Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 23:02:22 Player: Kaeinara Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (59) 295 Value Destroyed (1975) 1975 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (29) 29 TOTAL SCORE: 4679 Bonus ------- High Alert Combat Kills 29 Cogmind --------- Core Integrity 0/700 Matter 80/300 Energy 45/100 System Corruption 19% Temperature Critical (590) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Deuterium Engine Light Nuclear Core VTOL Module Improved Heat Sink Improved Signal Interpreter System Shield Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg VTOL Module > --- UTILITY ---------- Coolant Injector Medium Storage Unit Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Ion Cannon Minigun Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core VTOL Module Improved Heat Sink Improved Signal Interpreter System Shield Pulse Rifle Heavy Particle Cannon Plasma Cannon Assault Cannon [Rating: 38] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Shield Generator Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 56 | 6 7 9 4 30 Power 7 | 1 1 1 . 4 Engine 6 | 1 1 1 . 3 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 19 | 2 2 4 . 11 Treads 1 | . . . . 1 Leg 15 | 2 2 3 . 8 Wheel . | . . . . . Hover 1 | . . 1 . . Flight 2 | . . . . 2 Utility 11 | 1 3 2 1 4 Device 5 | . 1 1 1 2 Storage 3 | 1 2 . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 19 | 2 1 2 3 11 Energy Gun 7 | 2 1 1 . 3 Energy Cannon 5 | . . . 1 4 Ballistic Gun 2 | . . 1 . 1 Ballistic Cannon 5 | . . . 2 3 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 32 | . 4 3 . 25 Power 5 | . 1 . . 4 Propulsion 12 | . 2 1 . 9 Utility 5 | . . 1 . 4 Weapon 10 | . 1 1 . 8 Highest Loss Streak 15 | . 4 2 . 15 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 95 | . 95 96 99 93 Engine 11 | . 13 11 9 12 Leg 28 | . 27 39 36 23 Device 6 | . 5 2 8 6 Storage 10 | . 19 11 9 7 Processor 6 | . . 7 9 7 Protection 3 | . . . . 6 Energy Gun 9 | . 27 19 4 1 Energy Cannon 4 | . . . 4 6 Ballistic Gun 4 | . . 2 9 5 Ballistic Cannon 4 | . . . 9 6 Peak Build Rating 38 | 6 8 16 24 38 Average Rating 22 | 4 7 13 21 31 On Entrance 10 | . 6 8 16 24 Naked Turns . | . . . . . Heaviest Build 53 | 11 19 23 35 53 Greatest Support 53 | 20 20 43 43 53 Greatest Overweight (x) 3 | . . . . 3 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 Most Carried 10 | 6 10 10 10 10 Average Carried 9 | 5 8 9 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 6 10 10 10 6 Class Distribution -------------------- 27% | Scavenger-Tank 25% | Mutant 20% | Scavenger-Gunner 15% | Gunner 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1195 | 238 127 88 189 553 Remotely . | . . . . . Salvage Created 2114 | . 380 575 305 854 Parts 115 | . 19 32 19 45 Haulers Intercepted 3 | . . 1 1 1 Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 49 | . 11 9 8 21 Guns 27 | . 11 9 1 6 Cannons 22 | . . . 7 15 Classes Destroyed 12 | . 3 5 . 4 Worker 2 | . . 1 . 1 Hauler 3 | . . 1 1 1 Recycler 2 | . . 1 . 1 Watcher 3 | . 2 . . 1 Swarmer 15 | . 6 . 3 6 Grunt 20 | . 5 5 2 8 Brawler 1 | . . . . 1 Duelist 1 | . . 1 . . Protector 1 | . . . . 1 Sentry 7 | . . 3 3 1 Hunter 1 | . . . . 1 Programmer 3 | . . . . 3 Best Kill Streak 6 | . 6 4 3 4 Combat Bots Only 6 | . 6 3 3 4 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 445 | . 72 33 29 311 Missed 119 | . 26 12 11 70 Damage Taken 4498 | . 505 379 154 3460 Core 908 | . 92 57 45 714 Absorbed by Shields 244 | . . . 62 182 Core Remaining (%) 84 | 100 63 85 91 . Volleys Fired 179 | . 36 35 19 89 Largest 3 | . 2 2 3 3 Hottest 199 | . 90 90 142 199 Shots Fired 417 | . 62 65 57 233 Gun 228 | . 