Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.17 @ 22:12:40 Player: Swonlong Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (83) 415 Value Destroyed (2776) 2776 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 8391 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 129/300 Energy 66/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Advanced Signal Interpreter Gatling Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Compact Battery Improved Targeting Computer Makeshift Light Armor Plating Improved Field Recycling Unit > --- WEAPON ----------- Heavy Laser Heavy Plasma Cannon > --- INVENTORY -------- Enhanced Nuclear Core Light Angular Momentum Engine Light Treads Light Treads Light Treads Signal Interpreter Heavy Laser Gatling Laser High-powered Shotgun Flak Gun Flak Gun Flak Gun Heavy Mace [Rating: 58] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Field Recycling Unit Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Reactive Plating Weapon Improved Light Cannon Energy Gun Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Slots Evolved 8 | . . 2 . . . 2 2 . . 2 . . Power 1 | . . . . . . . . . . 1 . . Propulsion 2 | . . 1 . . . 1 . . . . . . Utility 5 | . . 1 . . . 1 2 . . 1 . . Weapon . | . . . . . . . . . . . . . Parts Attached 117 | 6 7 19 2 . 5 15 10 5 3 32 2 11 Power 15 | 1 1 2 . . 1 3 1 1 . 2 . 3 Engine 13 | 1 1 2 . . 1 3 1 1 . 1 . 2 Core 1 | . . . . . . . . . . . . 1 Reactor 1 | . . . . . . . . . . 1 . . Propulsion 25 | 2 2 3 . . 1 4 1 1 . 9 1 1 Treads 18 | 2 . . . . . 4 1 1 . 9 1 . Leg 7 | . 2 3 . . 1 . . . . . . 1 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 35 | 1 2 7 . . . 6 6 2 1 8 . 2 Device 20 | . 2 5 . . . 4 2 . . 6 . 1 Storage 3 | 1 . 1 . . . . . 1 . . . . Processor 6 | . . . . . . 1 2 1 . 1 . 1 Hackware . | . . . . . . . . . . . . . Protection 6 | . . 1 . . . 1 2 . 1 1 . . Artifact . | . . . . . . . . . . . . . Weapon 42 | 2 2 7 2 . 3 2 2 1 2 13 1 5 Energy Gun 9 | . . 2 1 . 1 . . . 1 3 . 1 Energy Cannon 6 | . . . . . 1 . . . 1 4 . . Ballistic Gun 11 | 2 . . . . 1 2 1 . . 2 . 3 Ballistic Cannon 6 | . 2 3 . . . . . . . . . 1 Launcher 4 | . . 2 1 . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . . 1 . . 4 1 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . . . . . 1 Corrupted Parts 1 | . . . . . . . . . . 1 . . System Corruption 3 | . . . . . . . . . . 3 . . Parts Lost 38 | . 4 3 . . 9 . . 3 1 6 6 6 Power 7 | . 1 . . . 2 . . 1 . . 1 2 Propulsion 9 | . 1 . . . 3 . . . . 4 1 . Utility 11 | . 1 2 . . 1 . . 2 . 2 2 1 Weapon 11 | . 1 1 . . 3 . . . 1 . 2 3 Highest Loss Streak 7 | . 2 1 . . 7 . . 3 1 2 3 5 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Slot Usage (%) 88 | . 97 95 100 100 66 75 95 86 93 97 78 26 Engine 8 | . 14 11 11 11 8 5 7 6 7 6 5 1 Reactor 1 | . . . . . . . . . . 5 3 . Treads 17 | . 25 . . . . 19 29 29 30 24 20 . Leg 8 | . 1 30 33 33 12 4 . . . . . 1 Device 12 | . 12 14 22 22 12 10 7 7 7 19 16 3 Storage 10 | . 14 11 11 11 11 9 7 9 15 8 5 . Processor 6 | . . . . . . 2 18 11 13 8 12 3 Protection 5 | . . 6 . . . 5 8 9 8 7 3 . Energy Gun 3 | . . 3 13 11 9 . . . 1 7 . 2 Energy Cannon 1 | . . . . . 8 . . . 1 4 3 . Ballistic Gun 3 | . 2 . . . . 17 14 1 . . . 4 Ballistic Cannon 4 | . 25 18 . . . . . . . . . 