Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.03 @ 11:19:13 Player: Nathan Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (573) 573 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3468 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 92/300 Energy 99/100 System Corruption 0% Temperature Cool (36) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cesium-ion Thruster Cesium-ion Thruster Weight Redist. System Target Analyzer Hardlight Generator Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Improved Heat Sink Signal Interpreter Seismic Detector Reaction Control System Shield Generator > --- WEAPON ----------- Gauss Rifle > --- INVENTORY -------- Cesium-ion Thruster Cesium-ion Thruster Weight Redist. System Target Analyzer Hardlight Generator [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Protection Reflective Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 4 | . . 2 1 1 . Weapon . | . . . . . . Parts Attached 36 | 6 6 4 17 3 . Power 6 | 1 . 1 4 . . Engine 5 | 1 . 1 3 . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 8 | 2 1 . 5 . . Treads . | . . . . . . Leg 2 | . . . 2 . . Wheel 3 | 2 1 . . . . Hover . | . . . . . . Flight 3 | . . . 3 . . Utility 16 | 1 5 3 5 2 . Device 8 | . 1 2 3 2 . Storage 3 | 1 2 . . . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection 3 | . 1 . 2 . . Artifact . | . . . . . . Weapon 6 | 2 . . 3 1 . Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . . 1 1 . Ballistic Cannon . | . . . . . . Launcher 2 | . . . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . . 2 8 2 2 Power 3 | . . . 3 . . Propulsion 4 | . . 1 1 . 2 Utility 4 | . . . 2 2 . Weapon 3 | . . 1 2 . . Highest Loss Streak 4 | . . 2 3 2 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 80 | . 95 95 80 53 9 Engine 9 | . 14 11 8 . . Leg 7 | . . . 15 . . Wheel 9 | . 27 20 . . . Flight 1 | . . . 1 15 3 Device 9 | . 3 10 10 19 2 Storage 9 | . 14 11 8 . . Processor 11 | . 6 22 14 7 2 Protection 4 | . . . 8 . . Energy Gun 4 | . 14 9 . . . Ballistic Gun 10 | . 14 11 11 2 . Naked Turns 49 | . . . . . 49 Heaviest Build 28 | 10 13 15 28 15 8 Greatest Support 20 | 20 20 20 20 10 10 Greatest Overweight (x) 2 | . . 1 2 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 25 8 8 5 5 Average Capacity 7 | 6 8 8 7 5 5 Most Carried 8 | 5 8 8 8 5 5 Average Carried 6 | 2 6 6 7 5 5 Final Capacity 8 | 8 8 8 5 5 5 Final Carried 8 | 3 8 7 5 5 5 Class Distribution -------------------- 94% | Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 601 | 166 172 48 162 . 53 Remotely . | . . . . . . Salvage Created 681 | . 261 87 280 . 53 Parts 34 | . 11 6 13 . 4 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 12 | . 2 2 7 . 1 Melee 1 | . . . . . 1 Guns 6 | . 2 2 2 . . AOE 5 | . . . 5 . . Classes Destroyed 6 | . 4 . 2 . . Worker 2 | . 1 . 1 . . Hauler 2 | . 2 . . . . Recycler 2 | . 1 . 1 . . Watcher 1 | . . . 1 . . Grunt 11 | . 2 2 6 . 1 Sentry 1 | . . . 1 . . Best Kill Streak 6 | . 4 2 6 . 1 Combat Bots Only 3 | . 1 2 3 . 1 Max Kills in Single Turn 2 | . 1 1 2 . 1 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 344 | . 11 53 127 12 141 Missed 128 | . 3 18 47 6 54 Damage Taken 2294 | . 65 342 1034 123 730 Core 1020 | . 24 42 242 38 674 Absorbed by Shields 44 | . . . . . 44 Ignored by Resistances 742 | . 20 108 355 35 224 Regen/Repaired (Parts) 3 | . . . 3 . . Core Remaining (%) 83 | 100 90 89 56 . . Volleys Fired 58 | . 18 8 32 . . Largest 2 | . 2 2 2 . . Hottest 60 | . 60 60 59 . . Shots Fired 100 | . 36 16 48 . . Gun 87 | . 36 16 35 . . Cannon . | . . . . . . Launcher 13 | . . . 13 . . Special . | . . . . . . Kinetic 61 | . 18 8 35 . . Thermal 26 | . 18 8 . . . Explosive 13 | . . . 13 . . Electromagnetic . | . . . . . . Robot Hit Streak 23 | . 17 23 20 . . Robot Miss Streak 3 | . 3 3 3 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 71 | . 25 12 34 . . Core Hits 47 | . 11 5 26 . 5 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1890 | . 238 116 1515 . 21 Guns 748 | . 238 116 394 . . Cannons . | . . . . . . Explosions 1121 | . . . 