Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.27 @ 17:52:20 Player: Bardic Entropy Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (84) 420 Value Destroyed (2134) 2134 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (390) 390 TOTAL SCORE: 4984 Bonus ------- High Alert Combat Kills 143 Follower Combat Kills 247 Cogmind --------- Core Integrity 330/550 Matter 54/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -8/Storage Parts ------- > --- POWER (1) -------- F-cell Engine > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (4) ------ Medium Storage Unit Structural Scanner Improved Sensor Array Improved Signal Interpreter > --- WEAPON (4) ------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY (10) --- Improved Treads Improved Treads Improved Heat Sink High-capacity Matter Pod (200) Hacking Suite Precision Beam Rifle Improved Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Medium Storage Unit Structural Scanner Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Precision Beam Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Improved Treads Improved Treads Improved Heat Sink High-capacity Matter Pod Hacking Suite Precision Beam Rifle Enhanced Autogun Grenade Launcher [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon 2 | . . 2 . . Parts Attached 52 | 7 11 6 3 25 Power 6 | 1 3 1 . 1 Engine 6 | 1 3 1 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 3 1 . . Treads 4 | 2 1 1 . . Leg . | . . . . . Wheel 2 | . 2 . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 . . 2 4 Device 4 | 1 . . 1 2 Storage 2 | 1 . . . 1 Processor 1 | . . . . 1 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 32 | 2 5 4 1 20 Energy Gun 7 | 1 1 . . 5 Energy Cannon 1 | . . . . 1 Ballistic Gun 15 | 1 2 1 1 10 Ballistic Cannon 3 | . 1 2 . . Launcher 6 | . 1 1 . 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 7 | . 1 . . 6 Parts Lost 4 | . 2 . . 2 Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 3 | . 2 . . 1 Highest Loss Streak 1 | . 1 . . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 95 100 100 98 Engine 10 | . 14 11 9 9 Treads 17 | . 14 19 18 18 Wheel 2 | . 14 2 . . Device 15 | . 14 11 18 17 Storage 10 | . 14 11 9 9 Protection 4 | . . . 9 7 Energy Gun 5 | . 9 . . 7 Ballistic Gun 25 | . 8 33 31 27 Ballistic Cannon 2 | . 2 10 4 . Launcher 1 | . 2 . . . Peak Build Rating 36 | 7 13 18 24 36 Average Rating 22 | 5 7 17 21 30 On Entrance 12 | . 7 13 18 23 Naked Turns . | . . . . . Heaviest Build 43 | 13 15 21 30 43 Greatest Support 46 | 40 23 46 46 46 Greatest Overweight (x) 1 | . 1 . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 Average Capacity 8 | 7 8 8 8 9 Most Carried 10 | 1 8 8 8 10 Average Carried 6 | . 3 7 6 8 Final Capacity 10 | 8 8 8 8 10 Final Carried 8 | 1 8 8 7 8 Class Distribution -------------------- 45% | Skirmisher 20% | Mutant 17% | Gunner 11% | Tank 5% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Skirmisher | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 2030 | 300 158 185 232 1155 Remotely . | . . . . . Salvage Created 2946 | 127 403 141 316 1959 Parts 162 | 7 29 11 14 101 Haulers Intercepted 3 | . 2 . . 1 Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 46 | . 9 5 3 29 Guns 34 | . 7 3 3 21 Cannons 2 | . . 2 . . AOE 10 | . 2 . . 8 Classes Destroyed 13 | 2 6 . 2 3 Worker 7 | . 2 1 . 4 Builder 9 | . 4 1 . 4 Tunneler 2 | 2 . . . . Hauler 3 | . 2 . . 1 Recycler 9 | 1 1 . 2 5 Mechanic 1 | . . . . 1 Operator 3 | . . . 1 2 Watcher 4 | . 2 . . 2 Swarmer 9 | . 6 3 . . Grunt 25 | . 3 2 2 18 Brawler 1 | . . . . 1 Sentry 10 | . . . . 10 Hunter 1 | . . . 1 . Best Kill Streak 12 | 2 11 4 4 12 Combat Bots Only 10 | . 