Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.27 @ 17:52:20

Player: Bardic Entropy

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (84)      420
Value Destroyed (2134)     2134
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (390)                390
              TOTAL SCORE: 4984

 Bonus
-------
High Alert Combat Kills    143
Follower Combat Kills      247

 Cogmind 
---------
Core Integrity             330/550
Matter                     54/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -8/Storage

 Parts 
-------
>               --- POWER (1) --------
                F-cell Engine
>               --- PROPULSION (2) ---
       Improved Treads
       Improved Treads
>               --- UTILITY (4) ------
         Medium Storage Unit
                Structural Scanner
       Improved Sensor Array
       Improved Signal Interpreter
>               --- WEAPON (4) -------
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY (10) ---
       Improved Treads
       Improved Treads
       Improved Heat Sink
  High-capacity Matter Pod (200)
                Hacking Suite
      Precision Beam Rifle
       Improved Assault Rifle
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                F-cell Engine
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
         Medium Storage Unit
                Structural Scanner
       Improved Sensor Array
       Improved Signal Interpreter
>               --- WEAPON -----------
      Precision Beam Rifle
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY --------
       Improved Treads
       Improved Treads
       Improved Heat Sink
  High-capacity Matter Pod
                Hacking Suite
      Precision Beam Rifle
       Enhanced Autogun
                Grenade Launcher
[Rating: 36]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   2    | .   .   2   .   .   
Parts Attached             52   | 7   11  6   3   25  
  Power                    6    | 1   3   1   .   1   
    Engine                 6    | 1   3   1   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   3   1   .   .   
    Treads                 4    | 2   1   1   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | .   2   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 2   .   .   2   4   
    Device                 4    | 1   .   .   1   2   
    Storage                2    | 1   .   .   .   1   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   32   | 2   5   4   1   20  
    Energy Gun             7    | 1   1   .   .   5   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          15   | 1   2   1   1   10  
    Ballistic Cannon       3    | .   1   2   .   .   
    Launcher               6    | .   1   1   .   4   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  7    | .   1   .   .   6   
Parts Lost                 4    | .   2   .   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   3    | .   2   .   .   1   
  Highest Loss Streak      1    | .   1   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   95  100 100 98  
  Engine                   10   | .   14  11  9   9   
  Treads                   17   | .   14  19  18  18  
  Wheel                    2    | .   14  2   .   .   
  Device                   15   | .   14  11  18  17  
  Storage                  10   | .   14  11  9   9   
  Protection               4    | .   .   .   9   7   
  Energy Gun               5    | .   9   .   .   7   
  Ballistic Gun            25   | .   8   33  31  27  
  Ballistic Cannon         2    | .   2   10  4   .   
  Launcher                 1    | .   2   .   .   .   
Peak Build Rating          36   | 7   13  18  24  36  
  Average Rating           22   | 5   7   17  21  30  
  On Entrance              12   | .   7   13  18  23  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             43   | 13  15  21  30  43  
  Greatest Support         46   | 40  23  46  46  46  
  Greatest Overweight (x)  1    | .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  
  Average Capacity         8    | 7   8   8   8   9   
  Most Carried             10   | 1   8   8   8   10  
  Average Carried          6    | .   3   7   6   8   
  Final Capacity           10   | 8   8   8   8   10  
  Final Carried            8    | 1   8   8   7   8   

 Class Distribution 
--------------------
 45% | Skirmisher
 20% | Mutant
 17% | Gunner
 11% | Tank
  5% | Commander-Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Gunner | -9/Materials
       Tank | -8/Materials
 Skirmisher | -8/Storage

