Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.14 @ 17:03:43 Player: ChromeKnight Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (69) 345 Value Destroyed (3151) 3151 Prototype IDs (21) 420 Alien Tech Used (2) 400 Bonus (475) 475 TOTAL SCORE: 10891 Bonus ------- Follower Combat Kills 175 Met Zhirov 300 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 72/100 System Corruption 2% Temperature Cool (18) Movement Core (300) Ox5 Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Advanced Targeting Computer > --- WEAPON (4) ------- Force Lance Force Lance Force Lance > --- INVENTORY (4) ---- Antimatter Reactor Improved Antigrav System Advanced Shield Generator Gamma Rifle Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Gravmag Array Cooled Gravmag System Cooled Gravmag System > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Large Storage Unit Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Particle Charger Improved Medium Armor Plating > --- WEAPON ----------- Disruptor Cannon Force Lance Force Lance Force Lance > --- INVENTORY -------- Gravmag Array Gravmag Array Power Amplifier Improved Matter Compressor Overload Amplifier Advanced Shield Generator Force Lance [Rating: 98] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Hover Unit Cooled Gravmag System Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Weapon Shielding Weapon Force Rifle Energy Gun Force Rifle Energy Cannon Heavy Neutron Cannon Ballistic Gun Assault Rifle Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Slots Evolved 14 | . . 2 . 2 2 2 2 . . . . 2 2 Power . | . . . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . Utility 10 | . . . . 2 2 2 2 . . . . . 2 Weapon 2 | . . . . . . . . . . . . 2 . Parts Attached 139 | 6 1 9 1 13 17 25 8 8 1 7 2 15 26 Power 15 | 1 . . . 2 . 4 . . 1 1 1 1 4 Engine 7 | 1 . . . 2 . 3 . . 1 . . . . Core 1 | . . . . . . 1 . . . . . . . Reactor 7 | . . . . . . . . . . 1 1 1 4 Propulsion 44 | 2 . 6 1 2 8 5 . 3 . 3 . 1 13 Treads . | . . . . . . . . . . . . . . Leg 27 | 2 . 6 1 2 8 5 . 3 . . . . . Wheel . | . . . . . . . . . . . . . . Hover 11 | . . . . . . . . . . 3 . 1 7 Flight 6 | . . . . . . . . . . . . . 6 Utility 44 | 1 1 1 . 5 6 9 4 5 . 3 1 4 4 Device 20 | . . . . 2 2 4 2 4 . 1 . 2 3 Storage 3 | 1 1 . . . . . . . . 1 . . . Processor 7 | . . . . 1 1 2 1 . . . . 2 . Hackware . | . . . . . . . . . . . . . . Protection 14 | . . 1 . 2 3 3 1 1 . 1 1 . 1 Artifact . | . . . . . . . . . . . . . . Weapon 36 | 2 . 2 . 4 3 7 4 . . . . 9 5 Energy Gun 25 | . . 2 . 4 3 7 4 . . . . 5 . Energy Cannon 5 | . . . . . . . . . . . . 4 1 Ballistic Gun 2 | 2 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . 4 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . 3 . . . . . 7 . . . Parts Lost 46 | . . . . . . 10 . . 3 . 1 6 26 Power 4 | . . . . . . . . . 1 . . 1 2 Propulsion 11 | . . . . . . 4 . . . . . . 7 Utility 20 | . . . . . . 3 . . 2 . 1 1 13 Weapon 11 | . . . . . . 3 . . . . . 4 4 Highest Loss Streak 15 | . . . . . . 6 . . 2 . 1 3 15 Average Slot Usage (%) 93 | . 85 98 100 98 98 99 99 99 97 87 82 81 52 Engine 5 | . 14 11 11 9 7 4 5 5 4 4 . . . Leg 23 | . 28 44 44 35 30 25 23 22 23 20 . . . Hover 2 | . . . . . . . . . . 1 17 15 8 Device 12 | . . . . 9 8 13 26 23 20 11 11 11 9 Storage 6 | . 14 11 11 9 7 6 5 5 5 5 5 5 3 Processor 15 | . . . . 8 13 20 18 17 17 17 17 25 11 Protection 10 | . . 9 11 9 13 12 6 11 11 11 11 8 . Energy Gun 12 | . . 18 22 17 14 13 11 11 11 11 11 7 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 74 | 11 23 27 27 39 44 55 56 56 56 59 57 65 74 Greatest Support 80 | 20 20 52 52 54 72 78 78 80 80 80 51 62 62 Greatest Overweight (x) 17 | 2 1 . . . 