Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.16 @ 23:54:03 Player: jumpy Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (99) 495 Value Destroyed (2919) 2919 Prototype IDs (52) 1040 Alien Tech Used (3) 600 Bonus (15283) 15283 TOTAL SCORE: 30237 Bonus ------- High Alert Combat Kills 20 Follower Combat Kills 463 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Cogmind --------- Core Integrity 1470/1600 Matter 300/300 Energy 556/590 System Corruption 2% Temperature Warm (155) Movement Hovering (29) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Particle Reactor Quantum Reactor > --- PROPULSION (8) --- Cooled Gravmag System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (11) ----- Advanced Heat Sink Medium Storage Unit Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Hacking Suite Advanced Hacking Suite Experimental System Shield > --- WEAPON (4) ------- Cooled Nova Cannon Power Sword Molecular Scythe > --- INVENTORY (10) --- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Phase Redirector Transdimensional Reconstructor Transdimensional Reconstructor Sigix Containment Pod Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Hacking Suite Advanced Hacking Suite Experimental System Shield > --- WEAPON ----------- Cooled Nova Cannon Power Sword Molecular Scythe Kinetic Spear > --- INVENTORY -------- Quantum Reactor Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Phase Redirector Transdimensional Reconstructor Transdimensional Reconstructor Sigix Containment Pod [Rating: 190] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Cooled Gravmag System Treads Light Treads Wheel Compact Wheel Hover Unit Cooled Gravmag System Flight Unit Improved Cesium-ion Thruster Utility Improved Sensor Array Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced Hacking Suite Protection Makeshift Light Armor Plating Artifact Phase Redirector Weapon Bore Cannon Energy Gun Medium Laser Energy Cannon Matter Neutralizer Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Impact Weapon Flail Slashing Weapon Power Sword Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Slots Evolved 18 | . . 2 2 2 . . . . . . 2 2 . . . . . 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 6 | . . 1 1 1 . . . . . . 1 . . . . . . . . . . . . . 1 . 1 Utility 9 | . . 1 1 1 . . . . . . 1 1 . . . . . 1 . . . . 1 . 1 . 1 Weapon 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Parts Attached 143 | 8 3 5 13 8 8 1 1 4 . 3 11 6 . 15 1 9 1 7 1 . 2 . 4 5 14 8 5 Power 18 | 1 . 1 3 1 1 . . 1 . 1 . . . 2 . 1 . . . . . . 1 . 3 1 1 Engine 6 | 1 . 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . Reactor 9 | . . . . . 1 . . . . 1 . . . . . 1 . . . . . . 1 . 3 1 1 Propulsion 43 | 2 . 3 3 2 3 1 . 1 . 1 5 1 . 6 . 4 . . . . . . 1 3 3 2 2 Treads 12 | 2 . 3 1 . 3 . . 1 . 1 1 . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . Hover 25 | . . . . . . 1 . . . . 2 1 . 6 . 4 . . . . . . 1 3 3 2 2 Flight 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Utility 51 | 2 1 . 3 3 2 . 1 2 . . 5 4 . 6 1 4 . 3 1 . 2 . 1 1 5 2 2 Device 22 | 1 . . 2 1 1 . . 1 . . 2 . . 4 . 2 . 2 . . 1 . 1 . 2 1 1 Storage 5 | 1 1 . . 1 . . . . . . . . . . . 1 . 1 . . . . . . . . . Processor 14 | . . . 1 . . . . 1 . . 3 4 . 1 1 1 . . 1 . . . . . 1 . . Hackware 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 1 1 Protection 4 | . . . . 1 1 . 1 . . . . . . . . . . . . . 1 . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 31 | 3 2 1 4 2 2 . . . . 1 1 1 . 1 . . 1 4 . . . . 1 1 3 3 . Energy Gun 3 | 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 7 | . . . 1 . . . . . . . . . . . . . . 2 . . . . 1 . 2 1 . Ballistic Gun 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 6 | . . . 2 2 2 . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . 1 1 . 1 . . . 2 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . 2 . . 1 . . . . 1 . . 2 . 6 . 1 . . 3 . . 2 . 5 1 Parts Lost 32 | . . 2 9 1 . . . . . 3 4 . 1 . . . . . . 1 . . 3 3 1 . 4 Power 5 | . . 1 1 . . . . . . 1 . . . . . . . . . . . . 1 . . . 1 Propulsion 13 | . . . 5 . . . . . . 1 2 . 1 . . . . . . . . . 1 2 . . 1 Utility 9 | . . . 3 . . . . . . 1 2 . . . . . . . . 1 . . . . 1 . 1 Weapon 5 | . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 1 . . 1 Highest Loss Streak 6 | . . 2 6 1 . . . . . 3 4 . 1 . . . . . . 1 . . 3 3 1 . 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 8 | 3 9 8 11 11 11 12 11 10 11 10 5 5 5 5 5 5 5 5 8 9 10 10 9 7 6 7 7 Power . | . 1 . . . 1 2 2 2 2 1 . 1 1 . 1 1 1 1 1 1 1 1 1 . . . . Propulsion 2 | 1 2 2 2 3 1 2 2 2 2 1 . . . 1 2 2 2 2 2 2 2 2 2 2 2 4 4 Utility 1 | . 2 2 2 4 4 3 2 1 1 1 1 . 1 . . . . . 2 2 3 3 2 2 2 1 1 Weapon 2 | . 4 3 4 3 3 4 3 4 5 5 2 2 2 1 1 1 1 1 2 3 2 2 1 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 32 | . . . 4 . 4 1 2 1 . . 2 1 . . . 4 . . . . 1 . . . . 6 6 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 15 | . . . . . 3 . . . . . . . . . . 3 . . . . . . . . . 5 4 Utility 6 | . . . . . . 