Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.07 @ 17:22:40 Player: negentropy Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (883) 883 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (667) 667 TOTAL SCORE: 3570 Bonus ------- Follower Combat Kills 123 Met Imprinter 300 Was Imprinted 300 Friendly Fire -56 Cogmind --------- Core Integrity 305/400 Matter 274/300 Energy 250/250 System Corruption 0% Temperature Cool (54) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg Flexi-carbon Leg > --- UTILITY (3) ------ Large Storage Unit Core Shielding Hacking Drone Bay (1/1) > --- WEAPON (3) ------- Heavy Riot Gun Beamcaster Slug Cannon > --- INVENTORY (10) --- Ion Engine Large Storage Unit Experimental Sensor Array Heavy Beamcaster Rocket Launcher Ripper Phasing Sabre CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Core Shielding Hacking Drone Bay > --- WEAPON ----------- Heavy Riot Gun Beamcaster Slug Cannon > --- INVENTORY -------- Ion Engine Large Storage Unit Experimental Sensor Array Heavy Beamcaster Rocket Launcher Ripper Phasing Sabre CR-A16's Pointy Stick [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Core Shielding Device Hacking Drone Bay Storage Large Storage Unit Protection Core Shielding Weapon Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Slug Cannon Launcher Rocket Launcher Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 3 | . 1 . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . 1 . . . . . Weapon 1 | . . . 1 . . . Parts Attached 35 | 7 5 1 12 . 4 6 Power 3 | 1 1 . 1 . . . Engine 3 | 1 1 . 1 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 2 . . 5 . . 2 Treads . | . . . . . . . Leg 9 | 2 . . 5 . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 3 2 1 1 . . 1 Device 1 | . . . . . . 1 Storage 2 | 1 1 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 5 | 2 1 1 1 . . . Artifact . | . . . . . . . Weapon 15 | 1 2 . 5 . 4 3 Energy Gun 4 | . . . 2 . . 2 Energy Cannon 2 | . 1 . 1 . . . Ballistic Gun 3 | 1 1 . . . 1 . Ballistic Cannon 1 | . . . . . . 1 Launcher 2 | . . . 2 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 2 . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 Parts Lost 3 | . . . . . . 3 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 1 | . . . . . . 1 Weapon . | . . . . . . . Highest Loss Streak 2 | . . . . . . 2 Average Slot Usage (%) 98 | . 97 100 97 100 99 96 Engine 10 | . 10 12 10 10 10 10 Leg 27 | . 25 25 27 30 30 28 Storage 10 | . 12 12 10 10 10 10 Protection 21 | . 25 25 19 20 20 15 Energy Gun 4 | . . . 10 10 6 8 Energy Cannon 8 | . 10 12 9 10 6 . Ballistic Gun 8 | . 12 12 10 10 6 . Slashing Weapon 3 | . . . . . 7 11 Piercing Weapon 1 | . . . . . 3 5 Naked Turns . | . . . . . . . Heaviest Build 39 | 16 31 31 34 34 35 39 Greatest Support 43 | 20 20 20 39 39 39 43 Greatest Overweight (x) 5 | 5 1 1 1 . . 2 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 Most Carried 10 | 5 9 10 10 10 10 10 Average Carried 9 | 3 5 9 9 10 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 5 9 10 10 10 10 8 Class Distribution -------------------- 60% | Hacker-Mutant 39% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Tank | -9/Materials Hacker-Tank | -9/Mines Hacker-Tank | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 806 | 184 172 47 176 . 48 179 Remotely . | . . . . . . . Salvage Created 1138 | 59 192 77 631 93 . 86 Parts 85 | 1 17 11 50 3 . 3 Haulers Intercepted 3 | . 1 . 2 . . . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 31 | . 6 5 16 2 . 2 Guns 18 | . 3 4 9 1 . 1 Cannons 11 | . 3 1 5 1 . 1 AOE 2 | . . . 2 . . . Classes Destroyed 12 | 1 4 . 4 1 . 2 Builder 1 | . . . 1 . . . Hauler 3 | . 1 . 2 . . . Recycler 1 | 1 . . . . . . Operator 1 | . . . 1 . . . Watcher 3 | . 1 . 2 . . . Swarmer 16 | . 4 5 7 . . . Grunt 8 | . 2 . 5 1 . . Brawler 1 | . . . 1 . . . Duelist 1 | . . . . 1 . . Sentry 3 | . . . 3 . . . Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 6 | 1 3 4 6 2 . 2 Combat Bots Only 5 | . 3 4 5 2 . 2 Max Kills in Single Turn 2 | 1 1 1 2 1 . 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 909 | . 135 43 203 . . 528 Core 132 | . 29 8 32 . . 63 Absorbed by Shields . | . . . . . . . Core Remaining (%) 92 | 100 . 85 . . . . Volleys Fired 65 | 3 14 7 30 4 . 7 Largest 3 | 1 2 2 3 3 . 3 Hottest 183 | 20 83 83 139 139 . 183 Shots Fired 157 | 3 28 14 85 10 . 17 Gun 95 | 3 14 7 55 6 . 10 Cannon 60 | . 14 7 28 4 . 7 Launcher 2 | . . . 2 . . . Special . | . . . . . . . Kinetic 61 | 3 14 7 28 2 . 