Cogmind - Beta 13 --- EXPLORER MODE // 2024.03.31 @ 15:13:14 Player: Xander Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (69) 345 Value Destroyed (1856) 1856 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 3872 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 218/300 Energy 99/100 System Corruption 0% Temperature Cool (6) Movement Core (50) Location -9/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Signal Interpreter > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (5) ---- Light Nuclear Core ECM Suite Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Cooling System Targeting Computer > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Signal Interpreter ECM Suite Mini Grenade Launcher [Rating: 20] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Targeting Computer Device Cooling System Storage Medium Matter Pod Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Slots Evolved 3 | . 1 2 . . Power 1 | . 1 . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 74 | 9 16 32 13 4 Power 10 | 1 5 4 . . Engine 7 | 1 3 3 . . Core 3 | . 2 1 . . Reactor . | . . . . . Propulsion 25 | 4 4 11 4 2 Treads 2 | . . 2 . . Leg 16 | 2 2 6 4 2 Wheel 5 | 2 . 3 . . Hover 1 | . 1 . . . Flight 1 | . 1 . . . Utility 19 | 2 4 8 5 . Device 10 | . 1 5 4 . Storage 3 | 1 2 . . . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 4 | 1 . 3 . . Artifact . | . . . . . Weapon 20 | 2 3 9 4 2 Energy Gun 11 | 1 2 6 1 1 Energy Cannon 1 | . . 1 . . Ballistic Gun 7 | 1 1 2 2 1 Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 14 | . . 4 . 10 Power 2 | . . . . 2 Propulsion 6 | . . 3 . 3 Utility 2 | . . . . 2 Weapon 4 | . . 1 . 3 Highest Loss Streak 10 | . . 4 . 10 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 86 | . 85 87 89 71 Engine 13 | . 7 13 20 17 Core 2 | . 6 2 . . Leg 15 | . 17 10 23 10 Wheel 7 | . 3 14 . . Device 7 | . . 10 9 8 Storage 1 | . 4 . . . Processor 11 | . 7 10 17 18 Protection 5 | . 12 4 . . Energy Gun 12 | . 18 14 6 . Ballistic Gun 5 | . 4 3 9 9 Launcher 1 | . . . 2 7 Naked Turns . | . . . . . Heaviest Build 32 | 12 15 32 28 25 Greatest Support 40 | 20 20 40 39 20 Greatest Overweight (x) 7 | . 3 7 7 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 5 25 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 5 5 5 5 3 Average Carried 3 | 2 4 4 2 2 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 4 5 3 2 2 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Gar Matter Collected 1246 | 360 148 382 322 34 Remotely . | . . . . . Salvage Created 2246 | 66 68 882 941 289 Parts 155 | 4 15 65 52 19 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Combat Hostiles Destroyed 53 | 1 2 18 19 13 Guns 46 | 1 2 17 19 7 Cannons 1 | . . 1 . . AOE 6 | . . . . 6 Classes Destroyed 9 | 2 2 5 . . Worker 4 | 1 2 . 1 . Builder 1 | . . 1 . . Recycler 1 | . . 1 . . Operator 2 | . . 2 . . Watcher 8 | . 1 5 2 . Swarmer 14 | . 2 6 . 6 Grunt 24 | 1 . 4 12 7 Duelist 2 | . . 2 . . Sentry 13 | . . 6 7 . Best Kill Streak 7 | 1 2 7 4 7 Combat Bots Only 7 | 1 2 5 4 7 Max Kills in Single Turn 3 | 1 1 2 2 3 Gunslinging . | . . . . . Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Hostile Shots Fired 354 | 2 6 89 89 168 Missed 114 | 1 1 29 34 49 Damage Taken 1824 | 7 24 588 462 743 Core 413 | . 10 92 77 234 Absorbed by Shields . | . . . . . Redirected to Shielding 6 | . . 6 . . Ignored by Resistances 1174 | 4 17 366 289 498 Regen/Repaired (Parts) 66 | . 4 19 43 . Core Remaining (%) 98 | 100 96 . . . Volleys Fired 175 | 4 11 64 64 32 Largest 2 | 2 2 2 2 2 Hottest 112 | 70 70 112 79 53 Shots Fired 289 | 5 15 112 119 38 Gun 271 | 5 15 100 119 32 Cannon 12 | . . 12 . . Launcher 6 | . . . . 6 Special . | . . . . . Kinetic 115 | 1 4 14 64 32 Thermal 156 | 4 11 86 55 . Explosive 6 | . . . . 6 Electromagnetic 12 | . . 12 . . Robot Hit Streak 30 | 4 8 26 30 17 Robot Miss Streak 2 | . 1 1 2 1 Penetration Max . | . . . . . Secondary Targets 3 | . . 1 2 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 232 | 4 10 93 95 30 Core Hits 96 | 3 5 37 37 14 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 14 | . 1 6 7 . Burn 13 | . 1 5 7 . Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3824 | 52 139 1506 1427 700 Guns 3238 | 52 139 1314 1427 306 Cannons 192 | . . 192 . . Explosions 394 | . . . . 394 Melee . | . . . . . Ramming . | . . . . . Kinetic 1236 | . 38 148 744 306 Thermal 2002 | 52 101 1166 683 . Explosive 394 | . . . . 394 Electromagnetic 192 | . . 192 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 38 | . . 5 . 