  1   1   1   .   10  5   8   .   8   1   
    Energy Gun             28   | 1   1   8   2   9   1   1   1   .   .   1   2   .   1   .   
    Energy Cannon          11   | .   1   .   .   3   .   .   .   .   1   1   3   .   2   .   
    Ballistic Gun          9    | 1   .   .   .   .   .   .   .   .   4   2   .   .   2   .   
    Ballistic Cannon       9    | .   .   .   .   .   .   .   .   .   4   1   2   .   1   1   
    Launcher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         7    | .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   2   .   .   .   .   1   .   1   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   1   2   2   .   .   .   .   3   1   .   .   4   2   
Parts Lost                 69   | .   1   .   1   14  .   1   .   4   6   6   17  .   2   17  
  Power                    12   | .   .   .   .   1   .   .   .   .   .   1   6   .   1   3   
  Propulsion               16   | .   1   .   1   4   .   .   .   .   1   3   1   .   1   4   
  Utility                  20   | .   .   .   .   3   .   .   .   1   2   2   6   .   .   6   
  Weapon                   21   | .   .   .   .   6   .   1   .   3   3   .   4   .   .   4   
  Highest Loss Streak      10   | .   1   .   1   10  .   1   .   4   2   4   3   .   1   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   97  99  97  98  89  92  88  64  90  91  86  78  84  87  
  Engine                   5    | .   14  11  9   6   6   6   5   1   3   4   1   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   3   1   4   .   .   5   7   
  Treads                   16   | .   25  21  24  29  26  25  19  10  16  6   2   .   .   3   
  Wheel                    5    | .   .   .   .   .   .   .   .   .   .   11  17  21  19  15  
  Device                   11   | .   8   11  9   6   3   6   9   11  15  15  16  5   8   15  
  Storage                  6    | .   14  11  9   7   6   6   5   5   5   5   5   5   4   4   
  Processor                18   | .   5   22  27  16  20  20  17  13  15  14  18  26  27  24  
  Protection               3    | .   .   .   .   5   6   6   5   2   6   4   .   .   .   .   
  Energy Gun               8    | .   21  13  18  14  20  19  22  12  .   .   1   .   2   3   
  Energy Cannon            3    | .   2   7   .   5   .   .   .   .   .   4   4   5   2   .   
  Ballistic Gun            3    | .   4   .   .   .   .   .   .   .   10  9   4   .   2   3   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   4   4   1   .   1   4   
  Slashing Weapon          1    | .   .   .   .   1   .   .   .   .   3   .   2   5   4   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             117  | 12  20  25  54  70  76  76  81  87  100 117 101 64  95  97  
  Greatest Support         118  | 40  40  40  62  92  88  88  118 118 113 113 64  64  64  64  
  Greatest Overweight (x)  6    | .   .   1   1   2   .   .   .   .   1   6   2   .   1   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Largest Inventory Capacity 20   | 8   10  10  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         17   | 7   8   10  17  20  20  20  20  20  20  16  20  20  20  20  
  Most Carried             20   | 8   9   10  20  20  15  20  20  20  20  19  18  18  20  20  
  Average Carried          16   | 5   8   9   14  19  13  16  19  20  19  14  15  18  19  19  
  Final Capacity           20   | 8   10  10  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 8   9   10  20  17  13  20  20  20  16  18  18  18  20  18  

 Class Distribution 
--------------------
 35% | Mutant
 24% | Scavenger-Mutant
  9% | Scavenger-Skirmisher
  8% | Scavenger-Gunner
  7% | Scavenger-Tank
  5% | Skirmisher
  4% | Gunner
  3% | Scavenger-Assassin

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -6/Factory
     Scavenger-Gunner | -6/DSF
               Gunner | -5/Factory
               Mutant | -5/Waste
       Scavenger-Tank | -5/Factory
               Mutant | -4/Factory
     Scavenger-Mutant | -4/Armory
     Scavenger-Mutant | -4/Lab
     Scavenger-Mutant | -3/Research
     Scavenger-Mutant | -2/Research

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  DSF  Fac  Was  Fac  Fac  Arm  Lab  Res  Res  
Matter Collected           4232 | 259  73   260  225  471  .    113  .    .    1339 536  478  .    50   428  
  Remotely                 17   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
Salvage Created            7509 | 57   366  784  399  1434 .    516  .    535  1230 802  520  .    234  632  
  Parts                    359  | 6    17   42   17   62   .    22   .    6    60   46   34   .    13   34   
Haulers Intercepted        6    | .    .    3    1    1    .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Arm Lab Res Res 
Combat Hostiles Destroyed  143  | .   7   18  7   30  .   12  .   2   24  17  14  .   5   7   
  Melee                    19   | .   .   .   .   1   .   .   .   .   1   .   9   .   5   3   
  Guns                     67   | .   5   4   6   14  .   12  .   2   11  6   5   .   .   2   
  Cannons                  49   | .   1   13  .   11  .   .   .   .   12  10  .   .   .   2   
  AOE                      2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
Classes Destroyed          18   | 1   5   2   1   4   .   1   .   1   1   .   1   .   .   1   
  Worker                   3    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
  Builder                  4    | .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   .   3   1   1   .   .   .   .   .   1   .   .   .   .   
