Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.29 @ 09:36:58 Player: Zach Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (62) 310 Value Destroyed (1619) 1619 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 4877 Bonus ------- High Alert Combat Kills 48 Cogmind --------- Core Integrity 0/700 Matter 98/300 Energy 100/100 System Corruption 14% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Seismic Detector System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Treads Light Treads Carbon-fiber Leg Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Weapon Cycler Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Plasma Cannon High-powered Shotgun Flak Gun Heavy Rocket Launcher > --- INVENTORY -------- Light Treads Light Treads Carbon-fiber Leg Improved Carbon-fiber Leg Arc Projector [Rating: 47] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility Improved Light Armor Plating Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Slots Evolved 6 | . . 2 2 . 2 . . Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 2 | . . . 1 . 1 . . Weapon 3 | . . 1 1 . 1 . . Parts Attached 82 | 7 3 9 8 2 6 6 41 Power 6 | 2 . . . 1 . . 3 Engine 2 | 2 . . . . . . . Core 4 | . . . . 1 . . 3 Reactor . | . . . . . . . . Propulsion 23 | 2 . 5 3 . 1 2 10 Treads 7 | 2 . . 3 . . . 2 Leg 15 | . . 5 . . 1 1 8 Wheel 1 | . . . . . . 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 1 2 . 1 . 4 . 17 Device 12 | . . . . . 2 . 10 Storage 3 | 1 1 . . . . . 1 Processor 4 | . 1 . . . 1 . 2 Hackware 1 | . . . . . . . 1 Protection 5 | . . . 1 . 1 . 3 Artifact . | . . . . . . . . Weapon 28 | 2 1 4 4 1 1 4 11 Energy Gun 6 | . . . . 1 1 . 4 Energy Cannon 5 | . . 1 . . . 2 2 Ballistic Gun 9 | 2 . 2 2 . . . 3 Ballistic Cannon 1 | . . . 1 . . . . Launcher 6 | . 1 1 1 . . 1 2 Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 1 | . . 1 . . . . . System Corruption 1 | . . 1 . . . . . Parts Lost 16 | . . 2 . 3 . 1 10 Power 2 | . . . . 1 . . 1 Propulsion 1 | . . 1 . . . . . Utility 5 | . . . . . . 1 4 Weapon 8 | . . 1 . 2 . . 5 Highest Loss Streak 7 | . . 2 . 2 . 1 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 82 | . 95 96 87 82 10 3 86 Engine 3 | . 14 11 9 4 . . . Core 3 | . . . . 3 . . 5 Treads 6 | . 28 . 18 25 . . 1 Leg 13 | . . 32 5 . . . 16 Device 5 | . . . . . 5 . 9 Storage 5 | . 14 11 9 8 . . 2 Processor 3 | . 9 11 2 . 2 . 3 Protection 7 | . . . 6 8 2 3 9 Energy Gun 4 | . . . . 5 . . 6 Energy Cannon 4 | . . 9 . . . . 6 Ballistic Gun 11 | . 15 9 18 10 . . 13 Ballistic Cannon 1 | . . . 6 8 . . . Launcher 7 | . 12 11 11 7 . . 6 Naked Turns 104 | . . . . 21 35 38 10 Heaviest Build 117 | 13 30 34 57 58 3 8 117 Greatest Support 84 | 40 40 30 84 84 12 10 49 Greatest Overweight (x) 4 | . . 1 2 . . 2 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 5 5 25 Average Capacity 12 | 7 9 15 15 14 5 5 12 Most Carried 15 | 6 11 15 15 15 5 5 9 Average Carried 7 | 4 8 13 13 12 5 4 4 Final Capacity 15 | 8 15 15 15 5 5 5 5 Final Carried 15 | 6 11 15 13 5 5 . 4 Class Distribution -------------------- 27% | Mutant 25% | Scavenger-Bomber 15% | Tank 11% | Gunner 8% | Scavenger-Tank 7% | Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Tank | -8/Storage Mutant | -7/Factory Mutant | -7/Waste Scavenger-Bomber | -7/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Was Fac Matter Collected 1632 | 282 64 272 41 163 . . 810 Remotely . | . . . . . . . . Salvage Created 1856 | 82 75 663 33 200 . . 803 Parts 120 | 1 5 49 . 18 . . 47 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 3 | . . . . . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Combat Hostiles Destroyed 41 | . 2 15 1 8 . . 15 Guns 11 | . 1 . . 2 . . 8 Cannons 12 | . . 4 1 2 . . 