Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.17 @ 22:54:43 // Winter2019/RPGLIKE Player: Kiks Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (23) 4600 Robots Destroyed (722) 3610 Value Destroyed (32504) 32504 Prototype IDs (52) 1040 Alien Tech Used (1) 200 Bonus (21112) 21112 TOTAL SCORE: 67066 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 16661 Follower Combat Kills 242 Met Data Miner 300 Met Zhirov 300 Scanned by Researcher 500 Acquired SGEMP 2000 Friendly Fire -391 Cogmind --------- Core Integrity 0/1600 Matter 224/300 Energy 214/1250 System Corruption 0% Temperature Cool (0) Movement Walking (116) Location -2/Research Parts ------- > --- POWER (2) -------- Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION (5) --- Advanced Myomer Leg Enhanced Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (12) ----- Advanced Power Amplifier Experimental Cooling System Experimental Cooling System Experimental Energy Well Improved Armor Integrity Analyzer Precision Energy Filter Improved Particle Charger Improved Weapon Cycler AEGIS Remote Shield > --- WEAPON (6) ------- Heavy Dispersion Rifle Potential Cannon Improved Potential Cannon Heavy Rocket Launcher > --- INVENTORY (4) ---- SGEMP Prototype Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Advanced Myomer Leg Enhanced Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Power Amplifier Experimental Cooling System Experimental Cooling System Experimental Energy Well Improved Armor Integrity Analyzer Precision Energy Filter Improved Particle Charger Improved Weapon Cycler Hardened Heavy Armor Plating AEGIS Remote Shield Improved System Restoration Module > --- WEAPON ----------- Heavy Dispersion Rifle Potential Cannon Improved Potential Cannon Heavy Rocket Launcher > --- INVENTORY -------- SGEMP Prototype [Rating: 205] Favorites ----------- Power Improved Quantum Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Improved Quantum Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Hardened Heavy Armor Plating Device Experimental Cooling System Storage Experimental Energy Well Processor Core Analyzer Hackware Authchip [R/Combat] Protection Hardened Heavy Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Particle Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Slots Evolved 21 | 3 . 1 4 . 3 . 3 1 1 . . . . 1 . . . . . 2 . . 2 Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 4 | 1 . . 1 . 1 . . . . . . . . . . . . . . . . . 1 Utility 11 | 1 . 1 2 . . . 2 1 1 . . . . 1 . . . . . 1 . . 1 Weapon 5 | 1 . . 1 . 1 . 1 . . . . . . . . . . . . 1 . . . Parts Attached 168 | 5 6 7 14 3 12 15 18 12 2 2 . . 5 6 2 7 . . 6 2 5 33 6 Power 18 | 1 . 1 . . 3 3 . 3 . . . . 1 1 . 1 . . 1 . . 2 1 Engine 7 | 1 . . . . 2 2 . 2 . . . . . . . . . . . . . . . Core 4 | . . 1 . . 1 1 . . . . . . 1 . . . . . . . . . . Reactor 7 | . . . . . . . . 1 . . . . . 1 . 1 . . 1 . . 2 1 Propulsion 28 | 2 . . 2 1 2 3 4 2 . 1 . . 2 1 . 1 . . 3 . . 1 3 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Leg 28 | 2 . . 2 1 2 3 4 2 . 1 . . 2 1 . 1 . . 3 . . 1 3 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 70 | . 3 1 4 . 4 1 11 4 2 1 . . 1 3 2 3 . . 2 1 3 23 1 Device 53 | . 2 . 1 . 3 1 6 2 2 1 . . 1 2 2 3 . . 2 1 3 20 1 Storage 3 | . . . . . . . 1 . . . . . . . . . . . . . . 2 . Processor 6 | . 1 . 1 . . . 1 1 . . . . . 1 . . . . . . . 1 . Hackware 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Protection 7 | . . 1 2 . 1 . 2 1 . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 52 | 2 3 5 8 2 3 8 3 3 . . . . 1 1 . 2 . . . 1 2 7 1 Energy Gun 35 | 2 1 . 5 1 3 6 2 3 . . . . 1 1 . 2 . . . 1 2 4 1 Energy Cannon 9 | . 2 3 1 . . . . . . . . . . . . . . . . . . 3 . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . 2 2 1 . 2 1 . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . . 1 . 2 3 . 2 . . . . 1 2 . 1 . . 3 . 1 16 . Parts Lost 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Power . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 99 96 100 93 99 92 93 91 93 95 95 95 94 95 95 95 95 94 91 95 92 84 Engine 2 | . 14 2 . . . 6 5 4 5 5 5 5 3 . . . . . . . . . . Core 2 | . . 10 9 8 6 6 5 3 . . . . 1 4 . . . . . . . . . Reactor 4 | . . . . . . . . 1 5 5 5 5 5 5 9 9 9 9 9 8 8 8 8 Leg 21 | . 28 25 24 25 26 25 22 21 20 20 20 20 20 19 19 19 19 19 18 17 17 17 19 Device 24 | . 13 12 13 16 19 20 19 23 25 28 30 30 30 29 28 28 28 28 28 30 30 29 28 Processor 7 | . 13 12 9 8 6 6 6 5 5 5 5 5 5 5 9 9 9 9 9 8 8 7 4 Protection 5 | . . 11 12 16 8 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 Energy Gun 18 | . 14 . 15 24 23 25 22 21 20 20 20 20 20 19 19 19 19 19 19 17 21 15 4 Energy Cannon 2 | . 13 24 9 . . . . . . . . . . . . . . . . . . 2 8 Launcher 3 | . . . . . . . 1 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 149 | 9 14 17 24 24 36 39 62 76 76 77 77 77 78 88 89 94 93 93 97 107 107 147 149 Greatest Support 150 | 20 20 20 36 36 56 60 72 76 76 78 78 78 80 90 90 95 95 95 120 120 120 120 150 Greatest Overweight (x) 1 | 1 . . . . . . . 1 . 1 . . . . . