Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.30 @ 21:11:42 Player: 16th Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (84) 420 Value Destroyed (3200) 3200 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (644) 644 TOTAL SCORE: 8824 Bonus ------- Follower Combat Kills 144 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 226/300 Energy 263/350 System Corruption 1% Temperature Critical (705) Movement Treading (170) Location -5/DSF Parts ------- > --- POWER (4) -------- Light Angular Momentum Engine Improved Fusion Compressor Improved Fusion Compressor Improved Fusion Compressor > --- PROPULSION (4) --- Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (5) ------ Improved Cooling System Improved Cooling System Large Battery Improved Signal Interpreter Advanced Signal Interpreter > --- WEAPON (4) ------- Tesla Rifle Tesla Rifle > --- INVENTORY (5) ---- Improved Fusion Compressor Carbon-fiber Leg Centrium Wheel Advanced Heat Sink Advanced Visual Processing Unit Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Improved Fusion Compressor Improved Fusion Compressor Improved Fusion Compressor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Cooling System Improved Cooling System Large Battery Improved Signal Interpreter Advanced Signal Interpreter > --- WEAPON ----------- Tesla Rifle Tesla Rifle > --- INVENTORY -------- Improved Fusion Compressor Carbon-fiber Leg Centrium Wheel Advanced Heat Sink Advanced Visual Processing Unit [Rating: 75] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Nuclear Core Propulsion Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Backup Propulsion III Flight Unit VTOL Module Utility Core Analyzer Device Hardlight Generator Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Medium Insulated Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Special Weapon Plasma Cutter Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Ext Fac DSF Slots Evolved 10 | . . 2 2 2 . . 2 . 2 . Power 3 | . . . 1 . . . . . 2 . Propulsion 2 | . . 2 . . . . . . . . Utility 3 | . . . 1 1 . . 1 . . . Weapon 2 | . . . . 1 . . 1 . . . Parts Attached 137 | 6 5 23 16 25 3 5 4 13 3 34 Power 19 | 1 . 5 2 3 . 1 . 1 1 5 Engine 10 | 1 . 5 . 1 . 1 . . 1 1 Core 9 | . . . 2 2 . . . 1 . 4 Reactor . | . . . . . . . . . . . Propulsion 32 | 2 3 7 2 6 . 2 . 3 . 7 Treads 7 | 2 1 . 1 . . . . . . 3 Leg 8 | . . 1 1 . . . . 3 . 3 Wheel 9 | . . . . 6 . 2 . . . 1 Hover . | . . . . . . . . . . . Flight 8 | . 2 6 . . . . . . . . Utility 33 | 1 1 3 5 7 1 . 2 3 1 9 Device 15 | . . 1 2 5 . . 1 1 . 5 Storage 3 | 1 1 . . . . . . . . 1 Processor 6 | . . . . 1 . . 1 1 1 2 Hackware 1 | . . . 1 . . . . . . . Protection 8 | . . 2 2 1 1 . . 1 . 1 Artifact . | . . . . . . . . . . . Weapon 53 | 2 1 8 7 9 2 2 2 6 1 13 Energy Gun 20 | . . 1 3 5 . 1 1 3 . 6 Energy Cannon 10 | . . . 1 1 1 . . . 1 6 Ballistic Gun 18 | 2 1 4 2 2 1 1 1 3 . 1 Ballistic Cannon 2 | . . 1 . 1 . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 2 . . . . Corrupted Parts 1 | . . . . 1 . . . . . . System Corruption 1 | . . . . 1 . . . . . . Parts Lost 71 | . . 13 11 7 2 1 . 14 . 23 Power 11 | . . 2 3 1 . . . 2 . 3 Propulsion 23 | . . 7 4 3 2 . . 2 . 5 Utility 14 | . . 1 1 2 . 1 . 3 . 6 Weapon 23 | . . 3 3 1 . . . 7 . 9 Highest Loss Streak 18 | . . 6 9 7 2 1 . 10 . 18 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 76 | . 79 72 39 88 86 83 82 76 82 64 Engine 7 | . 14 7 2 11 7 7 6 4 5 4 Core 3 | . . . 4 1 7 7 6 5 5 3 Treads 1 | . 19 . . 3 . . . . . 2 Leg 2 | . . 3 . . . . . 2 17 9 Wheel 9 | . . . . 15 23 15 13 9 . 1 Flight 3 | . 8 21 6 . . . . . . . Device 11 | . . 3 5 22 15 14 10 9 5 7 Processor 6 | . . . . 