1 2 . . . 1 . . . . . . . . . 1 . . . . 1 . Weapon 8 | . . . 4 . 1 . . 1 . . 1 1 . . . . . . . . . . . . . . . Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 84 | . 100 83 87 64 73 81 76 80 84 82 55 55 69 88 100 90 88 84 89 93 94 94 92 94 96 100 97 Engine 2 | . 14 11 8 7 2 . . . . . 4 2 11 5 . . . . . . . . . . . . . Reactor 4 | . . . . . 4 7 7 7 7 6 1 . . 3 5 5 5 5 5 5 5 5 4 9 8 8 8 Treads 10 | . 28 28 29 . 16 20 15 19 23 22 2 . . . . . . . . . . . . . . . . Hover 13 | . . . . . . . . . . . 3 2 8 29 35 35 35 31 31 31 31 31 28 27 30 30 32 Device 11 | . 14 11 14 6 8 15 14 14 15 13 5 5 5 5 11 11 11 10 10 9 7 5 7 8 12 13 11 Storage 5 | . 14 11 9 7 7 7 7 7 7 7 . . . . . . . 1 5 5 5 5 4 4 4 4 4 Processor 11 | . . . 6 . . . . . 7 7 14 32 35 29 23 18 17 15 15 21 21 21 19 19 17 17 16 Hackware 2 | . . . . . . . . . . . . . . 2 5 5 5 5 5 5 5 5 4 4 6 8 9 Protection 3 | . . . . 5 10 15 15 14 7 7 1 . . . . . . . . . 2 5 4 4 . . . Energy Gun 1 | . 9 18 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . 3 . . . . . . . . . . . . . . 2 5 5 5 5 4 3 5 6 4 Ballistic Cannon 4 | . . . 3 9 15 15 15 14 15 14 2 . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . 4 5 5 8 11 11 10 10 10 10 10 10 9 9 8 8 8 Peak Build Rating 190 | 7 8 10 27 24 68 68 63 66 65 65 68 53 50 95 96 121 113 129 134 134 138 134 146 144 157 172 190 Average Rating 76 | 5 7 8 20 20 51 65 62 64 65 63 38 41 48 75 95 106 113 122 129 132 133 134 140 133 150 166 183 On Entrance 79 | . 7 8 9 11 24 68 61 63 65 65 60 25 50 48 95 96 113 113 128 134 132 134 134 127 130 157 172 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 84 | 15 30 30 36 53 72 72 75 69 60 60 59 9 9 39 39 47 47 64 64 64 64 64 72 65 82 84 73 Greatest Support 210 | 40 40 60 80 42 170 170 140 160 160 160 210 9 17 60 60 73 73 73 73 73 73 73 74 76 89 92 106 Greatest Overweight (x) 6 | . . . 2 3 1 . . . . . 6 . . . . . . . . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | 7 14 15 15 15 15 15 15 15 15 15 6 5 5 5 5 5 5 7 10 10 10 10 10 10 10 10 10 Most Carried 15 | 7 11 10 15 12 15 15 15 15 15 15 13 5 5 5 5 5 5 8 10 10 10 10 10 10 10 10 10 Average Carried 9 | 4 9 8 11 11 12 14 14 14 15 14 5 4 5 4 5 4 5 5 8 9 9 10 9 8 9 9 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 Final Carried 15 | 7 9 8 12 11 15 15 15 15 15 12 5 5 5 5 5 5 5 8 10 10 10 10 9 10 10 10 8 Class Distribution -------------------- 40% | Mutant 19% | Scout 8% | Scavenger-Scout 7% | Derelict-Skirmisher 5% | Scavenger-Assassin 5% | Hacker-Scout 5% | Sprinter 3% | Derelict-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Assassin | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Skirmisher | -7/Data Miner Derelict-Skirmisher | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Sprinter | -5/Factory Sprinter | -5/Upper Caves Scout | -5/Warlord Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Zhirov Scout | -3/Proximity Caves Scout | -3/Research Scavenger-Scout | -3/Quarantine Scavenger-Scout | -2/Research Scavenger-Scout | -2/Testing Hacker-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Matter Collected 3200 | 329 . 182 192 83 306 35 181 153 . 286 26 340 . 114 56 130 . 47 103 10 34 . 90 55 280 30 138 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3338 | 226 228 286 593 81 . 53 83 37 . 215 26 401 . 137 . . 48 47 59 . 90 15 176 55 229 101 152 Parts 181 | 23 6 16 30 4 . 2 2 1 . 23 2 20 . 5 . . 5 6 3 . 1 . 14 3 8 1 6 Haulers Intercepted 7 | . 1 1 . . . . . . . . . 1 . 1 . . . . . . . . . . 2 . 1 Recyclers Shooed 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 3 . . 15 . . . . . . 1 . 2 . 1 . . . . . . Prevented 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Combat Hostiles Destroyed 61 | . 4 5 19 2 . 1 3 3 . 15 . . . . . . 5 . 1 . . 1 1 . . . 1 Melee 5 | . . . 1 . . . . . . . . . . . . . . . 1 . . 1 1 . . . 1 Guns 8 | . 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 13 | . . . 5 2 . 1 3 . . 2 . . . . . . . . . . . . . . . . . AOE 34 | . . . 13 . . . . 3 . 13 . . . . . . 5 . . . . . . . . . . Classes Destroyed 16 | 3 2 1 4 . . . 2 . . . 1 . . . . . . . 1 . . 1 . 1 . . . Worker 6 | 2 . 1 1 . . . . . . . . 1 . . . . . . . . . . . . . . 1 Builder 5 | . . . 1 . . . . . . . . 3 . . . . . . . . . . 1 . . . . Tunneler 10 | 5 . . . . . . . . . . . 2 . . . . . 2 . . . . 1 . . . . Hauler 7 | . 1 1 . . . . . . . . . 1 . 1 . . . . . . . . . . 2 . 1 Recycler 3 | 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Operator 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Watcher 5 | . . . . . . . . . . . 1 1 . 1 . . . . . . . . 2 . . . . Swarmer 26 | . . . 4 . . . . 3 . 13 . . . . . . 5 . . . . . . . . . 1 Grunt 18 | . 4 2 10 2 . . . . . . . . . . . . . . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 9 | . . 3 4 . . 1 1 . . . . . . . . . . . . . . . . . . . . Hunter 3 | . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Thief 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | 4 3 3 12 2 . 1 1 3 . 4 1 4 . 1 . . 5 2 1 . . 1 2 1 1 1 1 Combat Bots Only 6 | . 