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 3 | 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . 3 3 3 2 3 3 4 4 4 4 2 2 4 4 4 4 4 4 4 4 4 4 4 Average Carried 2 | . 1 2 2 1 2 2 1 2 3 2 2 2 3 3 2 3 4 4 4 3 3 3 3 Final Capacity 4 | 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 2 3 1 1 2 1 3 4 4 2 2 2 4 2 2 4 4 4 4 4 4 4 2 Class Distribution -------------------- 63% | Scavenger-Gunner 11% | Executioner 9% | Mutant 6% | Pyromaniac-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Zhirov Gunner | -3/Proximity Caves Executioner | -3/Research Executioner | -3/Testing Pyromaniac-Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Matter Collected 2321 | 250 60 103 212 10 171 150 208 142 20 62 . 14 50 40 54 30 110 42 60 58 48 270 157 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 30342 | . 306 199 1281 319 1011 1515 3253 2437 893 542 . 390 463 751 1128 1838 801 1022 277 1454 1218 2737 6507 Parts 1434 | . 32 21 104 20 54 97 161 116 40 20 . 17 40 10 47 104 33 57 5 49 55 121 231 Haulers Intercepted 23 | . 1 . 3 . 4 3 3 1 . . . . . . 4 1 . . . . . 2 1 Recyclers Shooed 4 | . . . . . . 1 . 1 . . . . . . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 220 | . . . . . . . . . 42 17 . 17 . . . . 33 58 5 48 . . . Prevented 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Combat Hostiles Destroyed 594 | . 10 13 36 15 12 34 60 50 20 15 . 10 14 . 13 34 19 32 . 22 14 43 128 Guns 390 | . 8 . 24 7 12 32 55 44 20 12 . 10 13 . 12 30 19 29 . 20 12 30 1 Cannons 76 | . 2 9 5 . . . . . . . . . . . . . . . . . . 6 54 AOE 106 | . . 4 6 6 . 1 3 4 . 3 . . . . . 4 . 2 . 2 . 6 65 Classes Destroyed 28 | . 5 1 7 2 1 . 4 2 . . . . . . . . 1 . . . . 2 3 Worker 45 | . 1 . 1 . 4 4 11 4 . . . . . . 3 3 . . . . 2 4 8 Builder 17 | . . . 1 1 3 . 5 . . . . . . . . 1 . . . . 2 1 3 Tunneler 9 | . . . . 1 . . 2 1 . . . . . . 1 1 . . . . . . 3 Hauler 23 | . 1 . 3 . 4 3 3 1 . . . . . . 4 1 . . . . . 2 1 Recycler 19 | . . . 2 . . 1 6 . . . . . . . . 1 . . . . 3 4 2 Carrier 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Minesweeper 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Mechanic 11 | . . . 1 . . . 1 2 . 1 . . . . . 1 . 1 . 1 . . 3 Operator 12 | . . . 1 . 2 . 1 2 . . . . 3 . . . . . . . . 3 . Watcher 38 | . 3 . 3 . 2 2 5 . . . . . 2 . 4 5 . . . . 3 3 6 Swarmer 116 | . 6 9 9 3 . 7 11 7 9 1 . 10 8 . . 5 9 18 . . . 4 . Cutter 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Saboteur 7 | . . . . . . . . 1 . . . . . . . 1 . . . . . . 5 Grunt 232 | . 4 2 14 5 8 10 34 26 3 6 . . 4 . 7 14 9 6 . 13 4 16 47 Brawler 25 | . . . 1 . . 1 2 2 2 2 . . . . . 1 . 3 . 1 . . 10 Duelist 34 | . . . 3 . . 3 1 4 2 3 . . . . . 4 1 2 . 5 . . 6 Protector 9 | . . . 1 . . 2 1 . . . . . . . . 1 . . . . . . 4 Sentry 53 | . . 2 8 . 3 11 2 4 2 1 . . 2 . 1 3 . 3 . 2 2 3 4 Specialist 4 | . . . . . . . 2 . . . . . . . . . . . . . . 2 . Hunter 40 | . . . . . 1 . . 1 . 2 . . . . 2 4 . . . . 4 2 24 Programmer 39 | . . . . . . . 3 4 1 . . . . . . . . . . . 3 13 15 Heavy 8 | . . . . . . . 2 . . . . . . . 2 1 . . . . 1 . 2 Behemoth 6 | . . . . . . . . 1 1 . . . . . 1 . . . . 1 . . 2 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 8 | . . . . . . . . . . . . . . . . . . . . . . 2 6 Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Assembled 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . Best Kill Streak 31 | . 4 3 16 10 10 10 9 18 9 12 . 5 5 . 5 7 8 11 . 9 5 12 31 Combat Bots Only 29 | . 3 3 10 10 3 9 8 16 9 11 . 5 5 . 4 7 8 11 . 8 3 6 29 Max Kills in Single Turn 9 | . 1 2 4 4 2 2 9 4 2 2 . 3 3 . 4 4 3 3 . 3 3 3 7 Gunslinging 2 | . . . 1 . . 1 1 1 1 . . 1 2 . 1 2 2 2 . 1 . 1 . Exploded 5 | . . 2 4 3 . 1 1 2 . 2 . . . . . 2 . 2 . 1 . 3 5 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Damage Taken 19039 | . 205 442 1287 269 588 754 2231 2278 606 784 . 130 326 . 745 1816 340 626 . 438 327 1306 3541 Core 12592 | . 165 325 856 177 400 556 1375 1487 381 493 . 80 193 . 529 1188 201 438 . 243 226 854 2425 Absorbed by Shields 2620 | . . . . . . . . . . . . . . . . . . . . 160 116 606 1738 Redirected to Core 11090 | . 122 249 747 161 383 492 1171 1256 381 429 . 70 193 . 507 991 201 357 . 231 183 811 2155 Core Remaining (%) 88 | 100 . 69 . 45 . 89 95 . . . . 100 . . 100 . . . . 100 . 95 . Volleys Fired 915 | . 42 21 79 18 48 53 95 82 24 20 . 8 21 7 27 52 21 32 2 27 32 79 125 Largest 5 | . 2 2 3 3 4 4 5 5 4 5 . 5 4 4 5 5 4 5 4 5 5 5 3 Hottest 494 | . 136 136 168 168 229 280 319 328 289 328 . 328 301 325 364 383 344 383 344 383 439 494 494 Shots Fired 3058 | . 84 41 210 54 148 207 371 317 96 79 . 33 78 28 105 211 84 128 8 110 160 365 141 Gun 2756 | . 54 . 151 52 148 207 369 316 96 76 . 32 78 28 104 206 84 125 8 108 160 339 15 Cannon 266 | . 30 38 53 . . . . . . . . . . . . . . . . . . 26 119 Launcher 36 | . . 3 6 2 . . 2 1 . 3 . 1 . . 1 5 . 3 . 2 . . 7 Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Thermal 3022 | . 84 38 204 52 148 207 369 316 96 76 . 32 78 28 104 206 84 125 8 108 160 365 134 Explosive 36 | . . 3 6 2 . . 