Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.18 @ 20:53:30 Player: Mathewnd Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (353) 1765 Value Destroyed (8782) 8782 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (6789) 6789 TOTAL SCORE: 20976 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6022 Follower Combat Kills 58 Aligned with FarCom 300 Friendly Fire -91 Cogmind --------- Core Integrity 0/700 Matter 237/300 Energy 78/100 System Corruption 5% Temperature Cool (0) Movement Core (2350) Ox46 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Cargo Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (30) --- Micro Nuclear Core Wheel Improved Flight Unit Improved Heat Sink Cooling System Huge Storage Unit High-capacity Matter Pod (26) High-capacity Matter Pod (0) System Shield Tractor Beam Trap Reconfigurator Autogun Gauss Rifle Gauss Rifle Datajack Scythe Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Advanced Treads Advanced Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Cargo Storage Unit Medium Reactive Plating Shield Generator > --- WEAPON ----------- Gauss Rifle Long-range Missile Launcher Long-range Missile Launcher > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads Improved Treads Compact Wheel Improved Flight Unit Improved Heat Sink Cooling System Huge Storage Unit High-capacity Matter Pod High-capacity Matter Pod Matter Filter Heavy Armor Plating Shield Generator System Shield Tractor Beam Trap Reconfigurator Heavy Ion Cannon Gauss Rifle Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon Datajack Scythe [Rating: 54] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Long-range Missile Launcher Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 1 Utility 2 | . . . . . . . 1 1 Weapon 1 | . . . 1 . . . . . Parts Attached 218 | 7 5 . 43 7 4 6 54 92 Power 12 | 1 1 . 1 . 1 . . 8 Engine 10 | 1 1 . 1 . 1 . . 6 Core . | . . . . . . . . . Reactor 2 | . . . . . . . . 2 Propulsion 56 | 2 1 . 10 1 . 3 17 22 Treads 42 | 2 . . 7 1 . 3 13 16 Leg 1 | . . . 1 . . . . . Wheel 8 | . 1 . 2 . . . 3 2 Hover . | . . . . . . . . . Flight 5 | . . . . . . . 1 4 Utility 76 | 2 1 . 18 1 . 1 15 38 Device 53 | 1 . . 11 1 . . 11 29 Storage 3 | 1 1 . . . . . . 1 Processor . | . . . . . . . . . Hackware 3 | . . . . . . . . 3 Protection 17 | . . . 7 . . 1 4 5 Artifact . | . . . . . . . . . Weapon 74 | 2 2 . 14 5 3 2 22 24 Energy Gun 1 | . . . 1 . . . . . Energy Cannon 7 | . . . 1 . . . 2 4 Ballistic Gun 33 | 2 1 . 7 3 1 2 12 5 Ballistic Cannon 6 | . . . . . . . . 6 Launcher 23 | . 1 . 5 2 2 . 7 6 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 4 | . . . 1 . . . 1 2 Corrupted Parts 1 | . . . . . . 1 . . System Corruption 10 | . . . . . . 10 . . Parts Lost 39 | . 1 . 6 . . 3 2 27 Power 4 | . 1 . . . . . . 3 Propulsion 18 | . . . 4 . . 3 . 11 Utility 8 | . . . . . . . 1 7 Weapon 9 | . . . 2 . . . 1 6 Highest Loss Streak 11 | . 1 . 2 . . 2 1 11 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 100 100 99 100 67 99 99 78 Engine 7 | . 14 14 11 11 11 11 9 1 Reactor 1 | . . . . . . . . 4 Treads 30 | . 23 14 29 33 33 32 33 28 Wheel 1 | . 4 14 2 . . . 1 . Flight 1 | . . . . . . . . 3 Device 8 | . 14 14 9 11 11 2 11 5 Storage 8 | . 14 14 11 11 11 11 9 5 Hackware 1 | . . . . . . . . 