5 AOE 18 | . 1 11 . 4 . . 2 Classes Destroyed 12 | 1 1 6 . 1 . . 3 Worker 7 | . . 3 . 3 . . 1 Builder 5 | . . . . 1 . . 4 Tunneler 1 | . . 1 . . . . . Hauler 1 | . . 1 . . . . . Recycler 6 | 1 . 3 . . . . 2 Mechanic 1 | . . 1 . . . . . Swarmer 15 | . . 8 . 4 . . 3 Grunt 15 | . 2 6 . 3 . . 4 Brawler 1 | . . . . . . . 1 Sentry 7 | . . 1 1 1 . . 4 Hunter 1 | . . . . . . . 1 Programmer 2 | . . . . . . . 2 Best Kill Streak 9 | 1 2 9 1 6 . . 4 Combat Bots Only 6 | . 2 6 1 4 . . 3 Max Kills in Single Turn 4 | 1 1 4 1 3 . . 3 Gunslinging . | . . . . . . . . Exploded 3 | . 1 3 . 2 . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Damage Taken 3916 | . 81 567 68 1011 . 55 2134 Core 1025 | . 10 89 . 223 . 55 648 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 48 | . . . . . . . 48 Core Remaining (%) 83 | 100 96 77 . 59 . . . Volleys Fired 88 | 3 11 22 5 13 . . 34 Largest 5 | 2 2 3 3 4 . . 5 Hottest 237 | 40 50 109 88 163 . . 237 Shots Fired 261 | 6 13 48 15 41 . . 138 Gun 155 | 6 11 12 10 22 . . 94 Cannon 72 | . . 21 5 13 . . 33 Launcher 33 | . 2 15 . 6 . . 10 Special 1 | . . . . . . . 1 Kinetic 132 | 6 11 12 15 25 . . 63 Thermal 74 | . . . . 10 . . 64 Explosive 33 | . 2 15 . 6 . . 10 Electromagnetic 22 | . . 21 . . . . 1 Robot Hit Streak 10 | 3 4 8 4 6 . . 10 Robot Miss Streak 17 | 1 3 4 2 4 . . 17 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 150 | 5 8 24 10 16 . . 87 Core Hits 109 | 2 6 25 2 19 . . 55 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . 2 . 2 . . 1 Burn 2 | . . . . 1 . . 1 Blast 1 | . . . . 1 . . . Corrupt 2 | . . 2 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4719 | 45 179 1330 160 803 . . 2202 Guns 1481 | 45 91 67 54 100 . . 1124 Cannons 1163 | . . 329 106 229 . . 499 Explosions 2020 | . 88 924 . 472 . . 536 Melee . | . . . . . . . . Ramming 55 | . . 10 . 2 . . 43 Kinetic 1335 | 45 91 67 160 282 . . 690 Thermal 1000 | . . 41 . 47 . . 912 Explosive 1979 | . 88 883 . 472 . . 536 Electromagnetic 350 | . . 329 . . . . 21 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . 5 . 2 . 8 14 Average Corruption 5 | . . 4 . 2 . 8 6 Corruption Purged 4 | . . . . . . . 4 Corruption Blocked . | . . . . . . . . Effects 63 | . . 3 . . . 3 57 Message Errors 15 | . . 1 . . . 2 12 Matter Fused 9 | . . . . . . . 9 Heat Flow Errors 6 | . . . . . . . 6 Energy Discharges 8 | . . 1 . . . . 7 Parts Rejected 7 | . . 1 . . . 1 5 Data Loss (minor) 12 | . . . . . . . 12 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Alerts 2 | . . . . . . . 2 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 115 | . . . . 29 . . 86 Projectiles 21 | . . . . 21 . . . Explosions 92 | . . . . 8 . . 84 Melee 2 | . . . . . . . 2 Knockbacks 2 | . . . . 2 . . . Impact . | . . . . . . . . Kinetic 2 | . . . . 2 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 214 | . . 105 . 26 . . 83 Shots 9 | . . 6 . 1 . . 2 Rammed 12 | . . . . 1 . . 11 Targets Rammed 15 | . . 1 . 1 . . 13 Kicked 3 | . . 1 . . . . 2 Crushed . | . . . . . . . . Highest Temperature 516 | . 5 184 183 516 . . 319 Average Temperature 119 | . 2 50 84 194 . . 105 Received Heat Transfer 1068 | . 45 72 27 333 . . 591 Effects 7 | . . . . 6 . . 1 Shutdowns 2 | . . . . 2 . . . Energy Bleed 4 | . . . . 3 . . 1 Interference 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . 1 . . . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . . 2 Heat Transferred 2067 | . . 50 . 185 . . 1832 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Peak Influence 759 | 5 110 759 361 445 202 70 274 Initial 315 | . 3 46 315 152 202 70 49 Average 157 | 1 54 281 327 245 202 64 123 Maximum Alert Level 3 | . . 3 1 2 1 . 1 Low Security (%) 65 | 100 100 42 . 57 . 100 75 Level 1 29 | . . 33 100 21 100 . 