2 1 . 3 . 1 . . 1 5 . 3 . 2 . . 7 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 49 | . 6 6 13 11 14 28 37 23 47 41 . 49 13 15 27 24 22 30 6 31 37 47 23 Robot Miss Streak 5 | . 5 2 4 3 3 3 2 4 1 1 . 1 5 1 1 4 2 2 . 1 2 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 111 | . 2 . 8 3 1 10 16 13 6 6 . 3 6 . 2 7 7 12 . 3 2 4 . Max Gunslinging Chain 2 | . 1 . 1 1 1 2 2 1 2 1 . 1 2 . 1 2 2 2 . 1 1 1 . Shots Hit Robots 2001 | . 39 25 124 36 90 127 235 228 65 63 . 18 43 17 76 150 70 87 3 87 99 215 104 Core Hits 1121 | . 19 14 62 21 37 58 131 110 31 31 . 12 25 7 42 96 33 50 3 49 44 101 145 Critical Kills 27 | . . . . . . . . . . . . . . . 2 3 3 2 . 4 1 4 8 Critical Parts Destroyed 22 | . . . . . . . . . . . . . . 1 1 6 2 . . 2 2 8 . Critical Strikes 175 | . 5 . 10 3 6 14 21 15 5 4 . 3 4 2 4 17 9 6 . 11 8 19 9 Burn 123 | . 5 . 10 3 6 14 21 15 5 4 . 3 4 1 1 8 4 3 . 4 5 7 . Meltdown 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 Destroy 45 | . . . . . . . . . . . . . . 1 3 9 5 3 . 7 3 12 2 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 115024 | . 605 893 2879 1039 2259 3225 8635 7199 1821 2299 . 639 1273 512 3370 6905 2530 3727 181 3819 4071 11373 45770 Guns 57697 | . 300 . 1713 586 2073 3164 6852 6625 1821 1649 . 568 1273 512 2644 5557 2530 3173 181 3398 4071 8534 473 Cannons 25437 | . 305 516 532 . . . . . . . . . . . . . . . . . . 1401 22683 Explosions 31838 | . . 377 634 453 186 61 1783 574 . 650 . 71 . . 726 1348 . 554 . 421 . 1386 22614 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Ramming 52 | . . . . . . . . . . . . . . . . . . . . . . 52 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Thermal 108710 | . 605 516 2245 586 2259 3164 8343 6739 1821 1649 . 568 1273 512 2789 6067 2530 3173 181 3398 4071 11321 44900 Explosive 6003 | . . 377 634 453 . 61 203 290 . 650 . 71 . . 581 838 . 554 . 421 . . 870 Electromagnetic 259 | . . . . . . . 89 170 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . 2 2 1 1 . 1 1 . . . . . . . . . . . 1 1 4 Average Corruption 1 | . . . 2 2 1 1 . 1 1 . . . . . . . . . . . 1 1 2 Corruption Purged 10 | . . . . . . . . . 1 . . . . . . . . . . . 1 1 7 Corruption Blocked 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . Effects 23 | . . . 5 4 1 4 . 2 . . . . . . . . . . . . 1 . 6 Message Errors 8 | . . . 3 1 . 2 . . . . . . . . . . . . . . . . 2 Matter Fused 5 | . . . 1 1 . . . 1 . . . . . . . . . . . . 1 . 1 Heat Flow Errors 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 Energy Discharges 3 | . . . . 1 1 1 . . . . . . . . . . . . . . . . . Data Loss (minor) 3 | . . . 1 . . 1 . . . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 10321 | . . 19 21 24 126 10 436 . . 13 . . . . 5 116 . 33 . . . 587 8931 Projectiles 5797 | . . 1 21 . . . . . . . . . . . . . . . . . . 210 5565 Explosions 4523 | . . 18 . 24 126 10 436 . . 13 . . . . 5 116 . 33 . . . 376 3366 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1884 | . . 58 168 41 174 137 30 157 . 138 . . . . . 339 . . . . . 11 631 Shots 34 | . . 2 4 2 2 2 1 4 . 3 . . . . . 6 . . . . . 1 7 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Kicked 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 399 | . 132 213 295 . 207 72 324 399 360 318 . 130 234 168 397 381 217 272 58 51 192 299 75 Average Temperature 89 | . 31 89 90 . 100 17 61 110 132 141 . 64 77 81 128 137 105 104 43 20 71 64 75 Received Heat Transfer 3078 | . 33 51 315 42 180 189 435 558 48 216 . . 36 . 129 238 57 75 . 126 21 147 182 Effects 13 | . . . . . . . . 4 . . . . . . 2 7 . . . . . . . Shutdowns 4 | . . . . . . . . 2 . . . . . . 1 1 . . . . . . . Energy Bleed 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Interference 6 | . . . . . . . . . . . . . . . 1 5 . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted 22 | . . . 1 2 . 1 2 2 . . . . 1 . 1 . . 1 . . 2 1 8 Combat Hostiles 22 | . . . 1 2 . 1 2 2 . . . . 1 . 1 . . 1 . . 2 1 8 Parts Melted 264 | . 5 1 18 3 4 19 37 21 5 6 . . 7 . 12 15 15 12 . 8 17 36 23 Heat Transferred 107874 | . 1813 925 5352 1480 3985 5783 11562 10042 2775 2479 . 962 1924 703 3060 6484 2849 3441 185 3737 4479 10707 23147 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 1 3 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Peak Influence 5711 | . 280 421 1109 659 704 783 2098 1884 . . . . 613 224 892 1474 . . . . 648 1207 5711 Initial 1100 | . . 22 85 432 256 43 233 1100 . . . . 158 214 16 436 . . . . 232 364 582 Average 818 | . 97 269 575 570 507 527 973 1317 . . . . 449 174 299 846 . . . . 393 833 2375 Maximum Alert Level 5 | . 1 2 4 2 3 3 5 5 . . . . 2 1 3 4 . . . . 2 4 5 Low Security (%) 11 | 100 89 29 10 . . 4 . . . . . . 9 22 52 . . . . . . . . Level 1 13 | . 10 45 12 . 30 10 10 . . . . . 13 77 16 . . . . . 51 3 . Level 2 33 | . . 25 46 100 65 78 29 . . . . . 77 . 12 32 . . . . 48 38 16 Level 3 18 | . . . 28 . 4 6 21 23 . . . . . . 17 43 . . . . . 36 20 Level 4 15 | . . . 2 . . . 22 66 . . . . . . . 24 . . . . . 21 12 Level 5 2 | . . . . . . . 12 6 . . . . . . . . . . . . . . 