  Recycler                 5    | .   1   1   .   .   .   .   .   .   2   .   .   .   .   1   
  Operator                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  4    | .   1   1   .   .   .   .   .   .   2   .   .   .   .   .   
  Swarmer                  42   | .   2   7   .   5   .   4   .   .   10  4   6   .   4   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Grunt                    40   | .   5   6   4   12  .   6   .   .   1   3   .   .   .   3   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   15   | .   .   5   1   3   .   .   .   .   3   2   .   .   1   .   
  Specialist               6    | .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   
  Hunter                   10   | .   .   .   2   1   .   .   .   .   5   2   .   .   .   .   
  Programmer               23   | .   .   .   .   4   .   .   .   .   5   6   5   .   .   3   
  Heavy                    2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Compactor                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Best Kill Streak           8    | 2   6   5   2   4   .   8   .   2   8   7   4   .   4   5   
  Combat Bots Only         8    | .   4   5   2   4   .   8   .   2   7   7   4   .   4   4   
Max Kills in Single Turn   2    | 1   1   1   1   1   .   2   .   1   2   1   1   .   1   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   1   .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  DSF  Fac  Was  Fac  Fac  Arm  Lab  Res  Res  
Damage Taken               14776 | .    338  477  385  2616 .    1189 .    153  2609 1638 1878 .    432  3061 
  Core                     1626  | .    45   91   18   330  .    142  .    38   234  25   383  .    61   259  
  Absorbed by Shields      38    | .    .    .    .    .    .    .    .    .    .    38   .    .    .    .    
  Reduced by Siege Mode    187   | .    .    .    .    .    .    .    .    .    .    5    .    .    .    182  
  Regen/Repaired (Parts)   711   | .    .    .    .    .    .    .    .    .    269  238  204  .    .    .    
Core Remaining (%)         80    | 100  82   77   96   52   .    83   .    .    72   .    .    64   95   .    
Volleys Fired              447   | 10   24   62   25   74   .    23   .    13   84   60   39   .    2    31   
  Largest                  4     | 2    2    2    2    3    .    3    .    4    4    4    4    .    1    3    
  Hottest                  276   | 70   110  125  126  206  .    201  .    276  173  255  240  .    57   186  
Shots Fired                999   | 20   48   108  50   172  .    69   .    46   199  163  75   .    2    47   
  Gun                      659   | 20   45   60   50   112  .    69   .    46   123  68   44   .    .    22   
  Cannon                   323   | .    3    35   .    56   .    .    .    .    76   95   31   .    2    25   
  Launcher                 4     | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Special                  13    | .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  402   | 10   2    .    .    .    .    .    .    .    185  116  48   .    2    39   
  Thermal                  587   | 10   46   108  50   165  .    69   .    46   14   47   24   .    .    8    
  Explosive                4     | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          6     | .    .    .    .    3    .    .    .    .    .    .    3    .    .    .    