1 Launcher 2 | . . . 8 11 1 . . 7 5 . . . Peak Build Rating 58 | 6 11 15 15 16 16 34 40 39 41 58 54 32 Average Rating 29 | 4 10 13 15 15 10 23 36 34 38 54 41 17 On Entrance 21 | . 6 8 15 15 16 8 34 40 38 41 54 2 Naked Turns 78 | . . . . . . . . . . . 8 70 Heaviest Build 88 | 14 20 37 32 32 33 51 71 73 71 88 63 29 Greatest Support 86 | 40 40 30 30 30 30 86 86 86 84 86 82 20 Greatest Overweight (x) 10 | 1 . 1 1 1 10 3 . . . 1 7 9 Average Overweight (x) . | . . . 1 1 2 . . . . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 6 8 9 15 15 15 15 15 15 15 15 14 5 Most Carried 15 | 6 8 9 9 10 10 15 15 15 15 15 14 4 Average Carried 10 | 3 7 7 8 9 6 12 14 14 14 12 13 1 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 6 5 8 9 10 6 15 15 15 13 14 5 3 Class Distribution -------------------- 57% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Matter Collected 2105 | 198 248 484 51 . 319 99 120 80 40 287 . 179 Remotely . | . . . . . . . . . . . . . Salvage Created 2025 | . 161 372 14 . 296 105 156 110 90 632 . 89 Parts 134 | . 7 45 4 . 13 7 14 6 5 32 . 1 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled 28 | . . . . . . 21 4 . . 3 . . Retrieved Matter 355 | . . . . . . 277 45 . . 33 . . Parts Self-Destructed 4 | . . . . . . . . 3 1 . . . Prevented 5 | . . . . . . . . 1 4 . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Combat Hostiles Destroyed 75 | . 7 22 4 . 11 3 8 4 3 11 . 2 Guns 23 | . . 4 1 . 2 3 8 . 1 3 . 1 Cannons 34 | . 7 14 . . 4 . . . 1 7 . 1 AOE 17 | . . 4 3 . 4 . . 4 1 1 . . Classes Destroyed 13 | . 2 4 . . 3 . 1 . . 3 . . Worker 1 | . . 1 . . . . . . . . . . Builder 1 | . . . . . 1 . . . . . . . Tunneler 1 | . . . . . 1 . . . . . . . Operator 2 | . 1 1 . . . . . . . . . . Watcher 3 | . . 3 . . . . . . . . . . Swarmer 31 | . . 11 4 . 4 . 5 4 3 . . . Saboteur 1 | . . . . . . . . . . 1 . . Grunt 29 | . 7 9 . . 6 1 1 . . 3 . 2 Duelist 1 | . . . . . . . . . . 1 . . Sentry 6 | . . 2 . . . 2 . . . 2 . . Specialist 2 | . . . . . . . . . . 2 . . Hunter 2 | . . . . . 1 . 1 . . . . . Programmer 3 | . . . . . . . 1 . . 2 . . Best Kill Streak 8 | . 2 6 4 . 8 2 3 4 3 5 . 2 Combat Bots Only 6 | . 2 5 4 . 6 2 3 4 3 5 . 2 Max Kills in Single Turn 3 | . 1 3 3 . 1 1 1 2 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 3 3 . 1 . . 2 1 1 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Hostile Shots Fired 654 | . 66 111 11 . 67 13 40 47 24 147 6 122 Missed 204 | . 25 26 4 . 21 2 9 11 10 44 1 51 Damage Taken 6563 | . 704 729 67 . 724 182 527 561 129 1659 225 1056 Core 1471 | . 122 108 31 . 172 26 31 108 11 359 113 390 Absorbed by Shields 729 | . 185 200 . . . 36 16 . . 281 11 . Ignored by Resistances 275 | . . . . . . . 39 164 64 8 . . Regen/Repaired (Parts) 155 | . . . . . . . 155 . . . . . Core Remaining (%) 69 | 100 51 . . . 22 95 . . 78 . . . Volleys Fired 222 | 2 27 62 4 . 31 8 16 9 10 32 . 21 Largest 2 | 2 2 2 1 . 2 2 2 1 2 2 . 2 Hottest 159 | 40 78 130 65 . 133 56 56 36 113 159 . 108 Shots Fired 400 | 4 54 121 4 . 46 16 32 9 18 58 . 38 Gun 155 | 4 4 14 3 . 18 16 32 . 8 35 . 21 Cannon 221 | . 50 104 . . 19 . . . 8 23 . 17 Launcher 24 | . . 3 1 . 9 . . 9 2 . . . Special . | . . . . . . . . . . . . . Kinetic 244 | 4 54 104 . . . 16 32 . . . . 34 Thermal 100 | . . 14 3 . 37 . . . . 42 . 