Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.20 @ 00:45:35 Player: Ammie Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (174) 870 Value Destroyed (4926) 4926 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (752) 752 TOTAL SCORE: 9068 Bonus ------- High Alert Combat Kills 717 Follower Combat Kills 35 Cogmind --------- Core Integrity 0/700 Matter 278/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Heavy Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Cooling System Large Storage Unit Improved Sensor Array Medium Armor Plating Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit High-capacity Battery Particle Charger Shield Generator > --- WEAPON ----------- Heavy EM Shotgun Cooled Pulse Rifle EM Pulse Cannon > --- INVENTORY -------- Heavy Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Cooling System Large Storage Unit Medium Armor Plating Medium Reactive Plating Medium Reactive Plating Hardlight Generator Precision Beam Rifle [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Medium Reactive Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Impact Weapon Mace Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 3 | . . 1 1 1 Weapon 1 | . . . 1 . Parts Attached 99 | 6 11 24 38 20 Power 18 | 1 2 4 5 6 Engine 18 | 1 2 4 5 6 Core . | . . . . . Reactor . | . . . . . Propulsion 26 | 2 1 10 8 5 Treads 9 | . . 7 2 . Leg 14 | 2 1 1 6 4 Wheel 1 | . . 1 . . Hover . | . . . . . Flight 2 | . . 1 . 1 Utility 20 | 1 3 3 10 3 Device 10 | . . 3 5 2 Storage 5 | 1 2 . 2 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 4 | . . . 3 1 Artifact . | . . . . . Weapon 35 | 2 5 7 15 6 Energy Gun 19 | . 2 5 9 3 Energy Cannon 8 | . 3 1 3 1 Ballistic Gun 3 | 2 . 1 . . Ballistic Cannon 1 | . . . . 1 Launcher 3 | . . . 3 . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 11 | . . 5 3 3 Parts Lost 43 | . . 12 14 17 Power 6 | . . 2 3 1 Propulsion 8 | . . 4 2 2 Utility 10 | . . . 4 6 Weapon 19 | . . 6 5 8 Highest Loss Streak 7 | . . 2 4 7 To Critical Strikes 1 | . . . . 1 Average Backups 12 | 1 11 12 13 14 Power 1 | . 1 . 1 3 Propulsion 1 | . 2 . 1 3 Utility 5 | . 2 5 6 6 Weapon 4 | . 4 5 4 . Tool/Special . | . . . . . Unused Backups 13 | . 4 . 3 6 Power 2 | . . . 1 1 Propulsion 4 | . 2 . . 2 Utility 4 | . . . 1 3 Weapon 3 | . 2 . 1 . Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 99 95 97 90 Engine 11 | . 14 10 8 14 Treads 12 | . . 23 16 . Leg 14 | . 28 6 10 21 Device 10 | . . 10 13 17 Storage 14 | . 14 11 18 14 Processor 7 | . 13 11 2 . Energy Gun 17 | . 22 19 15 9 Energy Cannon 3 | . 5 1 4 7 Launcher 1 | . . . 5 . Peak Build Rating 49 | 6 11 21 36 49 Average Rating 22 | 4 9 15 29 43 On Entrance 14 | . 6 11 21 34 Avg Prop Armor Cover (%) 9 | . . 9 . . Naked Turns . | . . . . . Heaviest Build 82 | 13 31 35 63 82 Greatest Support 66 | 20 20 66 66 53 Greatest Overweight (x) 11 | 1 1 3 2 11 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 Most Carried 15 | 2 15 15 15 15 Average Carried 12 | 1 11 12 13 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 2 12 15 14 14 Class Distribution -------------------- 61% | Mutant 24% | Gunner 5% | Skirmisher 4% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1684 | 116 274 420 608 266 Remotely . | . . . . . Salvage Created 6219 | . 721 1820 2531 1147 Parts 368 | . 46 117 158 47 Haulers Intercepted 16 | . 2 6 5 3 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 120 | . 15 37 48 20 Guns 73 | . 5 29 28 11 Cannons 21 | . 3 3 7 8 AOE 22 | . 6 4 11 1 Classes Destroyed 16 | . 7 2 5 2 Worker 6 | . 2 1 3 . Builder 4 | . . . 3 1 Tunneler 1 | . . . 1 . Hauler 16 | . 2 6 5 3 Recycler 7 | . 2 1 2 2 Mechanic 1 | . . . 1 . Operator 7 | . 3 3 1 . Watcher 12 | . 3 5 4 . Swarmer 38 | . 9 9 11 9 Grunt 46 | . 6 17 19 4 Brawler 3 | . . 1 2 . Duelist 2 | . . . 2 . Sentry 20 | . . 