Cogmind - Beta 15 X3 @@@ ROGUE MODE // 2025.04.18 @ 16:26:29 Player: MolePlayingNice Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (380) 1900 Value Destroyed (16796) 16796 Prototype IDs (376) 7520 Alien Tech Used (12) 2400 Bonus (34442) 34442 TOTAL SCORE: 72958 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1902 Follower Combat Kills 3135 Awakened Behemoth Slayer 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -495 Cogmind --------- Core Integrity 316/1850 Matter 418/425 Energy 99/100 System Corruption 7% Temperature Cool (2) Movement Hovering (60) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Experimental Gyrokinetic Inverter (fused) > --- UTILITY (14) ----- Experimental Optical Array Experimental Core Analyzer Graphene Brace Advanced Trap Extractor (0/8) > --- WEAPON (4) ------- Enhanced Force Lance CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- Advanced ECM Suite Advanced Trap Extractor (0/8) Transdimensional Reconstructor Micro-nuke Launcher Advanced Datajack Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Experimental Optical Array Experimental Core Analyzer Nanoactuators Advanced Transmission Jammer Advanced ECM Suite Experimental Reaction Control System Advanced Phase Shifter Graphene Brace Ghost Barrier Microwarp Drive > --- WEAPON ----------- Cooled Nova Cannon Sigix Broadsword Enhanced Force Lance > --- INVENTORY -------- Zionite Light DM Reactor Particle Reactor Improved Reaction Control System Zionite Weapon Casing Improved Focal Shield Experimental EM Shield Advanced Trap Extractor Advanced Trap Extractor Advanced Trap Extractor Transdimensional Reconstructor Subatomic Replicator Micro-nuke Launcher Advanced Datajack Force Lance CR-A16's Behemoth Slayer [Rating: 255] Favorites ----------- Power Light Quantum Reactor Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Combat Linear Gravjet Treads Light Treads Leg Aluminum Leg Hover Unit Combat Linear Gravjet Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Experimental Optical Array Hackware Ghost Barrier Protection Layered Medium Armor Plating Artifact Microwarp Drive Weapon Power Sword Energy Gun Improved EM Shotgun Energy Cannon Cooled Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Flail Slashing Weapon Power Sword Piercing Weapon Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . . 1 1 . . . . . . . . . 1 . . . . . 1 . . . . . . Utility 12 | . . . 2 1 1 . . . . 2 . . . . 1 . . . . 1 . . 2 . . 2 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Attached 349 | 7 5 2 17 11 21 10 4 2 . 24 5 2 7 6 23 . 2 8 2 27 18 13 31 9 15 45 33 Power 51 | 1 1 1 . 1 . 1 1 . . 4 . . . 2 3 . . 1 . 8 4 4 3 1 4 6 5 Engine 8 | 1 1 1 . . . 1 . . . 2 . . . 1 . . . . . 1 . . . . . . . Core 11 | . . . . 1 . . 1 . . 2 . . . 1 3 . . 1 . 2 . . . . . . . Reactor 32 | . . . . . . . . . . . . . . . . . . . . 5 4 4 3 1 4 6 5 Propulsion 56 | 2 1 . 5 2 8 . . 1 . 4 . . . . 7 . . 4 1 2 2 1 5 2 1 8 . Treads 8 | 2 1 . 4 1 . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 47 | . . . . 1 8 . . 1 . 4 . . . . 7 . . 4 1 2 2 1 5 2 1 8 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 182 | 2 2 . 4 4 8 4 3 1 . 13 2 2 7 2 9 . 1 2 1 16 9 4 18 5 10 28 25 Device 96 | 1 . . 1 1 1 2 2 . . 2 1 1 1 1 4 . 1 2 1 4 5 3 13 4 7 22 16 Storage 8 | 1 2 . . 1 . . . . . 2 . . . . . . . . . 2 . . . . . . . Processor 24 | . . . . . 1 . 1 1 . 2 1 1 5 . 2 . . . . 3 . . 2 . 1 3 1 Hackware 25 | . . . . . 4 . . . . 3 . . 1 . . . . . . 3 4 . 1 1 1 2 5 Protection 28 | . . . 3 2 2 2 . . . 4 . . . 1 3 . . . . 4 . 1 2 . . 1 3 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 60 | 2 1 1 8 4 5 5 . . . 3 3 . . 2 4 . 1 1 . 1 3 4 5 1 . 3 3 Energy Gun 14 | 1 1 1 6 1 1 . . . . 1 . . . . . . . 1 . . . 1 . . . . . Energy Cannon 5 | . . . . 1 1 . . . . 1 . . . . 1 . . . . . . 1 . . . . . Ballistic Gun 4 | 1 . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . Ballistic Cannon 3 | . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . 1 . . 1 . . . . 1 . . . . . . . . 1 . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 15 | . . . . . 1 2 . . . 1 2 . . 1 1 . 1 . . . 2 . 1 1 . . 2 Piercing Weapon 10 | . . . . . 1 . . . . . . . . 1 1 . . . . . 1 . 3 . . 2 1 Special Melee Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Unidentified Prototypes 47 | . . . 1 2 1 . . . . 1 . 1 6 1 2 . . 4 . 2 . 7 6 4 3 1 5 Corrupted Parts 3 | . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . System Corruption 13 | . . . 8 . . . . . . . . . . 5 . . . . . . . . . . . . . Parts Lost 52 | . 2 . 1 . . 3 1 3 . 3 . . 1 2 . . . . . 1 1 . 1 2 5 2 24 Power 12 | . . . . . . 1 . 1 . 1 . . . 1 . . . . . 1 . . . 1 2 . 4 Propulsion 9 | . . . 1 . . . . . . 2 . . . 1 . . . . . . . . . . . . 5 Utility 24 | . . . . . . 2 1 1 . . . . 1 . . . . . . . 1 . 1 . 2 2 13 Weapon 7 | . 2 . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . 2 Highest Loss Streak 18 | . 1 . 1 . . 2 1 3 . 3 . . 1 2 . . . . . 1 1 . 1 1 2 1 18 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 14 | 3 8 14 14 14 14 14 13 13 12 13 14 14 14 14 14 15 15 15 14 14 14 14 14 15 13 14 13 Power . | . 1 1 1 . . . . . . . 1 1 1 . 1 1 1 1 1 1 1 1 1 . . . . Propulsion 1 | 1 2 2 2 3 2 3 3 3 3 2 2 3 2 1 . 1 1 1 1 1 1 1 1 1 1 1 . Utility 6 | . 3 8 5 5 7 7 4 5 4 6 6 7 7 7 8 7 7 6 7 7 7 6 7 7 6 6 6 Weapon 3 | . 1 1 5 5 3 2 3 3 2 2 3 2 3 4 3 4 4 5 4 4 3 4 3 4 3 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 74 | . 1 1 9 4 8 . 4 . . 9 1 1 3 3 9 1 1 1 1 1 1 2 4 2 3 1 3 Power 4 | . . . 1 . . . . . . 1 . . . 1 . . . . . . . 1 . . . . . Propulsion 11 | . 1 . 1 . 2 . 1 . . 1 . . 1 . 3 . . . . . . . . . 1 . . Utility 40 | . . 1 4 2 3 . 2 . . 5 . 1 2 . 6 1 1 1 . 1 . 1 3 2 2 1 1 Weapon 16 | . . . 3 1 3 . 1 . . 1 1 . . 2 . . . . 1 . 1 . 1 . . . 1 Tool/Special 3 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 99 100 97 97 96 92 99 99 91 98 100 99 99 100 99 100 99 100 100 99 99 100 99 96 94 87 89 Engine 1 | . 14 14 11 5 . . . . . . . . . 3 1 5 5 4 . . . . . . . . . Core 1 | . . . . 3 7 . 6 6 . 4 6 6 6 2 3 . . . 5 . 1 . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . 8 7 9 8 8 7 7 6 Treads 2 | . 28 28 19 25 . . . . . . . . . . . . . . . . . . . . . . . Hover 23 | . . . . . 28 30 30 30 30 26 26 25 25 25 26 27 27 27 27 24 26 27 25 25 25 22 22 Device 15 | . 14 14 18 18 14 12 14 12 6 7 12 17 14 11 11 11 11 11 10 13 14 18 19 19 22 18 22 Storage 5 | . 14 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 4 3 2 Processor 13 | . . . . . 6 7 11 16 23 20 20 19 21 25 22 22 22 22 22 19 13 13 12 12 11 10 7 Hackware 7 | . . . . . 12 14 7 7 7 13 6 6 6 6 5 5 5 5 5 9 9 9 8 8 8 8 11 Protection 2 | . . . 12 17 . 2 2 . . 3 6 1 . . 4 5 5 4 5 2 2 . 2 4 1 . . Energy Gun 1 | . 14 28 20 12 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . 6 12 14 14 6 5 11 13 18 17 15 16 15 15 15 14 14 12 6 6 7 4 2 Piercing Weapon 2 | . . . . . 5 1 . . 6 6 1 . . . . . . . . . 2 3 9 5 3 4 7 Peak Build Rating 255 | 7 8 11 21 28 49 52 54 51 52 66 66 66 86 92 108 108 108 122 123 149 171 177 192 211 239 250 255 Average Rating 131 | 5 7 10 17 23 44 46 51 50 51 61 63 63 76 84 101 107 107 112 121 138 159 168 185 199 210 240 224 On Entrance 92 | . 7 7 11 21 22 48 49 51 43 52 62 66 66 83 85 108 108 108 122 122 146 169 170 189 202 232 244 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 102 | 13 29 28 42 46 46 46 40 33 27 42 46 43 43 50 53 50 50 54 66 71 72 67 95 92 95 93 102 Greatest Support 98 | 40 40 40 43 63 60 44 44 40 40 48 46 46 43 46 66 66 66 68 69 69 84 85 90 90 98 98 94 Greatest Overweight (x) 2 | 2 . . 2 1 . 1 1 . 1 1 . . . 1 . . . . . 1 . . 