2 2 6 2 . 1 1 3 . 4 . . . . . . 5 . 1 . . 1 1 . . . 1 Max Kills in Single Turn 3 | 1 1 1 3 1 . 1 1 2 . 2 1 1 . 1 . . 3 1 1 . . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 . . . . 2 . 2 . . . . . . 3 . . . . . . . . . . Melee 1 | . . . 1 . . . . . . . . . . . . . . . 1 . . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Hostile Shots Fired 628 | . 31 30 74 18 . 18 36 7 . 84 35 . . 12 . 3 24 . 10 20 . 10 52 55 6 10 93 Missed 231 | . 7 10 18 3 . 8 15 3 . 21 12 . . 8 . 2 12 . 5 12 . 5 18 26 2 6 38 Hits 397 | . 24 20 56 15 . 10 21 4 . 63 23 . . 4 . 1 12 . 5 8 . 5 34 29 4 4 55 Melee 12 | . . . . . . . 9 . . . . . . . . . . . . . . . 3 . . . . Projectile 385 | . 24 20 56 15 . 10 12 4 . 63 23 . . 4 . 1 12 . 5 8 . 5 31 29 4 4 55 Critical Strikes 14 | . . 1 2 1 . . . . . . . . . . . . . . . . . . 4 5 . . 1 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Damage Taken 8036 | . 314 536 1309 217 . 57 210 47 . 1103 380 . 17 87 . 87 224 . 103 150 . 72 882 840 95 83 1223 Core 1567 | . 78 95 318 15 . . 29 . . 115 162 . . 42 . . 64 . 44 20 . . 235 220 . . 130 Absorbed by Shields 122 | . . . . . . 25 80 17 . . . . . . . . . . . . . . . . . . . Redirected to Shielding 166 | . . . . . . . . . . . . . . . . . . . . . . . 44 99 23 . . Core Remaining (%) 80 | 100 68 76 42 . . . . . . 77 80 . . . . . 89 . . . . 94 . 65 . 100 91 Volleys Fired 190 | 17 18 30 29 9 . 2 14 3 . 28 . . . . . . 3 1 . . . . 10 . . 15 11 Largest 2 | 2 2 2 1 2 . 2 2 1 . 2 . . . . . . 1 1 . . . . 1 . . 1 1 Hottest 150 | 70 40 100 63 80 . 96 96 30 . 96 . . . . . . 39 98 . . . . 105 . . 150 150 Shots Fired 288 | 34 36 60 29 14 . 4 28 3 . 40 . . . . . . 3 1 . . . . 10 . . 15 11 Gun 130 | 34 36 60 . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 127 | . . . 14 14 . 4 28 . . 30 . . . . . . . 1 . . . . 10 . . 15 11 Launcher 31 | . . . 15 . . . . 3 . 10 . . . . . . 3 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 140 | 17 36 . 11 14 . 4 28 . . 30 . . . . . . . . . . . . . . . . . Thermal 114 | 17 . 60 . . . . . . . . . . . . . . . 1 . . . . 10 . . 15 11 Explosive 31 | . . . 15 . . . . 3 . 10 . . . . . . 3 . . . . . . . . . . Electromagnetic 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 11 | 6 11 7 7 10 . 1 2 . . 3 . . . . . . 4 . . . . . . . . . . Robot Miss Streak 6 | 3 3 3 2 3 . 2 2 . . 6 . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 204 | 22 25 43 24 7 . 2 14 . . 14 1 15 . 3 . . 3 3 1 1 3 2 13 1 2 1 4 Core Hits 132 | 9 11 11 35 4 . 1 4 5 . 22 1 6 . 2 . . 6 . 1 . . 1 7 1 2 1 2 Critical Kills 6 | . 1 . . . . 1 2 . . 2 . . . . . . . . . . . . . . . . . Critical Parts Destroyed 15 | . . 1 2 . . 1 6 . . 5 . . . . . . . . . . . . . . . . . Critical Strikes 38 | 4 1 7 3 . . 2 8 . . 7 . . . . . . . . . 1 . . 5 . . . . Burn 10 | 4 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 18 | . 1 . . . . 2 8 . . 7 . . . . . . . . . . . . . . . . . Blast 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Smash 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Sever 6 | . . . . . . . . . . . . . . . . . . . . 1 . . 5 . . . . Melee Attacks 137 | . . 3 12 1 . . . . . . 4 15 4 13 . . . 5 1 1 3 3 28 19 3 4 18 Impact 16 | . . 3 12 1 . . . . . . . . . . . . . . . . . . . . . . . Slashing 121 | . . . . . . . . . . . 4 15 4 13 . . . 5 1 1 3 3 28 19 3 4 18 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 20 | . . . 3 . . . . . . . . 6 . 1 . . . 3 . . . . 2 . 2 1 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Damage Inflicted 9282 | 290 310 601 1773 214 . 51 374 152 . 1173 34 970 . 185 . . 581 347 49 84 345 120 808 72 233 113 403 Guns 1123 | 290 309 524 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1135 | . . . 326 214 . 43 374 . . 178 . . . . . . . . . . . . . . . . . Explosions 2864 | . . . 1136 . . . . 152 . 995 . . . . . . 581 . . . . . . . . . . Melee 4146 | . . 72 311 . . . . . . . 34 970 . 185 . . . 347 49 84 345 120 808 72 233 113 403 Ramming 14 | . 1 5 . . . 8 . . . . . . . . . . . . . . . . . . . . . Kinetic 1542 | 141 309 . 283 214 . 43 374 . . 178 . . . . . . . . . . . . . . . . . Thermal 673 | 149 . 524 . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 2864 | . . . 1136 . . . . 152 . 995 . . . . . . 581 . . . . . . . . . . Electromagnetic 43 | . . . 43 . . . . . . . . . . . . . . . . . . . . . . . . Impact 383 | . . 72 311 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3763 | . . . . . . . . . . . 34 970 . 185 . . . 347 49 84 345 120 808 72 233 113 403 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . 7 1 1 3 3 3 3 3 . . . . . . . 3 3 3 3 3 4 5 . 2 2 Average Corruption 2 | . . . 7 1 1 2 3 3 3 3 . . . . . . . 3 3 3 3 3 3 4 . 2 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 69 | . . . 3 . 4 4 12 11 2 10 . . . . . . . 3 6 . 2 4 1 2 . 5 . Message Errors 9 | . . . . . . . 3 2 . 2 . . . . . . . . . . . 1 . . . 1 . Matter Fused 15 | . . . 1 . 1 1 . . 1 4 . . . . . . . . 1 . 1 2 . 2 . 1 . Heat Flow Errors 10 | . . . . . 2 1 3 3 . . . . . . . . . 