  Robot Hit Streak         28    | 5    28   17   13   18   .    19   .    16   7    6    8    .    .    19   
  Robot Miss Streak        8     | 1    2    2    3    4    .    2    .    2    5    8    6    .    .    1    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    
  Secondary Targets        6     | .    .    .    1    .    .    5    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           675   | 16   38   62   34   131  .    63   .    41   96   77   63   .    11   43   
  Core Hits                397   | 5    18   30   13   65   .    42   1    14   58   82   43   .    6    20   
  Critical Kills           4     | .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Critical Strikes         47    | .    1    4    4    5    .    2    .    2    15   3    4    .    1    6    
    Burn                   17    | .    1    3    4    4    .    2    .    2    1    .    .    .    .    .    
    Meltdown               1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                5     | .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
    Blast                  15    | .    .    .    .    .    .    .    .    .    9    3    .    .    .    3    
    Sever                  9     | .    .    .    .    1    .    .    .    .    .    .    4    .    1    3    
Melee Attacks              109   | .    .    .    .    10   .    .    .    .    9    1    37   .    22   30   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 109   | .    .    .    .    10   .    .    .    .    9    1    37   .    22   30   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16637 | 171  465  1001 679  3077 .    1219 6    895  3040 1958 1932 .    498  1696 
  Guns                     8906  | 171  412  453  679  1705 .    1219 .    895  1469 743  669  .    .    491  
  Cannons                  4693  | .    52   541  .    854  .    .    .    .    1334 1090 344  .    .    478  
  Explosions               487   | .    .    .    .    399  .    .    .    .    .    64   24   .    .    .    
  Melee                    2528  | .    .    .    .    110  .    .    .    .    237  61   895  .    498  727  
  Ramming                  23    | .    1    7    .    9    .    .    6    .    .    .    .    .    .    .    
  Kinetic                  5417  | 48   9    .    .    .    .    .    .    .    2726 1287 552  .    .    795  
  Thermal                  8226  | 123  455  994  679  2539 .    1219 .    895  77   610  461  .    .    174  
  Explosive                423   | .    .    .    .    399  .    .    .    .    .    .    24   .    .    .    
  Electromagnetic          20    | .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2528  | .    .    .    .    110  .    .    .    .    237  61   895  .    498  727  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19    | .    .    .    .    4    .    .    .    16   14   3    13   2    .    19   
  Average Corruption       5     | .    .    .    .    2    .    .    .    10   5    2    6    2    .    7    
  Corruption Purged        31    | .    .    .    .    .    .    .    .    2    14   .    13   .    .    2    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  131   | .    .    .    .    27   .    .    .    8    44   5    29   .    .    18   
    Message Errors         28    | .    .    .    .    5    .    .    .    3    12   .    5    .    .    3    
    Matter Fused           30    | .    .    .    .    3    .    .    .    2    12   3    6    .    .    4    
    Heat Flow Errors       12    | .    .    .    .    4    .    .    .    1    3    .    4    .    .    .    
    Energy Discharges      15    | .    .    .    .    6    .    .    .    1    1    .    3    .    .    4    
    Parts Rejected         1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      16    | .    .    .    .    5    .    .    .    .    3    1    5    .    .    2    
    Data Loss (major)      8     | .    .    .    .    2    .    .    .    1    3    .    2    .    .    .    
    Misfires               11    | .    .    .    .    .    .    .    .    .    7    1    2    .    .    1    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        7     | .    .    .    .    1    .    .    .    .    2    .    1    .    .    3    
Overload Shots             1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overflow Damage            329   | .    .    15   .    10   .    .    .    .    121  43   73   .    15   52   
  Projectiles              139   | .    .    15   .    .    .    .    .    .    89   .    16   .    .    19   
  Explosions               42    | .    .    .    .    10   .    .    .    .    .    32   .    .    .    .    
  Melee                    148   | .    .    .    .    .    .    .    .    .    32   11   57   .    15   33   
Knockbacks                 27    | .    .    .    .    .    .    .    .    .    14   3    1    .    .    9    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  23    | .    .    .    .    .    .    .    .    .    11   3    1    .    .    8    
  Secondary                4     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    
Self-Inflicted Damage      217   | .    .    .    .    120  .    .    .    .    .    97   .    .    .    .    
  Shots                    5     | .    .    .    .    4    .    .    .    .    .    1    .    .    .    .    