7 3 2 10 Max Kills in Single Turn 4 | 1 2 1 1 4 Gunslinging 1 | . 1 . . 1 Exploded 3 | . 1 . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 148 | . 43 8 6 91 Missed 36 | . 10 2 2 22 Damage Taken 1881 | 12 360 97 55 1357 Core 327 | . 85 22 13 207 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 32 | . 12 . . 20 Core Remaining (%) 86 | 100 66 94 . . Volleys Fired 146 | 10 42 8 8 78 Largest 4 | 2 2 4 4 4 Hottest 172 | 60 60 104 104 172 Shots Fired 415 | 18 69 29 32 267 Gun 378 | 18 57 21 30 252 Cannon 12 | . 3 7 2 . Launcher 25 | . 9 1 . 15 Special . | . . . . . Kinetic 295 | 10 30 28 32 195 Thermal 57 | . . . . 57 Explosive 25 | . 9 1 . 15 Electromagnetic 38 | 8 30 . . . Robot Hit Streak 20 | 5 8 4 8 20 Robot Miss Streak 7 | 2 7 3 4 3 Penetration Max . | . . . . . Secondary Targets 5 | . 3 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 236 | 12 39 12 16 157 Core Hits 147 | 4 29 8 11 95 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . 1 . . 6 Burn 6 | . . . . 6 Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5432 | 189 1019 257 272 3695 Guns 3624 | 157 452 164 272 2579 Cannons 33 | . . 33 . . Explosions 1775 | 32 567 60 . 1116 Melee . | . . . . . Ramming . | . . . . . Kinetic 2462 | 89 191 197 272 1713 Thermal 960 | 32 62 . . 866 Explosive 1681 | . 505 60 . 1116 Electromagnetic 329 | 68 261 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 1 1 Average Corruption 1 | . . 1 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 13 | . . . 3 10 Message Errors 2 | . . . 1 1 Matter Fused 2 | . . . . 2 Heat Flow Errors 4 | . . . 2 2 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 3 | . . . . 3 Projectiles . | . . . . . Explosions 3 | . . . . 3 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 323 | 12 66 47 . 198 Shots 14 | 1 2 1 . 10 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 864 | 12 48 76 144 864 Average Temperature 157 | 12 27 37 45 192 Received Heat Transfer 765 | . 84 6 36 639 Effects 24 | . . . . 24 Energy Bleed 6 | . . . . 6 Interference 3 | . . . . 3 Matter Decay 4 | . . . . 4 Short Circuit 5 | . . . . 5 Damage (minor) 2 | . . . . 2 Damage (major) 3 | . . . . 3 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . . 3 Heat Transferred 2431 | 50 50 . . 2331 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | 1 1 . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 685 | 15 392 350 118 685 Initial 83 | . 9 83 63 31 Average 223 | 7 219 133 80 302 Maximum Alert Level 2 | . 1 1 . 2 Low Security (%) 55 | 100 41 83 100 38 Level 1 33 | . 58 16 . 40 Level 2 10 | . . . . 21 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . . 2 2 6 Investigation 5 | . . 1 2 2 Extermination . | . . . . . Reinforcement 3 | . . 1 . 2 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . 1 . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 5 | . 2 . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 75 | . 17 6 4 48 Peak Tracking Total 12 | . 6 3 2 12 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . 1 . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 10 | . 1 3 . 6 Max in Single Turn 2 | . 1 2 . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 15 | . 4 2 2 7 Terminals 10 | . 2 1 2 5 Fabricators . | . . . . . Repair Stations 2 | . 1 . . 1 Recycling Units 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 41 | . 8 2 10 21 Successful 24 | . 5 1 6 12 Failed 17 | . 3 1 4 9 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 7 | . 4 2 . 1 Terminals 29 | . 4 1 10 14 Fabricators . | . . . . . Repair Stations 7 | . 3 . . 4 Recycling Units 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access 3 | . . . . 3 Terminal Hacks 16 | . 2 . 6 8 Robot Analysis 2 | . 1 . 