1 . . . . . . . . . Energy Discharges 11 | . . . . . . 1 . 2 1 1 . . . . . . . 1 2 . 1 1 . . . 1 . Parts Fused 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Data Loss (minor) 14 | . . . 2 . . 1 4 2 . 1 . . . . . . . 1 2 . . . . . . 1 . Data Loss (major) 4 | . . . . . . . 1 1 . 1 . . . . . . . . . . . . 1 . . . . Misfires 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Alerts 3 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . Overload Shots 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overflow Damage 1236 | . . 42 198 . . . 8 . . . . 295 . 21 . . 29 151 . . 293 36 61 . . . 102 Projectiles 8 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . Explosions 87 | . . . 58 . . . . . . . . . . . . . 29 . . . . . . . . . . Melee 1141 | . . 42 140 . . . . . . . . 295 . 21 . . . 151 . . 293 36 61 . . . 102 Knockbacks 18 | . . . 7 3 . . 7 . . 1 . . . . . . . . . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 14 | . . . 4 2 . . 7 . . 1 . . . . . . . . . . . . . . . . . Secondary 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 268 | . . . 187 . . . . . . 81 . . . . . . . . . . . . . . . . . Shots 8 | . . . 6 . . . . . . 2 . . . . . . . . . . . . . . . . . Rammed 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 306 | 54 2 180 39 114 246 172 306 219 . 250 . . . 95 . . . 150 . . . . 138 . 4 98 270 Average Temperature 59 | 15 1 70 11 67 107 72 130 93 . 100 . . . 21 . . . 56 . . . . 75 . 2 10 44 Received Heat Transfer 1371 | . 174 120 405 153 . 20 16 . . . 174 . . 9 . . 27 . 33 21 . 18 48 . . 18 135 Effects 9 | . . . . . 1 . 5 . . . . . . . . . . . . . . . . . . . 3 Energy Bleed 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 Interference 6 | . . . . . 1 . 3 . . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . 3 2 . . . 1 . . . . . . . . . . . . . . . . . . . . Impact Corruptions 8 | . . 2 6 . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2738 | 740 . 1998 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Maximum Alert Level 2 | . . . 1 1 . . . . . . . . . 1 . . . . . . . . 2 1 . . 1 Low Security (%) 86 | 100 100 100 90 96 100 100 . . . . 100 100 100 45 . . . 100 . . . . . 21 100 100 97 Level 1 10 | . . . 9 3 . . . . . . . . . 54 . . . . . . . . 44 78 . . 2 Level 2 2 | . . . . . . . . . . . . . . . . . . . . . . . 55 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 457 | 15 63 56 354 202 53 50 . . . . 50 21 26 330 . . . 50 . . . . 457 248 133 91 240 Initial 450 | . . . . 156 53 . . . . . 50 9 2 . . . . 50 . . . . 450 210 133 . 25 Average 68 | 1 14 16 47 162 8 8 . . . . 7 6 4 210 . . . 29 . . . . 405 207 45 30 44 Influence Increases 4259 | 40 123 158 609 96 . 50 50 70 . 380 102 65 56 720 . 60 110 25 90 45 10 5 565 168 44 217 401 Destroy 0b10 Robot/C 1380 | . 80 100 380 60 . 20 40 60 . 300 . . . 160 . . 100 . 20 . . . 20 20 . . 20 Destroy 0b10 Robot/NC 210 | 40 5 10 15 5 . . . . . . 5 45 . 15 . . . 10 . . 10 5 20 . 10 5 10 Destroy Leader 294 | . 22 32 90 10 . 10 10 10 . 50 2 4 . 24 . . 10 . 10 . . . 4 . 4 . 2 Allied During Kill 144 | . . . . 8 . 4 . . . . . . . 132 . . . . . . . . . . . . . Successful Hack 67 | . . . . 12 . . . . . . 19 16 . . . . . . . . . . . . . 20 . Disable Machine 330 | . . . 45 . . 15 . . . . 30 . . 90 . . . 15 . . . . . 30 . 45 60 Destroy Structure 334 | . 1 1 79 1 . 1 . . . . 1 . 56 74 . . . . . . . . 26 28 . 27 39 Advance Influence 450 | . . . . . . . . . . . . . . . . . . . . . . . 450 . . . . Partial Spotted 75 | . . . . . . . . . . . . . . 15 . . . . . . . . . 30 . 15 15 Lose Combat Pursuer 975 | . 15 15 . . . . . . . 30 45 . . 210 . 60 . . 60 45 . . 45 60 30 105 255 Influence Decreases 4019 | 40 123 158 263 290 152 20 80 70 . 300 162 77 64 390 163 215 42 90 85 40 35 5 190 305 282 174 204 Entered New Map 1003 | . . . . 190 99 . 12 . . . 30 11 6 . 123 167 12 30 6 4 25 . . 165 105 . 18 Time Decay 2554 | 40 123 138 173 90 53 20 68 70 . 270 122 66 36 230 40 48 30 60 79 26 10 5 160 110 167 174 146 Lost Part 280 | . . 20 90 10 . . . . . 30 10 . . . . . . . . 10 . . 30 30 10 . 40 Lost Ally 182 | . . . . . . . . . . . . . 22 160 . . . . . . . . . . . . . Squads Dispatched 28 | . 2 . 2 1 . . . . . . 3 . . 8 . . . 2 . . . . 1 1 1 3 4 Investigation 10 | . 2 . 1 1 . . . . . . 1 . . 3 . . . 1 . . . . . . . . 1 Extermination 5 | . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . 1 1 Reinforcement 11 | . . . 1 . . . . . . . . . . 3 . . . 1 . . . . . 1 1 2 2 Assault 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Distress Signals 19 | . . 1 3 . . . . . . . . . . 1 . . . . . . . . . . 9 3 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 236 | . 9 7 21 5 . 1 6 3 . 16 10 1 . 18 . 42 6 . 5 7 . 9 12 11 5 11 31 Peak Tracking Total 14 | . 3 2 7 4 . 1 2 3 . 4 6 1 . 8 . 9 6 . 2 6 . 4 8 8 4 9 14 Tactical Retreats 32 | . 1 1 . . . . 3 . . 2 1 . . 4 . 2 . . 3 1 . . 1 2 1 2 8 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Traps Triggered 9 | . 2 1 1 1 . 1 . . . . . 1 . . . . . . . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . . 2 2 2 2 2 . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Machines Disabled 22 | . . . 3 . . 1 . . . . 2 . . 6 . . . 1 . . . . . 2 . 3 4 Max in Single Turn 1 | . . . 1 . . 1 . . . . 1 . . 1 . . . 1 . . . . . 1 . 1 1 Garrison Access 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Machines Accessed 40 | . . . . 1 . . . . 4 . 5 1 . 5 . 4 . 1 . . 4 . 4 3 1 5 2 Terminals 15 | . . . . . . . . . . . 1 . . 2 . . . 1 . . . . 3 2 1 4 1 Fabricators 4 | . . . . 1 . . . . . . 1 . . 2 . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . 1 1 Total Hacks 113 | . . . . 3 . . . . 33 . 11 1 . 12 . 11 . 2 . . 17 . 5 5 2 7 4 Successful 81 | . . . . 1 . . . . 33 . 4 1 . 6 . 11 . 1 . . 17 . . 2 1 3 1 Failed 32 | . . . . 2 . . . . . . 7 . . 6 . . . 1 . . . . 5 3 1 4 3 Catastrophic 7 | . . . . . . . . . . . 2 . . . . . . 1 . . . . 2 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 9 | . . . . 3 . . . . . . . . . 4 . 1 . . . . . . . 1 . . . Terminals 25 | . . . . . . . . . . . 2 . . 4 . . . 2 . . . . 4 3 2 6 2 Fabricators 10 | . . . . 3 . . . . . . 1 . . 6 . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . . . . . . . 5 . . . . . . . . . . . 1 2 . 1 2 Terminal Hacks 68 | . . . . . . . . . 33 . 1 . . . . 11 . 1 . . 17 . . 1 1 3 . Record 21 | . . . . . . . . . 11 . 1 . . . . 2 . . . . 5 . . 1 1 . . Part Schematic 17 | . . . . . . . . . 13 . . . . . . . . . . . 4 . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 14 | . . . . . . . . . 3 . . . . . . 7 . . . . 4 . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Build 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Coupler Status 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Terminals 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Liberate 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . . . . 1 . . . . . . 5 . . 4 . . . 1 . . . . 4 2 1 3 1 Full Trace Events 5 | . . . . 1 . . . . . . 1 . . 2 . . . 1 . . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . . . . . . . . 134 . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . . . 13 . 1 . . . . . . . . . 4 . . 2 . . . Parts Built 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 106 | . . . . . . . . . . . . . . 106 . . . . . . . . . . . . . Total Part Build Rating 12 | . . . . . . . . . . . . . . 12 . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Total Allies 22 | . . . . 2 . . . . . . . . 19 1 . . . . . . . . . . . . . Largest Group 19 | . . . . 2 2 2 . . . . . . 19 12 . . . . . . . . . . . . . Highest-Rated Group 684 | . . . . 42 42 42 . . . . . . 684 498 . . . . . . . . . . . . . Highest-Rated Ally 50 | . . . . 21 21 21 . . . . . . 50 50 . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 187 | . . . . 10 . . . . . . . . 120 57 . . . . . . . . . . . . . Total Damage 6098 | . . . . 154 . . . . . . . . 4084 1860 . . . . . . . . . . . . . Kills 21 | . . . . 2 . . . . . . . . 10 9 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Active Infowar (turns) 9875 | 80 520 485 718 176 397 217 655 597 131 590 658 206 196 483 93 905 148 125 351 109 77 126 339 226 505 380 382 Optics 3486 | . . . . . . . . . . . . . . . . 733 148 125 351 109 77 126 339 226 505 380 367 Sensors 8632 | . . . 600 176 397 217 655 597 131 590 658 206 196 483 93 905 148 125 351 107 69 126 339 222 505 380 356 Terrain 3111 | . . . 653 . . . . 65 131 504 . . . . . . . . . . . . 265 226 505 380 382 Seismic 1152 | 80 520 485 65 . . . . . . . . . . . . . . . . . . . . . 2 . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 . . . . . . . . . 2 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Turns Passed 10167 | 262 520 485 792 186 397 217 662 597 131 590 677 206 196 483 93 905 148 125 351 109 77 126 339 226 505 380 382 Spaces Moved 12400 | 123 227 201 370 128 252 128 367 356 81 308 563 421 156 760 359 2268 355 294 547 264 171 365 491 368 1177 624 676 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2376 | 118 227 201 325 . 201 128 367 356 81 308 64 . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 224 | . . . 45 128 51 . . . . . . . . . . . . . . . . . . . . . . Hover 9009 | . . . . . . . . . . . 1 133 156 760 359 2268 355 294 547 264 171 365 491 368 1177 624 676 Flight 786 | . . . . . . . . . . . 498 288 . . . . . . . . . . . . . . . Fastest Speed 25 | 50 160 160 95 93 108 155 160 160 163 163 35 35 40 25 25 25 31 31 31 31 31 31 31 34 36 36 29 Average Speed 60 | 155 160 160 153 105 146 156 160 161 163 163 112 36 47 28 25 27 31 31 31 31 31 31 31 36 36 36 30 Slowest Speed 425 | 160 160 160 160 125 160 160 160 163 163 165 425 40 56 56 25 31 31 31 31 31 31 31 34 119 38 38 33 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 21 | . . 2 . . . . . . . . . . 2 2 . 1 . . . . . . 6 . . 4 4 Cave-ins Triggered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 5 56 18 26 4 92 4 60 58 68 43 11 11 86 20 57 95 60 8 70 42 63 62 16 57 34 71 22 Regions Visited 27 Branch Regions 13 Pre-discovered Areas 5 | . . . . . . . . . 1 . . . . . . . 1 . . . 