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  
Matter Collected           2030 | 300  158  185  232  1155 
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2946 | 127  403  141  316  1959 
  Parts                    162  | 7    29   11   14   101  
Haulers Intercepted        3    | .    2    .    .    1    
Recyclers Shooed           2    | .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  46   | .   9   5   3   29  
  Guns                     34   | .   7   3   3   21  
  Cannons                  2    | .   .   2   .   .   
  AOE                      10   | .   2   .   .   8   
Classes Destroyed          13   | 2   6   .   2   3   
  Worker                   7    | .   2   1   .   4   
  Builder                  9    | .   4   1   .   4   
  Tunneler                 2    | 2   .   .   .   .   
  Hauler                   3    | .   2   .   .   1   
  Recycler                 9    | 1   1   .   2   5   
  Mechanic                 1    | .   .   .   .   1   
  Operator                 3    | .   .   .   1   2   
  Watcher                  4    | .   2   .   .   2   
  Swarmer                  9    | .   6   3   .   .   
  Grunt                    25   | .   3   2   2   18  
  Brawler                  1    | .   .   .   .   1   
  Sentry                   10   | .   .   .   .   10  
  Hunter                   1    | .   .   .   1   .   
Best Kill Streak           12   | 2   11  4   4   12  
  Combat Bots Only         10   | .   7   3   2   10  
Max Kills in Single Turn   4    | 1   2   1   1   4   
  Gunslinging              1    | .   1   .   .   1   
  Exploded                 3    | .   1   .   .   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  
Hostile Shots Fired        148  | .    43   8    6    91   
  Missed                   36   | .    10   2    2    22   
Damage Taken               1881 | 12   360  97   55   1357 
  Core                     327  | .    85   22   13   207  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   32   | .    12   .    .    20   
Core Remaining (%)         86   | 100  66   94   .    .    
Volleys Fired              146  | 10   42   8    8    78   
  Largest                  4    | 2    2    4    4    4    
  Hottest                  172  | 60   60   104  104  172  
Shots Fired                415  | 18   69   29   32   267  
  Gun                      378  | 18   57   21   30   252  
  Cannon                   12   | .    3    7    2    .    
  Launcher                 25   | .    9    1    .    15   
  Special                  .    | .    .    .    .    .    
  Kinetic                  295  | 10   30   28   32   195  
  Thermal                  57   | .    .    .    .    57   
  Explosive                25   | .    9    1    .    15   
  Electromagnetic          38   | 8    30   .    .    .    
  Robot Hit Streak         20   | 5    8    4    8    20   
  Robot Miss Streak        7    | 2    7    3    4    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    3    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    1    
Shots Hit Robots           236  | 12   39   12   16   157  
  Core Hits                147  | 4    29   8    11   95   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         7    | .    1    .    .    6    
    Burn                   6    | .    .    .    .    6    
    Corrupt                1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5432 | 189  1019 257  272  3695 
  Guns                     3624 | 157  452  164  272  2579 
  Cannons                  33   | .    .    33   .    .    
  Explosions               1775 | 32   567  60   .    1116 
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  2462 | 89   191  197  272  1713 
  Thermal                  960  | 32   62   .    .    866  
  Explosive                1681 | .    505  60   .    1116 
  Electromagnetic          329  | 68   261  .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    1    1    1    
  Average Corruption       1    | .    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  13   | .    .    .    3    10   
    Message Errors         2    | .    .    .    1    1    
    Matter Fused           2    | .    .    .    .    2    
    Heat Flow Errors       4    | .    .    .    2    2    
    Energy Discharges      1    | .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    1    
    Misfires               1    | .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            3    | .    .    .    .    3    
  Projectiles              .    | .    .    .    .    .    
  Explosions               3    | .    .    .    .    3    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      323  | 12   66   47   .    198  
  Shots                    14   | 1    2    1    .    10   
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        864  | 12   48   76   144  864  
  Average Temperature      157  | 12   27   37   45   192  
  Received Heat Transfer   765  | .    84   6    36   639  
  Effects                  24   | .    .    .    .    24   
    Energy Bleed           6    | .    .    .    .    6    
    Interference           3    | .    .    .    .    3    
    Matter Decay           4    | .    .    .    .    4    
    Short Circuit          5    | .    .    .    .    5    
    Damage (minor)         2    | .    .    .    .    2    
    Damage (major)         3    | .    .    .    .    3    
    Damage (core)          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    3    
  Heat Transferred         2431 | 50   50   .    .    2331 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | 1    1    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Peak Influence             685  | 15  392 350 118 685 
  Initial                  83   | .   9   83  63  31  
  Average                  223  | 7   219 133 80  302 
Maximum Alert Level        2    | .   1   1   .   2   
  Low Security (%)         55   | 100 41  83  100 38  
  Level 1                  33   | .   58  16  .   40  
  Level 2                  10   | .   .   .   .   21  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          10   | .   .   2   2   6   
  Investigation            5    | .   .   1   2   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   1   .   2   
  Assault                  2    | .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   1   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           5    | .   2   .   .   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              75   | .   17  6   4   48  
  Peak Tracking Total      12   | .   6   3   2   12  
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            1    | .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          10   | .   1   3   .   6   
  Max in Single Turn       2    | .   1   2   .   1   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          15   | .   4   2   2   7   
  Terminals                10   | .   2   1   2   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   1   
  Recycling Units          2    | .   1   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                41   | .   8   2   10  21  
  Successful               24   | .   5   1   6   12  
  Failed                   17   | .   3   1   4   9   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   7    | .   4   2   .   1   
  Terminals                29   | .   4   1   10  14  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          7    | .   3   .   .   4   
  Recycling Units          2    | .   1   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   
Terminal Hacks             16   | .   2   .   6   8   
  Robot Analysis           2    | .   1   .   1   .   
  Prototype ID Bank        3    | .   .   .   2   1   
  Open Door                2    | .   .   .   .   2   
  Emergency Access Points  1    | .   .   .   .   1   
  Alert Level              2    | .   .   .   1   1   
  Unreport Threat          1    | .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   1   
  Hauler Manifests         3    | .   1   .   1   1   
  Zone Layout              1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       5    | .   2   .   .   3   
  Scan Component           3    | .   1   .   .   2   
  Repair                   2    | .   1   .   .   1   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   
  Seal Access              1    | .   .   .   .   1   
Unauthorized Hacks         1    | .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   
    Tunnel                 1    | .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   1   
  Used                     1    | .   .   .   1   .   
Hacking Detections         11   | .   3   .   2   6   
  Full Trace Events        4    | .   .   .   2   2   
  Feedback Events          1    | .   .   .   1   .   
    Corruption             1    | .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   1   
  Time                     64   | .   26  .   .   38  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  
Total Allies               12   | .    .    .    .    12   
  Largest Group            10   | .    .    .    .    10   
  Highest-Rated Group      173  | .    .    .    .    173  
  Highest-Rated Ally       31   | .    .    .    .    31   
Total Orders               .    | .    .    .    .    .    
Ally Attacks               81   | .    .    .    .    81   
  Total Damage             1073 | .    .    .    .    1073 
  Kills                    9    | .    .    .    .    9    
Allies Corrupted           .    | .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Robot Analysis Total       2    | .   1   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  
Turns Passed               2578 | 141  435  401  264  1337 
Spaces Moved               1259 | 68   249  228  112  602  
  Core                     6    | 6    .    .    .    .    
  Treads                   1024 | 62   20   228  112  602  
  Legs                     .    | .    .    .    .    .    
  Wheels                   229  | .    229  .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   95   160  160  160  
  Average Speed            147  | 150  100  160  160  160  
  Slowest Speed            160  | 160  160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       33   | 6    43   23   11   86   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          157  | .    45   67   2    43   
  Melee                    .    | .    .    .    .    .    
  Projectile               2    | .    .    .    2    .    
  AOE                      155  | .    45   67   .    43   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Total                      1703 | 85  366 244 177 831 
  Wait                     190  | .   45  .   52  93  
  Move                     1255 | 67  248 227 111 602 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  31   | 1   11  2   2   15  
  Fast Attach              13   | 7   1   .   .   5   
  Attach                   13   | .   4   2   2   5   
  Detach                   1    | .   1   .   .   .   
  Swap                     27   | .   7   4   1   15  
  Drop                     27   | .   7   1   1   18  
  Fire                     146  | 10  42  8   8   78  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 16)
  142 | -11/Scrapyard | Entered Materials
  180 | -10/Materials | Repaired EM Pulse Gun
  325 | -10/Materials | Destroyed 7 combat bots
  336 | -10/Materials | Build established: Mutant
  462 | -10/Materials | Discovered new exit (range 14)
  577 | -10/Materials | Entered another Materials area
  577 | -9/Materials  | Evolved 2 slots: Weapon x2
  832 | -9/Materials  | Build established: Gunner
  963 | -9/Materials  | Discovered new exit (range 3)
  978 | -9/Materials  | Entered another Materials area
  978 | -8/Materials  | Evolved 2 slots: Utility x2
 1221 | -8/Materials  | Discovered new exit (range 7)
 1242 | -8/Materials  | Entered Storage
 1486 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1585 | -8/Storage    | Lost 5 allies
 1814 | -8/Storage    | Lost 3 allies
 1919 | -8/Storage    | Build established: Skirmisher
 2093 | -8/Storage    | Discovered new exit (range 15)
 2228 | -8/Storage    | Met a pair of Derelict thieves
 2335 | -8/Storage    | Destroyed 10 combat bots
 2403 | -8/Storage    | Repaired Imp. Sensor Array
 2579 | -8/Storage    | Self-destructed