7 Thermal 91 | . 14 7 55 8 . 7 Explosive 2 | . . . 2 . . . Electromagnetic 3 | . . . . . . 3 Robot Hit Streak 25 | 3 12 22 22 25 . 6 Robot Miss Streak 3 | . 1 2 1 1 . 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 118 | 3 23 8 64 7 . 13 Core Hits 62 | 2 10 6 32 4 . 8 Critical Hits 3 | . . . . . . 3 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . 2 Melee Attacks 5 | . . . . . . 5 Impact . | . . . . . . . Slashing 1 | . . . . . . 1 Piercing 4 | . . . . . . 4 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . . 1 Damage Inflicted 2150 | 39 318 113 1192 163 . 325 Guns 1149 | 39 160 81 673 92 . 104 Cannons 696 | . 158 18 332 71 . 117 Explosions 187 | . . . 187 . . . Melee 104 | . . . . . . 104 Ramming 14 | . . 14 . . . . Kinetic 930 | 39 160 81 491 42 . 117 Thermal 894 | . 158 18 514 121 . 83 Explosive 187 | . . . 187 . . . Electromagnetic 21 | . . . . . . 21 Impact . | . . . . . . . Slashing 23 | . . . . . . 23 Piercing 81 | . . . . . . 81 Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 43 | . . . 43 . . . Projectiles 2 | . . . 2 . . . Explosions 41 | . . . 41 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 5 | . . 5 . . . . Shots . | . . . . . . . Rammed 1 | . . 1 . . . . Targets Rammed 2 | . . 2 . . . . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 412 | . 99 75 412 264 . 373 Average Temperature 114 | . 37 34 125 150 . 217 Received Heat Transfer 192 | . 45 . 78 . . 69 Effects 7 | . . . 5 . . 2 Shutdowns 1 | . . . 1 . . . Interference 5 | . . . 4 . . 1 Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 1 2 . . . Heat Transferred 1998 | . 333 37 1221 259 . 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 333 | 5 169 145 333 156 . . Initial 91 | . 2 . . 91 . . Average 63 | 1 42 35 126 102 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 93 | 100 100 100 77 100 . . Level 1 6 | . . . 22 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . 1 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 46 | . 8 6 23 2 . 7 Peak Tracking Total 5 | . 4 2 5 2 . 3 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 6 | . 3 . 3 . . . Terminals 4 | . 3 . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 15 | . 6 . 9 . . . Successful 13 | . 6 . 7 . . . Failed 2 | . . . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . . 2 . Terminals 10 | . 6 . 4 . . . Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 6 . 3 . . . Record 1 | . . . 1 . . . Prototype ID Bank 2 | . 1 . 1 . . . Scanalyzer Index 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Assault Status 1 | . 1 . . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . 2 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 13 | . . . 13 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 152 | . . . . . 152 152 Highest-Rated Ally 40 | . . . . . 40 40 Total Orders . | . . . . . . . Ally Attacks 27 | . . . . . . 27 Total Damage 1176 | . . . . . . 1176 Kills 4 | . . . . . . 4 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 4341 | 88 504 1098 697 98 1371 485 Spaces Moved 2972 | 60 316 709 343 72 1130 342 Core 26 | 26 . . . . . . Treads . | . . . . . . . Legs 2946 | 34 316 709 343 72 1130 342 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 120 120 120 120 Average Speed 131 | 104 138 150 139 120 120 121 Slowest Speed 300 | 300 150 150 150 120 120 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 54 | 5 56 98 44 38 91 51 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 1 Known Exits Taken 5 | 1 1 1 1 . 1 . Unknown Exits Taken 1 | . . . . 1 . . Scrap Searched 3 | . . 1 . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 5 | . . . 4 . . 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 4 | . . . 4 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 3269 | 81 354 729 497 75 1148 385 Wait 140 | . 8 6 100 . . 26 Move 2966 | 59 315 708 342 71 1129 342 Hop . | . . . . . . . Pick Up 31 | 9 9 3 4 . 6 . Fast Attach 12 | 5 . . 3 . 3 1 Attach 9 | 2 3 . 1 . 1 2 Detach . | . . . . . . . Swap 14 | . 2 1 8 . . 3 Drop 26 | 3 3 2 9 . 9 . Fire 65 | 3 14 7 30 4 . 7 Melee 4 | . . . . . . 4 Ram . | . . . . . . . Kick 2 | . . 