1 1 2 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 5 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 3 8 14 14 14 14 14 14 15 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 12 15 15 15 15 15 15 15 15 14 15 14 15 15 15 15 15 15 15 15 14 15 15 15 13 15 5 Class Distribution -------------------- 20% | Hacker-Ninja 9% | Ninja 9% | Mutant 9% | Hacker-Mutant 8% | Alien-Ninja 6% | Alien-Gladiator 6% | Scavenger-Mutant 5% | Scavenger-Scout 5% | Trapper-Ninja 4% | Hacker-Gladiator 3% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Zion Scout | -5/Proximity Caves Ninja | -5/Factory Ninja | -5/Upper Caves Ninja | -5/Upper Caves Ninja | -5/Warlord Trapper-Ninja | -4/Proximity Caves Hacker-Ninja | -4/Factory Trapper-Ninja | -3/Research Trapper-Ninja | -3/Testing Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Ninja | -2/Section 7 Alien-Ninja | -1/Access Alien-Gladiator | -1/Command Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Matter Collected 9942 | 259 264 130 232 206 201 341 257 . 37 517 153 40 163 213 629 99 10 187 58 1085 587 672 838 672 690 710 692 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 19298 | 67 679 . 625 707 201 295 35 . 9 1081 100 . . 138 1606 127 . . 153 1543 604 1348 1537 1132 1935 2137 3239 Parts 1142 | 6 42 . 46 38 17 8 4 . 3 51 10 . . 9 91 5 . . 9 85 35 90 92 67 123 145 166 Haulers Intercepted 17 | . 2 . 1 2 1 . . . . 2 . . . . 3 . . . . 3 . . 1 . 1 1 . Recyclers Shooed 11 | 1 1 . 1 5 . . . . . 3 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . 9 5 . 2 . 17 . . 9 . 5 . . 4 . . . . . . . . Prevented 10 | . . . . . . . . . . . 1 3 . 6 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 245 | . 13 . 13 11 2 10 3 . 4 8 4 . . 2 17 1 . . 6 16 16 11 18 13 26 21 30 Melee 152 | . . . . . 2 3 . . 1 8 1 . . . 13 1 . . 2 12 6 11 14 13 24 12 29 Guns 30 | . 13 . 10 6 . . . . . . . . . . . . . . . . . . . . 1 . . Cannons 3 | . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . AOE 51 | . . . 3 1 . 6 3 . 3 . 3 . . 1 4 . . . 4 4 9 . 4 . . 6 . Classes Destroyed 21 | 1 6 . 3 . 1 . . . . 1 . . . 2 1 . . . 1 . . . . 1 2 . 2 Worker 36 | . . . . . . . . . . 2 . . . . 1 . . . . 7 2 2 9 2 . 1 10 Builder 8 | . 1 . . 1 . . . . . . . . . . . . . . . 3 . . . 1 . 2 . Tunneler 7 | 3 2 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler 17 | . 2 . 1 2 1 . . . . 2 . . . . 3 . . . . 3 . . 1 . 1 1 . Recycler 21 | . 1 . . 1 . . . . . 3 . . . . 3 . . . . 2 . 3 1 1 . 1 5 Minesweeper 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Operator 11 | . . . 3 . . . . . . . . . . . 1 . . . . . . 2 . 1 . 3 1 Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Watcher 31 | . 2 . 2 3 2 . . . . 2 . . . . 2 . . . . 2 . . 4 2 4 6 . Swarmer 71 | . 6 . 4 4 . 2 3 . 4 3 3 . . . 5 . . . 5 4 9 . 5 . 7 6 1 Grunt 40 | . 7 . 6 6 1 5 . . . . . . . . 1 . . . . 2 1 3 2 1 1 . 4 Brawler 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 19 | . . . 2 1 . 2 . . . 1 1 . . . 1 . . . 1 . . . 3 . 1 4 2 Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hunter 6 | . . . . . . . . . . . . . . 1 3 1 . . . . . . . 1 . . . Programmer 93 | . . . . . 1 . . . . 4 . . . . 7 . . . . 10 5 8 8 10 15 8 17 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Behemoth 7 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . 1 3 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 13 | 3 3 . 7 13 2 7 3 . 4 4 3 . . 1 5 1 . . 5 5 6 3 9 5 6 6 5 Combat Bots Only 7 | . 3 . 7 4 1 7 3 . 4 3 3 . . 1 4 1 . . 5 4 5 3 5 4 4 6 4 Max Kills in Single Turn 5 | 1 2 . 2 2 1 1 2 . 2 1 2 . . 1 5 1 . . 2 4 4 1 2 1 1 4 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 1 1 . 1 2 . 2 . 2 . . 1 4 . . . 2 3 3 . 2 . . 4 . Melee 1 | . . . . . 1 1 . . 1 1 1 . . . 1 1 . . 1 1 1 1 1 1 1 1 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Hostile Shots Fired 1562 | . 81 4 59 43 7 127 12 10 40 87 21 7 . 9 67 12 . . 37 55 82 36 85 84 185 113 299 Missed 605 | . 24 2 20 15 3 45 2 3 14 39 7 2 . 3 19 . . . 14 14 40 12 25 38 63 53 148 Damage Taken 19684 | . 638 36 473 495 66 1065 163 325 292 763 166 92 . 142 935 227 . . 429 895 938 536 910 738 2484 1745 5131 Core 3956 | . 74 11 46 48 32 145 28 180 60 158 30 . . 55 250 86 . . 160 121 159 119 133 62 592 263 1144 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 333 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 333 Ignored by Resistances 3368 | . . . . 62 . . . . . . . . . . . . . . . . . . 564 345 1049 268 1080 Regen/Repaired (Parts) 3376 | . 81 . . . 25 . . . . . . . . . 263 . . 14 . 123 . . . 321 926 917 706 Core Remaining (%) 66 | 100 . 66 88 91 . . . . 36 . . . . 71 . . . . 50 89 . 78 . . 49 . 17 Volleys Fired 281 | 4 63 7 32 40 2 16 3 . 3 . 3 . . 2 3 . 2 . 4 3 14 19 11 12 23 2 13 Largest 2 | 2 2 2 2 2 1 1 1 . 1 . 1 . . 1 1 . 1 . 1 1 1 1 1 1 1 1 1 Hottest 150 | 70 70 80 90 90 75 37 33 . 33 . 43 . . 43 90 . 90 . 43 49 49 50 50 50 150 49 150 Shots Fired 420 | 8 124 14 61 80 2 16 3 . 3 . 3 . . 2 3 . 2 . 4 3 14 19 11 12 22 2 12 Gun 297 | 8 124 14 58 70 . . . . . . . . . . . . . . . 1 8 7 1 . 6 . . Cannon 79 | . . . . 10 2 6 . . . . . . . . 2 . 2 . . . . 12 5 12 16 . 12 Launcher 44 | . . . 3 . . 10 3 . 3 . 3 . . 2 1 . . . 4 2 6 . 5 . . 2 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 90 | 4 63 . . 10 . 6 . . . . . . . . . . . . . . . . 1 . 6 . . Thermal 142 | 4 61 14 . . 2 . . . . . . . . . 2 . 2 . . . . 12 5 12 16 . 12 Explosive 44 | . . . 3 . . 10 3 . 3 . 3 . . 2 1 . . . 4 2 6 . 5 . . 2 . Electromagnetic 128 | . . . 58 70 . . . . . . . . . . . . . . . . . . . . . . . Entropic 16 | . . . . . . . . . . . . . . . . . . . . 1 8 7 . . . . . Robot Hit Streak 14 | 4 6 3 14 8 . 13 1 . . . . . . 3 . . . . . . . . . . 3 . . Robot Miss Streak 8 | 1 8 4 7 5 . . 1 . . . . . . . . . . . . 1 . . . . 4 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 826 | 5 61 7 42 62 9 24 2 2 1 39 4 . . 4 40 5 . . 13 69 29 56 57 41 71 47 136 Core Hits 483 | 4 32 1 30 34 6 20 3 . 7 19 5 . . 4 32 3 . . 9 35 27 29 47 19 32 30 55 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Critical Strikes 66 | 1 4 . . 1 . . . . . 1 . . . . 4 . . . 1 6 6 4 4 3 10 7 14 Burn 5 | 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Blast 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Sever 40 | . . . . . . . . . . 1 . . . . 4 . . . 1 6 5 3 4 1 6 6 3 Impale 17 | . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 1 1 11 Melee Attacks 1365 | . . . 3 5 26 24 6 7 4 77 4 1 1 2 101 8 3 . 26 177 70 116 138 97 144 118 207 Thermal 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Impact 8 | . . . 3 5 . . . . . . . . . . . . . . . . . . . . . . . Slashing 1035 | . . . . . 9 8 6 6 4 60 4 1 1 . 101 8 3 . 26 175 61 100 96 63 121 90 92 Piercing 304 | . . . . . 17 14 . . . 17 . . . 2 . . . . . . 9 16 41 34 23 28 103 Sneak Attacks 112 | . . . . . 2 2 . 2 . 10 . . . . 10 . . . 1 20 . 10 10 4 6 12 23 Combat Hostiles 12 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 3 5 2 Follow-up Attacks 191 | . . . . . . 2 1 . . 10 1 . . . 10 . . . 5 19 13 27 19 14 23 11 36 Damage Inflicted 50848 | 59 803 90 872 1570 374 1234 270 83 366 1808 413 . . 167 2513 264 . . 960 4377 2714 3772 4370 3109 5781 5471 9408 Guns 2607 | 59 792 80 619 985 . . . . . . . . . . . . . . . . . 35 . . 37 . . Cannons 224 | . . . . 200 . 24 . . . . . . . . . . . . . . . . . . . . . Explosions 6340 | . . . 239 354 . 787 228 . 326 . 258 . . 123 244 . . . 309 440 1399 . 943 . . 690 . Melee 41517 | . . . . . 374 423 42 83 40 1808 155 . . 44 2269 264 . . 651 3937 1221 3737 3427 3109 5744 4781 9408 Ramming 160 | . 11 10 14 31 . . . . . . . . . . . . . . . . 94 . . . . . . Kinetic 668 | 22 385 . . 200 . 24 . . . . . . . . . . . . . . . . . . 37 . . Thermal 945 | 37 407 80 67 354 . . . . . . . . . . . . . . . . . . . . . . . Explosive 5919 | . . . 172 . . 787 228 . 326 . 258 . . 123 244 . . . 309 440 1399 . 943 . . 690 . Electromagnetic 1604 | . . . 619 985 . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 35344 | . . . . . 32 102 42 83 40 1483 155 . . . 2269 264 . . 651 3937 1185 3472 3022 2641 5464 4368 6134 Piercing 6173 | . . . . . 342 321 . . . 325 . . . 44 . . . . . . 36 265 405 468 280 413 3274 Entropic 35 | . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . Highest Corruption 8 | . . . 