24 Level 2 3 | . . 14 . 21 . . . Level 3 1 | . . 10 . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 1 1 . 1 . . 7 Investigation . | . . . . . . . . Extermination 3 | . . . . . . . 3 Reinforcement 7 | . 1 1 . 1 . . 4 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . 1 . 1 . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Distress Signals 5 | . . 1 . 2 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 82 | . 5 19 2 18 . 6 32 Peak Tracking Total 10 | . 2 6 1 10 . 6 6 Tactical Retreats 2 | . . . . 1 . . 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Traps Triggered 4 | . . 2 . 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Was Fac Machines Disabled 14 | . . 3 . 2 . . 9 Max in Single Turn 4 | . . 2 . 1 . . 4 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Machines Accessed 4 | . . . 1 2 . . 1 Terminals 2 | . . . 1 1 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 10 | . . . 4 3 . . 3 Successful 9 | . . . 4 3 . . 2 Failed 1 | . . . . . . . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 6 | . . . 4 2 . . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . . . 3 Recycling Units 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . . . 4 2 . . . Record 5 | . . . 3 2 . . . Alert Level 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks 1 | . . . . 1 . . . Process 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . . . 2 . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 32 | . . . . . . . 32 Parts Recycled . | . . . . . . . . Recycled Matter 3 | . . . . 3 . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 3 | . . . . . . 3 . Total Damage 42 | . . . . . . 42 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Was Fac Turns Passed 3600 | 129 272 389 221 373 143 99 1974 Spaces Moved 2248 | 69 150 182 106 219 268 172 1082 Core 592 | 4 . . . 40 267 168 113 Treads 566 | 65 150 . 75 179 . . 97 Legs 908 | . . 182 31 . 1 . 694 Wheels 182 | . . . . . . 4 178 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 120 160 50 50 50 50 Average Speed 135 | 153 160 169 173 139 50 54 155 Slowest Speed 430 | 160 160 190 320 160 90 150 430 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . Exploration Rate (%) 30 | 6 36 24 13 43 8 82 28 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 10 | . . . . 10 . . . Terrain Destroyed 231 | . 13 104 1 44 . . 69 Melee . | . . . . . . . . Projectile 2 | . . . 1 1 . . . AOE 229 | . 13 104 . 43 . . 69 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Total 2608 | 84 169 220 134 259 274 177 1291 Wait 107 | . . . 8 14 . . 85 Move 2242 | 68 149 181 105 218 268 171 1082 Hop . | . . . . . . . . Pick Up 30 | 6 5 2 1 5 . . 11 Fast Attach 43 | 5 1 2 5 . 6 1 23 Attach 23 | 1 . 4 3 1 . 5 9 Detach 15 | . . 4 4 . . . 7 Swap 16 | 1 2 3 . 1 . . 9 Drop 27 | . 1 1 3 6 . . 16 Fire 88 | 3 11 22 5 13 . . 34 Melee . | . . . . . . . . Ram 12 | . . . . 1 . . 11 Kick 3 | . . 1 . . . . 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . . . . 2 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 130 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Discovered new exit (range 10) 317 | -10/Materials | Build established: Mutant 402 | -10/Materials | Entered another Materials area 402 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 767 | -9/Materials | Discovered new exit (range 17) 791 | -9/Materials | Entered another Materials area 791 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 972 | -8/Materials | Discovered new exit (range 15) 1012 | -8/Materials | Entered Storage 1141 | -8/Storage | Build established: Tank 1327 | -8/Storage | Crushed by falling debris 1364 | -8/Storage | Released all parts (6) 1379 | -8/Storage | Discovered new exit (range 11) 