10 9 1 Specialist 5 | . . . 5 . Hunter 3 | . . . . 3 Programmer 3 | . . . . 3 Best Kill Streak 9 | . 6 5 9 5 Combat Bots Only 7 | . 6 3 7 4 Max Kills in Single Turn 3 | . 3 2 3 2 Gunslinging 1 | . . . 1 . Exploded 3 | . 3 2 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 752 | . 41 143 240 328 Missed 216 | . 6 46 65 99 Hits 536 | . 35 97 175 229 Melee 22 | . . . 2 20 Projectile 514 | . 35 97 173 209 Critical Strikes 21 | . . 4 7 10 Damage Taken 7605 | . 432 1248 3108 2817 Core 1414 | . 101 212 368 733 Absorbed by Shields 224 | . . . . 224 Ignored by Resistances 231 | . . . 36 195 Regen/Repaired (Parts) 303 | . . 303 . . Core Remaining (%) 59 | 100 59 47 33 . Volleys Fired 364 | . 50 125 123 66 Largest 3 | . 2 2 3 3 Hottest 195 | . 120 130 195 182 Shots Fired 793 | . 96 231 324 142 Gun 577 | . 65 199 238 75 Cannon 181 | . 31 32 51 67 Launcher 35 | . . . 35 . Special . | . . . . . Kinetic 12 | . . . . 12 Thermal 380 | . 31 83 212 54 Explosive . | . . . . . Electromagnetic 401 | . 65 148 112 76 Robot Hit Streak 35 | . 9 23 35 9 Robot Miss Streak 6 | . 5 4 6 4 Penetration Max . | . . . . . Secondary Targets 7 | . . 1 6 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 486 | . 50 143 202 91 Core Hits 398 | . 28 124 199 47 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 16 | . 2 4 4 6 Burn 9 | . . . 4 5 Meltdown 1 | . 1 . . . Blast 1 | . . . . 1 Corrupt 5 | . 1 4 . . Melee Attacks 1 | . . . . 1 Impact 1 | . . . . 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 11588 | . 1250 2749 5266 2323 Guns 6686 | . 519 2094 3094 979 Cannons 2446 | . 353 389 818 886 Explosions 2371 | . 378 260 1304 429 Melee 29 | . . . . 29 Ramming 56 | . . 6 50 . Kinetic 109 | . . . . 109 Thermal 6190 | . 655 1251 3126 1158 Explosive 197 | . 76 . 121 . Electromagnetic 5007 | . 519 1492 1969 1027 Impact 29 | . . . . 29 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . . 2 9 Average Corruption 3 | . . . 1 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 22 | . . . 3 19 Message Errors 9 | . . . 1 8 Matter Fused 2 | . . . . 2 Heat Flow Errors 2 | . . . . 2 Energy Discharges 2 | . . . . 2 Data Loss (minor) 4 | . . . . 4 Data Loss (major) 1 | . . . 1 . Misfires 2 | . . . 1 1 Overload Shots . | . . . . . Overflow Damage 235 | . . 36 41 158 Projectiles . | . . . . . Explosions 235 | . . 36 41 158 Melee . | . . . . . Knockbacks 3 | . . . . 3 Impact . | . . . . . Kinetic 3 | . . . . 3 Secondary . | . . . . . Self-Inflicted Damage 483 | . 100 154 229 . Shots 10 | . 2 3 5 . Rammed 4 | . . 1 3 . Targets Rammed 9 | . . 1 8 . Kicked 5 | . . . 5 . Crushed . | . . . . . Highest Temperature 365 | . 365 351 248 309 Average Temperature 57 | . 76 45 56 49 Received Heat Transfer 1873 | . 108 408 1035 322 Effects 2 | . 2 . . . Interference 1 | . 1 . . . Short Circuit 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Robots Corrupted 2 | . . 1 1 . Combat Hostiles 2 | . . 1 1 . Parts Fried 28 | . 4 3 14 7 Impact Corruptions . | . . . . . Robots Melted 2 | . 1 . 1 . Combat Hostiles 2 | . 1 . 1 . Parts Melted 10 | . . . 5 5 Heat Transferred 9852 | . 1140 1585 5087 2040 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 19 | . 6 5 8 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 4 | . 1 2 4 2 Low Security (%) 34 | 100 98 27 12 . Level 1 29 | . 1 64 24 . Level 2 22 | . . 7 23 100 Level 3 10 | . . . 30 . Level 4 3 | . . . 9 . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 1181 | . 203 502 1181 661 Initial 531 | . . 37 209 531 Average 364 | . 80 237 608 544 Influence Increases 4232 | . 574 1231 1790 637 Destroy 0b10 Robot/C 2420 | . 300 740 960 420 Destroy 0b10 Robot/NC 275 | . 60 80 100 35 Destroy Leader 616 | . 70 212 228 106 Allied During Kill 4 | . . . . 4 Successful Hack 36 | . . 17 19 . Select Force Hacks 30 | . . 