8 . . . 1 . . 3 3 3 3 5 5 5 5 5 . 6 2 3 5 5 6 3 7 Average Corruption 3 | . . . 7 . . . 1 . . 3 3 3 3 5 3 5 5 5 . 3 1 1 2 4 3 1 4 Corruption Purged 4 | . . . . . . . 1 . . . . . . . . . . . . . . 3 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 334 | . . . 1 . . . 7 . . 2 9 2 . . 36 13 8 1 . 46 7 11 14 23 46 29 79 Message Errors 81 | . . . . . . . . . . . 1 . . . 6 1 3 . . 12 3 4 2 7 11 9 22 Matter Fused 81 | . . . . . . . 1 . . 2 1 2 . . 8 4 1 . . 11 1 2 4 8 8 6 22 Heat Flow Errors 49 | . . . . . . . 2 . . . 2 . . . 4 . 2 1 . 7 . 2 2 5 8 4 10 Energy Discharges 46 | . . . . . . . 1 . . . 2 . . . 9 1 2 . . 5 2 1 4 . 4 7 8 Parts Rejected 5 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 2 Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Data Loss (minor) 45 | . . . 1 . . . 2 . . . 3 . . . 4 5 . . . 7 . 1 1 1 8 1 11 Data Loss (major) 17 | . . . . . . . 1 . . . . . . . 3 . . . . 2 1 1 1 2 2 2 2 Alerts 6 | . . . . . . . . . . . . . . . 1 2 . . . 1 . . . . 1 . 1 Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Overload Shots 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 4 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overflow Damage 5541 | . . . 2 50 . 24 . . 36 92 6 . . . 147 . . . 100 518 283 285 404 452 892 901 1349 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 349 | . . . 2 50 . 12 . . . . 6 . . . 2 . . . 18 50 78 . 92 . . 39 . Melee 5192 | . . . . . . 12 . . 36 92 . . . . 145 . . . 82 468 205 285 312 452 892 862 1349 Knockbacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 335 | . . . 46 116 . . 22 . . . 59 . . . . . . . . . 47 . 45 . . . . Shots 8 | . . . 1 4 . . 1 . . . 1 . . . . . . . . . . . 1 . . . . Rammed 12 | . 3 2 2 4 . . . . . . . . . . . . . . . . 1 . . . . . . Targets Rammed 13 | . 3 2 3 4 . . . . . . . . . . . . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 416 | 27 144 54 37 312 52 82 155 . . 18 215 6 . . 270 . 218 215 20 416 224 220 194 197 300 224 241 Average Temperature 70 | 12 33 24 11 91 27 52 79 . . 8 89 6 . . 108 . 96 111 10 80 57 23 79 111 74 108 112 Received Heat Transfer 2194 | . 252 . 177 207 18 387 . . 42 246 18 45 . 12 36 . . . 63 24 60 78 72 36 90 93 238 Effects 13 | . . . . . . . . . . . . . . . 1 . . . . 6 . . . . 6 . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Energy Bleed 5 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 2 . . Interference 7 | . . . . . . . . . . . . . . . . . . . . 3 . . . . 4 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 16 | . 1 . 4 11 . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heat Transferred 2370 | 185 1410 175 100 500 . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . 1 6 . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Maximum Alert Level 5 | . . . 1 1 . . . . . 3 . . . . 1 . . . . 2 1 1 1 1 2 2 5 Low Security (%) 50 | 100 100 100 80 85 100 . . . . 17 . . . . 43 . . . . 71 79 91 15 95 66 . . Level 1 33 | . . . 19 14 . . . . . 36 . . . . 56 . . . . 27 20 8 84 4 23 73 21 Level 2 7 | . . . . . . . . . . 45 . . . . . . . . . . . . . . 10 26 11 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Level 5 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 3035 | 10 151 24 288 219 74 . . . . 912 . . . . 300 . . . . 411 289 267 382 213 563 497 3035 Initial 912 | . . 24 . 111 74 . . . . 912 . . . . 300 . . . . 41 215 132 147 213 66 328 310 Average 318 | . 75 2 124 92 8 . . . . 387 . . . . 190 . . . . 183 140 147 268 71 180 336 1342 Influence Increases 15161 | 15 476 . 539 388 134 343 114 . 135 1780 150 30 . 231 973 30 . . 135 1055 657 583 907 494 1132 881 3979 Destroy 0b10 Robot/C 6060 | . 260 . 260 220 40 260 80 . 80 160 80 . . 120 340 20 . . 120 460 320 220 400 240 540 420 1420 Destroy 0b10 Robot/NC 715 | 15 40 . 35 35 15 . . . . 45 . . . 10 55 . . . 5 90 10 40 75 40 25 75 105 Destroy Leader 1382 | . 78 . 66 40 16 10 20 . 10 68 10 . . 40 100 10 . . 10 110 60 40 90 44 110 134 316 Allied During Kill 1288 | . . . . . . 13 14 . . . . . . 31 . . . . . 50 . . 17 . . . 1163 Trap Triggered on 0b10 350 | . 10 . . . . . . . . . . . . . 20 . . . . 30 40 . 40 50 40 . 120 Successful Hack 135 | . 12 . 9 11 39 . . . . 12 . . . . 20 . . . . 14 . 18 . . . . . Select Force Hacks 120 | . 30 . 60 30 . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 525 | . 15 . 30 30 . . . . . . . . . . . . . . . 45 15 120 . 45 165 15 45 Destroy Structure 1316 | . 1 . 34 22 9 . . . . 25 . . . . 108 . . . . 196 122 70 255 45 87 117 225 Advance Influence 1200 | . . . . . . . . . . 900 . . . . 300 . . . . . . . . . . . . Partial Spotted 450 | . . . 15 . 15 . . . . 45 . . . . 15 . . . . . 15 30 30 30 60 120 75 Lose Combat Pursuer 1620 | . 30 . 30 . . 60 . . 45 525 60 30 . 30 15 . . . . 60 75 45 . . 105 . 510 Influence Decreases 10819 | 15 413 24 275 335 208 88 320 . 114 1618 258 30 . 231 723 187 . . 69 686 636 452 674 588 649 723 1503 Time Decay 8430 | 15 393 24 265 234 208 58 310 . 114 538 258 30 . 196 703 187 . . 69 626 526 452 644 568 606 703 703 Search Patrol Dispatched 450 | . . . . . . . . . . 450 . . . . . . . . . . . . . . . . . Lost Part 463 | . 20 . 10 . . 20 10 . . 30 . . . 20 . . . . . 10 10 . 10 20 43 20 240 Lost Ally 775 | . . . . . . 10 . . . . . . . 15 20 . . . . 50 100 . 20 . . . 560 Purge Threat 701 | . . . . 101 . . . . . 600 . . . . . . . . . . . . . . . . . Squads Dispatched 103 | . 4 . 3 2 4 . . . . 6 . . . . 6 . . . . 8 9 5 8 5 7 9 27 Investigation 19 | . 3 . 2 1 2 . . . . 4 . . . . 2 . . . . 2 1 1 . . 1 . . Extermination 49 | . . . . . 1 . . . . 2 . . . . 4 . . . . 6 3 3 6 4 6 6 8 Reinforcement 13 | . 1 . 1 1 1 . . . . . . . . . . . . . . . 2 1 2 1 . . 3 Assault 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 16 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Distress Signals 33 | . 1 . 2 1 1 . . . . 1 . . . . 1 . . 2 . 5 1 . . 1 1 . 16 Communications Jammed 212 | . . . . . . . . . . . . . . . 6 . . . . 17 2 8 11 86 17 22 43 Distress Signals 176 | . . . . . . . . . . . . . . . 1 . . . . 17 2 8 11 64 16 22 35 Times Spotted 629 | . 25 4 20 17 6 12 4 4 14 44 6 3 . 4 37 1 . 9 6 49 29 22 35 32 56 51 139 Peak Tracking Total 10 | . 4 5 5 4 2 7 1 4 5 10 8 3 . 3 8 1 . 6 5 6 6 4 4 3 6 10 9 Tactical Retreats 64 | . 1 . 1 . . 1 . . 2 14 1 1 . 1 1 . . . . 2 1 2 2 1 7 4 22 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Traps Triggered 11 | . 2 . . . . . . . . 3 . . . . . . . . . 1 . . 1 . 1 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 292 | . . . . . . . . . . . . . . . 63 . . . . 13 33 . . 67 . 46 70 Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Disarmed 11 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 8 Reprogrammed 50 | . 4 . . . . . . . . . . . . . 12 . . . . 4 6 . . 7 . 9 8 Reused 35 | . 1 . . . . . . . . . . . . . 2 . . . . 3 4 . 4 5 4 . 12 Traps Extracted 30 | . . . . . . . . . . . . . . . . . . . . 4 6 . . 3 . 9 8 Installed 39 | . . . . . . . . . . . . . . . . . . . 3 3 4 . 4 2 9 . 14 Triggered 35 | . 1 . . . . . . . . . . . . . 2 . . . . 3 4 . 4 5 4 . 12 Most Traps Carried 14 | . . . . . . . . . . . . . . . . . . . 7 10 12 12 12 9 9 8 14 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Machines Disabled 38 | . 1 . 2 2 . . . 1 . . . . . . . . . . . 3 1 9 . 4 11 1 3 Max in Single Turn 2 | . 1 . 1 1 . . . 1 . . . . . . . . . . . . 1 2 . 1 1 1 1 Garrison Access 7 | . . . . 1 . . . . . 1 . . . . 1 . . . . 1 1 . . . . 2 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Machines Accessed 91 | . 9 1 6 6 8 1 1 4 . 14 2 . . . 7 . 2 3 . 8 5 3 2 1 1 4 3 Terminals 27 | . 7 1 3 4 4 . . . . 6 . . . . 1 . . . . . . . . . . . 1 Fabricators 14 | . . . . . 3 . . . . 4 . . . . 1 . . . . 2 3 1 . . . . . Repair Stations 7 | . 1 . . . 1 . . . . . . . . . 2 . . . . 1 . 1 1 . . . . Recycling Units 9 | . 1 . 2 1 . . . . . . . . . . . . . . . 3 . . . . . . 2 Scanalyzers 8 | . . . 1 . . . . . . 2 . . . . 1 . . . . 1 . 1 . . 1 1 . Garrison Access 13 | . . . . 