Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.06 @ 21:30:26 Player: tartine Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (117) 585 Value Destroyed (3804) 3804 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (568) 568 TOTAL SCORE: 8277 Bonus ------- High Alert Combat Kills 368 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 8/100 System Corruption 4% Temperature Cool (9) Movement Core (500) Ox9 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit > --- WEAPON (3) ------- Tesla Rifle > --- INVENTORY (15) --- Light Deuterium Engine Terrain Scanner Shock Absorption System High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit ECM Suite Improved Utility Shielding Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Long-range Missile Launcher Axe > --- INVENTORY -------- Wheel Improved Utility Shielding Shock Absorption System Hacking Suite Hacking Suite High-powered Tractor Beam Shotgun Shotgun High-powered Shotgun Improved Heavy Machine Gun Improved Heavy Machine Gun [Rating: 54] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Heavy Machine Gun Launcher Long-range Missile Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . . 1 . Propulsion 1 | . . . 1 . . . Utility 5 | . . 1 1 2 1 . Weapon 1 | . . 1 . . . . Parts Attached 98 | 6 4 12 17 23 23 13 Power 11 | 1 . 2 1 2 3 2 Engine 5 | 1 . 1 . 1 2 . Core 6 | . . 1 1 1 1 2 Reactor . | . . . . . . . Propulsion 21 | 2 . 2 3 6 4 4 Treads 10 | 2 . 2 3 2 . 1 Leg . | . . . . . . . Wheel 9 | . . . . 4 4 1 Hover 1 | . . . . . . 1 Flight 1 | . . . . . . 1 Utility 35 | 1 2 1 9 9 8 5 Device 17 | . 2 1 5 2 4 3 Storage 2 | 1 . . 1 . . . Processor 1 | . . . . 1 . . Hackware 2 | . . . . . 2 . Protection 13 | . . . 3 6 2 2 Artifact . | . . . . . . . Weapon 31 | 2 2 7 4 6 8 2 Energy Gun 15 | 2 . 5 4 2 . 2 Energy Cannon 4 | . 2 2 . . . . Ballistic Gun 9 | . . . . 3 6 . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . 1 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 1 2 1 2 . Parts Lost 51 | . . . 3 12 16 20 Power 5 | . . . . . 2 3 Propulsion 15 | . . . 1 4 3 7 Utility 19 | . . . 2 5 5 7 Weapon 12 | . . . . 3 6 3 Highest Loss Streak 14 | . . . 3 6 14 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 93 98 98 92 77 69 Engine 3 | . 14 7 . 2 1 4 Core 4 | . . 3 8 4 3 4 Treads 14 | . 28 22 26 12 . 3 Wheel 4 | . . . . 6 13 7 Device 15 | . 7 22 17 14 11 16 Storage 8 | . 14 11 9 7 6 6 Protection 10 | . . . 8 16 19 6 Energy Gun 13 | . 10 14 26 12 4 3 Energy Cannon 3 | . 17 17 . . . . Ballistic Gun 4 | . . . . 9 6 9 Naked Turns . | . . . . . . . Heaviest Build 68 | 10 15 22 45 63 68 51 Greatest Support 66 | 40 40 46 66 63 40 30 Greatest Overweight (x) 9 | 3 . . . 5 9 8 Average Overweight (x) . | . . . . 1 1 2 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 13 | 7 8 8 13 15 15 15 Most Carried 15 | 3 6 8 15 15 13 4 Average Carried 7 | 2 4 7 9 10 8 3 Final Capacity 15 | 8 8 8 15 15 15 15 Final Carried 15 | 3 6 8 15 8 4 4 Class Distribution -------------------- 45% | Tank 21% | Mutant 14% | Skirmisher 6% | Scavenger-Tank 6% | Scavenger-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Tank | -7/Factory Mutant | -6/Factory Scavenger-Tank | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Matter Collected 2325 | 260 40 120 213 780 503 409 Remotely . | . . . . . . . Salvage Created 3896 | 85 177 461 530 1459 730 454 Parts 225 | . 14 42 34 75 45 15 Haulers Intercepted 4 | . . . 2 1 1 . Recyclers Shooed 2 | . . . . 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 79 | . 1 14 7 26 21 10 Melee 3 | . . . . . 2 1 Guns 51 | . . 5 7 25 5 9 Cannons 9 | . 1 8 . . . . AOE 14 | . . . . . 14 . Classes Destroyed 16 | 1 3 3 2 4 2 1 Worker 7 | . . 1 . 2 4 . Builder 10 | . . . . 8 2 . Tunneler 1 | . . . . . 1 . Hauler 4 | . . . 2 1 1 . Recycler 4 | 1 1 . . 2 . . Mechanic 1 | . . . . . 1 . Operator 3 | . 1 1 1 . . . Watcher 8 | . 2 . 4 1 1 . Swarmer 22 | . . 7 . . 12 3 Grunt 31 | . 1 1 3 18 8 . Brawler 1 | . . . . 1 . . Duelist 2 | . . . . 1 1 . Sentry 15 | . . 6 3 2 . 4 Specialist 1 | . . . . . . 1 Hunter 3 | . . . 1 2 . . Programmer 4 | . . . . 2 . 2 Best Kill Streak 10 | 1 3 8 5 10 7 4 Combat Bots Only 8 | . 1 8 3 6 4 4 Max Kills in Single Turn 4 | 1 1 1 1 3 4 1 Gunslinging . | . . . . . . . Exploded 4 | . . . . . 