2 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 15) 89 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Evolved 1 slot: Utility x1 179 | -10/Materials | Identified exit to Materials 179 | -10/Materials | Discovered exit to Materials (range 10) 308 | -10/Materials | Build established: Hacker-Mutant 459 | -10/Materials | Discovered exit to Materials (range 16) 573 | -10/Materials | Identified exit to Mines 573 | -10/Materials | Discovered exit to Mines (range 7) 593 | -10/Materials | Entered Mines 996 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1001 | -10/Mines | Found Prototype Device 1193 | -10/Mines | Discovered exit to Materials (range 7) 1218 | -10/Mines | Learned 2 Materials zone layouts 1285 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1325 | -10/Mines | Discovered exit to Materials (range 8) 1691 | -10/Mines | Entered Materials 1691 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1692 | -9/Materials | Identified exit to Materials 2251 | -9/Materials | Identified exit to Mines 2251 | -9/Materials | Discovered exit to Mines (range 16) 2336 | -9/Materials | Repaired Lgt. Armor Plating 2357 | -9/Materials | Build established: Hacker-Tank 2388 | -9/Materials | Entered Mines 2481 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2486 | -9/Mines | Entered Zion 2752 | -7/Zion | Found CR-A16's Pointy Stick 2963 | -7/Zion | Imprinted 2966 | -7/Zion | Declared Zion's savior 3176 | -7/Zion | Received a visual enhancement algorithm 3291 | -7/Zion | Given the Hacking Drone Bay 3301 | -7/Zion | Found Prototype Device 3621 | -7/Zion | Learned location of Warlord (-4) 3652 | -7/Zion | Build established: Hacker-Mutant 3725 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3756 | -7/Zion | Identified exit to Proximity Caves 3756 | -7/Zion | Discovered exit to Proximity Caves (range 15) 3857 | -7/Zion | Entered Proximity Caves 3857 | -6/Proximity Caves | Accompanied by 4 allies 4035 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4248 | -6/Proximity Caves | Identified Hacking Drone Bay 4342 | -6/Proximity Caves | Self-destructed Last Messages --------------- 04215_ Hvy. Riot Gun temporarily disabled. 04216_ Penetrated by Slug. 04218_ Overheating: Matter decay (-40). 04219_ Slug penetrates ZM-NEZ(M). 04220_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 04221_ P-60 Hacker fails to hack ZM-NEZ(M). 04222_ O8-0BS(M) system terminally corrupted. 04222_ Penetrated by Slug. 04223_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 04224_ P-60 Hacker fails to hack VP-DEH(M). 04224_ H-66 Slayer destroyed. 04224_ Chain reaction triggered in Lgt. Angular Momentum Engine. 04226_ P-60 Hacker destroyed. 04231_ Acquired 41 matter. 04233_ Acquired 25 matter. 04240_ Acquired Flexi-carbon Leg. 04241_ Acquired 10 matter. 04248_ Identified Hacking Drone Bay. 04269_ Acquired derelict log, extracted data. World map updated: -7/Zion. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# ##???????????????????? | | ????#####??????????????# ##??????????????????? | | ????# #??????????????# ####???????????????? | | ????# #??####????????# ????????????????? | | ????# ##?## ##??????## ?????????????????? | | ???## #### #?????## #??????????????????? | | ???# ## #??#### ####### #?????????? | | ???# #??# p #?????????? | | ##### ##?## ????????????? | | ## ## #??# @ ;#???????????????????? | | ### ###### #??## ###???????????????????? | | #?# #???# #???### ##?????????????????????? | | #?# #???# #?????## ###????????????????????? | | ## ###### ##??????#M #####????????????????? | | #??????##M #????????????????? | | ######## ### #?????????????? | | ### ## M #????# #?????????????? | | # #?## ##???????????????????? | | # ##??## #???????????????????? | | # ###????# #????????????? | | # ???????## ## #????????????? | | # ????????# ### ### ????????????? | | # ##?????## #### #???? ????????????? | | #??????## #???######?????????????????? | | #??????## #??????????????????????????? | | #?????#### #??????????????????????????? | | #???????# ??????????????????????????? | | # ##??????? ?????????????????????????? | | ##? ##???????? ????????????????????????? | | ???? ??????? ???????????????????????? | | ?????? ??????? ??????????????????????? | | ???????##??????##### ?????????????????????? | | ???????????????????? ????????????????????? | | ????????????????????# ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 50 Offensive Hacking 20 Item Schematics ----------------- Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmallMolecularAutohacker Manual? 0 Play Time 00:38:48 Cumulative 14.7 hours Start 2021.01.30 @ 12:05:08 End 2021.02.07 @ 17:22:40 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 44 Rogue 28 Adventurer 0 Explorer 16 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd480979-83db-439a-9de1-bdbcfcc42bde