30 . . Disable Machine 390 | . 90 75 195 30 Destroy Structure 221 | . 39 47 93 42 Lose Combat Pursuer 240 | . 15 30 195 . Influence Decreases 3682 | . 486 821 1120 1255 Entered New Map 977 | . . 51 289 637 Time Decay 2255 | . 486 650 691 428 Lost Part 430 | . . 120 140 170 Lost Ally 20 | . . . . 20 Squads Dispatched 27 | . 2 7 10 8 Investigation 6 | . . 3 2 1 Extermination 1 | . . . . 1 Reinforcement 15 | . 2 4 6 3 Assault 3 | . . . 2 1 Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 2 | . . . . 2 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . 1 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 180 | . 28 48 75 29 Peak Tracking Total 7 | . 3 3 5 7 Tactical Retreats 10 | . 1 2 7 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 11 | . . 4 6 1 Indirectly 2 | . . . 2 . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 26 | . 6 5 13 2 Max in Single Turn 2 | . 2 2 2 2 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 16 | . 3 6 6 1 Terminals 10 | . 3 3 3 1 Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units . | . . . . . Scanalyzers 3 | . . 2 1 . Garrison Access 1 | . . . 1 . Total Hacks 37 | . 5 20 11 1 Successful 25 | . 2 14 8 1 Failed 11 | . 3 5 3 . Catastrophic 1 | . . . 1 . Database Lockouts 1 | . . 1 . . Manual 10 | . 2 5 3 . Terminals 20 | . 5 8 6 1 Fabricators . | . . . . . Repair Stations 8 | . . 6 2 . Recycling Units . | . . . . . Scanalyzers 7 | . . 6 1 . Garrison Access 2 | . . . 2 . Terminal Hacks 8 | . 1 3 3 1 Record 1 | . . . . 1 Emergency Access Points 1 | . . 1 . . Transport Status 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Zone Layout 4 | . . 2 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . . 6 1 . Scan Component 4 | . . 3 1 . Repair 3 | . . 3 . . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . 2 1 . Retrieve Study 3 | . . 2 1 . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 6 | . 1 3 2 . Terminals 5 | . 1 2 2 . Botnet 5 | . 1 2 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Extract 1 | . . 1 . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 6 | . . 5 1 . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . . 6 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . 2 1 . Parts Repaired 3 | . . 3 . . Time 84 | . . 84 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 1 | . . . . 1 Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 32 | . . . . 32 Highest-Rated Ally 32 | . . . . 32 Total Orders . | . . . . . Ally Attacks 5 | . . . . 5 Total Damage 127 | . . . . 127 Kills 2 | . . . . 2 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 634 | . . . 634 . Sensors 634 | . . . 634 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 8355 | 75 1805 2618 2808 1049 Spaces Moved 4099 | 56 876 1287 1473 407 Core 11 | 7 . . . 4 Treads 1892 | . . 988 904 . Legs 2116 | 49 876 219 569 403 Wheels 80 | . . 80 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 110 120 190 Average Speed 164 | 114 184 161 149 196 Slowest Speed 600 | 120 190 330 260 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 59 | 4 94 98 90 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 30 | . . . 30 . Terrain Destroyed 222 | . 35 43 92 52 Melee . | . . . . . Projectile 7 | . . . 4 3 AOE 215 | . 35 43 88 49 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4952 | 63 969 1577 1819 524 Wait 234 | . 4 103 125 2 Move 4095 | 55 875 1286 1472 407 Hop . | . . . . . Pick Up 56 | 2 17 8 20 9 Fast Attach 36 | 6 3 19 3 5 Attach 33 | . 1 8 18 6 Detach 2 | . . . 2 . Swap 74 | . 9 19 31 15 Drop 44 | . 10 8 17 9 Fire 364 | . 50 125 123 66 Melee 1 | . . . . 1 Ram . | . . . . . Kick 5 | . . . 5 . Crush 4 | . . 1 3 . Escape Stasis . | . . . . . Rewire 4 | . . . . 