4 . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Hostile Shots Fired 633 | . 5 56 46 198 119 209 Missed 168 | . . 20 11 62 25 50 Damage Taken 7193 | . 54 396 625 2326 2136 1656 Core 1178 | . 23 56 77 155 552 315 Absorbed by Shields 12 | . . . . 12 . . Redirected to Shielding 202 | . . . . 73 89 40 Ignored by Resistances 26 | . . . . . . 26 Core Remaining (%) 87 | 100 90 86 86 77 . . Volleys Fired 257 | 3 12 29 29 86 57 41 Largest 3 | 2 2 3 3 3 3 3 Hottest 189 | 80 120 189 189 187 60 110 Shots Fired 581 | 6 24 71 87 244 76 73 Gun 502 | 6 8 29 87 240 59 73 Cannon 58 | . 16 42 . . . . Launcher 21 | . . . . 4 17 . Special . | . . . . . . . Kinetic 242 | . . . . 135 48 59 Thermal 318 | 6 24 71 87 105 11 14 Explosive 21 | . . . . 4 17 . Electromagnetic . | . . . . . . . Robot Hit Streak 24 | 4 11 17 8 24 21 17 Robot Miss Streak 8 | 2 5 2 4 8 5 6 Penetration Max . | . . . . . . . Secondary Targets 7 | . . . 2 2 . 3 Max Gunslinging Chain 1 | . . . 1 1 . 1 Shots Hit Robots 372 | 4 14 45 48 154 54 53 Core Hits 231 | 2 6 20 25 87 64 27 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 8 | . . 2 2 4 . . Burn 7 | . . 2 2 3 . . Destroy 1 | . . . . 1 . . Melee Attacks 5 | . . . . . 5 . Impact . | . . . . . . . Slashing 5 | . . . . . 5 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9317 | 44 231 806 894 2924 3118 1300 Guns 6348 | 44 21 312 881 2808 984 1298 Cannons 704 | . 210 494 . . . . Explosions 2079 | . . . . 116 1963 . Melee 171 | . . . . . 171 . Ramming 15 | . . . 13 . . 2 Kinetic 3330 | . . . . 1492 833 1005 Thermal 3794 | 44 231 806 881 1316 223 293 Explosive 2007 | . . . . 116 1891 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 171 | . . . . . 171 . Piercing . | . . . . . . . Highest Corruption 17 | . . . . 17 . 4 Average Corruption 10 | . . . . 15 . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 31 | . . . . 28 . 3 Message Errors 8 | . . . . 7 . 1 Matter Fused 4 | . . . . 3 . 1 Heat Flow Errors 7 | . . . . 7 . . Energy Discharges 1 | . . . . 1 . . Data Loss (minor) 1 | . . . . 1 . . Alerts 2 | . . . . 1 . 1 Weapon Failures 8 | . . . . 8 . . Overload Shots 2 | . . . . . 2 . Overflow Damage 190 | . 4 . . . 186 . Projectiles 4 | . 4 . . . . . Explosions 186 | . . . . . 186 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 333 | . . . . . 333 . Shots 6 | . . . . . 6 . Rammed 3 | . . . 1 . . 2 Targets Rammed 3 | . . . 1 . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 411 | 36 198 384 393 259 7 411 Average Temperature 97 | 18 61 113 117 71 4 145 Received Heat Transfer 2195 | . 30 108 297 701 711 348 Effects 7 | . . 2 3 . . 2 Shutdowns 2 | . . . 1 . . 1 Energy Bleed 2 | . . . 1 . . 1 Interference 2 | . . 2 . . . . Matter Decay 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . 1 . 1 . . Combat Hostiles 2 | . . 1 . 1 . . Parts Melted 12 | 1 . 6 2 2 . 1 Heat Transferred 8399 | 100 494 1850 2035 2923 322 675 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Peak Influence 752 | 5 81 345 344 488 752 663 Initial 529 | . 3 33 125 79 200 529 Average 315 | 1 36 211 230 253 541 596 Maximum Alert Level 3 | . . 1 1 2 3 2 Low Security (%) 31 | 100 100 41 39 30 . . Level 1 37 | . . 58 60 52 24 . Level 2 25 | . . . . 17 51 100 Level 3 4 | . . . . . 24 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 . . 9 3 . Investigation 1 | . . . . 1 . . Extermination 1 | . . . . 1 . . Reinforcement 7 | . 1 . . 3 3 . Assault 1 | . . . . 1 . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . 1 2 . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Distress Signals 3 | . . 1 . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 109 | . 5 16 15 33 29 11 Peak Tracking Total 6 | . 2 4 4 6 5 4 Tactical Retreats 5 | . . 1 1 1 2 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Traps Triggered 7 | . . . 1 2 1 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Disabled 13 | . . . 1 . 12 . Max in Single Turn 3 | . . . 1 . 3 . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Accessed 17 | . 1 1 8 1 5 1 Terminals 15 | . 1 1 7 1 4 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 30 | . 2 4 14 2 7 1 Successful 18 | . 1 1 13 . 2 1 Failed 12 | . 1 3 1 2 5 . Catastrophic 2 | . . 1 . 1 . . Database Lockouts . | . . . . . . . Manual 11 | . . . 7 2 2 . Terminals 23 | . 