1 High Security 5 | . . . . . . . 3 3 . . . . . . . . . . . . . . 49 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Squads Dispatched 99 | . 1 . 5 . 2 4 15 15 . 1 . . 2 . 4 7 . 1 . 1 3 8 30 Investigation 6 | . 1 . 1 . . . . 2 . . . . . . 1 . . . . . . . 1 Extermination 11 | . . . . . . . 3 2 . . . . . . . 1 . . . . 1 4 . Reinforcement 40 | . . . 3 . 2 2 8 6 . . . . 2 . 3 2 . . . . 2 4 6 Assault 38 | . . . 1 . . 2 3 3 . 1 . . . . . 3 . 1 . 1 . . 23 Garrison 4 | . . . . . . . 1 2 . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Construction Impeded 6 | . . . . . 1 . . 2 . . . . . . . . . . . . . 1 2 Haulers Reinforced 4 | . . . . . . . 1 . . . . . . . . . . . . . . 1 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Distress Signals 19 | . . . 1 . 1 1 2 1 . . . . 1 . 1 1 . . . . 1 4 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 739 | . 18 13 49 24 19 38 73 56 22 15 . 10 22 . 22 54 16 32 . 23 17 53 163 Peak Tracking Total 15 | . 4 3 8 9 4 9 6 6 7 7 . 5 5 . 5 11 5 7 . 6 4 5 15 Tactical Retreats 18 | . 2 . 2 . . . 1 1 2 . . . . . . 1 2 . . 2 1 2 2 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Traps Triggered 9 | . 1 . 2 . 1 . . 1 . . . . 1 . 1 1 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Triggered 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Machines Disabled 106 | . 1 . 5 . 6 5 35 5 1 . . . 1 . 16 7 1 . . 2 3 13 5 Max in Single Turn 21 | . 1 . 3 . 2 1 21 2 1 . . . 1 . 6 5 1 . . 1 1 2 1 Garrison Access 6 | . . . . . . 1 1 . . . . . . . 1 1 . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Machines Accessed 67 | . 6 . 6 . 4 9 3 4 . 2 4 . 3 . 3 4 1 . 4 . 2 8 4 Terminals 50 | . 6 . 6 . 4 8 2 4 . . . . 3 . 2 3 . . . . 2 7 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 1 1 . . . . . . . 1 1 . . . . . 1 1 Total Hacks 193 | . 13 . 14 . 12 23 4 13 . 7 31 . 6 . 6 8 2 . 17 . 5 23 9 Successful 124 | . 7 . 9 . 6 9 2 6 . 7 31 . 3 . 3 5 2 . 17 . 2 12 3 Failed 69 | . 6 . 5 . 6 14 2 7 . . . . 3 . 3 3 . . . . 3 11 6 Catastrophic 14 | . . . 3 . . 2 1 1 . . . . 1 . . 1 . . . . 2 . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 101 | . 11 . 13 . 12 16 3 9 . . . . 4 . 5 7 . . . . 5 10 6 Terminals 125 | . 13 . 14 . 12 20 3 13 . . . . 6 . 5 7 . . . . 5 20 7 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . . 3 1 . . . . . . . 1 1 . . . . . 3 2 Terminal Hacks 80 | . 1 . 2 . 3 5 . 3 . 7 31 . 2 . . 1 2 . 17 . . 5 1 Record 24 | . . . . . . . . . . 6 11 . . . . . 2 . 5 . . . . Part Schematic 16 | . . . . . . . . . . . 12 . . . . . . . 4 . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 7 | . . . . . . . . . . . 3 . . . . . . . 4 . . . . Open Door 3 | . . . . . . 2 . . . 1 . . . . . . . . . . . . . Branch Access Points 4 | . . . 1 . . . . . . . . . 1 . . 1 . . . . . 1 . Alert Level 5 | . 1 . . . . 1 . 1 . . . . 1 . . . . . . . . 1 . Unreport Threat 10 | . . . . . 3 2 . 2 . . . . . . . . . . . . . 3 . Zone Layout 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . 1 1 . . . . . . . 1 1 . . . . . 1 1 Seal Access 6 | . . . . . . 1 1 . . . . . . . 1 1 . . . . . 1 1 Unauthorized Hacks 38 | . 6 . 7 . 3 3 1 3 . . . . 1 . 2 3 . . . . 2 6 1 Terminals 38 | . 6 . 7 . 3 3 1 3 . . . . 1 . 2 3 . . . . 2 6 1 Track 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Botnet 36 | . 5 . 6 . 3 3 1 3 . . . . 1 . 2 3 . . . . 2 6 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . 2 . . . . . . . 2 . . . . . . . . . . Used 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Hacking Detections 51 | . 5 . 6 . 4 8 2 4 . . . . 3 . 2 3 . . . . 2 8 4 Full Trace Events 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . . . 12 . . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Total Allies 3 | . . . . . . 2 . . . . . 1 . . . . . . . . . . . Largest Group 2 | . . . . . . 2 . . . . . 1 1 1 1 1 . . . . . . . Highest-Rated Group 96 | . . . . . . 62 . . . . . 96 96 96 96 91 . . . . . . . Highest-Rated Ally 96 | . . . . . . 31 . . . . . 96 96 96 96 91 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 50 | . . . . . . 14 . . . . . . 9 . 24 3 . . . . . . . Total Damage 1791 | . . . . . . 235 . . . . . . 280 . 1190 86 . . . . . . . Kills 9 | . . . . . . . . . . . . . 3 . 6 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 10 | . . 1 . 2 . . . . 1 2 . 2 . . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Turns Passed 19137 | 43 923 431 1084 289 800 935 1853 1483 993 803 98 360 725 514 770 818 703 639 205 601 627 2167 1273 Spaces Moved 11961 | 33 627 284 627 183 480 525 1152 839 731 510 79 261 502 380 527 468 504 430 157 404 367 1186 705 Core 6 | 6 . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Legs 11955 | 27 627 284 627 183 480 525 1152 839 731 510 79 261 502 380 527 468 504 430 157 404 367 1186 705 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 125 125 120 120 120 120 120 120 120 120 120 120 116 Average Speed 123 | 110 120 120 120 120 120 120 120 120 120 135 125 125 124 120 120 120 120 120 120 120 120 143 119 Slowest Speed 190 | 120 120 120 120 120 120 120 120 190 120 190 125 125 125 120 120 120 120 120 120 120 120 190 185 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 4 90 79 71 46 45 88 43 23 88 75 68 55 18 95 19 17 70 63 60 69 19 94 24 Regions Visited 23 Branch Regions 12 Pre-discovered Areas 6 | . . . . . . . . . . . 