1 1 . . . 3 1 1 17 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 1 3 10 10 10 10 10 10 10 10 10 10 10 9 Average Carried 9 | . 2 9 9 9 9 9 8 10 9 9 9 8 6 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 1 3 10 10 10 10 8 10 10 9 10 10 9 4 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Matter Collected 1972 | 203 76 111 10 280 175 210 94 80 . 150 235 155 193 Remotely . | . . . . . . . . . . . . . . Salvage Created 3407 | . 76 167 111 224 29 1076 235 89 118 . 217 383 682 Parts 140 | . 5 12 4 11 2 48 3 6 3 . 9 11 26 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . 7 3 . 8 . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Combat Hostiles Destroyed 62 | . 2 4 3 8 1 18 3 1 2 . 3 7 10 Melee 8 | . . . . . . . . . . . . . 8 Guns 46 | . 2 3 3 7 1 16 3 1 2 . 2 4 2 Cannons 3 | . . . . . . . . . . . . 3 . Classes Destroyed 10 | . 1 2 1 2 . 2 . . . . . 1 1 Worker 2 | . . . . . . 1 . . . . . 1 . Recycler 1 | . . . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . . . 1 . Watcher 3 | . . 1 . 1 . 1 . . . . . . . Swarmer 16 | . . . . 3 1 4 . . 1 . . 3 4 Grunt 17 | . 2 2 2 1 . 5 . . . . 2 . 3 Brawler 1 | . . . 1 . . . . . . . . . . Sentry 16 | . . 2 . 3 . 4 2 1 1 . . 2 1 Hunter 6 | . . . . 1 . 3 . . . . . 2 . Programmer 6 | . . . . . . 2 1 . . . 1 . 2 Best Kill Streak 5 | . 2 2 3 3 1 3 3 1 1 . 3 4 5 Combat Bots Only 5 | . 2 2 3 3 1 3 3 1 1 . 3 3 5 Max Kills in Single Turn 2 | . 1 1 1 1 1 2 1 1 1 . 1 1 1 Gunslinging 1 | . . . . . . 1 . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Damage Taken 8686 | . 47 154 45 357 422 2045 302 21 576 . 122 1007 3588 Core 1911 | . 12 31 . 64 5 175 47 21 73 . . 171 1312 Absorbed by Shields 95 | . . . . . . . . . . . . . 95 Core Remaining (%) 89 | 100 95 . 92 88 99 79 . . . . 80 85 . Volleys Fired 202 | . 5 10 7 32 10 58 10 1 10 . 7 36 16 Largest 4 | . 2 2 2 2 2 2 2 2 2 . 2 4 2 Hottest 339 | . 40 126 126 126 135 160 161 161 161 . 161 339 198 Shots Fired 376 | . 10 20 14 64 18 113 20 2 20 . 14 63 18 Gun 355 | . 10 20 14 64 18 113 20 2 20 . 14 45 15 Cannon 21 | . . . . . . . . . . . . 18 3 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 10 | . 10 . . . . . . . . . . . . Thermal 349 | . . 20 14 64 8 113 14 2 20 . 14 63 17 Explosive . | . . . . . . . . . . . . . . Electromagnetic 17 | . . . . . 10 . 6 . . . . . 1 Robot Hit Streak 31 | . 7 13 27 30 4 17 23 25 7 . 17 31 23 Robot Miss Streak 3 | . 1 1 . 3 2 2 . . 2 . . 1 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 4 | . . . . . . 1 . . 1 . 1 1 . Max Gunslinging Chain 1 | . . . . . . 1 . . 1 . 1 1 . Shots Hit Robots 306 | . 8 15 14 49 12 88 18 2 16 . 13 37 34 Core Hits 116 | . 4 6 4 14 6 32 8 2 4 . 5 13 18 Critical Hits 19 | . . . . . . 6 2 . . . 2 5 4 Critical Kills 8 | . . . . . . 2 1 . . . 1 1 3 Critical Parts Destroyed 10 | . . . . . . 3 1 . . . 1 4 1 Melee Attacks 33 | . . . . . . . . . . . . . 33 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 33 | . . . . . . . . . . . . . 33 Sneak Attacks 1 | . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . . . . . . 9 Damage Inflicted 7483 | . 97 267 245 806 200 2091 413 57 387 . 356 1153 1411 Guns 5947 | . 97 267 245 806 200 2075 413 57 387 . 356 601 443 Cannons 649 | . . . . . . . . . . . . 552 97 Explosions . | . . . . . . . . . . . . . . Melee 826 | . . . . . . . . . . . . . 826 Ramming 61 | . . . . . . 16 . . . . . . 45 Kinetic 97 | . 97 . . . . . . . . . . . . Thermal 6433 | . . 267 245 806 163 2075 384 57 387 . 356 1153 540 Explosive . | . . . . . . . . . . . . . . Electromagnetic 66 | . . . . . 37 . 29 . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 826 | . . . . . . . . . . . . . 