1 . Prototype ID Bank 3 | . . . 2 1 Open Door 2 | . . . . 2 Emergency Access Points 1 | . . . . 1 Alert Level 2 | . . . 1 1 Unreport Threat 1 | . . . 1 . Locate Traps 1 | . . . . 1 Hauler Manifests 3 | . 1 . 1 1 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 2 . . 3 Scan Component 3 | . 1 . . 2 Repair 2 | . 1 . . 1 Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 1 | . . 1 . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Tunnel 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . . 1 1 Used 1 | . . . 1 . Hacking Detections 11 | . 3 . 2 6 Full Trace Events 4 | . . . 2 2 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . . 1 Time 64 | . 26 . . 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies 12 | . . . . 12 Largest Group 10 | . . . . 10 Highest-Rated Group 173 | . . . . 173 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 81 | . . . . 81 Total Damage 1073 | . . . . 1073 Kills 9 | . . . . 9 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total 2 | . 1 . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 2578 | 141 435 401 264 1337 Spaces Moved 1259 | 68 249 228 112 602 Core 6 | 6 . . . . Treads 1024 | 62 20 228 112 602 Legs . | . . . . . Wheels 229 | . 229 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 95 160 160 160 Average Speed 147 | 150 100 160 160 160 Slowest Speed 160 | 160 160 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 6 43 23 11 86 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 157 | . 45 67 2 43 Melee . | . . . . . Projectile 2 | . . . 2 . AOE 155 | . 45 67 . 43 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1703 | 85 366 244 177 831 Wait 190 | . 45 . 52 93 Move 1255 | 67 248 227 111 602 Hop . | . . . . . Pick Up 31 | 1 11 2 2 15 Fast Attach 13 | 7 1 . . 5 Attach 13 | . 4 2 2 5 Detach 1 | . 1 . . . Swap 27 | . 7 4 1 15 Drop 27 | . 7 1 1 18 Fire 146 | 10 42 8 8 78 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 142 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Repaired EM Pulse Gun 325 | -10/Materials | Destroyed 7 combat bots 336 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 14) 577 | -10/Materials | Entered another Materials area 577 | -9/Materials | Evolved 2 slots: Weapon x2 832 | -9/Materials | Build established: Gunner 963 | -9/Materials | Discovered new exit (range 3) 978 | -9/Materials | Entered another Materials area 978 | -8/Materials | Evolved 2 slots: Utility x2 1221 | -8/Materials | Discovered new exit (range 7) 1242 | -8/Materials | Entered Storage 1486 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1585 | -8/Storage | Lost 5 allies 1814 | -8/Storage | Lost 3 allies 1919 | -8/Storage | Build established: Skirmisher 2093 | -8/Storage | Discovered new exit (range 15) 2228 | -8/Storage | Met a pair of Derelict thieves 2335 | -8/Storage | Destroyed 10 combat bots 2403 | -8/Storage | Repaired Imp. Sensor Array 2579 | -8/Storage | Self-destructed Last Messages --------------- 02484_ Overheating: Enh. Autogun damaged (-66). 02484_ Overheating: Broken Enh. Autogun damaged (-28). 02484_ Overheating: Prc. Beam Rifle damaged (-14). 02489_ Enh. Autogun destroyed. 02506_ Storage Shell breached. 02509_ System corrupted: FCS attempts to trigger Grenade Launcher. 02509_ System corrupted: Grenade Launcher misfires. [Achievement: Maybe Next Time I'll Detach My Launcher] 02517_ Y-45 Defender destroyed. 02527_ Dropped Broken Enh. Autogun. 02528_ Dropped Enh. Autogun. 02528_ Acquired Adv. Beam Rifle. 02529_ Dropped Prc. Beam Rifle. 02531_ Acquired Enh. Autogun. 02536_ Acquired Imp. Assault Rifle. 02537_ Dropped Adv. Beam Rifle. 02573_ Critical hit (Burn: +37). 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