1 1 . . . . . 1 3 . . . . Known Exits Taken 8 | . . . 1 . 1 1 . 1 . . . 1 . . . 1 . . . . 1 1 . Unknown Exits Taken 13 | 1 1 1 . 1 . . 1 . 1 1 1 . . . 1 . 1 1 1 1 . . . Scrap Searched 13 | . . 1 . 2 . . . . 3 2 . . . . . . 2 1 . 2 . . . Spaces Dug 54 | . . . . . . . . . . . . . . . . 3 . . . . 1 23 27 Terrain Destroyed 1791 | . . 32 39 14 46 61 128 29 19 53 . 27 13 7 55 136 10 47 . 29 32 236 778 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Projectile 371 | . . . . . 13 38 36 21 19 8 . 7 13 7 9 31 10 18 . 12 32 73 24 AOE 1420 | . . 32 39 14 33 23 92 8 . 45 . 20 . . 46 105 . 29 . 17 . 163 754 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Total 14632 | 37 713 330 785 211 594 701 1388 1135 798 582 78 278 570 429 621 646 571 506 171 481 500 1512 995 Wait 603 | . 20 4 5 1 22 30 22 66 8 5 . 3 14 . 27 49 10 3 . 24 71 110 109 Move 11939 | 32 626 283 626 182 479 524 1151 838 730 509 78 260 502 379 526 467 503 429 156 403 366 1185 705 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 51 | . 4 1 . . 2 4 10 10 1 1 . . 2 3 2 3 . . . 2 1 3 2 Fast Attach 108 | 5 4 2 7 . 9 9 8 7 . 2 . . 2 5 1 6 . . 5 1 1 31 3 Attach 9 | . . . . . . 1 4 1 . . . . . 1 . . . . . 1 . . 1 Detach 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Swap 52 | . 2 5 7 3 3 5 6 4 2 . . . 3 . 1 1 . . 2 . 4 2 2 Drop 151 | . 5 1 7 1 10 16 14 15 1 4 . . 5 9 3 8 . . 6 1 4 36 5 Fire 915 | . 42 21 79 18 48 53 95 82 24 20 . 8 21 7 27 52 21 32 2 27 32 79 125 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Miscellaneous 799 | . 10 13 54 6 21 58 78 112 32 41 . 7 21 25 34 60 37 40 . 22 21 64 43 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Waste -5/Factory -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Tes) -3/Testing -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 3 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Discovered new exit (range 16) 98 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 15) 921 | -10/Materials | Discovered new exit (range 11) 967 | -10/Materials | Entered Mines 969 | -10/Mines | Reached level 2 989 | -10/Mines | Upgraded with Utility slot (x1) 1155 | -10/Mines | Reached level 3 1313 | -10/Mines | Discovered new exit (range 10) 1355 | -10/Mines | Discovered new exit (range 9) 1398 | -10/Mines | Entered Materials 1400 | -9/Materials | Reached level 4 1528 | -9/Materials | Discovered new exit (range 12) 1638 | -9/Materials | Identified exit to Mines 1687 | -9/Materials | Reached level 5 1809 | -9/Materials | Discovered new exit (range 7) 1842 | -9/Materials | Upgraded with Propulsion slot (x1) 1842 | -9/Materials | Upgraded with Utility slot (x2) 1842 | -9/Materials | Upgraded with Weapon slot (x1) 2029 | -9/Materials | Reached level 6 2198 | -9/Materials | First assault squad dispatched 2302 | -9/Materials | Reached level 7 2306 | -9/Materials | Core integrity fell below 50% 2336 | -9/Materials | Build established: Scavenger-Gunner 2337 | -9/Materials | Destroyed 10 combat bots 2482 | -9/Materials | Entered Mines 2484 | -9/Mines | Reached level 8 2524 | -9/Mines | Learned 4 Materials zone layouts 2646 | -9/Mines | Assembled infested the area 2651 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2708 | -9/Mines | Destroyed 10 combat bots 2758 | -9/Mines | Discovered new exit (range 11) 2771 | -9/Mines | Entered Materials 2772 | -8/Materials | Identified exit to Storage 2772 | -8/Materials | Core integrity fell below 50% 2773 | -8/Materials | Identified exit to Factory 2773 | -8/Materials | Reached level 9 2773 | -8/Materials | Upgraded with Propulsion slot (x1) 2773 | -8/Materials | Upgraded with Weapon slot (x1) 3064 | -8/Materials | Reached level 10 3190 | -8/Materials | Discovered exit to Factory (range 11) 3442 | -8/Materials | Upgraded with Power slot (x1) 3571 | -8/Materials | Entered Storage 3572 | -8/Storage | Identified exit to Recycling 3573 | -8/Storage | Reached level 11 3616 | -8/Storage | Reached level 12 3662 | -8/Storage | Destroyed 8 combat bots 3882 | -8/Storage | Met a pair of Derelict thieves 4024 | -8/Storage | Destroyed 9 combat bots 4395 | -8/Storage | Reached level 13 4454 | -8/Storage | Discovered exit to Factory (range 15) 4506 | -8/Storage | Entered Factory 4506 | -7/Factory | Upgraded with Utility slot (x2) 4508 | -7/Factory | Reached level 14 4557 | -7/Factory | Discovered new exit (range 11) 4989 | -7/Factory | Reached level 15 5574 | -7/Factory | Reached level 16 5660 | -7/Factory | Cargo convoy interrupted 5706 | -7/Factory | First assault squad dispatched 5800 | -7/Factory | Upgraded with Weapon slot (x1) 5969 | -7/Factory | Destroyed 7 combat bots 6020 | -7/Factory | Garrison activated, responded to threat 6155 | -7/Factory | Core integrity fell below 50% 6223 | -7/Factory | Reached level 17 6235 | -7/Factory | Discovered new exit (range 16) 6291 | -7/Factory | High security lockdown imminent 6319 | -7/Factory | Destroyed 8 combat bots 6359 | -7/Factory | Entered another Factory area 6563 | -6/Factory | Reached level 18 6709 | -6/Factory | First assault squad dispatched 6902 | -6/Factory | Discovered new exit (range 16) 6920 | -6/Factory | Identified exit to Lower Caves 6992 | -6/Factory | Upgraded with Utility slot (x1) 7003 | -6/Factory | Spotted B-75 Beast 7018 | -6/Factory | Destroyed B-75 Beast 7137 | -6/Factory | Reached level 19 7650 | -6/Factory | Garrison activated, responded to threat 7772 | -6/Factory | Destroyed 16 combat bots 7785 | -6/Factory | High security lockdown imminent 7842 | -6/Factory | Entered Lower Caves 7842 | -6/Lower Caves | Reached level 20 7907 | -6/Lower Caves | Learned location of 1 exit from Factory 8054 | -6/Lower Caves | Spotted B-75 Beast 8078 | -6/Lower Caves | Destroyed B-75 Beast 8246 | -6/Lower Caves | Upgraded with Utility slot (x1) 8482 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8559 | -6/Lower Caves | Destroyed 9 combat bots 8607 | -6/Lower Caves | Discovered new exit (range 13) 8835 | -6/Lower Caves | Entered another Lower Caves area 8916 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8971 | -6/Lower Caves | Destroyed 11 combat bots 9301 | -6/Lower Caves | Learned Factory terminal intel 9329 | -6/Lower Caves | Learned Armory terminal intel 9329 | -6/Lower Caves | Learned Armory garrison access intel 9397 | -6/Lower Caves | Learned Factory stockpile data 9583 | -6/Lower Caves | Discovered new exit (range 9) 9638 | -6/Lower Caves | Entered Data Miner 9638 | -6/Data Miner | Discovered new exit (range 6) 9662 | -6/Data Miner | Met Data Miner 9685 | -6/Data Miner | Learned location of Section 7 (-2) 9685 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9707 | -6/Data Miner | Received God Mode back door access code from Data Miner 9736 | -6/Data Miner | Entered Proximity Caves 9738 | -5/Proximity Caves | Reached level 21 9795 | -5/Proximity Caves | Identified exit to Factory 9810 | -5/Proximity Caves | Escorted by Enhanced Grunt 9989 | -5/Proximity Caves | Learned location of Armory (-4) 10096 | -5/Proximity Caves | Entered Factory 10096 | -5/Factory | Accompanied by 1 ally 10097 | -5/Factory | Identified exit to Upper Caves 10098 | -5/Factory | Reached level 22 10099 | -5/Factory | Loaded intel: 26 terminal locations 10559 | -5/Factory | Discovered exit to Upper Caves (range 10) 10821 | -5/Factory | Sucked down chute 10821 | -5/Factory | Entered Waste 10821 | -5/Waste | The area was eerily silent 10825 | -5/Waste | 1 allies followed down the chute 11027 | -5/Waste | Found Prototype Device 11027 | -5/Waste | Identified Exp. Sensor Array 11254 | -5/Waste | Discovered new exit (range 14) 11305 | -5/Waste | Upgraded with Utility slot (x1) 11335 | -5/Waste | Entered Factory 11335 | -5/Factory | Accompanied by 1 ally 11610 | -5/Factory | Reached level 23 11910 | -5/Factory | Spotted B-75 Beast 11921 | -5/Factory | Destroyed B-75 Beast 12044 | -5/Factory | Discovered new exit (range 14) 12105 | -5/Factory | Entered another Factory area 12105 | -4/Factory | Accompanied by 1 ally 12106 | -4/Factory | Identified exit to Armory 12107 | -4/Factory | Reached level 24 12121 | -4/Factory | Identified exit to Upper Caves 12355 | -4/Factory | First assault squad dispatched 12376 | -4/Factory | Incoming assault squad redirected 12619 | -4/Factory | Reached level 25 12741 | -4/Factory | Incoming assault squad redirected 12875 | -4/Factory | Garrison activated, responded to threat 12915 | -4/Factory | Cargo convoy interrupted 12923 | -4/Factory | Entered Upper Caves 12938 | -4/Upper Caves | Destroyed 7 combat bots 13211 | -4/Upper Caves | Learned 4 Research zone layouts 13214 | -4/Upper Caves | Destroyed 8 combat bots 13261 | -4/Upper Caves | Reached level 26 13447 | -4/Upper Caves | Discovered new exit (range 10) 13626 | -4/Upper Caves | Entered another Upper Caves area 13635 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13690 | -4/Upper Caves | Destroyed 11 combat bots 13963 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 14114 | -4/Upper Caves | Discovered new exit (range 11) 14265 | -4/Upper Caves | Entered Zhirov 14265 | -4/Zhirov | Discovered new exit (range 3) 14287 | -4/Zhirov | Met Zhirov 14313 | -4/Zhirov | Learned location of Quarantine (-2) 14313 | -4/Zhirov | Learned location of Testing (-3) 14313 | -4/Zhirov | Learned location of Command (-1) 14321 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14352 | -4/Zhirov | Found Alien Artifact 14352 | -4/Zhirov | Identified Integrated Dissipator 14352 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14470 | -4/Zhirov | Entered Proximity Caves 14472 | -3/Proximity Caves | Reached level 27 14476 | -3/Proximity Caves | Upgraded with Utility slot (x1) 14476 | -3/Proximity Caves | Upgraded with Weapon slot (x1) 14582 | -3/Proximity Caves | Spotted B-86 Titan 14591 | -3/Proximity Caves | Destroyed B-86 Titan 14687 | -3/Proximity Caves | Build established: Gunner 14743 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14772 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 14804 | -3/Proximity Caves | Destroyed 8 combat bots 14956 | -3/Proximity Caves | Reached level 28 14990 | -3/Proximity Caves | Destroyed 8 combat bots 15065 | -3/Proximity Caves | Discovered new exit (range 5) 15071 | -3/Proximity Caves | Entered Research 15072 | -3/Research | Identified exit to Research 15072 | -3/Research | Identified exit to Testing 15080 | -3/Research | Found Exp. Shield Generator 15390 | -3/Research | Build established: Executioner 15674 | -3/Research | Reached level 29 15698 | -3/Research | Entered Testing 16014 | -3/Testing | Spotted Striker 16015 | -3/Testing | Spotted Striker 16018 | -3/Testing | Destroyed Striker 16021 | -3/Testing | Destroyed Striker 16085 | -3/Testing | Spotted Alpha 7 16138 | -3/Testing | Destroyed Alpha 7 16172 | -3/Testing | Stole the SGEMP Prototype 16272 | -3/Testing | Found Prototype Processor 16272 | -3/Testing | Identified Exp. Signal Interpreter 16324 | -3/Testing | Found Prototype Device 16324 | -3/Testing | Identified Exp. EM Disruption Field 16434 | -3/Testing | Spotted PH-1DGSUB3CNJ 16735 | -3/Testing | Reached level 30 16835 | -3/Testing | Found Prototype Energy Cannon 16835 | -3/Testing | Identified Cld. Nova Cannon 16850 | -3/Testing | Discovered exit to Research (range 5) 16934 | -3/Testing | Found Prototype Energy Gun 16934 | -3/Testing | Identified Warp Gun 17022 | -3/Testing | Found Prototype Device 17022 | -3/Testing | Identified AEGIS Remote Shield 17312 | -3/Testing | Found Prototype Energy Cannon 17312 | -3/Testing | Identified Imp. Potential Cannon 17316 | -3/Testing | Found Prototype Energy Cannon 17316 | -3/Testing | Identified Potential Cannon 17609 | -3/Testing | Build established: Pyromaniac-Executioner 17720 | -3/Testing | Found Prototype Device 17720 | -3/Testing | Identified Exp. Thermal Shield 17865 | -3/Testing | Entered Research 17892 | -2/Research | Reached level 31 17947 | -2/Research | Upgraded with Propulsion slot (x1) 17947 | -2/Research | Upgraded with Utility slot (x1) 18082 | -2/Research | Build established: Pyromaniac-Mutant 18138 | -2/Research | Spotted B-90 Cyclops 18153 | -2/Research | Destroyed B-90 Cyclops 18365 | -2/Research | First assault squad dispatched 18513 | -2/Research | High security lockdown imminent 18521 | -2/Research | Reached level 32 18576 | -2/Research | Destroyed 17 combat bots 18593 | -2/Research | High security lockdown engaged 18703 | -2/Research | Destroyed 8 combat bots 18740 | -2/Research | Spotted Striker 18750 | -2/Research | Core integrity fell below 50% 18758 | -2/Research | Core integrity fell below 20% 18785 | -2/Research | Destroyed 16 combat bots 18795 | -2/Research | Destroyed Striker 18799 | -2/Research | Spotted Striker 18802 | -2/Research | Destroyed Striker 18806 | -2/Research | Reached level 33 18823 | -2/Research | Spotted Investigator 18824 | -2/Research | Scanned by Researcher 18829 | -2/Research | Destroyed Investigator 18865 | -2/Research | Destroyed 19 combat bots 18916 | -2/Research | Spotted B-90 Cyclops 18932 | -2/Research | Spotted Striker 18946 | -2/Research | Destroyed Striker 18980 | -2/Research | Spotted Executioner 18980 | -2/Research | Spotted Executioner 18996 | -2/Research | Destroyed Executioner 18999 | -2/Research | Destroyed Executioner 19020 | -2/Research | Destroyed 29 combat bots 19059 | -2/Research | Destroyed B-90 Cyclops 19086 | -2/Research | Spotted Striker 19086 | -2/Research | Spotted Executioner 19086 | -2/Research | Spotted Striker 19088 | -2/Research | Destroyed Executioner 19088 | -2/Research | Destroyed Striker 19092 | -2/Research | Destroyed Striker 19101 | -2/Research | Spotted Striker 19102 | -2/Research | Destroyed Striker 19104 | -2/Research | Spotted Striker 19105 | -2/Research | Spotted Striker 19119 | -2/Research | Sterilization system engaged 19119 | -2/Research | Non-combat units ordered to evacuate 19138 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 19105_ Destroyed Imp. Antigrav System. 19105_ Destroyed Lgt. Quantum Reactor. 19109_ Acquired 5 matter. 19114_ Imp. Quantum Reactor blown off. 19114_ E-15 Imp destroyed. 19114_ Acquired Imp. Quantum Reactor. 19116_ Imp. System Restoration Module purges 1% system corruption (1%). 19119_ ALERT: Persistent threat exposed, engaging Research sterilization system. 19119_ ALERT: All non-combat units evacuate. 19121_ Imp. System Restoration Module purges 1% system corruption (0%). 19124_ Destroyed Exp. Reaction Control System. 19124_ P-80 Master destroyed. 19127_ P-80 Master resets Striker, system corruption cleaned. 19128_ Penetrated by Slug. 19132_ Hrd. Heavy Armor Plating destroyed. 19133_ Imp. System Restoration Module purges 1% system corruption (0%). 19133_ Imp. System Restoration Module expended. 19133_ Critical hit (Impale). 