1 . . . . . 2 . . . . 2 . . . . 1 2 . 1 1 . 3 . Total Hacks 238 | . 26 2 15 11 17 1 1 33 . 34 5 . . . 19 . 8 7 . 21 8 8 5 2 1 6 8 Successful 155 | . 10 2 9 6 12 1 1 33 . 16 5 . . . 12 . 8 7 . 15 7 2 1 . 1 3 4 Failed 83 | . 16 . 6 5 5 . . . . 18 . . . . 7 . . . . 6 1 6 4 2 . 3 4 Catastrophic 20 | . 2 . 2 3 2 . . . . 3 . . . . . . . . . 2 1 . 1 1 . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 179 | . 10 3 10 5 5 . . . . 13 . . . . 15 . . 1 . 31 18 12 5 18 9 . 24 Terminals 67 | . 22 2 6 9 7 . . . . 17 . . . . 1 . . . . . . . . . . . 3 Fabricators 38 | . . . . . 8 . . . . 10 . . . . 4 . . . . 7 6 3 . . . . . Repair Stations 20 | . 2 . . . 2 . . . . . . . . . 6 . . . . 4 . 2 4 . . . . Recycling Units 22 | . 2 . 7 1 . . . . . . . . . . . . . . . 7 . . . . . . 5 Scanalyzers 19 | . . . 2 . . . . . . 5 . . . . 4 . . . . 2 . 3 . . 1 2 . Garrison Access 17 | . . . . 1 . . . . . 2 . . . . 4 . . . . 1 2 . 1 2 . 4 . Terminal Hacks 82 | . 6 2 3 4 1 1 1 33 . 9 5 . . . 1 . 8 7 . . . . . . . . 1 Record 22 | . . . . . . . . 11 . . 4 . . . . . 7 . . . . . . . . . . Part Schematic 13 | . 1 . . . . . . 12 . . . . . . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . . . . . . . . 3 . . . . . . . . . 5 . . . . . . . . . Open Door 6 | . . . . . . 1 1 . . . 1 . . . . . 1 2 . . . . . . . . . Open DSF 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Branch Access Points 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Index 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . . 1 . . . . . 4 . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 23 | . . . . . 6 . . . . 5 . . . . 2 . . . . 5 5 . . . . . . Load Schematic 16 | . . . . . 4 . . . . 4 . . . . 1 . . . . 4 3 . . . . . . Build 7 | . . . . . 2 . . . . 1 . . . . 1 . . . . 1 2 . . . . . . Repair Station Hacks 14 | . 2 . . . 2 . . . . . . . . . 6 . . . . 3 . . 1 . . . . Scan Component 8 | . 1 . . . 1 . . . . . . . . . 3 . . . . 2 . . 1 . . . . Repair 6 | . 1 . . . 1 . . . . . . . . . 3 . . . . 1 . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Retrieve Components 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Scanalyzer 10 | . . . 2 . . . . . . . . . . . 2 . . . . 2 . 2 . . 1 1 . Insert Component 6 | . . . 1 . . . . . . . . . . . 1 . . . . 1 . 1 . . 1 1 . Analyze 4 | . . . 1 . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . Garrison Access Hacks 7 | . . . . 1 . . . . . 1 . . . . 1 . . . . 1 1 . . . . 2 . Seal Access 7 | . . . . 1 . . . . . 1 . . . . 1 . . . . 1 1 . . . . 2 . Unauthorized Hacks 15 | . 2 . 2 1 3 . . . . 1 . . . . . . . . . 2 1 . . . . . 3 Terminals 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . 2 . . . . 1 . . . . . . . . . 1 1 . . . . . . Recompile 5 | . . . . . 2 . . . . 1 . . . . . . . . . 1 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 1 . 2 1 . . . . . . . . . . . . . . . 1 . . . . . . 3 Reject 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Mask 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 Tunnel 4 | . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 50 | . 8 1 6 4 5 . . . . 11 . . . . 3 . . . . 2 1 2 2 1 . 2 2 Full Trace Events 5 | . 1 . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 33 | . . . . . . . . 7 . . . . 3 . . . . . . 5 . 3 . 4 1 . 10 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 107 | . 1 . 1 . . . . 12 . . . . 12 . 16 . . . . 14 11 1 . . 12 . 27 Parts Built 13 | . . . . . 4 . . . . 2 . . . . 2 . . . . 2 3 . . . . . . Authchips 6 | . . . . . 2 . . . . 1 . . . . . . . . . 1 2 . . . . . . Time 447 | . . . . . 94 . . . . 47 . . . . 53 . . . . 46 207 . . . . . . Total Part Build Rating 86 | . . . . . 20 . . . . 10 . . . . 12 . . . . 18 26 . . . . . . Parts Repaired 6 | . 1 . . . 1 . . . . . . . . . 3 . . . . 1 . . . . . . . Time 311 | . 26 . . . 38 . . . . . . . . . 144 . . . . 103 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 19 | . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . Parts Scanalyzed 5 | . . . 1 . . . . . . . . . . . 1 . . . . 1 . 1 . . . 1 . Part Schematics Acquired 4 | . . . 1 . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . 1 . . . . . . . . . . . 2 . . 1 . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Combat 3 | . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . . . Robot Hacks Applied 4 | . . . . . . . . 1 . . . . . . . . . . . 2 . . 1 . . . . parse_system 3 | . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . . . find_recycling 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . 1 Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Total Allies 52 | . . . . . 1 2 . . . . . . 4 . . . . . . 4 5 . 2 . . . 34 Largest Group 17 | . . . . . 1 2 2 2 . . . . 4 4 1 . . . . 4 3 . 1 . . . 17 Highest-Rated Group 1662 | . . . . . 26 62 62 62 . . . . 155 155 36 . . . . 316 288 . 269 . . . 1662 Highest-Rated Ally 269 | . . . . . 26 32 32 32 . . . . 39 39 36 . . . . 96 96 . 269 . . . 269 Zionite Dispatches 6 | . . . . . . . . . . . . . . . . . . . . 2 2 . 2 . . . . Light 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 36 | . . . . . 2 4 . 2 . . . . . . 13 . . 1 . 2 . . 2 . . . 10 STAY 7 | . . . . . 1 2 . . . . . . . . . . . . . . . . 1 . . . 3 FOLLOW 10 | . . . . . 1 2 . . . . . . . . 4 . . . . . . . . . . . 3 GUARD 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 2 AID 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 DROP 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . PICKUP 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . EXPLORE 6 | . . . . . . . . . . . . . . . 5 . . 1 . . . . . . . . . RETURN 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Ally Attacks 376 | . . . . . . 11 3 1 . . . . . 28 . . . . . 31 15 . 7 . . . 280 Total Damage 20015 | . . . . . . 368 44 40 . . . . . 769 . . . . . 1576 325 . 924 . . . 15969 Kills 69 | . . . . . . 3 1 . . . . . . 6 . . . . . 8 . . 2 . . . 49 Allies Corrupted 7 | . . . . . . . . . . . . . . 2 . . . . . 1 1 . . . . . 3 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Active Infowar (turns) 36657 | 40 1110 401 600 989 1093 1318 1462 284 724 1354 609 186 1031 630 3056 600 311 1086 451 3651 1471 1125 2325 1706 2754 3047 3243 Optics 25984 | . . . . . . . . . . . . . 528 630 3056 600 311 1086 451 3651 1471 1125 2325 1706 2754 3047 3243 Sensors 24644 | . . . . . 1057 1254 75 . . 450 609 183 1031 571 2878 600 311 1083 386 3467 1334 973 1215 1653 2645 2864 5 Terrain 4191 | . . . . . . . 882 224 724 1204 464 186 505 . . . . . . . 2 . . . . . . Structural 1264 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1262 2 Traps 7015 | . . . . . . . . . . . . . . . . . . . . 1706 8 581 2142 782 1796 . . Seismic 8546 | 40 1110 401 600 989 1020 1213 1443 284 . . . 141 340 547 416 . . . . . . . 1 . . . 1 T.N.C. 3689 | . . . . . . . . . . . . . . . 250 . . . . 2864 . . 575 . . . . Machine Analysis 112 | . . . . . . . . . . 111 . . . . . . . . . 1 . . . . . . . Cloaking 4510 | . . . . . . . . . . . . . . . . . . . . . . . 1663 864 1983 . . Jamming 20237 | . . . . . . . . . . . . . . . 2050 239 39 200 39 3286 1391 1122 1460 1580 2698 2970 3163 ECM 1888 | . . . . . . . . . . . . . . . 8 . . . . . . . 106 134 249 932 459 Robot Analysis Total 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 2 . . . 1 . . 2 . 3 1 2 3 . 1 1 . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . 3 . . 1 . . . . . . . . . Drone Recoveries 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Zionite Intel Received 24 | . . . . . . . . . . . . . . . 3 . . . . 4 2 3 . 5 2 . 5 Main Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 4 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 1 . . Component Schematics 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 Unaware Schematics 5 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . 2 Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Trap Installations 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Turns Passed 37451 | 146 1110 401 750 989 1093 1460 1462 292 932 1534 609 186 1031 630 3056 600 311 1086 451 3651 1471 1125 2325 1706 2754 3047 3243 Spaces Moved 34692 | 75 539 221 268 486 1249 699 1136 148 507 1893 606 286 1226 532 2450 530 426 1108 662 3734 1445 1339 2103 1346 2218 3670 3790 Core 6 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1599 | 69 539 221 268 486 16 . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 32560 | . . . . . 1233 699 1136 148 507 1893 606 286 1226 532 2450 530 426 1108 662 3734 1445 1339 2103 1346 1990 3553 3608 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 42 | 50 160 160 160 160 45 62 62 54 54 50 59 59 59 59 58 68 68 50 53 49 42 42 45 50 49 42 43 Average Speed 59 | 153 160 160 179 162 50 72 62 54 81 63 64 59 59 62 61 68 68 63 53 52 44 42 51 52 53 44 46 Slowest Speed 320 | 160 160 160 320 240 160 144 129 54 147 144 65 65 59 129 68 68 68 71 53 133 48 45 142 129 217 120 140 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Microwarps 20 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 3 10 Exploration Rate (%) 60 | 5 82 45 34 42 20 59 68 77 71 51 74 50 91 76 58 60 71 98 76 46 29 85 32 95 86 61 55 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 12 | . 1 1 2 1 . . . 1 1 . . 1 3 1 . . . . . . . . . . . . . Known Exits Taken 23 | . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 28 | . . . . . . 3 3 . 1 . 4 3 3 2 . 3 4 . 2 . . . . . . . . Spaces Dug 550 | . . . 27 4 9 34 1 . 22 25 . 1 . . 56 1 3 . 52 77 43 34 42 18 30 46 25 Terrain Destroyed 876 | . . . 40 21 9 42 34 . 33 25 54 1 . 32 56 1 4 . 52 81 74 46 143 22 31 49 26 Melee 309 | . . . 3 4 9 3 1 . . 25 . 1 . . 40 1 2 . 1 60 20 18 38 13 22 30 18 Projectile 86 | . . . . . . 5 . . . . . . . . 2 . 2 . . 3 15 28 5 9 9 . 8 AOE 481 | . . . 37 17 . 34 33 . 33 . 54 . . 32 14 . . . 51 18 39 . 100 . . 19 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Total 49344 | 94 661 253 473 600 1688 1595 1883 348 1013 2133 813 300 1530 822 3877 758 443 1494 725 5209 2183 1776 3208 2208 3449 4862 4946 Wait 11860 | 4 41 14 113 20 324 823 713 189 491 91 183 . 270 258 1172 220 . 350 15 1196 555 265 856 644 1166 962 925 Move 34158 | 74 538 220 267 485 1248 698 1135 147 506 1892 605 285 1225 531 2449 529 425 1107 661 3733 1445 1338 2102 1345 1996 3555 3617 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 268 | 5 7 5 14 10 30 4 8 . 2 27 5 2 6 7 19 1 3 6 6 17 12 9 17 7 14 13 12 Fast Attach 275 | 7 . . 8 6 5 3 2 . . 6 . 4 8 1 9 . 3 10 . 19 8 15 27 12 36 54 32 Attach 76 | . 1 1 1 1 10 2 2 . 2 6 . 1 1 2 . . . 1 . 6 5 . 4 1 9 6 14 Detach 26 | . . . . . . 1 . . . . . . . . . . . . . 6 1 2 2 1 1 5 7 Swap 603 | . 5 2 12 10 15 21 4 6 5 22 10 2 7 13 52 . 2 4 12 57 47 36 54 35 51 61 58 Drop 482 | . 3 2 20 19 31 5 11 . . 29 4 5 12 6 31 1 6 16 6 28 18 25 40 18 40 71 35 Fire 281 | 4 63 7 32 40 2 16 3 . 3 . 3 . . 2 3 . 2 . 4 3 14 19 11 12 23 2 13 Melee 967 | . . . 3 5 23 22 5 6 4 60 3 1 1 2 79 7 2 . 18 128 40 67 91 64 104 87 145 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 12 | . 3 2 3 4 . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Rewire 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Trap 331 | . . . . . . . . . . . . . . . 63 . . . 3 16 37 . 4 69 9 46 84 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [Dee] / *Pro) -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x4 / Ext) -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 3 exits: *Acc / *Sec / *Frg) -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur x2]) To Fleet Rendezvous History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 147 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 592 | -10/Materials | Discovered new exit (range 10) 743 | -10/Materials | Repaired Lgt. Treads 970 | -10/Materials | Discovered new exit (range 7) 1050 | -10/Materials | Discovered new exit (range 16) 1257 | -10/Materials | Entered Mines 1258 | -10/Mines | Assembled infested the area 1285 | -10/Mines | Learned 2 Materials zone layouts 1286 | -10/Mines | Met 8R-AWN 1379 | -10/Mines | Learned location of Storage (-8) 1467 | -10/Mines | Discovered new exit (range 5) 1552 | -10/Mines | Build established: Scavenger-Mutant 1643 | -10/Mines | Discovered new exit (range 4) 1658 | -10/Mines | Entered Materials 1658 | -9/Materials | Evolved 2 slots: Utility x2 1659 | -9/Materials | Identified exit to Mines 1908 | -9/Materials | Destroyed 7 combat bots 2326 | -9/Materials | Discovered new exit (range 8) 2408 | -9/Materials | Entered another Materials area 2408 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3069 | -8/Materials | Discovered new exit (range 4) 3397 | -8/Materials | Entered Factory 3397 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3629 | -7/Factory | Repaired Katana 3876 | -7/Factory | Discovered new exit (range 10) 3880 | -7/Factory | Identified exit to Lower Caves 4016 | -7/Factory | Build established: Hacker-Mutant 4239 | -7/Factory | Fabricated Cmb. Airjet (x2) 4290 | -7/Factory | Fabricated Cmb. Airjet (x2) 4490 | -7/Factory | Entered Lower Caves 4490 | -7/Lower Caves | Accompanied by 1 ally 4492 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5812 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5866 | -7/Lower Caves | Destroyed 7 combat bots 5885 | -7/Lower Caves | Learned location of 1 exit from Factory 5886 | -7/Lower Caves | Discovered new exit (range 11) 5931 | -7/Lower Caves | Identified exit to Lower Caves 5950 | -7/Lower Caves | Entered another Lower Caves area 5950 | -7/Lower Caves | Accompanied by 2 allies 6223 | -7/Lower Caves | Found Prototype Device 6319 | -7/Lower Caves | Build established: Gladiator 6834 | -7/Lower Caves | Build established: Mutant 7241 | -7/Lower Caves | Discovered new exit (range 12) 7366 | -7/Lower Caves | Identified exit to Data Miner 7412 | -7/Lower Caves | Entered Data Miner 7412 | -7/Data Miner | Accompanied by 2 allies 7414 | -7/Data Miner | Discovered new exit (range 6) 7425 | -7/Data Miner | Met Data Miner 7436 | -7/Data Miner | Learned location of Section 7 (-2) 7436 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7445 | -7/Data Miner | Received God Mode back door access code from Data Miner 7676 | -7/Data Miner | Data Conduit disabled 7703 | -7/Data Miner | Core integrity fell below 50% 7703 | -7/Data Miner | Identified exit to Proximity Caves 7704 | -7/Data Miner | Entered Proximity Caves 7733 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 8047 | -6/Proximity Caves | Spotter reported a threat 8077 | -6/Proximity Caves | Spotter reported a threat 8100 | -6/Proximity Caves | Spotter reported a threat 8342 | -6/Proximity Caves | Spotter reported a threat 8386 | -6/Proximity Caves | Spotter reported a threat 8405 | -6/Proximity Caves | Spotter reported a threat 8464 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8466 | -6/Proximity Caves | Spotter reported a threat 8519 | -6/Proximity Caves | Spotter reported a threat 8521 | -6/Proximity Caves | Spotter reported a threat 8547 | -6/Proximity Caves | Learned Factory security intel 8572 | -6/Proximity Caves | Spotter reported a threat 8593 | -6/Proximity Caves | Discovered new exit (range 16) 8603 | -6/Proximity Caves | Identified exit to Factory 8636 | -6/Proximity Caves | Entered Factory 8636 | -6/Factory | Evolved 2 slots: Utility x2 8637 | -6/Factory | Identified exit to Lower Caves 8643 | -6/Factory | Identified exit to DSF 8964 | -6/Factory | Build established: Hacker-Mutant 8986 | -6/Factory | Search patrols dispatched 9237 | -6/Factory | Discovered new exit (range 6) 9249 | -6/Factory | Identified exit to Factory 9336 | -6/Factory | Search patrols dispatched 9686 | -6/Factory | Search patrols dispatched 9721 | -6/Factory | Lost 3 parts (1p2n) 9805 | -6/Factory | Discovered exit to Factory (range 8) 9921 | -6/Factory | Fabricated Cmb. Airjet? 