  Rammed                   4     | .    1    1    .    1    .    .    1    .    .    .    .    .    .    .    
Targets Rammed             6     | .    1    2    .    2    .    .    1    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        496   | 112  324  210  309  496  .    199  .    195  443  198  375  .    24   196  
  Average Temperature      106   | 60   129  38   86   171  .    106  .    139  91   96   72   .    12   71   
  Received Heat Transfer   1674  | .    171  159  180  336  .    414  .    .    36   153  27   .    27   171  
  Effects                  15    | .    2    .    .    6    .    .    .    .    6    .    1    .    .    .    
    Shutdowns              3     | .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           5     | .    2    .    .    3    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
    Damage (major)         3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
Siege Activations          2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Total Turns              36    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    33   
  Longest Duration         33    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    33   
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              6     | .    1    1    1    3    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          6     | .    1    1    1    3    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             34    | .    2    7    5    16   .    3    .    1    .    .    .    .    .    .    
  Heat Transferred         17383 | 370  1251 2553 1591 4736 .    3040 .    2238 259  605  518  .    .    222  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Arm Lab Res Res 
Peak Influence             424  | 15  190 424 165 320 68  307 161 56  337 381 361 .   209 160 
  Initial                  181  | .   9   79  33  74  68  47  161 56  11  164 181 .   .   21  
  Average                  154  | 5   93  226 68  160 68  152 161 31  98  254 250 .   135 52  
Maximum Alert Level        2    | .   .   2   .   1   .   1   .   .   1   1   1   .   1   .   
  Low Security (%)         66   | 100 100 35  100 63  100 75  100 100 85  28  29  .   95  100 
  Level 1                  33   | .   .   62  .   36  .   24  .   .   14  71  70  .   4   .   
  Level 2                  .    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Squads Dispatched          34   | .   2   1   2   9   .   1   .   .   6   5   4   .   .   4   
  Investigation            2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Extermination            13   | .   .   .   .   4   .   .   .   .   3   2   2   .   .   2   
  Reinforcement            19   | .   1   1   2   5   .   1   .   .   2   3   2   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Arm Lab Res Res 
Distress Signals           5    | .   1   1   .   .   .   .   .   .   .   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              217  | .   13  20  9   37  .   12  .   6   34  26  34  .   11  15  
  Peak Tracking Total      8    | .   6   5   2   4   .   4   .   4   8   6   5   .   4   8   
  Tactical Retreats        11   | .   1   .   .   1   .   .   .   1   1   .   5   .   2   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Arm Lab Res Res 
Traps Triggered            7    | .   1   .   .   2   .   1   1   .   1   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
----------                 Run  | Scr Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Arm Lab Res Res 
Machines Disabled          12   | .   .   .   .   .   .   .   .   .   2   5   3   .   .   2   
  Max in Single Turn       3    | .   .   .   .   .   .   .   .   .   1   3   1   .   .   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Arm Lab Res Res 
Machines Accessed          41   | .   8   5   3   9   1   .   .   .   5   3   3   .   1   3   
  Terminals                30   | .   7   5   1   8   1   .   .   .   2   2   1   .   1   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
  Recycling Units          4    | .   1   .   1   .   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Total Hacks                113  | .   23  14  10  20  2   .   .   .   12  12  11  .   3   6   
  Successful               61   | .   13  4   8   12  1   .   .   .   5   8   7   .   1   2   
  Failed                   51   | .   9   10  2   8   1   .   .   .   7   4   4   .   2   4   
    Catastrophic           7    | .   .   1   .   1   .   .   .   .   2   .   1   .   1   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   64   | .   16  11  5   11  .   .   .   .   4   8   1   .   3   5   
  Terminals                82   | .   20  14  4   19  2   .   .   .   4   8   3   .   3   5   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Repair Stations          15   | .   .   .   .   .   .   .   .   .   4   4   7   .   .   .   
  Recycling Units          9    | .   3   .   2   .   .   .   .   .   4   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             22   | .   7   3   2   4   1   .   .   .   1   2   1   .   .   1   
  Robot Analysis           3    | .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           7    | .   1   1   1   1   .   .   .   .   .   2   .   .   .   1   
  Alert Level              4    | .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       12   | .   .   .   .   .   .   .   .   .   3   4   5   .   .   .   