826 Highest Corruption 3 | . . . . . 3 . . . . . 1 . 2 Average Corruption 2 | . . . . . 2 . . . . . 1 . 1 Corruption Purged . | . . . . . . . . . . . . . . Effects 16 | . . . . . 15 . . . . . 1 . . Message Errors 6 | . . . . . 5 . . . . . 1 . . Matter Fused 1 | . . . . . 1 . . . . . . . . Heat Flow Errors 2 | . . . . . 2 . . . . . . . . Energy Discharges 6 | . . . . . 6 . . . . . . . . Data Loss (minor) 1 | . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 21 | . . . . . . . . . . . . . 21 Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 21 | . . . . . . . . . . . . . 21 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 51 | . . . . . . . . . . . . 29 22 Shots 1 | . . . . . . . . . . . . 1 . Rammed 1 | . . . . . . . . . . . . . 1 Targets Rammed 3 | . . . . . . 2 . . . . . . 1 Kicked 2 | . . . . . . 2 . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 270 | . . 255 255 198 141 183 19 38 241 . 72 270 . Average Temperature 74 | . . 104 120 81 41 51 10 28 108 . 33 46 . Received Heat Transfer 1254 | . 24 57 18 99 30 453 27 . 126 . 21 45 354 Effects 2 | . . 2 . . . . . . . . . . . Interference 2 | . . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . 1 Robots Melted 5 | . . 1 . 1 . 2 . . . . 1 . . Combat Hostiles 5 | . . 1 . 1 . 2 . . . . 1 . . Parts Melted 39 | . . 2 . 4 . 21 4 . 3 . 4 1 . Heat Transferred 10371 | . . 592 518 1776 375 3585 572 74 555 . 481 1275 568 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Peak Influence 502 | . 40 203 77 181 502 276 118 . . . . 325 264 Initial 151 | . . 16 . 29 64 151 88 . . . . 44 124 Average 143 | . 26 84 44 65 248 148 78 . . . . 173 160 Maximum Alert Level 2 | . . 1 . . 2 1 . . . . . 1 1 Low Security (%) 75 | 100 100 97 100 100 36 80 100 . . . . 55 81 Level 1 19 | . . 2 . . 40 19 . . . . . 44 18 Level 2 4 | . . . . . 22 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 20 | . . 1 . 1 4 8 . . . . . 4 2 Investigation 3 | . . 1 . 1 . 1 . . . . . . . Extermination 6 | . . . . . 2 2 . . . . . 1 1 Reinforcement 8 | . . . . . 2 2 . . . . . 3 1 Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Distress Signals 7 | . 1 1 . 2 . 1 . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 124 | . 6 8 3 12 10 28 3 1 3 . 3 23 24 Peak Tracking Total 9 | . 4 3 3 3 3 4 3 1 3 . 2 7 9 Tactical Retreats 7 | . . . . . . 3 . . 1 . . 2 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Traps Triggered 5 | . . 1 . . 1 1 . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Machines Disabled 1 | . . . . . . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . . . . . . 1 . Garrison Access 2 | . . . . . . 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Machines Accessed 27 | . 1 2 2 3 3 1 1 1 1 9 1 2 . Terminals 8 | . 1 2 1 1 1 . . . . . 1 1 . Fabricators 2 | . . . . . 1 . . . . . . 1 . Repair Stations 3 | . . . . 2 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . . . Total Hacks 88 | . 3 3 3 12 7 2 3 1 1 48 1 4 . Successful 73 | . . 3 3 9 3 1 1 1 1 48 1 2 . Failed 15 | . 3 . . 3 4 1 2 . . . . 2 . Catastrophic 4 | . 1 . . . 1 . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 3 | . . . . . 1 . . . . . . 2 . Terminals 16 | . 3 3 2 4 1 . . . . . 1 2 . Fabricators 6 | . . . . . 4 . . . . . . 2 . Repair Stations 10 | . . . . 8 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 2 3 . . . . . . Terminal Hacks 59 | . . 3 3 2 . . . 1 1 48 1 . . Record 38 | . . . . . . . . 1 . 36 1 . . Part Schematic 4 | . . . . . . . . . . 4 . . . Robot Analysis 4 | . . . . . . . . . . 4 . . . Prototype ID Bank 5 | . . 1 . . . . . . . 4 . . . Open Door 2 | . . . 1 . . . . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . Zone Layout 3 | . . 2 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . 1 . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . 1 . Build 2 | . . . . . 1 . . . . . . 1 . Repair Station Hacks 9 | . . . . 7 2 . . . . . . . . Scan Component 5 | . . . . 4 1 . . . . . . . . Repair 4 | . . . . 3 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 1 . . . . . . Seal Access 2 | . . . . . . 1 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 12 | . 1 1 1 3 3 . . . . . 1 2 . Full Trace Events 1 | . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 3 | . . . . . 3 . . . . . . . . Matter 252 | . . . . . 252 . . . . . . . . Time 134 | . . . . . 134 . . . . . . . . Total Robot Build Rating 12 | . . . . . 12 . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . 4 . . . Parts Built 1 | . . . . . . . . . . . . 1 . Matter 318 | . . . . . . . . . . . . 318 . Time 84 | . . . . . . . . . . . . 84 . Total Part Build Rating 6 | . . . . . . . . . . . . 6 . Parts Repaired 4 | . . . . 3 1 . . . . . . . . Time 130 | . . . . 108 22 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Total Allies 3 | . . . . . 3 . . . . . . . . Largest Group 3 | . . . . . 3 . . . . . . . . Highest-Rated Group 90 | . . . . . 90 . . . . . . . . Highest-Rated Ally 30 | . . . . . 30 . . . . . . . . Total Orders 2 | . . . . . 2 . . . . . . . . AID 1 | . . . . . 1 . . . . . . . . EXPLORE 1 | . . . . . 1 . . . . . . . . Ally Attacks 32 | . . . . . 32 . . . . . . . . Total Damage 432 | . . . . . 432 . . . . . . . . Kills 7 | . . . . . 7 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Robot Analysis Total 4 | . . . . . . . . . . 4 . . . Derelict Logs Recovered 4 | . . . . . . . . . 2 . 2 . . Drone Launches 16 | . . . . . 16 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Turns Passed 8020 | 71 209 411 181 795 1350 1623 576 725 486 240 216 629 508 Spaces Moved 5997 | 51 148 232 123 399 837 1079 415 591 341 222 430 856 273 Core 21 | 13 . . . . . . . . . . . . 8 Treads . | . . . . . . . . . . . . . . Legs 4364 | 38 148 232 123 399 837 1079 415 591 341 161 . . . Wheels . | . . . . . . . . . . . . . . Hover 1594 | . . . . . . . . . . 61 430 856 247 Flight 18 | . . . . . . . . . . . . . 18 Fastest Speed 42 | 50 120 120 120 120 120 120 120 120 120 42 42 42 45 Average Speed 102 | 121 127 120 120 120 124 121 120 120 120 99 42 42 102 Slowest Speed 900 | 150 150 120 120 120 150 153 120 120 120 200 92 92 900 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . 1 . . . Exploration Rate (%) 37 | 5 34 23 31 42 34 34 12 83 55 62 72 26 12 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . . . . . 3 1 . . Known Exits Taken 1 | . . . . . . . . . . . . 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 10 | . . . 1 . . . . 4 2 . 3 . . Spaces Dug 3 | . . . . . . . . . . . . 3 . Terrain Destroyed 8 | . . . . . . . . . 4 . . 4 . Melee . | . . . . . . . . . . . . . . Projectile 8 | . . . . . . . . . 4 . . 4 . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Total 7441 | 57 159 347 143 652 1131 1287 473 607 400 240 449 1064 432 Wait 911 | . 3 70 9 191 243 99 33 1 49 . 6 130 77 Move 5985 | 50 147 231 122 398 836 1079 414 590 340 221 429 855 273 Hop . | . . . . . . . . . . . . . . Pick Up 61 | 1 2 15 1 7 7 9 4 . . . 3 5 7 Fast Attach 68 | 6 1 3 1 8 5 9 1 3 . 9 . 5 17 Attach 40 | . . 2 . 4 2 7 4 . 1 . 2 10 8 Detach 10 | . . . . . . . . . . 3 . 5 2 Swap 33 | . . 4 . 1 10 9 3 5 . . . . 1 Drop 95 | . 1 12 3 11 18 16 4 7 . 7 2 5 9 Fire 202 | . 5 10 7 32 10 58 10 1 10 . 7 36 16 Melee 21 | . . . . . . . . . . . . . 21 Ram 1 | . . . . . . . . . . . . . 1 Kick 1 | . . . . . . 1 . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . 13 . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 1 exit: [*Qua]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 16) 281 | -10/Materials | Entered another Materials area 281 | -9/Materials | Evolved 2 slots: Propulsion x2 365 | -9/Materials | Build established: Mutant 407 | -9/Materials | Discovered new exit (range 8) 502 | -9/Materials | Discovered new exit (range 10) 692 | -9/Materials | Entered Mines 699 | -9/Mines | Met a Derelict bent on vengeance 830 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 836 | -9/Mines | Discovered new exit (range 9) 840 | -9/Mines | Discovered new exit (range 12) 857 | -9/Mines | Found the Drone Emporium 864 | -9/Mines | Found Prototype Device 873 | -9/Mines | Entered Materials 873 | -8/Materials | Evolved 2 slots: Utility x2 901 | -8/Materials | Identified Bomb Drone Bay 959 | -8/Materials | Repaired Imp. Aluminum Leg 1467 | -8/Materials | Discovered new exit (range 12) 1561 | -8/Materials | Repaired Pulse Rifle 1601 | -8/Materials | Repaired Pulse Rifle 1668 | -8/Materials | Entered Factory 1668 | -7/Factory | Evolved 2 slots: Utility x2 2094 | -7/Factory | Fabricated L-41 Fighter (x3) 2159 | -7/Factory | Local fabrication network quarantined 2842 | -7/Factory | Repaired Gatling Laser 2977 | -7/Factory | Discovered new exit (range 16) 3018 | -7/Factory | Entered another Factory area 3018 | -6/Factory | Evolved 2 slots: Utility x2 4233 | -6/Factory | Garrison activated, responded to threat 4551 | -6/Factory | Lost 6 parts (2n2u2w) 4607 | -6/Factory | Spotted B-75 Beast 4619 | -6/Factory | Discovered new exit (range 16) 4641 | -6/Factory | Entered another Factory area 4641 | -5/Factory | Evolved 2 slots: Utility x2 4820 | -5/Factory | Build established: Scavenger-Mutant 5182 | -5/Factory | Discovered new exit (range 11) 5217 | -5/Factory | Entered Upper Caves 5638 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5873 | -5/Upper Caves | Discovered new exit (range 11) 5942 | -5/Upper Caves | Entered another Upper Caves area 5984 | -5/Upper Caves | Learned 12 Factory zone layouts 6290 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6398 | -5/Upper Caves | Learned 4 Factory zone layouts 6407 | -5/Upper Caves | Discovered new exit (range 14) 6428 | -5/Upper Caves | Entered Zhirov 6428 | -5/Zhirov | Discovered new exit (range 3) 6450 | -5/Zhirov | Met Zhirov 6475 | -5/Zhirov | Learned location of Quarantine (-3) 6475 | -5/Zhirov | Learned location of Testing (-2) 6475 | -5/Zhirov | Learned location of Command (-1) 6503 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6534 | -5/Zhirov | Found Alien Artifact 6534 | -5/Zhirov | Identified Integrated Dissipator 6534 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6549 | -5/Zhirov | Found Alien Artifact 6549 | -5/Zhirov | Identified Transdimensional Reconstructor 6549 | -5/Zhirov | Warped through subspace 6668 | -5/Zhirov | Entered Proximity Caves 6699 | -4/Proximity Caves | Spotted B-86 Titan 6870 | -4/Proximity Caves | Discovered new exit (range 15) 6884 | -4/Proximity Caves | Entered Factory 6884 | -4/Factory | Evolved 2 slots: Weapon x2 6885 | -4/Factory | Identified exit to Research 6915 | -4/Factory | Build established: Mutant 7317 | -4/Factory | Lost 3 parts (3w) 7409 | -4/Factory | Fabricated Exp. Heat Sink (x1) 7420 | -4/Factory | Lost 3 parts (1p1u1w) 7513 | -4/Factory | Entered Research 7513 | -3/Research | Evolved 2 slots: Utility x2 7751 | -3/Research | Lost 15 parts (1p5n7u2w) 7995 | -3/Research | Discovered new exit (range 11) 7995 | -3/Research | Spotted B-90 Cyclops 8011 | -3/Research | Core integrity fell below 50% 8018 | -3/Research | Core integrity fell below 20% 8021 | -3/Research | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 08001_ B-90 Cyclops activates siege mode. 08004_ Lgt. Antimatter Reactor destroyed. 