3 7 7 11 14 17 12 Protection 4 | . . 13 2 1 3 7 6 4 5 1 Energy Gun 6 | . . . 5 18 . 2 8 7 5 4 Energy Cannon 3 | . . . . 3 . 7 6 4 5 11 Ballistic Gun 8 | . 26 13 5 . 11 7 10 11 11 . Ballistic Cannon 1 | . . 6 . . 7 4 . . . . Naked Turns 2 | . . . 2 . . . . . . . Heaviest Build 72 | 11 11 21 15 37 39 45 48 48 44 72 Greatest Support 81 | 40 40 16 20 46 46 56 62 62 55 81 Greatest Overweight (x) 5 | . 1 4 3 3 1 1 . 5 . 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Carried 3 | . 1 4 2 3 4 4 4 4 2 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 2 5 3 5 5 5 2 5 Class Distribution -------------------- 22% | Mutant 20% | Gunner 19% | Tank 11% | Scavenger-Tank 11% | Scavenger-Gunner 6% | Sprinter 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Tank | -7/Factory Gunner | -6/Factory Gunner | -6/Extension Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/DSF Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Jun Mat Mat Mat Fac Was Fac Fac Ext Fac DSF Matter Collected 2888 | 192 44 727 143 157 513 61 75 610 . 366 Remotely 337 | . . 327 10 . . . . . . . Salvage Created 4765 | . 44 819 375 249 1027 291 75 1031 . 854 Parts 190 | . 7 48 14 24 2 12 3 57 . 23 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Ext Fac DSF Combat Hostiles Destroyed 67 | . 3 18 7 4 5 4 1 14 . 11 Melee 2 | . . . 2 . . . . . . . Guns 38 | . 3 12 4 3 3 2 1 10 . . Cannons 25 | . . 6 1 1 2 2 . 4 . 9 Classes Destroyed 18 | . 1 7 1 2 1 3 . 1 . 2 Worker 4 | . . 1 . 2 . . . 1 . . Builder 4 | . . 1 . . . . . 3 . . Tunneler 3 | . . . . 3 . . . . . . Recycler 2 | . . 1 . . . 1 . . . . Operator 1 | . . . 1 . . . . . . . Watcher 3 | . . . . . . 1 . 2 . . Swarmer 7 | . 3 3 . . . . . . . 1 Cutter 2 | . . . . 2 . . . . . . Grunt 23 | . . 9 6 1 . . . 2 . 5 Brawler 1 | . . 1 . . . . . . . . Duelist 1 | . . 1 . . . . . . . . Sentry 14 | . . 4 1 1 . 1 1 6 . . Specialist 3 | . . . . . . . . . . 3 Hunter 5 | . . . . . . 2 . 3 . . Programmer 1 | . . . . . . 1 . . . . Heavy 2 | . . . . . . . . . . 2 Behemoth 2 | . . . . . . . . 2 . . Compactor 5 | . . . . . 5 . . . . . Thug 1 | . . . . . . . . 1 . . Best Kill Streak 4 | . 3 4 2 4 1 4 1 4 . 3 Combat Bots Only 3 | . 3 3 2 3 1 3 1 3 . 3 Max Kills in Single Turn 2 | . 1 1 1 2 1 2 1 2 . 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Jun Mat Mat Mat Fac Was Fac Fac Ext Fac DSF Damage Taken 8702 | . 125 1213 1009 490 101 163 65 1882 . 3654 Core 2316 | . 16 193 427 135 . 22 13 405 . 1105 Absorbed by Shields 480 | . . . . 80 12 48 96 244 . . Redirected to Shielding 36 | . . 27 9 . . . . . . . Core Remaining (%) 65 | 100 93 51 22 . . 77 . 50 . . Volleys Fired 275 | 2 10 94 23 15 28 11 5 60 . 27 Largest 4 | 2 2 2 2 3 3 3 4 4 . 4 Hottest 376 | 40 40 60 95 240 100 152 156 216 . 376 Shots Fired 671 | 4 20 171 36 45 79 33 16 190 . 77 Gun 465 | 4 20 127 25 41 53 19 11 150 . 15 Cannon 204 | . . 42 11 4 26 14 5 40 . 62 Launcher . | . . . . . . . . . . . Special 2 | . . 2 . . . . . . . . Kinetic 407 | 4 20 163 13 1 79 14 10 101 . 2 Thermal 245 | . . 8 23 40 . 19 6 83 . 66 Explosive . | . . . . . . . . . . . Electromagnetic 19 | . . . . 4 . . . 6 . 9 Robot Hit Streak 22 | 2 3 16 21 22 8 21 22 21 . 21 Robot Miss Streak 8 | 1 3 6 1 5 7 8 2 8 . 3 Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 2 | . 1 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 484 | 2 11 99 45 32 77 27 12 122 . 57 Core Hits 243 | . 4 33 12 18 78 15 3 54 . 26 Critical Kills 2 | . . . 2 . . . . . . . Critical Parts Destroyed 3 | . . . 1 . . 1 . 1 . . Critical Strikes 9 | . . . 4 . . 2 1 2 . . Burn 3 | . . . 1 . . 1 1 . . . Destroy 4 | . . . 1 . . 1 . 2 . . Smash 2 | . . . 