4 Protection 3 | . . . 1 . . 8 6 4 Energy Cannon 3 | . . . 4 . . . 2 4 Ballistic Gun 12 | . 27 28 17 26 . 30 18 1 Launcher 6 | . . . 9 6 1 2 5 9 Peak Build Rating 54 | 7 9 8 18 18 18 19 34 54 Average Rating 27 | 5 7 8 15 17 12 18 29 42 On Entrance 14 | . 7 8 8 18 17 18 19 32 Naked Turns . | . . . . . . . . . Heaviest Build 198 | 13 90 88 107 98 98 100 109 198 Greatest Support 128 | 40 40 16 60 60 60 60 87 128 Greatest Overweight (x) 47 | . 5 5 6 1 1 2 6 47 Average Overweight (x) 1 | . 1 5 2 1 1 1 2 . Largest Inventory Capacity 30 | 8 25 25 25 25 25 25 25 30 Average Capacity 23 | 7 13 25 25 25 25 25 25 23 Most Carried 30 | 4 13 13 25 25 25 25 25 30 Average Carried 21 | 2 7 13 21 25 25 23 24 21 Final Capacity 30 | 8 25 25 25 25 25 25 25 30 Final Carried 25 | 3 13 13 25 25 25 23 25 16 Class Distribution -------------------- 15% | Hauler-Tank 11% | Skirmisher 9% | Scavenger-Gunner 9% | Tank 9% | Gunner 8% | Mutant 8% | Hacker-Mutant 7% | Scavenger-Mutant 6% | Hauler-Skirmisher 5% | Scavenger-Tank 3% | Bomber 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Scavenger-Mutant | -9/Exiles Skirmisher | -8/Mines Tank | -8/Materials Hauler-Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 8675 | 222 676 96 1657 71 . 494 1953 3506 Remotely 2545 | . . . 705 14 . . 465 1361 Salvage Created 12418 | 85 711 . 2654 41 . 455 2797 5675 Parts 754 | 3 37 . 179 1 . 9 200 325 Haulers Intercepted 13 | . 1 . 3 . . . 5 4 Recyclers Shooed 20 | . . . 5 . . 1 4 10 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 253 | . 16 . 56 10 . 3 52 116 Guns 68 | . 13 . 22 . . 3 27 3 Cannons 20 | . . . 3 . . . 2 15 AOE 164 | . 3 . 30 10 . . 23 98 Classes Destroyed 17 | 2 4 . 8 1 . 1 . 1 Worker 47 | . . . 5 1 . 1 10 30 Builder 65 | . 1 . 12 . . 1 17 34 Tunneler 6 | 1 1 . 1 1 . . 1 1 Hauler 13 | . 1 . 3 . . . 5 4 Recycler 42 | 1 1 . 9 . . 3 4 24 Mechanic 9 | . . . 3 . . . . 6 Operator 5 | . . . 2 . . . 2 1 Watcher 10 | . . . 4 . . . 4 2 Swarmer 25 | . 5 . 10 . . . 10 . Grunt 156 | . 11 . 37 . . 1 30 77 Brawler 16 | . . . 1 . . . 2 13 Duelist 8 | . . . 1 . . . 1 6 Protector 10 | . . . 1 . . . 1 8 Sentry 14 | . . . 6 . . . 7 1 Hunter 8 | . . . . . . 2 1 5 Programmer 6 | . . . . . . . . 6 Assembled 10 | . . . . 10 . . . . Best Kill Streak 24 | 1 4 . 14 11 . 3 7 24 Combat Bots Only 23 | . 4 . 11 10 . 1 5 23 Max Kills in Single Turn 4 | 1 3 . 4 3 . 1 4 4 Gunslinging . | . . . . . . . . . Exploded 4 | . 3 . 4 2 . . 4 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 766 | . 58 . 177 4 . 31 102 394 Missed 218 | . 12 . 45 3 . 6 30 122 Damage Taken 7563 | . 498 . 1581 20 . 435 721 4308 Core 1087 | . 99 . 190 . . 37 59 702 Absorbed by Shields 747 | . . . . . . . 271 476 Ignored by Resistances 17 | . . . . . . . . 17 Regen/Repaired (Parts) 98 | . . . . . . . 98 . Core Remaining (%) 73 | 100 . 60 . . . 43 89 . Volleys Fired 926 | 5 51 . 207 9 . 22 185 447 Largest 3 | 2 2 . 3 3 . 3 3 3 Hottest 124 | 40 53 . 105 66 . 66 79 124 Shots Fired 1521 | 10 102 . 423 22 . 65 360 539 Gun 755 | 10 101 . 302 8 . 65 239 30 Cannon 513 | . . . 75 . . . 77 361 Launcher 253 | . 1 . 46 14 . . 44 148 Special . | . . . . . . . . . Kinetic 783 | 10 101 . 289 8 . 65 239 71 Thermal 485 | . . . 88 . . . 77 320 Explosive 253 | . 1 . 46 14 . . 44 148 Electromagnetic . | . . . . . . . . . Robot Hit Streak 18 | 3 18 . 