1121 . . Melee . | . . . . . . Ramming 21 | . . . . . 21 Kinetic 565 | . 110 61 394 . . Thermal 183 | . 128 55 . . . Explosive 1121 | . . . 1121 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 . . Average Corruption 1 | . . . 1 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . 7 . . Matter Fused 3 | . . . 3 . . Heat Flow Errors 3 | . . . 3 . . Data Loss (minor) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 33 | . . . 33 . . Projectiles . | . . . . . . Explosions 33 | . . . 33 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 56 | . . . 47 . 9 Shots 4 | . . . 4 . . Rammed 6 | . . . . . 6 Targets Rammed 6 | . . . . . 6 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 248 | . 96 34 248 . 14 Average Temperature 55 | . 33 15 79 . 6 Received Heat Transfer 1323 | . 48 201 675 54 345 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 425 | . 300 125 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 195 | . 119 102 195 56 61 Initial 42 | . . 42 36 40 34 Average 58 | . 72 55 57 53 37 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 1 1 3 . Investigation 3 | . 1 . 1 1 . Extermination . | . . . . . . Reinforcement 3 | . . 1 . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 5 | . 1 . 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 4 10 19 9 14 Peak Tracking Total 13 | . 2 5 9 7 13 Tactical Retreats 4 | . 1 1 1 . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 8 | . 1 1 3 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 2 | . . . 2 . . Max in Single Turn 2 | . . . 2 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 9 | . 5 . 2 1 1 Terminals 6 | . 4 . 1 . 1 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 30 | . 14 . 12 2 2 Successful 18 | . 8 . 8 1 1 Failed 12 | . 6 . 4 1 1 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 2 | . 1 . . . 1 Terminals 16 | . 11 . 3 . 2 Fabricators . | . . . . . . Repair Stations 9 | . . . 9 . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 9 | . 7 . 1 . 1 Record 1 | . . . 1 . . Prototype ID Bank 3 | . 3 . . . . Branch Access Points 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Garrison Registry 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . . . 7 . . Scan Component 4 | . . . 4 . . Repair 3 | . . . 3 . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 4 . 2 1 1 Full Trace Events 3 | . 2 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . 3 . . Time 159 | . . . 159 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 1425 | 41 373 140 678 125 68 Spaces Moved 1342 | 37 377 134 405 281 108 Core 97 | 11 . . . . 86 Treads . | . . . . . . Legs 336 | . . . 336 . . Wheels 585 | 26 377 134 48 . . Hover . | . . . . . . Flight 324 | . . . 21 281 22 Fastest Speed 32 | 50 80 80 32 32 32 Average Speed 83 | 71 80 82 126 42 46 Slowest Speed 195 | 80 80 95 195 112 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 3 60 23 40 8 20 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 11 | . . . 11 . . Terrain Destroyed 54 | . . . 54 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 54 | . . . 54 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 1551 | 51 416 148 524 285 127 Wait 48 | . . . 48 . . Move 1337 | 36 376 133 404 280 108 Hop . | . . . . . . Pick Up 35 | 9 11 2 13 . . Fast Attach 7 | . 1 . 3 3 . Attach 25 | 6 3 3 13 . . Detach 2 | . . . 2 . . Swap 4 | . 2 1 1 . . Drop 19 | . 5 1 8 2 3 Fire 58 | . 18 8 32 . . Melee . | . . . . . . Ram 6 | . . . . . 6 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 10 | . . . . . 