10170 | -6/Factory | Entered Lower Caves 10387 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10503 | -6/Lower Caves | Learned Factory stockpile data 10531 | -6/Lower Caves | Learned Factory trap positions 10537 | -6/Lower Caves | Entered an active Warlord outpost 10565 | -6/Lower Caves | Learned 8 Factory zone layouts 10565 | -6/Lower Caves | Learned Research trap positions 10565 | -6/Lower Caves | Learned Factory stockpile data 10565 | -6/Lower Caves | Learned Factory security intel 10657 | -6/Lower Caves | Lost 3 allies 10683 | -6/Lower Caves | Found DCF Scrap (10 items) 10711 | -6/Lower Caves | Encountered a Warlord checkpoint 10758 | -6/Lower Caves | Discovered new exit (range 20) 10766 | -6/Lower Caves | Build established: Scavenger-Scout 10775 | -6/Lower Caves | Identified exit to Lower Caves 10779 | -6/Lower Caves | Entered another Lower Caves area 10900 | -6/Lower Caves | Learned location of Zion (-6) 10928 | -6/Lower Caves | Found Alien Artifact 10928 | -6/Lower Caves | Identified Core Expander 10928 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 10958 | -6/Lower Caves | Discovered new exit (range 4) 10961 | -6/Lower Caves | Identified exit to Zion 10965 | -6/Lower Caves | Entered Zion 10991 | -6/Zion | System corruption cleaned by Quarantine Array 11003 | -6/Zion | Learned location of 1 exit from Proximity Caves 11026 | -6/Zion | Discovered new exit (range 12) 11159 | -6/Zion | Learned location of Warlord (-5) 11286 | -6/Zion | Found CR-A16's Pointy Stick 11304 | -6/Zion | Discovered new exit (range 13) 11370 | -6/Zion | Given the Hacking Drone Bay 11371 | -6/Zion | Found Prototype Device 11453 | -6/Zion | Found Prototype Hackware 11453 | -6/Zion | Identified Exp. Hacking Suite 11471 | -6/Zion | Found Prototype Processor 11471 | -6/Zion | Identified Spectral Analyzer 11473 | -6/Zion | Found Prototype Processor 11473 | -6/Zion | Identified Exp. Targeting Computer 11478 | -6/Zion | Found Prototype Processor 11478 | -6/Zion | Identified Exp. Core Analyzer 11480 | -6/Zion | Found Prototype Processor 11480 | -6/Zion | Identified Exp. Terrain Scan Processor 11554 | -6/Zion | Met Imprinter 11566 | -6/Zion | Imprinted 11568 | -6/Zion | Declared Zion's savior 11619 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 11851 | -6/Zion | Identified exit to Proximity Caves 11996 | -6/Zion | Entered Proximity Caves 11996 | -5/Proximity Caves | Accompanied by 4 allies 12108 | -5/Proximity Caves | Spotter reported a threat 12126 | -5/Proximity Caves | Spotted B-75 Beast 12161 | -5/Proximity Caves | Build established: Scout 12200 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 12202 | -5/Proximity Caves | Destroyed B-75 Beast 12228 | -5/Proximity Caves | Identified Hacking Drone Bay 12248 | -5/Proximity Caves | Learned Factory stockpile data 12278 | -5/Proximity Caves | Spotter reported a threat 12333 | -5/Proximity Caves | Learned Factory garrison access intel 12626 | -5/Proximity Caves | Entered Factory 12626 | -5/Factory | Accompanied by 1 ally 12626 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12627 | -5/Factory | Identified exit to Factory 12628 | -5/Factory | Loaded intel: 106 trap records 12628 | -5/Factory | Identified exit to DSF 12631 | -5/Factory | Loaded intel: 4 garrison access locations 12911 | -5/Factory | Build established: Ninja 13002 | -5/Factory | Repaired Cmb. Airjet 13060 | -5/Factory | Repaired Imp. Actuator Array 13297 | -5/Factory | Build established: Scavenger-Ninja 13346 | -5/Factory | Retrieved Zion intel report: Trap Installations 13384 | -5/Factory | Repaired Imp. Medium Armor Plating 13487 | -5/Factory | Retrieved Zion intel report: Component Schematics 13503 | -5/Factory | Discovered exit to Factory (range 5) 13599 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 13760 | -5/Factory | Spotted B-75 Beast 14015 | -5/Factory | Terminal network hard line cut 14300 | -5/Factory | Build established: Ninja 14933 | -5/Factory | Discovered exit to Factory (range 19) 14988 | -5/Factory | Fabricated Cmb. Gravmag System? 15671 | -5/Factory | Discovered new exit (range 2) 15671 | -5/Factory | Identified exit to Upper Caves 15682 | -5/Factory | Entered Upper Caves 15683 | -5/Upper Caves | Encountered a Warlord checkpoint 16252 | -5/Upper Caves | Discovered new exit (range 22) 16273 | -5/Upper Caves | Learned Factory emergency access door positions 16281 | -5/Upper Caves | Identified exit to Upper Caves 16282 | -5/Upper Caves | Entered another Upper Caves area 16318 | -5/Upper Caves | Identified exit to Warlord 16329 | -5/Upper Caves | Discovered exit to Factory (range 19) 16414 | -5/Upper Caves | Encountered a Warlord checkpoint 16534 | -5/Upper Caves | Entered an active Warlord outpost 16542 | -5/Upper Caves | Learned location of 1 exit from Research 16542 | -5/Upper Caves | Learned Armory emergency access door positions 16542 | -5/Upper Caves | Learned Armory stockpile data 16542 | -5/Upper Caves | Learned Armory terminal intel 16542 | -5/Upper Caves | Learned Research garrison access intel 16542 | -5/Upper Caves | Learned Armory garrison access intel 16593 | -5/Upper Caves | Entered Warlord 16616 | -5/Warlord | System corruption cleaned by Quarantine Array 16644 | -5/Warlord | Discovered new exit (range 14) 16864 | -5/Warlord | Rebuked by Warlord 16889 | -5/Warlord | Warlord's base attacked by MAIN.C 16912 | -5/Warlord | Opened Warlord's prototype stash 16932 | -5/Warlord | Found Prototype Processor 16935 | -5/Warlord | Found Prototype Device 16935 | -5/Warlord | Identified System Purifier 16936 | -5/Warlord | Identified Exp. Target Analyzer 16941 | -5/Warlord | Found Ghost Barrier 16999 | -5/Warlord | Found Prototype Energy Gun 16999 | -5/Warlord | Identified Vortex Rail 17044 | -5/Warlord | Build established: Scout 17062 | -5/Warlord | Found Vortex Rail 17239 | -5/Warlord | Warlord forces counterattacked 17331 | -5/Warlord | Spotted Striker 17348 | -5/Warlord | Build established: Ninja 17348 | -5/Warlord | Spotted Executioner 17384 | -5/Warlord | Spotted Striker 17431 | -5/Warlord | Lost 14 allies 17437 | -5/Warlord | Opened side exit 17481 | -5/Warlord | Spotted Striker 17564 | -5/Warlord | Warlord base infiltrated, sounded retreat 17678 | -5/Warlord | Identified exit to Proximity Caves 17679 | -5/Warlord | Entered Proximity Caves 17937 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18075 | -4/Proximity Caves | Discovered exit to Factory (range 8) 18130 | -4/Proximity Caves | Entered Factory 18130 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 18131 | -4/Factory | Identified exit to Extension 18372 | -4/Factory | Retrieved Zion intel report: Main Access 18372 | -4/Factory | Identified exit to Research 18405 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 18409 | -4/Factory | Retrieved Zion intel report: Component Schematics 18410 | -4/Factory | Zion Light squad teleported in 18491 | -4/Factory | Zion Trap Resupply teleported in 18501 | -4/Factory | Build established: Scavenger-Ninja 19228 | -4/Factory | Spotted B-86 Titan 19377 | -4/Factory | Repaired Broken Cmb. Linear Gravjet? 