Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.09.27 @ 14:27:03 Player: DuckBoy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (140) 700 Value Destroyed (4474) 4474 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1210) 1210 TOTAL SCORE: 9204 Bonus ------- High Alert Combat Kills 510 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 388/700 Matter 286/300 Energy 87/100 System Corruption 19% Temperature Cool (0) Movement Walking (260) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (7) ------ Large Storage Unit High-capacity Storage Unit Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core EM Disruption Field Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] System Restoration Module Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Force Field Hacking Suite System Shield System Shield > --- WEAPON ----------- Precision Beam Rifle Advanced Beam Rifle Assault Cannon > --- INVENTORY -------- Advanced Treads Advanced Treads EM Disruption Field Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] System Restoration Module [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Insulated Plating Weapon Particle Cannon Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Slots Evolved 6 | . . 2 2 . . 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 5 | . . 1 2 . . 2 Weapon 1 | . . 1 . . . . Parts Attached 91 | 6 9 7 20 19 13 17 Power 14 | 1 1 . 4 3 2 3 Engine 10 | 1 1 . 4 3 1 . Core 4 | . . . . . 1 3 Reactor . | . . . . . . . Propulsion 22 | 4 . 1 3 4 1 9 Treads 14 | 2 . 1 3 4 1 3 Leg 6 | 2 . . . . . 4 Wheel . | . . . . . . . Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 31 | 1 4 3 6 7 7 3 Device 17 | . 2 3 2 5 4 1 Storage 7 | 1 2 . 2 . 2 . Processor 3 | . . . 2 . 1 . Hackware 3 | . . . . 1 . 2 Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 24 | . 4 3 7 5 3 2 Energy Gun 6 | . 2 . 1 . 2 1 Energy Cannon 14 | . 2 3 5 3 1 . Ballistic Gun . | . . . . . . . Ballistic Cannon 2 | . . . . 2 . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . 1 1 2 . 2 . Parts Lost 37 | . . 1 3 12 3 18 Power 4 | . . . . 1 . 3 Propulsion 9 | . . . 1 2 . 6 Utility 12 | . . 1 1 5 1 4 Weapon 12 | . . . 1 4 2 5 Highest Loss Streak 8 | . . 1 2 7 1 8 To Critical Strikes 3 | . . . . . 1 2 Average Slot Usage (%) 95 | . 95 97 98 97 92 74 Engine 8 | . 14 11 9 9 8 2 Treads 17 | . 28 22 17 18 18 7 Device 22 | . 10 20 23 25 24 2 Storage 10 | . 14 11 9 9 10 15 Processor 5 | . . . 11 4 . . Hackware 3 | . . . . . 9 21 Energy Gun 1 | . . . . . 4 10 Energy Cannon 17 | . 26 32 26 20 1 . Ballistic Cannon 5 | . . . . 6 15 2 Naked Turns . | . . . . . . . Heaviest Build 85 | 10 54 39 69 71 85 84 Greatest Support 44 | 40 40 40 44 44 44 44 Greatest Overweight (x) 21 | 3 1 . 2 1 1 21 Average Overweight (x) . | . . . . 1 . 3 Largest Inventory Capacity 20 | 8 20 15 20 20 20 20 Average Capacity 17 | 7 16 15 18 20 16 20 Most Carried 20 | 5 15 15 20 20 20 20 Average Carried 14 | 2 11 14 18 18 7 18 Final Capacity 20 | 8 15 15 20 20 20 20 Final Carried 20 | 5 15 15 20 20 20 18 Class Distribution -------------------- 38% | Gunner 34% | Mutant 13% | Scavenger-Gunner 5% | Tank 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 ----------- Run | Jun Mat Mat Mat Gar Mat Fac Matter Collected 1956 | 228 122 60 220 125 803 398 Remotely . | . . . . . . . Salvage Created 4950 | . 191 570 1540 1207 725 717 Parts 277 | . 20 41 78 50 52 36 Haulers Intercepted 7 | . . 3 4 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Combat Hostiles Destroyed 113 | . 4 11 27 28 25 18 Melee 2 | . . . . . . 2 Guns 11 | . . . . . 1 10 Cannons 98 | . 4 11 27 27 24 5 Classes Destroyed 15 | . 3 4 4 2 1 1 Worker 5 | . . . 2 . 1 2 Builder 1 | . . . . . 1 . Tunneler 1 | . . . 1 . . . Hauler 7 | . . 3 4 . . . Recycler 2 | . . 1 1 . . . Operator 3 | . 1 . 1 . . 1 Watcher 8 | . 1 . 4 . 3 . Swarmer 36 | . . 4 8 7 9 8 Grunt 43 | . 4 3 12 11 8 5 Brawler 2 | . . . . 1 . 1 Duelist 4 | . . . 1 1 1 1 Sentry 21 | . . 4 5 5 6 1 Specialist 3 | . . . . 3 . . Hunter 2 | . . . 1 . 1 . Programmer 2 | . . . . . . 2 Best Kill Streak 8 | . 2 7 4 8 5 5 Combat Bots Only 8 | . 2 7 4 8 5 5 Max Kills in Single Turn 2 | . 1 1 1 2 2 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -------- Run | Jun Mat Mat Mat Gar Mat Fac Damage Taken 6043 | . 