3 . . . . . . Known Exits Taken 14 | . . . . . . . . . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 . . 1 1 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 18 | . . . . . . . 4 4 . 1 . . . . 3 . 1 . 3 2 . . . . . . . Spaces Dug 77 | . . . 4 . . . . . . 1 1 . 4 7 . . . . . . . . 18 14 . 13 15 Terrain Destroyed 320 | . . . 97 1 . . 13 11 . 98 1 . 4 7 . . 22 . . . . . 20 14 . 14 18 Melee 50 | . . . 4 . . . . . . . 1 . 4 7 . . . . . . . . 10 14 . . 10 Projectile 64 | . . . 1 1 . . 13 . . 17 . . . . . . . . . . . . 10 . . 14 8 AOE 206 | . . . 92 . . . . 11 . 81 . . . . . . 22 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Total 14538 | 156 347 299 547 162 280 140 415 376 80 350 606 450 270 1006 360 2562 387 317 725 288 189 372 628 417 1242 753 814 Wait 1435 | . 91 57 101 12 7 6 23 4 . 4 3 . 111 204 1 257 28 8 175 22 . 5 93 8 27 84 104 Move 12375 | 122 227 200 369 128 251 127 366 355 80 307 562 421 155 759 358 2267 354 293 546 263 170 364 490 367 1176 623 675 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 84 | 8 4 1 13 . 6 1 4 3 . . 6 3 . 3 . 6 . 1 2 1 2 . 4 4 3 7 2 Fast Attach 78 | 7 . . 7 5 4 . . 1 . . 10 4 . 10 . 7 . 5 1 . 6 . . 3 5 1 2 Attach 31 | . . 2 4 2 1 . . . . 2 2 2 . . . . . . . 1 . . 4 4 4 . 3 Detach 6 | . . . . 1 . . . . . . 1 1 . . . . . 1 . . . . . 1 1 . . Swap 84 | 1 4 3 3 2 3 1 3 6 . 9 1 1 . 6 1 6 2 2 . . 1 . 1 2 15 11 . Drop 113 | 1 3 2 9 2 7 2 5 4 . . 15 3 . 11 . 19 . 2 . . 7 . 1 3 8 8 1 Fire 190 | 17 18 30 29 9 . 2 14 3 . 28 . . . . . . 3 1 . . . . 10 . . 15 11 Melee 128 | . . 3 12 1 . . . . . . 4 15 4 13 . . . 4 1 1 3 3 25 16 3 4 16 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Trap 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Miscellaneous 9 | . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory -5/Upper Caves (discovered 2 exits: *Upp / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: Res x4 / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research -2/Testing -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 263 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 539 | -10/Materials | Discovered new exit (range 15) 766 | -10/Materials | Discovered new exit (range 12) 783 | -10/Materials | Entered another Materials area 783 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1263 | -9/Materials | Discovered new exit (range 3) 1268 | -9/Materials | Entered another Materials area 1268 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1600 | -8/Materials | Build established: Scavenger-Assassin 1918 | -8/Materials | Crushed by falling debris 1967 | -8/Materials | Lost 3 parts (1n2u) 2020 | -8/Materials | Core integrity fell below 50% 2045 | -8/Materials | Discovered new exit (range 10) 2050 | -8/Materials | Lost 6 parts (1p4n1u) 2060 | -8/Materials | Entered Factory 2060 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2246 | -7/Factory | Sucked down chute 2246 | -7/Factory | Entered Waste 2246 | -7/Waste | The area was eerily silent 2281 | -7/Waste | Build established: Mutant 2306 | -7/Waste | 2 allies followed down the chute 2351 | -7/Waste | Discovered new exit (range 16) 2643 | -7/Waste | Entered Factory 2643 | -7/Factory | Accompanied by 2 allies 2824 | -7/Factory | Discovered new exit (range 11) 2860 | -7/Factory | Entered Lower Caves 3059 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3233 | -7/Lower Caves | Learned location of 1 exit from Factory 3470 | -7/Lower Caves | Learned Factory stockpile data 3506 | -7/Lower Caves | Discovered new exit (range 10) 3522 | -7/Lower Caves | Entered another Lower Caves area 3538 | -7/Lower Caves | Discovered new exit (range 10) 3782 | -7/Lower Caves | Found DCF Scrap (13 items) 3995 | -7/Lower Caves | Encountered a Warlord checkpoint 4002 | -7/Lower Caves | Discovered new exit (range 15) 4119 | -7/Lower Caves | Entered Data Miner 4119 | -7/Data Miner | Discovered new exit (range 6) 4150 | -7/Data Miner | Met Data Miner 4190 | -7/Data Miner | Learned location of Section 7 (-3) 4190 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4212 | -7/Data Miner | Received God Mode back door access code from Data Miner 4250 | -7/Data Miner | Entered Proximity Caves 4344 | -6/Proximity Caves | Build established: Derelict-Skirmisher 4805 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 4828 | -6/Proximity Caves | Discovered new exit (range 7) 4840 | -6/Proximity Caves | Entered Factory 4840 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4841 | -6/Factory | Identified exit to Factory 5250 | -6/Factory | Build established: Mutant 5460 | -6/Factory | Incoming assault squad redirected 5517 | -6/Factory | Entered another Factory area 5517 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5524 | -5/Factory | Lost 4 parts (2n2u) 5723 | -5/Factory | Sucked down chute 5723 | -5/Factory | Entered Waste 5754 | -5/Waste | Warlord forces began an assault 5769 | -5/Waste | Spotted C-40 Crusher 5796 | -5/Waste | Spotted C-40 Crusher 5796 | -5/Waste | Allies