1385 | -8/Storage | Entered Factory 1385 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1468 | -7/Factory | Released all parts (5) 1528 | -7/Factory | Sucked down chute 1528 | -7/Factory | Entered Waste 1529 | -7/Waste | Met a frightened Derelict 1536 | -7/Waste | Spotted C-40 Crusher 1543 | -7/Waste | EMP discharged 1564 | -7/Waste | Spotted C-40 Crusher 1573 | -7/Waste | Crushed by Compactor (1 part destroyed) 1578 | -7/Waste | Spotted C-40 Crusher 1582 | -7/Waste | Spotted C-40 Crusher 1599 | -7/Waste | Spotted C-40 Crusher 1602 | -7/Waste | Spotted C-40 Crusher 1608 | -7/Waste | Discovered new exit (range 11) 1627 | -7/Waste | Entered Factory 2143 | -7/Factory | Repaired Unknown Protection 2443 | -7/Factory | Build established: Scavenger-Bomber 3487 | -7/Factory | System corruption reached 10% 3497 | -7/Factory | Released all parts (8) 3503 | -7/Factory | Core integrity fell below 50% 3525 | -7/Factory | Lost 7 parts (1p1u5w) 3576 | -7/Factory | Core integrity fell below 20% 3601 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03546_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03550_ System corrupted: Broken Imp. Heat Sink rejected. 03552_ Acquired System Restoration Module. 03554_ K-01 Serf cleans the Fusion Modulator. 03556_ Acquired Seismic Detector. 03557_ System Restoration Module purges 1% system corruption (13%). 03558_ Acquired Seismic Detector. 03560_ Acquired System Shield. 03563_ Acquired Imp. Carbon-fiber Leg. 03565_ K-01 Serf cleans the Fusion Modulator. 03567_ K-01 Serf destroyed. 03568_ K-01 Serf collects debris. 03569_ IZGE7IYE:|<|MMGWM%KBA8TCDLL%PCOWXU4K 03569_ Seismic Detector destroyed. 03572_ K-01 Serf collects debris. 03574_ System Restoration Module destroyed. 03592_ System corrupted: Imp. Carbon-fiber Leg rejected. 03595_ G-47 Trooper destroyed. 03597_ Slammed into P-60 Hacker. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????################??????????????? | | ???????????????????# ??????????????? | | ???????????????????# """ """ """ #?????????????? | | ???????????????????# """ """ """ #?????????????? | | ???????????????????# """ """ """ #?????????????? | | ???????????????????# #?????????????? | | ???????????????????# """ = #?????????????? | | ???????????????????# """ #?????????????? | | ???????????????????# """ "" "" #?????????????? | | ???????????????????# @p ""S"" #?????????????? | | ???????????????????#] g """" #?????????????? | | ???????????????????########g################?????? | | ????????????????????????# g%=+ ??????? | | ????????????????????????# *b# #?????? | | ????????????????????????# # #?????? | | ????????????????????????# + """ """ #?????? | | ????????????????????????+ # ] """ """ #?????? | | ????????????????????????# # """ """ #?????? | | ????????????????????????# # #?????? | | ????????????????????????# # """ #?????? | | ????????????????????????# # ! 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""" #?????? | | ????????????????????????+ # =%= ####### | | ????????????????????????# # * !+ | | ????????????????????????# #################### | | ????????????????????????# #??????????????????? | | ??????????????????????? #??????????????????" | | ?????????????????????? #????????????????? | | ???????????????????? #???????????????? | | ??????????????????? #???????????????? | | ?????????????????? #??????????????? | | ??????????????????########+####????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: EM 15 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsGravityStorage Manual? 0 Play Time 01:03:24 Cumulative 36.4 hours Start 2022.05.24 @ 17:34:30 End 2022.05.29 @ 09:36:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: babee381-0d43-4b08-8b89-769d0c847c8a