19133_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????? *[* =% ??????? | | ?????????????????????????????? [ %=! ????? | | ?????????????????????????###### ! ???? | | ?????????????????????????? ! ???? | | ????????????????????????? ????? | | ?????????????????????????? = ?????? | | ?????????????????????????? %% ######+ | | ????????????????????????? """ *% = ^ | | ??????????????????????????""" | | ???????????????????????????"" # | | ???????????????????????????? ^ "" | | ????????????????????????????? "" | | ???????????????????????????##? T | | ??????????????????????????? #??# "" | | ??????????????????????????? #??# "" | | ??????????????????????????? #??#" | | ??????????????????????????? #???# | | ??????????????????????#####+##### % C ! | | ??????????????????????# # %; ## | | ??????????????????????# ! p #???? | | ??????????????????????#""" % ;h ##???? | | ??????????????????????#"Y !%|;% %% #????? | | ??????????????????????#""" ; #????? | | ?????????????????????## % ; #????? | | ?????????????????????#; K ; [= #????? | | ?????????????????????#; @K [ ;#"# #????? | | ?????????????????????############### #????? | | ???????????????????????????????????## #????? | | ????????????????????????????????????## " #????? | | ?????????????????????????????????????##" #????? | | ??????????????????????????????????????#" #????? | | ??????????????????????????????????????## #????? | | ???????????????????????????????????????# #????? | | ???????????????????????????????????????# #????? | | ???????????????????????????????????????# #????? | | ???????????????????????????????????????# #??### | | ???????????????????????????????????????# #? " | | ?????????????????????????????########### #? " | | ?????????????????????????????# """"" # #? " | | ?????????????????????????????#[ """"" # # | | ?????????????????????????????# """" # # | | ?????????????????????????????# " # ! | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????##### % # # | | ?????????????????????????# " | | ?????????????????????????############ / # | | ???????????????????????????????????# # | | ?????????????????????????????????# " * | | ?????????????????????????????????### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 211 Energy Generation 67 Energy Capacity 1250 Matter Stores 300 Matter Capacity 300 Sight Range 19 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 600 Resistance: KI 10 Resistance: TH 10 Resistance: EX 10 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Armor Integrity Analysis 40 Energy Filtering 50 Particle Charging 20 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Tri-rail Accelerator | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Imp. Force Booster | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Adv. Recalibrator | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Levels Raised 32 | . . 2 4 1 2 3 4 2 1 . . 1 1 . 1 2 1 . . 2 1 1 3 XP Earned 52444 | 3000 1475 2002 6435 1217 3787 3367 6112 4072 638 485 152 1306 1650 67 1106 3102 763 909 152 1806 1435 1917 5489 XP Spent 49500 | 3000 . 800 5060 . 7490 . 9150 3000 2830 . . . . 2900 . . . . . 7770 . . 7500 Upgrades 81 | 6 . 1 12 . 19 . 11 3 2 . . . . 1 . . . . . 11 . . 15 Power Slot 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion Slot 4 | 1 . . 1 . 1 . . . . . . . . . . . . . . . . . 1 Utility Slot 11 | 1 . 1 2 . . . 2 1 1 . . . . 1 . . . . . 1 . . 1 Weapon Slot 5 | 1 . . 1 . 1 . 1 . . . . . . . . . . . . 1 . . . Core Integrity 20 | . . . . . 8 . . . . . . . . . . . . . . 2 . . 10 Heat Dissipation 15 | . . . 8 . 1 . . . 1 . . . . . . . . . . 5 . . . Energy Storage 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Inventory Capacity 4 | 3 . . . . . . 1 . . . . . . . . . . . . . . . . Sight Range 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Ranged Accuracy 7 | . . . . . 3 . 3 . . . . . . . . . . . . 1 . . . KI Resistance % 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . TH Resistance % 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . EX Resistance % 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . TH Damage % 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . Protomatter Created 10044 | . 100 128 593 58 166 590 910 970 216 344 . 43 241 71 280 883 326 441 . 411 384 1063 1826 Integrity Restored 16421 | . 181 232 1043 123 483 1182 1714 2387 612 856 . 100 370 574 691 1317 773 800 . 438 363 1245 937 Core 10982 | . 146 163 761 123 483 694 1438 1533 369 505 . 80 193 . 529 1031 358 438 . 243 226 803 866 Parts 5439 | . 35 69 282 . . 488 276 854 243 351 . 20 177 574 162 286 415 362 . 195 137 442 71 Protomatter Decayed 3036 | . . 21 276 16 . 206 375 72 106 58 . . 143 296 54 132 60 181 . 148 206 533 153 Game ------ Seed SmallInsulationProcessor Manual? 0 Play Time 02:44:26 Cumulative 103.7 hours Start 2022.04.17 @ 20:09:10 End 2022.04.17 @ 22:54:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 59 Rogue 20 Adventurer 5 Explorer 34 Win Type - Total 18 Types 10/0/3/4/1/0/0/0/0 Lore% 68 Gallery% 66 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e901b64-0f86-4bf8-8b78-e677476fb79c