62 65 22 79 Cannon 189 | . . . 35 154 Launcher . | . . . . . Special . | . . . . . Kinetic 175 | . . 1 38 136 Thermal 242 | . 62 64 19 97 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 21 | . 12 21 7 18 Robot Miss Streak 6 | . 3 6 3 3 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 263 | . 36 46 31 150 Core Hits 105 | . 22 26 11 46 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 10 | . 3 1 1 5 Burn 4 | . 3 1 . . Destroy 1 | . . . . 1 Blast 5 | . . . 1 4 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5052 | . 499 549 733 3271 Guns 2160 | . 499 549 158 954 Cannons 2892 | . . . 575 2317 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2188 | . . 12 437 1739 Thermal 2864 | . 499 537 296 1532 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 19 | . 2 1 . 19 Average Corruption 2 | . 2 1 . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 14 | . . 2 . 12 Message Errors 5 | . . 1 . 4 Matter Fused 2 | . . . . 2 Heat Flow Errors 2 | . . 1 . 1 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Alerts 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 57 | . . . 30 27 Projectiles 57 | . . . 30 27 Explosions . | . . . . . Melee . | . . . . . Knockbacks 19 | . . . 6 13 Impact . | . . . . . Kinetic 17 | . . . 5 12 Secondary 2 | . . . 1 1 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 627 | . 246 211 331 627 Average Temperature 136 | . 72 60 115 183 Received Heat Transfer 1425 | . 150 90 80 1105 Effects 27 | . 1 . . 26 Shutdowns 8 | . . . . 8 Energy Bleed 1 | . . . . 1 Interference 10 | . 1 . . 9 Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Damage (major) 3 | . . . . 3 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 12 | . 6 4 . 2 Heat Transferred 5721 | . 1572 1334 457 2358 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 493 | . 169 322 331 493 Initial 70 | . . 70 53 59 Average 124 | . 85 159 136 129 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 81 | 100 100 64 76 79 Level 1 11 | . . 35 23 5 Level 2 7 | . . . . 14 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 1 . . 14 Investigation . | . . . . . Extermination 2 | . . . . 2 Reinforcement 4 | . 1 . . 3 Assault 3 | . . . . 3 Garrison 6 | . . . . 6 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . 1 1 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 76 | . 17 12 14 33 Peak Tracking Total 8 | . 8 3 4 8 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 2 1 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . . . . 3 Max in Single Turn 1 | . . . . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 16 | . 5 2 4 5 Terminals 14 | . 5 2 4 3 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 30 | . 12 3 8 7 Successful 19 | . 9 2 5 3 Failed 11 | . 3 1 3 4 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 28 | . 12 3 8 5 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 19 | . 9 2 5 3 Record 4 | . . . 2 2 Robot Analysis 1 | . 1 . . . Prototype ID Bank 3 | . 2 1 . . Open DSF 1 | . . . . 1 Alert Level 3 | . 2 . 1 . Locate Traps 3 | . 2 . 1 . Maintenance Status 1 | . 1 . . . Patrol Status 1 | . 1 . . . Reinforcement Status 1 | . . 1 . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 2 1 2 4 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3293 | 64 623 481 433 1692 Spaces Moved 1662 | 47 408 270 271 666 Core 9 | 9 . . . . Treads 43 | . . . . 43 Legs 1610 | 38 408 270 271 623 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 151 | 106 120 120 120 198 Slowest Speed 330 | 120 120 120 120 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 3 69 31 26 19 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 12 | . . . 8 4 Melee . | . . . . . Projectile 12 | . . . 