2 4 8 2 6 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 6 | . . . 6 . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 3 | . 1 1 . . . 1 Robot Analysis 1 | . . 1 . . . . Level Access Points 1 | . 1 . . . . . Garrison Registry 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . . 6 . . . Insert Component 3 | . . . 3 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 8 | . . . 7 . 1 . Terminals 8 | . . . 7 . 1 . Botnet 8 | . . . 7 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . Used . | . . . . . . . Hacking Detections 10 | . 1 1 3 1 4 . Full Trace Events 2 | . . . 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . 3 . . Machine Destruction 3 | . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Turns Passed 3955 | 130 299 557 826 887 780 476 Spaces Moved 1860 | 73 158 261 385 349 443 191 Core 27 | 15 . . . . 4 8 Treads 1055 | 58 158 261 385 193 . . Legs . | . . . . . . . Wheels 770 | . . . . 156 439 175 Hover 8 | . . . . . . 8 Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 98 95 95 Average Speed 144 | 151 160 160 162 154 109 137 Slowest Speed 500 | 200 160 160 163 320 500 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 25 | 4 31 36 33 11 19 43 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . . 1 . Terrain Destroyed 156 | . . . . 12 144 . Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 155 | . . . . 12 143 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Total 2624 | 84 179 348 519 505 654 335 Wait 300 | . 1 23 65 34 113 64 Move 1855 | 72 157 260 384 348 443 191 Hop . | . . . . . . . Pick Up 41 | 3 3 9 12 8 6 . Fast Attach 49 | 6 3 7 3 9 11 10 Attach 35 | . . 2 7 14 11 1 Detach 5 | . . . 2 1 2 . Swap 15 | . 1 3 7 . 2 2 Drop 35 | . 2 15 9 5 4 . Fire 257 | 3 12 29 29 86 57 41 Melee 5 | . . . . . 5 . Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis 24 | . . . . . . 24 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Garrison (discovered 3 exits: [*Fac x3]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 131 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Identified exit to Materials 310 | -10/Materials | Build established: Mutant 430 | -10/Materials | Entered another Materials area 430 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 666 | -9/Materials | Destroyed 8 combat bots 739 | -9/Materials | Build established: Skirmisher 966 | -9/Materials | Discovered new exit (range 13) 987 | -9/Materials | Entered another Materials area 987 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1288 | -8/Materials | Build established: Tank 1516 | -8/Materials | Lost 3 parts (1n2u) 1712 | -8/Materials | Discovered new exit (range 15) 1813 | -8/Materials | Entered Factory 1813 | -7/Factory | Evolved 2 slots: Utility x2 1933 | -7/Factory | Garrison activated, responded to threat 2207 | -7/Factory | Crushed by falling debris 2207 | -7/Factory | System corruption reached 10% 2238 | -7/Factory | Lost 6 parts (1n2u3w) 2565 | -7/Factory | Discovered new exit (range 13) 2654 | -7/Factory | Discovered new exit (range 11) 2700 | -7/Factory | Entered another Factory area 2700 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3267 | -6/Factory | Core integrity fell below 50% 3322 | -6/Factory | Lost 14 parts (1p2n5u6w) 3480 | -6/Factory | Identified exit to Garrison 3480 | -6/Factory | Entered Garrison 3530 | -6/Garrison | Triggered checkpoint 3576 | -6/Garrison | Lost 5 parts (2n3u) 3608 | -6/Garrison | Triggered checkpoint 3656 | -6/Garrison | Triggered checkpoint 3667 | -6/Garrison | Lost 3 parts (1p1n1u) 3752 | -6/Garrison | Discovered new exit (range 9) 3768 | -6/Garrison | Discovered new exit (range 56) 3768 | -6/Garrison | Discovered new exit (range 40) 3768 | -6/Garrison | Discovered new exit (range 17) 3792 | -6/Garrison | Triggered checkpoint 3814 | -6/Garrison | Core integrity fell below 20% 3886 | -6/Garrison | Lost 9 parts (2p3n1u3w) 3956 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03825_ Acquired Imp. Heat Sink. 03834_ VTOL Module destroyed. 03837_ Wheel destroyed. 03840_ Lgt. Nuclear Core destroyed. 03847_ System corrupted: IFF burst signal emitted. 03855_ Imp. Heavy Machine Gun destroyed. 03855_ Slammed into P-70 Sage. 03860_ P-70 Sage destroyed. 03861_ Acquired 31 matter. 03867_ NW I37