2 . . . . . . . Melee Attacks 19 | . . . 19 . . . . . . . Impact 15 | . . . 15 . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . 4 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9980 | 23 134 1440 730 533 1864 576 257 2572 . 1851 Guns 5709 | 19 134 1017 258 445 1150 297 158 1960 . 271 Cannons 3958 | . . 400 225 80 714 272 99 590 . 1578 Explosions . | . . . . . . . . . . . Melee 247 | . . . 247 . . . . . . . Ramming 43 | 4 . . . 8 . 7 . 22 . 2 Kinetic 5112 | 19 134 1346 85 . 1864 180 140 1304 . 40 Thermal 4341 | . . 94 398 477 . 389 117 1194 . 1672 Explosive . | . . . . . . . . . . . Electromagnetic 237 | . . . . 48 . . . 52 . 137 Impact 247 | . . . 247 . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 24 | . . 2 . 3 23 24 . . . 1 Average Corruption 10 | . . 2 . 1 15 23 . . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 47 | . . . . 7 16 23 . . . 1 Message Errors 12 | . . . . 2 4 6 . . . . Matter Fused 13 | . . . . 2 2 8 . . . 1 Heat Flow Errors 6 | . . . . . 2 4 . . . . Energy Discharges 2 | . . . . . 1 1 . . . . Parts Fused 1 | . . . . . 1 . . . . . Data Loss (minor) 6 | . . . . 1 2 3 . . . . Data Loss (major) 3 | . . . . 1 1 1 . . . . Misfires 1 | . . . . 1 . . . . . . Weapon Failures 3 | . . . . . 3 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 45 | . . . 33 . . . . 5 . 7 Projectiles 12 | . . . . . . . . 5 . 7 Explosions . | . . . . . . . . . . . Melee 33 | . . . 33 . . . . . . . Knockbacks 5 | . . 1 1 1 . 2 . . . . Impact 3 | . . . 1 1 . 1 . . . . Kinetic 2 | . . 1 . . . 1 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 18 | . . . . 4 . 3 . 11 . . Shots . | . . . . . . . . . . . Rammed 7 | 3 . . . 1 . 1 . 2 . . Targets Rammed 9 | 3 . . . 1 . 1 . 2 . 2 Kicked 2 | . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . Highest Temperature 705 | . . 118 199 200 173 261 337 484 . 705 Average Temperature 116 | . . 30 77 79 40 87 142 177 . 174 Received Heat Transfer 2035 | . . 432 558 26 7 3 18 328 . 663 Effects 19 | . . . . . . . . 6 . 13 Shutdowns 3 | . . . . . . . . 2 . 1 Energy Bleed 1 | . . . . . . . . 1 . . Interference 3 | . . . . . . . . 2 . 1 Matter Decay 3 | . . . . . . . . 1 . 2 Damage (minor) 2 | . . . . . . . . . . 2 Damage (major) 5 | . . . . . . . . . . 5 Damage (core) 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Parts Melted 15 | . . 2 . 1 . 2 . 1 . 9 Heat Transferred 7808 | . . 224 802 1009 . 783 311 2377 . 2302 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Ext Fac DSF Peak Influence 321 | . 70 321 221 173 15 127 101 267 115 269 Initial 115 | . . 29 109 100 . . 56 49 115 80 Average 112 | . 28 188 165 81 2 30 74 153 115 197 Maximum Alert Level 1 | . . 1 1 . . . . 1 . 1 Low Security (%) 77 | 100 100 51 67 100 100 100 100 60 100 38 Level 1 22 | . . 48 32 . . . . 39 . 61 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 Squads Dispatched 12 | . 1 1 1 2 . 2 . 3 . 2 Investigation 3 | . 1 . . 1 . 1 . . . . Extermination . | . . . . . . . . . . . Reinforcement 8 | . . 1 1 1 . . . 3 . 2 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Was Fac Fac Ext Fac DSF Distress Signals 8 | . 1 3 1 . . . . 3 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 94 | . 3 23 11 4 6 5 1 20 . 21 Peak Tracking Total 6 | . 3 4 6 3 3 2 1 5 . 6 Tactical Retreats 6 | . . . . 1 . . . 1 . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Ext Fac DSF Traps Triggered 4 | . . . . 2 . . . 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Jun Mat Mat Mat Fac Was Fac Fac Ext Fac DSF Machines Disabled 2 | . . 1 . . . 1 . . . . Max in Single Turn 1 | . . 1 . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Was Fac Fac Ext Fac DSF Machines Accessed 14 | . 