  Scan Component           7    | .   .   .   .   .   .   .   .   .   2   2   3   .   .   .   
  Repair                   5    | .   .   .   .   .   .   .   .   .   1   2   2   .   .   .   
Recycling Unit Hacks       3    | .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         18   | .   5   1   1   7   .   .   .   .   .   2   .   .   1   1   
  Terminals                16   | .   4   1   .   7   .   .   .   .   .   2   .   .   1   1   
    Track                  10   | .   3   1   .   4   .   .   .   .   .   1   .   .   .   1   
    Botnet                 5    | .   1   .   .   2   .   .   .   .   .   1   .   .   1   .   
    Operators              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   7   5   3   7   1   .   .   .   5   3   2   .   1   3   
  Full Trace Events        2    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   .   .   .   .   .   .   1   2   2   .   .   .   
  Time                     295  | .   .   .   .   .   .   .   .   .   38  145 112 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
------------               Run  | Scr Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Arm Lab Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
--------                   Run  | Scr Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Arm Lab Res Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Arm Lab Res Res 
Robot Analysis Total       3    | .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  DSF  Fac  Was  Fac  Fac  Arm  Lab  Res  Res  
Turns Passed               11806 | 146  693  1208 701  2525 18   323  114  199  1957 1450 1144 15   468  845  
Spaces Moved               5738  | 66   337  458  295  1283 10   132  63   93   906  656  741  17   313  368  
  Core                     5     | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3711  | 61   337  458  295  1283 10   132  63   93   906  73   .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2022  | .    .    .    .    .    .    .    .    .    .    583  741  17   313  368  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  155  150  165  165  163  160  160  110  90   90   90   110  
  Average Speed            145   | 151  160  162  159  156  165  166  164  160  167  134  105  90   108  123  
  Slowest Speed            325   | 160  160  240  232  320  165  167  167  165  245  325  130  90   110  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       32    | 5    69   51   33   43   1    91   1    86   23   19   37   6    7    11   
  Regions Visited          14
    Branch Regions         2
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    1    1    1    1    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      6     | 1    1    .    .    .    .    .    .    .    1    1    1    1    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 96    | .    .    11   .    6    .    .    .    .    15   17   15   .    10   22   
Terrain Destroyed          238   | .    .    12   .    27   .    .    .    .    51   88   26   .    10   24   
  Melee                    32    | .    .    .    .    6    .    .    .    .    4    .    5    .    8    9    
  Projectile               156   | .    .    12   .    .    .    .    .    .    47   62   18   .    2    15   
  AOE                      50    | .    .    .    .    21   .    .    .    .    .    26   3    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  DSF  Fac  Was  Fac  Fac  Arm  Lab  Res  Res  
Total                      8147 | 91   444  776  470  1642 12   179  74   108  1179 1099 984  16   404  669  
  Wait                     1440 | .    63   203  119  189  .    12   .    .    131  327  136  .    37   223  
  Move                     5724 | 65   336  457  294  1282 9    131  63   92   905  655  740  16   312  367  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  94   | 9    5    7    10   16   .    8    2    .    8    11   8    .    5    5    
  Fast Attach              93   | 6    3    7    5    15   .    2    2    2    15   9    10   .    13   4    
  Attach                   52   | 1    .    2    1    12   3    .    1    .    7    8    10   .    1    6    
  Detach                   20   | .    .    2    3    3    .    1    1    .    .    7    2    .    1    .    
  Swap                     79   | .    4    23   10   21   .    .    1    .    7    10   2    .    1    .    
  Drop                     77   | .    8    11   3    18   .    2    3    1    13   6    .    .    10   2    
  Fire                     447  | 10   24   62   25   74   .    23   .    13   84   60   39   .    2    31   
  Melee                    109  | .    .    .    .    10   .    .    .    .    9    1    37   .    22   30   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6    | .    1    2    .    2    .    .    1    .    .    .    .    .    .    .    