8 4 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2095 | 58 481 365 338 853 Wait 118 | . 12 33 31 42 Move 1658 | 46 407 269 270 666 Hop . | . . . . . Pick Up 52 | 6 14 9 8 15 Fast Attach 14 | 6 . 4 . 4 Attach 23 | . 5 3 2 13 Detach . | . . . . . Swap 19 | . 2 2 2 13 Drop 32 | . 5 10 6 11 Fire 179 | . 36 35 19 89 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 5) 315 | -10/Materials | Build established: Mutant 523 | -10/Materials | Lost 4 parts (1p2n1w) 670 | -10/Materials | Discovered new exit (range 16) 688 | -10/Materials | Entered another Materials area 688 | -9/Materials | Evolved 2 slots: Propulsion x2 1084 | -9/Materials | Discovered new exit (range 15) 1118 | -9/Materials | Build established: Scavenger-Mutant 1169 | -9/Materials | Entered another Materials area 1169 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1465 | -8/Materials | Build established: Scavenger-Gunner 1474 | -8/Materials | Discovered new exit (range 11) 1602 | -8/Materials | Entered Factory 1602 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1920 | -7/Factory | Build established: Scavenger-Tank 2548 | -7/Factory | Lost 3 parts (2n1u) 2689 | -7/Factory | Garrison activated, responded to threat 2741 | -7/Factory | Lost 3 parts (1p1n1w) 2975 | -7/Factory | Garrison activated, responded to threat 3202 | -7/Factory | First assault squad dispatched 3263 | -7/Factory | System corruption reached 10% 3293 | -7/Factory | Core integrity fell below 50% 3295 | -7/Factory | Core destroyed Last Messages --------------- 03282_ I-36 Angel destroyed. 03282_ Assault Cannon destroyed. 03284_ Pulse Rifle destroyed. 03284_ C-30 ARC bursts open, deploying its payload. 03284_ G-50 Soldier unfolds itself. 03284_ L-41 Fighter unfolds itself. 03284_ G-47 Trooper unfolds itself. 03284_ I-36 Angel unfolds itself. 03289_ Overheating: Adv. Targeting Computer damaged (-2). 03289_ Overheating: Plasma Cannon damaged (-9). 03289_ Overheating: Med. Storage Unit damaged (-25). 03290_ Plasma Cannon destroyed. 03291_ Adv. Targeting Computer broken. 03291_ Overheating: Short circuit. 03293_ Overheating: Core damaged (-119). 03293_ Critical hit (Burn: +37). 03295_ Overheating: Core damaged (-112). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????????????????????????????#### | | ??????????????????????????????????????# = | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# " | | ??????????????????????????#####+#####?# "R | | ??????????????????????????# ! #?# "" | | ??????????????????????????# ###### | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????# #"#### | | ??????????????????????????# ###??? | | ????????#################### ##????? | | ????????# %% !% g # #?????? | | ????????#"" % %=""""""" # #?????? | | ????????#"" @%""""""" # #?????? | | ????????#"T ilgg""""""" + +?????? | | ????????#"" g%g""""""" # #?????? | | ????????#"" g "% # #?????? | | ????????# " # #?????? | | ????????# ! % # #?????? | | ????????####+#########+##### #?????? | | ??????????????????????"#???# #?????? | | ??????????????????????? ??? #?????? | | ???????????????????????? ?? #?????? | | ????????????????????????? ? #?????? | | ???????????????????????????""" +?????? | | ???????????????????????????""" #?????? | | ?????????????????????????????? #?????? | | ?????????????????????????????? ? ??????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 25 Energy Capacity 465 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Significant Disruption Challenges ------------ None Game ------ Seed ZhirovZioniteObliterator Manual? 0 Play Time 00:43:01 Cumulative 4.8 hours Start 2024.08.17 @ 22:14:53 End 2024.08.17 @ 23:02:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d18123c2-fb67-4d0e-ab40-f9bc5aeec397