1 1 1 4 . 3 . 3 1 . Terminals 7 | . 1 . 1 1 . . . 3 1 . Fabricators 4 | . . . . 2 . 2 . . . . Repair Stations 2 | . . 1 . 1 . . . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 30 | . 4 2 5 8 . 6 . 4 1 . Successful 18 | . 3 1 3 5 . 2 . 3 1 . Failed 12 | . 1 1 2 3 . 4 . 1 . . Catastrophic 2 | . . . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 16 | . 4 . 5 2 . . . 4 1 . Fabricators 9 | . . . . 5 . 4 . . . . Repair Stations 3 | . . 2 . 1 . . . . . . Recycling Units 2 | . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 11 | . 3 . 3 1 . . . 3 1 . Record 3 | . . . 2 1 . . . . . . Open Door 3 | . . . . . . . . 3 . . Open DSF 1 | . . . . . . . . . 1 . Emergency Access Points 1 | . . . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 5 | . . . . 3 . 2 . . . . Network Status 3 | . . . . 2 . 1 . . . . Build 2 | . . . . 1 . 1 . . . . Repair Station Hacks 2 | . . 1 . 1 . . . . . . Refit 2 | . . 1 . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 1 1 1 3 . 2 . 1 . . Full Trace Events 4 | . 1 . 1 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 4 | . . . . 2 . 2 . . . . Authchips . | . . . . . . . . . . . Time 119 | . . . . 84 . 35 . . . . Total Part Build Rating 20 | . . . . 8 . 12 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Jun Mat Mat Mat Fac Was Fac Fac Ext Fac DSF Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . . . 2 . . . . . . . Non-combat 2 | . . . 2 . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 3 | . . . 3 . . . . . . . parse_system 1 | . . . 1 . . . . . . . no_distress 2 | . . . 2 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Jun Mat Mat Mat Fac Was Fac Fac Ext Fac DSF Total Allies 4 | . . . . . 1 . . 3 . . Largest Group 2 | . . . . . 1 . . 2 . . Highest-Rated Group 70 | . . . . . 31 . . 70 . . Highest-Rated Ally 39 | . . . . . 31 . . 39 . . Total Orders . | . . . . . . . . . . . Ally Attacks 65 | . . . . . 39 . . 26 . . Total Damage 972 | . . . . . 566 . . 406 . . Kills 7 | . . . . . 1 . . 6 . . Allies Corrupted 2 | . . . . . . . . 2 . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Ext Fac DSF Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Jun Mat Mat Mat Fac Was Fac Fac Ext Fac DSF Turns Passed 4224 | 82 191 581 313 818 294 524 167 761 36 457 Spaces Moved 2853 | 48 170 341 182 636 222 448 134 468 28 176 Core 119 | 15 . 19 65 . . . . 13 . 7 Treads 187 | 33 66 . 8 43 . . . . . 37 Legs 279 | . . 48 5 . . . . 79 28 119 Wheels 1761 | . . . . 568 222 448 134 376 . 13 Hover 32 | . . 7 . 25 . . . . . . Flight 475 | . 104 267 104 . . . . . . . Fastest Speed 26 | 50 37 26 29 80 85 100 100 100 120 50 Average Speed 100 | 125 86 68 95 102 89 103 100 106 120 162 Slowest Speed 340 | 160 160 260 200 340 105 115 100 300 120 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . 1 1 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 3 27 25 21 12 91 10 3 47 . 75 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 9 | . . . 2 . . . . . . 7 Melee . | . . . . . . . . . . . Projectile 9 | . . . 2 . . . . . . 7 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Was Fac Fac Ext Fac DSF Total 3605 | 64 196 515 261 761 256 484 154 592 31 291 Wait 174 | . . 46 5 54 . 15 10 24 . 20 Move 2840 | 47 167 338 181 636 221 447 133 467 27 176 Hop 2 | . 1 1 . . . . . . . . Pick Up 98 | 6 7 11 9 21 2 2 2 13 . 25 Fast Attach 20 | . . 6 3 3 1 2 1 1 . 3 Attach 82 | 6 2 10 10 12 2 . 2 12 3 23 Detach 6 | . 3 . 1 . . . . . . 2 Swap 35 | . 3 7 3 10 . 3 1 . . 8 Drop 33 | . 3 2 7 9 2 3 . 1 1 5 Fire 275 | 2 10 94 23 15 28 11 5 60 . 27 Melee 19 | . . . 19 . . . . . . . Ram 4 | . . . . 1 . 1 . 