33 Projectiles 5 | . . 5 . . Explosions 33 | . . . . 33 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 42 | . . . . 42 Shots 3 | . . . . 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 251 | 6 56 251 54 13 Average Temperature 46 | 6 21 69 14 5 Received Heat Transfer 1032 | 6 . 258 336 432 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 5 | . . 2 3 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 12 | . . 6 6 . Heat Transferred 5824 | 148 370 3049 2257 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Peak Influence 430 | 25 50 304 430 224 Initial 12 | . 12 . 1 . Average 79 | 6 8 67 170 96 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 82 | 100 100 91 50 90 Level 1 16 | . . 8 47 9 Level 2 . | . . . 2 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . 1 5 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 2 | . . 1 1 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Distress Signals 8 | . 1 4 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 77 | 1 4 29 29 14 Peak Tracking Total 7 | 1 2 5 6 7 Tactical Retreats 7 | . . 2 5 . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Traps Triggered 7 | . . 4 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 13 | . 6 7 . . Reprogrammed 4 | . . . 4 . Reused 2 | . . . 2 . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . 2 . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Gar Machines Disabled 2 | . . 1 . 1 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Machines Accessed 27 | . 10 12 4 1 Terminals 19 | . 7 9 2 1 Fabricators . | . . . . . Repair Stations 3 | . 1 1 1 . Recycling Units 3 | . 2 1 . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 77 | . 29 34 12 2 Successful 66 | . 24 30 11 1 Failed 11 | . 5 4 1 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 58 | . 21 26 9 2 Fabricators . | . . . . . Repair Stations 8 | . 4 2 2 . Recycling Units 6 | . 4 2 . . Scanalyzers 4 | . . 4 . . Garrison Access 1 | . . . 1 . Terminal Hacks 51 | . 18 24 8 1 Record 19 | . 10 8 1 . Part Schematic 3 | . . . 3 . Robot Analysis 1 | . . 1 . . Prototype ID Bank 4 | . 1 2 1 . Emergency Access Points 2 | . 1 . . 1 Repair Station Index 1 | . . . 1 . Recycling Unit Index 1 | . . 1 . . Alert Level 2 | . 1 1 . . Unreport Threat 1 | . 1 . . . Disarm Traps 3 | . 1 2 . . Reprogram Traps 1 | . . . 1 . Dispatch Records 1 | . . 1 . . Security Status 1 | . . 1 . . Transport Status 1 | . . 1 . . Investigation Status 1 | . . 1 . . Registered Components 2 | . 1 1 . . Registered Prototypes 1 | . . 1 . . Zone Layout 6 | . 2 3 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . 3 2 2 . Scan Component 4 | . 2 1 1 . Repair 3 | . 1 1 1 . Recycling Unit Hacks 5 | . 3 2 . . Recycle Component 1 | . 1 . . . Retrieve Matter 1 | . . 1 . . Retrieve Components 3 | . 2 1 . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used 1 | . . 1 . . Hacking Detections 20 | . 7 8 4 1 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . 1 3 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 1 1 1 . Time 108 | . 38 38 32 . Parts Recycled 1 | . 1 . . . Recycled Matter . | . . . . . Retrieved Matter 88 | . . 88 . . Retrieved Components 23 | . 13 10 . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Gar Turns Passed 4949 | 82 1308 1973 1303 283 Spaces Moved 3801 | 73 1089 1750 773 116 Core 43 | 21 5 9 7 1 Treads 20 | . . 20 . . Legs 2208 | . 736 591 766 115 Wheels 1404 | 52 222 1130 . . Hover 126 | . 126 . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 120 50 Average Speed 113 | 71 112 98 141 180 Slowest Speed 400 | 80 200 400 400 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 57 | 8 96 81 75 25 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 15 | . . . . 15 Melee . | . . . . . Projectile . | . . . . . AOE 15 | . . . . 15 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Total 4163 | 96 1163 1886 862 156 Wait 14 | . 14 . . . Move 3797 | 72 1088 1749 772 116 Hop . | . . . . . Pick Up 59 | 11 16 19 9 4 Fast Attach 13 | . 2 10 1 . Attach 33 | 7 5 9 8 4 Detach 8 | . 3 4 1 . Swap 28 | 2 9 13 4 . Drop 36 | . 