4 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 889 | -10/Materials | Discovered new exit (range 10) 1108 | -10/Materials | Discovered new exit (range 11) 1237 | -10/Materials | Discovered new exit (range 7) 1501 | -10/Materials | Discovered new exit (range 10) 1522 | -10/Materials | Discovered new exit (range 6) 1881 | -10/Materials | Entered another Materials area 1881 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2422 | -9/Materials | Discovered new exit (range 16) 2891 | -9/Materials | Discovered new exit (range 16) 3288 | -9/Materials | Repaired Lgt. Treads 3337 | -9/Materials | Repaired Hvy. EM Pulse Gun+ 3364 | -9/Materials | Repaired Lgt. Treads 3553 | -9/Materials | Discovered new exit (range 7) 3701 | -9/Materials | Discovered new exit (range 11) 4126 | -9/Materials | Discovered new exit (range 4) 4295 | -9/Materials | Core integrity fell below 50% 4339 | -9/Materials | Central database locked down 4499 | -9/Materials | Entered another Materials area 4499 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4802 | -8/Materials | Build established: Gunner 4853 | -8/Materials | Discovered new exit (range 12) 4895 | -8/Materials | Destroyed 7 combat bots 6014 | -8/Materials | Lost 4 parts (1p1n1u1w) 6223 | -8/Materials | Discovered new exit (range 16) 6539 | -8/Materials | Core integrity fell below 50% 6648 | -8/Materials | Build established: Skirmisher 6899 | -8/Materials | First assault squad dispatched 7239 | -8/Materials | Discovered new exit (range 16) 7307 | -8/Materials | Entered Factory 7307 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7358 | -7/Factory | Discovered new exit (range 16) 7757 | -7/Factory | Build established: Gunner 7814 | -7/Factory | Lost 3 parts (1u2w) 8065 | -7/Factory | Build established: Mutant 8107 | -7/Factory | First assault squad dispatched 8199 | -7/Factory | Garrison activated, responded to threat 8280 | -7/Factory | Lost 4 parts (1n2u1w) 8334 | -7/Factory | Core integrity fell below 50% 8343 | -7/Factory | Core integrity fell below 20% 8356 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 08316_ Gatling Laser severed. 08318_ Imp. Carbon-fiber Leg severed. 08323_ U-05 Engineer builds a Door. 08323_ L-41 Fighter knocked back. 08325_ S-27 Virus knocked back. 08325_ Gauss Cannon destroyed. 08327_ U-05 Engineer builds a Wall. 08333_ Acquired Mace. 08333_ Hvy. Deuterium Engine severed. 08334_ Critical hit (Smash). 08334_ Hcp. Battery destroyed. 08334_ System corrupted by crushing effect (+3). 08336_ Titanium Leg severed. 08343_ Imp. Cooling System destroyed. 08343_ Mace destroyed. 08347_ M-28 Smith repairs L-41 Fighter. 08347_ Hvy. Deuterium Engine destroyed. 08348_ S-27 Virus destroyed. 08350_ M-28 Smith repairs B-48 Gladiator. 08351_ Critical hit (Burn: +37). 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""" # | | # "" #????#####+###### #??# """ # | | ###????# % ## #### "" # | | ############### # "" # | | % # # | | # # | | T + # | | # """" # | | # """" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 31 Energy Capacity 770 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Med. Storage Unit | -9/Materials | Extracted Lrg. Matter Pod | -9/Materials | Extracted Com. Wheel | -9/Materials | Extracted Huge Storage Unit | -9/Materials | Extracted Med. Laser | -9/Materials | Extracted Heat Sink | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 2% | -9/Materials Hvy. EM Pulse Gun | 18% | -9/Materials Lgt. Treads | 10% | -9/Materials Studied --------- Hvy. EM Pulse Gun | -9/Materials | Hacked Spread Laser | -9/Materials | Hacked Shock Bomb Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PersonalSiegeFacilitator Manual? 0 Play Time 00:54:48 Cumulative 71.9 hours Start 2026.06.19 @ 23:34:41 End 2026.06.20 @ 00:45:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 30 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01caae3f-f790-40ec-a978-292e6d6c9672