  Escape Stasis            6    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    1    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-6/DSF
-5/Factory
-5/Waste
-5/Factory (discovered 3 exits: *Fac x2 / [*Upp])
-4/Factory
-4/Armory
-4/Lab
-3/Research
-2/Research

 History 
---------
  Turn | Location      | Event
     6 | -11/Scrapyard | Discovered new exit (range 15)
   147 | -11/Scrapyard | Entered Materials
   294 | -10/Materials | Discovered new exit (range 7)
   307 | -10/Materials | Build established: Mutant
   519 | -10/Materials | Discovered new exit (range 11)
   745 | -10/Materials | Discovered new exit (range 13)
   763 | -10/Materials | Central database locked down
   840 | -10/Materials | Entered another Materials area
   840 | -9/Materials  | Evolved 2 slots: Utility x2
   843 | -9/Materials  | Discovered new exit (range 7)
  1504 | -9/Materials  | Discovered new exit (range 16)
  1900 | -9/Materials  | Discovered new exit (range 16)
  2045 | -9/Materials  | Identified exit to Materials
  2048 | -9/Materials  | Entered another Materials area
  2048 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  2070 | -8/Materials  | Build established: Scavenger-Mutant
  2399 | -8/Materials  | Discovered new exit (range 8)
  2430 | -8/Materials  | Build established: Mutant
  2748 | -8/Materials  | Identified exit to Factory
  2749 | -8/Materials  | Entered Factory
  2749 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
  3225 | -7/Factory    | Build established: Scavenger-Skirmisher
  3621 | -7/Factory    | Cargo convoy interrupted
  3624 | -7/Factory    | Discovered new exit (range 6)
  4200 | -7/Factory    | Build established: Scavenger-Mutant
  5012 | -7/Factory    | Identified exit to Factory
  5060 | -7/Factory    | Build established: Mutant
  5217 | -7/Factory    | Lost 10 parts (1p2n2u5w)
  5274 | -7/Factory    | Entered another Factory area
  5274 | -6/Factory    | Evolved 2 slots: Utility x2
  5292 | -6/Factory    | Identified exit to DSF
  5292 | -6/Factory    | Entered DSF
  5336 | -6/DSF        | Additional patrols routed to DSF
  5542 | -6/DSF        | Sterilization system engaged
  5562 | -6/DSF        | Ambient heat levels rising (+10)
  5577 | -6/DSF        | Ambient heat levels rising (+10)
  5579 | -6/DSF        | Destroyed 8 combat bots
  5587 | -6/DSF        | Discovered new exit (range 15)
  5592 | -6/DSF        | Ambient heat levels rising (+10)
  5607 | -6/DSF        | Ambient heat levels rising (+10)
  5615 | -6/DSF        | Entered Factory
  5615 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  5714 | -5/Factory    | Discovered new exit (range 15)
  5729 | -5/Factory    | Sucked down chute
  5729 | -5/Factory    | Entered Waste
  5741 | -5/Waste      | Spotted C-40 Crusher
  5744 | -5/Waste      | EMP discharged
  5750 | -5/Waste      | Destroyed C-40 Crusher
  5754 | -5/Waste      | Spotted C-40 Crusher
  5766 | -5/Waste      | Destroyed C-40 Crusher
  5793 | -5/Waste      | Spotted C-40 Crusher
  5805 | -5/Waste      | Crushed by Compactor (1 part destroyed)
  5806 | -5/Waste      | Spotted C-40 Crusher
  5810 | -5/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
  5813 | -5/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
  5814 | -5/Waste      | Spotted C-40 Crusher
  5817 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  5844 | -5/Waste      | EMP discharged
  5844 | -5/Waste      | System corruption reached 10%
  5848 | -5/Waste      | Lost 4 parts (1u3w)
  5865 | -5/Waste      | Spotted C-40 Crusher
  5896 | -5/Waste      | Discovered new exit (range 15)
  5928 | -5/Waste      | Entered Factory
  6166 | -5/Factory    | Discovered new exit (range 7)
  6253 | -5/Factory    | Destroyed 7 combat bots
  7171 | -5/Factory    | Repaired Arm. Treads
  7679 | -5/Factory    | Discovered new exit (range 15)
  7857 | -5/Factory    | Discovered new exit (range 17)