10 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: [Fac x3]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 11) 264 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 15) 404 | -10/Materials | Identified exit to Materials 415 | -10/Materials | Entered another Materials area 415 | -9/Materials | Evolved 2 slots: Utility x2 488 | -9/Materials | Discovered new exit (range 16) 499 | -9/Materials | Identified exit to Mines 541 | -9/Materials | Discovered new exit (range 15) 554 | -9/Materials | Identified exit to Materials 555 | -9/Materials | Entered another Materials area 555 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 709 | -8/Materials | Repaired Corrupted Cesium-ion Thruster 709 | -8/Materials | Repaired Corrupted Cesium-ion Thruster 762 | -8/Materials | Repaired Corrupted Cesium-ion Thruster 1196 | -8/Materials | Discovered new exit (range 10) 1232 | -8/Materials | Identified exit to Factory 1233 | -8/Materials | Entered Factory 1233 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1256 | -7/Factory | Lost 3 parts (1p2w) 1355 | -7/Factory | Identified exit to Garrison 1358 | -7/Factory | Entered Garrison 1368 | -7/Garrison | Triggered checkpoint 1384 | -7/Garrison | Discovered new exit (range 68) 1384 | -7/Garrison | Discovered new exit (range 87) 1384 | -7/Garrison | Discovered new exit (range 67) 1388 | -7/Garrison | Core integrity fell below 50% 1392 | -7/Garrison | Core integrity fell below 20% 1405 | -7/Garrison | Lost 4 parts (2n2u) 1426 | -7/Garrison | Triggered checkpoint 1426 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Discarded Signal Interpreter. Slammed into G-47 Trooper. Connecting with Garrison Terminal... EXIT=FOUND >>Download(Registry) Retrieving Garrison registry... Downloaded map data. Downloaded component registry. Downloaded security status. Slammed into G-47 Trooper. G-47 Trooper destroyed. [Achievement: Fist Fight] Destabilizing: Core damaged (-35). Acquired 53 matter. Slammed into Y-54 Guardian. Knocked back. Beams of light sweep through the air. An alarm sounds. Critical hit (Burn: +37). [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ????# #???# #??# #??????????????????# + + | | ????# ###?# #??# #??????????????????# ## ###### | | #####+#T###++####+##?????????????????# ## #????# | | ^ ^ #??????############ ## #????# | | ^ ^ #??????# ## #????# | | ^ ^ #??????# ## ###### | | ############+### #??????# ###+##### ## + | | ???????????# #?# #??????# #?# #???# ######### | | ???????????# #?# #??????# ### ##### ######### | | ???????????# #?# #??????# + + | | ############ ### ######## ##### ### ########## | | + ## ## #???# #?# #????????? | | ############ ### ##""""## ##??# #?# #????????? | | ???????????# #?# ####+### #????????? | | ???????????# #?# ^^^^ #????????? | | ???????????# #?# ^^^^ #????????? | | ???????????# #?# ## ## ###########????????? | | ???????????# ### ## ## ###????????????????? | | ???????????# + " " #????????????????? | | ???????????### " " #????????????????? | | ?????????????# " " #????????????????? | | ######???????# " " #????????????????? | | """""#???????### ## ##cc ###????????????????? | | !!!!"########### ## ## #################### | | + c + | | + @ + | | ## ####### ######## ########## | | ## #?????# ## ## ##??????# #????????? | | ## #?????# ##gg g## #???????# #????????? | | ## ####### ######## #???????# #????????? | | !!!!"## +^^^#??????# #???????# #????????? | | """""## #######^^^#??????# #???????# #????????? | | ####### #?????# #??????# #???????# #????????? | | ??????# #?????# #??????# #???????# #????????? | | #######++####### #??????# ###?????# #????????? | | #??????# " #?????# #????????? | | #??????# " #?????# #????????? | | #??????# " #?????# #????????? | | ####### #######+###????### ###?????# #????????? | | ??????# ###???# #??????#"# #???????# #????????? | | ??????# " ##### #??????#" #???????# #????????? | | ??????# " + #??????#" #???????# #????????? | | ??????# " ##### #??????#" #???????# #???????## | | ??????# ###??## ###????#"# #???????# #???????# | | ??????# #????# #????######???????# ######### | | ??????# #????# #?????????????????# | | ??????# ###??## #?????????????????# | | ??????# #"#??# ##?????????????????############# | | ??????# "#??######?????????????????????????????? | | ??????# "#?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 71 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Fist Fight Made in Tau Ceti IV Challenges ------------ None Game ------ Seed EnergyCloakSpear Manual? 0 Play Time 00:31:01 Cumulative 2.3 hours Start 2024.04.03 @ 10:50:12 End 2024.04.03 @ 11:19:13 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fa9fba11-11cf-40c1-9665-dfc661523a7d