destroyed C-40 Crusher 5827 | -5/Waste | Lost 5 allies 5828 | -5/Waste | Discovered new exit (range 10) 5918 | -5/Waste | Identified exit to Factory 5919 | -5/Waste | Entered Factory 5919 | -5/Factory | Accompanied by 12 allies 6043 | -5/Factory | Fabricated Linear Gravjet (x2) 6069 | -5/Factory | Lost 7 allies 6162 | -5/Factory | Spotted B-75 Beast 6215 | -5/Factory | Lost 3 allies 6399 | -5/Factory | Discovered new exit (range 11) 6402 | -5/Factory | Identified exit to Upper Caves 6402 | -5/Factory | Entered Upper Caves 6412 | -5/Upper Caves | Build established: Sprinter 6428 | -5/Upper Caves | Entered a destroyed Warlord outpost 6452 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 6453 | -5/Upper Caves | Identified exit to Warlord 6460 | -5/Upper Caves | Encountered a Warlord checkpoint 6479 | -5/Upper Caves | Discovered new exit (range 15) 6483 | -5/Upper Caves | Identified exit to Upper Caves 6495 | -5/Upper Caves | Entered Warlord 6532 | -5/Warlord | Met Warlord 6543 | -5/Warlord | Warlord's base attacked by MAIN.C 6646 | -5/Warlord | Opened Warlord's prototype stash 6661 | -5/Warlord | Found Prototype Reactor 6661 | -5/Warlord | Identified Vortex Chain Reactor 6667 | -5/Warlord | Found Prototype Processor 6667 | -5/Warlord | Identified Spectral Analyzer 6893 | -5/Warlord | Warlord forces counterattacked 6943 | -5/Warlord | Build established: Scout 6944 | -5/Warlord | Spotted Striker 6984 | -5/Warlord | Spotted Executioner 7026 | -5/Warlord | Spotted Executioner 7045 | -5/Warlord | Opened side exit 7056 | -5/Warlord | Spotted Executioner 7074 | -5/Warlord | Spotted Executioner 7109 | -5/Warlord | Lost 15 allies 7218 | -5/Warlord | Warlord base infiltrated, sounded retreat 7327 | -5/Warlord | Spotted Striker 7327 | -5/Warlord | Found Prototype Device 7327 | -5/Warlord | Identified Exp. Shock Absorption System 7342 | -5/Warlord | Spotted Striker 7346 | -5/Warlord | Spotted Striker 7382 | -5/Warlord | Spotted Executioner 7383 | -5/Warlord | Spotted Executioner 7384 | -5/Warlord | Spotted Executioner 7397 | -5/Warlord | Discovered new exit (range 12) 7400 | -5/Warlord | Identified exit to Proximity Caves 7400 | -5/Warlord | Entered Proximity Caves 7446 | -4/Proximity Caves | Learned location of Quarantine (-3) 7488 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7540 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 7545 | -4/Proximity Caves | Discovered new exit (range 5) 7546 | -4/Proximity Caves | Identified exit to Factory 7548 | -4/Proximity Caves | Entered Factory 7548 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7616 | -4/Factory | Identified exit to Research 7656 | -4/Factory | Spotted B-86 Titan 7670 | -4/Factory | Discovered new exit (range 6) 7672 | -4/Factory | Identified exit to Upper Caves 7673 | -4/Factory | Entered Upper Caves 7674 | -4/Upper Caves | Identified exit to Upper Caves 8004 | -4/Upper Caves | Learned 12 Research zone layouts 8024 | -4/Upper Caves | Entered another Upper Caves area 8092 | -4/Upper Caves | Discovered new exit (range 7) 8132 | -4/Upper Caves | Identified exit to Zhirov 8133 | -4/Upper Caves | Entered Zhirov 8133 | -4/Zhirov | Discovered new exit (range 3) 8147 | -4/Zhirov | Learned location of Testing (-2) 8147 | -4/Zhirov | Learned location of Command (-1) 8156 | -4/Zhirov | Found Alien Artifact 8156 | -4/Zhirov | Identified Integrated Reactor 8156 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8164 | -4/Zhirov | Found Alien Artifact 8209 | -4/Zhirov | Identified exit to Proximity Caves 8210 | -4/Zhirov | Entered Proximity Caves 8213 | -3/Proximity Caves | Spotter reported a threat 8213 | -3/Proximity Caves | Spotter reported a threat 8232 | -3/Proximity Caves | Spotted B-86 Titan 8266 | -3/Proximity Caves | Spotter reported a threat 8318 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8329 | -3/Proximity Caves | Discovered exit to Research (range 22) 8336 | -3/Proximity Caves | Entered Research 8336 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 8337 | -3/Research | Identified exit to Quarantine 8337 | -3/Research | Identified exit to Armory 8430 | -3/Research | Spotted B-86 Titan 8675 | -3/Research | Entered Quarantine 8685 | -3/Quarantine | Lost 3 parts (1p1n1w) 8728 | -3/Quarantine | Found Alien Artifact 8728 | -3/Quarantine | Identified Phase Redirector 8763 | -3/Quarantine | Met incapacitated Sigix Warrior 8763 | -3/Quarantine | Lockdown squad dispatched 8769 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 8769 | -3/Quarantine | Unlocked Sigix quarantine chamber 8771 | -3/Quarantine | Found Sigix Containment Pod 8784 | -3/Quarantine | Found Alien Artifact 8784 | -3/Quarantine | Identified Core Reset Matrix 8784 | -3/Quarantine | Identified Transdimensional Reconstructor 8784 | -3/Quarantine | Used Core Reset Matrix 8788 | -3/Quarantine | Sensed 8 artifacts in vicinity 8800 | -3/Quarantine | Scanned by Researcher 8824 | -3/Quarantine | Spotted Lightning 8835 | -3/Quarantine | Spotted