16 4 . 6 9 10 Robot Miss Streak 6 | 1 5 . 6 1 . 4 4 4 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 10 | . 2 . 4 . . 2 2 . Max Gunslinging Chain 1 | . 1 . 1 . . 1 1 . Shots Hit Robots 927 | 7 68 . 244 7 . 42 219 340 Core Hits 764 | 3 34 . 172 19 . 18 150 368 Critical Kills 8 | . . . 2 . . . 5 1 Critical Parts Destroyed 7 | . 2 . 1 . . 1 3 . Critical Strikes 21 | . 2 . 4 . . 1 8 6 Burn 1 | . . . 1 . . . . . Meltdown 3 | . . . 1 . . . 1 1 Destroy 12 | . 2 . 2 . . 1 7 . Blast 3 | . . . . . . . . 3 Sever 2 | . . . . . . . . 2 Melee Attacks 85 | . . . . . . . 1 84 Impact 1 | . . . . . . . 1 . Slashing 84 | . . . . . . . . 84 Piercing . | . . . . . . . . . Sneak Attacks 15 | . . . . . . . . 15 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 44077 | 87 1027 . 7221 809 . 491 7052 27390 Guns 6869 | 83 909 . 2082 72 . 491 2826 406 Cannons 7885 | . . . 882 . . . 1246 5757 Explosions 27741 | . 115 . 4257 737 . . 2952 19680 Melee 1547 | . . . . . . . . 1547 Ramming 35 | 4 3 . . . . . 28 . Kinetic 7375 | 83 909 . 1960 72 . 491 2826 1034 Thermal 7510 | . . . 1004 131 . . 1246 5129 Explosive 27474 | . 115 . 4121 606 . . 2952 19680 Electromagnetic 136 | . . . 136 . . . . . Impact . | . . . . . . . . . Slashing 1547 | . . . . . . . . 1547 Piercing . | . . . . . . . . . Highest Corruption 11 | . . . 1 1 1 11 . 5 Average Corruption 2 | . . . 1 1 1 3 . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 70 | . . . 1 3 9 11 . 46 Message Errors 18 | . . . 1 . 2 3 . 12 Matter Fused 11 | . . . . 1 3 2 . 5 Heat Flow Errors 9 | . . . . . 1 2 . 6 Energy Discharges 8 | . . . . . 1 1 . 6 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 6 | . . . . . 1 1 . 4 Data Loss (major) 4 | . . . . . . 1 . 3 Misfires 7 | . . . . 2 . . . 5 Alerts 4 | . . . . . 1 . . 3 Weapon Failures 2 | . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 1305 | . . . 105 60 . . 120 1020 Projectiles 333 | . . . 48 . . . 60 225 Explosions 784 | . . . 57 60 . . 60 607 Melee 188 | . . . . . . . . 188 Knockbacks 7 | . . . . . . . 1 6 Impact 1 | . . . . . . . 1 . Kinetic 6 | . . . . . . . . 6 Secondary . | . . . . . . . . . Self-Inflicted Damage 400 | . . . 42 6 . . . 352 Shots 11 | . . . 1 1 . . . 9 Rammed 8 | 3 2 . . . . . 3 . Targets Rammed 8 | 3 2 . . . . . 3 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 405 | . 20 . 280 22 111 277 200 405 Average Temperature 79 | . 6 . 72 12 58 91 45 97 Received Heat Transfer 2674 | . 237 . 603 . . 45 329 1460 Effects 6 | . . . 1 . . . . 5 Energy Bleed 1 | . . . . . . . . 1 Interference 3 | . . . 1 . . . . 2 Matter Decay 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . 1 . . . 1 1 Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 10 | . . . 3 . . . 1 6 Heat Transferred 11078 | . . . 1961 200 . . 1998 6919 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Peak Influence 3672 | 10 248 77 1404 614 . 65 1224 3672 Initial 536 | . 6 77 29 533 . . 23 536 Average 786 | 3 148 77 726 539 . 33 662 1156 Maximum Alert Level 5 | . 1 . 4 2 . . 4 5 Low Security (%) 19 | 100 69 100 7 . . 100 28 . Level 1 9 | . 30 . 26 . . . 4 1 Level 2 29 | . . . 21 100 . . 14 49 Level 3 14 | . . . 13 . . . 25 12 Level 4 17 | . . . 32 . . . 26 11 Level 5 6 | . . . . . . . . 17 High Security 3 | . . . . . . . . 