  7885 | -5/Factory    | Entered another Factory area
  7885 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
  8036 | -4/Factory    | Lost 4 parts (1p2n1u)
  8728 | -4/Factory    | Repaired Enh. Gauss Cannon
  8818 | -4/Factory    | Repaired Plasma Sword
  9112 | -4/Factory    | Destroyed 7 combat bots
  9330 | -4/Factory    | Discovered new exit (range 5)
  9335 | -4/Factory    | Entered Armory
  9502 | -4/Armory     | System corruption reached 10%
  9531 | -4/Armory     | Lost 3 parts (1p2u)
  9656 | -4/Armory     | Repaired Enh. Gauss Cannon
  9716 | -4/Armory     | Repaired Hvy. Phase Cannon
  9881 | -4/Armory     | Lost 3 parts (2p1w)
 10185 | -4/Armory     | Spotted B-86 Titan
 10226 | -4/Armory     | Lost 3 parts (1p2w)
 10476 | -4/Armory     | Discovered new exit (range 3)
 10479 | -4/Armory     | Entered Lab
 10479 | -4/Lab        | Discovered new exit (range 9)
 10491 | -4/Lab        | Unable to decrypt terminal
 10491 | -4/Lab        | Unable to decrypt terminal
 10494 | -4/Lab        | Entered Research
 10494 | -3/Research   | Evolved 2 slots: Utility x2
 10604 | -3/Research   | Build established: Scavenger-Mutant
 10688 | -3/Research   | Discovered new exit (range 12)
 10733 | -3/Research   | Identified exit to Research
 10962 | -3/Research   | Entered another Research area
 10962 | -2/Research   | Evolved 2 slots: Propulsion x2
 11190 | -2/Research   | Found Prototype Device
 11190 | -2/Research   | Identified Exp. Thermal Shield
 11470 | -2/Research   | Crushed by falling debris
 11501 | -2/Research   | Lost 3 parts (1n2u)
 11667 | -2/Research   | Lost 4 parts (1p1n2u)
 11686 | -2/Research   | System corruption reached 10%
 11807 | -2/Research   | Self-destructed

 Last Messages 
---------------
11789_ Acquired 7 matter.
11789_ Hpw. Tractor Beam destroyed.
11790_ Fusion Reactor destroyed.
11790_ P-80 Master Gamma Rifle blasted off.
11790_ P-80 Master knocked back.
11791_ 41JR4MF,UKK6G8B5DZ2W#/2QYAXMBFIEM1>1A
11793_ Dark Matter Chamber disabled.
11796_ Slug penetrates Dark Matter Chamber. <x2>
11796_ Lgt. Antimatter Reactor destroyed.
11797_ Adv. Coolant Injector destroyed.
11800_ Slug penetrates Dark Matter Chamber. <x2>
11801_ P-80 Master resets P-80 Master, system corruption cleaned.
11801_ Penetrated by Slug.
11801_ Slug penetrates Dark Matter Chamber.
11802_ ALERT: Suspicious intruders detected, dispatching Specialist
  reinforcements to area.
11804_ Slug penetrates Dark Matter Chamber.
11804_ Penetrated by Slug.
11806_ System corrupted: Matter fused (-8).
11806_ Knocked back.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           57
Coolant Potential          180
Energy Generation          52
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         20
Terrain Scan Density       210
Power Amplification        40
Armor Coverage             600
Resistance: KI             25
Resistance: TH             15
Weapon Cycling             15
Evasion (%)                42
Targeting Accuracy         6
Target Analysis            9
Core Analysis              6
Recoil Reduction           10
Matter Filtering           50
Authchip Count             2

 Item Schematics 
-----------------
     Hacking Suite | -8/Materials | Scanalyzed
 Lrg. Storage Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GodHeatPenetrator
  Manual?         0
Play Time         01:51:11
  Cumulative      328.2 hours
  Start           2022.05.07 @ 14:25:16
  End             2022.06.28 @ 15:05:10
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          413
  Rogue           409
  Adventurer      0
  Explorer        4
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             77
Gallery%          86
Achievement%      63
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/CogNarrow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 191264fd-86b5-4f66-b90c-712da6251826