4 Explosive 13 | . . 3 1 . 9 . . . . . . . Electromagnetic 43 | . . . . . . . . 9 18 16 . . Robot Hit Streak 22 | 3 10 9 4 . 9 6 11 3 4 22 . 15 Robot Miss Streak 8 | 1 3 6 1 . 2 4 8 2 5 1 . 4 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 2 | . . 1 . . . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . . . . Shots Hit Robots 268 | 3 38 66 3 . 32 14 27 5 6 52 . 22 Core Hits 155 | 1 10 27 4 . 19 15 40 3 5 22 . 9 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . Critical Strikes 8 | . 3 3 . . . . . . . 2 . . Burn 2 | . . 1 . . . . . . . 1 . . Destroy 1 | . 1 . . . . . . . . . . . Blast 4 | . 2 2 . . . . . . . . . . Corrupt 1 | . . . . . . . . . . 1 . . Melee Attacks 22 | . . . . . . . 1 . . 11 10 . Impact 22 | . . . . . . . 1 . . 11 10 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7522 | 39 739 1806 222 . 1275 294 709 281 232 1333 . 592 Guns 2109 | 39 25 121 30 . 189 240 432 . 29 647 . 357 Cannons 3162 | . 714 1249 . . 291 . . . 65 612 . 231 Explosions 2247 | . . 436 192 . 795 54 277 281 138 74 . . Melee . | . . . . . . . . . . . . . Ramming 4 | . . . . . . . . . . . . 4 Kinetic 3193 | 39 739 1249 . . . 240 432 . . . . 494 Thermal 2174 | . . 121 30 . 480 . 277 50 65 1057 . 94 Explosive 1477 | . . 436 192 . 795 54 . . . . . . Electromagnetic 674 | . . . . . . . . 231 167 276 . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 26 | . . . . . . . . 1 1 5 19 26 Average Corruption 5 | . . . . . . . . 1 1 3 13 20 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 73 | . . . . . . . . 1 12 28 8 24 Message Errors 18 | . . . . . . . . 1 3 6 3 5 Matter Fused 17 | . . . . . . . . . 3 9 1 4 Heat Flow Errors 7 | . . . . . . . . . 1 1 2 3 Energy Discharges 12 | . . . . . . . . . 1 5 . 6 Parts Fused 1 | . . . . . . . . . . 1 . . Data Loss (minor) 9 | . . . . . . . . . 4 2 1 2 Alerts 2 | . . . . . . . . . . 2 . . Misdirections 4 | . . . . . . . . . . . 1 3 Weapon Failures 3 | . . . . . . . . . . 2 . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 209 | . 17 51 1 . 33 . 62 43 . 2 . . Projectiles 42 | . 17 23 . . . . . . . 2 . . Explosions 167 | . . 28 1 . 33 . 62 43 . . . . Melee . | . . . . . . . . . . . . . Knockbacks 46 | . 20 25 . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . Kinetic 43 | . 19 23 . . . . . . . . . 1 Secondary 3 | . 1 2 . . . . . . . . . . Self-Inflicted Damage 311 | . . 19 12 . 78 51 95 54 . . . 2 Shots 11 | . . 1 1 . 2 1 1 5 . . . . Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 582 | . 110 395 54 . 199 14 20 10 336 582 145 278 Average Temperature 106 | . 42 94 28 . 108 7 11 6 160 174 67 122 Received Heat Transfer 1323 | . 133 232 . . 216 65 27 60 . 310 . 280 Effects 20 | . . 4 . . . . . . 3 10 . 3 Shutdowns 4 | . . 1 . . . . . . . 3 . . Energy Bleed 6 | . . 2 . . . . . . 1 2 . 1 Interference 4 | . . . . . . . . . 2 . . 2 Matter Decay 1 | . . . . . . . . . . 1 . . Short Circuit 2 | . . . . . . . . . . 2 . . Damage (minor) 1 | . . 1 . . . . . . . . . . Damage (core) 2 | . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . 1 1 1 . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Parts Melted 18 | . . 1 . . 4 . . . . 13 . . Heat Transferred 3593 | . . 370 74 . 962 . 150 50 50 1712 . 225 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 2 1 1 . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Peak Influence 344 | . 193 344 270 . 240 153 186 . . 261 23 90 Initial 122 | . . . 122 . . 93 37 . . . 22 . Average 102 | . 70 168 239 . 139 71 83 . . 119 16 21 Maximum Alert Level 1 | . . 1 1 . 1 . . . . 1 . . Low Security (%) 83 | 100 100 54 1 . 81 100 100 . . 80 100 100 Level 1 16 | . . 45 98 . 18 . . . . 19 . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . 1 2 . . . 3 1 . . 4 . 2 Investigation 3 | . . 1 . . . 1 . . . . . 1 Extermination 3 | . . . . . . . 1 . . 1 . 1 Reinforcement 5 | . 1 1 . . . 1 . . . 2 . . Assault 1 | . . . . . . . . . . 1 . . Garrison 1 | . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Distress Signals 4 | . . 2 . . . . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 125 | . 23 32 3 . 12 4 11 5 4 14 5 12 Peak Tracking Total 8 | . 8 6 3 . 4 2 4 4 3 5 6 7 Tactical Retreats 12 | . 2 4 1 . 1 . 1 1 1 . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Traps Triggered 4 | . . 1 . . . . 1 . . 1 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Machines Disabled 5 | . . . . . . 1 2 . . 1 . 1 Max in Single Turn 2 | . . . . . . 1 2 . . 1 . 1 Garrison Access 1 | . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Machines Accessed 22 | . 3 3 . 5 . 2 1 . . 6 . 2 Terminals 10 | . 2 3 . . . 2 . . . 2 . 1 Fabricators 3 | . . . . . . . . . . 2 . 1 Repair Stations 1 | . . . . . . . 1 . . . . . Recycling Units 2 | . 1 . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . Total Hacks 64 | . 9 9 . 17 . 4 5 . . 14 . 6 Successful 36 | . 4 3 . 17 . . 4 . . 6 . 2 Failed 28 | . 5 6 . . . 4 1 . . 8 . 4 Catastrophic 8 | . 1 2 . . . 2 . . . 2 . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 19 | . 4 7 . 1 . . . . . 7 . . Terminals 28 | . 4 9 . . . 4 . . . 7 . 4 Fabricators 7 | . . . . . . . . . . 5 . 2 Repair Stations 5 | . . . . . . . 5 . . . . . Recycling Units 6 | . 5 . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . Terminal Hacks 23 | . . 2 . 17 . . . . . 3 . 1 Record 18 | . . . . 16 . . . . . 2 . . Open DSF 1 | . . . . . . . . . . . . 1 Recycling Unit Index 1 | . . 1 . . . . . . . . . . Alert Level 1 | . . . . . . . . . . 1 . . Zone Layout 1 | . . 1 . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 1 . 1 Network Status 2 | . . . . . . . . . . 1 . 1 Repair Station Hacks 4 | . . . . . . . 4 . . . . . Scan Component 2 | . . . . . . . 2 . . . . . Repair 2 | . . . . . . . 2 . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 4 | . 1 1 . . . . . . . 2 . . Terminals 1 | . . 1 . . . . . . . . . . Botnet 1 | . . 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . Haulers 1 | . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . 1 . . Recyclers 2 | . 1 . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . 3 3 . . . 2 . . . 4 . 2 Full Trace Events 2 | . . . . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . . . . . Time 52 | . . . . . . . 52 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 122 | . 122 . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Turns Passed 7914 | 98 625 941 90 809 339 736 518 510 1212 1430 141 465 Spaces Moved 3999 | 51 272 454 42 425 87 325 235 324 750 682 69 283 Core 261 | 6 . . . . 2 . . . . . 18 235 Treads 2577 | 45 250 . . . . 240 235 324 750 682 51 . Legs 1161 | . 