8 Max Security . | . . . . . . . . . Sterilizations 2 | . . . 1 . . . 1 . Squads Dispatched 82 | . 6 . 14 . . . 11 51 Investigation 20 | . 4 . 3 . . . 3 10 Extermination 7 | . . . . . . . . 7 Reinforcement 27 | . 2 . 7 . . . 6 12 Assault 28 | . . . 4 . . . 2 22 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered 2 | . . . . . . . . 2 Construction Impeded 19 | . . . 4 . . . 4 11 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 10 | . 3 . 5 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 345 | . 25 . 82 9 . 5 64 160 Peak Tracking Total 19 | . 5 . 5 4 . 3 5 19 Tactical Retreats 13 | . 2 . 2 . . 1 1 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 12 | . 3 . 3 . . . 2 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Reconfigurated 1 | . . . . . . . 1 . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 30 | . . . 7 1 . . 5 17 Max in Single Turn 7 | . . . 2 1 . . 1 7 Garrison Access 2 | . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 31 | . 4 . 5 . 2 . 4 16 Terminals 17 | . 3 . 4 . . . 3 7 Fabricators 5 | . . . . . . . . 5 Repair Stations 2 | . . . . . . . 1 1 Recycling Units 4 | . 1 . 1 . . . . 2 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 90 | . 10 . 16 . 2 . 13 49 Successful 45 | . 6 . 6 . 2 . 5 26 Failed 45 | . 4 . 10 . . . 8 23 Catastrophic 10 | . 2 . 1 . . . 1 6 Database Lockouts . | . . . . . . . . . Manual 67 | . 8 . 13 . 1 . 8 37 Terminals 56 | . 9 . 15 . . . 8 24 Fabricators 16 | . . . . . . . . 16 Repair Stations 6 | . . . . . . . 5 1 Recycling Units 9 | . 1 . 1 . . . . 7 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 16 | . 3 . 4 . 2 . 1 6 Record 1 | . . . . . 1 . . . Part Schematic 3 | . . . . . . . 1 2 Branch Access Points 2 | . . . 1 . . . . 1 Terminal Index 1 | . . . . . . . . 1 Recall Extermination 1 | . . . . . . . . 1 Hauler Manifests 2 | . 1 . 1 . . . . . Registered Components 4 | . 2 . 1 . . . . 1 Zone Layout 1 | . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks 9 | . . . . . . . . 9 Network Status 1 | . . . . . . . . 1 Load Schematic 4 | . . . . . . . . 4 Build 4 | . . . . . . . . 4 Repair Station Hacks 3 | . . . . . . . 3 . Scan Component 2 | . . . . . . . 2 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 16 | . 3 . 2 . . . 1 10 Terminals 8 | . 2 . 1 . . . 1 4 Botnet 8 | . 2 . 1 . . . 1 4 Fabricators 3 | . . . . . . . . 3 Prioritize 3 | . . . . . . . . 3 Repair Stations . | . . . . . . . . . Recycling Units 5 | . 1 . 1 . . . . 3 Reject 2 | . . . . . . . . 2 Mask 1 | . . . . . . . . 1 Tunnel 2 | . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 25 | . 3 . 4 . . . 4 14 Full Trace Events 14 | . 1 . . . . . 3 10 Feedback Events 1 | . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 1 2 Parts Built 5 | . . . . . . . . 5 Authchips . | . . . . . . . . . Time 124 | . . . . . . . . 124 Total Part Build Rating 25 | . . . . . . . . 25 Parts Repaired 1 | . . . . . . . 1 . Time 32 | . . . . . . . 32 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . Machine Destruction 2 | . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 3 . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 25 | . . . 25 . . . . . Total Damage 336 | . . . 336 . . . . . Kills 2 | . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 16789 | 110 1066 51 3150 432 1394 789 3906 5891 Spaces Moved 7237 | 49 486 30 1013 165 578 288 1232 3396 Core 13 | 2 . . . . . . . 11 Treads 3516 | 47 319 . 605 165 578 288 827 687 Legs . | . . . . . . . . . Wheels 1161 | . 167 30 408 . . . 405 151 Hover . | . . . . . . . . . Flight 2547 | . . . . . . . . 2547 Fastest Speed 34 | 50 160 175 175 240 240 240 190 34 Average Speed 154 | 155 165 175 219 240 240 240 219 84 Slowest Speed 2400 | 160 175 175 320 240 240 320 240 2400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 7 | . . . . . . . . 7 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 5 81 10 81 35 71 41 91 49 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . 1 . 1 . 1 . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched 3 | . . 1 . 1 . 1 . . Spaces Dug 55 | . . . . . . . 1 54 Terrain Destroyed 1141 | . 12 . 173 64 . . 218 674 Melee 45 | . . . . . . . 1 44 Projectile 55 | . . . 2 . . . 13 40 AOE 1040 | . 12 . 171 64 . . 204 589 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 11365 | 69 646 29 1616 181 586 344 2131 5763 Wait 2607 | . 87 . 299 1 . 26 611 1583 Move 7216 | 49 485 29 1012 164 577 287 1231 3382 Hop 7 | . . . . . . . . 7 Pick Up 120 | 5 13 . 34 . 1 2 20 45 Fast Attach 38 | 6 . . 4 . 3 . 1 24 Attach 42 | 1 1 . 5 . . 3 5 27 Detach 18 | . . . . . . . 1 17 Swap 138 | . 4 . 34 7 1 3 48 41 Drop 110 | 1 3 . 20 . 4 1 25 56 Fire 926 | 5 51 . 207 9 . 22 185 447 Melee 85 | . . . . . . . 1 84 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 7 | 2 2 . . . . . 3 . Escape Stasis 50 | . . . . . . . . 50 Rewire 1 | . . . 1 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Sto / *Low x2) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 9) 316 | -10/Materials | Build established: Mutant 611 | -10/Materials | Derelicts attacked the area 674 | -10/Materials | Discovered new exit (range 16) 807 | -10/Materials | Discovered new exit (range 8) 904 | -10/Materials | Discovered new exit (range 15) 1177 | -10/Materials | Entered Mines 1181 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1197 | -10/Mines | Discovered new exit (range 16) 1228 | -10/Mines | Entered Materials 1228 | -9/Materials | Accompanied by 3 allies 1228 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1861 | -9/Materials | Build established: Scavenger-Gunner 2010 | -9/Materials | Discovered new exit (range 3) 2327 | -9/Materials | Identified exit to Mines 3228 | -9/Materials | First assault squad dispatched 3327 | -9/Materials | Destroyed 11 combat bots 3698 | -9/Materials | Sterilization system engaged 3698 | -9/Materials | Non-combat units ordered to evacuate 3725 | -9/Materials | Destroyed 8 combat bots 3798 | -9/Materials | Combat units ordered to evacuate 3998 | -9/Materials | Ambient heat levels rising (+10) 4018 | -9/Materials | Discovered new exit (range 11) 4028 | -9/Materials | Build established: Gunner 4148 | -9/Materials | Ambient heat levels rising (+10) 4298 | -9/Materials | Ambient heat levels rising (+10) 4378 | -9/Materials | Entered Mines 4672 | -9/Mines | Assembled infested the area 4744 | -9/Mines | Destroyed 10 combat bots 4777 | -9/Mines | Found a hidden stash of uninstalled traps 4801 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4801 | -9/Mines | Discovered new exit (range 5) 4810 | -9/Mines | Entered Exiles 4848 | -9/Exiles | Discovered new exit (range 15) 4877 | -9/Exiles | Met 8R-AWN 4906 | -9/Exiles | Met EX-HEX 5004 | -9/Exiles | Met EX-BIN 5033 | -9/Exiles | Aligned with FarCom system 5035 | -9/Exiles | Given EX-Vault access code 5093 | -9/Exiles | Opened EX-Vault 5098 | -9/Exiles | Build established: Scavenger-Mutant 5153 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5230 | -9/Exiles | Met EX-DEC 5239 | -9/Exiles | Learned location of Zion (-7) 5608 | -9/Exiles | Found Trap Reconfigurator 5823 | -9/Exiles | Discovered new exit (range 10) 6204 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 6204 | -9/Exiles | Entered Mines 6544 | -8/Mines | Discovered new exit (range 5) 6661 | -8/Mines | Build established: Skirmisher 6780 | -8/Mines | Core integrity fell below 50% 6794 | -8/Mines | System corruption reached 10% 6993 | -8/Mines | Entered Materials 6993 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7042 | -8/Materials | Repaired Autogun 7438 | -8/Materials | Build established: Scavenger-Tank 8310 | -8/Materials | Build established: Tank 8719 | -8/Materials | Discovered new exit (range 15) 9716 | -8/Materials | Build established: Bomber 9793 | -8/Materials | First assault squad dispatched 9927 | -8/Materials | Sterilization system engaged 9927 | -8/Materials | Non-combat units ordered to evacuate 10027 | -8/Materials | Combat units ordered to evacuate 10199 | -8/Materials | Build established: Skirmisher 10227 | -8/Materials | Ambient heat levels rising (+10) 10377 | -8/Materials | Ambient heat levels rising (+10) 10527 | -8/Materials | Ambient heat levels rising (+10) 10640 | -8/Materials | Discovered new exit (range 16) 10677 | -8/Materials | Ambient heat levels rising (+10) 10827 | -8/Materials | Ambient heat levels rising (+10) 10899 | -8/Materials | Entered Factory 10899 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11270 | -7/Factory | Identified exit to Storage 11270 | -7/Factory | Identified exit to Lower Caves 11416 | -7/Factory | Fabricated Cargo Storage Unit (x1) 11421 | -7/Factory | Build established: Hacker-Mutant 11808 | -7/Factory | System Shield fried by hacking feedback 11926 | -7/Factory | Fabricated Lrn. Missile Launcher (x1) 12123 | -7/Factory | Fabricated Lgt. Antimatter Reactor (x2) 12363 | -7/Factory | Fabricated Lrn. Missile Launcher? 12499 | -7/Factory | Search patrols dispatched 12899 | -7/Factory | Search patrols dispatched 13017 | -7/Factory | Build established: Hauler-Tank 14099 | -7/Factory | First assault squad dispatched 15498 | -7/Factory | Destroyed 8 combat bots 15713 | -7/Factory | Build established: Hauler-Skirmisher 15882 | -7/Factory | Destroyed 9 combat bots 16148 | -7/Factory | Lost 3 parts (1p2n) 16285 | -7/Factory | High security lockdown imminent 16304 | -7/Factory | Lost 4 parts (2n1u1w) 16306 | -7/Factory | Destroyed 15 combat bots 16365 | -7/Factory | High security lockdown engaged 16547 | -7/Factory | Build established: Hauler-Mutant 16607 | -7/Factory | Lost 4 parts (2n1u1w) 16642 | -7/Factory | Destroyed 23 combat bots 16653 | -7/Factory | Core integrity fell below 50% 16679 | -7/Factory | Destroyed 12 combat bots 16785 | -7/Factory | Core integrity fell below 20% 16790 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 16782_ Adv. Assault Cannon severed. 