19424 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 19553 | -4/Factory | Terminal network hard line cut 19575 | -4/Factory | Found Prototype Processor 19575 | -4/Factory | Identified Exp. Signal Interpreter 19702 | -4/Factory | Build established: Hacker-Ninja 20322 | -4/Factory | Fabricated Cmb. Linear Gravjet (x2) 21781 | -4/Factory | Entered Research 21781 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 21782 | -3/Research | Identified exit to Testing 21783 | -3/Research | Loaded intel: 56 trap records 21784 | -3/Research | Loaded intel: 4 garrison access locations 22133 | -3/Research | Fabricated Cmb. Linear Gravjet (x2) 22216 | -3/Research | Garrison activated, responded to threat 22351 | -3/Research | Retrieved Zion intel report: Branch Access 22408 | -3/Research | Retrieved Zion intel report: Prototype Schematics 22409 | -3/Research | Zion Light squad teleported in 22596 | -3/Research | Build established: Trapper-Ninja 22705 | -3/Research | Lost 3 allies 22834 | -3/Research | Spotted B-86 Titan 22905 | -3/Research | Destroyed B-86 Titan 23152 | -3/Research | Fabricated Nanosword (x1) 23214 | -3/Research | Zion Hacker squad teleported in 23252 | -3/Research | Entered Testing 23381 | -3/Testing | Found Prototype Ballistic Gun 23381 | -3/Testing | Identified Hyp. Multirail 23676 | -3/Testing | Retrieved Zion intel report: Active Garrisons 23694 | -3/Testing | Found Prototype Energy Cannon 23694 | -3/Testing | Identified Cld. Nova Cannon 23724 | -3/Testing | Found Prototype Device 23724 | -3/Testing | Identified AEGIS Remote Shield 23799 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 23942 | -3/Testing | Discovered new exit (range 7) 24148 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 24377 | -3/Testing | Identified exit to Research 24377 | -3/Testing | Entered Research 24377 | -2/Research | Evolved 2 slots: Utility x2 24675 | -2/Research | Found Prototype Device 24675 | -2/Research | Identified Exp. Shock Absorption System 25037 | -2/Research | Build established: Hacker-Mutant 25236 | -2/Research | Zion Defense Resupply teleported in 25247 | -2/Research | Found Prototype Device 25247 | -2/Research | Identified Exp. EM Shield 25262 | -2/Research | Found Exp. EM Shield 25324 | -2/Research | P-80 Master assimilated allied 8X-HP5(A) 25441 | -2/Research | Zion Experimental squad teleported in 25773 | -2/Research | Terminal network hard line cut 25785 | -2/Research | Build established: Hacker-Ninja 25977 | -2/Research | Spotted B-90 Cyclops 26267 | -2/Research | Discovered new exit (range 11) 26273 | -2/Research | Identified exit to Access 26299 | -2/Research | Spotted B-90 Cyclops 26328 | -2/Research | Discovered new exit (range 21) 26340 | -2/Research | Spotted B-90 Cyclops 26580 | -2/Research | Found Prototype Device 26580 | -2/Research | Identified Adv. EM Shield 26701 | -2/Research | Identified exit to Quarantine 26702 | -2/Research | Entered Quarantine 26749 | -2/Quarantine | Found Alien Artifact 26793 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 26857 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 26876 | -2/Quarantine | Found Adv. Force Booster 26894 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 27004 | -2/Quarantine | Retrieved Zion intel report: Branch Access 27055 | -2/Quarantine | Found Prototype Launcher 27055 | -2/Quarantine | Identified Tactical Quantum Warhead 27158 | -2/Quarantine | Found Alien Slashing Weapon 27158 | -2/Quarantine | Identified Sigix Broadsword 27259 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 27532 | -2/Quarantine | Discovered exit to Access (range 18) 27974 | -2/Quarantine | Found Alien Artifact 27974 | -2/Quarantine | Identified Core Reset Matrix 27974 | -2/Quarantine | Identified Subatomic Replicator 27974 | -2/Quarantine | Used Core Reset Matrix 27978 | -2/Quarantine | Detected hypermatrix surge 27978 | -2/Quarantine | Sensed 4 artifacts in vicinity 27979 | -2/Quarantine | Discovered exit to Access (range 3) 28041 | -2/Quarantine | Terminal network hard line cut 28365 | -2/Quarantine | Spotted Fortress 28401 | -2/Quarantine | Discovered new exit (range 6) 28401 | -2/Quarantine | Discovered new exit (range 7) 28404 | -2/Quarantine | Identified exit to Section 7 28406 | -2/Quarantine | Identified exit to Protoforge 28408 | -2/Quarantine | Entered Section 7 28409 | -2/Section 7 | Detected hypermatrix surge 28409 | -2/Section 7 | Sensed 20 artifacts in vicinity 28432 | -2/Section 7 | Found Integrated Mediator 28432 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 28570 | -2/Section 7 | Found Prototype Processor 28570 | -2/Section 7 | Identified Exp. Targeting Computer 28616 | -2/Section 7 | Discovered exit to Access (range 7) 28619 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 28718 | -2/Section 7 | Found Integrated Reactor 28718 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 29548 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 29557 | -2/Section 7 | Spotted S7 Guard 29645 | -2/Section 7 | Found Microwarp Drive 29690 | -2/Section 7 | Found Prototype Hackware 29690 | -2/Section 7 | Identified Exp. Hacking Suite 29697 | -2/Section 7 | Terminal network hard line cut 29789 | -2/Section 7 | Spotted B-90 Cyclops 30194 | -2/Section 7 | Found Integrated Reactor 30194 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 30305 | -2/Section 7 | Spotted Alpha 7 30328 | -2/Section 7 | Spotted Alpha 7 30455 | -2/Section 7 | Spotted B-99 Colossus 30487 | -2/Section 7 | Spotted Striker 30491 | -2/Section 7 | Spotted Executioner 30653 | -2/Section 7 | Destroyed B-99 Colossus 30676 | -2/Section 7 | Found Integrated Dissipator 30676 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 30699 | -2/Section 7 | Build established: Alien-Ninja 30736 | -2/Section 7 | Found LRC Matter Compressor 30736 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 30738 | -2/Section 7 | Found LRC Inertial Stabilizer 30738 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 30745 | -2/Section 7 | Found LRC Armor 30745 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 30832 | -2/Section 7 | Found Transdimensional Reconstructor 30834 | -2/Section 7 | Found Transdimensional Reconstructor 30839 | -2/Section 7 | Spotted Executioner 30842 | -2/Section 7 | Spotted Executioner 31003 | -2/Section 7 | Warped through subspace 31085 | -2/Section 7 | Found Transdimensional Reconstructor 31161 | -2/Section 7 | Core integrity fell below 50% 31162 | -2/Section 7 | Entered Access 31162 | -1/Access | Evolved 2 slots: Utility x2 31435 | -1/Access | Build established: Alien-Gladiator 31948 | -1/Access | Spotted B-99 Colossus 31991 | -1/Access | Destroyed B-99 Colossus 32028 | -1/Access | Build established: Alien-Ninja 32639 | -1/Access | Terminal network hard line cut 32771 | -1/Access | Spotted B-99 Colossus 32771 | -1/Access | Spotted B-99 Colossus 32772 | -1/Access | Warped through subspace 32994 | -1/Access | Found Prototype Device 32994 | -1/Access | Identified Exp. Thermal Defense Suite 33239 | -1/Access | Found Unknown Launcher 33239 | -1/Access | Identified Gamma Bomb Array 33264 | -1/Access | Spotted B-99 Colossus 33273 | -1/Access | Destroyed B-99 Colossus 33412 | -1/Access | First assault squad dispatched 33446 | -1/Access | Energy Cycler disabled 33472 | -1/Access | Spotted B-99 Colossus 33473 | -1/Access | Destroyed B-99 Colossus 33630 | -1/Access | Found Unknown Device 33630 | -1/Access | Identified Quantum Capacitor 34205 | -1/Access | Discovered new exit (range 9) 34208 | -1/Access | Identified exit to Command 34209 | -1/Access | Entered Command 34460 | -1/Command | Retrieved Zion intel report: Trap Installations 34463 | -1/Command | Retrieved Zion intel report: Prototype Schematics 34646 | -1/Command | Retrieved Zion intel report: Unaware Schematics 34723 | -1/Command | Retrieved Zion intel report: Component Schematics 34914 | -1/Command | Retrieved Zion intel report: Unaware Schematics 35095 | -1/Command | Disengaged cave seal 35095 | -1/Command | Zionites emerged from the dark tunnel 35240 | -1/Command | P-80 Master assimilated allied 7Q-KLS(Z) 35257 | -1/Command | First assault squad dispatched 35340 | -1/Command | Lost 3 allies 35443 | -1/Command | Terminal network hard line cut 35581 | -1/Command | Build established: Wizard-Gladiator 35611 | -1/Command | Lost 3 allies 35648 | -1/Command | Spotted B-99 Colossus 35652 | -1/Command | Destroyed B-99 Colossus 35939 | -1/Command | Spotted M Guard 36001 | -1/Command | P-80 Master assimilated allied F3-DP8(i) 36040 | -1/Command | Lost 3 allies 36077 | -1/Command | Spotted M Guard 36077 | -1/Command | Spotted Combat Programmer 36077 | -1/Command | Spotted Combat Programmer 36200 | -1/Command | Build established: Alien-Gladiator 