22 454 42 425 85 85 . . . . . 48 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 148 148 148 155 151 50 50 Average Speed 162 | 149 156 141 190 190 284 188 148 149 155 165 137 130 Slowest Speed 550 | 160 160 190 190 190 550 330 148 155 155 238 400 500 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 42 35 11 91 26 28 7 69 92 19 65 10 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 5 | . . . 1 . . . . 2 2 . . . Spaces Dug 14 | . . . . . . . 1 . . 3 10 . Terrain Destroyed 187 | . . 16 14 . 86 17 26 2 3 5 10 8 Melee 14 | . . . . . . . 1 . . 3 10 . Projectile 14 | . . 3 . . 1 . . . . 2 . 8 AOE 159 | . . 13 14 . 85 17 25 2 3 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Total 4980 | 68 418 629 48 427 133 432 369 339 782 903 96 336 Wait 502 | . 98 71 . 2 11 53 102 . 19 114 16 16 Move 3988 | 50 271 453 41 424 86 324 234 323 749 682 68 283 Hop . | . . . . . . . . . . . . . Pick Up 72 | 9 8 11 1 1 . 19 3 1 . 17 . 2 Fast Attach 46 | 4 2 9 . . 1 8 4 3 1 7 . 7 Attach 34 | 2 3 4 . . 4 2 2 1 2 9 1 4 Detach 3 | . . 2 . . . 1 . . . . . . Swap 37 | . 2 6 2 . . 5 4 1 . 16 1 . Drop 53 | 1 7 11 . . . 12 3 1 1 15 . 2 Fire 222 | 2 27 62 4 . 31 8 16 9 10 32 . 21 Melee 22 | . . . . . . . 1 . . 11 10 . Ram 1 | . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac x2) -6/Waste -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 599 | -10/Materials | Derelicts attacked the area 709 | -10/Materials | Discovered new exit (range 13) 724 | -10/Materials | Entered another Materials area 724 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1507 | -9/Materials | Build established: Scavenger-Mutant 1635 | -9/Materials | Discovered new exit (range 16) 1665 | -9/Materials | Entered Mines 1748 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1748 | -9/Mines | Discovered new exit (range 5) 1755 | -9/Mines | Entered Exiles 1784 | -9/Exiles | Discovered new exit (range 15) 1807 | -9/Exiles | Met 8R-AWN 1839 | -9/Exiles | Met EX-HEX 1936 | -9/Exiles | Met EX-DEC 1965 | -9/Exiles | Visited The Gauntlet 2194 | -9/Exiles | Learned location of Zion (-6) 2242 | -9/Exiles | Met EX-BIN 2272 | -9/Exiles | Aligned with FarCom system 2274 | -9/Exiles | Given EX-Vault access code 2365 | -9/Exiles | Opened EX-Vault 2375 | -9/Exiles | Found Trap Reconfigurator 2412 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2543 | -9/Exiles | Discovered new exit (range 12) 2564 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 2564 | -9/Exiles | Entered Mines 2645 | -8/Mines | Core integrity fell below 50% 2659 | -8/Mines | Lost 7 parts (1p3n1u2w) 2877 | -8/Mines | Discovered new exit (range 10) 2903 | -8/Mines | Entered Materials 2903 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2928 | -8/Materials | Build established: Mutant 3389 | -8/Materials | Garrison activated, responded to threat 3619 | -8/Materials | Met 7R-MNS 3631 | -8/Materials | Discovered new exit (range 6) 3639 | -8/Materials | Entered Factory 3639 | -7/Factory | Evolved 2 slots: Utility x2 3739 | -7/Factory | Repaired Lgt. Treads 3767 | -7/Factory | Repaired Lgt. Armor Plating 4150 | -7/Factory | Discovered new exit (range 6) 4157 | -7/Factory | Entered Lower Caves 4279 | -7/Lower Caves | Spotted B-75 Beast 4324 | -7/Lower Caves | Lost 3 parts (1p2u) 4650 | -7/Lower Caves | Discovered new exit (range 14) 4667 | -7/Lower Caves | Entered another Lower Caves area 4756 | -7/Lower Caves | Learned Factory terminal intel 5025 | -7/Lower Caves | Encountered a Warlord checkpoint 5361 | -7/Lower Caves | Learned 8 Factory zone layouts 5865 | -7/Lower Caves | Discovered new exit (range 10) 5869 | -7/Lower Caves | Build established: Scavenger-Mutant 5879 | -7/Lower Caves | Entered Factory 5879 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5880 | -6/Factory | Identified exit to Factory 5881 | -6/Factory | Loaded intel: 26 terminal locations 7309 | -6/Factory | Sucked down chute 7309 | -6/Factory | Entered Waste 7324 | -6/Waste | EMP discharged 7324 | -6/Waste | System corruption reached 10% 7354 | -6/Waste | Spotted C-40 Crusher 7358 | -6/Waste | Spotted C-40 Crusher 7389 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7390 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7401 | -6/Waste | Spotted C-40 Crusher 7401 | -6/Waste | Spotted C-40 Crusher 7421 | -6/Waste | Lost 3 parts (1p1u1w) 7422 | -6/Waste | Spotted C-40 Crusher 7424 | -6/Waste | EMP discharged 7432 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7437 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7441 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7442 | -6/Waste | Core integrity fell below 50% 7442 | -6/Waste | Released all parts (2) 7445 | -6/Waste | Discovered new exit (range 11) 7450 | -6/Waste | Entered Factory 7472 | -6/Factory | Lost 3 parts (1n1u1w) 7729 | -6/Factory | Build established: Mutant 7843 | -6/Factory | Lost 5 parts (2p1u2w) 7845 | -6/Factory | Released all parts (3) 7846 | -6/Factory | Core integrity fell below 20% 7915 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 07845_ Released Adv. Targeting Computer. 07848_ System corrupted: Energy discharge (-32). 07854_ Pressure Siphon disabled. 07860_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 07861_ Triggered Shock Trap. 07861_ The floor emits a surge of raw power. 07861_ System corrupted (+1). 07864_ System corrupted: Component data lost. 07871_ U-05 Engineer lays Concrete. 07874_ Slammed into U-05 Engineer. 07882_ System corrupted: Component data lost. 07883_ ALERT: Security rotation in progress. 07897_ System corrupted: Energy discharge (-26). 07900_ Acquired Angular Momentum Engine. 07903_ K-01 Serf destroyed. 07907_ Acquired 23 matter. 07913_ System corrupted: Energy discharge (-38). 07914_ R-10 Processor collects Lgt. Ion Engine. 07915_ Door malfunctions. 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"T #?????????????????????? | | ?????????? #?????????????????????? | | ???????????######### #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 50 Energy Generation 36 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 375 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 4 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Challenges ------------ None Game ------ Seed SingularityLaserOptics Manual? 0 Play Time 01:32:29 Cumulative 21.0 hours Start 2025.03.16 @ 21:26:19 End 2025.03.17 @ 22:12:40 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 18 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2faf410a-1359-459e-b62e-111783a55451