Lightning 8835 | -3/Quarantine | Spotted Lightning 8865 | -3/Quarantine | Found Transdimensional Reconstructor 8886 | -3/Quarantine | Lost 3 parts (2n1w) 8898 | -3/Quarantine | Discovered new exit (range 10) 8901 | -3/Quarantine | Identified exit to Research 8901 | -3/Quarantine | Entered Research 8901 | -2/Research | Warlord forces began assault on 0b10 8901 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8941 | -2/Research | Discovered new exit (range 8) 8944 | -2/Research | Identified exit to Testing 8958 | -2/Research | Build established: Scavenger-Scout 8993 | -2/Research | Spotted B-90 Cyclops 9011 | -2/Research | Research machine network offline 9406 | -2/Research | Entered Testing 9442 | -2/Testing | Found Prototype Launcher 9442 | -2/Testing | Identified Enh. Gamma Bomb Array 9530 | -2/Testing | Found Prototype Energy Cannon 9530 | -2/Testing | Identified Cld. Nova Cannon 9622 | -2/Testing | Spotted Striker 9627 | -2/Testing | Spotted Striker 9781 | -2/Testing | Discovered new exit (range 10) 9785 | -2/Testing | Identified exit to Access 9786 | -2/Testing | Entered Access 9786 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 9902 | -1/Access | Build established: Hacker-Scout 9976 | -1/Access | Found Prototype Hackware 9976 | -1/Access | Identified Exp. System Shield 10035 | -1/Access | Spotted B-99 Colossus 10139 | -1/Access | Spotted B-99 Colossus 10139 | -1/Access | Spotted B-99 Colossus 10144 | -1/Access | Incoming investigation squad redirected 10163 | -1/Access | Lost 4 parts (1p1n1u1w) 10166 | -1/Access | Discovered new exit (range 4) 10168 | -1/Access | Identified exit to Surface 10168 | *** | Destroyed 0b10! Last Messages --------------- 10132_ Quantum Reactor destroyed. 10143_ Q550-i: IFF CHECK FAIL. 10144_ ALERT: Higher priority target reported, redirecting investigation. 10144_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A012. 10152_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A008. 10152_ Sneak attack on K-01 Serf. 10152_ Destroyed Unknown Wheel. 10152_ K-01 Serf destroyed. 10155_ Acquired 20 matter. 10159_ K-01 Serf cleans the Terminal. 10162_ Terminal disabled. 10162_ Sealed Barrier breached. 10166_ Main Access Shell breached. 10166_ EXIT=FOUND 10168_ EXIT=IDENTIFIED: SURFACE [Achievement: 30k Club] [Achievement: Payload Armed] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ????????????????????????#????????????????? ?? #? | | ?????????????????????????????????????????? ? #? | | ?????????????????????????????????????????? " #? | | ?????????????????????????????????????????? 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" #????????# #??????? | | ????????????????????#??" @" "? #????????# #??????? | | ???????????????????????" "" "??#?????#??# #?????#? | | ???????????????????????" "???????????# #??????? | | ???????????????????????""""""???????????# #??????? | | ?????????????????????????????????????#### #??????? | | ?????????????????????????????????????# #??????? | | ?????????????????????????????????????# #??????? | | ?????????????????????????????????????# #??????? | | ??? ?????????????????""""""""""??????# ##?????? | | ??? ????????????????? ??????# #??????? | | ??? ???????????????? BB BB???????# #??????? | | ??? ?????????????????BB BB???????# ######## | | ??? ????????????????? ?????#?# | | ??? ????????????????? ????????# ##### | | ??? ?????????????????? ????????# #??????? | | ??#+#????#######??????? ??#?????# #??????? | | ??# #????# #???????# #????#???# #??????? | | ??# #????# ####????# #?????#??# #??????? | | ??# #????# ####?# #????????# #??????? | | ??# #????# """#?# #????????# #####+## | | ??# #????# """#?# #????????# # | | ??# #????# ""#?# #????????# / | | ??# #????# F""#?# #???#????# # | | ### ###### """#?# #????????# # | | ####?# #????????# #? """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 65 Energy Capacity 700 Matter Stores 300 Matter Capacity 800 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Corruption Block 8 Armor Coverage 475 Resistance: EX 75 Utility Shielding 90 Evasion (%) 63 Melee Accuracy 20 Target Analysis 6 Recoil Reduction 6 Particle Charging 30 Offensive Hacking 28 Defensive Hacking 16 Item Schematics ----------------- Vibroblade | -3/Quarantine | Archive Exp. Thermal Defense Suite | -3/Quarantine | Archive Robot Schematics ------------------ None Fabricated ------------ Linear Gravjet | x2 | -5/Factory Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Reactor Phase Redirector Core Reset Matrix Achievements -------------- 30k Club Ooh, Shiny! Overachiever Payload Armed Challenges ------------ None Game ------ Seed CloakGravjetClaymores Manual? 0 Play Time 01:43:07 Cumulative 166.2 hours Start 2025.07.16 @ 21:56:18 End 2025.07.16 @ 23:54:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 409 Rogue 409 Adventurer 0 Explorer 0 Win Type 3 Total 7 Types 5/0/1/1/0/0/0/0/0/0 Lore% 71 Gallery% 62 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: abf359ee-9fdc-4d9e-9598-d5348fb160ba