36259 | -1/Command | Destroyed Combat Programmer 36272 | -1/Command | Destroyed Combat Programmer 36325 | -1/Command | Found Prototype Protection 36325 | -1/Command | Identified Zio. Weapon Casing 37049 | -1/Command | Found Zio. Weapon Casing 37143 | -1/Command | Used Subatomic Replicator to replicate Nanoactuators 37250 | -1/Command | High security lockdown imminent 37281 | -1/Command | Core integrity fell below 50% 37293 | -1/Command | Allies destroyed M Guard 37296 | -1/Command | Allies destroyed M Guard 37296 | -1/Command | All MAIN.C guards destroyed 37326 | -1/Command | Lost 3 parts (3u) 37330 | -1/Command | High security lockdown engaged 37349 | -1/Command | Met MAIN.C 37354 | -1/Command | 0b10 Conduit disabled 37368 | -1/Command | Allies destroyed MAIN.C Shell 37370 | -1/Command | MAIN.C activated Command garrisons 37398 | -1/Command | Lost 3 allies 37404 | -1/Command | Emitted hypermatrix ping 37409 | -1/Command | Assembled emerged from beneath the floor 37414 | -1/Command | Core integrity fell below 20% 37418 | -1/Command | Allies destroyed MAIN.C 37422 | -1/Command | Discovered new exit (range 33) 37422 | -1/Command | Discovered new exit (range 88) 37422 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 37447 | -1/Command | Lost 18 parts (2p5n9u2w) 37452 | *** | Heading to fleet! Last Messages --------------- 37420_ I-47 Archangel sends out distress signal. 37422_ EXIT=FOUND 37422_ Acquired data core, extracted map data and part IDs. 37422_ Slug penetrates B-74 Champion. 37422_ Slug penetrates G-73 Enforcer. 37424_ as-57870 destroyed. 37424_ Slug penetrates B-74 Champion. 37424_ Slug penetrates G-73 Enforcer. 37426_ Slug penetrates B-74 Champion. 37427_ as-09990 system corrupted by crushing effect. 37427_ as-09990 destroyed. 37428_ B-74 Champion heat damages Powered Hammer. 37428_ B-74 Champion shuts down. 37429_ B-74 Champion heat damages core (-29). 37452_ System corrupted: Matter fused (-7). [Achievement: Home At Last?] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | "#???????# ""T"" # # """" """" #???????? | | "#???????# "" "" # # """" """" #???????? | | ######### # # """" """" #???????? | | + # # # """" """" #???????? | | ####### # ! + # = #???????? | | ######## # [ # # #???????? | | """ # ####+######### ############+####???????? | | """ # ############ #??????????? | | """ # ] # ## #??????????? | | """ * + # + #??????????? | | # # !! ####????####### | | # # !! #???????#?????? | | + # ! #???????#?##### | | # " = #???????#?#"""" | | ################ # #???????#?#"" | | #????# ^ # # #???????#?#"""" | | #????# # ###########???????#?#"""" | | #????# ^ + ############?#?#" | | ############# ^ # =#?#?#"" | | ?#""""""# ##!!^ # ########### "T #?#?#"" | | ##""" + ##!! # #?????????# "" #?#?# " | | #""" + #####+###### #?????????# #?#?# " | | #""" + #???# #????# s#?????????# #?#?# " | | #""""""# #???# #????#ss###???????## ##?#?#"""" | | ######## #???# #????# #??####### #?#?#"" | | #??????# #####+###### @ #??# # #?#?# | | ######## # ## #??# # #?#?# | | + # ! #######??# # ##### | | ### + #????????# # | | #?###### # ! #????????# + | | ##??????# #! = #???###### # | | ######### ############### # # ##### " | | # [!]# #?#?# " | | # [! # #?#?# | | #########+### ^ # [] # #?#?##### | | ??# #^ ^ ####### #?#?????? | | ??# | # """" [[[ #?####### | | ??# "" # """" [[[ #???????? | | ### """" # """" [^[[ #???????? | | + """" # """" #???????? | | ### "" # #???????? | | ??# # ######???????? | | ??# # #????????????? | | ??##+#####+### #""T""###############????????????? | | ???# #???# #?# #"""""#??????????????????????????? | | ####+##### #?##########??????????????????????????? | | ! ## #?????????????????????????????????????? | | + #?????????????????????????????????????? | | ####?????????????????????????????????????? | | #??????###########??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 81 Energy Capacity 600 Matter Stores 425 Matter Capacity 425 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 3 Jamming Range 16 Cloak Strength 3 Armor Coverage 450 Resistance: KI 25 Resistance: TH 10 Resistance: EM 75 Weapon Shielding 100 Point Defense Rating 160 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 85 Melee Accuracy 8 Core Analysis 8 Recoil Reduction 3 Force Boost 40 Offensive Hacking 50 Defensive Hacking 58 Authchip Count 2 Trap Extractor Capacity 8 Item Schematics ----------------- Coolant Network | -2/Section 7 | Z-intel Imp. Thermal Defense Suite | -2/Section 7 | Z-intel Adv. Myomer Leg | -2/Section 7 | Z-intel Singularity Reactor | -2/Section 7 | Z-intel Exp. Optical Array | -2/Section 7 | Z-intel Hvy. Neutron Cannon | -2/Section 7 | Z-intel Hvy. Antimatter Reactor | -2/Section 7 | Z-intel Lgt. Antimatter Cannon | -2/Section 7 | Z-intel Adv. Matter Compressor | -2/Section 7 | Z-intel Hellfire Missile Launcher | -2/Section 7 | Z-intel Centrium Light Armor Plating | -2/Section 7 | Z-intel Exp. Energy Well | -2/Section 7 | Z-intel Particle Accelerator | -1/Command | Z-intel Exp. System Shield | -1/Command | Z-intel Cld. Impulse Thruster | -1/Command | Z-intel Adv. Thermal Defense Suite | -1/Command | Z-intel Hds. Centrium Heavy Treads | -1/Command | Z-intel Gui. Micro-nuke Launcher | -1/Command | Z-intel Adv. Quantum Shading Machine | -1/Command | Z-intel Cld. Field Propulsion Drive | -1/Command | Z-intel Electron Diverter | -1/Command | Z-intel Vortex Chain Reactor | -1/Command | Z-intel Imp. Diametric Drive | -1/Command | Z-intel Imp. Q-thruster | -1/Command | Z-intel Centrium Wheel | -1/Command | Z-intel Biometal Leg | -1/Command | Z-intel Linear Accelerator | -1/Command | Z-intel Imp. Heavy Treads | -1/Command | Z-intel Imp. Point Defense System | -1/Command | Z-intel Adv. Medium Treads | -1/Command | Z-intel Quantum Rifle | -1/Command | Z-intel Adv. Field Recycling Unit | -1/Command | Z-intel Tesla Rifle | -1/Command | Z-intel Hyp. Mass Driver | -1/Command | Z-intel Imp. System Shield | -1/Command | Z-intel Adv. Recalibrator | -1/Command | Z-intel Lrg. Storage Unit | -1/Command | Z-intel Adv. Drone Bay | -1/Command | Z-intel Adv. Datajack | -1/Command | Z-intel Robot Schematics ------------------ H-88 Terminator | -2/Section 7 | Archive R-10 Processor | -1/Command | Z-intel R-06 Scavenger | -1/Command | Z-intel C-57 Dissector | -1/Command | Z-intel A-02 Transporter | -1/Command | Z-intel G-73 Enforcer | -1/Command | Z-intel A-27 Freighter | -1/Command | Z-intel T-07 Excavator | -1/Command | Z-intel S-43 Plague | -1/Command | Z-intel K-01 Serf | -1/Command | Z-intel A-15 Conveyor | -1/Command | Z-intel Fabricated ------------ Cmb. Airjet | x2 | -7/Factory | Authchip Cmb. Airjet | x2 | -7/Factory | Authchip Cmb. Airjet | x2 | -6/Factory | Authchip Cmb. Gravmag System | x2 | -5/Factory Cmb. Linear Gravjet | x2 | -4/Factory | Authchip Cmb. Linear Gravjet | x2 | -3/Research | Authchip Nanosword | x1 | -3/Research | Authchip Repaired ---------- Lgt. Treads | 42% | -10/Materials Katana | 50% | -7/Factory Cmb. Airjet | 9% | -5/Factory Imp. Actuator Array | 30% | -5/Factory Imp. Medium Armor Plating | 74% | -5/Factory Cmb. Linear Gravjet | 38% | -4/Factory | Broken Alien Tech Used ----------------- Core Expander Sigix Broadsword Core Reset Matrix Integrated Mediator Integrated Reactor Microwarp Drive Integrated Dissipator LRC Matter Compressor LRC Inertial Stabilizer LRC Armor Transdimensional Reconstructor Subatomic Replicator Achievements -------------- Corridor Of Doom Derelict Escape Guerrilla Style Home At Last? Minesweeper void main() Challenges ------------ None Game ------ Seed AerolevSurgeFacilitator Manual? 0 Play Time 09:09:09 Cumulative 154.6 hours Start 2025.04.16 @ 12:21:59 End 2025.04.18 @ 16:26:29 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type 2 Total 3 Types 1/0/1/0/0/0/0/0/0/1 Lore% 59 Gallery% 67 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce5512d5-4798-4a73-87e4-5f10bbafaae4