2 . . Kick 2 | . . . . . . . . . . 2 Crush 3 | 3 . . . . . . . . . . Escape Stasis 12 | . . . . . . . . 12 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Extension -5/Factory -5/DSF History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 13) 83 | -11/Junkyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 17) 272 | -10/Materials | Discovered new exit (range 7) 274 | -10/Materials | Entered another Materials area 274 | -9/Materials | Evolved 2 slots: Propulsion x2 440 | -9/Materials | Lost 5 parts (1p4n) 688 | -9/Materials | Lost 6 parts (1p2n1u2w) 812 | -9/Materials | Discovered new exit (range 15) 855 | -9/Materials | Entered another Materials area 855 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 976 | -8/Materials | Core integrity fell below 50% 994 | -8/Materials | Lost 9 parts (2p4n1u2w) 1165 | -8/Materials | Discovered new exit (range 3) 1168 | -8/Materials | Entered Factory 1168 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1460 | -7/Factory | Fabricated Matter Filter (x2) 1824 | -7/Factory | Lost 7 parts (1p3n2u1w) 1986 | -7/Factory | Sucked down chute 1986 | -7/Factory | Entered Waste 1987 | -7/Waste | Met a frightened Derelict 2001 | -7/Waste | EMP discharged 2001 | -7/Waste | System corruption reached 10% 2008 | -7/Waste | Spotted C-40 Crusher 2032 | -7/Waste | Destroyed C-40 Crusher 2036 | -7/Waste | Spotted C-40 Crusher 2053 | -7/Waste | Spotted C-40 Crusher 2059 | -7/Waste | Allies destroyed C-40 Crusher 2079 | -7/Waste | Destroyed C-40 Crusher 2095 | -7/Waste | Spotted C-40 Crusher 2097 | -7/Waste | Spotted C-40 Crusher 2101 | -7/Waste | EMP discharged 2107 | -7/Waste | Spotted C-40 Crusher 2108 | -7/Waste | Destroyed C-40 Crusher 2133 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2151 | -7/Waste | Destroyed C-40 Crusher 2157 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2175 | -7/Waste | Destroyed C-40 Crusher 2201 | -7/Waste | EMP discharged 2270 | -7/Waste | Discovered new exit (range 10) 2280 | -7/Waste | Entered Factory 2556 | -7/Factory | Garrison activated, responded to threat 2567 | -7/Factory | Build established: Tank 2752 | -7/Factory | Fabricated Recoil Nullifier? 2792 | -7/Factory | Discovered new exit (range 13) 2804 | -7/Factory | Entered another Factory area 2804 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2956 | -6/Factory | Discovered new exit (range 15) 2971 | -6/Factory | Entered Extension 3032 | -6/Extension | Rescued a captive Derelict 3032 | -6/Extension | Rescued a captive Derelict 3135 | -6/Extension | Build established: Gunner 3483 | -6/Extension | Lost 3 parts (1p2u) 3488 | -6/Extension | Spotted B-75 Beast 3520 | -6/Extension | Destroyed B-75 Beast 3525 | -6/Extension | Spotted B-75 Beast 3574 | -6/Extension | Rescued a captive Derelict 3595 | -6/Extension | Lost 10 parts (1p2n1u6w) 3601 | -6/Extension | Destroyed B-75 Beast 3681 | -6/Extension | Discovered new exit (range 3) 3721 | -6/Extension | Disrupted transfer network 3732 | -6/Extension | Entered Factory 3732 | -5/Factory | Evolved 2 slots: Power x2 3738 | -5/Factory | Identified exit to DSF 3768 | -5/Factory | Entered DSF 3822 | -5/DSF | Additional patrols routed to DSF 3925 | -5/DSF | Build established: Scavenger-Gunner 4025 | -5/DSF | Sterilization system engaged 4030 | -5/DSF | Core integrity fell below 50% 4045 | -5/DSF | Ambient heat levels rising (+10) 4060 | -5/DSF | Ambient heat levels rising (+10) 4075 | -5/DSF | Ambient heat levels rising (+10) 4076 | -5/DSF | Core integrity fell below 20% 4090 | -5/DSF | Ambient heat levels rising (+10) 4094 | -5/DSF | Lost 18 parts (3p3n5u7w) 4105 | -5/DSF | Ambient heat