162 354 1102 1495 799 2131 Core 872 | . 15 37 163 233 112 312 Absorbed by Shields 718 | . . . 60 219 359 80 Regen/Repaired (Parts) 108 | . . . 108 . . . Core Remaining (%) 72 | 100 94 90 . . 7 . Volleys Fired 331 | . 9 20 89 66 97 50 Largest 3 | . 2 3 3 3 3 3 Hottest 211 | . 136 204 204 211 166 166 Shots Fired 798 | . 18 60 265 170 180 105 Gun 88 | . . . . . 8 80 Cannon 709 | . 18 60 264 170 172 25 Launcher 1 | . . . 1 . . . Special . | . . . . . . . Kinetic 189 | . . . . 4 160 25 Thermal 608 | . 18 60 264 166 20 80 Explosive 1 | . . . 1 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 16 | . 9 14 11 12 16 11 Robot Miss Streak 5 | . 1 3 5 4 5 5 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 450 | . 12 35 145 93 88 77 Core Hits 205 | . 7 16 59 40 44 39 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 10 | . . . . . 5 5 Burn 4 | . . . . . . 4 Blast 5 | . . . . . 5 . Smash 1 | . . . . . . 1 Melee Attacks 15 | . . . . . . 15 Impact 15 | . . . . . . 15 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10284 | . 246 787 3154 2302 2184 1611 Guns 1118 | . . . . . 70 1048 Cannons 8844 | . 246 776 3154 2302 2113 253 Explosions . | . . . . . . . Melee 275 | . . . . . . 275 Ramming 47 | . . 11 . . 1 35 Kinetic 2285 | . . . . 69 1963 253 Thermal 7677 | . 246 776 3154 2233 220 1048 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 275 | . . . . . . 275 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 19 | . . 2 . . 1 19 Average Corruption 1 | . . 2 . . 1 1 Corruption Purged 1 | . . . . . 1 . Corruption Blocked . | . . . . . . . Effects 19 | . . . . . 15 4 Message Errors 4 | . . . . . 4 . Matter Fused 4 | . . . . . 3 1 Heat Flow Errors 2 | . . . . . 2 . Data Loss (minor) 6 | . . . . . 4 2 Data Loss (major) 1 | . . . . . 1 . Misfires 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 124 | . . 1 38 34 15 36 Projectiles 88 | . . 1 38 34 15 . Explosions . | . . . . . . . Melee 36 | . . . . . . 36 Knockbacks 18 | . . . . . 16 2 Impact 1 | . . . . . . 1 Kinetic 14 | . . . . . 13 1 Secondary 3 | . . . . . 3 . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 8 | . . 1 . . 1 6 Targets Rammed 9 | . . 1 . . 1 7 Kicked . | . . . . . . . Crushed 1 | . . . . . . 1 Highest Temperature 550 | . 249 197 271 198 150 550 Average Temperature 92 | . 86 104 79 87 19 137 Received Heat Transfer 2037 | . 108 126 414 601 284 504 Effects 7 | . . . . . . 7 Shutdowns 1 | . . . . . . 1 Energy Bleed 2 | . . . . . . 2 Interference 1 | . . . . . . 1 Matter Decay 1 | . . . . . . 1 Damage (minor) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 3 | . . . . . . 3 Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 26 | . 1 3 9 9 1 3 Heat Transferred 13821 | . 444 1406 5661 3501 370 2439 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Peak Influence 1025 | . 172 314 340 1025 723 573 Initial 499 | . . . 76 138 499 238 Average 369 | . 42 97 209 644 511 398 Maximum Alert Level 3 | . . 1 1 3 3 2 Low Security (%) 23 | 100 100 93 31 7 . . Level 1 36 | . . 6 68 14 13 60 Level 2 30 | . . . . 29 83 39 Level 3 10 | . . . . 49 3 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 2 1 1 . 7 6 Investigation 3 | . 1 . 1 . 1 . Extermination 2 | . . . . . . 2 Reinforcement 4 | . 1 1 . . 2 . Assault 1 | . . . . . 1 . Garrison 7 | . . . . . 3 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . 1 . . 2 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 --------- Run | Jun Mat Mat Mat Gar Mat Fac Distress Signals 6 | . . 1 2 . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 157 | . 8 12 51 29 34 23 Peak Tracking Total 8 | . 4 8 5 5 5 5 Tactical Retreats 13 | . 1 2 4 3 1 2 Traps | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Traps Triggered 13 | . . 2 . 8 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 ---------- Run | Jun Mat Mat Mat Gar Mat Fac Machines Disabled 9 | . . 1 4 . 3 1 Max in Single Turn 1 | . . 1 1 . 1 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 --------- Run | Jun Mat Mat Mat Gar Mat Fac Machines Accessed 22 | . 3 1 8 4 6 . Terminals 19 | . 3 1 6 4 5 . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 56 | . 7 4 21 8 16 . Successful 16 | . . 