15 18 3 . Fire 175 | 4 11 64 64 32 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / *Sto) -9/Storage (discovered 2 exits: *Mat / Gar) -9/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Identified exit to Materials 60 | -11/Scrapyard | Discovered exit to Materials (range 8) 83 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Evolved 1 slot: Power x1 100 | -10/Materials | Identified exit to Mines 100 | -10/Materials | Discovered exit to Mines (range 4) 169 | -10/Materials | Discovered exit to Mines (range 16) 309 | -10/Materials | Build established: Hacker-Mutant 390 | -10/Materials | Identified exit to Materials 390 | -10/Materials | Discovered exit to Materials (range 15) 744 | -10/Materials | Discovered exit to Materials (range 5) 811 | -10/Materials | Repaired Lgt. Nuclear Core 921 | -10/Materials | Discovered exit to Materials (range 5) 1391 | -10/Materials | Entered another Materials area 1391 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2079 | -9/Materials | Repaired Lgt. Nuclear Core 2121 | -9/Materials | Identified exit to Materials 2121 | -9/Materials | Discovered exit to Materials (range 16) 2122 | -9/Materials | Identified exit to Storage 2122 | -9/Materials | Discovered exit to Storage (range 15) 2321 | -9/Materials | Discovered exit to Materials (range 14) 2596 | -9/Materials | Discovered exit to Materials (range 15) 2738 | -9/Materials | Lost 4 parts (3n1w) 3364 | -9/Materials | Entered Storage 3713 | -9/Storage | Repaired Imp. Aluminum Leg 3946 | -9/Storage | Identified exit to Garrison 4127 | -9/Storage | Garrison activated, responded to threat 4228 | -9/Storage | Discovered exit to Materials (range 5) 4667 | -9/Storage | Entered Garrison 4740 | -9/Garrison | Triggered checkpoint 4842 | -9/Garrison | Triggered checkpoint 4852 | -9/Garrison | Core integrity fell below 50% 4917 | -9/Garrison | Destroyed 7 combat bots 4926 | -9/Garrison | Triggered checkpoint 4927 | -9/Garrison | Core integrity fell below 20% 4950 | -9/Garrison | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- Rnf. Ion Engine destroyed. Hvy. Assault Rifle destroyed. Acquired Sml. Laser. Sml. Laser destroyed. Imp. Heat Sink destroyed. The unstable cave ceiling collapses. Aluminum Leg destroyed. Acquired Lgt. Assault Rifle. Rnf. Ion Engine destroyed. Beams of light sweep through the air. An alarm sounds. Aluminum Leg destroyed. Targeting Computer destroyed. S-10 Pest destroyed. G-34 Mercenary destroyed. [Achievement: First Step to Greatness] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????++???????????????????? | | ?????????????????????????????????????????????????? | | ?????????+???????????????????????????????????????? | | ?????????+???????????????????????????????????????? | | ????????????????????????????? #??????????????????? | | ????????????????????????????? #??????????????????? | | ??+?????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ?????????????????????######? #??????????????????? | | ?????????????????????# #? #??????????????????? | | ???????????##+####++## ## ##?????????????????? | | ?????+????? #####?????????????? | | ?????????? % ??????????????? | | ?????+???????? ! ????????????????? | | ????????????????# ##*% # #?????????????????? | | ????????????????# ## @ # #?????????????????? | | ????????????????" 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"?????????????????? | | ????????????????" ^^ = "?+???????????????? | | ????????????????#^^ ## %## #?????????????????? | | ???????########## # # #####+##??????????? | | ???????# + % % ??????????? | | ???????# + = ?????????? | | ???????# ####### % #####+##??????????? | | ???????# #?????# # g# #?????????????????? | | ???????# #?????# #* ### ##?????????????????? | | ???????# ####### ##### #?? #??????????????????? | | ???????# + #???? #???#??????????????????? | | ???????# ####### #???? ??????????????????????? | | ???????# #?????# #????###????????+????????????? | | ??????## ####??# #????????????????????????????? | | ####### #### #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | #??????????????+????+????????? | | ######## # #####+###???????????????????+????????? | | ???????# ###?????????????????????????????+??????? | | ???????# %*#????????????????????????????????????? | | ???????# =%[ ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 21 Energy Capacity 430 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Autogun | -9/Storage | Hacked Actuator Array | -9/Storage | Hacked Med. Treads | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Dynamic Key Everything Is Under Control First Step to Greatness Librarian One Hack Too Far Part-time Mechanic Safety First Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed StructuralArmoredHumpback Manual? 0 Play Time 01:24:30 Cumulative 1.3 hours Start 2024.03.30 @ 20:16:59 End 2024.03.31 @ 15:13:14 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1 Rogue 0 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4789b4c3-6bf9-42b6-98a0-4714f3fd5459