 Last Messages 
---------------
02484_ Overheating: Enh. Autogun damaged (-66).
02484_ Overheating: Broken Enh. Autogun damaged
  (-28).
02484_ Overheating: Prc. Beam Rifle damaged (-14).
02489_ Enh. Autogun destroyed.
02506_ Storage Shell breached.
02509_ System corrupted: FCS attempts to trigger
  Grenade Launcher.
02509_ System corrupted: Grenade Launcher misfires.
[Achievement: Maybe Next Time I'll Detach My
  Launcher]
02517_ Y-45 Defender destroyed.
02527_ Dropped Broken Enh. Autogun.
02528_ Dropped Enh. Autogun.
02528_ Acquired Adv. Beam Rifle.
02529_ Dropped Prc. Beam Rifle.
02531_ Acquired Enh. Autogun. <x2>
02536_ Acquired Imp. Assault Rifle.
02537_ Dropped Adv. Beam Rifle.
02573_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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|     ##????????????#         #????????????????      |
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| ######???????????????????????????????????????      |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          19
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                41
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force
I Spy
Maybe Next Time I'll Detach My Launcher

 Challenges 
------------
None

 Game 
------
Seed              AngularDroneProtomatter
  Manual?         0
Play Time         00:38:22
  Cumulative      28.1 hours
  Start           2024.08.27 @ 17:12:40
  End             2024.08.27 @ 17:52:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          16
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          54x51
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b0a9dc39-1fc2-4d3c-987e-e40707defaa7