2 7 3 4 . Failed 40 | . 7 2 14 5 12 . Catastrophic 8 | . 2 . 1 2 3 . Database Lockouts . | . . . . . . . Manual 42 | . 5 4 16 1 16 . Terminals 48 | . 7 4 16 8 13 . Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units 3 | . . . . . 3 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 2 . . . Terminal Hacks 8 | . . 2 1 3 2 . Robot Schematic 2 | . . 2 . . . . Emergency Access Points 1 | . . . . 1 . . Terminal Index 1 | . . . . . 1 . Unreport Threat 2 | . . . 1 . 1 . Garrison Registry 1 | . . . . 1 . . Patrol Navigation 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks 5 | . . . 3 . 2 . Terminals 4 | . . . 3 . 1 . Botnet 4 | . . . 3 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Mask 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 20 | . 3 1 8 3 5 . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . 2 . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 51 | . . . 51 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 ------------ Run | Jun Mat Mat Mat Gar Mat Fac Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -------- Run | Jun Mat Mat Mat Gar Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 ------------- Run | Jun Mat Mat Mat Gar Mat Fac Turns Passed 10356 | 90 457 528 3922 1926 2818 615 Spaces Moved 2905 | 53 211 260 806 716 740 119 Core 11 | 7 . . . . . 4 Treads 2849 | 37 211 260 806 716 740 79 Legs 18 | 9 . . . . . 9 Wheels . | . . . . . . . Hover 27 | . . . . . . 27 Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 145 225 145 225 Average Speed 209 | 145 189 160 208 225 205 326 Slowest Speed 1100 | 200 240 160 320 225 225 1100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 5 33 41 71 70 54 3 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 5 | . . . . . 5 . Terrain Destroyed 51 | . . . 9 . 40 2 Melee . | . . . . . . . Projectile 42 | . . . . . 40 2 AOE 9 | . . . 9 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 --------- Run | Jun Mat Mat Mat Gar Mat Fac Total 6485 | 63 248 326 2849 904 1879 216 Wait 2987 | . 5 32 1905 57 986 2 Move 2899 | 52 210 259 805 715 739 119 Hop . | . . . . . . . Pick Up 78 | 5 10 4 15 24 19 1 Fast Attach 35 | 4 5 2 6 4 4 10 Attach 23 | . 1 2 3 10 2 5 Detach 2 | . 1 . . . 1 . Swap 33 | 2 3 3 11 5 7 2 Drop 65 | . 4 3 15 17 23 3 Fire 331 | . 9 20 89 66 97 50 Melee 15 | . . . . . . 15 Ram . | . . . . . . . Kick . | . . . . . . . Crush 9 | . . 1 . . 1 7 Escape Stasis 6 | . . . . 6 . . Rewire 2 | . . . . . . 2 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 91 | -11/Junkyard | Entered Materials 313 | -10/Materials | Build established: Mutant 536 | -10/Materials | Discovered new exit (range 7) 548 | -10/Materials | Entered another Materials area 548 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 734 | -9/Materials | Discovered new exit (range 5) 847 | -9/Materials | Build established: Gunner 942 | -9/Materials | Destroyed 7 combat bots 1028 | -9/Materials | Discovered new exit (range 13) 1076 | -9/Materials | Entered another Materials area 1076 | -8/Materials | Evolved 2 slots: Utility x2 1521 | -8/Materials | Build established: Scavenger-Gunner 1590 | -8/Materials | Repaired Adv. Beam Cannon 1985 | -8/Materials | Discovered new exit (range 18) 2628 | -8/Materials | Build established: Gunner 3014 | -8/Materials | Discovered new exit (range 15) 3199 | -8/Materials | Identified exit to Garrison 4998 | -8/Materials | Entered Garrison 5036 | -8/Garrison | Triggered checkpoint 5438 | -8/Garrison | Destroyed 8 combat bots 5440 | -8/Garrison | Lost 7 parts (2n3u2w) 5462 | -8/Garrison | Triggered checkpoint 5551 | -8/Garrison | Discovered new exit (range 12) 5569 | -8/Garrison | Core integrity fell below 50% 5592 | -8/Garrison | Triggered checkpoint 5932 | -8/Garrison | Triggered checkpoint 6062 | -8/Garrison | Triggered checkpoint 6140 | -8/Garrison | Triggered checkpoint 6190 | -8/Garrison | Discovered new exit (range 5) 6284 | -8/Garrison | Discovered new exit (range 12) 6336 | -8/Garrison | Discovered new exit (range 55) 6336 | -8/Garrison | Discovered new exit (range 41) 6336 | -8/Garrison | Discovered new exit (range 29) 6336 | -8/Garrison | Discovered new exit (range 38) 6494 | -8/Garrison | Build established: Tank 