16782_ Acquired Adv. Assault Cannon. 16783_ Adv. Assault Cannon destroyed. 16784_ M-28 Smith repairs G-47 Trooper. 16784_ Com. Wheel destroyed. 16785_ Matter Filter destroyed. 16785_ Critical hit (Burn: +37). 16786_ C-30 ARC bursts open, deploying its payload. 16786_ G-50 Soldier unfolds itself. 16786_ L-41 Fighter unfolds itself. 16786_ G-47 Trooper unfolds itself. 16786_ L-41 Fighter unfolds itself. 16786_ I-36 Angel unfolds itself. 16787_ Penetrated by Slug. 16787_ Imp. Heat Sink destroyed. 16788_ P-60 Hacker resets I-36 Angel, system corruption cleaned. 16788_ I-36 Angel suffers critical hit (Burn). 16790_ Slug penetrates L-41 Fighter. Map ----- +----------------------------------------------------+ | ?###????##???????????????????????????????????????? | | ?#"#####"#???????????????????????????????????????? | | ?# #????????????????????????##############??? | | ## #????????????????????????# ##?? | | + #????????????????????????# [*#?? | | ## #########????????????????# """""""""[ #??? | | ?# # ????????????????# = #??? | | ?# # " """????????????????# " #??? | | ## # ????###????????# "??? | | # # # ######### ! "??? | | # # ## [ ## ! #??? | | # + # ## !** #??? | | + / # # ## * ###? | | # # ## ## ## | | # # * ## ;# # | | # ### ## ###### #+### ### | | " # # #??# # + | | " # #? # # # | | " = # # # "" | | # ######= "" | | #= ## + ! # " | | # * # # =! # == "" | | ## ## i= # ##### ## #####= = # | | = ! %!%%% p % ! * ==* ! " | | # != !% %lg gh |!!|!= ! F | | i g g l@ !=|!![ = ! # | | ## % m g h l% !!!==*! # " | | # g l % % i =!= ] # | | # # # # # ! * #####;############### | | ## # ==##################### | | # ### =!!=# # | | # # # =*!!*# """ # | | ##########T =! # "R !!! # | | ########### [ + """ !!! # | | ## # * # """ !!! !# / | | # ## """ # # # / | | # ##! """"" # ####+####+##### | | # ## """"" # # ! | | # " "" ##! # # = | | # " " "" ## """ # + * | | # ## """"" + # | | | "#######"###### """"" # # [ | | ##?## """ # # ############# # | | #???# "T" ########## #???????????# # | | #???# ##???????#######?########??# # | | ????# #????????????????# #??# # | | ???#########+###########???????# ! ####[# | | ???# ######### + #!]! | | ???# ## ### ####### | | ???# ## #?# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 21 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Evasion (%) 63 Recoil Reduction 5 Matter Filtering 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Cargo Storage Unit | -8/Materials | Hacked Hpw. Tractor Beam | -7/Factory | Hacked Lrn. Missile Launcher | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Cargo Storage Unit | x1 | -7/Factory Lrn. Missile Launcher | x1 | -7/Factory Lgt. Antimatter Reactor | x2 | -7/Factory | Preloaded Lrn. Missile Launcher | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Killing Spree Packrat Challenges ------------ None Game ------ Seed PhasingReinforcedRipper Manual? 0 Play Time 02:07:07 Cumulative 271.3 hours Start 2025.02.18 @ 17:52:03 End 2025.02.18 @ 20:53:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 214 Rogue 214 Adventurer 0 Explorer 0 Win Type - Total 11 Types 3/1/3/2/0/0/1/1/0 Lore% 81 Gallery% 71 Achievement% 68 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1664ca7a-1111-4b53-bd49-ec78ee83bee4