08005_ Triggered Ambush Trap. 08005_ L-61 Swordsman emerges from a hatch in the floor. 08005_ G-67 Veteran emerges from a hatch in the floor. 08005_ Gravmag Array destroyed. 08007_ Imp. Remote Shield destroyed. 08007_ Adv. Heat Sink destroyed. 08007_ Adv. Force Field destroyed. 08009_ K-01 Serf cleans the Antimatter Diverter. 08015_ U-05 Engineer lays Concrete. 08015_ Lrg. Storage Unit destroyed. 08016_ Extracted 15 matter. 08016_ U-05 Engineer lays Concrete. 08017_ Adv. Targeting Computer destroyed. 08017_ U-05 Engineer lays Concrete. 08017_ U-05 Engineer builds a Wall. 08019_ U-05 Engineer lays Concrete. 08020_ K-01 Serf cleans the Antimatter Diverter. 08021_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | #??????????????# #????????????????????????????? | | #????#+######### #????????????????????????????? | | #????# # #????????????????????????????? | | ####### # #????????????????????????????? | | # # #????????????????????????????? | | # # #????????????????????????????? | | # # #????????????????????????????? | | ### # # #??########??????????????????? | | # # # #? #??????????????????? | | # #?? ??# #? #??????????????????? | | # #####+##### # #??????????????????? | | # # "" ???????????????????? | | # + S"" ???????????????????? | | # # "" #??????????????????? | | ######## #### # #??????????????????? | | #??????# #??# #? #??????????????????? | | #??????# #??# #?#########??????????????????? | | ###??????# #??# #????????????????????????????? | | ?????????# #??# #????????????????????????????? | | ?????????# #??# #???#"#??????????????????????? | | ?????????# #??# #???#"#?######???????????????? | | ?????????# #??# #???#"#" """""#??????????????? | | ?????????# #??# #???#"#" " " "#??????????????? | | ?????????# #??# #??##" " "#??????????????? | | ?????????# #??# ####!" ""#??????????????? | | ?????????# #??# l!@ "#??????????????? | | ?????????# ???# ug! BB < ""#??????????????? | | ????????????????# ugg BB "#??????????????? | | ??????????????######+##;T" ""#??????????????? | | ??????????????# ! u##" " "#??????????????? | | ??????????????#! ##"#" " " "#??????????????? | | ??????????????# """##"#" """""#??????????????? | | ??????????????# k"""##"#"#######??????????????? | | ??????????????# """#???"#????????????????????? | | ??????????????# #?????????????????????????? | | ??????????????# #?????????????????????????? | | ??????????????# #?????????????????????????? | | ??????????????# = #?????????????????????????? | | ??????????????#######+#??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Energy Generation 31 Energy Capacity 340 Matter Stores 300 Matter Capacity 600 Sight Range 16 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 450 Utility Shielding 90 Weapon Shielding 66 Evasion (%) 56 Targeting Accuracy 28 Target Analysis 5 Armor Integrity Analysis 33 Particle Charging 25 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Exp. Heat Sink | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Armchair Analyst Subspace Traveler The Science Guy Challenges ------------ None Game ------ Seed RagnarokLobotomyApparatus Manual? 0 Play Time 01:13:38 Cumulative 65.4 hours Start 2021.03.14 @ 10:54:26 End 2021.03.14 @ 17:03:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 166 Rogue 15 Adventurer 148 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 58 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6622210-c4db-4ab6-9d31-556aade29f2a