6601 | -8/Garrison | Installed Relay Interface Framework 6881 | -8/Garrison | Build established: Mutant 6924 | -8/Garrison | Entered Materials 7228 | -8/Materials | Core integrity fell below 20% 7302 | -8/Materials | Discovered new exit (range 3) 8747 | -8/Materials | Garrison activated, responded to threat 9724 | -8/Materials | First assault squad dispatched 9740 | -8/Materials | Identified exit to Factory 9742 | -8/Materials | Entered Factory 9742 | -7/Factory | Evolved 2 slots: Utility x2 9876 | -7/Factory | Garrison activated, responded to threat 10069 | -7/Factory | Lost 8 parts (2p2n1u3w) 10302 | -7/Factory | Build established: Hacker-Mutant 10304 | -7/Factory | Garrison activated, responded to threat 10349 | -7/Factory | System corruption reached 10% 10357 | -7/Factory | Self-destructed Last Messages --------------- 10325_ Carbon-fiber Leg destroyed. 10326_ Broken Imp. Heat Sink melted. 10326_ P-60 Hacker destroyed. 10328_ L-41 Fighter suffers critical hit (Smash). 10328_ Destroyed Microactuators. 10328_ L-41 Fighter system corrupted by crushing effect. 10329_ L-41 Fighter system terminally corrupted. 10332_ Acquired 22 matter. 10345_ System Shield destroyed. 10345_ System corrupted by crushing effect (+3). 10346_ System corrupted: Matter fused (-6). 10348_ System Shield destroyed. 10348_ System corrupted by crushing effect (+4). 10351_ Critical hit (Smash). 10351_ Gatling Laser destroyed. 10351_ System corrupted by crushing effect (+4). 10356_ B-48 Gladiator heat short circuits Lgt. Treads. 10356_ Mace destroyed. 10356_ System corrupted by crushing effect (+3). 10356_ Knocked back. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ??????????? #???????????????????????????????? | | ??????????? #???????????????????????????????? | | ??????????# #???????????????????????????????? | | ??????????# #???????????????????????????????? | | ??????????# #???????????????????????????????? | | ??????????# #???????????????????????????????? | | ??????????# #???????????????????????????????? | | ??????????# #???????????????????????????????? | | ??????????# #???????????????????????????????? | | ??????????# +???????????????????????????????? | | ??????????# #???????????????????????????????? | | ??????????# ###########?????????????????????? | | ??????????# # ! #?????????????????????? | | ??????????# # #?????????????????????? | | ?#######??# # #?????????????????????? | | # ?# # #?????????????????????? | | # ?# + #?????????????????????? | | # # % # #?????????????????????? | | # # # = #?????????????????????? | | # " %=# @[#?????????????????????? | | # # *=[########[##?????????????????????? | | # # %%%########b#??????????????????????? | | # + ^ ^ /*!=%=%#??????????????????????? | | # #^=^=[ ####%=########???????????????? | | # ??#""% % #??##= #???????????????? | | # ???#""%"" #???#[= """ #???????????????? | | # ???#G^%"" ##### """" #???????????????? | | # ????#""^""" %*[ # """" !#???????????????? | | ? ?????#"" """ % # """" #???????????????? | | ??????????# """ # """" #???????????????? | | ??????????# " """" ????????????????? | | ??????????# # """" ????????????????? | | ??????????##""T""# # #???????????????? | | ???????????#"""""# ##########???????????????? | | ???????????####### #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #############??????????? | | ?????????????????# #??????????? | | ?????????????????# # ?????? | | ?????????????????# / ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 50 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 25 Evasion (%) 45 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 20 Authchip Count 16 Item Schematics ----------------- None Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked O-16 Technician | -9/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cannon Specialist Challenges ------------ None Game ------ Seed PointyBurstFacilitator Manual? 0 Play Time 00:57:14 Cumulative 378.3 hours Start 2023.09.27 @ 13:28:08 End 2023.09.27 @ 14:27:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 240 Rogue 237 Adventurer 3 Explorer 0 Win Type - Total 7 Types 6/0/1/0/0/0/0/0/0 Lore% 69 Gallery% 76 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3aaac2e4-d3a6-428b-a49f-411be39b11ed