levels rising (+10) 4120 | -5/DSF | Ambient heat levels rising (+10) 4135 | -5/DSF | Ambient heat levels rising (+10) 4146 | -5/DSF | Lost 3 parts (1n2w) 4150 | -5/DSF | Ambient heat levels rising (+10) 4165 | -5/DSF | Ambient heat levels rising (+10) 4180 | -5/DSF | Ambient heat levels rising (+10) 4195 | -5/DSF | Ambient heat levels rising (+10) 4210 | -5/DSF | Ambient heat levels rising (+10) 4225 | -5/DSF | Ambient heat levels rising (+10) 4226 | -5/DSF | Core destroyed Last Messages --------------- ALERT: Ambient heat levels +10. Acquired Imp. Fusion Compressor. System corrupted: Matter fused (-10). ALERT: Ambient heat levels +10. Acquired 53 matter. Overheating: Matter decay (-75). Acquired 50 matter. Overheating: Tesla Rifle damaged (-24). Overheating: Imp. Signal Interpreter damaged (-2). Overheating: Imp. Cooling System damaged (-39). Overheating: Lrg. Battery damaged (-13). Overheating: Imp. Cooling System damaged (-4). Overheating: Matter decay (-49). Overheating: Core damaged (-110). Overheating: Tesla Rifle damaged (-34). Overheating: System interference. Tesla Rifle temporarily disabled. ALERT: Ambient heat levels +10. Overheating: Core damaged (-160). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????#######????????????????????? | | ?????????????????????!! !?????????????????????? | | ??????????????????????! !?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ??????????????????????# #?????????????????????? | | ????????????????????### ###???????????????????? | | ????????????????????# !!#???????????????????? | | ????????????????????# !!#???????????????????? | | ????????????????????? !!????????????????????? | | ????????????????????### ###???????????????????? | | ????????????????????#// @ !!#???????????????????? | | ????????????????????#// !!#???????????????????? | | ????????????????????#// !!#???????????????????? | | ??????#################% #######???????????????? | | ??????# ##===#!!!### ### *#?? #???????????? | | ??????# ##===#!!!## % ## * # ## ==#?????? | | ??????#^ * ^% #?????? | | ??????#^ %% % ^^% #?????? | | ??????#^ % !% % ^^%!%! % #?????? | | ??????# ## #%=="# ! ##!!!# ## !!#?????? | | ??????# ## #===### [%###!!!# #?? !!#?????? | | ??????### ############ ;##########????##?????? | | ???????# [[ #??????#!! % [[#???????????????????? | | ???????# =%[ #??????#!! = [[#???????????????????? | | ???????# !% #??????#!! [[#???????????????????? | | ???????## ###??????### !;##???????????????????? | | ???????# #??????# % [ #???????????????????? | | ???????# #??????# ! #???????????????????? | | ???????## ########## #???????????????????? | | ??????### ### #]]]### ! ""#???????????????????? | | ????###"%% ## # ]]##" % "##???????????????????? | | ???#""""" % #???????????????????? | | ???#"##"" [ #???????????????????? | | ??????#"""""## "]]]#!!||| !#???????????????????? | | ??????#"""""#########!!|||!!#???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: EM 20 Core Shielding 20 Evasion (%) 64 Targeting Accuracy 11 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 5 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Matter Filter | x2 | -7/Factory | Preloaded Recoil Nullifier | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club It's Just You Just What I Needed Made in Tau Ceti IV More Dakka Please Please Form A Line Serviceable Loadout System Compromised Troublemaker Universal Adapter Challenges ------------ None Game ------ Seed IntegrityControlRifle Manual? 0 Play Time 01:14:19 Cumulative 5.0 hours Start 2023.09.29 @ 21:22:10 End 2023.09.30 @ 21:11:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 93bb511a-1f20-4cf6-9940-4271ccf8f84f